diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
---|---|---|
committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/llprimitive | |
parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/llprimitive')
40 files changed, 13662 insertions, 13662 deletions
diff --git a/indra/llprimitive/legacy_object_types.h b/indra/llprimitive/legacy_object_types.h index 697ad584a5..b6ef8eddc2 100644 --- a/indra/llprimitive/legacy_object_types.h +++ b/indra/llprimitive/legacy_object_types.h @@ -1,25 +1,25 @@ -/** +/** * @file legacy_object_types.h * @brief Byte codes for basic object and primitive types * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -27,51 +27,51 @@ #ifndef LL_LEGACY_OBJECT_TYPES_H #define LL_LEGACY_OBJECT_TYPES_H -const S8 PLAYER = 'c'; -//const S8 BASIC_SHOT = 's'; -//const S8 BIG_SHOT = 'S'; -//const S8 TREE_SHOT = 'g'; -//const S8 PHYSICAL_BALL = 'b'; +const S8 PLAYER = 'c'; +//const S8 BASIC_SHOT = 's'; +//const S8 BIG_SHOT = 'S'; +//const S8 TREE_SHOT = 'g'; +//const S8 PHYSICAL_BALL = 'b'; -const S8 TREE = 'T'; -const S8 TREE_NEW = 'R'; -//const S8 SPARK = 'p'; -//const S8 SMOKE = 'q'; -//const S8 BOX = 'x'; -//const S8 CYLINDER = 'y'; -//const S8 CONE = 'o'; -//const S8 SPHERE = 'h'; -//const S8 BIRD = 'r'; // ascii 114 -//const S8 ATOR = 'a'; -//const S8 ROCK = 'k'; +const S8 TREE = 'T'; +const S8 TREE_NEW = 'R'; +//const S8 SPARK = 'p'; +//const S8 SMOKE = 'q'; +//const S8 BOX = 'x'; +//const S8 CYLINDER = 'y'; +//const S8 CONE = 'o'; +//const S8 SPHERE = 'h'; +//const S8 BIRD = 'r'; // ascii 114 +//const S8 ATOR = 'a'; +//const S8 ROCK = 'k'; -const S8 GRASS = 'd'; +const S8 GRASS = 'd'; const S8 PART_SYS = 'P'; -//const S8 ORACLE = 'O'; -//const S8 TEXTBUBBLE = 't'; // Text bubble to show communication -//const S8 DEMON = 'M'; // Maxwell's demon for scarfing legacy_object_types.h -//const S8 CUBE = 'f'; -//const S8 LSL_TEST = 'L'; -//const S8 PRISM = '1'; -//const S8 PYRAMID = '2'; -//const S8 TETRAHEDRON = '3'; -//const S8 HALF_CYLINDER = '4'; -//const S8 HALF_CONE = '5'; -//const S8 HALF_SPHERE = '6'; +//const S8 ORACLE = 'O'; +//const S8 TEXTBUBBLE = 't'; // Text bubble to show communication +//const S8 DEMON = 'M'; // Maxwell's demon for scarfing legacy_object_types.h +//const S8 CUBE = 'f'; +//const S8 LSL_TEST = 'L'; +//const S8 PRISM = '1'; +//const S8 PYRAMID = '2'; +//const S8 TETRAHEDRON = '3'; +//const S8 HALF_CYLINDER = '4'; +//const S8 HALF_CONE = '5'; +//const S8 HALF_SPHERE = '6'; -const S8 PRIMITIVE_VOLUME = 'v'; +const S8 PRIMITIVE_VOLUME = 'v'; -// Misc constants +// Misc constants -//const F32 AVATAR_RADIUS = 0.5f; -//const F32 SHOT_RADIUS = 0.05f; -//const F32 BIG_SHOT_RADIUS = 0.05f; -//const F32 TREE_SIZE = 5.f; -//const F32 BALL_SIZE = 4.f; +//const F32 AVATAR_RADIUS = 0.5f; +//const F32 SHOT_RADIUS = 0.05f; +//const F32 BIG_SHOT_RADIUS = 0.05f; +//const F32 TREE_SIZE = 5.f; +//const F32 BALL_SIZE = 4.f; -//const F32 SHOT_VELOCITY = 100.f; -//const F32 GRENADE_BLAST_RADIUS = 5.f; +//const F32 SHOT_VELOCITY = 100.f; +//const F32 GRENADE_BLAST_RADIUS = 5.f; #endif diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp index b3ae249951..43e2bd88d3 100644 --- a/indra/llprimitive/lldaeloader.cpp +++ b/indra/llprimitive/lldaeloader.cpp @@ -1,2599 +1,2599 @@ -/** - * @file lldaeloader.cpp - * @brief LLDAELoader class implementation - * - * $LicenseInfo:firstyear=2013&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2013, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#if LL_MSVC -#pragma warning (disable : 4263) -#pragma warning (disable : 4264) -#endif -#include "dae.h" -#include "dom/domAsset.h" -#include "dom/domBind_material.h" -#include "dom/domCOLLADA.h" -#include "dom/domConstants.h" -#include "dom/domController.h" -#include "dom/domEffect.h" -#include "dom/domGeometry.h" -#include "dom/domInstance_geometry.h" -#include "dom/domInstance_material.h" -#include "dom/domInstance_node.h" -#include "dom/domInstance_effect.h" -#include "dom/domMaterial.h" -#include "dom/domMatrix.h" -#include "dom/domNode.h" -#include "dom/domProfile_COMMON.h" -#include "dom/domRotate.h" -#include "dom/domScale.h" -#include "dom/domTranslate.h" -#include "dom/domVisual_scene.h" -#if LL_MSVC -#pragma warning (default : 4263) -#pragma warning (default : 4264) -#endif - -#include "lldaeloader.h" -#include "llsdserialize.h" -#include "lljoint.h" - -#include "glh/glh_linear.h" -#include "llmatrix4a.h" - -#include <boost/regex.hpp> -#include <boost/algorithm/string/replace.hpp> - -std::string colladaVersion[VERSIONTYPE_COUNT+1] = -{ - "1.4.0", - "1.4.1", - "Unsupported" -}; - -static const std::string lod_suffix[LLModel::NUM_LODS] = -{ - "_LOD0", - "_LOD1", - "_LOD2", - "", - "_PHYS", -}; - -const U32 LIMIT_MATERIALS_OUTPUT = 12; - -bool get_dom_sources(const domInputLocalOffset_Array& inputs, S32& pos_offset, S32& tc_offset, S32& norm_offset, S32 &idx_stride, - domSource* &pos_source, domSource* &tc_source, domSource* &norm_source) -{ - idx_stride = 0; - - for (U32 j = 0; j < inputs.getCount(); ++j) - { - idx_stride = llmax((S32) inputs[j]->getOffset(), idx_stride); - - if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[j]->getSemantic()) == 0) - { //found vertex array - const domURIFragmentType& uri = inputs[j]->getSource(); - daeElementRef elem = uri.getElement(); - domVertices* vertices = (domVertices*) elem.cast(); - if ( !vertices ) - { - return false; - } - - domInputLocal_Array& v_inp = vertices->getInput_array(); - - - for (U32 k = 0; k < v_inp.getCount(); ++k) - { - if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0) - { - pos_offset = inputs[j]->getOffset(); - - const domURIFragmentType& uri = v_inp[k]->getSource(); - daeElementRef elem = uri.getElement(); - pos_source = (domSource*) elem.cast(); - } - - if (strcmp(COMMON_PROFILE_INPUT_NORMAL, v_inp[k]->getSemantic()) == 0) - { - norm_offset = inputs[j]->getOffset(); - - const domURIFragmentType& uri = v_inp[k]->getSource(); - daeElementRef elem = uri.getElement(); - norm_source = (domSource*) elem.cast(); - } - } - } - - if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[j]->getSemantic()) == 0) - { - //found normal array for this triangle list - norm_offset = inputs[j]->getOffset(); - const domURIFragmentType& uri = inputs[j]->getSource(); - daeElementRef elem = uri.getElement(); - norm_source = (domSource*) elem.cast(); - } - else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[j]->getSemantic()) == 0) - { //found texCoords - tc_offset = inputs[j]->getOffset(); - const domURIFragmentType& uri = inputs[j]->getSource(); - daeElementRef elem = uri.getElement(); - tc_source = (domSource*) elem.cast(); - } - } - - idx_stride += 1; - - return true; -} - -LLModel::EModelStatus load_face_from_dom_triangles( - std::vector<LLVolumeFace>& face_list, - std::vector<std::string>& materials, - domTrianglesRef& tri, - LLSD& log_msg) -{ - LLVolumeFace face; - std::vector<LLVolumeFace::VertexData> verts; - std::vector<U16> indices; - - const domInputLocalOffset_Array& inputs = tri->getInput_array(); - - S32 pos_offset = -1; - S32 tc_offset = -1; - S32 norm_offset = -1; - - domSource* pos_source = NULL; - domSource* tc_source = NULL; - domSource* norm_source = NULL; - - S32 idx_stride = 0; - - if ( !get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source)) - { - LLSD args; - args["Message"] = "ParsingErrorBadElement"; - log_msg.append(args); - return LLModel::BAD_ELEMENT; - } - - if (!pos_source || !pos_source->getFloat_array()) - { - LL_WARNS() << "Unable to process mesh without position data; invalid model; invalid model." << LL_ENDL; - LLSD args; - args["Message"] = "ParsingErrorPositionInvalidModel"; - log_msg.append(args); - return LLModel::BAD_ELEMENT; - } - - domPRef p = tri->getP(); - domListOfUInts& idx = p->getValue(); - - domListOfFloats dummy ; - domListOfFloats& v = pos_source ? pos_source->getFloat_array()->getValue() : dummy ; - domListOfFloats& tc = tc_source ? tc_source->getFloat_array()->getValue() : dummy ; - domListOfFloats& n = norm_source ? norm_source->getFloat_array()->getValue() : dummy ; - - if (pos_source) - { - if(v.getCount() == 0) - { - return LLModel::BAD_ELEMENT; - } - // VFExtents change - face.mExtents[0].set(v[0], v[1], v[2]); - face.mExtents[1].set(v[0], v[1], v[2]); - } - - LLVolumeFace::VertexMapData::PointMap point_map; - - if (idx_stride <= 0 - || (pos_source && pos_offset >= idx_stride) - || (tc_source && tc_offset >= idx_stride) - || (norm_source && norm_offset >= idx_stride)) - { - // Looks like these offsets should fit inside idx_stride - // Might be good idea to also check idx.getCount()%idx_stride != 0 - LL_WARNS() << "Invalid pos_offset " << pos_offset << ", tc_offset " << tc_offset << " or norm_offset " << norm_offset << LL_ENDL; - return LLModel::BAD_ELEMENT; - } - - for (U32 i = 0; i < idx.getCount(); i += idx_stride) - { - LLVolumeFace::VertexData cv; - if (pos_source) - { - cv.setPosition(LLVector4a(v[idx[i+pos_offset]*3+0], - v[idx[i+pos_offset]*3+1], - v[idx[i+pos_offset]*3+2])); - } - - if (tc_source) - { - cv.mTexCoord.setVec(tc[idx[i+tc_offset]*2+0], - tc[idx[i+tc_offset]*2+1]); - } - - if (norm_source) - { - cv.setNormal(LLVector4a(n[idx[i+norm_offset]*3+0], - n[idx[i+norm_offset]*3+1], - n[idx[i+norm_offset]*3+2])); - } - - bool found = false; - - LLVolumeFace::VertexMapData::PointMap::iterator point_iter; - point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr())); - - if (point_iter != point_map.end()) - { - for (U32 j = 0; j < point_iter->second.size(); ++j) - { - // We have a matching loc - // - if ((point_iter->second)[j] == cv) - { - U16 shared_index = (point_iter->second)[j].mIndex; - - // Don't share verts within the same tri, degenerate - // - U32 indx_size = indices.size(); - U32 verts_new_tri = indx_size % 3; - if ((verts_new_tri < 1 || indices[indx_size - 1] != shared_index) - && (verts_new_tri < 2 || indices[indx_size - 2] != shared_index)) - { - found = true; - indices.push_back(shared_index); - } - break; - } - } - } - - if (!found) - { - // VFExtents change - update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition()); - verts.push_back(cv); - if (verts.size() >= 65535) - { - //llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << LL_ENDL; - return LLModel::VERTEX_NUMBER_OVERFLOW ; - } - U16 index = (U16) (verts.size()-1); - indices.push_back(index); - - LLVolumeFace::VertexMapData d; - d.setPosition(cv.getPosition()); - d.mTexCoord = cv.mTexCoord; - d.setNormal(cv.getNormal()); - d.mIndex = index; - if (point_iter != point_map.end()) - { - point_iter->second.push_back(d); - } - else - { - point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d); - } - } - - if (indices.size()%3 == 0 && verts.size() >= 65532) - { - std::string material; - - if (tri->getMaterial()) - { - material = std::string(tri->getMaterial()); - } - - materials.push_back(material); - face_list.push_back(face); - face_list.rbegin()->fillFromLegacyData(verts, indices); - LLVolumeFace& new_face = *face_list.rbegin(); - if (!norm_source) - { - //ll_aligned_free_16(new_face.mNormals); - new_face.mNormals = NULL; - } - - if (!tc_source) - { - //ll_aligned_free_16(new_face.mTexCoords); - new_face.mTexCoords = NULL; - } - - face = LLVolumeFace(); - // VFExtents change - face.mExtents[0].set(v[0], v[1], v[2]); - face.mExtents[1].set(v[0], v[1], v[2]); - - verts.clear(); - indices.clear(); - point_map.clear(); - } - } - - if (!verts.empty()) - { - std::string material; - - if (tri->getMaterial()) - { - material = std::string(tri->getMaterial()); - } - - materials.push_back(material); - face_list.push_back(face); - - face_list.rbegin()->fillFromLegacyData(verts, indices); - LLVolumeFace& new_face = *face_list.rbegin(); - if (!norm_source) - { - //ll_aligned_free_16(new_face.mNormals); - new_face.mNormals = NULL; - } - - if (!tc_source) - { - //ll_aligned_free_16(new_face.mTexCoords); - new_face.mTexCoords = NULL; - } - } - - return LLModel::NO_ERRORS ; -} - -LLModel::EModelStatus load_face_from_dom_polylist( - std::vector<LLVolumeFace>& face_list, - std::vector<std::string>& materials, - domPolylistRef& poly, - LLSD& log_msg) -{ - domPRef p = poly->getP(); - domListOfUInts& idx = p->getValue(); - - if (idx.getCount() == 0) - { - return LLModel::NO_ERRORS ; - } - - const domInputLocalOffset_Array& inputs = poly->getInput_array(); - - - domListOfUInts& vcount = poly->getVcount()->getValue(); - - S32 pos_offset = -1; - S32 tc_offset = -1; - S32 norm_offset = -1; - - domSource* pos_source = NULL; - domSource* tc_source = NULL; - domSource* norm_source = NULL; - - S32 idx_stride = 0; - - if (!get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source)) - { - LL_WARNS() << "Bad element." << LL_ENDL; - LLSD args; - args["Message"] = "ParsingErrorBadElement"; - log_msg.append(args); - return LLModel::BAD_ELEMENT; - } - - LLVolumeFace face; - - std::vector<U16> indices; - std::vector<LLVolumeFace::VertexData> verts; - - domListOfFloats v; - domListOfFloats tc; - domListOfFloats n; - - if (pos_source) - { - v = pos_source->getFloat_array()->getValue(); - // VFExtents change - face.mExtents[0].set(v[0], v[1], v[2]); - face.mExtents[1].set(v[0], v[1], v[2]); - } - - if (tc_source) - { - tc = tc_source->getFloat_array()->getValue(); - } - - if (norm_source) - { - n = norm_source->getFloat_array()->getValue(); - } - - LLVolumeFace::VertexMapData::PointMap point_map; - - U32 cur_idx = 0; - bool log_tc_msg = true; - for (U32 i = 0; i < vcount.getCount(); ++i) - { //for each polygon - U32 first_index = 0; - U32 last_index = 0; - for (U32 j = 0; j < vcount[i]; ++j) - { //for each vertex - - LLVolumeFace::VertexData cv; - - if (pos_source) - { - cv.getPosition().set(v[idx[cur_idx+pos_offset]*3+0], - v[idx[cur_idx+pos_offset]*3+1], - v[idx[cur_idx+pos_offset]*3+2]); - if (!cv.getPosition().isFinite3()) - { - LL_WARNS() << "Found NaN while loading position data from DAE-Model, invalid model." << LL_ENDL; - LLSD args; - args["Message"] = "PositionNaN"; - log_msg.append(args); - return LLModel::BAD_ELEMENT; - } - } - - if (tc_source) - { - U64 idx_x = idx[cur_idx + tc_offset] * 2 + 0; - U64 idx_y = idx[cur_idx + tc_offset] * 2 + 1; - - if (idx_y < tc.getCount()) - { - cv.mTexCoord.setVec(tc[idx_x], tc[idx_y]); - } - else if (log_tc_msg) - { - log_tc_msg = false; - LL_WARNS() << "Texture coordinates data is not complete." << LL_ENDL; - LLSD args; - args["Message"] = "IncompleteTC"; - log_msg.append(args); - } - } - - if (norm_source) - { - cv.getNormal().set(n[idx[cur_idx+norm_offset]*3+0], - n[idx[cur_idx+norm_offset]*3+1], - n[idx[cur_idx+norm_offset]*3+2]); - - if (!cv.getNormal().isFinite3()) - { - LL_WARNS() << "Found NaN while loading normals from DAE-Model, invalid model." << LL_ENDL; - LLSD args; - args["Message"] = "NormalsNaN"; - log_msg.append(args); - - return LLModel::BAD_ELEMENT; - } - } - - cur_idx += idx_stride; - - bool found = false; - - LLVolumeFace::VertexMapData::PointMap::iterator point_iter; - LLVector3 pos3(cv.getPosition().getF32ptr()); - point_iter = point_map.find(pos3); - - if (point_iter != point_map.end()) - { - for (U32 k = 0; k < point_iter->second.size(); ++k) - { - if ((point_iter->second)[k] == cv) - { - found = true; - U32 index = (point_iter->second)[k].mIndex; - if (j == 0) - { - first_index = index; - } - else if (j == 1) - { - last_index = index; - } - else - { - // if these are the same, we have a very, very skinny triangle (coincident verts on one or more edges) - // - llassert((first_index != last_index) && (last_index != index) && (first_index != index)); - indices.push_back(first_index); - indices.push_back(last_index); - indices.push_back(index); - last_index = index; - } - - break; - } - } - } - - if (!found) - { - // VFExtents change - update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition()); - verts.push_back(cv); - if (verts.size() >= 65535) - { - //llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << LL_ENDL; - return LLModel::VERTEX_NUMBER_OVERFLOW ; - } - U16 index = (U16) (verts.size()-1); - - if (j == 0) - { - first_index = index; - } - else if (j == 1) - { - last_index = index; - } - else - { - // detect very skinny degenerate triangles with collapsed edges - // - llassert((first_index != last_index) && (last_index != index) && (first_index != index)); - indices.push_back(first_index); - indices.push_back(last_index); - indices.push_back(index); - last_index = index; - } - - LLVolumeFace::VertexMapData d; - d.setPosition(cv.getPosition()); - d.mTexCoord = cv.mTexCoord; - d.setNormal(cv.getNormal()); - d.mIndex = index; - if (point_iter != point_map.end()) - { - point_iter->second.push_back(d); - } - else - { - point_map[pos3].push_back(d); - } - } - - if (indices.size()%3 == 0 && indices.size() >= 65532) - { - std::string material; - - if (poly->getMaterial()) - { - material = std::string(poly->getMaterial()); - } - - materials.push_back(material); - face_list.push_back(face); - face_list.rbegin()->fillFromLegacyData(verts, indices); - LLVolumeFace& new_face = *face_list.rbegin(); - if (!norm_source) - { - //ll_aligned_free_16(new_face.mNormals); - new_face.mNormals = NULL; - } - - if (!tc_source) - { - //ll_aligned_free_16(new_face.mTexCoords); - new_face.mTexCoords = NULL; - } - - face = LLVolumeFace(); - // VFExtents change - face.mExtents[0].set(v[0], v[1], v[2]); - face.mExtents[1].set(v[0], v[1], v[2]); - verts.clear(); - indices.clear(); - point_map.clear(); - } - } - } - - if (!verts.empty()) - { - std::string material; - - if (poly->getMaterial()) - { - material = std::string(poly->getMaterial()); - } - - materials.push_back(material); - face_list.push_back(face); - face_list.rbegin()->fillFromLegacyData(verts, indices); - - LLVolumeFace& new_face = *face_list.rbegin(); - if (!norm_source) - { - //ll_aligned_free_16(new_face.mNormals); - new_face.mNormals = NULL; - } - - if (!tc_source) - { - //ll_aligned_free_16(new_face.mTexCoords); - new_face.mTexCoords = NULL; - } - } - - return LLModel::NO_ERRORS ; -} - -LLModel::EModelStatus load_face_from_dom_polygons(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domPolygonsRef& poly) -{ - LLVolumeFace face; - std::vector<U16> indices; - std::vector<LLVolumeFace::VertexData> verts; - - const domInputLocalOffset_Array& inputs = poly->getInput_array(); - - S32 v_offset = -1; - S32 n_offset = -1; - S32 t_offset = -1; - - domListOfFloats* v = NULL; - domListOfFloats* n = NULL; - domListOfFloats* t = NULL; - - U32 stride = 0; - for (U32 i = 0; i < inputs.getCount(); ++i) - { - stride = llmax((U32) inputs[i]->getOffset()+1, stride); - - if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[i]->getSemantic()) == 0) - { //found vertex array - v_offset = inputs[i]->getOffset(); - - const domURIFragmentType& uri = inputs[i]->getSource(); - daeElementRef elem = uri.getElement(); - domVertices* vertices = (domVertices*) elem.cast(); - if (!vertices) - { - return LLModel::BAD_ELEMENT; - } - domInputLocal_Array& v_inp = vertices->getInput_array(); - - for (U32 k = 0; k < v_inp.getCount(); ++k) - { - if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0) - { - const domURIFragmentType& uri = v_inp[k]->getSource(); - daeElementRef elem = uri.getElement(); - domSource* src = (domSource*) elem.cast(); - if (!src) - { - return LLModel::BAD_ELEMENT; - } - v = &(src->getFloat_array()->getValue()); - } - } - } - else if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[i]->getSemantic()) == 0) - { - n_offset = inputs[i]->getOffset(); - //found normal array for this triangle list - const domURIFragmentType& uri = inputs[i]->getSource(); - daeElementRef elem = uri.getElement(); - domSource* src = (domSource*) elem.cast(); - if (!src) - { - return LLModel::BAD_ELEMENT; - } - n = &(src->getFloat_array()->getValue()); - } - else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[i]->getSemantic()) == 0 && inputs[i]->getSet() == 0) - { //found texCoords - t_offset = inputs[i]->getOffset(); - const domURIFragmentType& uri = inputs[i]->getSource(); - daeElementRef elem = uri.getElement(); - domSource* src = (domSource*) elem.cast(); - if (!src) - { - return LLModel::BAD_ELEMENT; - } - t = &(src->getFloat_array()->getValue()); - } - } - - domP_Array& ps = poly->getP_array(); - - //make a triangle list in <verts> - for (U32 i = 0; i < ps.getCount(); ++i) - { //for each polygon - domListOfUInts& idx = ps[i]->getValue(); - for (U32 j = 0; j < idx.getCount()/stride; ++j) - { //for each vertex - if (j > 2) - { - U32 size = verts.size(); - LLVolumeFace::VertexData v0 = verts[size-3]; - LLVolumeFace::VertexData v1 = verts[size-1]; - - verts.push_back(v0); - verts.push_back(v1); - } - - LLVolumeFace::VertexData vert; - - - if (v) - { - U32 v_idx = idx[j*stride+v_offset]*3; - v_idx = llclamp(v_idx, (U32) 0, (U32) v->getCount()); - vert.getPosition().set(v->get(v_idx), - v->get(v_idx+1), - v->get(v_idx+2)); - } - - //bounds check n and t lookups because some FBX to DAE converters - //use negative indices and empty arrays to indicate data does not exist - //for a particular channel - if (n && n->getCount() > 0) - { - U32 n_idx = idx[j*stride+n_offset]*3; - n_idx = llclamp(n_idx, (U32) 0, (U32) n->getCount()); - vert.getNormal().set(n->get(n_idx), - n->get(n_idx+1), - n->get(n_idx+2)); - } - else - { - vert.getNormal().clear(); - } - - - if (t && t->getCount() > 0) - { - U32 t_idx = idx[j*stride+t_offset]*2; - t_idx = llclamp(t_idx, (U32) 0, (U32) t->getCount()); - vert.mTexCoord.setVec(t->get(t_idx), - t->get(t_idx+1)); - } - else - { - vert.mTexCoord.clear(); - } - - - verts.push_back(vert); - } - } - - if (verts.empty()) - { - return LLModel::NO_ERRORS; - } - // VFExtents change - face.mExtents[0] = verts[0].getPosition(); - face.mExtents[1] = verts[0].getPosition(); - - //create a map of unique vertices to indices - std::map<LLVolumeFace::VertexData, U32> vert_idx; - - U32 cur_idx = 0; - for (U32 i = 0; i < verts.size(); ++i) - { - std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.find(verts[i]); - if (iter == vert_idx.end()) - { - vert_idx[verts[i]] = cur_idx++; - } - } - - // Viewer can only fit U16 vertices, shouldn't we do some checks here and return overflow if result has more? - llassert(vert_idx.size() < U16_MAX); - - //build vertex array from map - std::vector<LLVolumeFace::VertexData> new_verts; - new_verts.resize(vert_idx.size()); - - for (std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.begin(); iter != vert_idx.end(); ++iter) - { - new_verts[iter->second] = iter->first; - // VFExtents change - update_min_max(face.mExtents[0], face.mExtents[1], iter->first.getPosition()); - } - - //build index array from map - indices.resize(verts.size()); - - for (U32 i = 0; i < verts.size(); ++i) - { - indices[i] = vert_idx[verts[i]]; - if (i % 3 != 0) // assumes GL_TRIANGLES, compare 0-1, 1-2, 3-4, 4-5 but not 2-3 or 5-6 - { - // A faulty degenerate triangle detection (triangle with 0 area), - // probably should be a warning and not an assert - llassert(!i || (indices[i-1] != indices[i])); - } - } - - // DEBUG just build an expanded triangle list - /*for (U32 i = 0; i < verts.size(); ++i) - { - indices.push_back((U16) i); - update_min_max(face.mExtents[0], face.mExtents[1], verts[i].getPosition()); - }*/ - - if (!new_verts.empty()) - { - std::string material; - - if (poly->getMaterial()) - { - material = std::string(poly->getMaterial()); - } - - materials.push_back(material); - face_list.push_back(face); - face_list.rbegin()->fillFromLegacyData(new_verts, indices); - - LLVolumeFace& new_face = *face_list.rbegin(); - if (!n) - { - //ll_aligned_free_16(new_face.mNormals); - new_face.mNormals = NULL; - } - - if (!t) - { - //ll_aligned_free_16(new_face.mTexCoords); - new_face.mTexCoords = NULL; - } - } - - return LLModel::NO_ERRORS ; -} - -//----------------------------------------------------------------------------- -// LLDAELoader -//----------------------------------------------------------------------------- -LLDAELoader::LLDAELoader( - std::string filename, - S32 lod, - load_callback_t load_cb, - joint_lookup_func_t joint_lookup_func, - texture_load_func_t texture_load_func, - state_callback_t state_cb, - void* opaque_userdata, - JointTransformMap& jointTransformMap, - JointNameSet& jointsFromNodes, - std::map<std::string, std::string>& jointAliasMap, - U32 maxJointsPerMesh, - U32 modelLimit, - bool preprocess) -: LLModelLoader( - filename, - lod, - load_cb, - joint_lookup_func, - texture_load_func, - state_cb, - opaque_userdata, - jointTransformMap, - jointsFromNodes, - jointAliasMap, - maxJointsPerMesh), - mGeneratedModelLimit(modelLimit), - mPreprocessDAE(preprocess) -{ -} - -LLDAELoader::~LLDAELoader() -{ -} - -struct ModelSort -{ - bool operator()(const LLPointer< LLModel >& lhs, const LLPointer< LLModel >& rhs) - { - if (lhs->mSubmodelID < rhs->mSubmodelID) - { - return true; - } - return LLStringUtil::compareInsensitive(lhs->mLabel, rhs->mLabel) < 0; - } -}; - -bool LLDAELoader::OpenFile(const std::string& filename) -{ - setLoadState( READING_FILE ); - - //no suitable slm exists, load from the .dae file - - // Collada expects file and folder names to be escaped - // Note: cdom::nativePathToUri() - const char* allowed = - "ABCDEFGHIJKLMNOPQRSTUVWXYZ" - "abcdefghijklmnopqrstuvwxyz" - "0123456789" - "%-._~:\"|\\/"; - std::string uri_filename = LLURI::escape(filename, allowed); - - DAE dae; - domCOLLADA* dom; - if (mPreprocessDAE) - { - dom = dae.openFromMemory(uri_filename, preprocessDAE(filename).c_str()); - } - else - { - LL_INFOS() << "Skipping dae preprocessing" << LL_ENDL; - dom = dae.open(uri_filename); - } - - if (!dom) - { - LL_INFOS() <<" Error with dae - traditionally indicates a corrupt file."<<LL_ENDL; - LLSD args; - args["Message"] = "ParsingErrorCorrupt"; - mWarningsArray.append(args); - setLoadState( ERROR_PARSING ); - return false; - } - //Dom version - daeString domVersion = dae.getDomVersion(); - std::string sldom(domVersion); - LL_INFOS()<<"Collada Importer Version: "<<sldom<<LL_ENDL; - //Dae version - domVersionType docVersion = dom->getVersion(); - //0=1.4 - //1=1.4.1 - //2=Currently unsupported, however may work - if (docVersion > 1 ) - { - docVersion = VERSIONTYPE_COUNT; - } - LL_INFOS()<<"Dae version "<<colladaVersion[docVersion]<<LL_ENDL; - - - daeDatabase* db = dae.getDatabase(); - - daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); - - daeDocument* doc = dae.getDoc(uri_filename); - if (!doc) - { - LL_WARNS() << "can't find internal doc" << LL_ENDL; - LLSD args; - args["Message"] = "ParsingErrorNoDoc"; - mWarningsArray.append(args); - return false; - } - - daeElement* root = doc->getDomRoot(); - if (!root) - { - LL_WARNS() << "document has no root" << LL_ENDL; - LLSD args; - args["Message"] = "ParsingErrorNoRoot"; - mWarningsArray.append(args); - return false; - } - - //Verify some basic properties of the dae - //1. Basic validity check on controller - U32 controllerCount = (int) db->getElementCount( NULL, "controller" ); - bool result = false; - for ( int i=0; i<controllerCount; ++i ) - { - domController* pController = NULL; - db->getElement( (daeElement**) &pController, i , NULL, "controller" ); - result = verifyController( pController ); - if (!result) - { - LL_INFOS() << "Could not verify controller" << LL_ENDL; - LLSD args; - args["Message"] = "ParsingErrorBadElement"; - mWarningsArray.append(args); - setLoadState( ERROR_PARSING ); - return true; - } - } - - - //get unit scale - mTransform.setIdentity(); - - domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); - - if (unit) - { - F32 meter = unit->getMeter(); - mTransform.mMatrix[0][0] = meter; - mTransform.mMatrix[1][1] = meter; - mTransform.mMatrix[2][2] = meter; - } - - //get up axis rotation - LLMatrix4 rotation; - - domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP - domAsset::domUp_axis* up_axis = - daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); - - if (up_axis) - { - up = up_axis->getValue(); - } - - if (up == UPAXISTYPE_X_UP) - { - rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); - } - else if (up == UPAXISTYPE_Y_UP) - { - rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); - } - - rotation *= mTransform; - mTransform = rotation; - - mTransform.condition(); - - U32 submodel_limit = count > 0 ? mGeneratedModelLimit/count : 0; - for (daeInt idx = 0; idx < count; ++idx) - { //build map of domEntities to LLModel - domMesh* mesh = NULL; - db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); - - if (mesh) - { - - std::vector<LLModel*> models; - - loadModelsFromDomMesh(mesh, models, submodel_limit); - - std::vector<LLModel*>::iterator i; - i = models.begin(); - while (i != models.end()) - { - LLModel* mdl = *i; - if(mdl->getStatus() != LLModel::NO_ERRORS) - { - setLoadState(ERROR_MODEL + mdl->getStatus()) ; - return false; //abort - } - - if (mdl && validate_model(mdl)) - { - mModelList.push_back(mdl); - mModelsMap[mesh].push_back(mdl); - } - i++; - } - } - } - - std::sort(mModelList.begin(), mModelList.end(), ModelSort()); - - model_list::iterator model_iter = mModelList.begin(); - while (model_iter != mModelList.end()) - { - LLModel* mdl = *model_iter; - U32 material_count = mdl->mMaterialList.size(); - LL_INFOS() << "Importing " << mdl->mLabel << " model with " << material_count << " material references" << LL_ENDL; - std::vector<std::string>::iterator mat_iter = mdl->mMaterialList.begin(); - std::vector<std::string>::iterator end_iter = material_count > LIMIT_MATERIALS_OUTPUT - ? mat_iter + LIMIT_MATERIALS_OUTPUT - : mdl->mMaterialList.end(); - while (mat_iter != end_iter) - { - LL_INFOS() << mdl->mLabel << " references " << (*mat_iter) << LL_ENDL; - mat_iter++; - } - model_iter++; - } - - count = db->getElementCount(NULL, COLLADA_TYPE_SKIN); - for (daeInt idx = 0; idx < count; ++idx) - { //add skinned meshes as instances - domSkin* skin = NULL; - db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); - - if (skin) - { - domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()); - - if (geom) - { - domMesh* mesh = geom->getMesh(); - if (mesh) - { - std::vector< LLPointer< LLModel > >::iterator i = mModelsMap[mesh].begin(); - while (i != mModelsMap[mesh].end()) - { - LLPointer<LLModel> mdl = *i; - LLDAELoader::processDomModel(mdl, &dae, root, mesh, skin); - i++; - } - } - } - } - } - - LL_INFOS()<< "Collada skins processed: " << count <<LL_ENDL; - - daeElement* scene = root->getDescendant("visual_scene"); - - if (!scene) - { - LL_WARNS() << "document has no visual_scene" << LL_ENDL; - LLSD args; - args["Message"] = "ParsingErrorNoScene"; - mWarningsArray.append(args); - setLoadState( ERROR_PARSING ); - return true; - } - - setLoadState( DONE ); - - bool badElement = false; - - processElement( scene, badElement, &dae); - - if ( badElement ) - { - LL_INFOS()<<"Scene could not be parsed"<<LL_ENDL; - LLSD args; - args["Message"] = "ParsingErrorCantParseScene"; - mWarningsArray.append(args); - setLoadState( ERROR_PARSING ); - } - - return true; -} - -std::string LLDAELoader::preprocessDAE(std::string filename) -{ - // Open a DAE file for some preprocessing (like removing space characters in IDs), see MAINT-5678 - llifstream inFile; - inFile.open(filename.c_str(), std::ios_base::in); - std::stringstream strStream; - strStream << inFile.rdbuf(); - std::string buffer = strStream.str(); - - LL_INFOS() << "Preprocessing dae file to remove spaces from the names, ids, etc." << LL_ENDL; - - try - { - boost::regex re("\"[\\w\\.@#$-]*(\\s[\\w\\.