summaryrefslogtreecommitdiff
path: root/indra/llrender/llvertexbuffer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/llrender/llvertexbuffer.cpp')
-rw-r--r--indra/llrender/llvertexbuffer.cpp49
1 files changed, 17 insertions, 32 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 0c8a8fed6a..f71403d2f4 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -404,11 +404,8 @@ U32 LLVertexBuffer::getVAOName()
else
{
//#ifdef GL_ARB_vertex_array_object
-#if GL_APPLE_vertex_array_object
- glGenVertexArraysAPPLE(1, &ret);
-#else
glGenVertexArrays(1, &ret);
-#endif
+//#endif
}
return ret;
@@ -761,11 +758,8 @@ void LLVertexBuffer::unbind()
if (sGLRenderArray)
{
//#if GL_ARB_vertex_array_object
-#if GL_APPLE_vertex_array_object
- glBindVertexArrayAPPLE(0);
-#else
glBindVertexArray(0);
-#endif
+//#endif
sGLRenderArray = 0;
sGLRenderIndices = 0;
sIBOActive = false;
@@ -1265,11 +1259,8 @@ void LLVertexBuffer::setupVertexArray()
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
//#if GL_ARB_vertex_array_object
-#if GL_APPLE_vertex_array_object
- glBindVertexArrayAPPLE(mGLArray);
-#else
glBindVertexArray(mGLArray);
-#endif
+//#endif
sGLRenderArray = mGLArray;
static const U32 attrib_size[] =
@@ -1543,10 +1534,12 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
{
if (map_range)
{
-#if !LL_MESA_HEADLESS && GL_APPLE_flush_buffer_range && LL_DARWIN
+/*
+#ifndef LL_MESA_HEADLESS
glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
#endif
+*/
src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
}
else
@@ -1716,10 +1709,12 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
{
if (map_range)
{
-#if !LL_MESA_HEADLESS && GL_APPLE_flush_buffer_range && LL_DARWIN
+/*
+#ifndef LL_MESA_HEADLESS
glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
#endif
+*/
src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
}
else
@@ -1845,17 +1840,13 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sTypeSize[region.mType]*region.mCount;
if (gGLManager.mHasMapBufferRange)
{
-#if GL_APPLE_flush_buffer_range && LL_DARWIN
- glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER, offset, length);
-#elif GL_ARB_map_buffer_range || GL_EXT_map_buffer_range
+#if GL_ARB_map_buffer_range || GL_EXT_map_buffer_range
glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length);
#endif
}
else if (gGLManager.mHasFlushBufferRange)
{
-#if !LL_MESA_HEADLESS && GL_APPLE_flush_buffer_range && LL_DARWIN
- glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER, offset, length);
-#else
+#ifndef LL_MESA_HEADLESS
glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length);
#endif
}
@@ -1929,20 +1920,20 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sizeof(U16)*region.mCount;
if (gGLManager.mHasMapBufferRange)
{
-#if GL_APPLE_flush_buffer_range && LL_DARWIN
- glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER, offset, length);
-#elif GL_ARB_map_buffer_range || GL_EXT_map_buffer_range
+#if GL_ARB_map_buffer_range || GL_EXT_map_buffer_range
glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length);
#endif
}
+ /*
else if (gGLManager.mHasFlushBufferRange)
{
-#if GL_APPLE_flush_buffer_range && LL_DARWIN
+#ifdef GL_APPLE_flush_buffer_range
#ifndef LL_MESA_HEADLESS
glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
#endif
#endif
}
+ */
stop_glerror();
}
@@ -2080,11 +2071,8 @@ bool LLVertexBuffer::bindGLArray()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
//#if GL_ARB_vertex_array_object
-#if GL_APPLE_vertex_array_object
- glBindVertexArrayAPPLE(mGLArray);
-#else
glBindVertexArray(mGLArray);
-#endif
+//#endif
sGLRenderArray = mGLArray;
}
@@ -2313,11 +2301,8 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
if (sGLRenderArray)
{
//#if GL_ARB_vertex_array_object
-#if GL_APPLE_vertex_array_object
- glBindVertexArrayAPPLE(0);
-#else
glBindVertexArray(0);
-#endif
+//#endif
sGLRenderArray = 0;
sGLRenderIndices = 0;
sIBOActive = false;