@#$-]*)+\""); - boost::sregex_iterator next(buffer.begin(), buffer.end(), re); - boost::sregex_iterator end; - while (next != end) - { - boost::smatch match = *next; - std::string s = match.str(); - LL_INFOS() << s << " found" << LL_ENDL; - boost::replace_all(s, " ", "_"); - LL_INFOS() << "Replacing with " << s << LL_ENDL; - boost::replace_all(buffer, match.str(), s); - next++; - } - } - catch (boost::regex_error &) - { - LL_INFOS() << "Regex error" << LL_ENDL; - } - - return buffer; -} - -void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, domMesh* mesh, domSkin* skin) -{ - llassert(model && dae && mesh && skin); - - if (model) - { - LLVector3 mesh_scale_vector; - LLVector3 mesh_translation_vector; - model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - - LLMatrix4 normalized_transformation; - normalized_transformation.setTranslation(mesh_translation_vector); - - LLMatrix4 mesh_scale; - mesh_scale.initScale(mesh_scale_vector); - mesh_scale *= normalized_transformation; - normalized_transformation = mesh_scale; - - glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix); - inv_mat = inv_mat.inverse(); - LLMatrix4 inverse_normalized_transformation(inv_mat.m); - - domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); - - if (bind_mat) - { //get bind shape matrix - domFloat4x4& dom_value = bind_mat->getValue(); - - LLMeshSkinInfo& skin_info = model->mSkinInfo; - - LLMatrix4 mat; - for (int i = 0; i < 4; i++) - { - for(int j = 0; j < 4; j++) - { - mat.mMatrix[i][j] = dom_value[i + j*4]; - } - } - - skin_info.mBindShapeMatrix.loadu(mat); - - LLMatrix4a trans(normalized_transformation); - matMul(trans, skin_info.mBindShapeMatrix, skin_info.mBindShapeMatrix); - } - - - //Some collada setup for accessing the skeleton - U32 skeleton_count = dae->getDatabase()->getElementCount( NULL, "skeleton" ); - std::vector<domInstance_controller::domSkeleton*> skeletons; - for (S32 i=0; i<skeleton_count; i++) - { - daeElement* pElement = 0; - dae->getDatabase()->getElement( &pElement, i, 0, "skeleton" ); - - //Try to get at the skeletal instance controller - domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement ); - daeElement* pSkeletonRootNode = NULL; - if (pSkeleton) - { - pSkeletonRootNode = pSkeleton->getValue().getElement(); - } - if (pSkeleton && pSkeletonRootNode) - { - skeletons.push_back(pSkeleton); - } - } - bool missingSkeletonOrScene = false; - - //If no skeleton, do a breadth-first search to get at specific joints - if ( skeletons.size() == 0 ) - { - daeElement* pScene = root->getDescendant("visual_scene"); - if ( !pScene ) - { - LL_WARNS()<<"No visual scene - unable to parse bone offsets "<<LL_ENDL; - missingSkeletonOrScene = true; - } - else - { - //Get the children at this level - daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren(); - S32 childCount = children.getCount(); - - //Process any children that are joints - //Not all children are joints, some could be ambient lights, cameras, geometry etc.. - for (S32 i = 0; i < childCount; ++i) - { - domNode* pNode = daeSafeCast<domNode>(children[i]); - if (pNode) - { - processJointNode( pNode, mJointList ); - } - } - } - } - else - //Has one or more skeletons - for (std::vector<domInstance_controller::domSkeleton*>::iterator skel_it = skeletons.begin(); - skel_it != skeletons.end(); ++skel_it) - { - domInstance_controller::domSkeleton* pSkeleton = *skel_it; - //Get the root node of the skeleton - daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement(); - if ( pSkeletonRootNode ) - { - //Once we have the root node - start acccessing it's joint components - const int jointCnt = mJointMap.size(); - JointMap :: const_iterator jointIt = mJointMap.begin(); - - //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor. - for ( int i=0; i<jointCnt; ++i, ++jointIt ) - { - //Build a joint for the resolver to work with - char str[64]={0}; - sprintf(str,"./%s",(*jointIt).first.c_str() ); - //LL_WARNS()<<"Joint "<< str <<LL_ENDL; - - //Setup the resolver - daeSIDResolver resolver( pSkeletonRootNode, str ); - - //Look for the joint - domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() ); - if ( pJoint ) - { - // FIXME this has a lot of overlap with processJointNode(), would be nice to refactor. - - //Pull out the translate id and store it in the jointTranslations map - daeSIDResolver jointResolverA( pJoint, "./translate" ); - domTranslate* pTranslateA = daeSafeCast<domTranslate>( jointResolverA.getElement() ); - daeSIDResolver jointResolverB( pJoint, "./location" ); - domTranslate* pTranslateB = daeSafeCast<domTranslate>( jointResolverB.getElement() ); - - LLMatrix4 workingTransform; - - //Translation via SID - if ( pTranslateA ) - { - extractTranslation( pTranslateA, workingTransform ); - } - else - { - if ( pTranslateB ) - { - extractTranslation( pTranslateB, workingTransform ); - } - else - { - //Translation via child from element - daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" ); - if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() ) - { - LL_WARNS()<< "The found element is not a translate node" <<LL_ENDL; - missingSkeletonOrScene = true; - } - else - if ( pTranslateElement ) - { - extractTranslationViaElement( pTranslateElement, workingTransform ); - } - else - { - extractTranslationViaSID( pJoint, workingTransform ); - } - - } - } - - //Store the joint transform w/respect to its name. - mJointList[(*jointIt).second.c_str()] = workingTransform; - } - } - - //If anything failed in regards to extracting the skeleton, joints or translation id, - //mention it - if ( missingSkeletonOrScene ) - { - LL_WARNS()<< "Partial jointmap found in asset - did you mean to just have a partial map?" << LL_ENDL; - } - }//got skeleton? - } - - - domSkin::domJoints* joints = skin->getJoints(); - - domInputLocal_Array& joint_input = joints->getInput_array(); - - for (size_t i = 0; i < joint_input.getCount(); ++i) - { - domInputLocal* input = joint_input.get(i); - xsNMTOKEN semantic = input->getSemantic(); - - if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0) - { //found joint source, fill model->mJointMap and model->mSkinInfo.mJointNames - daeElement* elem = input->getSource().getElement(); - - domSource* source = daeSafeCast<domSource>(elem); - if (source) - { - - - domName_array* names_source = source->getName_array(); - - if (names_source) - { - domListOfNames &names = names_source->getValue(); - - for (size_t j = 0; j < names.getCount(); ++j) - { - std::string name(names.get(j)); - if (mJointMap.find(name) != mJointMap.end()) - { - name = mJointMap[name]; - } - model->mSkinInfo.mJointNames.push_back(name); - model->mSkinInfo.mJointNums.push_back(-1); - } - } - else - { - domIDREF_array* names_source = source->getIDREF_array(); - if (names_source) - { - xsIDREFS& names = names_source->getValue(); - - for (size_t j = 0; j < names.getCount(); ++j) - { - std::string name(names.get(j).getID()); - if (mJointMap.find(name) != mJointMap.end()) - { - name = mJointMap[name]; - } - model->mSkinInfo.mJointNames.push_back(name); - model->mSkinInfo.mJointNums.push_back(-1); - } - } - } - } - } - else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0) - { //found inv_bind_matrix array, fill model->mInvBindMatrix - domSource* source = daeSafeCast<domSource>(input->getSource().getElement()); - if (source) - { - domFloat_array* t = source->getFloat_array(); - if (t) - { - domListOfFloats& transform = t->getValue(); - S32 count = transform.getCount()/16; - - for (S32 k = 0; k < count; ++k) - { - LLMatrix4 mat; - - for (int i = 0; i < 4; i++) - { - for(int j = 0; j < 4; j++) - { - mat.mMatrix[i][j] = transform[k*16 + i + j*4]; - } - } - model->mSkinInfo.mInvBindMatrix.push_back(LLMatrix4a(mat)); - } - } - } - } - } - - //Now that we've parsed the joint array, let's determine if we have a full rig - //(which means we have all the joint sthat are required for an avatar versus - //a skinned asset attached to a node in a file that contains an entire skeleton, - //but does not use the skeleton). - buildJointToNodeMappingFromScene( root ); - critiqueRigForUploadApplicability( model->mSkinInfo.mJointNames ); - - if ( !missingSkeletonOrScene ) - { - // FIXME: mesh_id is used to determine which mesh gets to - // set the joint offset, in the event of a conflict. Since - // we don't know the mesh id yet, we can't guarantee that - // joint offsets will be applied with the same priority as - // in the uploaded model. If the file contains multiple - // meshes with conflicting joint offsets, preview may be - // incorrect. - LLUUID fake_mesh_id; - fake_mesh_id.generate(); - - //Set the joint translations on the avatar - JointMap :: const_iterator masterJointIt = mJointMap.begin(); - JointMap :: const_iterator masterJointItEnd = mJointMap.end(); - for (;masterJointIt!=masterJointItEnd;++masterJointIt ) - { - std::string lookingForJoint = (*masterJointIt).first.c_str(); - - if ( mJointList.find( lookingForJoint ) != mJointList.end() ) - { - //LL_INFOS()<<"joint "<<lookingForJoint.c_str()<<LL_ENDL; - LLMatrix4 jointTransform = mJointList[lookingForJoint]; - LLJoint* pJoint = mJointLookupFunc(lookingForJoint,mOpaqueData); - if ( pJoint ) - { - const LLVector3& joint_pos = jointTransform.getTranslation(); - if (pJoint->aboveJointPosThreshold(joint_pos)) - { - bool override_changed; // not used - pJoint->addAttachmentPosOverride(joint_pos, fake_mesh_id, "", override_changed); - if (model->mSkinInfo.mLockScaleIfJointPosition) - { - pJoint->addAttachmentScaleOverride(pJoint->getDefaultScale(), fake_mesh_id, ""); - } - } - } - else - { - //Most likely an error in the asset. - LL_WARNS()<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << LL_ENDL; - } - } - } - } //missingSkeletonOrScene - - //We need to construct the alternate bind matrix (which contains the new joint positions) - //in the same order as they were stored in the joint buffer. The joints associated - //with the skeleton are not stored in the same order as they are in the exported joint buffer. - //This remaps the skeletal joints to be in the same order as the joints stored in the model. - std::vector<std::string> :: const_iterator jointIt = model->mSkinInfo.mJointNames.begin(); - const int jointCnt = model->mSkinInfo.mJointNames.size(); - for ( int i=0; i<jointCnt; ++i, ++jointIt ) - { - std::string lookingForJoint = (*jointIt).c_str(); - //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key - //and store it in the alternate bind matrix - if (mJointMap.find(lookingForJoint) != mJointMap.end() - && model->mSkinInfo.mInvBindMatrix.size() > i) - { - LLMatrix4 newInverse = LLMatrix4(model->mSkinInfo.mInvBindMatrix[i].getF32ptr()); - newInverse.setTranslation( mJointList[lookingForJoint].getTranslation() ); - model->mSkinInfo.mAlternateBindMatrix.push_back( LLMatrix4a(newInverse) ); - } - else - { - LL_DEBUGS("Mesh")<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<"] "<<LL_ENDL; - } - } - - U32 bind_count = model->mSkinInfo.mAlternateBindMatrix.size(); - if (bind_count > 0 && bind_count != jointCnt) - { - LL_WARNS("Mesh") << "Model " << model->mLabel << " has invalid joint bind matrix list." << LL_ENDL; - } - - //grab raw position array - - domVertices* verts = mesh->getVertices(); - if (verts) - { - domInputLocal_Array& inputs = verts->getInput_array(); - for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i) - { - if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0) - { - domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); - if (pos_source) - { - domFloat_array* pos_array = pos_source->getFloat_array(); - if (pos_array) - { - domListOfFloats& pos = pos_array->getValue(); - - for (size_t j = 0; j < pos.getCount(); j += 3) - { - if (pos.getCount() <= j+2) - { - LL_ERRS() << "Invalid position array size." << LL_ENDL; - } - - LLVector3 v(pos[j], pos[j+1], pos[j+2]); - - //transform from COLLADA space to volume space - v = v * inverse_normalized_transformation; - - model->mPosition.push_back(v); - } - } - } - } - } - } - - //grab skin weights array - domSkin::domVertex_weights* weights = skin->getVertex_weights(); - if (weights) - { - domInputLocalOffset_Array& inputs = weights->getInput_array(); - domFloat_array* vertex_weights = NULL; - for (size_t i = 0; i < inputs.getCount(); ++i) - { - if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0) - { - domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); - if (weight_source) - { - vertex_weights = weight_source->getFloat_array(); - } - } - } - - if (vertex_weights) - { - domListOfFloats& w = vertex_weights->getValue(); - domListOfUInts& vcount = weights->getVcount()->getValue(); - domListOfInts& v = weights->getV()->getValue(); - - U32 c_idx = 0; - for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx) - { //for each vertex - daeUInt count = vcount[vc_idx]; - - //create list of weights that influence this vertex - LLModel::weight_list weight_list; - - for (daeUInt i = 0; i < count; ++i) - { //for each weight - daeInt joint_idx = v[c_idx++]; - daeInt weight_idx = v[c_idx++]; - - if (joint_idx == -1) - { - //ignore bindings to bind_shape_matrix - continue; - } - - F32 weight_value = w[weight_idx]; - - weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value)); - } - - //sort by joint weight - std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); - - std::vector<LLModel::JointWeight> wght; - - F32 total = 0.f; - - for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i) - { //take up to 4 most significant weights - if (weight_list[i].mWeight > 0.f) - { - wght.push_back( weight_list[i] ); - total += weight_list[i].mWeight; - } - } - - F32 scale = 1.f/total; - if (scale != 1.f) - { //normalize weights - for (U32 i = 0; i < wght.size(); ++i) - { - wght[i].mWeight *= scale; - } - } - - model->mSkinWeights[model->mPosition[vc_idx]] = wght; - } - } - - } - - //add instance to scene for this model - - LLMatrix4 transformation; - transformation.initScale(mesh_scale_vector); - transformation.setTranslation(mesh_translation_vector); - transformation *= mTransform; - - std::map<std::string, LLImportMaterial> materials; - for (U32 i = 0; i < model->mMaterialList.size(); ++i) - { - materials[model->mMaterialList[i]] = LLImportMaterial(); - } - mScene[transformation].push_back(LLModelInstance(model, model->mLabel, transformation, materials)); - stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); - } -} - -//----------------------------------------------------------------------------- -// buildJointToNodeMappingFromScene() -//----------------------------------------------------------------------------- -void LLDAELoader::buildJointToNodeMappingFromScene( daeElement* pRoot ) -{ - daeElement* pScene = pRoot->getDescendant("visual_scene"); - if ( pScene ) - { - daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren(); - S32 childCount = children.getCount(); - for (S32 i = 0; i < childCount; ++i) - { - domNode* pNode = daeSafeCast<domNode>(children[i]); - processJointToNodeMapping( pNode ); - } - } -} -//----------------------------------------------------------------------------- -// processJointToNodeMapping() -//----------------------------------------------------------------------------- -void LLDAELoader::processJointToNodeMapping( domNode* pNode ) -{ - if ( isNodeAJoint( pNode ) ) - { - //1.Store the parent - std::string nodeName = pNode->getName(); - if ( !nodeName.empty() ) - { - mJointsFromNode.push_front( pNode->getName() ); - } - //2. Handle the kiddo's - processChildJoints( pNode ); - } - else - { - //Determine if the're any children wrt to this failed node. - //This occurs when an armature is exported and ends up being what essentially amounts to - //as the root for the visual_scene - if ( pNode ) - { - processChildJoints( pNode ); - } - else - { - LL_INFOS()<<"Node is NULL"<<LL_ENDL; - } - - } -} -//----------------------------------------------------------------------------- -// processChildJoint() -//----------------------------------------------------------------------------- -void LLDAELoader::processChildJoints( domNode* pParentNode ) -{ - daeTArray< daeSmartRef<daeElement> > childOfChild = pParentNode->getChildren(); - S32 childOfChildCount = childOfChild.getCount(); - for (S32 i = 0; i < childOfChildCount; ++i) - { - domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] ); - if ( pChildNode ) - { - processJointToNodeMapping( pChildNode ); - } - } -} - -//----------------------------------------------------------------------------- -// isNodeAJoint() -//----------------------------------------------------------------------------- -bool LLDAELoader::isNodeAJoint( domNode* pNode ) -{ - if ( !pNode || !pNode->getName() ) - { - LL_INFOS()<<"Created node is NULL or invalid"<<LL_ENDL; - return false; - } - - return LLModelLoader::isNodeAJoint(pNode->getName()); -} -//----------------------------------------------------------------------------- -// verifyCount -//----------------------------------------------------------------------------- -bool LLDAELoader::verifyCount( int expected, int result ) -{ - if ( expected != result ) - { - LL_INFOS()<< "Error: (expected/got)"<<expected<<"/"<<result<<"verts"<<LL_ENDL; - return false; - } - return true; -} -//----------------------------------------------------------------------------- -// verifyController -//----------------------------------------------------------------------------- -bool LLDAELoader::verifyController( domController* pController ) -{ - - bool result = true; - - domSkin* pSkin = pController->getSkin(); - - if ( pSkin ) - { - xsAnyURI & uri = pSkin->getSource(); - domElement* pElement = uri.getElement(); - - if ( !pElement ) - { - LL_INFOS()<<"Can't resolve skin source"<<LL_ENDL; - return false; - } - - daeString type_str = pElement->getTypeName(); - if ( stricmp(type_str, "geometry") == 0 ) - { - //Skin is reference directly by geometry and get the vertex count from skin - domSkin::domVertex_weights* pVertexWeights = pSkin->getVertex_weights(); - U32 vertexWeightsCount = pVertexWeights->getCount(); - domGeometry* pGeometry = (domGeometry*) (domElement*) uri.getElement(); - domMesh* pMesh = pGeometry->getMesh(); - - if ( pMesh ) - { - //Get vertex count from geometry - domVertices* pVertices = pMesh->getVertices(); - if ( !pVertices ) - { - LL_INFOS()<<"No vertices!"<<LL_ENDL; - return false; - } - - if ( pVertices ) - { - xsAnyURI src = pVertices->getInput_array()[0]->getSource(); - domSource* pSource = (domSource*) (domElement*) src.getElement(); - U32 verticesCount = pSource->getTechnique_common()->getAccessor()->getCount(); - result = verifyCount( verticesCount, vertexWeightsCount ); - if ( !result ) - { - return result; - } - } - } - - U32 vcountCount = (U32) pVertexWeights->getVcount()->getValue().getCount(); - result = verifyCount( vcountCount, vertexWeightsCount ); - if ( !result ) - { - return result; - } - - domInputLocalOffset_Array& inputs = pVertexWeights->getInput_array(); - U32 sum = 0; - for (size_t i=0; i<vcountCount; i++) - { - sum += pVertexWeights->getVcount()->getValue()[i]; - } - result = verifyCount( sum * inputs.getCount(), (domInt) pVertexWeights->getV()->getValue().getCount() ); - } - } - - return result; -} - -//----------------------------------------------------------------------------- -// extractTranslation() -//----------------------------------------------------------------------------- -void LLDAELoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ) -{ - domFloat3 jointTrans = pTranslate->getValue(); - LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] ); - transform.setTranslation( singleJointTranslation ); -} -//----------------------------------------------------------------------------- -// extractTranslationViaElement() -//----------------------------------------------------------------------------- -void LLDAELoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ) -{ - if ( pTranslateElement ) - { - domTranslate* pTranslateChild = static_cast<domTranslate*>( pTranslateElement ); - domFloat3 translateChild = pTranslateChild->getValue(); - LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] ); - transform.setTranslation( singleJointTranslation ); - } -} -//----------------------------------------------------------------------------- -// extractTranslationViaSID() -//----------------------------------------------------------------------------- -void LLDAELoader::extractTranslationViaSID( daeElement* pElement, LLMatrix4& transform ) -{ - if ( pElement ) - { - daeSIDResolver resolver( pElement, "./transform" ); - domMatrix* pMatrix = daeSafeCast<domMatrix>( resolver.getElement() ); - //We are only extracting out the translational component atm - LLMatrix4 workingTransform; - if ( pMatrix ) - { - domFloat4x4 domArray = pMatrix->getValue(); - for ( int i = 0; i < 4; i++ ) - { - for( int j = 0; j < 4; j++ ) - { - workingTransform.mMatrix[i][j] = domArray[i + j*4]; - } - } - LLVector3 trans = workingTransform.getTranslation(); - transform.setTranslation( trans ); - } - } - else - { - LL_WARNS()<<"Element is nonexistent - empty/unsupported node."<<LL_ENDL; - } -} -//----------------------------------------------------------------------------- -// processJointNode() -//----------------------------------------------------------------------------- -void LLDAELoader::processJointNode( domNode* pNode, JointTransformMap& jointTransforms ) -{ - if (pNode->getName() == NULL) - { - LL_WARNS() << "nameless node, can't process" << LL_ENDL; - return; - } - - //LL_WARNS()<<"ProcessJointNode# Node:" <<pNode->getName()<<LL_ENDL; - - //1. handle the incoming node - extract out translation via SID or element - if (isNodeAJoint(pNode)) - { - LLMatrix4 workingTransform; - - //Pull out the translate id and store it in the jointTranslations map - daeSIDResolver jointResolverA(pNode, "./translate"); - domTranslate* pTranslateA = daeSafeCast<domTranslate>(jointResolverA.getElement()); - daeSIDResolver jointResolverB(pNode, "./location"); - domTranslate* pTranslateB = daeSafeCast<domTranslate>(jointResolverB.getElement()); - - //Translation via SID was successful - if (pTranslateA) - { - extractTranslation(pTranslateA, workingTransform); - } - else - if (pTranslateB) - { - extractTranslation(pTranslateB, workingTransform); - } - else - { - //Translation via child from element - daeElement* pTranslateElement = getChildFromElement(pNode, "translate"); - if (!pTranslateElement || pTranslateElement->typeID() != domTranslate::ID()) - { - //LL_WARNS()<< "The found element is not a translate node" <<LL_ENDL; - daeSIDResolver jointResolver(pNode, "./matrix"); - domMatrix* pMatrix = daeSafeCast<domMatrix>(jointResolver.getElement()); - if (pMatrix) - { - //LL_INFOS()<<"A matrix SID was however found!"<<LL_ENDL; - domFloat4x4 domArray = pMatrix->getValue(); - for (int i = 0; i < 4; i++) - { - for (int j = 0; j < 4; j++) - { - workingTransform.mMatrix[i][j] = domArray[i + j * 4]; - } - } - } - else - { - LL_WARNS() << "The found element is not translate or matrix node - most likely a corrupt export!" << LL_ENDL; - } - } - else - { - extractTranslationViaElement(pTranslateElement, workingTransform); - } - } - - //Store the working transform relative to the nodes name. - jointTransforms[pNode->getName()] = workingTransform; - } - - //2. handle the nodes children - - //Gather and handle the incoming nodes children - daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren(); - S32 childOfChildCount = childOfChild.getCount(); - - for (S32 i = 0; i < childOfChildCount; ++i) - { - domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] ); - if ( pChildNode ) - { - processJointNode( pChildNode, jointTransforms ); - } - } -} -//----------------------------------------------------------------------------- -// getChildFromElement() -//----------------------------------------------------------------------------- -daeElement* LLDAELoader::getChildFromElement( daeElement* pElement, std::string const & name ) -{ - daeElement* pChildOfElement = pElement->getChild( name.c_str() ); - if ( pChildOfElement ) - { - return pChildOfElement; - } - LL_DEBUGS("Mesh")<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << LL_ENDL; - return NULL; -} - -void LLDAELoader::processElement( daeElement* element, bool& badElement, DAE* dae) -{ - LLMatrix4 saved_transform; - bool pushed_mat = false; - - domNode* node = daeSafeCast<domNode>(element); - if (node) - { - pushed_mat = true; - saved_transform = mTransform; - } - - domTranslate* translate = daeSafeCast<domTranslate>(element); - if (translate) - { - domFloat3 dom_value = translate->getValue(); - - LLMatrix4 translation; - translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); - - translation *= mTransform; - mTransform = translation; - mTransform.condition(); - } - - domRotate* rotate = daeSafeCast<domRotate>(element); - if (rotate) - { - domFloat4 dom_value = rotate->getValue(); - - LLMatrix4 rotation; - rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); - - rotation *= mTransform; - mTransform = rotation; - mTransform.condition(); - } - - domScale* scale = daeSafeCast<domScale>(element); - if (scale) - { - domFloat3 dom_value = scale->getValue(); - - - LLVector3 scale_vector = LLVector3(dom_value[0], dom_value[1], dom_value[2]); - scale_vector.abs(); // Set all values positive, since we don't currently support mirrored meshes - LLMatrix4 scaling; - scaling.initScale(scale_vector); - - scaling *= mTransform; - mTransform = scaling; - mTransform.condition(); - } - - domMatrix* matrix = daeSafeCast<domMatrix>(element); - if (matrix) - { - domFloat4x4 dom_value = matrix->getValue(); - - LLMatrix4 matrix_transform; - - for (int i = 0; i < 4; i++) - { - for(int j = 0; j < 4; j++) - { - matrix_transform.mMatrix[i][j] = dom_value[i + j*4]; - } - } - - matrix_transform *= mTransform; - mTransform = matrix_transform; - mTransform.condition(); - } - - domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element); - if (instance_geo) - { - domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement()); - if (geo) - { - domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID()))); - if (mesh) - { - - std::vector< LLPointer< LLModel > >::iterator i = mModelsMap[mesh].begin(); - while (i != mModelsMap[mesh].end()) - { - LLModel* model = *i; - - LLMatrix4 transformation = mTransform; - - if (mTransform.determinant() < 0) - { //negative scales are not supported - LL_INFOS() << "Negative scale detected, unsupported transform. domInstance_geometry: " << getElementLabel(instance_geo) << LL_ENDL; - LLSD args; - args["Message"] = "NegativeScaleTrans"; - args["LABEL"] = getElementLabel(instance_geo); - mWarningsArray.append(args); - - badElement = true; - } - - LLModelLoader::material_map materials = getMaterials(model, instance_geo, dae); - - // adjust the transformation to compensate for mesh normalization - LLVector3 mesh_scale_vector; - LLVector3 mesh_translation_vector; - model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - - LLMatrix4 mesh_translation; - mesh_translation.setTranslation(mesh_translation_vector); - mesh_translation *= transformation; - transformation = mesh_translation; - - LLMatrix4 mesh_scale; - mesh_scale.initScale(mesh_scale_vector); - mesh_scale *= transformation; - transformation = mesh_scale; - - if (transformation.determinant() < 0) - { //negative scales are not supported - LL_INFOS() << "Negative scale detected, unsupported post-normalization transform. domInstance_geometry: " << getElementLabel(instance_geo) << LL_ENDL; - LLSD args; - args["Message"] = "NegativeScaleNormTrans"; - args["LABEL"] = getElementLabel(instance_geo); - mWarningsArray.append(args); - badElement = true; - } - - std::string label; - - if (model->mLabel.empty()) - { - label = getLodlessLabel(instance_geo); - - llassert(!label.empty()); - - if (model->mSubmodelID) - { - label += (char)((int)'a' + model->mSubmodelID); - } - - model->mLabel = label + lod_suffix[mLod]; - } - else - { - // Don't change model's name if possible, it will play havoc with scenes that already use said model. - size_t ext_pos = getSuffixPosition(model->mLabel); - if (ext_pos != -1) - { - label = model->mLabel.substr(0, ext_pos); - } - else - { - label = model->mLabel; - } - } - - mScene[transformation].push_back(LLModelInstance(model, label, transformation, materials)); - stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); - i++; - } - } - } - else - { - LL_INFOS()<<"Unable to resolve geometry URL."<<LL_ENDL; - LLSD args; - args["Message"] = "CantResolveGeometryUrl"; - mWarningsArray.append(args); - badElement = true; - } - - } - - domInstance_node* instance_node = daeSafeCast<domInstance_node>(element); - if (instance_node) - { - daeElement* instance = instance_node->getUrl().getElement(); - if (instance) - { - processElement(instance,badElement, dae); - } - } - - //process children - daeTArray< daeSmartRef<daeElement> > children = element->getChildren(); - int childCount = children.getCount(); - for (S32 i = 0; i < childCount; i++) - { - processElement(children[i],badElement, dae); - } - - if (pushed_mat) - { //this element was a node, restore transform before processiing siblings - mTransform = saved_transform; - } -} - -std::map<std::string, LLImportMaterial> LLDAELoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo, DAE* dae) -{ - std::map<std::string, LLImportMaterial> materials; - for (int i = 0; i < model->mMaterialList.size(); i++) - { - LLImportMaterial import_material; - - domInstance_material* instance_mat = NULL; - - domBind_material::domTechnique_common* technique = - daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); - - if (technique) - { - daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>(); - for (int j = 0; j < inst_materials.getCount(); j++) - { - std::string symbol(inst_materials[j]->getSymbol()); - - if (symbol == model->mMaterialList[i]) // found the binding - { - instance_mat = inst_materials[j]; - break; - } - } - } - - if (instance_mat) - { - domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement()); - if (material) - { - domInstance_effect* instance_effect = - daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); - if (instance_effect) - { - domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement()); - if (effect) - { - domProfile_COMMON* profile = - daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); - if (profile) - { - import_material = profileToMaterial(profile, dae); - } - } - } - } - } - - import_material.mBinding = model->mMaterialList[i]; - materials[model->mMaterialList[i]] = import_material; - } - - return materials; -} - -LLImportMaterial LLDAELoader::profileToMaterial(domProfile_COMMON* material, DAE* dae) -{ - LLImportMaterial mat; - mat.mFullbright = false; - - daeElement* diffuse = material->getDescendant("diffuse"); - if (diffuse) - { - domCommon_color_or_texture_type_complexType::domTexture* texture = - daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture")); - if (texture) - { - domCommon_newparam_type_Array newparams = material->getNewparam_array(); - if (newparams.getCount()) - { - - for (S32 i = 0; i < newparams.getCount(); i++) - { - domFx_surface_common* surface = newparams[i]->getSurface(); - if (surface) - { - domFx_surface_init_common* init = surface->getFx_surface_init_common(); - if (init) - { - domFx_surface_init_from_common_Array init_from = init->getInit_from_array(); - - if (init_from.getCount() > i) - { - domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement()); - if (image) - { - // we only support init_from now - embedded data will come later - domImage::domInit_from* init = image->getInit_from(); - if (init) - { - mat.mDiffuseMapFilename = cdom::uriToNativePath(init->getValue().str()); - mat.mDiffuseMapLabel = getElementLabel(material); - } - } - } - } - } - } - } - else if (texture->getTexture()) - { - domImage* image = NULL; - dae->getDatabase()->getElement((daeElement**) &image, 0, texture->getTexture(), COLLADA_TYPE_IMAGE); - if (image) - { - // we only support init_from now - embedded data will come later - domImage::domInit_from* init = image->getInit_from(); - if (init) - { - std::string image_path_value = cdom::uriToNativePath(init->getValue().str()); - -#if LL_WINDOWS - // Work-around DOM tendency to resort to UNC names which are only confusing for downstream... - // - std::string::iterator i = image_path_value.begin(); - while (*i == '\\') - i++; - mat.mDiffuseMapFilename.assign(i, image_path_value.end()); -#else - mat.mDiffuseMapFilename = image_path_value; -#endif - mat.mDiffuseMapLabel = getElementLabel(material); - } - } - } - } - - domCommon_color_or_texture_type_complexType::domColor* color = - daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color")); - if (color) - { - domFx_color_common domfx_color = color->getValue(); - LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); - mat.mDiffuseColor = value; - } - } - - daeElement* emission = material->getDescendant("emission"); - if (emission) - { - LLColor4 emission_color = getDaeColor(emission); - if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25) - { - mat.mFullbright = true; - } - } - - return mat; -} - -// try to get a decent label for this element -std::string LLDAELoader::getElementLabel(daeElement *element) -{ - // if we have a name attribute, use it - std::string name = element->getAttribute("name"); - if (name.length()) - { - return name; - } - - // if we have an ID attribute, use it - if (element->getID()) - { - return std::string(element->getID()); - } - - // if we have a parent, use it - daeElement* parent = element->getParent(); - std::string index_string; - if (parent) - { - // retrieve index to distinguish items inside same parent - size_t ind = 0; - parent->getChildren().find(element, ind); - - if (ind > 0) - { - index_string = "_" + std::to_string(ind); - } - - // if parent has a name or ID, use it - std::string name = parent->getAttribute("name"); - if (!name.length()) - { - name = std::string(parent->getID()); - } - - if (name.length()) - { - // make sure that index won't mix up with pre-named lod extensions - size_t ext_pos = getSuffixPosition(name); - - if (ext_pos == -1) - { - return name + index_string; - } - else - { - return name.insert(ext_pos, index_string); - } - } - } - - // try to use our type - daeString element_name = element->getElementName(); - if (element_name) - { - return std::string(element_name) + index_string; - } - - // if all else fails, use "object" - return std::string("object") + index_string; -} - -// static -size_t LLDAELoader::getSuffixPosition(std::string label) -{ - if ((label.find("_LOD") != -1) || (label.find("_PHYS") != -1)) - { - return label.rfind('_'); - } - return -1; -} - -// static -std::string LLDAELoader::getLodlessLabel(daeElement *element) -{ - std::string label = getElementLabel(element); - size_t ext_pos = getSuffixPosition(label); - if (ext_pos != -1) - { - return label.substr(0, ext_pos); - } - return label; -} - -LLColor4 LLDAELoader::getDaeColor(daeElement* element) -{ - LLColor4 value; - domCommon_color_or_texture_type_complexType::domColor* color = - daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color")); - if (color) - { - domFx_color_common domfx_color = color->getValue(); - value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); - } - - return value; -} - -bool LLDAELoader::addVolumeFacesFromDomMesh(LLModel* pModel,domMesh* mesh, LLSD& log_msg) -{ - LLModel::EModelStatus status = LLModel::NO_ERRORS; - domTriangles_Array& tris = mesh->getTriangles_array(); - - for (U32 i = 0; i < tris.getCount(); ++i) - { - domTrianglesRef& tri = tris.get(i); - - status = load_face_from_dom_triangles(pModel->getVolumeFaces(), pModel->getMaterialList(), tri, log_msg); - pModel->mStatus = status; - if(status != LLModel::NO_ERRORS) - { - pModel->ClearFacesAndMaterials(); - return false; - } - } - - domPolylist_Array& polys = mesh->getPolylist_array(); - for (U32 i = 0; i < polys.getCount(); ++i) - { - domPolylistRef& poly = polys.get(i); - status = load_face_from_dom_polylist(pModel->getVolumeFaces(), pModel->getMaterialList(), poly, log_msg); - - if(status != LLModel::NO_ERRORS) - { - pModel->ClearFacesAndMaterials(); - return false; - } - } - - domPolygons_Array& polygons = mesh->getPolygons_array(); - - for (U32 i = 0; i < polygons.getCount(); ++i) - { - domPolygonsRef& poly = polygons.get(i); - - status = load_face_from_dom_polygons(pModel->getVolumeFaces(), pModel->getMaterialList(), poly); - - if(status != LLModel::NO_ERRORS) - { - pModel->ClearFacesAndMaterials(); - return false; - } - } - - return (status == LLModel::NO_ERRORS); -} - -//static diff version supports creating multiple models when material counts spill -// over the 8 face server-side limit -// -bool LLDAELoader::loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& models_out, U32 submodel_limit) -{ - - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - - models_out.clear(); - - LLModel* ret = new LLModel(volume_params, 0.f); - - std::string model_name = getLodlessLabel(mesh); - ret->mLabel = model_name + lod_suffix[mLod]; - - llassert(!ret->mLabel.empty()); - - // Like a monkey, ready to be shot into space - // - ret->ClearFacesAndMaterials(); - - // Get the whole set of volume faces - // - addVolumeFacesFromDomMesh(ret, mesh, mWarningsArray); - - U32 volume_faces = ret->getNumVolumeFaces(); - - // Side-steps all manner of issues when splitting models - // and matching lower LOD materials to base models - // - ret->sortVolumeFacesByMaterialName(); - - bool normalized = false; - - int submodelID = 0; - - // remove all faces that definitely won't fit into one model and submodel limit - U32 face_limit = (submodel_limit + 1) * LL_SCULPT_MESH_MAX_FACES; - if (face_limit < volume_faces) - { - ret->setNumVolumeFaces(face_limit); - } - - LLVolume::face_list_t remainder; - do - { - // Insure we do this once with the whole gang and not per-model - // - if (!normalized && !mNoNormalize) - { - normalized = true; - ret->normalizeVolumeFaces(); - } - - ret->trimVolumeFacesToSize(LL_SCULPT_MESH_MAX_FACES, &remainder); - - // remove unused/redundant vertices after normalizing - if (!mNoOptimize) - { - ret->remapVolumeFaces(); - } - - volume_faces = remainder.size(); - - models_out.push_back(ret); - - // If we have left-over volume faces, create another model - // to absorb them... - // - if (volume_faces) - { - LLModel* next = new LLModel(volume_params, 0.f); - next->mSubmodelID = ++submodelID; - next->mLabel = model_name + (char)((int)'a' + next->mSubmodelID) + lod_suffix[mLod]; - next->getVolumeFaces() = remainder; - next->mNormalizedScale = ret->mNormalizedScale; - next->mNormalizedTranslation = ret->mNormalizedTranslation; - - if ( ret->mMaterialList.size() > LL_SCULPT_MESH_MAX_FACES) - { - next->mMaterialList.assign(ret->mMaterialList.begin() + LL_SCULPT_MESH_MAX_FACES, ret->mMaterialList.end()); - } - ret = next; - } - - remainder.clear(); - - } while (volume_faces); - - return true; -} +/**
+ * @file lldaeloader.cpp
+ * @brief LLDAELoader class implementation
+ *
+ * $LicenseInfo:firstyear=2013&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2013, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#if LL_MSVC
+#pragma warning (disable : 4263)
+#pragma warning (disable : 4264)
+#endif
+#include "dae.h"
+#include "dom/domAsset.h"
+#include "dom/domBind_material.h"
+#include "dom/domCOLLADA.h"
+#include "dom/domConstants.h"
+#include "dom/domController.h"
+#include "dom/domEffect.h"
+#include "dom/domGeometry.h"
+#include "dom/domInstance_geometry.h"
+#include "dom/domInstance_material.h"
+#include "dom/domInstance_node.h"
+#include "dom/domInstance_effect.h"
+#include "dom/domMaterial.h"
+#include "dom/domMatrix.h"
+#include "dom/domNode.h"
+#include "dom/domProfile_COMMON.h"
+#include "dom/domRotate.h"
+#include "dom/domScale.h"
+#include "dom/domTranslate.h"
+#include "dom/domVisual_scene.h"
+#if LL_MSVC
+#pragma warning (default : 4263)
+#pragma warning (default : 4264)
+#endif
+
+#include "lldaeloader.h"
+#include "llsdserialize.h"
+#include "lljoint.h"
+
+#include "glh/glh_linear.h"
+#include "llmatrix4a.h"
+
+#include <boost/regex.hpp>
+#include <boost/algorithm/string/replace.hpp>
+
+std::string colladaVersion[VERSIONTYPE_COUNT+1] =
+{
+ "1.4.0",
+ "1.4.1",
+ "Unsupported"
+};
+
+static const std::string lod_suffix[LLModel::NUM_LODS] =
+{
+ "_LOD0",
+ "_LOD1",
+ "_LOD2",
+ "",
+ "_PHYS",
+};
+
+const U32 LIMIT_MATERIALS_OUTPUT = 12;
+
+bool get_dom_sources(const domInputLocalOffset_Array& inputs, S32& pos_offset, S32& tc_offset, S32& norm_offset, S32 &idx_stride,
+ domSource* &pos_source, domSource* &tc_source, domSource* &norm_source)
+{
+ idx_stride = 0;
+
+ for (U32 j = 0; j < inputs.getCount(); ++j)
+ {
+ idx_stride = llmax((S32) inputs[j]->getOffset(), idx_stride);
+
+ if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[j]->getSemantic()) == 0)
+ { //found vertex array
+ const domURIFragmentType& uri = inputs[j]->getSource();
+ daeElementRef elem = uri.getElement();
+ domVertices* vertices = (domVertices*) elem.cast();
+ if ( !vertices )
+ {
+ return false;
+ }
+
+ domInputLocal_Array& v_inp = vertices->getInput_array();
+
+
+ for (U32 k = 0; k < v_inp.getCount(); ++k)
+ {
+ if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0)
+ {
+ pos_offset = inputs[j]->getOffset();
+
+ const domURIFragmentType& uri = v_inp[k]->getSource();
+ daeElementRef elem = uri.getElement();
+ pos_source = (domSource*) elem.cast();
+ }
+
+ if (strcmp(COMMON_PROFILE_INPUT_NORMAL, v_inp[k]->getSemantic()) == 0)
+ {
+ norm_offset = inputs[j]->getOffset();
+
+ const domURIFragmentType& uri = v_inp[k]->getSource();
+ daeElementRef elem = uri.getElement();
+ norm_source = (domSource*) elem.cast();
+ }
+ }
+ }
+
+ if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[j]->getSemantic()) == 0)
+ {
+ //found normal array for this triangle list
+ norm_offset = inputs[j]->getOffset();
+ const domURIFragmentType& uri = inputs[j]->getSource();
+ daeElementRef elem = uri.getElement();
+ norm_source = (domSource*) elem.cast();
+ }
+ else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[j]->getSemantic()) == 0)
+ { //found texCoords
+ tc_offset = inputs[j]->getOffset();
+ const domURIFragmentType& uri = inputs[j]->getSource();
+ daeElementRef elem = uri.getElement();
+ tc_source = (domSource*) elem.cast();
+ }
+ }
+
+ idx_stride += 1;
+
+ return true;
+}
+
+LLModel::EModelStatus load_face_from_dom_triangles(
+ std::vector<LLVolumeFace>& face_list,
+ std::vector<std::string>& materials,
+ domTrianglesRef& tri,
+ LLSD& log_msg)
+{
+ LLVolumeFace face;
+ std::vector<LLVolumeFace::VertexData> verts;
+ std::vector<U16> indices;
+
+ const domInputLocalOffset_Array& inputs = tri->getInput_array();
+
+ S32 pos_offset = -1;
+ S32 tc_offset = -1;
+ S32 norm_offset = -1;
+
+ domSource* pos_source = NULL;
+ domSource* tc_source = NULL;
+ domSource* norm_source = NULL;
+
+ S32 idx_stride = 0;
+
+ if ( !get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source))
+ {
+ LLSD args;
+ args["Message"] = "ParsingErrorBadElement";
+ log_msg.append(args);
+ return LLModel::BAD_ELEMENT;
+ }
+
+ if (!pos_source || !pos_source->getFloat_array())
+ {
+ LL_WARNS() << "Unable to process mesh without position data; invalid model; invalid model." << LL_ENDL;
+ LLSD args;
+ args["Message"] = "ParsingErrorPositionInvalidModel";
+ log_msg.append(args);
+ return LLModel::BAD_ELEMENT;
+ }
+
+ domPRef p = tri->getP();
+ domListOfUInts& idx = p->getValue();
+
+ domListOfFloats dummy ;
+ domListOfFloats& v = pos_source ? pos_source->getFloat_array()->getValue() : dummy ;
+ domListOfFloats& tc = tc_source ? tc_source->getFloat_array()->getValue() : dummy ;
+ domListOfFloats& n = norm_source ? norm_source->getFloat_array()->getValue() : dummy ;
+
+ if (pos_source)
+ {
+ if(v.getCount() == 0)
+ {
+ return LLModel::BAD_ELEMENT;
+ }
+ // VFExtents change
+ face.mExtents[0].set(v[0], v[1], v[2]);
+ face.mExtents[1].set(v[0], v[1], v[2]);
+ }
+
+ LLVolumeFace::VertexMapData::PointMap point_map;
+
+ if (idx_stride <= 0
+ || (pos_source && pos_offset >= idx_stride)
+ || (tc_source && tc_offset >= idx_stride)
+ || (norm_source && norm_offset >= idx_stride))
+ {
+ // Looks like these offsets should fit inside idx_stride
+ // Might be good idea to also check idx.getCount()%idx_stride != 0
+ LL_WARNS() << "Invalid pos_offset " << pos_offset << ", tc_offset " << tc_offset << " or norm_offset " << norm_offset << LL_ENDL;
+ return LLModel::BAD_ELEMENT;
+ }
+
+ for (U32 i = 0; i < idx.getCount(); i += idx_stride)
+ {
+ LLVolumeFace::VertexData cv;
+ if (pos_source)
+ {
+ cv.setPosition(LLVector4a(v[idx[i+pos_offset]*3+0],
+ v[idx[i+pos_offset]*3+1],
+ v[idx[i+pos_offset]*3+2]));
+ }
+
+ if (tc_source)
+ {
+ cv.mTexCoord.setVec(tc[idx[i+tc_offset]*2+0],
+ tc[idx[i+tc_offset]*2+1]);
+ }
+
+ if (norm_source)
+ {
+ cv.setNormal(LLVector4a(n[idx[i+norm_offset]*3+0],
+ n[idx[i+norm_offset]*3+1],
+ n[idx[i+norm_offset]*3+2]));
+ }
+
+ bool found = false;
+
+ LLVolumeFace::VertexMapData::PointMap::iterator point_iter;
+ point_iter = point_map.find(LLVector3(cv.getPosition().getF32ptr()));
+
+ if (point_iter != point_map.end())
+ {
+ for (U32 j = 0; j < point_iter->second.size(); ++j)
+ {
+ // We have a matching loc
+ //
+ if ((point_iter->second)[j] == cv)
+ {
+ U16 shared_index = (point_iter->second)[j].mIndex;
+
+ // Don't share verts within the same tri, degenerate
+ //
+ U32 indx_size = indices.size();
+ U32 verts_new_tri = indx_size % 3;
+ if ((verts_new_tri < 1 || indices[indx_size - 1] != shared_index)
+ && (verts_new_tri < 2 || indices[indx_size - 2] != shared_index))
+ {
+ found = true;
+ indices.push_back(shared_index);
+ }
+ break;
+ }
+ }
+ }
+
+ if (!found)
+ {
+ // VFExtents change
+ update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition());
+ verts.push_back(cv);
+ if (verts.size() >= 65535)
+ {
+ //llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << LL_ENDL;
+ return LLModel::VERTEX_NUMBER_OVERFLOW ;
+ }
+ U16 index = (U16) (verts.size()-1);
+ indices.push_back(index);
+
+ LLVolumeFace::VertexMapData d;
+ d.setPosition(cv.getPosition());
+ d.mTexCoord = cv.mTexCoord;
+ d.setNormal(cv.getNormal());
+ d.mIndex = index;
+ if (point_iter != point_map.end())
+ {
+ point_iter->second.push_back(d);
+ }
+ else
+ {
+ point_map[LLVector3(d.getPosition().getF32ptr())].push_back(d);
+ }
+ }
+
+ if (indices.size()%3 == 0 && verts.size() >= 65532)
+ {
+ std::string material;
+
+ if (tri->getMaterial())
+ {
+ material = std::string(tri->getMaterial());
+ }
+
+ materials.push_back(material);
+ face_list.push_back(face);
+ face_list.rbegin()->fillFromLegacyData(verts, indices);
+ LLVolumeFace& new_face = *face_list.rbegin();
+ if (!norm_source)
+ {
+ //ll_aligned_free_16(new_face.mNormals);
+ new_face.mNormals = NULL;
+ }
+
+ if (!tc_source)
+ {
+ //ll_aligned_free_16(new_face.mTexCoords);
+ new_face.mTexCoords = NULL;
+ }
+
+ face = LLVolumeFace();
+ // VFExtents change
+ face.mExtents[0].set(v[0], v[1], v[2]);
+ face.mExtents[1].set(v[0], v[1], v[2]);
+
+ verts.clear();
+ indices.clear();
+ point_map.clear();
+ }
+ }
+
+ if (!verts.empty())
+ {
+ std::string material;
+
+ if (tri->getMaterial())
+ {
+ material = std::string(tri->getMaterial());
+ }
+
+ materials.push_back(material);
+ face_list.push_back(face);
+
+ face_list.rbegin()->fillFromLegacyData(verts, indices);
+ LLVolumeFace& new_face = *face_list.rbegin();
+ if (!norm_source)
+ {
+ //ll_aligned_free_16(new_face.mNormals);
+ new_face.mNormals = NULL;
+ }
+
+ if (!tc_source)
+ {
+ //ll_aligned_free_16(new_face.mTexCoords);
+ new_face.mTexCoords = NULL;
+ }
+ }
+
+ return LLModel::NO_ERRORS ;
+}
+
+LLModel::EModelStatus load_face_from_dom_polylist(
+ std::vector<LLVolumeFace>& face_list,
+ std::vector<std::string>& materials,
+ domPolylistRef& poly,
+ LLSD& log_msg)
+{
+ domPRef p = poly->getP();
+ domListOfUInts& idx = p->getValue();
+
+ if (idx.getCount() == 0)
+ {
+ return LLModel::NO_ERRORS ;
+ }
+
+ const domInputLocalOffset_Array& inputs = poly->getInput_array();
+
+
+ domListOfUInts& vcount = poly->getVcount()->getValue();
+
+ S32 pos_offset = -1;
+ S32 tc_offset = -1;
+ S32 norm_offset = -1;
+
+ domSource* pos_source = NULL;
+ domSource* tc_source = NULL;
+ domSource* norm_source = NULL;
+
+ S32 idx_stride = 0;
+
+ if (!get_dom_sources(inputs, pos_offset, tc_offset, norm_offset, idx_stride, pos_source, tc_source, norm_source))
+ {
+ LL_WARNS() << "Bad element." << LL_ENDL;
+ LLSD args;
+ args["Message"] = "ParsingErrorBadElement";
+ log_msg.append(args);
+ return LLModel::BAD_ELEMENT;
+ }
+
+ LLVolumeFace face;
+
+ std::vector<U16> indices;
+ std::vector<LLVolumeFace::VertexData> verts;
+
+ domListOfFloats v;
+ domListOfFloats tc;
+ domListOfFloats n;
+
+ if (pos_source)
+ {
+ v = pos_source->getFloat_array()->getValue();
+ // VFExtents change
+ face.mExtents[0].set(v[0], v[1], v[2]);
+ face.mExtents[1].set(v[0], v[1], v[2]);
+ }
+
+ if (tc_source)
+ {
+ tc = tc_source->getFloat_array()->getValue();
+ }
+
+ if (norm_source)
+ {
+ n = norm_source->getFloat_array()->getValue();
+ }
+
+ LLVolumeFace::VertexMapData::PointMap point_map;
+
+ U32 cur_idx = 0;
+ bool log_tc_msg = true;
+ for (U32 i = 0; i < vcount.getCount(); ++i)
+ { //for each polygon
+ U32 first_index = 0;
+ U32 last_index = 0;
+ for (U32 j = 0; j < vcount[i]; ++j)
+ { //for each vertex
+
+ LLVolumeFace::VertexData cv;
+
+ if (pos_source)
+ {
+ cv.getPosition().set(v[idx[cur_idx+pos_offset]*3+0],
+ v[idx[cur_idx+pos_offset]*3+1],
+ v[idx[cur_idx+pos_offset]*3+2]);
+ if (!cv.getPosition().isFinite3())
+ {
+ LL_WARNS() << "Found NaN while loading position data from DAE-Model, invalid model." << LL_ENDL;
+ LLSD args;
+ args["Message"] = "PositionNaN";
+ log_msg.append(args);
+ return LLModel::BAD_ELEMENT;
+ }
+ }
+
+ if (tc_source)
+ {
+ U64 idx_x = idx[cur_idx + tc_offset] * 2 + 0;
+ U64 idx_y = idx[cur_idx + tc_offset] * 2 + 1;
+
+ if (idx_y < tc.getCount())
+ {
+ cv.mTexCoord.setVec(tc[idx_x], tc[idx_y]);
+ }
+ else if (log_tc_msg)
+ {
+ log_tc_msg = false;
+ LL_WARNS() << "Texture coordinates data is not complete." << LL_ENDL;
+ LLSD args;
+ args["Message"] = "IncompleteTC";
+ log_msg.append(args);
+ }
+ }
+
+ if (norm_source)
+ {
+ cv.getNormal().set(n[idx[cur_idx+norm_offset]*3+0],
+ n[idx[cur_idx+norm_offset]*3+1],
+ n[idx[cur_idx+norm_offset]*3+2]);
+
+ if (!cv.getNormal().isFinite3())
+ {
+ LL_WARNS() << "Found NaN while loading normals from DAE-Model, invalid model." << LL_ENDL;
+ LLSD args;
+ args["Message"] = "NormalsNaN";
+ log_msg.append(args);
+
+ return LLModel::BAD_ELEMENT;
+ }
+ }
+
+ cur_idx += idx_stride;
+
+ bool found = false;
+
+ LLVolumeFace::VertexMapData::PointMap::iterator point_iter;
+ LLVector3 pos3(cv.getPosition().getF32ptr());
+ point_iter = point_map.find(pos3);
+
+ if (point_iter != point_map.end())
+ {
+ for (U32 k = 0; k < point_iter->second.size(); ++k)
+ {
+ if ((point_iter->second)[k] == cv)
+ {
+ found = true;
+ U32 index = (point_iter->second)[k].mIndex;
+ if (j == 0)
+ {
+ first_index = index;
+ }
+ else if (j == 1)
+ {
+ last_index = index;
+ }
+ else
+ {
+ // if these are the same, we have a very, very skinny triangle (coincident verts on one or more edges)
+ //
+ llassert((first_index != last_index) && (last_index != index) && (first_index != index));
+ indices.push_back(first_index);
+ indices.push_back(last_index);
+ indices.push_back(index);
+ last_index = index;
+ }
+
+ break;
+ }
+ }
+ }
+
+ if (!found)
+ {
+ // VFExtents change
+ update_min_max(face.mExtents[0], face.mExtents[1], cv.getPosition());
+ verts.push_back(cv);
+ if (verts.size() >= 65535)
+ {
+ //llerrs << "Attempted to write model exceeding 16-bit index buffer limitation." << LL_ENDL;
+ return LLModel::VERTEX_NUMBER_OVERFLOW ;
+ }
+ U16 index = (U16) (verts.size()-1);
+
+ if (j == 0)
+ {
+ first_index = index;
+ }
+ else if (j == 1)
+ {
+ last_index = index;
+ }
+ else
+ {
+ // detect very skinny degenerate triangles with collapsed edges
+ //
+ llassert((first_index != last_index) && (last_index != index) && (first_index != index));
+ indices.push_back(first_index);
+ indices.push_back(last_index);
+ indices.push_back(index);
+ last_index = index;
+ }
+
+ LLVolumeFace::VertexMapData d;
+ d.setPosition(cv.getPosition());
+ d.mTexCoord = cv.mTexCoord;
+ d.setNormal(cv.getNormal());
+ d.mIndex = index;
+ if (point_iter != point_map.end())
+ {
+ point_iter->second.push_back(d);
+ }
+ else
+ {
+ point_map[pos3].push_back(d);
+ }
+ }
+
+ if (indices.size()%3 == 0 && indices.size() >= 65532)
+ {
+ std::string material;
+
+ if (poly->getMaterial())
+ {
+ material = std::string(poly->getMaterial());
+ }
+
+ materials.push_back(material);
+ face_list.push_back(face);
+ face_list.rbegin()->fillFromLegacyData(verts, indices);
+ LLVolumeFace& new_face = *face_list.rbegin();
+ if (!norm_source)
+ {
+ //ll_aligned_free_16(new_face.mNormals);
+ new_face.mNormals = NULL;
+ }
+
+ if (!tc_source)
+ {
+ //ll_aligned_free_16(new_face.mTexCoords);
+ new_face.mTexCoords = NULL;
+ }
+
+ face = LLVolumeFace();
+ // VFExtents change
+ face.mExtents[0].set(v[0], v[1], v[2]);
+ face.mExtents[1].set(v[0], v[1], v[2]);
+ verts.clear();
+ indices.clear();
+ point_map.clear();
+ }
+ }
+ }
+
+ if (!verts.empty())
+ {
+ std::string material;
+
+ if (poly->getMaterial())
+ {
+ material = std::string(poly->getMaterial());
+ }
+
+ materials.push_back(material);
+ face_list.push_back(face);
+ face_list.rbegin()->fillFromLegacyData(verts, indices);
+
+ LLVolumeFace& new_face = *face_list.rbegin();
+ if (!norm_source)
+ {
+ //ll_aligned_free_16(new_face.mNormals);
+ new_face.mNormals = NULL;
+ }
+
+ if (!tc_source)
+ {
+ //ll_aligned_free_16(new_face.mTexCoords);
+ new_face.mTexCoords = NULL;
+ }
+ }
+
+ return LLModel::NO_ERRORS ;
+}
+
+LLModel::EModelStatus load_face_from_dom_polygons(std::vector<LLVolumeFace>& face_list, std::vector<std::string>& materials, domPolygonsRef& poly)
+{
+ LLVolumeFace face;
+ std::vector<U16> indices;
+ std::vector<LLVolumeFace::VertexData> verts;
+
+ const domInputLocalOffset_Array& inputs = poly->getInput_array();
+
+ S32 v_offset = -1;
+ S32 n_offset = -1;
+ S32 t_offset = -1;
+
+ domListOfFloats* v = NULL;
+ domListOfFloats* n = NULL;
+ domListOfFloats* t = NULL;
+
+ U32 stride = 0;
+ for (U32 i = 0; i < inputs.getCount(); ++i)
+ {
+ stride = llmax((U32) inputs[i]->getOffset()+1, stride);
+
+ if (strcmp(COMMON_PROFILE_INPUT_VERTEX, inputs[i]->getSemantic()) == 0)
+ { //found vertex array
+ v_offset = inputs[i]->getOffset();
+
+ const domURIFragmentType& uri = inputs[i]->getSource();
+ daeElementRef elem = uri.getElement();
+ domVertices* vertices = (domVertices*) elem.cast();
+ if (!vertices)
+ {
+ return LLModel::BAD_ELEMENT;
+ }
+ domInputLocal_Array& v_inp = vertices->getInput_array();
+
+ for (U32 k = 0; k < v_inp.getCount(); ++k)
+ {
+ if (strcmp(COMMON_PROFILE_INPUT_POSITION, v_inp[k]->getSemantic()) == 0)
+ {
+ const domURIFragmentType& uri = v_inp[k]->getSource();
+ daeElementRef elem = uri.getElement();
+ domSource* src = (domSource*) elem.cast();
+ if (!src)
+ {
+ return LLModel::BAD_ELEMENT;
+ }
+ v = &(src->getFloat_array()->getValue());
+ }
+ }
+ }
+ else if (strcmp(COMMON_PROFILE_INPUT_NORMAL, inputs[i]->getSemantic()) == 0)
+ {
+ n_offset = inputs[i]->getOffset();
+ //found normal array for this triangle list
+ const domURIFragmentType& uri = inputs[i]->getSource();
+ daeElementRef elem = uri.getElement();
+ domSource* src = (domSource*) elem.cast();
+ if (!src)
+ {
+ return LLModel::BAD_ELEMENT;
+ }
+ n = &(src->getFloat_array()->getValue());
+ }
+ else if (strcmp(COMMON_PROFILE_INPUT_TEXCOORD, inputs[i]->getSemantic()) == 0 && inputs[i]->getSet() == 0)
+ { //found texCoords
+ t_offset = inputs[i]->getOffset();
+ const domURIFragmentType& uri = inputs[i]->getSource();
+ daeElementRef elem = uri.getElement();
+ domSource* src = (domSource*) elem.cast();
+ if (!src)
+ {
+ return LLModel::BAD_ELEMENT;
+ }
+ t = &(src->getFloat_array()->getValue());
+ }
+ }
+
+ domP_Array& ps = poly->getP_array();
+
+ //make a triangle list in <verts>
+ for (U32 i = 0; i < ps.getCount(); ++i)
+ { //for each polygon
+ domListOfUInts& idx = ps[i]->getValue();
+ for (U32 j = 0; j < idx.getCount()/stride; ++j)
+ { //for each vertex
+ if (j > 2)
+ {
+ U32 size = verts.size();
+ LLVolumeFace::VertexData v0 = verts[size-3];
+ LLVolumeFace::VertexData v1 = verts[size-1];
+
+ verts.push_back(v0);
+ verts.push_back(v1);
+ }
+
+ LLVolumeFace::VertexData vert;
+
+
+ if (v)
+ {
+ U32 v_idx = idx[j*stride+v_offset]*3;
+ v_idx = llclamp(v_idx, (U32) 0, (U32) v->getCount());
+ vert.getPosition().set(v->get(v_idx),
+ v->get(v_idx+1),
+ v->get(v_idx+2));
+ }
+
+ //bounds check n and t lookups because some FBX to DAE converters
+ //use negative indices and empty arrays to indicate data does not exist
+ //for a particular channel
+ if (n && n->getCount() > 0)
+ {
+ U32 n_idx = idx[j*stride+n_offset]*3;
+ n_idx = llclamp(n_idx, (U32) 0, (U32) n->getCount());
+ vert.getNormal().set(n->get(n_idx),
+ n->get(n_idx+1),
+ n->get(n_idx+2));
+ }
+ else
+ {
+ vert.getNormal().clear();
+ }
+
+
+ if (t && t->getCount() > 0)
+ {
+ U32 t_idx = idx[j*stride+t_offset]*2;
+ t_idx = llclamp(t_idx, (U32) 0, (U32) t->getCount());
+ vert.mTexCoord.setVec(t->get(t_idx),
+ t->get(t_idx+1));
+ }
+ else
+ {
+ vert.mTexCoord.clear();
+ }
+
+
+ verts.push_back(vert);
+ }
+ }
+
+ if (verts.empty())
+ {
+ return LLModel::NO_ERRORS;
+ }
+ // VFExtents change
+ face.mExtents[0] = verts[0].getPosition();
+ face.mExtents[1] = verts[0].getPosition();
+
+ //create a map of unique vertices to indices
+ std::map<LLVolumeFace::VertexData, U32> vert_idx;
+
+ U32 cur_idx = 0;
+ for (U32 i = 0; i < verts.size(); ++i)
+ {
+ std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.find(verts[i]);
+ if (iter == vert_idx.end())
+ {
+ vert_idx[verts[i]] = cur_idx++;
+ }
+ }
+
+ // Viewer can only fit U16 vertices, shouldn't we do some checks here and return overflow if result has more?
+ llassert(vert_idx.size() < U16_MAX);
+
+ //build vertex array from map
+ std::vector<LLVolumeFace::VertexData> new_verts;
+ new_verts.resize(vert_idx.size());
+
+ for (std::map<LLVolumeFace::VertexData, U32>::iterator iter = vert_idx.begin(); iter != vert_idx.end(); ++iter)
+ {
+ new_verts[iter->second] = iter->first;
+ // VFExtents change
+ update_min_max(face.mExtents[0], face.mExtents[1], iter->first.getPosition());
+ }
+
+ //build index array from map
+ indices.resize(verts.size());
+
+ for (U32 i = 0; i < verts.size(); ++i)
+ {
+ indices[i] = vert_idx[verts[i]];
+ if (i % 3 != 0) // assumes GL_TRIANGLES, compare 0-1, 1-2, 3-4, 4-5 but not 2-3 or 5-6
+ {
+ // A faulty degenerate triangle detection (triangle with 0 area),
+ // probably should be a warning and not an assert
+ llassert(!i || (indices[i-1] != indices[i]));
+ }
+ }
+
+ // DEBUG just build an expanded triangle list
+ /*for (U32 i = 0; i < verts.size(); ++i)
+ {
+ indices.push_back((U16) i);
+ update_min_max(face.mExtents[0], face.mExtents[1], verts[i].getPosition());
+ }*/
+
+ if (!new_verts.empty())
+ {
+ std::string material;
+
+ if (poly->getMaterial())
+ {
+ material = std::string(poly->getMaterial());
+ }
+
+ materials.push_back(material);
+ face_list.push_back(face);
+ face_list.rbegin()->fillFromLegacyData(new_verts, indices);
+
+ LLVolumeFace& new_face = *face_list.rbegin();
+ if (!n)
+ {
+ //ll_aligned_free_16(new_face.mNormals);
+ new_face.mNormals = NULL;
+ }
+
+ if (!t)
+ {
+ //ll_aligned_free_16(new_face.mTexCoords);
+ new_face.mTexCoords = NULL;
+ }
+ }
+
+ return LLModel::NO_ERRORS ;
+}
+
+//-----------------------------------------------------------------------------
+// LLDAELoader
+//-----------------------------------------------------------------------------
+LLDAELoader::LLDAELoader(
+ std::string filename,
+ S32 lod,
+ load_callback_t load_cb,
+ joint_lookup_func_t joint_lookup_func,
+ texture_load_func_t texture_load_func,
+ state_callback_t state_cb,
+ void* opaque_userdata,
+ JointTransformMap& jointTransformMap,
+ JointNameSet& jointsFromNodes,
+ std::map<std::string, std::string>& jointAliasMap,
+ U32 maxJointsPerMesh,
+ U32 modelLimit,
+ bool preprocess)
+: LLModelLoader(
+ filename,
+ lod,
+ load_cb,
+ joint_lookup_func,
+ texture_load_func,
+ state_cb,
+ opaque_userdata,
+ jointTransformMap,
+ jointsFromNodes,
+ jointAliasMap,
+ maxJointsPerMesh),
+ mGeneratedModelLimit(modelLimit),
+ mPreprocessDAE(preprocess)
+{
+}
+
+LLDAELoader::~LLDAELoader()
+{
+}
+
+struct ModelSort
+{
+ bool operator()(const LLPointer< LLModel >& lhs, const LLPointer< LLModel >& rhs)
+ {
+ if (lhs->mSubmodelID < rhs->mSubmodelID)
+ {
+ return true;
+ }
+ return LLStringUtil::compareInsensitive(lhs->mLabel, rhs->mLabel) < 0;
+ }
+};
+
+bool LLDAELoader::OpenFile(const std::string& filename)
+{
+ setLoadState( READING_FILE );
+
+ //no suitable slm exists, load from the .dae file
+
+ // Collada expects file and folder names to be escaped
+ // Note: cdom::nativePathToUri()
+ const char* allowed =
+ "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
+ "abcdefghijklmnopqrstuvwxyz"
+ "0123456789"
+ "%-._~:\"|\\/";
+ std::string uri_filename = LLURI::escape(filename, allowed);
+
+ DAE dae;
+ domCOLLADA* dom;
+ if (mPreprocessDAE)
+ {
+ dom = dae.openFromMemory(uri_filename, preprocessDAE(filename).c_str());
+ }
+ else
+ {
+ LL_INFOS() << "Skipping dae preprocessing" << LL_ENDL;
+ dom = dae.open(uri_filename);
+ }
+
+ if (!dom)
+ {
+ LL_INFOS() <<" Error with dae - traditionally indicates a corrupt file."<<LL_ENDL;
+ LLSD args;
+ args["Message"] = "ParsingErrorCorrupt";
+ mWarningsArray.append(args);
+ setLoadState( ERROR_PARSING );
+ return false;
+ }
+ //Dom version
+ daeString domVersion = dae.getDomVersion();
+ std::string sldom(domVersion);
+ LL_INFOS()<<"Collada Importer Version: "<<sldom<<LL_ENDL;
+ //Dae version
+ domVersionType docVersion = dom->getVersion();
+ //0=1.4
+ //1=1.4.1
+ //2=Currently unsupported, however may work
+ if (docVersion > 1 )
+ {
+ docVersion = VERSIONTYPE_COUNT;
+ }
+ LL_INFOS()<<"Dae version "<<colladaVersion[docVersion]<<LL_ENDL;
+
+
+ daeDatabase* db = dae.getDatabase();
+
+ daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
+
+ daeDocument* doc = dae.getDoc(uri_filename);
+ if (!doc)
+ {
+ LL_WARNS() << "can't find internal doc" << LL_ENDL;
+ LLSD args;
+ args["Message"] = "ParsingErrorNoDoc";
+ mWarningsArray.append(args);
+ return false;
+ }
+
+ daeElement* root = doc->getDomRoot();
+ if (!root)
+ {
+ LL_WARNS() << "document has no root" << LL_ENDL;
+ LLSD args;
+ args["Message"] = "ParsingErrorNoRoot";
+ mWarningsArray.append(args);
+ return false;
+ }
+
+ //Verify some basic properties of the dae
+ //1. Basic validity check on controller
+ U32 controllerCount = (int) db->getElementCount( NULL, "controller" );
+ bool result = false;
+ for ( int i=0; i<controllerCount; ++i )
+ {
+ domController* pController = NULL;
+ db->getElement( (daeElement**) &pController, i , NULL, "controller" );
+ result = verifyController( pController );
+ if (!result)
+ {
+ LL_INFOS() << "Could not verify controller" << LL_ENDL;
+ LLSD args;
+ args["Message"] = "ParsingErrorBadElement";
+ mWarningsArray.append(args);
+ setLoadState( ERROR_PARSING );
+ return true;
+ }
+ }
+
+
+ //get unit scale
+ mTransform.setIdentity();
+
+ domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
+
+ if (unit)
+ {
+ F32 meter = unit->getMeter();
+ mTransform.mMatrix[0][0] = meter;
+ mTransform.mMatrix[1][1] = meter;
+ mTransform.mMatrix[2][2] = meter;
+ }
+
+ //get up axis rotation
+ LLMatrix4 rotation;
+
+ domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP
+ domAsset::domUp_axis* up_axis =
+ daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
+
+ if (up_axis)
+ {
+ up = up_axis->getValue();
+ }
+
+ if (up == UPAXISTYPE_X_UP)
+ {
+ rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
+ }
+ else if (up == UPAXISTYPE_Y_UP)
+ {
+ rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
+ }
+
+ rotation *= mTransform;
+ mTransform = rotation;
+
+ mTransform.condition();
+
+ U32 submodel_limit = count > 0 ? mGeneratedModelLimit/count : 0;
+ for (daeInt idx = 0; idx < count; ++idx)
+ { //build map of domEntities to LLModel
+ domMesh* mesh = NULL;
+ db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
+
+ if (mesh)
+ {
+
+ std::vector<LLModel*> models;
+
+ loadModelsFromDomMesh(mesh, models, submodel_limit);
+
+ std::vector<LLModel*>::iterator i;
+ i = models.begin();
+ while (i != models.end())
+ {
+ LLModel* mdl = *i;
+ if(mdl->getStatus() != LLModel::NO_ERRORS)
+ {
+ setLoadState(ERROR_MODEL + mdl->getStatus()) ;
+ return false; //abort
+ }
+
+ if (mdl && validate_model(mdl))
+ {
+ mModelList.push_back(mdl);
+ mModelsMap[mesh].push_back(mdl);
+ }
+ i++;
+ }
+ }
+ }
+
+ std::sort(mModelList.begin(), mModelList.end(), ModelSort());
+
+ model_list::iterator model_iter = mModelList.begin();
+ while (model_iter != mModelList.end())
+ {
+ LLModel* mdl = *model_iter;
+ U32 material_count = mdl->mMaterialList.size();
+ LL_INFOS() << "Importing " << mdl->mLabel << " model with " << material_count << " material references" << LL_ENDL;
+ std::vector<std::string>::iterator mat_iter = mdl->mMaterialList.begin();
+ std::vector<std::string>::iterator end_iter = material_count > LIMIT_MATERIALS_OUTPUT
+ ? mat_iter + LIMIT_MATERIALS_OUTPUT
+ : mdl->mMaterialList.end();
+ while (mat_iter != end_iter)
+ {
+ LL_INFOS() << mdl->mLabel << " references " << (*mat_iter) << LL_ENDL;
+ mat_iter++;
+ }
+ model_iter++;
+ }
+
+ count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
+ for (daeInt idx = 0; idx < count; ++idx)
+ { //add skinned meshes as instances
+ domSkin* skin = NULL;
+ db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
+
+ if (skin)
+ {
+ domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
+
+ if (geom)
+ {
+ domMesh* mesh = geom->getMesh();
+ if (mesh)
+ {
+ std::vector< LLPointer< LLModel > >::iterator i = mModelsMap[mesh].begin();
+ while (i != mModelsMap[mesh].end())
+ {
+ LLPointer<LLModel> mdl = *i;
+ LLDAELoader::processDomModel(mdl, &dae, root, mesh, skin);
+ i++;
+ }
+ }
+ }
+ }
+ }
+
+ LL_INFOS()<< "Collada skins processed: " << count <<LL_ENDL;
+
+ daeElement* scene = root->getDescendant("visual_scene");
+
+ if (!scene)
+ {
+ LL_WARNS() << "document has no visual_scene" << LL_ENDL;
+ LLSD args;
+ args["Message"] = "ParsingErrorNoScene";
+ mWarningsArray.append(args);
+ setLoadState( ERROR_PARSING );
+ return true;
+ }
+
+ setLoadState( DONE );
+
+ bool badElement = false;
+
+ processElement( scene, badElement, &dae);
+
+ if ( badElement )
+ {
+ LL_INFOS()<<"Scene could not be parsed"<<LL_ENDL;
+ LLSD args;
+ args["Message"] = "ParsingErrorCantParseScene";
+ mWarningsArray.append(args);
+ setLoadState( ERROR_PARSING );
+ }
+
+ return true;
+}
+
+std::string LLDAELoader::preprocessDAE(std::string filename)
+{
+ // Open a DAE file for some preprocessing (like removing space characters in IDs), see MAINT-5678
+ llifstream inFile;
+ inFile.open(filename.c_str(), std::ios_base::in);
+ std::stringstream strStream;
+ strStream << inFile.rdbuf();
+ std::string buffer = strStream.str();
+
+ LL_INFOS() << "Preprocessing dae file to remove spaces from the names, ids, etc." << LL_ENDL;
+
+ try
+ {
+ boost::regex re("\"[\\w\\.@#$-]*(\\s[\\w\\.@#$-]*)+\"");
+ boost::sregex_iterator next(buffer.begin(), buffer.end(), re);
+ boost::sregex_iterator end;
+ while (next != end)
+ {
+ boost::smatch match = *next;
+ std::string s = match.str();
+ LL_INFOS() << s << " found" << LL_ENDL;
+ boost::replace_all(s, " ", "_");
+ LL_INFOS() << "Replacing with " << s << LL_ENDL;
+ boost::replace_all(buffer, match.str(), s);
+ next++;
+ }
+ }
+ catch (boost::regex_error &)
+ {
+ LL_INFOS() << "Regex error" << LL_ENDL;
+ }
+
+ return buffer;
+}
+
+void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, domMesh* mesh, domSkin* skin)
+{
+ llassert(model && dae && mesh && skin);
+
+ if (model)
+ {
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+ LLMatrix4 normalized_transformation;
+ normalized_transformation.setTranslation(mesh_translation_vector);
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= normalized_transformation;
+ normalized_transformation = mesh_scale;
+
+ glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
+ inv_mat = inv_mat.inverse();
+ LLMatrix4 inverse_normalized_transformation(inv_mat.m);
+
+ domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
+
+ if (bind_mat)
+ { //get bind shape matrix
+ domFloat4x4& dom_value = bind_mat->getValue();
+
+ LLMeshSkinInfo& skin_info = model->mSkinInfo;
+
+ LLMatrix4 mat;
+ for (int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ mat.mMatrix[i][j] = dom_value[i + j*4];
+ }
+ }
+
+ skin_info.mBindShapeMatrix.loadu(mat);
+
+ LLMatrix4a trans(normalized_transformation);
+ matMul(trans, skin_info.mBindShapeMatrix, skin_info.mBindShapeMatrix);
+ }
+
+
+ //Some collada setup for accessing the skeleton
+ U32 skeleton_count = dae->getDatabase()->getElementCount( NULL, "skeleton" );
+ std::vector<domInstance_controller::domSkeleton*> skeletons;
+ for (S32 i=0; i<skeleton_count; i++)
+ {
+ daeElement* pElement = 0;
+ dae->getDatabase()->getElement( &pElement, i, 0, "skeleton" );
+
+ //Try to get at the skeletal instance controller
+ domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
+ daeElement* pSkeletonRootNode = NULL;
+ if (pSkeleton)
+ {
+ pSkeletonRootNode = pSkeleton->getValue().getElement();
+ }
+ if (pSkeleton && pSkeletonRootNode)
+ {
+ skeletons.push_back(pSkeleton);
+ }
+ }
+ bool missingSkeletonOrScene = false;
+
+ //If no skeleton, do a breadth-first search to get at specific joints
+ if ( skeletons.size() == 0 )
+ {
+ daeElement* pScene = root->getDescendant("visual_scene");
+ if ( !pScene )
+ {
+ LL_WARNS()<<"No visual scene - unable to parse bone offsets "<<LL_ENDL;
+ missingSkeletonOrScene = true;
+ }
+ else
+ {
+ //Get the children at this level
+ daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
+ S32 childCount = children.getCount();
+
+ //Process any children that are joints
+ //Not all children are joints, some could be ambient lights, cameras, geometry etc..
+ for (S32 i = 0; i < childCount; ++i)
+ {
+ domNode* pNode = daeSafeCast<domNode>(children[i]);
+ if (pNode)
+ {
+ processJointNode( pNode, mJointList );
+ }
+ }
+ }
+ }
+ else
+ //Has one or more skeletons
+ for (std::vector<domInstance_controller::domSkeleton*>::iterator skel_it = skeletons.begin();
+ skel_it != skeletons.end(); ++skel_it)
+ {
+ domInstance_controller::domSkeleton* pSkeleton = *skel_it;
+ //Get the root node of the skeleton
+ daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
+ if ( pSkeletonRootNode )
+ {
+ //Once we have the root node - start acccessing it's joint components
+ const int jointCnt = mJointMap.size();
+ JointMap :: const_iterator jointIt = mJointMap.begin();
+
+ //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
+ for ( int i=0; i<jointCnt; ++i, ++jointIt )
+ {
+ //Build a joint for the resolver to work with
+ char str[64]={0};
+ sprintf(str,"./%s",(*jointIt).first.c_str() );
+ //LL_WARNS()<<"Joint "<< str <<LL_ENDL;
+
+ //Setup the resolver
+ daeSIDResolver resolver( pSkeletonRootNode, str );
+
+ //Look for the joint
+ domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
+ if ( pJoint )
+ {
+ // FIXME this has a lot of overlap with processJointNode(), would be nice to refactor.
+
+ //Pull out the translate id and store it in the jointTranslations map
+ daeSIDResolver jointResolverA( pJoint, "./translate" );
+ domTranslate* pTranslateA = daeSafeCast<domTranslate>( jointResolverA.getElement() );
+ daeSIDResolver jointResolverB( pJoint, "./location" );
+ domTranslate* pTranslateB = daeSafeCast<domTranslate>( jointResolverB.getElement() );
+
+ LLMatrix4 workingTransform;
+
+ //Translation via SID
+ if ( pTranslateA )
+ {
+ extractTranslation( pTranslateA, workingTransform );
+ }
+ else
+ {
+ if ( pTranslateB )
+ {
+ extractTranslation( pTranslateB, workingTransform );
+ }
+ else
+ {
+ //Translation via child from element
+ daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
+ if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
+ {
+ LL_WARNS()<< "The found element is not a translate node" <<LL_ENDL;
+ missingSkeletonOrScene = true;
+ }
+ else
+ if ( pTranslateElement )
+ {
+ extractTranslationViaElement( pTranslateElement, workingTransform );
+ }
+ else
+ {
+ extractTranslationViaSID( pJoint, workingTransform );
+ }
+
+ }
+ }
+
+ //Store the joint transform w/respect to its name.
+ mJointList[(*jointIt).second.c_str()] = workingTransform;
+ }
+ }
+
+ //If anything failed in regards to extracting the skeleton, joints or translation id,
+ //mention it
+ if ( missingSkeletonOrScene )
+ {
+ LL_WARNS()<< "Partial jointmap found in asset - did you mean to just have a partial map?" << LL_ENDL;
+ }
+ }//got skeleton?
+ }
+
+
+ domSkin::domJoints* joints = skin->getJoints();
+
+ domInputLocal_Array& joint_input = joints->getInput_array();
+
+ for (size_t i = 0; i < joint_input.getCount(); ++i)
+ {
+ domInputLocal* input = joint_input.get(i);
+ xsNMTOKEN semantic = input->getSemantic();
+
+ if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
+ { //found joint source, fill model->mJointMap and model->mSkinInfo.mJointNames
+ daeElement* elem = input->getSource().getElement();
+
+ domSource* source = daeSafeCast<domSource>(elem);
+ if (source)
+ {
+
+
+ domName_array* names_source = source->getName_array();
+
+ if (names_source)
+ {
+ domListOfNames &names = names_source->getValue();
+
+ for (size_t j = 0; j < names.getCount(); ++j)
+ {
+ std::string name(names.get(j));
+ if (mJointMap.find(name) != mJointMap.end())
+ {
+ name = mJointMap[name];
+ }
+ model->mSkinInfo.mJointNames.push_back(name);
+ model->mSkinInfo.mJointNums.push_back(-1);
+ }
+ }
+ else
+ {
+ domIDREF_array* names_source = source->getIDREF_array();
+ if (names_source)
+ {
+ xsIDREFS& names = names_source->getValue();
+
+ for (size_t j = 0; j < names.getCount(); ++j)
+ {
+ std::string name(names.get(j).getID());
+ if (mJointMap.find(name) != mJointMap.end())
+ {
+ name = mJointMap[name];
+ }
+ model->mSkinInfo.mJointNames.push_back(name);
+ model->mSkinInfo.mJointNums.push_back(-1);
+ }
+ }
+ }
+ }
+ }
+ else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0)
+ { //found inv_bind_matrix array, fill model->mInvBindMatrix
+ domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
+ if (source)
+ {
+ domFloat_array* t = source->getFloat_array();
+ if (t)
+ {
+ domListOfFloats& transform = t->getValue();
+ S32 count = transform.getCount()/16;
+
+ for (S32 k = 0; k < count; ++k)
+ {
+ LLMatrix4 mat;
+
+ for (int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ mat.mMatrix[i][j] = transform[k*16 + i + j*4];
+ }
+ }
+ model->mSkinInfo.mInvBindMatrix.push_back(LLMatrix4a(mat));
+ }
+ }
+ }
+ }
+ }
+
+ //Now that we've parsed the joint array, let's determine if we have a full rig
+ //(which means we have all the joint sthat are required for an avatar versus
+ //a skinned asset attached to a node in a file that contains an entire skeleton,
+ //but does not use the skeleton).
+ buildJointToNodeMappingFromScene( root );
+ critiqueRigForUploadApplicability( model->mSkinInfo.mJointNames );
+
+ if ( !missingSkeletonOrScene )
+ {
+ // FIXME: mesh_id is used to determine which mesh gets to
+ // set the joint offset, in the event of a conflict. Since
+ // we don't know the mesh id yet, we can't guarantee that
+ // joint offsets will be applied with the same priority as
+ // in the uploaded model. If the file contains multiple
+ // meshes with conflicting joint offsets, preview may be
+ // incorrect.
+ LLUUID fake_mesh_id;
+ fake_mesh_id.generate();
+
+ //Set the joint translations on the avatar
+ JointMap :: const_iterator masterJointIt = mJointMap.begin();
+ JointMap :: const_iterator masterJointItEnd = mJointMap.end();
+ for (;masterJointIt!=masterJointItEnd;++masterJointIt )
+ {
+ std::string lookingForJoint = (*masterJointIt).first.c_str();
+
+ if ( mJointList.find( lookingForJoint ) != mJointList.end() )
+ {
+ //LL_INFOS()<<"joint "<<lookingForJoint.c_str()<<LL_ENDL;
+ LLMatrix4 jointTransform = mJointList[lookingForJoint];
+ LLJoint* pJoint = mJointLookupFunc(lookingForJoint,mOpaqueData);
+ if ( pJoint )
+ {
+ const LLVector3& joint_pos = jointTransform.getTranslation();
+ if (pJoint->aboveJointPosThreshold(joint_pos))
+ {
+ bool override_changed; // not used
+ pJoint->addAttachmentPosOverride(joint_pos, fake_mesh_id, "", override_changed);
+ if (model->mSkinInfo.mLockScaleIfJointPosition)
+ {
+ pJoint->addAttachmentScaleOverride(pJoint->getDefaultScale(), fake_mesh_id, "");
+ }
+ }
+ }
+ else
+ {
+ //Most likely an error in the asset.
+ LL_WARNS()<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << LL_ENDL;
+ }
+ }
+ }
+ } //missingSkeletonOrScene
+
+ //We need to construct the alternate bind matrix (which contains the new joint positions)
+ //in the same order as they were stored in the joint buffer. The joints associated
+ //with the skeleton are not stored in the same order as they are in the exported joint buffer.
+ //This remaps the skeletal joints to be in the same order as the joints stored in the model.
+ std::vector<std::string> :: const_iterator jointIt = model->mSkinInfo.mJointNames.begin();
+ const int jointCnt = model->mSkinInfo.mJointNames.size();
+ for ( int i=0; i<jointCnt; ++i, ++jointIt )
+ {
+ std::string lookingForJoint = (*jointIt).c_str();
+ //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key
+ //and store it in the alternate bind matrix
+ if (mJointMap.find(lookingForJoint) != mJointMap.end()
+ && model->mSkinInfo.mInvBindMatrix.size() > i)
+ {
+ LLMatrix4 newInverse = LLMatrix4(model->mSkinInfo.mInvBindMatrix[i].getF32ptr());
+ newInverse.setTranslation( mJointList[lookingForJoint].getTranslation() );
+ model->mSkinInfo.mAlternateBindMatrix.push_back( LLMatrix4a(newInverse) );
+ }
+ else
+ {
+ LL_DEBUGS("Mesh")<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<"] "<<LL_ENDL;
+ }
+ }
+
+ U32 bind_count = model->mSkinInfo.mAlternateBindMatrix.size();
+ if (bind_count > 0 && bind_count != jointCnt)
+ {
+ LL_WARNS("Mesh") << "Model " << model->mLabel << " has invalid joint bind matrix list." << LL_ENDL;
+ }
+
+ //grab raw position array
+
+ domVertices* verts = mesh->getVertices();
+ if (verts)
+ {
+ domInputLocal_Array& inputs = verts->getInput_array();
+ for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i)
+ {
+ if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0)
+ {
+ domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
+ if (pos_source)
+ {
+ domFloat_array* pos_array = pos_source->getFloat_array();
+ if (pos_array)
+ {
+ domListOfFloats& pos = pos_array->getValue();
+
+ for (size_t j = 0; j < pos.getCount(); j += 3)
+ {
+ if (pos.getCount() <= j+2)
+ {
+ LL_ERRS() << "Invalid position array size." << LL_ENDL;
+ }
+
+ LLVector3 v(pos[j], pos[j+1], pos[j+2]);
+
+ //transform from COLLADA space to volume space
+ v = v * inverse_normalized_transformation;
+
+ model->mPosition.push_back(v);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ //grab skin weights array
+ domSkin::domVertex_weights* weights = skin->getVertex_weights();
+ if (weights)
+ {
+ domInputLocalOffset_Array& inputs = weights->getInput_array();
+ domFloat_array* vertex_weights = NULL;
+ for (size_t i = 0; i < inputs.getCount(); ++i)
+ {
+ if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0)
+ {
+ domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
+ if (weight_source)
+ {
+ vertex_weights = weight_source->getFloat_array();
+ }
+ }
+ }
+
+ if (vertex_weights)
+ {
+ domListOfFloats& w = vertex_weights->getValue();
+ domListOfUInts& vcount = weights->getVcount()->getValue();
+ domListOfInts& v = weights->getV()->getValue();
+
+ U32 c_idx = 0;
+ for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
+ { //for each vertex
+ daeUInt count = vcount[vc_idx];
+
+ //create list of weights that influence this vertex
+ LLModel::weight_list weight_list;
+
+ for (daeUInt i = 0; i < count; ++i)
+ { //for each weight
+ daeInt joint_idx = v[c_idx++];
+ daeInt weight_idx = v[c_idx++];
+
+ if (joint_idx == -1)
+ {
+ //ignore bindings to bind_shape_matrix
+ continue;
+ }
+
+ F32 weight_value = w[weight_idx];
+
+ weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));
+ }
+
+ //sort by joint weight
+ std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
+
+ std::vector<LLModel::JointWeight> wght;
+
+ F32 total = 0.f;
+
+ for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
+ { //take up to 4 most significant weights
+ if (weight_list[i].mWeight > 0.f)
+ {
+ wght.push_back( weight_list[i] );
+ total += weight_list[i].mWeight;
+ }
+ }
+
+ F32 scale = 1.f/total;
+ if (scale != 1.f)
+ { //normalize weights
+ for (U32 i = 0; i < wght.size(); ++i)
+ {
+ wght[i].mWeight *= scale;
+ }
+ }
+
+ model->mSkinWeights[model->mPosition[vc_idx]] = wght;
+ }
+ }
+
+ }
+
+ //add instance to scene for this model
+
+ LLMatrix4 transformation;
+ transformation.initScale(mesh_scale_vector);
+ transformation.setTranslation(mesh_translation_vector);
+ transformation *= mTransform;
+
+ std::map<std::string, LLImportMaterial> materials;
+ for (U32 i = 0; i < model->mMaterialList.size(); ++i)
+ {
+ materials[model->mMaterialList[i]] = LLImportMaterial();
+ }
+ mScene[transformation].push_back(LLModelInstance(model, model->mLabel, transformation, materials));
+ stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// buildJointToNodeMappingFromScene()
+//-----------------------------------------------------------------------------
+void LLDAELoader::buildJointToNodeMappingFromScene( daeElement* pRoot )
+{
+ daeElement* pScene = pRoot->getDescendant("visual_scene");
+ if ( pScene )
+ {
+ daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
+ S32 childCount = children.getCount();
+ for (S32 i = 0; i < childCount; ++i)
+ {
+ domNode* pNode = daeSafeCast<domNode>(children[i]);
+ processJointToNodeMapping( pNode );
+ }
+ }
+}
+//-----------------------------------------------------------------------------
+// processJointToNodeMapping()
+//-----------------------------------------------------------------------------
+void LLDAELoader::processJointToNodeMapping( domNode* pNode )
+{
+ if ( isNodeAJoint( pNode ) )
+ {
+ //1.Store the parent
+ std::string nodeName = pNode->getName();
+ if ( !nodeName.empty() )
+ {
+ mJointsFromNode.push_front( pNode->getName() );
+ }
+ //2. Handle the kiddo's
+ processChildJoints( pNode );
+ }
+ else
+ {
+ //Determine if the're any children wrt to this failed node.
+ //This occurs when an armature is exported and ends up being what essentially amounts to
+ //as the root for the visual_scene
+ if ( pNode )
+ {
+ processChildJoints( pNode );
+ }
+ else
+ {
+ LL_INFOS()<<"Node is NULL"<<LL_ENDL;
+ }
+
+ }
+}
+//-----------------------------------------------------------------------------
+// processChildJoint()
+//-----------------------------------------------------------------------------
+void LLDAELoader::processChildJoints( domNode* pParentNode )
+{
+ daeTArray< daeSmartRef<daeElement> > childOfChild = pParentNode->getChildren();
+ S32 childOfChildCount = childOfChild.getCount();
+ for (S32 i = 0; i < childOfChildCount; ++i)
+ {
+ domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
+ if ( pChildNode )
+ {
+ processJointToNodeMapping( pChildNode );
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// isNodeAJoint()
+//-----------------------------------------------------------------------------
+bool LLDAELoader::isNodeAJoint( domNode* pNode )
+{
+ if ( !pNode || !pNode->getName() )
+ {
+ LL_INFOS()<<"Created node is NULL or invalid"<<LL_ENDL;
+ return false;
+ }
+
+ return LLModelLoader::isNodeAJoint(pNode->getName());
+}
+//-----------------------------------------------------------------------------
+// verifyCount
+//-----------------------------------------------------------------------------
+bool LLDAELoader::verifyCount( int expected, int result )
+{
+ if ( expected != result )
+ {
+ LL_INFOS()<< "Error: (expected/got)"<<expected<<"/"<<result<<"verts"<<LL_ENDL;
+ return false;
+ }
+ return true;
+}
+//-----------------------------------------------------------------------------
+// verifyController
+//-----------------------------------------------------------------------------
+bool LLDAELoader::verifyController( domController* pController )
+{
+
+ bool result = true;
+
+ domSkin* pSkin = pController->getSkin();
+
+ if ( pSkin )
+ {
+ xsAnyURI & uri = pSkin->getSource();
+ domElement* pElement = uri.getElement();
+
+ if ( !pElement )
+ {
+ LL_INFOS()<<"Can't resolve skin source"<<LL_ENDL;
+ return false;
+ }
+
+ daeString type_str = pElement->getTypeName();
+ if ( stricmp(type_str, "geometry") == 0 )
+ {
+ //Skin is reference directly by geometry and get the vertex count from skin
+ domSkin::domVertex_weights* pVertexWeights = pSkin->getVertex_weights();
+ U32 vertexWeightsCount = pVertexWeights->getCount();
+ domGeometry* pGeometry = (domGeometry*) (domElement*) uri.getElement();
+ domMesh* pMesh = pGeometry->getMesh();
+
+ if ( pMesh )
+ {
+ //Get vertex count from geometry
+ domVertices* pVertices = pMesh->getVertices();
+ if ( !pVertices )
+ {
+ LL_INFOS()<<"No vertices!"<<LL_ENDL;
+ return false;
+ }
+
+ if ( pVertices )
+ {
+ xsAnyURI src = pVertices->getInput_array()[0]->getSource();
+ domSource* pSource = (domSource*) (domElement*) src.getElement();
+ U32 verticesCount = pSource->getTechnique_common()->getAccessor()->getCount();
+ result = verifyCount( verticesCount, vertexWeightsCount );
+ if ( !result )
+ {
+ return result;
+ }
+ }
+ }
+
+ U32 vcountCount = (U32) pVertexWeights->getVcount()->getValue().getCount();
+ result = verifyCount( vcountCount, vertexWeightsCount );
+ if ( !result )
+ {
+ return result;
+ }
+
+ domInputLocalOffset_Array& inputs = pVertexWeights->getInput_array();
+ U32 sum = 0;
+ for (size_t i=0; i<vcountCount; i++)
+ {
+ sum += pVertexWeights->getVcount()->getValue()[i];
+ }
+ result = verifyCount( sum * inputs.getCount(), (domInt) pVertexWeights->getV()->getValue().getCount() );
+ }
+ }
+
+ return result;
+}
+
+//-----------------------------------------------------------------------------
+// extractTranslation()
+//-----------------------------------------------------------------------------
+void LLDAELoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform )
+{
+ domFloat3 jointTrans = pTranslate->getValue();
+ LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
+ transform.setTranslation( singleJointTranslation );
+}
+//-----------------------------------------------------------------------------
+// extractTranslationViaElement()
+//-----------------------------------------------------------------------------
+void LLDAELoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform )
+{
+ if ( pTranslateElement )
+ {
+ domTranslate* pTranslateChild = static_cast<domTranslate*>( pTranslateElement );
+ domFloat3 translateChild = pTranslateChild->getValue();
+ LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
+ transform.setTranslation( singleJointTranslation );
+ }
+}
+//-----------------------------------------------------------------------------
+// extractTranslationViaSID()
+//-----------------------------------------------------------------------------
+void LLDAELoader::extractTranslationViaSID( daeElement* pElement, LLMatrix4& transform )
+{
+ if ( pElement )
+ {
+ daeSIDResolver resolver( pElement, "./transform" );
+ domMatrix* pMatrix = daeSafeCast<domMatrix>( resolver.getElement() );
+ //We are only extracting out the translational component atm
+ LLMatrix4 workingTransform;
+ if ( pMatrix )
+ {
+ domFloat4x4 domArray = pMatrix->getValue();
+ for ( int i = 0; i < 4; i++ )
+ {
+ for( int j = 0; j < 4; j++ )
+ {
+ workingTransform.mMatrix[i][j] = domArray[i + j*4];
+ }
+ }
+ LLVector3 trans = workingTransform.getTranslation();
+ transform.setTranslation( trans );
+ }
+ }
+ else
+ {
+ LL_WARNS()<<"Element is nonexistent - empty/unsupported node."<<LL_ENDL;
+ }
+}
+//-----------------------------------------------------------------------------
+// processJointNode()
+//-----------------------------------------------------------------------------
+void LLDAELoader::processJointNode( domNode* pNode, JointTransformMap& jointTransforms )
+{
+ if (pNode->getName() == NULL)
+ {
+ LL_WARNS() << "nameless node, can't process" << LL_ENDL;
+ return;
+ }
+
+ //LL_WARNS()<<"ProcessJointNode# Node:" <<pNode->getName()<<LL_ENDL;
+
+ //1. handle the incoming node - extract out translation via SID or element
+ if (isNodeAJoint(pNode))
+ {
+ LLMatrix4 workingTransform;
+
+ //Pull out the translate id and store it in the jointTranslations map
+ daeSIDResolver jointResolverA(pNode, "./translate");
+ domTranslate* pTranslateA = daeSafeCast<domTranslate>(jointResolverA.getElement());
+ daeSIDResolver jointResolverB(pNode, "./location");
+ domTranslate* pTranslateB = daeSafeCast<domTranslate>(jointResolverB.getElement());
+
+ //Translation via SID was successful
+ if (pTranslateA)
+ {
+ extractTranslation(pTranslateA, workingTransform);
+ }
+ else
+ if (pTranslateB)
+ {
+ extractTranslation(pTranslateB, workingTransform);
+ }
+ else
+ {
+ //Translation via child from element
+ daeElement* pTranslateElement = getChildFromElement(pNode, "translate");
+ if (!pTranslateElement || pTranslateElement->typeID() != domTranslate::ID())
+ {
+ //LL_WARNS()<< "The found element is not a translate node" <<LL_ENDL;
+ daeSIDResolver jointResolver(pNode, "./matrix");
+ domMatrix* pMatrix = daeSafeCast<domMatrix>(jointResolver.getElement());
+ if (pMatrix)
+ {
+ //LL_INFOS()<<"A matrix SID was however found!"<<LL_ENDL;
+ domFloat4x4 domArray = pMatrix->getValue();
+ for (int i = 0; i < 4; i++)
+ {
+ for (int j = 0; j < 4; j++)
+ {
+ workingTransform.mMatrix[i][j] = domArray[i + j * 4];
+ }
+ }
+ }
+ else
+ {
+ LL_WARNS() << "The found element is not translate or matrix node - most likely a corrupt export!" << LL_ENDL;
+ }
+ }
+ else
+ {
+ extractTranslationViaElement(pTranslateElement, workingTransform);
+ }
+ }
+
+ //Store the working transform relative to the nodes name.
+ jointTransforms[pNode->getName()] = workingTransform;
+ }
+
+ //2. handle the nodes children
+
+ //Gather and handle the incoming nodes children
+ daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren();
+ S32 childOfChildCount = childOfChild.getCount();
+
+ for (S32 i = 0; i < childOfChildCount; ++i)
+ {
+ domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] );
+ if ( pChildNode )
+ {
+ processJointNode( pChildNode, jointTransforms );
+ }
+ }
+}
+//-----------------------------------------------------------------------------
+// getChildFromElement()
+//-----------------------------------------------------------------------------
+daeElement* LLDAELoader::getChildFromElement( daeElement* pElement, std::string const & name )
+{
+ daeElement* pChildOfElement = pElement->getChild( name.c_str() );
+ if ( pChildOfElement )
+ {
+ return pChildOfElement;
+ }
+ LL_DEBUGS("Mesh")<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << LL_ENDL;
+ return NULL;
+}
+
+void LLDAELoader::processElement( daeElement* element, bool& badElement, DAE* dae)
+{
+ LLMatrix4 saved_transform;
+ bool pushed_mat = false;
+
+ domNode* node = daeSafeCast<domNode>(element);
+ if (node)
+ {
+ pushed_mat = true;
+ saved_transform = mTransform;
+ }
+
+ domTranslate* translate = daeSafeCast<domTranslate>(element);
+ if (translate)
+ {
+ domFloat3 dom_value = translate->getValue();
+
+ LLMatrix4 translation;
+ translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
+
+ translation *= mTransform;
+ mTransform = translation;
+ mTransform.condition();
+ }
+
+ domRotate* rotate = daeSafeCast<domRotate>(element);
+ if (rotate)
+ {
+ domFloat4 dom_value = rotate->getValue();
+
+ LLMatrix4 rotation;
+ rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
+
+ rotation *= mTransform;
+ mTransform = rotation;
+ mTransform.condition();
+ }
+
+ domScale* scale = daeSafeCast<domScale>(element);
+ if (scale)
+ {
+ domFloat3 dom_value = scale->getValue();
+
+
+ LLVector3 scale_vector = LLVector3(dom_value[0], dom_value[1], dom_value[2]);
+ scale_vector.abs(); // Set all values positive, since we don't currently support mirrored meshes
+ LLMatrix4 scaling;
+ scaling.initScale(scale_vector);
+
+ scaling *= mTransform;
+ mTransform = scaling;
+ mTransform.condition();
+ }
+
+ domMatrix* matrix = daeSafeCast<domMatrix>(element);
+ if (matrix)
+ {
+ domFloat4x4 dom_value = matrix->getValue();
+
+ LLMatrix4 matrix_transform;
+
+ for (int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
+ }
+ }
+
+ matrix_transform *= mTransform;
+ mTransform = matrix_transform;
+ mTransform.condition();
+ }
+
+ domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
+ if (instance_geo)
+ {
+ domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
+ if (geo)
+ {
+ domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
+ if (mesh)
+ {
+
+ std::vector< LLPointer< LLModel > >::iterator i = mModelsMap[mesh].begin();
+ while (i != mModelsMap[mesh].end())
+ {
+ LLModel* model = *i;
+
+ LLMatrix4 transformation = mTransform;
+
+ if (mTransform.determinant() < 0)
+ { //negative scales are not supported
+ LL_INFOS() << "Negative scale detected, unsupported transform. domInstance_geometry: " << getElementLabel(instance_geo) << LL_ENDL;
+ LLSD args;
+ args["Message"] = "NegativeScaleTrans";
+ args["LABEL"] = getElementLabel(instance_geo);
+ mWarningsArray.append(args);
+
+ badElement = true;
+ }
+
+ LLModelLoader::material_map materials = getMaterials(model, instance_geo, dae);
+
+ // adjust the transformation to compensate for mesh normalization
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+ LLMatrix4 mesh_translation;
+ mesh_translation.setTranslation(mesh_translation_vector);
+ mesh_translation *= transformation;
+ transformation = mesh_translation;
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= transformation;
+ transformation = mesh_scale;
+
+ if (transformation.determinant() < 0)
+ { //negative scales are not supported
+ LL_INFOS() << "Negative scale detected, unsupported post-normalization transform. domInstance_geometry: " << getElementLabel(instance_geo) << LL_ENDL;
+ LLSD args;
+ args["Message"] = "NegativeScaleNormTrans";
+ args["LABEL"] = getElementLabel(instance_geo);
+ mWarningsArray.append(args);
+ badElement = true;
+ }
+
+ std::string label;
+
+ if (model->mLabel.empty())
+ {
+ label = getLodlessLabel(instance_geo);
+
+ llassert(!label.empty());
+
+ if (model->mSubmodelID)
+ {
+ label += (char)((int)'a' + model->mSubmodelID);
+ }
+
+ model->mLabel = label + lod_suffix[mLod];
+ }
+ else
+ {
+ // Don't change model's name if possible, it will play havoc with scenes that already use said model.
+ size_t ext_pos = getSuffixPosition(model->mLabel);
+ if (ext_pos != -1)
+ {
+ label = model->mLabel.substr(0, ext_pos);
+ }
+ else
+ {
+ label = model->mLabel;
+ }
+ }
+
+ mScene[transformation].push_back(LLModelInstance(model, label, transformation, materials));
+ stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
+ i++;
+ }
+ }
+ }
+ else
+ {
+ LL_INFOS()<<"Unable to resolve geometry URL."<<LL_ENDL;
+ LLSD args;
+ args["Message"] = "CantResolveGeometryUrl";
+ mWarningsArray.append(args);
+ badElement = true;
+ }
+
+ }
+
+ domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
+ if (instance_node)
+ {
+ daeElement* instance = instance_node->getUrl().getElement();
+ if (instance)
+ {
+ processElement(instance,badElement, dae);
+ }
+ }
+
+ //process children
+ daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
+ int childCount = children.getCount();
+ for (S32 i = 0; i < childCount; i++)
+ {
+ processElement(children[i],badElement, dae);
+ }
+
+ if (pushed_mat)
+ { //this element was a node, restore transform before processiing siblings
+ mTransform = saved_transform;
+ }
+}
+
+std::map<std::string, LLImportMaterial> LLDAELoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo, DAE* dae)
+{
+ std::map<std::string, LLImportMaterial> materials;
+ for (int i = 0; i < model->mMaterialList.size(); i++)
+ {
+ LLImportMaterial import_material;
+
+ domInstance_material* instance_mat = NULL;
+
+ domBind_material::domTechnique_common* technique =
+ daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
+
+ if (technique)
+ {
+ daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
+ for (int j = 0; j < inst_materials.getCount(); j++)
+ {
+ std::string symbol(inst_materials[j]->getSymbol());
+
+ if (symbol == model->mMaterialList[i]) // found the binding
+ {
+ instance_mat = inst_materials[j];
+ break;
+ }
+ }
+ }
+
+ if (instance_mat)
+ {
+ domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
+ if (material)
+ {
+ domInstance_effect* instance_effect =
+ daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
+ if (instance_effect)
+ {
+ domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
+ if (effect)
+ {
+ domProfile_COMMON* profile =
+ daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
+ if (profile)
+ {
+ import_material = profileToMaterial(profile, dae);
+ }
+ }
+ }
+ }
+ }
+
+ import_material.mBinding = model->mMaterialList[i];
+ materials[model->mMaterialList[i]] = import_material;
+ }
+
+ return materials;
+}
+
+LLImportMaterial LLDAELoader::profileToMaterial(domProfile_COMMON* material, DAE* dae)
+{
+ LLImportMaterial mat;
+ mat.mFullbright = false;
+
+ daeElement* diffuse = material->getDescendant("diffuse");
+ if (diffuse)
+ {
+ domCommon_color_or_texture_type_complexType::domTexture* texture =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
+ if (texture)
+ {
+ domCommon_newparam_type_Array newparams = material->getNewparam_array();
+ if (newparams.getCount())
+ {
+
+ for (S32 i = 0; i < newparams.getCount(); i++)
+ {
+ domFx_surface_common* surface = newparams[i]->getSurface();
+ if (surface)
+ {
+ domFx_surface_init_common* init = surface->getFx_surface_init_common();
+ if (init)
+ {
+ domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
+
+ if (init_from.getCount() > i)
+ {
+ domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement());
+ if (image)
+ {
+ // we only support init_from now - embedded data will come later
+ domImage::domInit_from* init = image->getInit_from();
+ if (init)
+ {
+ mat.mDiffuseMapFilename = cdom::uriToNativePath(init->getValue().str());
+ mat.mDiffuseMapLabel = getElementLabel(material);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ else if (texture->getTexture())
+ {
+ domImage* image = NULL;
+ dae->getDatabase()->getElement((daeElement**) &image, 0, texture->getTexture(), COLLADA_TYPE_IMAGE);
+ if (image)
+ {
+ // we only support init_from now - embedded data will come later
+ domImage::domInit_from* init = image->getInit_from();
+ if (init)
+ {
+ std::string image_path_value = cdom::uriToNativePath(init->getValue().str());
+
+#if LL_WINDOWS
+ // Work-around DOM tendency to resort to UNC names which are only confusing for downstream...
+ //
+ std::string::iterator i = image_path_value.begin();
+ while (*i == '\\')
+ i++;
+ mat.mDiffuseMapFilename.assign(i, image_path_value.end());
+#else
+ mat.mDiffuseMapFilename = image_path_value;
+#endif
+ mat.mDiffuseMapLabel = getElementLabel(material);
+ }
+ }
+ }
+ }
+
+ domCommon_color_or_texture_type_complexType::domColor* color =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
+ if (color)
+ {
+ domFx_color_common domfx_color = color->getValue();
+ LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
+ mat.mDiffuseColor = value;
+ }
+ }
+
+ daeElement* emission = material->getDescendant("emission");
+ if (emission)
+ {
+ LLColor4 emission_color = getDaeColor(emission);
+ if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
+ {
+ mat.mFullbright = true;
+ }
+ }
+
+ return mat;
+}
+
+// try to get a decent label for this element
+std::string LLDAELoader::getElementLabel(daeElement *element)
+{
+ // if we have a name attribute, use it
+ std::string name = element->getAttribute("name");
+ if (name.length())
+ {
+ return name;
+ }
+
+ // if we have an ID attribute, use it
+ if (element->getID())
+ {
+ return std::string(element->getID());
+ }
+
+ // if we have a parent, use it
+ daeElement* parent = element->getParent();
+ std::string index_string;
+ if (parent)
+ {
+ // retrieve index to distinguish items inside same parent
+ size_t ind = 0;
+ parent->getChildren().find(element, ind);
+
+ if (ind > 0)
+ {
+ index_string = "_" + std::to_string(ind);
+ }
+
+ // if parent has a name or ID, use it
+ std::string name = parent->getAttribute("name");
+ if (!name.length())
+ {
+ name = std::string(parent->getID());
+ }
+
+ if (name.length())
+ {
+ // make sure that index won't mix up with pre-named lod extensions
+ size_t ext_pos = getSuffixPosition(name);
+
+ if (ext_pos == -1)
+ {
+ return name + index_string;
+ }
+ else
+ {
+ return name.insert(ext_pos, index_string);
+ }
+ }
+ }
+
+ // try to use our type
+ daeString element_name = element->getElementName();
+ if (element_name)
+ {
+ return std::string(element_name) + index_string;
+ }
+
+ // if all else fails, use "object"
+ return std::string("object") + index_string;
+}
+
+// static
+size_t LLDAELoader::getSuffixPosition(std::string label)
+{
+ if ((label.find("_LOD") != -1) || (label.find("_PHYS") != -1))
+ {
+ return label.rfind('_');
+ }
+ return -1;
+}
+
+// static
+std::string LLDAELoader::getLodlessLabel(daeElement *element)
+{
+ std::string label = getElementLabel(element);
+ size_t ext_pos = getSuffixPosition(label);
+ if (ext_pos != -1)
+ {
+ return label.substr(0, ext_pos);
+ }
+ return label;
+}
+
+LLColor4 LLDAELoader::getDaeColor(daeElement* element)
+{
+ LLColor4 value;
+ domCommon_color_or_texture_type_complexType::domColor* color =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
+ if (color)
+ {
+ domFx_color_common domfx_color = color->getValue();
+ value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
+ }
+
+ return value;
+}
+
+bool LLDAELoader::addVolumeFacesFromDomMesh(LLModel* pModel,domMesh* mesh, LLSD& log_msg)
+{
+ LLModel::EModelStatus status = LLModel::NO_ERRORS;
+ domTriangles_Array& tris = mesh->getTriangles_array();
+
+ for (U32 i = 0; i < tris.getCount(); ++i)
+ {
+ domTrianglesRef& tri = tris.get(i);
+
+ status = load_face_from_dom_triangles(pModel->getVolumeFaces(), pModel->getMaterialList(), tri, log_msg);
+ pModel->mStatus = status;
+ if(status != LLModel::NO_ERRORS)
+ {
+ pModel->ClearFacesAndMaterials();
+ return false;
+ }
+ }
+
+ domPolylist_Array& polys = mesh->getPolylist_array();
+ for (U32 i = 0; i < polys.getCount(); ++i)
+ {
+ domPolylistRef& poly = polys.get(i);
+ status = load_face_from_dom_polylist(pModel->getVolumeFaces(), pModel->getMaterialList(), poly, log_msg);
+
+ if(status != LLModel::NO_ERRORS)
+ {
+ pModel->ClearFacesAndMaterials();
+ return false;
+ }
+ }
+
+ domPolygons_Array& polygons = mesh->getPolygons_array();
+
+ for (U32 i = 0; i < polygons.getCount(); ++i)
+ {
+ domPolygonsRef& poly = polygons.get(i);
+
+ status = load_face_from_dom_polygons(pModel->getVolumeFaces(), pModel->getMaterialList(), poly);
+
+ if(status != LLModel::NO_ERRORS)
+ {
+ pModel->ClearFacesAndMaterials();
+ return false;
+ }
+ }
+
+ return (status == LLModel::NO_ERRORS);
+}
+
+//static diff version supports creating multiple models when material counts spill
+// over the 8 face server-side limit
+//
+bool LLDAELoader::loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& models_out, U32 submodel_limit)
+{
+
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+
+ models_out.clear();
+
+ LLModel* ret = new LLModel(volume_params, 0.f);
+
+ std::string model_name = getLodlessLabel(mesh);
+ ret->mLabel = model_name + lod_suffix[mLod];
+
+ llassert(!ret->mLabel.empty());
+
+ // Like a monkey, ready to be shot into space
+ //
+ ret->ClearFacesAndMaterials();
+
+ // Get the whole set of volume faces
+ //
+ addVolumeFacesFromDomMesh(ret, mesh, mWarningsArray);
+
+ U32 volume_faces = ret->getNumVolumeFaces();
+
+ // Side-steps all manner of issues when splitting models
+ // and matching lower LOD materials to base models
+ //
+ ret->sortVolumeFacesByMaterialName();
+
+ bool normalized = false;
+
+ int submodelID = 0;
+
+ // remove all faces that definitely won't fit into one model and submodel limit
+ U32 face_limit = (submodel_limit + 1) * LL_SCULPT_MESH_MAX_FACES;
+ if (face_limit < volume_faces)
+ {
+ ret->setNumVolumeFaces(face_limit);
+ }
+
+ LLVolume::face_list_t remainder;
+ do
+ {
+ // Insure we do this once with the whole gang and not per-model
+ //
+ if (!normalized && !mNoNormalize)
+ {
+ normalized = true;
+ ret->normalizeVolumeFaces();
+ }
+
+ ret->trimVolumeFacesToSize(LL_SCULPT_MESH_MAX_FACES, &remainder);
+
+ // remove unused/redundant vertices after normalizing
+ if (!mNoOptimize)
+ {
+ ret->remapVolumeFaces();
+ }
+
+ volume_faces = remainder.size();
+
+ models_out.push_back(ret);
+
+ // If we have left-over volume faces, create another model
+ // to absorb them...
+ //
+ if (volume_faces)
+ {
+ LLModel* next = new LLModel(volume_params, 0.f);
+ next->mSubmodelID = ++submodelID;
+ next->mLabel = model_name + (char)((int)'a' + next->mSubmodelID) + lod_suffix[mLod];
+ next->getVolumeFaces() = remainder;
+ next->mNormalizedScale = ret->mNormalizedScale;
+ next->mNormalizedTranslation = ret->mNormalizedTranslation;
+
+ if ( ret->mMaterialList.size() > LL_SCULPT_MESH_MAX_FACES)
+ {
+ next->mMaterialList.assign(ret->mMaterialList.begin() + LL_SCULPT_MESH_MAX_FACES, ret->mMaterialList.end());
+ }
+ ret = next;
+ }
+
+ remainder.clear();
+
+ } while (volume_faces);
+
+ return true;
+}
diff --git a/indra/llprimitive/lldaeloader.h b/indra/llprimitive/lldaeloader.h index 52ad908870..4531e03474 100644 --- a/indra/llprimitive/lldaeloader.h +++ b/indra/llprimitive/lldaeloader.h @@ -5,21 +5,21 @@ * $LicenseInfo:firstyear=2013&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2013, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -42,69 +42,69 @@ class domMesh; class LLDAELoader : public LLModelLoader { public: - typedef std::map<std::string, LLImportMaterial> material_map; - typedef std::map<daeElement*, std::vector<LLPointer<LLModel> > > dae_model_map; - dae_model_map mModelsMap; - - LLDAELoader( - std::string filename, - S32 lod, - LLModelLoader::load_callback_t load_cb, - LLModelLoader::joint_lookup_func_t joint_lookup_func, - LLModelLoader::texture_load_func_t texture_load_func, - LLModelLoader::state_callback_t state_cb, - void* opaque_userdata, - JointTransformMap& jointTransformMap, - JointNameSet& jointsFromNodes, + typedef std::map<std::string, LLImportMaterial> material_map; + typedef std::map<daeElement*, std::vector<LLPointer<LLModel> > > dae_model_map; + dae_model_map mModelsMap; + + LLDAELoader( + std::string filename, + S32 lod, + LLModelLoader::load_callback_t load_cb, + LLModelLoader::joint_lookup_func_t joint_lookup_func, + LLModelLoader::texture_load_func_t texture_load_func, + LLModelLoader::state_callback_t state_cb, + void* opaque_userdata, + JointTransformMap& jointTransformMap, + JointNameSet& jointsFromNodes, std::map<std::string, std::string>& jointAliasMap, - U32 maxJointsPerMesh, - U32 modelLimit, - bool preprocess); - virtual ~LLDAELoader() ; + U32 maxJointsPerMesh, + U32 modelLimit, + bool preprocess); + virtual ~LLDAELoader() ; - virtual bool OpenFile(const std::string& filename); + virtual bool OpenFile(const std::string& filename); protected: - void processElement(daeElement* element, bool& badElement, DAE* dae); - void processDomModel(LLModel* model, DAE* dae, daeElement* pRoot, domMesh* mesh, domSkin* skin); + void processElement(daeElement* element, bool& badElement, DAE* dae); + void processDomModel(LLModel* model, DAE* dae, daeElement* pRoot, domMesh* mesh, domSkin* skin); + + material_map getMaterials(LLModel* model, domInstance_geometry* instance_geo, DAE* dae); + LLImportMaterial profileToMaterial(domProfile_COMMON* material, DAE* dae); + LLColor4 getDaeColor(daeElement* element); + + daeElement* getChildFromElement( daeElement* pElement, std::string const & name ); - material_map getMaterials(LLModel* model, domInstance_geometry* instance_geo, DAE* dae); - LLImportMaterial profileToMaterial(domProfile_COMMON* material, DAE* dae); - LLColor4 getDaeColor(daeElement* element); - - daeElement* getChildFromElement( daeElement* pElement, std::string const & name ); - - bool isNodeAJoint( domNode* pNode ); - void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms ); - void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ); - void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ); - void extractTranslationViaSID( daeElement* pElement, LLMatrix4& transform ); - void buildJointToNodeMappingFromScene( daeElement* pRoot ); - void processJointToNodeMapping( domNode* pNode ); - void processChildJoints( domNode* pParentNode ); + bool isNodeAJoint( domNode* pNode ); + void processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms ); + void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ); + void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ); + void extractTranslationViaSID( daeElement* pElement, LLMatrix4& transform ); + void buildJointToNodeMappingFromScene( daeElement* pRoot ); + void processJointToNodeMapping( domNode* pNode ); + void processChildJoints( domNode* pParentNode ); - bool verifyCount( int expected, int result ); + bool verifyCount( int expected, int result ); - //Verify that a controller matches vertex counts - bool verifyController( domController* pController ); + //Verify that a controller matches vertex counts + bool verifyController( domController* pController ); - static bool addVolumeFacesFromDomMesh(LLModel* model, domMesh* mesh, LLSD& log_msg); + static bool addVolumeFacesFromDomMesh(LLModel* model, domMesh* mesh, LLSD& log_msg); - // Loads a mesh breaking it into one or more models as necessary - // to get around volume face limitations while retaining >8 materials - // - bool loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& models_out, U32 submodel_limit); + // Loads a mesh breaking it into one or more models as necessary + // to get around volume face limitations while retaining >8 materials + // + bool loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& models_out, U32 submodel_limit); - static std::string getElementLabel(daeElement *element); - static size_t getSuffixPosition(std::string label); - static std::string getLodlessLabel(daeElement *element); + static std::string getElementLabel(daeElement *element); + static size_t getSuffixPosition(std::string label); + static std::string getLodlessLabel(daeElement *element); - static std::string preprocessDAE(std::string filename); + static std::string preprocessDAE(std::string filename); private: - U32 mGeneratedModelLimit; // Attempt to limit amount of generated submodels - bool mPreprocessDAE; + U32 mGeneratedModelLimit; // Attempt to limit amount of generated submodels + bool mPreprocessDAE; }; #endif // LL_LLDAELLOADER_H diff --git a/indra/llprimitive/llgltfloader.cpp b/indra/llprimitive/llgltfloader.cpp index 8e498158d6..810b648f17 100644 --- a/indra/llprimitive/llgltfloader.cpp +++ b/indra/llprimitive/llgltfloader.cpp @@ -59,11 +59,11 @@ static const std::string lod_suffix[LLModel::NUM_LODS] = { - "_LOD0", - "_LOD1", - "_LOD2", - "", - "_PHYS", + "_LOD0", + "_LOD1", + "_LOD2", + "", + "_PHYS", }; @@ -142,13 +142,13 @@ bool LLGLTFLoader::parseMeshes() // 2022-04 DJH Volume params from dae example. TODO understand PCODE LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + for (tinygltf::Mesh mesh : mGltfModel.meshes) { LLModel *pModel = new LLModel(volume_params, 0.f); - if (populateModelFromMesh(pModel, mesh) && + if (populateModelFromMesh(pModel, mesh) && (LLModel::NO_ERRORS == pModel->getStatus()) && validate_model(pModel)) { @@ -179,7 +179,7 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const tinygltf::Mesh & if (pos_idx >= 0) { positions_a = mGltfModel.accessors[pos_idx]; - if (TINYGLTF_COMPONENT_TYPE_FLOAT != positions_a.componentType) + if (TINYGLTF_COMPONENT_TYPE_FLOAT != positions_a.componentType) continue; auto positions_bv = mGltfModel.bufferViews[positions_a.bufferView]; auto positions_buf = mGltfModel.buffers[positions_bv.buffer]; @@ -202,12 +202,12 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const tinygltf::Mesh & //auto pos = mesh. TODO resume here DJH 2022-04 } } - + //pModel->addFace() return false; } -bool LLGLTFLoader::parseMaterials() +bool LLGLTFLoader::parseMaterials() { if (!mGltfLoaded) return false; @@ -241,7 +241,7 @@ bool LLGLTFLoader::parseMaterials() LL_WARNS("GLTF_IMPORT") << "Unsupported image encoding" << LL_ENDL; return false; } - + if (image.size != image.height * image.width * image.numChannels * image.bytesPerChannel) { LL_WARNS("GLTF_IMPORT") << "Image size error" << LL_ENDL; @@ -329,7 +329,7 @@ bool LLGLTFLoader::parseMaterials() mMaterials.push_back(mat); } - return true; + return true; } // TODO: convert raw vertex buffers to UUIDs @@ -346,7 +346,7 @@ void LLGLTFLoader::uploadMaterials() if (mat.hasBaseTex) { gltf_texture& gtex = mTextures[mat.baseColorTexIdx]; - if (gtex.imageUuid.isNull()) + if (gtex.imageUuid.isNull()) { gtex.imageUuid = imageBufferToTextureUUID(gtex); } diff --git a/indra/llprimitive/llgltfloader.h b/indra/llprimitive/llgltfloader.h index b4d6ca1940..66671d1c5a 100644 --- a/indra/llprimitive/llgltfloader.h +++ b/indra/llprimitive/llgltfloader.h @@ -35,7 +35,7 @@ // gltf_* structs are temporary, used to organize the subset of data that eventually goes into the material LLSD class gltf_sampler -{ +{ public: // Uses GL enums S32 minFilter; // GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_LINEAR @@ -44,7 +44,7 @@ public: S32 wrapT; // GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT or GL_REPEAT //S32 wrapR; // Found in some sample files, but not part of glTF 2.0 spec. Ignored. std::string name; // optional, currently unused - // extensions and extras are sampler optional fields that we don't support - at least initially + // extensions and extras are sampler optional fields that we don't support - at least initially }; class gltf_image @@ -85,7 +85,7 @@ public: // textures U32 baseColorTexIdx; // always sRGB encoded U32 metalRoughTexIdx; // always linear, roughness in G channel, metalness in B channel - U32 normalTexIdx; // linear, valid range R[0-1], G[0-1], B[0.5-1]. Normal = texel * 2 - vec3(1.0) + U32 normalTexIdx; // linear, valid range R[0-1], G[0-1], B[0.5-1]. Normal = texel * 2 - vec3(1.0) U32 occlusionTexIdx; // linear, occlusion in R channel, 0 meaning fully occluded, 1 meaning not occluded U32 emissiveTexIdx; // always stored as sRGB, in nits (candela / meter^2) @@ -201,6 +201,6 @@ private: static std::string preprocessGLTF(std::string filename); */ - + }; #endif // LL_LLGLTFLLOADER_H diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h index 9f817d6a19..9ac63cd292 100644 --- a/indra/llprimitive/llgltfmaterial.h +++ b/indra/llprimitive/llgltfmaterial.h @@ -5,21 +5,21 @@ * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -178,7 +178,7 @@ public: void writeToModel(tinygltf::Model& model, S32 mat_index) const; virtual void applyOverride(const LLGLTFMaterial& override_mat); - + // apply the given LLSD override data void applyOverrideLLSD(const LLSD& data); diff --git a/indra/llprimitive/llgltfmaterial_templates.h b/indra/llprimitive/llgltfmaterial_templates.h index f607dfe967..276cc71b19 100644 --- a/indra/llprimitive/llgltfmaterial_templates.h +++ b/indra/llprimitive/llgltfmaterial_templates.h @@ -5,21 +5,21 @@ * $LicenseInfo:firstyear=2023&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2023, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ diff --git a/indra/llprimitive/lllslconstants.h b/indra/llprimitive/lllslconstants.h index b6baf98211..f7461aca38 100644 --- a/indra/llprimitive/lllslconstants.h +++ b/indra/llprimitive/lllslconstants.h @@ -1,4 +1,4 @@ -/** +/** * @file lllslconstants.h * @author James Cook * @brief Constants used in lsl. @@ -6,21 +6,21 @@ * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -29,107 +29,107 @@ #define LL_LLLSLCONSTANTS_H // LSL: Return flags for llGetAgentInfo -const U32 AGENT_FLYING = 0x0001; -const U32 AGENT_ATTACHMENTS = 0x0002; -const U32 AGENT_SCRIPTED = 0x0004; -const U32 AGENT_MOUSELOOK = 0x0008; -const U32 AGENT_SITTING = 0x0010; -const U32 AGENT_ON_OBJECT = 0x0020; -const U32 AGENT_AWAY = 0x0040; -const U32 AGENT_WALKING = 0x0080; -const U32 AGENT_IN_AIR = 0x0100; -const U32 AGENT_TYPING = 0x0200; -const U32 AGENT_CROUCHING = 0x0400; -const U32 AGENT_BUSY = 0x0800; -const U32 AGENT_ALWAYS_RUN = 0x1000; -const U32 AGENT_AUTOPILOT = 0x2000; +const U32 AGENT_FLYING = 0x0001; +const U32 AGENT_ATTACHMENTS = 0x0002; +const U32 AGENT_SCRIPTED = 0x0004; +const U32 AGENT_MOUSELOOK = 0x0008; +const U32 AGENT_SITTING = 0x0010; +const U32 AGENT_ON_OBJECT = 0x0020; +const U32 AGENT_AWAY = 0x0040; +const U32 AGENT_WALKING = 0x0080; +const U32 AGENT_IN_AIR = 0x0100; +const U32 AGENT_TYPING = 0x0200; +const U32 AGENT_CROUCHING = 0x0400; +const U32 AGENT_BUSY = 0x0800; +const U32 AGENT_ALWAYS_RUN = 0x1000; +const U32 AGENT_AUTOPILOT = 0x2000; -const S32 LSL_REMOTE_DATA_CHANNEL = 1; -const S32 LSL_REMOTE_DATA_REQUEST = 2; -const S32 LSL_REMOTE_DATA_REPLY = 3; +const S32 LSL_REMOTE_DATA_CHANNEL = 1; +const S32 LSL_REMOTE_DATA_REQUEST = 2; +const S32 LSL_REMOTE_DATA_REPLY = 3; // Constants used in extended LSL primitive setter and getters -const S32 LSL_PRIM_TYPE_LEGACY = 1; // No longer supported. -const S32 LSL_PRIM_MATERIAL = 2; -const S32 LSL_PRIM_PHYSICS = 3; -const S32 LSL_PRIM_TEMP_ON_REZ = 4; -const S32 LSL_PRIM_PHANTOM = 5; -const S32 LSL_PRIM_POSITION = 6; -const S32 LSL_PRIM_SIZE = 7; -const S32 LSL_PRIM_ROTATION = 8; -const S32 LSL_PRIM_TYPE = 9; // Replacement for LSL_PRIM_TYPE_LEGACY -const S32 LSL_PRIM_TEXTURE = 17; -const S32 LSL_PRIM_COLOR = 18; -const S32 LSL_PRIM_BUMP_SHINY = 19; -const S32 LSL_PRIM_FULLBRIGHT = 20; -const S32 LSL_PRIM_FLEXIBLE = 21; -const S32 LSL_PRIM_TEXGEN = 22; -const S32 LSL_PRIM_POINT_LIGHT = 23; -const S32 LSL_PRIM_CAST_SHADOWS = 24; -const S32 LSL_PRIM_GLOW = 25; -const S32 LSL_PRIM_TEXT = 26; -const S32 LSL_PRIM_NAME = 27; -const S32 LSL_PRIM_DESC = 28; -const S32 LSL_PRIM_ROT_LOCAL = 29; -const S32 LSL_PRIM_PHYSICS_SHAPE_TYPE = 30; -const S32 LSL_PRIM_OMEGA = 32; -const S32 LSL_PRIM_POS_LOCAL = 33; -const S32 LSL_PRIM_LINK_TARGET = 34; -const S32 LSL_PRIM_SLICE = 35; +const S32 LSL_PRIM_TYPE_LEGACY = 1; // No longer supported. +const S32 LSL_PRIM_MATERIAL = 2; +const S32 LSL_PRIM_PHYSICS = 3; +const S32 LSL_PRIM_TEMP_ON_REZ = 4; +const S32 LSL_PRIM_PHANTOM = 5; +const S32 LSL_PRIM_POSITION = 6; +const S32 LSL_PRIM_SIZE = 7; +const S32 LSL_PRIM_ROTATION = 8; +const S32 LSL_PRIM_TYPE = 9; // Replacement for LSL_PRIM_TYPE_LEGACY +const S32 LSL_PRIM_TEXTURE = 17; +const S32 LSL_PRIM_COLOR = 18; +const S32 LSL_PRIM_BUMP_SHINY = 19; +const S32 LSL_PRIM_FULLBRIGHT = 20; +const S32 LSL_PRIM_FLEXIBLE = 21; +const S32 LSL_PRIM_TEXGEN = 22; +const S32 LSL_PRIM_POINT_LIGHT = 23; +const S32 LSL_PRIM_CAST_SHADOWS = 24; +const S32 LSL_PRIM_GLOW = 25; +const S32 LSL_PRIM_TEXT = 26; +const S32 LSL_PRIM_NAME = 27; +const S32 LSL_PRIM_DESC = 28; +const S32 LSL_PRIM_ROT_LOCAL = 29; +const S32 LSL_PRIM_PHYSICS_SHAPE_TYPE = 30; +const S32 LSL_PRIM_OMEGA = 32; +const S32 LSL_PRIM_POS_LOCAL = 33; +const S32 LSL_PRIM_LINK_TARGET = 34; +const S32 LSL_PRIM_SLICE = 35; -const S32 LSL_PRIM_PHYSICS_SHAPE_PRIM = 0; -const S32 LSL_PRIM_PHYSICS_SHAPE_NONE = 1; -const S32 LSL_PRIM_PHYSICS_SHAPE_CONVEX = 2; +const S32 LSL_PRIM_PHYSICS_SHAPE_PRIM = 0; +const S32 LSL_PRIM_PHYSICS_SHAPE_NONE = 1; +const S32 LSL_PRIM_PHYSICS_SHAPE_CONVEX = 2; -const S32 LSL_PRIM_TYPE_BOX = 0; +const S32 LSL_PRIM_TYPE_BOX = 0; const S32 LSL_PRIM_TYPE_CYLINDER= 1; -const S32 LSL_PRIM_TYPE_PRISM = 2; -const S32 LSL_PRIM_TYPE_SPHERE = 3; -const S32 LSL_PRIM_TYPE_TORUS = 4; -const S32 LSL_PRIM_TYPE_TUBE = 5; -const S32 LSL_PRIM_TYPE_RING = 6; +const S32 LSL_PRIM_TYPE_PRISM = 2; +const S32 LSL_PRIM_TYPE_SPHERE = 3; +const S32 LSL_PRIM_TYPE_TORUS = 4; +const S32 LSL_PRIM_TYPE_TUBE = 5; +const S32 LSL_PRIM_TYPE_RING = 6; const S32 LSL_PRIM_TYPE_SCULPT = 7; const S32 LSL_PRIM_HOLE_DEFAULT = 0x00; -const S32 LSL_PRIM_HOLE_CIRCLE = 0x10; +const S32 LSL_PRIM_HOLE_CIRCLE = 0x10; const S32 LSL_PRIM_HOLE_SQUARE = 0x20; const S32 LSL_PRIM_HOLE_TRIANGLE= 0x30; -const S32 LSL_PRIM_MATERIAL_STONE = 0; -const S32 LSL_PRIM_MATERIAL_METAL = 1; -const S32 LSL_PRIM_MATERIAL_GLASS = 2; -const S32 LSL_PRIM_MATERIAL_WOOD = 3; -const S32 LSL_PRIM_MATERIAL_FLESH = 4; -const S32 LSL_PRIM_MATERIAL_PLASTIC = 5; -const S32 LSL_PRIM_MATERIAL_RUBBER = 6; -const S32 LSL_PRIM_MATERIAL_LIGHT = 7; +const S32 LSL_PRIM_MATERIAL_STONE = 0; +const S32 LSL_PRIM_MATERIAL_METAL = 1; +const S32 LSL_PRIM_MATERIAL_GLASS = 2; +const S32 LSL_PRIM_MATERIAL_WOOD = 3; +const S32 LSL_PRIM_MATERIAL_FLESH = 4; +const S32 LSL_PRIM_MATERIAL_PLASTIC = 5; +const S32 LSL_PRIM_MATERIAL_RUBBER = 6; +const S32 LSL_PRIM_MATERIAL_LIGHT = 7; -const S32 LSL_PRIM_SHINY_NONE = 0; -const S32 LSL_PRIM_SHINY_LOW = 1; -const S32 LSL_PRIM_SHINY_MEDIUM = 2; -const S32 LSL_PRIM_SHINY_HIGH = 3; +const S32 LSL_PRIM_SHINY_NONE = 0; +const S32 LSL_PRIM_SHINY_LOW = 1; +const S32 LSL_PRIM_SHINY_MEDIUM = 2; +const S32 LSL_PRIM_SHINY_HIGH = 3; -const S32 LSL_PRIM_TEXGEN_DEFAULT = 0; -const S32 LSL_PRIM_TEXGEN_PLANAR = 1; +const S32 LSL_PRIM_TEXGEN_DEFAULT = 0; +const S32 LSL_PRIM_TEXGEN_PLANAR = 1; -const S32 LSL_PRIM_BUMP_NONE = 0; -const S32 LSL_PRIM_BUMP_BRIGHT = 1; -const S32 LSL_PRIM_BUMP_DARK = 2; -const S32 LSL_PRIM_BUMP_WOOD = 3; -const S32 LSL_PRIM_BUMP_BARK = 4; -const S32 LSL_PRIM_BUMP_BRICKS = 5; -const S32 LSL_PRIM_BUMP_CHECKER = 6; -const S32 LSL_PRIM_BUMP_CONCRETE = 7; -const S32 LSL_PRIM_BUMP_TILE = 8; -const S32 LSL_PRIM_BUMP_STONE = 9; -const S32 LSL_PRIM_BUMP_DISKS = 10; -const S32 LSL_PRIM_BUMP_GRAVEL = 11; -const S32 LSL_PRIM_BUMP_BLOBS = 12; -const S32 LSL_PRIM_BUMP_SIDING = 13; -const S32 LSL_PRIM_BUMP_LARGETILE = 14; -const S32 LSL_PRIM_BUMP_STUCCO = 15; -const S32 LSL_PRIM_BUMP_SUCTION = 16; -const S32 LSL_PRIM_BUMP_WEAVE = 17; +const S32 LSL_PRIM_BUMP_NONE = 0; +const S32 LSL_PRIM_BUMP_BRIGHT = 1; +const S32 LSL_PRIM_BUMP_DARK = 2; +const S32 LSL_PRIM_BUMP_WOOD = 3; +const S32 LSL_PRIM_BUMP_BARK = 4; +const S32 LSL_PRIM_BUMP_BRICKS = 5; +const S32 LSL_PRIM_BUMP_CHECKER = 6; +const S32 LSL_PRIM_BUMP_CONCRETE = 7; +const S32 LSL_PRIM_BUMP_TILE = 8; +const S32 LSL_PRIM_BUMP_STONE = 9; +const S32 LSL_PRIM_BUMP_DISKS = 10; +const S32 LSL_PRIM_BUMP_GRAVEL = 11; +const S32 LSL_PRIM_BUMP_BLOBS = 12; +const S32 LSL_PRIM_BUMP_SIDING = 13; +const S32 LSL_PRIM_BUMP_LARGETILE = 14; +const S32 LSL_PRIM_BUMP_STUCCO = 15; +const S32 LSL_PRIM_BUMP_SUCTION = 16; +const S32 LSL_PRIM_BUMP_WEAVE = 17; const S32 LSL_PRIM_SCULPT_TYPE_SPHERE = 1; const S32 LSL_PRIM_SCULPT_TYPE_TORUS = 2; @@ -139,19 +139,19 @@ const S32 LSL_PRIM_SCULPT_TYPE_MASK = 7; const S32 LSL_PRIM_SCULPT_FLAG_INVERT = 64; const S32 LSL_PRIM_SCULPT_FLAG_MIRROR = 128; -const S32 LSL_ALL_SIDES = -1; -const S32 LSL_LINK_ROOT = 1; -const S32 LSL_LINK_FIRST_CHILD = 2; -const S32 LSL_LINK_SET = -1; -const S32 LSL_LINK_ALL_OTHERS = -2; -const S32 LSL_LINK_ALL_CHILDREN = -3; -const S32 LSL_LINK_THIS = -4; +const S32 LSL_ALL_SIDES = -1; +const S32 LSL_LINK_ROOT = 1; +const S32 LSL_LINK_FIRST_CHILD = 2; +const S32 LSL_LINK_SET = -1; +const S32 LSL_LINK_ALL_OTHERS = -2; +const S32 LSL_LINK_ALL_CHILDREN = -3; +const S32 LSL_LINK_THIS = -4; // LSL constants for llSetForSell -const S32 SELL_NOT = 0; -const S32 SELL_ORIGINAL = 1; -const S32 SELL_COPY = 2; -const S32 SELL_CONTENTS = 3; +const S32 SELL_NOT = 0; +const S32 SELL_ORIGINAL = 1; +const S32 SELL_COPY = 2; +const S32 SELL_CONTENTS = 3; // LSL constants for llSetPayPrice const S32 PAY_PRICE_HIDE = -1; @@ -163,16 +163,16 @@ const S32 PAY_BUTTON_DEFAULT_2 = 10; const S32 PAY_BUTTON_DEFAULT_3 = 20; // lsl email registration. -const S32 EMAIL_REG_SUBSCRIBE_OBJECT = 0x01; -const S32 EMAIL_REG_UNSUBSCRIBE_OBJECT = 0x02; -const S32 EMAIL_REG_UNSUBSCRIBE_SIM = 0x04; +const S32 EMAIL_REG_SUBSCRIBE_OBJECT = 0x01; +const S32 EMAIL_REG_UNSUBSCRIBE_OBJECT = 0x02; +const S32 EMAIL_REG_UNSUBSCRIBE_SIM = 0x04; const S32 LIST_STAT_RANGE = 0; -const S32 LIST_STAT_MIN = 1; -const S32 LIST_STAT_MAX = 2; -const S32 LIST_STAT_MEAN = 3; -const S32 LIST_STAT_MEDIAN = 4; -const S32 LIST_STAT_STD_DEV = 5; +const S32 LIST_STAT_MIN = 1; +const S32 LIST_STAT_MAX = 2; +const S32 LIST_STAT_MEAN = 3; +const S32 LIST_STAT_MEDIAN = 4; +const S32 LIST_STAT_STD_DEV = 5; const S32 LIST_STAT_SUM = 6; const S32 LIST_STAT_SUM_SQUARES = 7; const S32 LIST_STAT_NUM_COUNT = 8; @@ -213,18 +213,18 @@ const S32 OBJECT_RENDER_WEIGHT = 24; char const* const TEXTBOX_MAGIC_TOKEN = "!!llTextBox!!"; // changed() event flags -const U32 CHANGED_NONE = 0x0; -const U32 CHANGED_INVENTORY = 0x1; -const U32 CHANGED_COLOR = 0x2; -const U32 CHANGED_SHAPE = 0x4; -const U32 CHANGED_SCALE = 0x8; -const U32 CHANGED_TEXTURE = 0x10; -const U32 CHANGED_LINK = 0x20; -const U32 CHANGED_ALLOWED_DROP = 0x40; -const U32 CHANGED_OWNER = 0x80; -const U32 CHANGED_REGION = 0x100; -const U32 CHANGED_TELEPORT = 0x200; -const U32 CHANGED_REGION_START = 0x400; +const U32 CHANGED_NONE = 0x0; +const U32 CHANGED_INVENTORY = 0x1; +const U32 CHANGED_COLOR = 0x2; +const U32 CHANGED_SHAPE = 0x4; +const U32 CHANGED_SCALE = 0x8; +const U32 CHANGED_TEXTURE = 0x10; +const U32 CHANGED_LINK = 0x20; +const U32 CHANGED_ALLOWED_DROP = 0x40; +const U32 CHANGED_OWNER = 0x80; +const U32 CHANGED_REGION = 0x100; +const U32 CHANGED_TELEPORT = 0x200; +const U32 CHANGED_REGION_START = 0x400; const U32 CHANGED_MEDIA = 0x800; // Possible error results @@ -246,7 +246,7 @@ const S32 LSL_XP_ERROR_EXPERIENCES_DISABLED = 2; const S32 LSL_XP_ERROR_INVALID_PARAMETERS = 3; const S32 LSL_XP_ERROR_NOT_PERMITTED = 4; const S32 LSL_XP_ERROR_NO_EXPERIENCE = 5; -const S32 LSL_XP_ERROR_NOT_FOUND = 6; +const S32 LSL_XP_ERROR_NOT_FOUND = 6; const S32 LSL_XP_ERROR_INVALID_EXPERIENCE = 7; const S32 LSL_XP_ERROR_EXPERIENCE_DISABLED = 8; const S32 LSL_XP_ERROR_EXPERIENCE_SUSPENDED = 9; diff --git a/indra/llprimitive/llmaterial.cpp b/indra/llprimitive/llmaterial.cpp index e316df1d04..c1356fa5ff 100644 --- a/indra/llprimitive/llmaterial.cpp +++ b/indra/llprimitive/llmaterial.cpp @@ -1,476 +1,476 @@ -/** - * @file llmaterial.cpp - * @brief Material definition - * - * $LicenseInfo:firstyear=2006&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "llmaterial.h" -#include "hbxxh.h" - -/** - * Materials cap parameters - */ -#define MATERIALS_CAP_NORMAL_MAP_FIELD "NormMap" -#define MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD "NormOffsetX" -#define MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD "NormOffsetY" -#define MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD "NormRepeatX" -#define MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD "NormRepeatY" -#define MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD "NormRotation" - -#define MATERIALS_CAP_SPECULAR_MAP_FIELD "SpecMap" -#define MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD "SpecOffsetX" -#define MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD "SpecOffsetY" -#define MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD "SpecRepeatX" -#define MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD "SpecRepeatY" -#define MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD "SpecRotation" - -#define MATERIALS_CAP_SPECULAR_COLOR_FIELD "SpecColor" -#define MATERIALS_CAP_SPECULAR_EXP_FIELD "SpecExp" -#define MATERIALS_CAP_ENV_INTENSITY_FIELD "EnvIntensity" -#define MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD "AlphaMaskCutoff" -#define MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD "DiffuseAlphaMode" - -const LLColor4U LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR(255,255,255,255); - -/** - * Materials constants - */ - -const F32 MATERIALS_MULTIPLIER = 10000.f; - -/** - * Helper functions - */ - -template<typename T> T getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type) -{ - if ( (data.has(field)) && (field_type == data[field].type()) ) - { - return (T)data[field]; - } - LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL; - return (T)LLSD(); -} - -// GCC didn't like the generic form above for some reason -template<> LLUUID getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type) -{ - if ( (data.has(field)) && (field_type == data[field].type()) ) - { - return data[field].asUUID(); - } - LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL; - return LLUUID::null; -} - -/** - * LLMaterial class - */ - -const LLMaterial LLMaterial::null; - -LLMaterial::LLMaterial() - : mNormalOffsetX(0.0f) - , mNormalOffsetY(0.0f) - , mNormalRepeatX(1.0f) - , mNormalRepeatY(1.0f) - , mNormalRotation(0.0f) - , mSpecularOffsetX(0.0f) - , mSpecularOffsetY(0.0f) - , mSpecularRepeatX(1.0f) - , mSpecularRepeatY(1.0f) - , mSpecularRotation(0.0f) - , mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR) - , mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT) - , mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY) - , mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) - , mAlphaMaskCutoff(0) -{ -} - -LLMaterial::LLMaterial(const LLSD& material_data) -{ - fromLLSD(material_data); -} - -const LLUUID& LLMaterial::getNormalID() const -{ - return mNormalID; -} - -void LLMaterial::setNormalID(const LLUUID& normal_id) -{ - mNormalID = normal_id; -} - -void LLMaterial::getNormalOffset(F32& offset_x, F32& offset_y) const -{ - offset_x = mNormalOffsetX; - offset_y = mNormalOffsetY; -} - -F32 LLMaterial::getNormalOffsetX() const -{ - return mNormalOffsetX; -} - -F32 LLMaterial::getNormalOffsetY() const -{ - return mNormalOffsetY; -} - -void LLMaterial::setNormalOffset(F32 offset_x, F32 offset_y) -{ - mNormalOffsetX = offset_x; - mNormalOffsetY = offset_y; -} - -void LLMaterial::setNormalOffsetX(F32 offset_x) -{ - mNormalOffsetX = offset_x; -} - -void LLMaterial::setNormalOffsetY(F32 offset_y) -{ - mNormalOffsetY = offset_y; -} - -void LLMaterial::getNormalRepeat(F32& repeat_x, F32& repeat_y) const -{ - repeat_x = mNormalRepeatX; - repeat_y = mNormalRepeatY; -} - -F32 LLMaterial::getNormalRepeatX() const -{ - return mNormalRepeatX; -} - -F32 LLMaterial::getNormalRepeatY() const -{ - return mNormalRepeatY; -} - -void LLMaterial::setNormalRepeat(F32 repeat_x, F32 repeat_y) -{ - mNormalRepeatX = repeat_x; - mNormalRepeatY = repeat_y; -} - -void LLMaterial::setNormalRepeatX(F32 repeat_x) -{ - mNormalRepeatX = repeat_x; -} - -void LLMaterial::setNormalRepeatY(F32 repeat_y) -{ - mNormalRepeatY = repeat_y; -} - -F32 LLMaterial::getNormalRotation() const -{ - return mNormalRotation; -} - -void LLMaterial::setNormalRotation(F32 rot) -{ - mNormalRotation = rot; -} - -const LLUUID& LLMaterial::getSpecularID() const -{ - return mSpecularID; -} - -void LLMaterial::setSpecularID(const LLUUID& specular_id) -{ - mSpecularID = specular_id; -} - -void LLMaterial::getSpecularOffset(F32& offset_x, F32& offset_y) const -{ - offset_x = mSpecularOffsetX; - offset_y = mSpecularOffsetY; -} - -F32 LLMaterial::getSpecularOffsetX() const -{ - return mSpecularOffsetX; -} - -F32 LLMaterial::getSpecularOffsetY() const -{ - return mSpecularOffsetY; -} - -void LLMaterial::setSpecularOffset(F32 offset_x, F32 offset_y) -{ - mSpecularOffsetX = offset_x; - mSpecularOffsetY = offset_y; -} - -void LLMaterial::setSpecularOffsetX(F32 offset_x) -{ - mSpecularOffsetX = offset_x; -} - -void LLMaterial::setSpecularOffsetY(F32 offset_y) -{ - mSpecularOffsetY = offset_y; -} - -void LLMaterial::getSpecularRepeat(F32& repeat_x, F32& repeat_y) const -{ - repeat_x = mSpecularRepeatX; - repeat_y = mSpecularRepeatY; -} - -F32 LLMaterial::getSpecularRepeatX() const -{ - return mSpecularRepeatX; -} - -F32 LLMaterial::getSpecularRepeatY() const -{ - return mSpecularRepeatY; -} - -void LLMaterial::setSpecularRepeat(F32 repeat_x, F32 repeat_y) -{ - mSpecularRepeatX = repeat_x; mSpecularRepeatY = repeat_y; -} - -void LLMaterial::setSpecularRepeatX(F32 repeat_x) -{ - mSpecularRepeatX = repeat_x; -} - -void LLMaterial::setSpecularRepeatY(F32 repeat_y) -{ - mSpecularRepeatY = repeat_y; -} - -F32 LLMaterial::getSpecularRotation() const -{ - return mSpecularRotation; -} - -void LLMaterial::setSpecularRotation(F32 rot) -{ - mSpecularRotation = rot; -} - -const LLColor4U LLMaterial::getSpecularLightColor() const -{ - return mSpecularLightColor; -} - -void LLMaterial::setSpecularLightColor(const LLColor4U& color) -{ - mSpecularLightColor = color; -} - -U8 LLMaterial::getSpecularLightExponent() const -{ - return mSpecularLightExponent; -} - -void LLMaterial::setSpecularLightExponent(U8 exponent) -{ - mSpecularLightExponent = exponent; -} - -U8 LLMaterial::getEnvironmentIntensity() const -{ - return mEnvironmentIntensity; -} - -void LLMaterial::setEnvironmentIntensity(U8 intensity) -{ - mEnvironmentIntensity = intensity; -} - -U8 LLMaterial::getDiffuseAlphaMode() const -{ - return mDiffuseAlphaMode; -} - -void LLMaterial::setDiffuseAlphaMode(U8 alpha_mode) -{ - mDiffuseAlphaMode = alpha_mode; -} - -U8 LLMaterial::getAlphaMaskCutoff() const -{ - return mAlphaMaskCutoff; -} - -void LLMaterial::setAlphaMaskCutoff(U8 cutoff) -{ - mAlphaMaskCutoff = cutoff; -} - -LLSD LLMaterial::asLLSD() const -{ - LLSD material_data; - - S32 normalOffsetXInt = ll_round(mNormalOffsetX * MATERIALS_MULTIPLIER); - S32 normalOffsetYInt = ll_round(mNormalOffsetY * MATERIALS_MULTIPLIER); - S32 normalRotInt = ll_round(mNormalRotation * MATERIALS_MULTIPLIER); - - material_data[MATERIALS_CAP_NORMAL_MAP_FIELD] = mNormalID; - material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD] = normalOffsetXInt; - material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD] = normalOffsetYInt; - material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD] = ll_round(mNormalRepeatX * MATERIALS_MULTIPLIER); - material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD] = ll_round(mNormalRepeatY * MATERIALS_MULTIPLIER); - material_data[MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD] = normalRotInt; - - material_data[MATERIALS_CAP_SPECULAR_MAP_FIELD] = mSpecularID; - - S32 specularOffsetXInt = ll_round(mSpecularOffsetX * MATERIALS_MULTIPLIER); - S32 specularOffsetYInt = ll_round(mSpecularOffsetY * MATERIALS_MULTIPLIER); - S32 specularRotInt = ll_round(mSpecularRotation * MATERIALS_MULTIPLIER); - - material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD] = specularOffsetXInt; - material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD] = specularOffsetYInt; - material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD] = ll_round(mSpecularRepeatX * MATERIALS_MULTIPLIER); - material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD] = ll_round(mSpecularRepeatY * MATERIALS_MULTIPLIER); - material_data[MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD] = specularRotInt; - - material_data[MATERIALS_CAP_SPECULAR_COLOR_FIELD] = mSpecularLightColor.getValue(); - material_data[MATERIALS_CAP_SPECULAR_EXP_FIELD] = mSpecularLightExponent; - material_data[MATERIALS_CAP_ENV_INTENSITY_FIELD] = mEnvironmentIntensity; - material_data[MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD] = mDiffuseAlphaMode; - material_data[MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD] = mAlphaMaskCutoff; - - return material_data; -} - -void LLMaterial::fromLLSD(const LLSD& material_data) -{ - mNormalID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_NORMAL_MAP_FIELD, LLSD::TypeUUID); - - S32 normalOffsetXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD, LLSD::TypeInteger); - S32 normalOffsetYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger); - S32 normalRotInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD, LLSD::TypeInteger); - S32 normalRepeatXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD, LLSD::TypeInteger); - S32 normalRepeatYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger); - - mNormalOffsetX = F32(normalOffsetXInt) / MATERIALS_MULTIPLIER; - mNormalOffsetY = F32(normalOffsetYInt) / MATERIALS_MULTIPLIER; - mNormalRotation = F32(normalRotInt) / MATERIALS_MULTIPLIER; - mNormalRepeatX = F32(normalRepeatXInt) / MATERIALS_MULTIPLIER; - mNormalRepeatY = F32(normalRepeatYInt) / MATERIALS_MULTIPLIER; - - mSpecularID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_SPECULAR_MAP_FIELD, LLSD::TypeUUID); - - S32 specularOffsetXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD, LLSD::TypeInteger); - S32 specularOffsetYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger); - S32 specularRotInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger); - S32 specularRepeatXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD, LLSD::TypeInteger); - S32 specularRepeatYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger); - - mSpecularOffsetX = F32(specularOffsetXInt) / MATERIALS_MULTIPLIER; - mSpecularOffsetY = F32(specularOffsetYInt) / MATERIALS_MULTIPLIER; - mSpecularRotation = F32(specularRotInt) / MATERIALS_MULTIPLIER; - mSpecularRepeatX = F32(specularRepeatXInt) / MATERIALS_MULTIPLIER; - mSpecularRepeatY = F32(specularRepeatYInt) / MATERIALS_MULTIPLIER; - - mSpecularLightColor.setValue(getMaterialField<LLSD>(material_data, MATERIALS_CAP_SPECULAR_COLOR_FIELD, LLSD::TypeArray)); - mSpecularLightExponent = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_EXP_FIELD, LLSD::TypeInteger); - mEnvironmentIntensity = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ENV_INTENSITY_FIELD, LLSD::TypeInteger); - mDiffuseAlphaMode = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD, LLSD::TypeInteger); - mAlphaMaskCutoff = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD, LLSD::TypeInteger); -} - -bool LLMaterial::isNull() const -{ - return (*this == null); -} - -bool LLMaterial::operator == (const LLMaterial& rhs) const -{ - return - (mNormalID == rhs.mNormalID) && (mNormalOffsetX == rhs.mNormalOffsetX) && (mNormalOffsetY == rhs.mNormalOffsetY) && - (mNormalRepeatX == rhs.mNormalRepeatX) && (mNormalRepeatY == rhs.mNormalRepeatY) && (mNormalRotation == rhs.mNormalRotation) && - (mSpecularID == rhs.mSpecularID) && (mSpecularOffsetX == rhs.mSpecularOffsetX) && (mSpecularOffsetY == rhs.mSpecularOffsetY) && - (mSpecularRepeatX == rhs.mSpecularRepeatX) && (mSpecularRepeatY == rhs.mSpecularRepeatY) && (mSpecularRotation == rhs.mSpecularRotation) && - (mSpecularLightColor == rhs.mSpecularLightColor) && (mSpecularLightExponent == rhs.mSpecularLightExponent) && - (mEnvironmentIntensity == rhs.mEnvironmentIntensity) && (mDiffuseAlphaMode == rhs.mDiffuseAlphaMode) && (mAlphaMaskCutoff == rhs.mAlphaMaskCutoff); -} - -bool LLMaterial::operator != (const LLMaterial& rhs) const -{ - return !(*this == rhs); -} - - -U32 LLMaterial::getShaderMask(U32 alpha_mode, bool is_alpha) -{ //NEVER incorporate this value into the message system -- this function will vary depending on viewer implementation - - //two least significant bits are "diffuse alpha mode" - U32 ret = alpha_mode; - if (ret == DIFFUSE_ALPHA_MODE_DEFAULT) - { - ret = getDiffuseAlphaMode(); - if (ret == DIFFUSE_ALPHA_MODE_BLEND && !is_alpha) - { - ret = DIFFUSE_ALPHA_MODE_NONE; - } - } - - llassert(ret < SHADER_COUNT); - - //next bit is whether or not specular map is present - const U32 SPEC_BIT = 0x4; - - if (getSpecularID().notNull()) - { - ret |= SPEC_BIT; - } - - llassert(ret < SHADER_COUNT); - - //next bit is whether or not normal map is present - const U32 NORM_BIT = 0x8; - if (getNormalID().notNull()) - { - ret |= NORM_BIT; - } - - llassert(ret < SHADER_COUNT); - - return ret; -} - -LLUUID LLMaterial::getHash() const -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - // HACK - hash the bytes of this LLMaterial, but trim off the S32 in LLRefCount - LLUUID id; - HBXXH128::digest(id, (unsigned char*)this + sizeof(LLRefCount), sizeof(*this) - sizeof(LLRefCount)); - return id; -} - +/**
+ * @file llmaterial.cpp
+ * @brief Material definition
+ *
+ * $LicenseInfo:firstyear=2006&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llmaterial.h"
+#include "hbxxh.h"
+
+/**
+ * Materials cap parameters
+ */
+#define MATERIALS_CAP_NORMAL_MAP_FIELD "NormMap"
+#define MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD "NormOffsetX"
+#define MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD "NormOffsetY"
+#define MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD "NormRepeatX"
+#define MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD "NormRepeatY"
+#define MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD "NormRotation"
+
+#define MATERIALS_CAP_SPECULAR_MAP_FIELD "SpecMap"
+#define MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD "SpecOffsetX"
+#define MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD "SpecOffsetY"
+#define MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD "SpecRepeatX"
+#define MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD "SpecRepeatY"
+#define MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD "SpecRotation"
+
+#define MATERIALS_CAP_SPECULAR_COLOR_FIELD "SpecColor"
+#define MATERIALS_CAP_SPECULAR_EXP_FIELD "SpecExp"
+#define MATERIALS_CAP_ENV_INTENSITY_FIELD "EnvIntensity"
+#define MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD "AlphaMaskCutoff"
+#define MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD "DiffuseAlphaMode"
+
+const LLColor4U LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR(255,255,255,255);
+
+/**
+ * Materials constants
+ */
+
+const F32 MATERIALS_MULTIPLIER = 10000.f;
+
+/**
+ * Helper functions
+ */
+
+template<typename T> T getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type)
+{
+ if ( (data.has(field)) && (field_type == data[field].type()) )
+ {
+ return (T)data[field];
+ }
+ LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
+ return (T)LLSD();
+}
+
+// GCC didn't like the generic form above for some reason
+template<> LLUUID getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type)
+{
+ if ( (data.has(field)) && (field_type == data[field].type()) )
+ {
+ return data[field].asUUID();
+ }
+ LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
+ return LLUUID::null;
+}
+
+/**
+ * LLMaterial class
+ */
+
+const LLMaterial LLMaterial::null;
+
+LLMaterial::LLMaterial()
+ : mNormalOffsetX(0.0f)
+ , mNormalOffsetY(0.0f)
+ , mNormalRepeatX(1.0f)
+ , mNormalRepeatY(1.0f)
+ , mNormalRotation(0.0f)
+ , mSpecularOffsetX(0.0f)
+ , mSpecularOffsetY(0.0f)
+ , mSpecularRepeatX(1.0f)
+ , mSpecularRepeatY(1.0f)
+ , mSpecularRotation(0.0f)
+ , mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR)
+ , mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT)
+ , mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY)
+ , mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+ , mAlphaMaskCutoff(0)
+{
+}
+
+LLMaterial::LLMaterial(const LLSD& material_data)
+{
+ fromLLSD(material_data);
+}
+
+const LLUUID& LLMaterial::getNormalID() const
+{
+ return mNormalID;
+}
+
+void LLMaterial::setNormalID(const LLUUID& normal_id)
+{
+ mNormalID = normal_id;
+}
+
+void LLMaterial::getNormalOffset(F32& offset_x, F32& offset_y) const
+{
+ offset_x = mNormalOffsetX;
+ offset_y = mNormalOffsetY;
+}
+
+F32 LLMaterial::getNormalOffsetX() const
+{
+ return mNormalOffsetX;
+}
+
+F32 LLMaterial::getNormalOffsetY() const
+{
+ return mNormalOffsetY;
+}
+
+void LLMaterial::setNormalOffset(F32 offset_x, F32 offset_y)
+{
+ mNormalOffsetX = offset_x;
+ mNormalOffsetY = offset_y;
+}
+
+void LLMaterial::setNormalOffsetX(F32 offset_x)
+{
+ mNormalOffsetX = offset_x;
+}
+
+void LLMaterial::setNormalOffsetY(F32 offset_y)
+{
+ mNormalOffsetY = offset_y;
+}
+
+void LLMaterial::getNormalRepeat(F32& repeat_x, F32& repeat_y) const
+{
+ repeat_x = mNormalRepeatX;
+ repeat_y = mNormalRepeatY;
+}
+
+F32 LLMaterial::getNormalRepeatX() const
+{
+ return mNormalRepeatX;
+}
+
+F32 LLMaterial::getNormalRepeatY() const
+{
+ return mNormalRepeatY;
+}
+
+void LLMaterial::setNormalRepeat(F32 repeat_x, F32 repeat_y)
+{
+ mNormalRepeatX = repeat_x;
+ mNormalRepeatY = repeat_y;
+}
+
+void LLMaterial::setNormalRepeatX(F32 repeat_x)
+{
+ mNormalRepeatX = repeat_x;
+}
+
+void LLMaterial::setNormalRepeatY(F32 repeat_y)
+{
+ mNormalRepeatY = repeat_y;
+}
+
+F32 LLMaterial::getNormalRotation() const
+{
+ return mNormalRotation;
+}
+
+void LLMaterial::setNormalRotation(F32 rot)
+{
+ mNormalRotation = rot;
+}
+
+const LLUUID& LLMaterial::getSpecularID() const
+{
+ return mSpecularID;
+}
+
+void LLMaterial::setSpecularID(const LLUUID& specular_id)
+{
+ mSpecularID = specular_id;
+}
+
+void LLMaterial::getSpecularOffset(F32& offset_x, F32& offset_y) const
+{
+ offset_x = mSpecularOffsetX;
+ offset_y = mSpecularOffsetY;
+}
+
+F32 LLMaterial::getSpecularOffsetX() const
+{
+ return mSpecularOffsetX;
+}
+
+F32 LLMaterial::getSpecularOffsetY() const
+{
+ return mSpecularOffsetY;
+}
+
+void LLMaterial::setSpecularOffset(F32 offset_x, F32 offset_y)
+{
+ mSpecularOffsetX = offset_x;
+ mSpecularOffsetY = offset_y;
+}
+
+void LLMaterial::setSpecularOffsetX(F32 offset_x)
+{
+ mSpecularOffsetX = offset_x;
+}
+
+void LLMaterial::setSpecularOffsetY(F32 offset_y)
+{
+ mSpecularOffsetY = offset_y;
+}
+
+void LLMaterial::getSpecularRepeat(F32& repeat_x, F32& repeat_y) const
+{
+ repeat_x = mSpecularRepeatX;
+ repeat_y = mSpecularRepeatY;
+}
+
+F32 LLMaterial::getSpecularRepeatX() const
+{
+ return mSpecularRepeatX;
+}
+
+F32 LLMaterial::getSpecularRepeatY() const
+{
+ return mSpecularRepeatY;
+}
+
+void LLMaterial::setSpecularRepeat(F32 repeat_x, F32 repeat_y)
+{
+ mSpecularRepeatX = repeat_x; mSpecularRepeatY = repeat_y;
+}
+
+void LLMaterial::setSpecularRepeatX(F32 repeat_x)
+{
+ mSpecularRepeatX = repeat_x;
+}
+
+void LLMaterial::setSpecularRepeatY(F32 repeat_y)
+{
+ mSpecularRepeatY = repeat_y;
+}
+
+F32 LLMaterial::getSpecularRotation() const
+{
+ return mSpecularRotation;
+}
+
+void LLMaterial::setSpecularRotation(F32 rot)
+{
+ mSpecularRotation = rot;
+}
+
+const LLColor4U LLMaterial::getSpecularLightColor() const
+{
+ return mSpecularLightColor;
+}
+
+void LLMaterial::setSpecularLightColor(const LLColor4U& color)
+{
+ mSpecularLightColor = color;
+}
+
+U8 LLMaterial::getSpecularLightExponent() const
+{
+ return mSpecularLightExponent;
+}
+
+void LLMaterial::setSpecularLightExponent(U8 exponent)
+{
+ mSpecularLightExponent = exponent;
+}
+
+U8 LLMaterial::getEnvironmentIntensity() const
+{
+ return mEnvironmentIntensity;
+}
+
+void LLMaterial::setEnvironmentIntensity(U8 intensity)
+{
+ mEnvironmentIntensity = intensity;
+}
+
+U8 LLMaterial::getDiffuseAlphaMode() const
+{
+ return mDiffuseAlphaMode;
+}
+
+void LLMaterial::setDiffuseAlphaMode(U8 alpha_mode)
+{
+ mDiffuseAlphaMode = alpha_mode;
+}
+
+U8 LLMaterial::getAlphaMaskCutoff() const
+{
+ return mAlphaMaskCutoff;
+}
+
+void LLMaterial::setAlphaMaskCutoff(U8 cutoff)
+{
+ mAlphaMaskCutoff = cutoff;
+}
+
+LLSD LLMaterial::asLLSD() const
+{
+ LLSD material_data;
+
+ S32 normalOffsetXInt = ll_round(mNormalOffsetX * MATERIALS_MULTIPLIER);
+ S32 normalOffsetYInt = ll_round(mNormalOffsetY * MATERIALS_MULTIPLIER);
+ S32 normalRotInt = ll_round(mNormalRotation * MATERIALS_MULTIPLIER);
+
+ material_data[MATERIALS_CAP_NORMAL_MAP_FIELD] = mNormalID;
+ material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD] = normalOffsetXInt;
+ material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD] = normalOffsetYInt;
+ material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD] = ll_round(mNormalRepeatX * MATERIALS_MULTIPLIER);
+ material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD] = ll_round(mNormalRepeatY * MATERIALS_MULTIPLIER);
+ material_data[MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD] = normalRotInt;
+
+ material_data[MATERIALS_CAP_SPECULAR_MAP_FIELD] = mSpecularID;
+
+ S32 specularOffsetXInt = ll_round(mSpecularOffsetX * MATERIALS_MULTIPLIER);
+ S32 specularOffsetYInt = ll_round(mSpecularOffsetY * MATERIALS_MULTIPLIER);
+ S32 specularRotInt = ll_round(mSpecularRotation * MATERIALS_MULTIPLIER);
+
+ material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD] = specularOffsetXInt;
+ material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD] = specularOffsetYInt;
+ material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD] = ll_round(mSpecularRepeatX * MATERIALS_MULTIPLIER);
+ material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD] = ll_round(mSpecularRepeatY * MATERIALS_MULTIPLIER);
+ material_data[MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD] = specularRotInt;
+
+ material_data[MATERIALS_CAP_SPECULAR_COLOR_FIELD] = mSpecularLightColor.getValue();
+ material_data[MATERIALS_CAP_SPECULAR_EXP_FIELD] = mSpecularLightExponent;
+ material_data[MATERIALS_CAP_ENV_INTENSITY_FIELD] = mEnvironmentIntensity;
+ material_data[MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD] = mDiffuseAlphaMode;
+ material_data[MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD] = mAlphaMaskCutoff;
+
+ return material_data;
+}
+
+void LLMaterial::fromLLSD(const LLSD& material_data)
+{
+ mNormalID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_NORMAL_MAP_FIELD, LLSD::TypeUUID);
+
+ S32 normalOffsetXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD, LLSD::TypeInteger);
+ S32 normalOffsetYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger);
+ S32 normalRotInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD, LLSD::TypeInteger);
+ S32 normalRepeatXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD, LLSD::TypeInteger);
+ S32 normalRepeatYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger);
+
+ mNormalOffsetX = F32(normalOffsetXInt) / MATERIALS_MULTIPLIER;
+ mNormalOffsetY = F32(normalOffsetYInt) / MATERIALS_MULTIPLIER;
+ mNormalRotation = F32(normalRotInt) / MATERIALS_MULTIPLIER;
+ mNormalRepeatX = F32(normalRepeatXInt) / MATERIALS_MULTIPLIER;
+ mNormalRepeatY = F32(normalRepeatYInt) / MATERIALS_MULTIPLIER;
+
+ mSpecularID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_SPECULAR_MAP_FIELD, LLSD::TypeUUID);
+
+ S32 specularOffsetXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD, LLSD::TypeInteger);
+ S32 specularOffsetYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger);
+ S32 specularRotInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger);
+ S32 specularRepeatXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD, LLSD::TypeInteger);
+ S32 specularRepeatYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger);
+
+ mSpecularOffsetX = F32(specularOffsetXInt) / MATERIALS_MULTIPLIER;
+ mSpecularOffsetY = F32(specularOffsetYInt) / MATERIALS_MULTIPLIER;
+ mSpecularRotation = F32(specularRotInt) / MATERIALS_MULTIPLIER;
+ mSpecularRepeatX = F32(specularRepeatXInt) / MATERIALS_MULTIPLIER;
+ mSpecularRepeatY = F32(specularRepeatYInt) / MATERIALS_MULTIPLIER;
+
+ mSpecularLightColor.setValue(getMaterialField<LLSD>(material_data, MATERIALS_CAP_SPECULAR_COLOR_FIELD, LLSD::TypeArray));
+ mSpecularLightExponent = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_EXP_FIELD, LLSD::TypeInteger);
+ mEnvironmentIntensity = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ENV_INTENSITY_FIELD, LLSD::TypeInteger);
+ mDiffuseAlphaMode = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD, LLSD::TypeInteger);
+ mAlphaMaskCutoff = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD, LLSD::TypeInteger);
+}
+
+bool LLMaterial::isNull() const
+{
+ return (*this == null);
+}
+
+bool LLMaterial::operator == (const LLMaterial& rhs) const
+{
+ return
+ (mNormalID == rhs.mNormalID) && (mNormalOffsetX == rhs.mNormalOffsetX) && (mNormalOffsetY == rhs.mNormalOffsetY) &&
+ (mNormalRepeatX == rhs.mNormalRepeatX) && (mNormalRepeatY == rhs.mNormalRepeatY) && (mNormalRotation == rhs.mNormalRotation) &&
+ (mSpecularID == rhs.mSpecularID) && (mSpecularOffsetX == rhs.mSpecularOffsetX) && (mSpecularOffsetY == rhs.mSpecularOffsetY) &&
+ (mSpecularRepeatX == rhs.mSpecularRepeatX) && (mSpecularRepeatY == rhs.mSpecularRepeatY) && (mSpecularRotation == rhs.mSpecularRotation) &&
+ (mSpecularLightColor == rhs.mSpecularLightColor) && (mSpecularLightExponent == rhs.mSpecularLightExponent) &&
+ (mEnvironmentIntensity == rhs.mEnvironmentIntensity) && (mDiffuseAlphaMode == rhs.mDiffuseAlphaMode) && (mAlphaMaskCutoff == rhs.mAlphaMaskCutoff);
+}
+
+bool LLMaterial::operator != (const LLMaterial& rhs) const
+{
+ return !(*this == rhs);
+}
+
+
+U32 LLMaterial::getShaderMask(U32 alpha_mode, bool is_alpha)
+{ //NEVER incorporate this value into the message system -- this function will vary depending on viewer implementation
+
+ //two least significant bits are "diffuse alpha mode"
+ U32 ret = alpha_mode;
+ if (ret == DIFFUSE_ALPHA_MODE_DEFAULT)
+ {
+ ret = getDiffuseAlphaMode();
+ if (ret == DIFFUSE_ALPHA_MODE_BLEND && !is_alpha)
+ {
+ ret = DIFFUSE_ALPHA_MODE_NONE;
+ }
+ }
+
+ llassert(ret < SHADER_COUNT);
+
+ //next bit is whether or not specular map is present
+ const U32 SPEC_BIT = 0x4;
+
+ if (getSpecularID().notNull())
+ {
+ ret |= SPEC_BIT;
+ }
+
+ llassert(ret < SHADER_COUNT);
+
+ //next bit is whether or not normal map is present
+ const U32 NORM_BIT = 0x8;
+ if (getNormalID().notNull())
+ {
+ ret |= NORM_BIT;
+ }
+
+ llassert(ret < SHADER_COUNT);
+
+ return ret;
+}
+
+LLUUID LLMaterial::getHash() const
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ // HACK - hash the bytes of this LLMaterial, but trim off the S32 in LLRefCount
+ LLUUID id;
+ HBXXH128::digest(id, (unsigned char*)this + sizeof(LLRefCount), sizeof(*this) - sizeof(LLRefCount));
+ return id;
+}
+
diff --git a/indra/llprimitive/llmaterialid.cpp b/indra/llprimitive/llmaterialid.cpp index 340a83801c..847824d770 100644 --- a/indra/llprimitive/llmaterialid.cpp +++ b/indra/llprimitive/llmaterialid.cpp @@ -1,4 +1,4 @@ -/** +/** * @file llmaterialid.cpp * @brief Implementation of llmaterialid * @author Stinson@lindenlab.com @@ -37,33 +37,33 @@ const LLMaterialID LLMaterialID::null; LLMaterialID::LLMaterialID() { - clear(); + clear(); } LLMaterialID::LLMaterialID(const LLSD& pMaterialID) { - llassert(pMaterialID.isBinary()); - parseFromBinary(pMaterialID.asBinary()); + llassert(pMaterialID.isBinary()); + parseFromBinary(pMaterialID.asBinary()); } LLMaterialID::LLMaterialID(const LLSD::Binary& pMaterialID) { - parseFromBinary(pMaterialID); + parseFromBinary(pMaterialID); } LLMaterialID::LLMaterialID(const void* pMemory) { - set(pMemory); + set(pMemory); } LLMaterialID::LLMaterialID(const LLMaterialID& pOtherMaterialID) { - copyFromOtherMaterialID(pOtherMaterialID); + copyFromOtherMaterialID(pOtherMaterialID); } LLMaterialID::LLMaterialID(const LLUUID& lluid) { - set(lluid.mData); + set(lluid.mData); } LLMaterialID::~LLMaterialID() @@ -72,87 +72,87 @@ LLMaterialID::~LLMaterialID() bool LLMaterialID::operator == (const LLMaterialID& pOtherMaterialID) const { - return (compareToOtherMaterialID(pOtherMaterialID) == 0); + return (compareToOtherMaterialID(pOtherMaterialID) == 0); } bool LLMaterialID::operator != (const LLMaterialID& pOtherMaterialID) const { - return (compareToOtherMaterialID(pOtherMaterialID) != 0); + return (compareToOtherMaterialID(pOtherMaterialID) != 0); } bool LLMaterialID::operator < (const LLMaterialID& pOtherMaterialID) const { - return (compareToOtherMaterialID(pOtherMaterialID) < 0); + return (compareToOtherMaterialID(pOtherMaterialID) < 0); } bool LLMaterialID::operator <= (const LLMaterialID& pOtherMaterialID) const { - return (compareToOtherMaterialID(pOtherMaterialID) <= 0); + return (compareToOtherMaterialID(pOtherMaterialID) <= 0); } bool LLMaterialID::operator > (const LLMaterialID& pOtherMaterialID) const { - return (compareToOtherMaterialID(pOtherMaterialID) > 0); + return (compareToOtherMaterialID(pOtherMaterialID) > 0); } bool LLMaterialID::operator >= (const LLMaterialID& pOtherMaterialID) const { - return (compareToOtherMaterialID(pOtherMaterialID) >= 0); + return (compareToOtherMaterialID(pOtherMaterialID) >= 0); } LLMaterialID& LLMaterialID::operator = (const LLMaterialID& pOtherMaterialID) { - copyFromOtherMaterialID(pOtherMaterialID); - return (*this); + copyFromOtherMaterialID(pOtherMaterialID); + return (*this); } bool LLMaterialID::isNull() const { - return (compareToOtherMaterialID(LLMaterialID::null) == 0); + return (compareToOtherMaterialID(LLMaterialID::null) == 0); } const U8* LLMaterialID::get() const { - return mID; + return mID; } void LLMaterialID::set(const void* pMemory) { - llassert(pMemory != NULL); + llassert(pMemory != NULL); - // assumes that the required size of memory is available - memcpy(mID, pMemory, MATERIAL_ID_SIZE * sizeof(U8)); + // assumes that the required size of memory is available + memcpy(mID, pMemory, MATERIAL_ID_SIZE * sizeof(U8)); } void LLMaterialID::clear() { - memset(mID, 0, MATERIAL_ID_SIZE * sizeof(U8)); + memset(mID, 0, MATERIAL_ID_SIZE * sizeof(U8)); } LLSD LLMaterialID::asLLSD() const { - LLSD::Binary materialIDBinary; + LLSD::Binary materialIDBinary; - materialIDBinary.resize(MATERIAL_ID_SIZE * sizeof(U8)); - memcpy(materialIDBinary.data(), mID, MATERIAL_ID_SIZE * sizeof(U8)); + materialIDBinary.resize(MATERIAL_ID_SIZE * sizeof(U8)); + memcpy(materialIDBinary.data(), mID, MATERIAL_ID_SIZE * sizeof(U8)); - LLSD materialID = materialIDBinary; - return materialID; + LLSD materialID = materialIDBinary; + return materialID; } std::string LLMaterialID::asString() const { - std::string materialIDString; - for (unsigned int i = 0U; i < static_cast<unsigned int>(MATERIAL_ID_SIZE / sizeof(U32)); ++i) - { - if (i != 0U) - { - materialIDString += "-"; - } - const U32 *value = reinterpret_cast<const U32*>(&get()[i * sizeof(U32)]); - materialIDString += llformat("%08x", *value); - } - return materialIDString; + std::string materialIDString; + for (unsigned int i = 0U; i < static_cast<unsigned int>(MATERIAL_ID_SIZE / sizeof(U32)); ++i) + { + if (i != 0U) + { + materialIDString += "-"; + } + const U32 *value = reinterpret_cast<const U32*>(&get()[i * sizeof(U32)]); + materialIDString += llformat("%08x", *value); + } + return materialIDString; } LLUUID LLMaterialID::asUUID() const @@ -164,32 +164,32 @@ LLUUID LLMaterialID::asUUID() const std::ostream& operator<<(std::ostream& s, const LLMaterialID &material_id) { - s << material_id.asString(); - return s; + s << material_id.asString(); + return s; } void LLMaterialID::parseFromBinary (const LLSD::Binary& pMaterialID) { - llassert(pMaterialID.size() == (MATERIAL_ID_SIZE * sizeof(U8))); - memcpy(mID, &pMaterialID[0], MATERIAL_ID_SIZE * sizeof(U8)); + llassert(pMaterialID.size() == (MATERIAL_ID_SIZE * sizeof(U8))); + memcpy(mID, &pMaterialID[0], MATERIAL_ID_SIZE * sizeof(U8)); } void LLMaterialID::copyFromOtherMaterialID(const LLMaterialID& pOtherMaterialID) { - memcpy(mID, pOtherMaterialID.get(), MATERIAL_ID_SIZE * sizeof(U8)); + memcpy(mID, pOtherMaterialID.get(), MATERIAL_ID_SIZE * sizeof(U8)); } int LLMaterialID::compareToOtherMaterialID(const LLMaterialID& pOtherMaterialID) const { - int retVal = 0; + int retVal = 0; - for (unsigned int i = 0U; (retVal == 0) && (i < static_cast<unsigned int>(MATERIAL_ID_SIZE / sizeof(U32))); ++i) - { - const U32 *thisValue = reinterpret_cast<const U32*>(&get()[i * sizeof(U32)]); - const U32 *otherValue = reinterpret_cast<const U32*>(&pOtherMaterialID.get()[i * sizeof(U32)]); - retVal = ((*thisValue < *otherValue) ? -1 : ((*thisValue > *otherValue) ? 1 : 0)); - } + for (unsigned int i = 0U; (retVal == 0) && (i < static_cast<unsigned int>(MATERIAL_ID_SIZE / sizeof(U32))); ++i) + { + const U32 *thisValue = reinterpret_cast<const U32*>(&get()[i * sizeof(U32)]); + const U32 *otherValue = reinterpret_cast<const U32*>(&pOtherMaterialID.get()[i * sizeof(U32)]); + retVal = ((*thisValue < *otherValue) ? -1 : ((*thisValue > *otherValue) ? 1 : 0)); + } - return retVal; + return retVal; } diff --git a/indra/llprimitive/llmaterialid.h b/indra/llprimitive/llmaterialid.h index 5eb463b0fd..bd6256d961 100644 --- a/indra/llprimitive/llmaterialid.h +++ b/indra/llprimitive/llmaterialid.h @@ -1,4 +1,4 @@ -/** +/** * @file llmaterialid.h * @brief Header file for llmaterialid * @author Stinson@lindenlab.com @@ -35,70 +35,70 @@ class LLMaterialID { public: - LLMaterialID(); - LLMaterialID(const LLSD& pMaterialID); - LLMaterialID(const LLSD::Binary& pMaterialID); - LLMaterialID(const void* pMemory); - LLMaterialID(const LLMaterialID& pOtherMaterialID); - LLMaterialID(const LLUUID& lluid); - ~LLMaterialID(); + LLMaterialID(); + LLMaterialID(const LLSD& pMaterialID); + LLMaterialID(const LLSD::Binary& pMaterialID); + LLMaterialID(const void* pMemory); + LLMaterialID(const LLMaterialID& pOtherMaterialID); + LLMaterialID(const LLUUID& lluid); + ~LLMaterialID(); - bool operator == (const LLMaterialID& pOtherMaterialID) const; - bool operator != (const LLMaterialID& pOtherMaterialID) const; + bool operator == (const LLMaterialID& pOtherMaterialID) const; + bool operator != (const LLMaterialID& pOtherMaterialID) const; - bool operator < (const LLMaterialID& pOtherMaterialID) const; - bool operator <= (const LLMaterialID& pOtherMaterialID) const; - bool operator > (const LLMaterialID& pOtherMaterialID) const; - bool operator >= (const LLMaterialID& pOtherMaterialID) const; + bool operator < (const LLMaterialID& pOtherMaterialID) const; + bool operator <= (const LLMaterialID& pOtherMaterialID) const; + bool operator > (const LLMaterialID& pOtherMaterialID) const; + bool operator >= (const LLMaterialID& pOtherMaterialID) const; - LLMaterialID& operator = (const LLMaterialID& pOtherMaterialID); + LLMaterialID& operator = (const LLMaterialID& pOtherMaterialID); - bool isNull() const; + bool isNull() const; - const U8* get() const; - void set(const void* pMemory); - void clear(); + const U8* get() const; + void set(const void* pMemory); + void clear(); - LLSD asLLSD() const; - std::string asString() const; + LLSD asLLSD() const; + std::string asString() const; LLUUID asUUID() const; - friend std::ostream& operator<<(std::ostream& s, const LLMaterialID &material_id); + friend std::ostream& operator<<(std::ostream& s, const LLMaterialID &material_id); - static const LLMaterialID null; + static const LLMaterialID null; - // Returns a 64 bits digest of the material Id, by XORing its two 64 bits - // long words. HB - inline U64 getDigest64() const - { - U64* tmp = (U64*)mID; - return tmp[0] ^ tmp[1]; - } + // Returns a 64 bits digest of the material Id, by XORing its two 64 bits + // long words. HB + inline U64 getDigest64() const + { + U64* tmp = (U64*)mID; + return tmp[0] ^ tmp[1]; + } private: - void parseFromBinary(const LLSD::Binary& pMaterialID); - void copyFromOtherMaterialID(const LLMaterialID& pOtherMaterialID); - int compareToOtherMaterialID(const LLMaterialID& pOtherMaterialID) const; + void parseFromBinary(const LLSD::Binary& pMaterialID); + void copyFromOtherMaterialID(const LLMaterialID& pOtherMaterialID); + int compareToOtherMaterialID(const LLMaterialID& pOtherMaterialID) const; - U8 mID[MATERIAL_ID_SIZE]; + U8 mID[MATERIAL_ID_SIZE]; } ; // std::hash implementation for LLMaterialID namespace std { - template<> struct hash<LLMaterialID> - { - inline size_t operator()(const LLMaterialID& id) const noexcept - { - return (size_t)id.getDigest64(); - } - }; + template<> struct hash<LLMaterialID> + { + inline size_t operator()(const LLMaterialID& id) const noexcept + { + return (size_t)id.getDigest64(); + } + }; } // For use with boost containers. inline size_t hash_value(const LLMaterialID& id) noexcept { - return (size_t)id.getDigest64(); + return (size_t)id.getDigest64(); } #endif // LL_LLMATERIALID_H diff --git a/indra/llprimitive/llmaterialtable.cpp b/indra/llprimitive/llmaterialtable.cpp index 32fc19efb3..ee92a59c3e 100644 --- a/indra/llprimitive/llmaterialtable.cpp +++ b/indra/llprimitive/llmaterialtable.cpp @@ -1,755 +1,755 @@ -/** - * @file llmaterialtable.cpp - * @brief Table of material names and IDs for viewer - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "llmaterialtable.h" -#include "indra_constants.h" -#include "llstl.h" -#include "material_codes.h" -#include "sound_ids.h" - -LLMaterialTable LLMaterialTable::basic(1); - -/* - Old Havok 1 constants - -// these are the approximately correct friction values for various materials -// however Havok1's friction dynamics are not very correct, so the effective -// friction coefficients that result from these numbers are approximately -// 25-50% too low, more incorrect for the lower values. -F32 const LLMaterialTable::FRICTION_MIN = 0.2f; -F32 const LLMaterialTable::FRICTION_GLASS = 0.2f; // borosilicate glass -F32 const LLMaterialTable::FRICTION_LIGHT = 0.2f; // -F32 const LLMaterialTable::FRICTION_METAL = 0.3f; // steel -F32 const LLMaterialTable::FRICTION_PLASTIC = 0.4f; // HDPE -F32 const LLMaterialTable::FRICTION_WOOD = 0.6f; // southern pine -F32 const LLMaterialTable::FRICTION_FLESH = 0.60f; // saltwater -F32 const LLMaterialTable::FRICTION_LAND = 0.78f; // dirt -F32 const LLMaterialTable::FRICTION_STONE = 0.8f; // concrete -F32 const LLMaterialTable::FRICTION_RUBBER = 0.9f; // -F32 const LLMaterialTable::FRICTION_MAX = 0.95f; // -*/ - -// #if LL_CURRENT_HAVOK_VERSION == LL_HAVOK_VERSION_460 -// Havok4 has more correct friction dynamics, however here we have to use -// the "incorrect" equivalents for the legacy Havok1 behavior -F32 const LLMaterialTable::FRICTION_MIN = 0.15f; -F32 const LLMaterialTable::FRICTION_GLASS = 0.13f; // borosilicate glass -F32 const LLMaterialTable::FRICTION_LIGHT = 0.14f; // -F32 const LLMaterialTable::FRICTION_METAL = 0.22f; // steel -F32 const LLMaterialTable::FRICTION_PLASTIC = 0.3f; // HDPE -F32 const LLMaterialTable::FRICTION_WOOD = 0.44f; // southern pine -F32 const LLMaterialTable::FRICTION_FLESH = 0.46f; // saltwater -F32 const LLMaterialTable::FRICTION_LAND = 0.58f; // dirt -F32 const LLMaterialTable::FRICTION_STONE = 0.6f; // concrete -F32 const LLMaterialTable::FRICTION_RUBBER = 0.67f; // -F32 const LLMaterialTable::FRICTION_MAX = 0.71f; // -// #endif - -F32 const LLMaterialTable::RESTITUTION_MIN = 0.02f; -F32 const LLMaterialTable::RESTITUTION_LAND = LLMaterialTable::RESTITUTION_MIN; -F32 const LLMaterialTable::RESTITUTION_FLESH = 0.2f; // saltwater -F32 const LLMaterialTable::RESTITUTION_STONE = 0.4f; // concrete -F32 const LLMaterialTable::RESTITUTION_METAL = 0.4f; // steel -F32 const LLMaterialTable::RESTITUTION_WOOD = 0.5f; // southern pine -F32 const LLMaterialTable::RESTITUTION_GLASS = 0.7f; // borosilicate glass -F32 const LLMaterialTable::RESTITUTION_PLASTIC = 0.7f; // HDPE -F32 const LLMaterialTable::RESTITUTION_LIGHT = 0.7f; // -F32 const LLMaterialTable::RESTITUTION_RUBBER = 0.9f; // -F32 const LLMaterialTable::RESTITUTION_MAX = 0.95f; - -F32 const LLMaterialTable::DEFAULT_FRICTION = 0.5f; -F32 const LLMaterialTable::DEFAULT_RESTITUTION = 0.4f; - -LLMaterialTable::LLMaterialTable() - : mCollisionSoundMatrix(NULL), - mSlidingSoundMatrix(NULL), - mRollingSoundMatrix(NULL) -{ -} - -LLMaterialTable::LLMaterialTable(U8 isBasic) -{ - initBasicTable(); -} - -LLMaterialTable::~LLMaterialTable() -{ - if (mCollisionSoundMatrix) - { - delete [] mCollisionSoundMatrix; - mCollisionSoundMatrix = NULL; - } - - if (mSlidingSoundMatrix) - { - delete [] mSlidingSoundMatrix; - mSlidingSoundMatrix = NULL; - } - - if (mRollingSoundMatrix) - { - delete [] mRollingSoundMatrix; - mRollingSoundMatrix = NULL; - } - - for_each(mMaterialInfoList.begin(), mMaterialInfoList.end(), DeletePointer()); - mMaterialInfoList.clear(); -} - -void LLMaterialTable::initTableTransNames(std::map<std::string, std::string> namemap) -{ - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - std::string name = infop->mName; - infop->mName = namemap[name]; - } -} - -void LLMaterialTable::initBasicTable() -{ - // *TODO: Translate - add(LL_MCODE_STONE,std::string("Stone"), LL_DEFAULT_STONE_UUID); - add(LL_MCODE_METAL,std::string("Metal"), LL_DEFAULT_METAL_UUID); - add(LL_MCODE_GLASS,std::string("Glass"), LL_DEFAULT_GLASS_UUID); - add(LL_MCODE_WOOD,std::string("Wood"), LL_DEFAULT_WOOD_UUID); - add(LL_MCODE_FLESH,std::string("Flesh"), LL_DEFAULT_FLESH_UUID); - add(LL_MCODE_PLASTIC,std::string("Plastic"), LL_DEFAULT_PLASTIC_UUID); - add(LL_MCODE_RUBBER,std::string("Rubber"), LL_DEFAULT_RUBBER_UUID); - add(LL_MCODE_LIGHT,std::string("Light"), LL_DEFAULT_LIGHT_UUID); - - // specify densities for these materials. . . - // these were taken from http://www.mcelwee.net/html/densities_of_various_materials.html - - addDensity(LL_MCODE_STONE,30.f); - addDensity(LL_MCODE_METAL,50.f); - addDensity(LL_MCODE_GLASS,20.f); - addDensity(LL_MCODE_WOOD,10.f); - addDensity(LL_MCODE_FLESH,10.f); - addDensity(LL_MCODE_PLASTIC,5.f); - addDensity(LL_MCODE_RUBBER,0.5f); // - addDensity(LL_MCODE_LIGHT,20.f); // - - // add damage and energy values - addDamageAndEnergy(LL_MCODE_STONE, 1.f, 1.f, 1.f); // concrete - addDamageAndEnergy(LL_MCODE_METAL, 1.f, 1.f, 1.f); // steel - addDamageAndEnergy(LL_MCODE_GLASS, 1.f, 1.f, 1.f); // borosilicate glass - addDamageAndEnergy(LL_MCODE_WOOD, 1.f, 1.f, 1.f); // southern pine - addDamageAndEnergy(LL_MCODE_FLESH, 1.f, 1.f, 1.f); // saltwater - addDamageAndEnergy(LL_MCODE_PLASTIC, 1.f, 1.f, 1.f); // HDPE - addDamageAndEnergy(LL_MCODE_RUBBER, 1.f, 1.f, 1.f); // - addDamageAndEnergy(LL_MCODE_LIGHT, 1.f, 1.f, 1.f); // - - addFriction(LL_MCODE_STONE,0.8f); // concrete - addFriction(LL_MCODE_METAL,0.3f); // steel - addFriction(LL_MCODE_GLASS,0.2f); // borosilicate glass - addFriction(LL_MCODE_WOOD,0.6f); // southern pine - addFriction(LL_MCODE_FLESH,0.9f); // saltwater - addFriction(LL_MCODE_PLASTIC,0.4f); // HDPE - addFriction(LL_MCODE_RUBBER,0.9f); // - addFriction(LL_MCODE_LIGHT,0.2f); // - - addRestitution(LL_MCODE_STONE,0.4f); // concrete - addRestitution(LL_MCODE_METAL,0.4f); // steel - addRestitution(LL_MCODE_GLASS,0.7f); // borosilicate glass - addRestitution(LL_MCODE_WOOD,0.5f); // southern pine - addRestitution(LL_MCODE_FLESH,0.3f); // saltwater - addRestitution(LL_MCODE_PLASTIC,0.7f); // HDPE - addRestitution(LL_MCODE_RUBBER,0.9f); // - addRestitution(LL_MCODE_LIGHT,0.7f); // - - addShatterSound(LL_MCODE_STONE,LLUUID("ea296329-0f09-4993-af1b-e6784bab1dc9")); - addShatterSound(LL_MCODE_METAL,LLUUID("d1375446-1c4d-470b-9135-30132433b678")); - addShatterSound(LL_MCODE_GLASS,LLUUID("85cda060-b393-48e6-81c8-2cfdfb275351")); - addShatterSound(LL_MCODE_WOOD,LLUUID("6f00669f-15e0-4793-a63e-c03f62fee43a")); - addShatterSound(LL_MCODE_FLESH,LLUUID("2d8c6f51-149e-4e23-8413-93a379b42b67")); - addShatterSound(LL_MCODE_PLASTIC,LLUUID("d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e")); - addShatterSound(LL_MCODE_RUBBER,LLUUID("212b6d1e-8d9c-4986-b3aa-f3c6df8d987d")); - addShatterSound(LL_MCODE_LIGHT,LLUUID("d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e")); - - // CollisionSounds - mCollisionSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END]; - if (mCollisionSoundMatrix) - { - addCollisionSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_STONE_STONE); - addCollisionSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_STONE_METAL); - addCollisionSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_STONE_GLASS); - addCollisionSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_STONE_WOOD); - addCollisionSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_STONE_FLESH); - addCollisionSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_STONE_PLASTIC); - addCollisionSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_STONE_RUBBER); - addCollisionSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_STONE_PLASTIC); - - addCollisionSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_METAL_METAL); - addCollisionSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_METAL_GLASS); - addCollisionSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_METAL_WOOD); - addCollisionSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_METAL_FLESH); - addCollisionSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_METAL_PLASTIC); - addCollisionSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_METAL_PLASTIC); - addCollisionSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_METAL_RUBBER); - - addCollisionSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_GLASS_GLASS); - addCollisionSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_GLASS_WOOD); - addCollisionSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_GLASS_FLESH); - addCollisionSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_GLASS_PLASTIC); - addCollisionSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_GLASS_RUBBER); - addCollisionSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_GLASS_PLASTIC); - - addCollisionSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_WOOD_WOOD); - addCollisionSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_WOOD_FLESH); - addCollisionSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_WOOD_PLASTIC); - addCollisionSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_WOOD_RUBBER); - addCollisionSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_WOOD_PLASTIC); - - addCollisionSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_FLESH_FLESH); - addCollisionSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_FLESH_PLASTIC); - addCollisionSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_FLESH_RUBBER); - addCollisionSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_FLESH_PLASTIC); - - addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_RUBBER_RUBBER); - addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_RUBBER_PLASTIC); - addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_RUBBER_PLASTIC); - - addCollisionSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_PLASTIC_PLASTIC); - addCollisionSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_PLASTIC_PLASTIC); - - addCollisionSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_PLASTIC_PLASTIC); - } - - // Sliding Sounds - mSlidingSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END]; - if (mSlidingSoundMatrix) - { - addSlidingSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_SLIDE_STONE_STONE); - addSlidingSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_SLIDE_STONE_WOOD); - addSlidingSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_SLIDE_STONE_PLASTIC); - addSlidingSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_SLIDE_STONE_RUBBER); - addSlidingSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_SLIDE_STONE_PLASTIC); - - addSlidingSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_SLIDE_METAL_METAL); - addSlidingSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_SLIDE_METAL_GLASS); - addSlidingSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_SLIDE_METAL_WOOD); - addSlidingSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_SLIDE_METAL_FLESH); - addSlidingSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_SLIDE_METAL_RUBBER); - addSlidingSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); - - addSlidingSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); - - addSlidingSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_SLIDE_WOOD_WOOD); - addSlidingSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_SLIDE_WOOD_FLESH); - addSlidingSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_SLIDE_WOOD_PLASTIC); - addSlidingSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_SLIDE_WOOD_PLASTIC); - - addSlidingSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_SLIDE_FLESH_FLESH); - addSlidingSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); - - addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_SLIDE_RUBBER_PLASTIC); - addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_SLIDE_RUBBER_PLASTIC); - - addSlidingSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); - addSlidingSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); - - addSlidingSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); - } - - // Rolling Sounds - mRollingSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END]; - if (mRollingSoundMatrix) - { - addRollingSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_ROLL_STONE_STONE); - addRollingSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_ROLL_STONE_WOOD); - addRollingSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_ROLL_STONE_PLASTIC); - addRollingSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_ROLL_STONE_PLASTIC); - - addRollingSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_ROLL_METAL_GLASS); - addRollingSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_ROLL_METAL_WOOD); - addRollingSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_ROLL_METAL_WOOD); - addRollingSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_ROLL_METAL_WOOD); - - addRollingSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_ROLL_GLASS_WOOD); - addRollingSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); - - addRollingSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_ROLL_WOOD_WOOD); - addRollingSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_ROLL_WOOD_FLESH); - addRollingSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_ROLL_WOOD_PLASTIC); - addRollingSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_ROLL_WOOD_PLASTIC); - - addRollingSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_ROLL_FLESH_PLASTIC); - addRollingSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_ROLL_FLESH_PLASTIC); - - addRollingSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01); - addRollingSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01); - - addRollingSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_ROLL_PLASTIC_PLASTIC); - addRollingSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_ROLL_PLASTIC_PLASTIC); - - addRollingSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_ROLL_PLASTIC_PLASTIC); - } -} - -bool LLMaterialTable::add(U8 mcode, const std::string& name, const LLUUID &uuid) -{ - LLMaterialInfo *infop; - - infop = new LLMaterialInfo(mcode,name,uuid); - if (!infop) return false; - - // Add at the end so the order in menus matches the order in this - // file. JNC 11.30.01 - mMaterialInfoList.push_back(infop); - - return true; -} - -bool LLMaterialTable::addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid) -{ - if (mCollisionSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) - { - mCollisionSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid; - if (mcode != mcode2) - { - mCollisionSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid; - } - } - return true; -} - -bool LLMaterialTable::addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid) -{ - if (mSlidingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) - { - mSlidingSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid; - if (mcode != mcode2) - { - mSlidingSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid; - } - } - return true; -} - -bool LLMaterialTable::addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid) -{ - if (mRollingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) - { - mRollingSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid; - if (mcode != mcode2) - { - mRollingSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid; - } - } - return true; -} - -bool LLMaterialTable::addShatterSound(U8 mcode, const LLUUID &uuid) -{ - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - infop->mShatterSoundID = uuid; - return true; - } - } - - return false; -} - -bool LLMaterialTable::addDensity(U8 mcode, const F32 &density) -{ - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - infop->mDensity = density; - return true; - } - } - - return false; -} - -bool LLMaterialTable::addRestitution(U8 mcode, const F32 &restitution) -{ - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - infop->mRestitution = restitution; - return true; - } - } - - return false; -} - -bool LLMaterialTable::addFriction(U8 mcode, const F32 &friction) -{ - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - infop->mFriction = friction; - return true; - } - } - - return false; -} - -bool LLMaterialTable::addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32 &damage_mod, const F32 &ep_mod) -{ - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - infop->mHPModifier = hp_mod; - infop->mDamageModifier = damage_mod; - infop->mEPModifier = ep_mod; - return true; - } - } - - return false; -} - -LLUUID LLMaterialTable::getDefaultTextureID(const std::string& name) -{ - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (name == infop->mName) - { - return infop->mDefaultTextureID; - } - } - - return LLUUID::null; -} - - -LLUUID LLMaterialTable::getDefaultTextureID(U8 mcode) -{ - mcode &= LL_MCODE_MASK; - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - return infop->mDefaultTextureID; - } - } - - return LLUUID::null; -} - - -U8 LLMaterialTable::getMCode(const std::string& name) -{ - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (name == infop->mName) - { - return infop->mMCode; - } - } - - return 0; -} - - -std::string LLMaterialTable::getName(U8 mcode) -{ - mcode &= LL_MCODE_MASK; - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - return infop->mName; - } - } - - return std::string(); -} - - -LLUUID LLMaterialTable::getCollisionSoundUUID(U8 mcode, U8 mcode2) -{ - mcode &= LL_MCODE_MASK; - mcode2 &= LL_MCODE_MASK; - - //LL_INFOS() << "code 1: " << ((U32) mcode) << " code 2:" << ((U32) mcode2) << LL_ENDL; - if (mCollisionSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) - { - return(mCollisionSoundMatrix[mcode * LL_MCODE_END + mcode2]); - } - else - { - //LL_INFOS() << "Null Sound" << LL_ENDL; - return(SND_NULL); - } -} - -bool LLMaterialTable::isCollisionSound(const LLUUID &uuid) -{ - for (U8 i = 0; i < LL_MCODE_END; i++) - { - for (U8 j = 0; j < LL_MCODE_END; j++) - { - i &= LL_MCODE_MASK; - j &= LL_MCODE_MASK; - if (mCollisionSoundMatrix[i * LL_MCODE_END + j] == uuid) - { - return true; - } - } - } - return false; -} - -LLUUID LLMaterialTable::getSlidingSoundUUID(U8 mcode, U8 mcode2) -{ - mcode &= LL_MCODE_MASK; - mcode2 &= LL_MCODE_MASK; - - if (mSlidingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) - { - return(mSlidingSoundMatrix[mcode * LL_MCODE_END + mcode2]); - } - else - { - return(SND_NULL); - } -} - -LLUUID LLMaterialTable::getRollingSoundUUID(U8 mcode, U8 mcode2) -{ - mcode &= LL_MCODE_MASK; - mcode2 &= LL_MCODE_MASK; - - if (mRollingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END)) - { - return(mRollingSoundMatrix[mcode * LL_MCODE_END + mcode2]); - } - else - { - return(SND_NULL); - } -} - -LLUUID LLMaterialTable::getGroundCollisionSoundUUID(U8 mcode) -{ - // Create material appropriate sounds for collisions with the ground - // For now, simply return a single sound for all materials - return SND_STONE_DIRT_02; -} - -LLUUID LLMaterialTable::getGroundSlidingSoundUUID(U8 mcode) -{ - // Create material-specific sound for sliding on ground - // For now, just return a single sound - return SND_SLIDE_STONE_STONE_01; -} - -LLUUID LLMaterialTable::getGroundRollingSoundUUID(U8 mcode) -{ - // Create material-specific sound for rolling on ground - // For now, just return a single sound - return SND_SLIDE_STONE_STONE_01; -} - -LLUUID LLMaterialTable::getCollisionParticleUUID(U8 mcode, U8 mcode2) -{ - // Returns an appropriate UUID to use as sprite at collision betweeen objects - // For now, just return a single image - return IMG_SHOT; -} - -LLUUID LLMaterialTable::getGroundCollisionParticleUUID(U8 mcode) -{ - // Returns an appropriate - // For now, just return a single sound - return IMG_SMOKE_POOF; -} - - -F32 LLMaterialTable::getDensity(U8 mcode) -{ - mcode &= LL_MCODE_MASK; - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - return infop->mDensity; - } - } - - return 0.f; -} - -F32 LLMaterialTable::getRestitution(U8 mcode) -{ - mcode &= LL_MCODE_MASK; - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - return infop->mRestitution; - } - } - - return LLMaterialTable::DEFAULT_RESTITUTION; -} - -F32 LLMaterialTable::getFriction(U8 mcode) -{ - mcode &= LL_MCODE_MASK; - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - return infop->mFriction; - } - } - - return LLMaterialTable::DEFAULT_FRICTION; -} - -F32 LLMaterialTable::getHPMod(U8 mcode) -{ - mcode &= LL_MCODE_MASK; - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - return infop->mHPModifier; - } - } - - return 1.f; -} - -F32 LLMaterialTable::getDamageMod(U8 mcode) -{ - mcode &= LL_MCODE_MASK; - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - return infop->mDamageModifier; - } - } - - return 1.f; -} - -F32 LLMaterialTable::getEPMod(U8 mcode) -{ - mcode &= LL_MCODE_MASK; - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - return infop->mEPModifier; - } - } - - return 1.f; -} - -LLUUID LLMaterialTable::getShatterSoundUUID(U8 mcode) -{ - mcode &= LL_MCODE_MASK; - for (info_list_t::iterator iter = mMaterialInfoList.begin(); - iter != mMaterialInfoList.end(); ++iter) - { - LLMaterialInfo *infop = *iter; - if (mcode == infop->mMCode) - { - return infop->mShatterSoundID; - } - } - - return SND_NULL; -} +/**
+ * @file llmaterialtable.cpp
+ * @brief Table of material names and IDs for viewer
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llmaterialtable.h"
+#include "indra_constants.h"
+#include "llstl.h"
+#include "material_codes.h"
+#include "sound_ids.h"
+
+LLMaterialTable LLMaterialTable::basic(1);
+
+/*
+ Old Havok 1 constants
+
+// these are the approximately correct friction values for various materials
+// however Havok1's friction dynamics are not very correct, so the effective
+// friction coefficients that result from these numbers are approximately
+// 25-50% too low, more incorrect for the lower values.
+F32 const LLMaterialTable::FRICTION_MIN = 0.2f;
+F32 const LLMaterialTable::FRICTION_GLASS = 0.2f; // borosilicate glass
+F32 const LLMaterialTable::FRICTION_LIGHT = 0.2f; //
+F32 const LLMaterialTable::FRICTION_METAL = 0.3f; // steel
+F32 const LLMaterialTable::FRICTION_PLASTIC = 0.4f; // HDPE
+F32 const LLMaterialTable::FRICTION_WOOD = 0.6f; // southern pine
+F32 const LLMaterialTable::FRICTION_FLESH = 0.60f; // saltwater
+F32 const LLMaterialTable::FRICTION_LAND = 0.78f; // dirt
+F32 const LLMaterialTable::FRICTION_STONE = 0.8f; // concrete
+F32 const LLMaterialTable::FRICTION_RUBBER = 0.9f; //
+F32 const LLMaterialTable::FRICTION_MAX = 0.95f; //
+*/
+
+// #if LL_CURRENT_HAVOK_VERSION == LL_HAVOK_VERSION_460
+// Havok4 has more correct friction dynamics, however here we have to use
+// the "incorrect" equivalents for the legacy Havok1 behavior
+F32 const LLMaterialTable::FRICTION_MIN = 0.15f;
+F32 const LLMaterialTable::FRICTION_GLASS = 0.13f; // borosilicate glass
+F32 const LLMaterialTable::FRICTION_LIGHT = 0.14f; //
+F32 const LLMaterialTable::FRICTION_METAL = 0.22f; // steel
+F32 const LLMaterialTable::FRICTION_PLASTIC = 0.3f; // HDPE
+F32 const LLMaterialTable::FRICTION_WOOD = 0.44f; // southern pine
+F32 const LLMaterialTable::FRICTION_FLESH = 0.46f; // saltwater
+F32 const LLMaterialTable::FRICTION_LAND = 0.58f; // dirt
+F32 const LLMaterialTable::FRICTION_STONE = 0.6f; // concrete
+F32 const LLMaterialTable::FRICTION_RUBBER = 0.67f; //
+F32 const LLMaterialTable::FRICTION_MAX = 0.71f; //
+// #endif
+
+F32 const LLMaterialTable::RESTITUTION_MIN = 0.02f;
+F32 const LLMaterialTable::RESTITUTION_LAND = LLMaterialTable::RESTITUTION_MIN;
+F32 const LLMaterialTable::RESTITUTION_FLESH = 0.2f; // saltwater
+F32 const LLMaterialTable::RESTITUTION_STONE = 0.4f; // concrete
+F32 const LLMaterialTable::RESTITUTION_METAL = 0.4f; // steel
+F32 const LLMaterialTable::RESTITUTION_WOOD = 0.5f; // southern pine
+F32 const LLMaterialTable::RESTITUTION_GLASS = 0.7f; // borosilicate glass
+F32 const LLMaterialTable::RESTITUTION_PLASTIC = 0.7f; // HDPE
+F32 const LLMaterialTable::RESTITUTION_LIGHT = 0.7f; //
+F32 const LLMaterialTable::RESTITUTION_RUBBER = 0.9f; //
+F32 const LLMaterialTable::RESTITUTION_MAX = 0.95f;
+
+F32 const LLMaterialTable::DEFAULT_FRICTION = 0.5f;
+F32 const LLMaterialTable::DEFAULT_RESTITUTION = 0.4f;
+
+LLMaterialTable::LLMaterialTable()
+ : mCollisionSoundMatrix(NULL),
+ mSlidingSoundMatrix(NULL),
+ mRollingSoundMatrix(NULL)
+{
+}
+
+LLMaterialTable::LLMaterialTable(U8 isBasic)
+{
+ initBasicTable();
+}
+
+LLMaterialTable::~LLMaterialTable()
+{
+ if (mCollisionSoundMatrix)
+ {
+ delete [] mCollisionSoundMatrix;
+ mCollisionSoundMatrix = NULL;
+ }
+
+ if (mSlidingSoundMatrix)
+ {
+ delete [] mSlidingSoundMatrix;
+ mSlidingSoundMatrix = NULL;
+ }
+
+ if (mRollingSoundMatrix)
+ {
+ delete [] mRollingSoundMatrix;
+ mRollingSoundMatrix = NULL;
+ }
+
+ for_each(mMaterialInfoList.begin(), mMaterialInfoList.end(), DeletePointer());
+ mMaterialInfoList.clear();
+}
+
+void LLMaterialTable::initTableTransNames(std::map<std::string, std::string> namemap)
+{
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ std::string name = infop->mName;
+ infop->mName = namemap[name];
+ }
+}
+
+void LLMaterialTable::initBasicTable()
+{
+ // *TODO: Translate
+ add(LL_MCODE_STONE,std::string("Stone"), LL_DEFAULT_STONE_UUID);
+ add(LL_MCODE_METAL,std::string("Metal"), LL_DEFAULT_METAL_UUID);
+ add(LL_MCODE_GLASS,std::string("Glass"), LL_DEFAULT_GLASS_UUID);
+ add(LL_MCODE_WOOD,std::string("Wood"), LL_DEFAULT_WOOD_UUID);
+ add(LL_MCODE_FLESH,std::string("Flesh"), LL_DEFAULT_FLESH_UUID);
+ add(LL_MCODE_PLASTIC,std::string("Plastic"), LL_DEFAULT_PLASTIC_UUID);
+ add(LL_MCODE_RUBBER,std::string("Rubber"), LL_DEFAULT_RUBBER_UUID);
+ add(LL_MCODE_LIGHT,std::string("Light"), LL_DEFAULT_LIGHT_UUID);
+
+ // specify densities for these materials. . .
+ // these were taken from http://www.mcelwee.net/html/densities_of_various_materials.html
+
+ addDensity(LL_MCODE_STONE,30.f);
+ addDensity(LL_MCODE_METAL,50.f);
+ addDensity(LL_MCODE_GLASS,20.f);
+ addDensity(LL_MCODE_WOOD,10.f);
+ addDensity(LL_MCODE_FLESH,10.f);
+ addDensity(LL_MCODE_PLASTIC,5.f);
+ addDensity(LL_MCODE_RUBBER,0.5f); //
+ addDensity(LL_MCODE_LIGHT,20.f); //
+
+ // add damage and energy values
+ addDamageAndEnergy(LL_MCODE_STONE, 1.f, 1.f, 1.f); // concrete
+ addDamageAndEnergy(LL_MCODE_METAL, 1.f, 1.f, 1.f); // steel
+ addDamageAndEnergy(LL_MCODE_GLASS, 1.f, 1.f, 1.f); // borosilicate glass
+ addDamageAndEnergy(LL_MCODE_WOOD, 1.f, 1.f, 1.f); // southern pine
+ addDamageAndEnergy(LL_MCODE_FLESH, 1.f, 1.f, 1.f); // saltwater
+ addDamageAndEnergy(LL_MCODE_PLASTIC, 1.f, 1.f, 1.f); // HDPE
+ addDamageAndEnergy(LL_MCODE_RUBBER, 1.f, 1.f, 1.f); //
+ addDamageAndEnergy(LL_MCODE_LIGHT, 1.f, 1.f, 1.f); //
+
+ addFriction(LL_MCODE_STONE,0.8f); // concrete
+ addFriction(LL_MCODE_METAL,0.3f); // steel
+ addFriction(LL_MCODE_GLASS,0.2f); // borosilicate glass
+ addFriction(LL_MCODE_WOOD,0.6f); // southern pine
+ addFriction(LL_MCODE_FLESH,0.9f); // saltwater
+ addFriction(LL_MCODE_PLASTIC,0.4f); // HDPE
+ addFriction(LL_MCODE_RUBBER,0.9f); //
+ addFriction(LL_MCODE_LIGHT,0.2f); //
+
+ addRestitution(LL_MCODE_STONE,0.4f); // concrete
+ addRestitution(LL_MCODE_METAL,0.4f); // steel
+ addRestitution(LL_MCODE_GLASS,0.7f); // borosilicate glass
+ addRestitution(LL_MCODE_WOOD,0.5f); // southern pine
+ addRestitution(LL_MCODE_FLESH,0.3f); // saltwater
+ addRestitution(LL_MCODE_PLASTIC,0.7f); // HDPE
+ addRestitution(LL_MCODE_RUBBER,0.9f); //
+ addRestitution(LL_MCODE_LIGHT,0.7f); //
+
+ addShatterSound(LL_MCODE_STONE,LLUUID("ea296329-0f09-4993-af1b-e6784bab1dc9"));
+ addShatterSound(LL_MCODE_METAL,LLUUID("d1375446-1c4d-470b-9135-30132433b678"));
+ addShatterSound(LL_MCODE_GLASS,LLUUID("85cda060-b393-48e6-81c8-2cfdfb275351"));
+ addShatterSound(LL_MCODE_WOOD,LLUUID("6f00669f-15e0-4793-a63e-c03f62fee43a"));
+ addShatterSound(LL_MCODE_FLESH,LLUUID("2d8c6f51-149e-4e23-8413-93a379b42b67"));
+ addShatterSound(LL_MCODE_PLASTIC,LLUUID("d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e"));
+ addShatterSound(LL_MCODE_RUBBER,LLUUID("212b6d1e-8d9c-4986-b3aa-f3c6df8d987d"));
+ addShatterSound(LL_MCODE_LIGHT,LLUUID("d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e"));
+
+ // CollisionSounds
+ mCollisionSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END];
+ if (mCollisionSoundMatrix)
+ {
+ addCollisionSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_STONE_STONE);
+ addCollisionSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_STONE_METAL);
+ addCollisionSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_STONE_GLASS);
+ addCollisionSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_STONE_WOOD);
+ addCollisionSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_STONE_FLESH);
+ addCollisionSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_STONE_PLASTIC);
+ addCollisionSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_STONE_RUBBER);
+ addCollisionSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_STONE_PLASTIC);
+
+ addCollisionSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_METAL_METAL);
+ addCollisionSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_METAL_GLASS);
+ addCollisionSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_METAL_WOOD);
+ addCollisionSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_METAL_FLESH);
+ addCollisionSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_METAL_PLASTIC);
+ addCollisionSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_METAL_PLASTIC);
+ addCollisionSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_METAL_RUBBER);
+
+ addCollisionSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_GLASS_GLASS);
+ addCollisionSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_GLASS_WOOD);
+ addCollisionSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_GLASS_FLESH);
+ addCollisionSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_GLASS_PLASTIC);
+ addCollisionSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_GLASS_RUBBER);
+ addCollisionSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_GLASS_PLASTIC);
+
+ addCollisionSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_WOOD_WOOD);
+ addCollisionSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_WOOD_FLESH);
+ addCollisionSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_WOOD_PLASTIC);
+ addCollisionSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_WOOD_RUBBER);
+ addCollisionSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_WOOD_PLASTIC);
+
+ addCollisionSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_FLESH_FLESH);
+ addCollisionSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_FLESH_PLASTIC);
+ addCollisionSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_FLESH_RUBBER);
+ addCollisionSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_FLESH_PLASTIC);
+
+ addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_RUBBER_RUBBER);
+ addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_RUBBER_PLASTIC);
+ addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_RUBBER_PLASTIC);
+
+ addCollisionSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_PLASTIC_PLASTIC);
+ addCollisionSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_PLASTIC_PLASTIC);
+
+ addCollisionSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_PLASTIC_PLASTIC);
+ }
+
+ // Sliding Sounds
+ mSlidingSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END];
+ if (mSlidingSoundMatrix)
+ {
+ addSlidingSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_SLIDE_STONE_STONE);
+ addSlidingSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_SLIDE_STONE_WOOD);
+ addSlidingSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_SLIDE_STONE_PLASTIC);
+ addSlidingSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_SLIDE_STONE_RUBBER);
+ addSlidingSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_SLIDE_STONE_PLASTIC);
+
+ addSlidingSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_SLIDE_METAL_METAL);
+ addSlidingSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_SLIDE_METAL_GLASS);
+ addSlidingSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_SLIDE_METAL_WOOD);
+ addSlidingSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_SLIDE_METAL_FLESH);
+ addSlidingSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_SLIDE_METAL_RUBBER);
+ addSlidingSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
+
+ addSlidingSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
+
+ addSlidingSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_SLIDE_WOOD_WOOD);
+ addSlidingSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_SLIDE_WOOD_FLESH);
+ addSlidingSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_SLIDE_WOOD_PLASTIC);
+ addSlidingSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_SLIDE_WOOD_PLASTIC);
+
+ addSlidingSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_SLIDE_FLESH_FLESH);
+ addSlidingSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
+
+ addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_SLIDE_RUBBER_PLASTIC);
+ addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_SLIDE_RUBBER_PLASTIC);
+
+ addSlidingSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
+ addSlidingSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
+
+ addSlidingSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
+ }
+
+ // Rolling Sounds
+ mRollingSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END];
+ if (mRollingSoundMatrix)
+ {
+ addRollingSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_ROLL_STONE_STONE);
+ addRollingSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_ROLL_STONE_WOOD);
+ addRollingSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_ROLL_STONE_PLASTIC);
+ addRollingSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_ROLL_STONE_PLASTIC);
+
+ addRollingSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_ROLL_METAL_GLASS);
+ addRollingSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_ROLL_METAL_WOOD);
+ addRollingSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_ROLL_METAL_WOOD);
+ addRollingSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_ROLL_METAL_WOOD);
+
+ addRollingSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_ROLL_GLASS_WOOD);
+ addRollingSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
+
+ addRollingSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_ROLL_WOOD_WOOD);
+ addRollingSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_ROLL_WOOD_FLESH);
+ addRollingSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_ROLL_WOOD_PLASTIC);
+ addRollingSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_ROLL_WOOD_PLASTIC);
+
+ addRollingSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_ROLL_FLESH_PLASTIC);
+ addRollingSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_ROLL_FLESH_PLASTIC);
+
+ addRollingSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
+ addRollingSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
+
+ addRollingSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_ROLL_PLASTIC_PLASTIC);
+ addRollingSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_ROLL_PLASTIC_PLASTIC);
+
+ addRollingSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_ROLL_PLASTIC_PLASTIC);
+ }
+}
+
+bool LLMaterialTable::add(U8 mcode, const std::string& name, const LLUUID &uuid)
+{
+ LLMaterialInfo *infop;
+
+ infop = new LLMaterialInfo(mcode,name,uuid);
+ if (!infop) return false;
+
+ // Add at the end so the order in menus matches the order in this
+ // file. JNC 11.30.01
+ mMaterialInfoList.push_back(infop);
+
+ return true;
+}
+
+bool LLMaterialTable::addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
+{
+ if (mCollisionSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
+ {
+ mCollisionSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid;
+ if (mcode != mcode2)
+ {
+ mCollisionSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid;
+ }
+ }
+ return true;
+}
+
+bool LLMaterialTable::addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
+{
+ if (mSlidingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
+ {
+ mSlidingSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid;
+ if (mcode != mcode2)
+ {
+ mSlidingSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid;
+ }
+ }
+ return true;
+}
+
+bool LLMaterialTable::addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
+{
+ if (mRollingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
+ {
+ mRollingSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid;
+ if (mcode != mcode2)
+ {
+ mRollingSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid;
+ }
+ }
+ return true;
+}
+
+bool LLMaterialTable::addShatterSound(U8 mcode, const LLUUID &uuid)
+{
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ infop->mShatterSoundID = uuid;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLMaterialTable::addDensity(U8 mcode, const F32 &density)
+{
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ infop->mDensity = density;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLMaterialTable::addRestitution(U8 mcode, const F32 &restitution)
+{
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ infop->mRestitution = restitution;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLMaterialTable::addFriction(U8 mcode, const F32 &friction)
+{
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ infop->mFriction = friction;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLMaterialTable::addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32 &damage_mod, const F32 &ep_mod)
+{
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ infop->mHPModifier = hp_mod;
+ infop->mDamageModifier = damage_mod;
+ infop->mEPModifier = ep_mod;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+LLUUID LLMaterialTable::getDefaultTextureID(const std::string& name)
+{
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (name == infop->mName)
+ {
+ return infop->mDefaultTextureID;
+ }
+ }
+
+ return LLUUID::null;
+}
+
+
+LLUUID LLMaterialTable::getDefaultTextureID(U8 mcode)
+{
+ mcode &= LL_MCODE_MASK;
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ return infop->mDefaultTextureID;
+ }
+ }
+
+ return LLUUID::null;
+}
+
+
+U8 LLMaterialTable::getMCode(const std::string& name)
+{
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (name == infop->mName)
+ {
+ return infop->mMCode;
+ }
+ }
+
+ return 0;
+}
+
+
+std::string LLMaterialTable::getName(U8 mcode)
+{
+ mcode &= LL_MCODE_MASK;
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ return infop->mName;
+ }
+ }
+
+ return std::string();
+}
+
+
+LLUUID LLMaterialTable::getCollisionSoundUUID(U8 mcode, U8 mcode2)
+{
+ mcode &= LL_MCODE_MASK;
+ mcode2 &= LL_MCODE_MASK;
+
+ //LL_INFOS() << "code 1: " << ((U32) mcode) << " code 2:" << ((U32) mcode2) << LL_ENDL;
+ if (mCollisionSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
+ {
+ return(mCollisionSoundMatrix[mcode * LL_MCODE_END + mcode2]);
+ }
+ else
+ {
+ //LL_INFOS() << "Null Sound" << LL_ENDL;
+ return(SND_NULL);
+ }
+}
+
+bool LLMaterialTable::isCollisionSound(const LLUUID &uuid)
+{
+ for (U8 i = 0; i < LL_MCODE_END; i++)
+ {
+ for (U8 j = 0; j < LL_MCODE_END; j++)
+ {
+ i &= LL_MCODE_MASK;
+ j &= LL_MCODE_MASK;
+ if (mCollisionSoundMatrix[i * LL_MCODE_END + j] == uuid)
+ {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+LLUUID LLMaterialTable::getSlidingSoundUUID(U8 mcode, U8 mcode2)
+{
+ mcode &= LL_MCODE_MASK;
+ mcode2 &= LL_MCODE_MASK;
+
+ if (mSlidingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
+ {
+ return(mSlidingSoundMatrix[mcode * LL_MCODE_END + mcode2]);
+ }
+ else
+ {
+ return(SND_NULL);
+ }
+}
+
+LLUUID LLMaterialTable::getRollingSoundUUID(U8 mcode, U8 mcode2)
+{
+ mcode &= LL_MCODE_MASK;
+ mcode2 &= LL_MCODE_MASK;
+
+ if (mRollingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
+ {
+ return(mRollingSoundMatrix[mcode * LL_MCODE_END + mcode2]);
+ }
+ else
+ {
+ return(SND_NULL);
+ }
+}
+
+LLUUID LLMaterialTable::getGroundCollisionSoundUUID(U8 mcode)
+{
+ // Create material appropriate sounds for collisions with the ground
+ // For now, simply return a single sound for all materials
+ return SND_STONE_DIRT_02;
+}
+
+LLUUID LLMaterialTable::getGroundSlidingSoundUUID(U8 mcode)
+{
+ // Create material-specific sound for sliding on ground
+ // For now, just return a single sound
+ return SND_SLIDE_STONE_STONE_01;
+}
+
+LLUUID LLMaterialTable::getGroundRollingSoundUUID(U8 mcode)
+{
+ // Create material-specific sound for rolling on ground
+ // For now, just return a single sound
+ return SND_SLIDE_STONE_STONE_01;
+}
+
+LLUUID LLMaterialTable::getCollisionParticleUUID(U8 mcode, U8 mcode2)
+{
+ // Returns an appropriate UUID to use as sprite at collision betweeen objects
+ // For now, just return a single image
+ return IMG_SHOT;
+}
+
+LLUUID LLMaterialTable::getGroundCollisionParticleUUID(U8 mcode)
+{
+ // Returns an appropriate
+ // For now, just return a single sound
+ return IMG_SMOKE_POOF;
+}
+
+
+F32 LLMaterialTable::getDensity(U8 mcode)
+{
+ mcode &= LL_MCODE_MASK;
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ return infop->mDensity;
+ }
+ }
+
+ return 0.f;
+}
+
+F32 LLMaterialTable::getRestitution(U8 mcode)
+{
+ mcode &= LL_MCODE_MASK;
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ return infop->mRestitution;
+ }
+ }
+
+ return LLMaterialTable::DEFAULT_RESTITUTION;
+}
+
+F32 LLMaterialTable::getFriction(U8 mcode)
+{
+ mcode &= LL_MCODE_MASK;
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ return infop->mFriction;
+ }
+ }
+
+ return LLMaterialTable::DEFAULT_FRICTION;
+}
+
+F32 LLMaterialTable::getHPMod(U8 mcode)
+{
+ mcode &= LL_MCODE_MASK;
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ return infop->mHPModifier;
+ }
+ }
+
+ return 1.f;
+}
+
+F32 LLMaterialTable::getDamageMod(U8 mcode)
+{
+ mcode &= LL_MCODE_MASK;
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ return infop->mDamageModifier;
+ }
+ }
+
+ return 1.f;
+}
+
+F32 LLMaterialTable::getEPMod(U8 mcode)
+{
+ mcode &= LL_MCODE_MASK;
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ return infop->mEPModifier;
+ }
+ }
+
+ return 1.f;
+}
+
+LLUUID LLMaterialTable::getShatterSoundUUID(U8 mcode)
+{
+ mcode &= LL_MCODE_MASK;
+ for (info_list_t::iterator iter = mMaterialInfoList.begin();
+ iter != mMaterialInfoList.end(); ++iter)
+ {
+ LLMaterialInfo *infop = *iter;
+ if (mcode == infop->mMCode)
+ {
+ return infop->mShatterSoundID;
+ }
+ }
+
+ return SND_NULL;
+}
diff --git a/indra/llprimitive/llmaterialtable.h b/indra/llprimitive/llmaterialtable.h index 61a4cf2470..915001e5cf 100644 --- a/indra/llprimitive/llmaterialtable.h +++ b/indra/llprimitive/llmaterialtable.h @@ -1,190 +1,190 @@ -/** - * @file llmaterialtable.h - * @brief Table of material information for the viewer UI - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLMATERIALTABLE_H -#define LL_LLMATERIALTABLE_H - -#include "lluuid.h" -#include "llstring.h" - -#include <list> - -class LLMaterialInfo; - -const U32 LLMATERIAL_INFO_NAME_LENGTH = 256; - -// We've moved toward more reasonable mass values for the Havok4 engine. -// The LEGACY_DEFAULT_OBJECT_DENSITY is used to maintain support for -// legacy scripts code (llGetMass()) and script energy consumption. -const F32 DEFAULT_OBJECT_DENSITY = 1000.0f; // per m^3 -const F32 LEGACY_DEFAULT_OBJECT_DENSITY = 10.0f; - -// Avatars density depends on the collision shape used. The approximate -// legacy volumes of avatars are: -// Body_Length Body_Width Body_Fat Leg_Length Volume(m^3) -// ------------------------------------------------------- -// min | min | min | min | 0.123 | -// max | max | max | max | 0.208 | -// -// Either the avatar shape must be tweaked to match those volumes -// or the DEFAULT_AVATAR_DENSITY must be adjusted to achieve the -// legacy mass. -// -// The current density appears to be low because the mass and -// inertia are computed as if the avatar were a cylinder which -// has more volume than the actual collision shape of the avatar. -// See the physics engine mass properties code for more info. -const F32 DEFAULT_AVATAR_DENSITY = 445.3f; // was 444.24f; - - -class LLMaterialTable -{ -public: - static const F32 FRICTION_MIN; - static const F32 FRICTION_GLASS; - static const F32 FRICTION_LIGHT; - static const F32 FRICTION_METAL; - static const F32 FRICTION_PLASTIC; - static const F32 FRICTION_WOOD; - static const F32 FRICTION_LAND; - static const F32 FRICTION_STONE; - static const F32 FRICTION_FLESH; - static const F32 FRICTION_RUBBER; - static const F32 FRICTION_MAX; - - static const F32 RESTITUTION_MIN; - static const F32 RESTITUTION_LAND; - static const F32 RESTITUTION_FLESH; - static const F32 RESTITUTION_STONE; - static const F32 RESTITUTION_METAL; - static const F32 RESTITUTION_WOOD; - static const F32 RESTITUTION_GLASS; - static const F32 RESTITUTION_PLASTIC; - static const F32 RESTITUTION_LIGHT; - static const F32 RESTITUTION_RUBBER; - static const F32 RESTITUTION_MAX; - - typedef std::list<LLMaterialInfo*> info_list_t; - info_list_t mMaterialInfoList; - - LLUUID *mCollisionSoundMatrix; - LLUUID *mSlidingSoundMatrix; - LLUUID *mRollingSoundMatrix; - - static const F32 DEFAULT_FRICTION; - static const F32 DEFAULT_RESTITUTION; - -public: - LLMaterialTable(); - LLMaterialTable(U8); // cheat with an overloaded constructor to build our basic table - ~LLMaterialTable(); - - void initBasicTable(); - - void initTableTransNames(std::map<std::string, std::string> namemap); - - bool add(U8 mcode, const std::string& name, const LLUUID &uuid); - bool addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid); - bool addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid); - bool addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid); - bool addShatterSound(U8 mcode, const LLUUID &uuid); - bool addDensity(U8 mcode, const F32 &density); - bool addFriction(U8 mcode, const F32 &friction); - bool addRestitution(U8 mcode, const F32 &restitution); - bool addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32 &damage_mod, const F32 &ep_mod); - - LLUUID getDefaultTextureID(const std::string& name); // LLUUID::null if not found - LLUUID getDefaultTextureID(U8 mcode); // LLUUID::null if not found - U8 getMCode(const std::string& name); // 0 if not found - std::string getName(U8 mcode); - - F32 getDensity(U8 mcode); // kg/m^3, 0 if not found - F32 getFriction(U8 mcode); // physics values - F32 getRestitution(U8 mcode); // physics values - F32 getHPMod(U8 mcode); - F32 getDamageMod(U8 mcode); - F32 getEPMod(U8 mcode); - - bool isCollisionSound(const LLUUID &uuid); - - LLUUID getCollisionSoundUUID(U8 mcode, U8 mcode2); - LLUUID getSlidingSoundUUID(U8 mcode, U8 mcode2); - LLUUID getRollingSoundUUID(U8 mcode, U8 mcode2); - LLUUID getShatterSoundUUID(U8 mcode); // LLUUID::null if not found - - LLUUID getGroundCollisionSoundUUID(U8 mcode); - LLUUID getGroundSlidingSoundUUID(U8 mcode); - LLUUID getGroundRollingSoundUUID(U8 mcode); - LLUUID getCollisionParticleUUID(U8 mcode, U8 mcode2); - LLUUID getGroundCollisionParticleUUID(U8 mcode); - - static LLMaterialTable basic; -}; - - -class LLMaterialInfo -{ -public: - U8 mMCode; - std::string mName; - LLUUID mDefaultTextureID; - LLUUID mShatterSoundID; - F32 mDensity; // kg/m^3 - F32 mFriction; - F32 mRestitution; - - // damage and energy constants - F32 mHPModifier; // modifier on mass based HP total - F32 mDamageModifier; // modifier on KE based damage - F32 mEPModifier; // modifier on mass based EP total - - LLMaterialInfo(U8 mcode, const std::string& name, const LLUUID &uuid) - { - init(mcode,name,uuid); - }; - - void init(U8 mcode, const std::string& name, const LLUUID &uuid) - { - mDensity = 1000.f; // default to 1000.0 (water) - mFriction = LLMaterialTable::DEFAULT_FRICTION; - mRestitution = LLMaterialTable::DEFAULT_RESTITUTION; - mHPModifier = 1.f; - mDamageModifier = 1.f; - mEPModifier = 1.f; - - mMCode = mcode; - mName = name; - mDefaultTextureID = uuid; - }; - - ~LLMaterialInfo() - { - }; - -}; - -#endif - +/**
+ * @file llmaterialtable.h
+ * @brief Table of material information for the viewer UI
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMATERIALTABLE_H
+#define LL_LLMATERIALTABLE_H
+
+#include "lluuid.h"
+#include "llstring.h"
+
+#include <list>
+
+class LLMaterialInfo;
+
+const U32 LLMATERIAL_INFO_NAME_LENGTH = 256;
+
+// We've moved toward more reasonable mass values for the Havok4 engine.
+// The LEGACY_DEFAULT_OBJECT_DENSITY is used to maintain support for
+// legacy scripts code (llGetMass()) and script energy consumption.
+const F32 DEFAULT_OBJECT_DENSITY = 1000.0f; // per m^3
+const F32 LEGACY_DEFAULT_OBJECT_DENSITY = 10.0f;
+
+// Avatars density depends on the collision shape used. The approximate
+// legacy volumes of avatars are:
+// Body_Length Body_Width Body_Fat Leg_Length Volume(m^3)
+// -------------------------------------------------------
+// min | min | min | min | 0.123 |
+// max | max | max | max | 0.208 |
+//
+// Either the avatar shape must be tweaked to match those volumes
+// or the DEFAULT_AVATAR_DENSITY must be adjusted to achieve the
+// legacy mass.
+//
+// The current density appears to be low because the mass and
+// inertia are computed as if the avatar were a cylinder which
+// has more volume than the actual collision shape of the avatar.
+// See the physics engine mass properties code for more info.
+const F32 DEFAULT_AVATAR_DENSITY = 445.3f; // was 444.24f;
+
+
+class LLMaterialTable
+{
+public:
+ static const F32 FRICTION_MIN;
+ static const F32 FRICTION_GLASS;
+ static const F32 FRICTION_LIGHT;
+ static const F32 FRICTION_METAL;
+ static const F32 FRICTION_PLASTIC;
+ static const F32 FRICTION_WOOD;
+ static const F32 FRICTION_LAND;
+ static const F32 FRICTION_STONE;
+ static const F32 FRICTION_FLESH;
+ static const F32 FRICTION_RUBBER;
+ static const F32 FRICTION_MAX;
+
+ static const F32 RESTITUTION_MIN;
+ static const F32 RESTITUTION_LAND;
+ static const F32 RESTITUTION_FLESH;
+ static const F32 RESTITUTION_STONE;
+ static const F32 RESTITUTION_METAL;
+ static const F32 RESTITUTION_WOOD;
+ static const F32 RESTITUTION_GLASS;
+ static const F32 RESTITUTION_PLASTIC;
+ static const F32 RESTITUTION_LIGHT;
+ static const F32 RESTITUTION_RUBBER;
+ static const F32 RESTITUTION_MAX;
+
+ typedef std::list<LLMaterialInfo*> info_list_t;
+ info_list_t mMaterialInfoList;
+
+ LLUUID *mCollisionSoundMatrix;
+ LLUUID *mSlidingSoundMatrix;
+ LLUUID *mRollingSoundMatrix;
+
+ static const F32 DEFAULT_FRICTION;
+ static const F32 DEFAULT_RESTITUTION;
+
+public:
+ LLMaterialTable();
+ LLMaterialTable(U8); // cheat with an overloaded constructor to build our basic table
+ ~LLMaterialTable();
+
+ void initBasicTable();
+
+ void initTableTransNames(std::map<std::string, std::string> namemap);
+
+ bool add(U8 mcode, const std::string& name, const LLUUID &uuid);
+ bool addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
+ bool addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
+ bool addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
+ bool addShatterSound(U8 mcode, const LLUUID &uuid);
+ bool addDensity(U8 mcode, const F32 &density);
+ bool addFriction(U8 mcode, const F32 &friction);
+ bool addRestitution(U8 mcode, const F32 &restitution);
+ bool addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32 &damage_mod, const F32 &ep_mod);
+
+ LLUUID getDefaultTextureID(const std::string& name); // LLUUID::null if not found
+ LLUUID getDefaultTextureID(U8 mcode); // LLUUID::null if not found
+ U8 getMCode(const std::string& name); // 0 if not found
+ std::string getName(U8 mcode);
+
+ F32 getDensity(U8 mcode); // kg/m^3, 0 if not found
+ F32 getFriction(U8 mcode); // physics values
+ F32 getRestitution(U8 mcode); // physics values
+ F32 getHPMod(U8 mcode);
+ F32 getDamageMod(U8 mcode);
+ F32 getEPMod(U8 mcode);
+
+ bool isCollisionSound(const LLUUID &uuid);
+
+ LLUUID getCollisionSoundUUID(U8 mcode, U8 mcode2);
+ LLUUID getSlidingSoundUUID(U8 mcode, U8 mcode2);
+ LLUUID getRollingSoundUUID(U8 mcode, U8 mcode2);
+ LLUUID getShatterSoundUUID(U8 mcode); // LLUUID::null if not found
+
+ LLUUID getGroundCollisionSoundUUID(U8 mcode);
+ LLUUID getGroundSlidingSoundUUID(U8 mcode);
+ LLUUID getGroundRollingSoundUUID(U8 mcode);
+ LLUUID getCollisionParticleUUID(U8 mcode, U8 mcode2);
+ LLUUID getGroundCollisionParticleUUID(U8 mcode);
+
+ static LLMaterialTable basic;
+};
+
+
+class LLMaterialInfo
+{
+public:
+ U8 mMCode;
+ std::string mName;
+ LLUUID mDefaultTextureID;
+ LLUUID mShatterSoundID;
+ F32 mDensity; // kg/m^3
+ F32 mFriction;
+ F32 mRestitution;
+
+ // damage and energy constants
+ F32 mHPModifier; // modifier on mass based HP total
+ F32 mDamageModifier; // modifier on KE based damage
+ F32 mEPModifier; // modifier on mass based EP total
+
+ LLMaterialInfo(U8 mcode, const std::string& name, const LLUUID &uuid)
+ {
+ init(mcode,name,uuid);
+ };
+
+ void init(U8 mcode, const std::string& name, const LLUUID &uuid)
+ {
+ mDensity = 1000.f; // default to 1000.0 (water)
+ mFriction = LLMaterialTable::DEFAULT_FRICTION;
+ mRestitution = LLMaterialTable::DEFAULT_RESTITUTION;
+ mHPModifier = 1.f;
+ mDamageModifier = 1.f;
+ mEPModifier = 1.f;
+
+ mMCode = mcode;
+ mName = name;
+ mDefaultTextureID = uuid;
+ };
+
+ ~LLMaterialInfo()
+ {
+ };
+
+};
+
+#endif
+
diff --git a/indra/llprimitive/llmediaentry.cpp b/indra/llprimitive/llmediaentry.cpp index 53e9555c6a..e626a989f6 100644 --- a/indra/llprimitive/llmediaentry.cpp +++ b/indra/llprimitive/llmediaentry.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llmediaentry.cpp * @brief This is a single instance of media data related to the face of a prim * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -157,9 +157,9 @@ void LLMediaEntry::asLLSD(LLSD& sd) const // "security" fields sd[WHITELIST_ENABLE_KEY] = mWhiteListEnable; - sd.erase(WHITELIST_KEY); - for (U32 i=0; i<mWhiteList.size(); i++) - { + sd.erase(WHITELIST_KEY); + for (U32 i=0; i<mWhiteList.size(); i++) + { sd[WHITELIST_KEY].append(mWhiteList[i]); } @@ -195,7 +195,7 @@ bool LLMediaEntry::fromLLSDInternal(const LLSD& sd, bool overwrite) // bit field. We "or" into status and instead of returning // it, we return whether it finishes off as LSL_STATUS_OK or not. U32 status = LSL_STATUS_OK; - + // "general" fields if ( overwrite || sd.has(ALT_IMAGE_ENABLE_KEY) ) { @@ -262,7 +262,7 @@ bool LLMediaEntry::fromLLSDInternal(const LLSD& sd, bool overwrite) { status |= setPermsControl( 0xff & (LLSD::Integer)sd[PERMS_CONTROL_KEY] ); } - + return LSL_STATUS_OK == status; } @@ -321,7 +321,7 @@ bool LLMediaEntry::operator==(const LLMediaEntry &rhs) const ); } - + bool LLMediaEntry::operator!=(const LLMediaEntry &rhs) const { return ( @@ -344,8 +344,8 @@ bool LLMediaEntry::operator!=(const LLMediaEntry &rhs) const // "permissions" fields mPermsInteract != rhs.mPermsInteract || - mPermsControl != rhs.mPermsControl - + mPermsControl != rhs.mPermsControl + ); } @@ -358,13 +358,13 @@ U32 LLMediaEntry::setWhiteList( const std::vector<std::string> &whitelist ) // First count to make sure the size constraint is not violated std::vector<std::string>::const_iterator iter = whitelist.begin(); std::vector<std::string>::const_iterator end = whitelist.end(); - for ( ; iter < end; ++iter) + for ( ; iter < end; ++iter) { const std::string &entry = (*iter); size += entry.length() + 1; // Include one for \0 count ++; - if (size > MAX_WHITELIST_SIZE || count > MAX_WHITELIST_COUNT) - { + if (size > MAX_WHITELIST_SIZE || count > MAX_WHITELIST_COUNT) + { return LSL_STATUS_BOUNDS_ERROR; } } @@ -383,14 +383,14 @@ U32 LLMediaEntry::setWhiteList( const std::vector<std::string> &whitelist ) U32 LLMediaEntry::setWhiteList( const LLSD &whitelist ) { // If whitelist is undef, the whitelist is cleared - if (whitelist.isUndefined()) - { - mWhiteList.clear(); - return LSL_STATUS_OK; - } + if (whitelist.isUndefined()) + { + mWhiteList.clear(); + return LSL_STATUS_OK; + } // However, if the whitelist is an empty array, erase it. - if (whitelist.isArray()) + if (whitelist.isArray()) { // *NOTE: This code is VERY similar to the setWhitelist above. // IF YOU CHANGE THIS IMPLEMENTATION, BE SURE TO CHANGE THE OTHER! @@ -399,13 +399,13 @@ U32 LLMediaEntry::setWhiteList( const LLSD &whitelist ) // First check to make sure the size and count constraints are not violated LLSD::array_const_iterator iter = whitelist.beginArray(); LLSD::array_const_iterator end = whitelist.endArray(); - for ( ; iter < end; ++iter) + for ( ; iter < end; ++iter) { const std::string &entry = (*iter).asString(); size += entry.length() + 1; // Include one for \0 count ++; - if (size > MAX_WHITELIST_SIZE || count > MAX_WHITELIST_COUNT) - { + if (size > MAX_WHITELIST_SIZE || count > MAX_WHITELIST_COUNT) + { return LSL_STATUS_BOUNDS_ERROR; } } @@ -420,8 +420,8 @@ U32 LLMediaEntry::setWhiteList( const LLSD &whitelist ) } return LSL_STATUS_OK; } - else - { + else + { return LSL_STATUS_MALFORMED_PARAMS; } } @@ -444,15 +444,15 @@ static bool pattern_match(const std::string &candidate_str, const std::string &p { // If the pattern is empty, it matches if (pattern.empty()) return true; - + // 'pattern' is a glob pattern, we only accept '*' chars // copy it std::string expression = pattern; - + // Escape perl's regexp chars with a backslash, except all "*" chars prefix_with(expression, ".[{()\\+?|^$", "\\"); prefix_with(expression, "*", "."); - + // case-insensitive matching: boost::regex regexp(expression, boost::regex::perl|boost::regex::icase); return ll_regex_match(candidate_str, regexp); @@ -460,26 +460,26 @@ static bool pattern_match(const std::string &candidate_str, const std::string &p bool LLMediaEntry::checkCandidateUrl(const std::string& url) const { - if (getWhiteListEnable()) + if (getWhiteListEnable()) { return checkUrlAgainstWhitelist(url, getWhiteList()); } - else - { + else + { return true; } } // static -bool LLMediaEntry::checkUrlAgainstWhitelist(const std::string& url, +bool LLMediaEntry::checkUrlAgainstWhitelist(const std::string& url, const std::vector<std::string> &whitelist) { bool passes = true; // *NOTE: no entries? Don't check - if (whitelist.size() > 0) + if (whitelist.size() > 0) { passes = false; - + // Case insensitive: the reason why we toUpper both this and the // filter std::string candidate_url = url; @@ -490,10 +490,10 @@ bool LLMediaEntry::checkUrlAgainstWhitelist(const std::string& url, for ( ; iter < end; ++iter ) { std::string filter = *iter; - + LLURI filter_uri(filter); bool scheme_passes = pattern_match( candidate_uri.scheme(), filter_uri.scheme() ); - if (filter_uri.scheme().empty()) + if (filter_uri.scheme().empty()) { filter_uri = LLURI(DEFAULT_URL_PREFIX + filter); } @@ -512,12 +512,12 @@ bool LLMediaEntry::checkUrlAgainstWhitelist(const std::string& url, U32 LLMediaEntry::setStringFieldWithLimit( std::string &field, const std::string &value, U32 limit ) { - if ( value.length() > limit ) - { + if ( value.length() > limit ) + { return LSL_STATUS_BOUNDS_ERROR; } - else - { + else + { field = value; return LSL_STATUS_OK; } @@ -553,12 +553,12 @@ U32 LLMediaEntry::setCurrentURL(const std::string& current_url) U32 LLMediaEntry::setCurrentURLInternal(const std::string& current_url, bool check_whitelist) { - if ( ! check_whitelist || checkCandidateUrl(current_url)) + if ( ! check_whitelist || checkCandidateUrl(current_url)) { return setStringFieldWithLimit( mCurrentURL, current_url, MAX_URL_LENGTH ); } - else - { + else + { return LSL_STATUS_WHITELIST_FAILED; } } @@ -572,14 +572,14 @@ U32 LLMediaEntry::setWidthPixels(U16 width) { if (width > MAX_WIDTH_PIXELS) return LSL_STATUS_BOUNDS_ERROR; mWidthPixels = width; - return LSL_STATUS_OK; + return LSL_STATUS_OK; } U32 LLMediaEntry::setHeightPixels(U16 height) { if (height > MAX_HEIGHT_PIXELS) return LSL_STATUS_BOUNDS_ERROR; mHeightPixels = height; - return LSL_STATUS_OK; + return LSL_STATUS_OK; } const LLUUID &LLMediaEntry::getMediaID() const diff --git a/indra/llprimitive/llmediaentry.h b/indra/llprimitive/llmediaentry.h index 33855b3fb2..cabf06648e 100644 --- a/indra/llprimitive/llmediaentry.h +++ b/indra/llprimitive/llmediaentry.h @@ -1,25 +1,25 @@ -/** +/** * @file llmediaentry.h * @brief This is a single instance of media data related to the face of a prim * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -35,12 +35,12 @@ class LLMediaEntry { -public: +public: enum MediaControls { STANDARD = 0, MINI }; - + // Constructors LLMediaEntry(); LLMediaEntry(const LLMediaEntry &rhs); @@ -50,7 +50,7 @@ public: bool operator==(const LLMediaEntry &rhs) const; bool operator!=(const LLMediaEntry &rhs) const; - + // Render as LLSD LLSD asLLSD() const; void asLLSD(LLSD& sd) const; @@ -61,7 +61,7 @@ public: // This doesn't merge, it overwrites the data, so will use // LLSD defaults if need be. Note: does not check limits! // Use checkLLSD() above first to ensure the LLSD is valid. - void fromLLSD(const LLSD& sd); + void fromLLSD(const LLSD& sd); // This merges data from the incoming LLSD into our fields. // Note that it also does NOT check limits! Use checkLLSD() above first. void mergeFromLLSD(const LLSD& sd); @@ -89,7 +89,7 @@ public: // Setters. Those that return a U32 return a status error code // See lllslconstants.h - + // "general" fields U32 setAltImageEnable(bool alt_image_enable) { mAltImageEnable = alt_image_enable; return LSL_STATUS_OK; } U32 setControls(MediaControls controls); @@ -121,9 +121,9 @@ public: public: // Static function to check a URL against a whitelist // Returns true iff url passes the given whitelist - static bool checkUrlAgainstWhitelist(const std::string &url, + static bool checkUrlAgainstWhitelist(const std::string &url, const std::vector<std::string> &whitelist); - + public: // LLSD key defines // "general" fields @@ -214,7 +214,7 @@ private: // "permissions" fields U8 mPermsInteract; U8 mPermsControl; - + mutable LLUUID *mMediaIDp; // temporary id assigned to media on the viewer }; diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index c208e538fc..0710e3186b 100644 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -1,2176 +1,2176 @@ -/** - * @file llmodel.cpp - * @brief Model handling implementation - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "llmodel.h" -#include "llmemory.h" -#include "llconvexdecomposition.h" -#include "llsdserialize.h" -#include "llvector4a.h" -#include "hbxxh.h" - -#ifdef LL_USESYSTEMLIBS -# include <zlib.h> -#else -# include "zlib-ng/zlib.h" -#endif - -std::string model_names[] = -{ - "lowest_lod", - "low_lod", - "medium_lod", - "high_lod", - "physics_mesh" -}; - -const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string); - -LLModel::LLModel(const LLVolumeParams& params, F32 detail) - : LLVolume(params, detail), - mNormalizedScale(1,1,1), - mNormalizedTranslation(0, 0, 0), - mPelvisOffset( 0.0f ), - mStatus(NO_ERRORS), - mSubmodelID(0) -{ - mDecompID = -1; - mLocalID = -1; -} - -LLModel::~LLModel() -{ - if (mDecompID >= 0) - { - LLConvexDecomposition::getInstance()->deleteDecomposition(mDecompID); - } - mPhysics.mMesh.clear(); -} - -//static -std::string LLModel::getStatusString(U32 status) -{ - const static std::string status_strings[(S32)INVALID_STATUS] = {"status_no_error", "status_vertex_number_overflow","bad_element"}; - - if(status < INVALID_STATUS) - { - if(status_strings[status] == std::string()) - { - //LL_ERRS() << "No valid status string for this status: " << (U32)status << LL_ENDL(); - } - return status_strings[status] ; - } - - //LL_ERRS() << "Invalid model status: " << (U32)status << LL_ENDL(); - - return std::string() ; -} - - -void LLModel::offsetMesh( const LLVector3& pivotPoint ) -{ - LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] ); - - for (std::vector<LLVolumeFace>::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); ) - { - std::vector<LLVolumeFace>:: iterator currentFaceIt = faceIt++; - LLVolumeFace& face = *currentFaceIt; - LLVector4a *pos = (LLVector4a*) face.mPositions; - - for (U32 i=0; i<face.mNumVertices; ++i ) - { - pos[i].add( pivot ); - } - } -} - -void LLModel::remapVolumeFaces() -{ - for (U32 i = 0; i < getNumVolumeFaces(); ++i) - { - mVolumeFaces[i].remap(); - } -} - -void LLModel::optimizeVolumeFaces() -{ - for (U32 i = 0; i < getNumVolumeFaces(); ++i) - { - mVolumeFaces[i].optimize(); - } -} - -struct MaterialBinding -{ - int index; - std::string matName; -}; - -struct MaterialSort -{ - bool operator()(const MaterialBinding& lhs, const MaterialBinding& rhs) - { - return LLStringUtil::compareInsensitive(lhs.matName, rhs.matName) < 0; - } -}; - -void LLModel::sortVolumeFacesByMaterialName() -{ - std::vector<MaterialBinding> bindings; - bindings.resize(mVolumeFaces.size()); - - for (int i = 0; i < bindings.size(); i++) - { - bindings[i].index = i; - if(i < mMaterialList.size()) - { - bindings[i].matName = mMaterialList[i]; - } - } - std::sort(bindings.begin(), bindings.end(), MaterialSort()); - std::vector< LLVolumeFace > new_faces; - - // remap the faces to be in the same order the mats now are... - // - new_faces.resize(bindings.size()); - for (int i = 0; i < bindings.size(); i++) - { - new_faces[i] = mVolumeFaces[bindings[i].index]; - if(i < mMaterialList.size()) - { - mMaterialList[i] = bindings[i].matName; - } - } - - mVolumeFaces = new_faces; -} - -void LLModel::trimVolumeFacesToSize(U32 new_count, LLVolume::face_list_t* remainder) -{ - llassert(new_count <= LL_SCULPT_MESH_MAX_FACES); - - if (new_count && (getNumVolumeFaces() > new_count)) - { - // Copy out remaining volume faces for alternative handling, if provided - // - if (remainder) - { - (*remainder).assign(mVolumeFaces.begin() + new_count, mVolumeFaces.end()); - } - - // Trim down to the final set of volume faces (now stuffed to the gills!) - // - mVolumeFaces.resize(new_count); - } -} - -// Shrink the model to fit -// on a 1x1x1 cube centered at the origin. -// The positions and extents -// multiplied by mNormalizedScale -// and offset by mNormalizedTranslation -// to be the "original" extents and position. -// Also, the positions will fit -// within the unit cube. -void LLModel::normalizeVolumeFaces() -{ - if (!mVolumeFaces.empty()) - { - LLVector4a min, max; - - // For all of the volume faces - // in the model, loop over - // them and see what the extents - // of the volume along each axis. - min = mVolumeFaces[0].mExtents[0]; - max = mVolumeFaces[0].mExtents[1]; - - for (U32 i = 1; i < mVolumeFaces.size(); ++i) - { - LLVolumeFace& face = mVolumeFaces[i]; - - update_min_max(min, max, face.mExtents[0]); - update_min_max(min, max, face.mExtents[1]); - - if (face.mTexCoords) - { - LLVector2& min_tc = face.mTexCoordExtents[0]; - LLVector2& max_tc = face.mTexCoordExtents[1]; - - min_tc = face.mTexCoords[0]; - max_tc = face.mTexCoords[0]; - - for (U32 j = 1; j < face.mNumVertices; ++j) - { - update_min_max(min_tc, max_tc, face.mTexCoords[j]); - } - } - else - { - face.mTexCoordExtents[0].set(0,0); - face.mTexCoordExtents[1].set(1,1); - } - } - - // Now that we have the extents of the model - // we can compute the offset needed to center - // the model at the origin. - - // Compute center of the model - // and make it negative to get translation - // needed to center at origin. - LLVector4a trans; - trans.setAdd(min, max); - trans.mul(-0.5f); - - // Compute the total size along all - // axes of the model. - LLVector4a size; - size.setSub(max, min); - - // Prevent division by zero. - F32 x = size[0]; - F32 y = size[1]; - F32 z = size[2]; - F32 w = size[3]; - if (fabs(x)<F_APPROXIMATELY_ZERO) - { - x = 1.0; - } - if (fabs(y)<F_APPROXIMATELY_ZERO) - { - y = 1.0; - } - if (fabs(z)<F_APPROXIMATELY_ZERO) - { - z = 1.0; - } - size.set(x,y,z,w); - - // Compute scale as reciprocal of size - LLVector4a scale; - scale.splat(1.f); - scale.div(size); - - LLVector4a inv_scale(1.f); - inv_scale.div(scale); - - for (U32 i = 0; i < mVolumeFaces.size(); ++i) - { - LLVolumeFace& face = mVolumeFaces[i]; - - // We shrink the extents so - // that they fall within - // the unit cube. - // VFExtents change - face.mExtents[0].add(trans); - face.mExtents[0].mul(scale); - - face.mExtents[1].add(trans); - face.mExtents[1].mul(scale); - - // For all the positions, we scale - // the positions to fit within the unit cube. - LLVector4a* pos = (LLVector4a*) face.mPositions; - LLVector4a* norm = (LLVector4a*) face.mNormals; - LLVector4a* t = (LLVector4a*)face.mTangents; - - for (U32 j = 0; j < face.mNumVertices; ++j) - { - pos[j].add(trans); - pos[j].mul(scale); - if (norm && !norm[j].equals3(LLVector4a::getZero())) - { - norm[j].mul(inv_scale); - norm[j].normalize3(); - } - - if (t) - { - F32 w = t[j].getF32ptr()[3]; - t[j].mul(inv_scale); - t[j].normalize3(); - t[j].getF32ptr()[3] = w; - } - } - } - - // mNormalizedScale is the scale at which - // we would need to multiply the model - // by to get the original size of the - // model instead of the normalized size. - LLVector4a normalized_scale; - normalized_scale.splat(1.f); - normalized_scale.div(scale); - mNormalizedScale.set(normalized_scale.getF32ptr()); - mNormalizedTranslation.set(trans.getF32ptr()); - mNormalizedTranslation *= -1.f; - - // remember normalized scale so original dimensions can be recovered for mesh processing (i.e. tangent generation) - for (auto& face : mVolumeFaces) - { - face.mNormalizedScale = mNormalizedScale; - } - } -} - -void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out) -{ - scale_out = mNormalizedScale; - translation_out = mNormalizedTranslation; -} - -LLVector3 LLModel::getTransformedCenter(const LLMatrix4& mat) -{ - LLVector3 ret; - - if (!mVolumeFaces.empty()) - { - LLMatrix4a m; - m.loadu(mat); - - LLVector4a minv,maxv; - - LLVector4a t; - m.affineTransform(mVolumeFaces[0].mPositions[0], t); - minv = maxv = t; - - for (S32 i = 0; i < mVolumeFaces.size(); ++i) - { - LLVolumeFace& face = mVolumeFaces[i]; - - for (U32 j = 0; j < face.mNumVertices; ++j) - { - m.affineTransform(face.mPositions[j],t); - update_min_max(minv, maxv, t); - } - } - - minv.add(maxv); - minv.mul(0.5f); - - ret.set(minv.getF32ptr()); - } - - return ret; -} - - - -void LLModel::setNumVolumeFaces(S32 count) -{ - mVolumeFaces.resize(count); -} - -void LLModel::setVolumeFaceData( - S32 f, - LLStrider<LLVector3> pos, - LLStrider<LLVector3> norm, - LLStrider<LLVector2> tc, - LLStrider<U16> ind, - U32 num_verts, - U32 num_indices) -{ - llassert(num_indices % 3 == 0); - - LLVolumeFace& face = mVolumeFaces[f]; - - face.resizeVertices(num_verts); - face.resizeIndices(num_indices); - - LLVector4a::memcpyNonAliased16((F32*) face.mPositions, (F32*) pos.get(), num_verts*4*sizeof(F32)); - if (norm.get()) - { - LLVector4a::memcpyNonAliased16((F32*) face.mNormals, (F32*) norm.get(), num_verts*4*sizeof(F32)); - } - else - { - //ll_aligned_free_16(face.mNormals); - face.mNormals = NULL; - } - - if (tc.get()) - { - U32 tex_size = (num_verts*2*sizeof(F32)+0xF)&~0xF; - LLVector4a::memcpyNonAliased16((F32*) face.mTexCoords, (F32*) tc.get(), tex_size); - } - else - { - //ll_aligned_free_16(face.mTexCoords); - face.mTexCoords = NULL; - } - - U32 size = (num_indices*2+0xF)&~0xF; - LLVector4a::memcpyNonAliased16((F32*) face.mIndices, (F32*) ind.get(), size); -} - -void LLModel::addFace(const LLVolumeFace& face) -{ - if (face.mNumVertices == 0) - { - LL_ERRS() << "Cannot add empty face." << LL_ENDL; - } - - mVolumeFaces.push_back(face); - - if (mVolumeFaces.size() > MAX_MODEL_FACES) - { - LL_ERRS() << "Model prims cannot have more than " << MAX_MODEL_FACES << " faces!" << LL_ENDL; - } -} - - -void LLModel::generateNormals(F32 angle_cutoff) -{ - //generate normals for all faces by: - // 1 - Create faceted copy of face with no texture coordinates - // 2 - Weld vertices in faceted copy that are shared between triangles with less than "angle_cutoff" difference between normals - // 3 - Generate smoothed set of normals based on welding results - // 4 - Create faceted copy of face with texture coordinates - // 5 - Copy smoothed normals to faceted copy, using closest normal to triangle normal where more than one normal exists for a given position - // 6 - Remove redundant vertices from new faceted (now smooth) copy - - angle_cutoff = cosf(angle_cutoff); - for (U32 j = 0; j < mVolumeFaces.size(); ++j) - { - LLVolumeFace& vol_face = mVolumeFaces[j]; - - if (vol_face.mNumIndices > 65535) - { - LL_WARNS("MESHSKININFO") << "Too many vertices for normal generation to work." << LL_ENDL; - continue; - } - - //create faceted copy of current face with no texture coordinates (step 1) - LLVolumeFace faceted; - - LLVector4a* src_pos = (LLVector4a*) vol_face.mPositions; - //LLVector4a* src_norm = (LLVector4a*) vol_face.mNormals; - - - faceted.resizeVertices(vol_face.mNumIndices); - faceted.resizeIndices(vol_face.mNumIndices); - //bake out triangles into temporary face, clearing texture coordinates - for (U32 i = 0; i < vol_face.mNumIndices; ++i) - { - U32 idx = vol_face.mIndices[i]; - - faceted.mPositions[i] = src_pos[idx]; - faceted.mTexCoords[i] = LLVector2(0,0); - faceted.mIndices[i] = i; - } - - //generate normals for temporary face - for (U32 i = 0; i < faceted.mNumIndices; i += 3) - { //for each triangle - U16 i0 = faceted.mIndices[i+0]; - U16 i1 = faceted.mIndices[i+1]; - U16 i2 = faceted.mIndices[i+2]; - - LLVector4a& p0 = faceted.mPositions[i0]; - LLVector4a& p1 = faceted.mPositions[i1]; - LLVector4a& p2 = faceted.mPositions[i2]; - - LLVector4a& n0 = faceted.mNormals[i0]; - LLVector4a& n1 = faceted.mNormals[i1]; - LLVector4a& n2 = faceted.mNormals[i2]; - - LLVector4a lhs, rhs; - lhs.setSub(p1, p0); - rhs.setSub(p2, p0); - - n0.setCross3(lhs, rhs); - n0.normalize3(); - n1 = n0; - n2 = n0; - } - - //weld vertices in temporary face, respecting angle_cutoff (step 2) - faceted.optimize(angle_cutoff); - - //generate normals for welded face based on new topology (step 3) - - for (U32 i = 0; i < faceted.mNumVertices; i++) - { - faceted.mNormals[i].clear(); - } - - for (U32 i = 0; i < faceted.mNumIndices; i += 3) - { //for each triangle - U16 i0 = faceted.mIndices[i+0]; - U16 i1 = faceted.mIndices[i+1]; - U16 i2 = faceted.mIndices[i+2]; - - LLVector4a& p0 = faceted.mPositions[i0]; - LLVector4a& p1 = faceted.mPositions[i1]; - LLVector4a& p2 = faceted.mPositions[i2]; - - LLVector4a& n0 = faceted.mNormals[i0]; - LLVector4a& n1 = faceted.mNormals[i1]; - LLVector4a& n2 = faceted.mNormals[i2]; - - LLVector4a lhs, rhs; - lhs.setSub(p1, p0); - rhs.setSub(p2, p0); - - LLVector4a n; - n.setCross3(lhs, rhs); - - n0.add(n); - n1.add(n); - n2.add(n); - } - - //normalize normals and build point map - LLVolumeFace::VertexMapData::PointMap point_map; - - for (U32 i = 0; i < faceted.mNumVertices; ++i) - { - faceted.mNormals[i].normalize3(); - - LLVolumeFace::VertexMapData v; - v.setPosition(faceted.mPositions[i]); - v.setNormal(faceted.mNormals[i]); - - point_map[LLVector3(v.getPosition().getF32ptr())].push_back(v); - } - - //create faceted copy of current face with texture coordinates (step 4) - LLVolumeFace new_face; - - //bake out triangles into new face - new_face.resizeIndices(vol_face.mNumIndices); - new_face.resizeVertices(vol_face.mNumIndices); - - for (U32 i = 0; i < vol_face.mNumIndices; ++i) - { - U32 idx = vol_face.mIndices[i]; - LLVolumeFace::VertexData v; - new_face.mPositions[i] = vol_face.mPositions[idx]; - new_face.mNormals[i].clear(); - new_face.mIndices[i] = i; - } - - if (vol_face.mTexCoords) - { - for (U32 i = 0; i < vol_face.mNumIndices; i++) - { - U32 idx = vol_face.mIndices[i]; - new_face.mTexCoords[i] = vol_face.mTexCoords[idx]; - } - } - else - { - //ll_aligned_free_16(new_face.mTexCoords); - new_face.mTexCoords = NULL; - } - - //generate normals for new face - for (U32 i = 0; i < new_face.mNumIndices; i += 3) - { //for each triangle - U16 i0 = new_face.mIndices[i+0]; - U16 i1 = new_face.mIndices[i+1]; - U16 i2 = new_face.mIndices[i+2]; - - LLVector4a& p0 = new_face.mPositions[i0]; - LLVector4a& p1 = new_face.mPositions[i1]; - LLVector4a& p2 = new_face.mPositions[i2]; - - LLVector4a& n0 = new_face.mNormals[i0]; - LLVector4a& n1 = new_face.mNormals[i1]; - LLVector4a& n2 = new_face.mNormals[i2]; - - LLVector4a lhs, rhs; - lhs.setSub(p1, p0); - rhs.setSub(p2, p0); - - n0.setCross3(lhs, rhs); - n0.normalize3(); - n1 = n0; - n2 = n0; - } - - //swap out normals in new_face with best match from point map (step 5) - for (U32 i = 0; i < new_face.mNumVertices; ++i) - { - //LLVolumeFace::VertexData v = new_face.mVertices[i]; - - LLVector4a ref_norm = new_face.mNormals[i]; - - LLVolumeFace::VertexMapData::PointMap::iterator iter = point_map.find(LLVector3(new_face.mPositions[i].getF32ptr())); - - if (iter != point_map.end()) - { - F32 best = -2.f; - for (U32 k = 0; k < iter->second.size(); ++k) - { - LLVector4a& n = iter->second[k].getNormal(); - - F32 cur = n.dot3(ref_norm).getF32(); - - if (cur > best) - { - best = cur; - new_face.mNormals[i] = n; - } - } - } - } - - //remove redundant vertices from new face (step 6) - new_face.optimize(); - - mVolumeFaces[j] = new_face; - } -} - - -std::string LLModel::getName() const -{ - return mRequestedLabel.empty() ? mLabel : mRequestedLabel; -} - -//static -LLSD LLModel::writeModel( - std::ostream& ostr, - LLModel* physics, - LLModel* high, - LLModel* medium, - LLModel* low, - LLModel* impostor, - const LLModel::Decomposition& decomp, - bool upload_skin, - bool upload_joints, - bool lock_scale_if_joint_position, - bool nowrite, - bool as_slm, - int submodel_id) -{ - LLSD mdl; - - LLModel* model[] = - { - impostor, - low, - medium, - high, - physics - }; - - bool skinning = upload_skin && high && !high->mSkinWeights.empty(); - - if (skinning) - { //write skinning block - mdl["skin"] = high->mSkinInfo.asLLSD(upload_joints, lock_scale_if_joint_position); - } - - if (!decomp.mBaseHull.empty() || - !decomp.mHull.empty()) - { - mdl["physics_convex"] = decomp.asLLSD(); - if (!decomp.mHull.empty() && !as_slm) - { //convex decomposition exists, physics mesh will not be used (unless this is an slm file) - model[LLModel::LOD_PHYSICS] = NULL; - } - } - else if (submodel_id) - { - const LLModel::Decomposition fake_decomp; - mdl["secondary"] = true; - mdl["submodel_id"] = submodel_id; - mdl["physics_convex"] = fake_decomp.asLLSD(); - model[LLModel::LOD_PHYSICS] = NULL; - } - - if (as_slm) - { //save material list names - for (U32 i = 0; i < high->mMaterialList.size(); ++i) - { - mdl["material_list"][i] = high->mMaterialList[i]; - } - } - - for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx) - { - if (model[idx] && (model[idx]->getNumVolumeFaces() > 0) && model[idx]->getVolumeFace(0).mPositions != NULL) - { - LLVector3 min_pos = LLVector3(model[idx]->getVolumeFace(0).mPositions[0].getF32ptr()); - LLVector3 max_pos = min_pos; - - //find position domain - for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i) - { //for each face - const LLVolumeFace& face = model[idx]->getVolumeFace(i); - for (U32 j = 0; j < face.mNumVertices; ++j) - { - update_min_max(min_pos, max_pos, face.mPositions[j].getF32ptr()); - } - } - - LLVector3 pos_range = max_pos - min_pos; - - for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i) - { //for each face - const LLVolumeFace& face = model[idx]->getVolumeFace(i); - if (face.mNumVertices < 3) - { //don't export an empty face - mdl[model_names[idx]][i]["NoGeometry"] = true; - continue; - } - LLSD::Binary verts(face.mNumVertices*3*2); - LLSD::Binary tc(face.mNumVertices*2*2); - LLSD::Binary normals(face.mNumVertices*3*2); - LLSD::Binary tangents(face.mNumVertices * 4 * 2); - LLSD::Binary indices(face.mNumIndices*2); - - U32 vert_idx = 0; - U32 norm_idx = 0; - //U32 tan_idx = 0; - U32 tc_idx = 0; - - LLVector2* ftc = (LLVector2*) face.mTexCoords; - LLVector2 min_tc; - LLVector2 max_tc; - - if (ftc) - { - min_tc = ftc[0]; - max_tc = min_tc; - - //get texture coordinate domain - for (U32 j = 0; j < face.mNumVertices; ++j) - { - update_min_max(min_tc, max_tc, ftc[j]); - } - } - - LLVector2 tc_range = max_tc - min_tc; - - for (U32 j = 0; j < face.mNumVertices; ++j) - { //for each vert - - F32* pos = face.mPositions[j].getF32ptr(); - - //position - for (U32 k = 0; k < 3; ++k) - { //for each component - //convert to 16-bit normalized across domain - U16 val = (U16) (((pos[k]-min_pos.mV[k])/pos_range.mV[k])*65535); - - U8* buff = (U8*) &val; - //write to binary buffer - verts[vert_idx++] = buff[0]; - verts[vert_idx++] = buff[1]; - } - - if (face.mNormals) - { //normals - F32* norm = face.mNormals[j].getF32ptr(); - - for (U32 k = 0; k < 3; ++k) - { //for each component - //convert to 16-bit normalized - U16 val = (U16) ((norm[k]+1.f)*0.5f*65535); - U8* buff = (U8*) &val; - - //write to binary buffer - normals[norm_idx++] = buff[0]; - normals[norm_idx++] = buff[1]; - } - } - -#if 0 // keep this code for now in case we want to support transporting tangents with mesh assets - if (face.mTangents) - { //normals - F32* tangent = face.mTangents[j].getF32ptr(); - - for (U32 k = 0; k < 4; ++k) - { //for each component - //convert to 16-bit normalized - U16 val = (U16)((tangent[k] + 1.f) * 0.5f * 65535); - U8* buff = (U8*)&val; - - //write to binary buffer - tangents[tan_idx++] = buff[0]; - tangents[tan_idx++] = buff[1]; - } - } -#endif - - //texcoord - if (face.mTexCoords) - { - F32* src_tc = (F32*) face.mTexCoords[j].mV; - - for (U32 k = 0; k < 2; ++k) - { //for each component - //convert to 16-bit normalized - U16 val = (U16) ((src_tc[k]-min_tc.mV[k])/tc_range.mV[k]*65535); - - U8* buff = (U8*) &val; - //write to binary buffer - tc[tc_idx++] = buff[0]; - tc[tc_idx++] = buff[1]; - } - } - } - - U32 idx_idx = 0; - for (U32 j = 0; j < face.mNumIndices; ++j) - { - U8* buff = (U8*) &(face.mIndices[j]); - indices[idx_idx++] = buff[0]; - indices[idx_idx++] = buff[1]; - } - - //write out face data - mdl[model_names[idx]][i]["PositionDomain"]["Min"] = min_pos.getValue(); - mdl[model_names[idx]][i]["PositionDomain"]["Max"] = max_pos.getValue(); - mdl[model_names[idx]][i]["NormalizedScale"] = face.mNormalizedScale.getValue(); - - mdl[model_names[idx]][i]["Position"] = verts; - - if (face.mNormals) - { - mdl[model_names[idx]][i]["Normal"] = normals; - } - -#if 0 // keep this code for now in case we decide to transport tangents with mesh assets - if (face.mTangents) - { - mdl[model_names[idx]][i]["Tangent"] = tangents; - } -#endif - - if (face.mTexCoords) - { - mdl[model_names[idx]][i]["TexCoord0Domain"]["Min"] = min_tc.getValue(); - mdl[model_names[idx]][i]["TexCoord0Domain"]["Max"] = max_tc.getValue(); - mdl[model_names[idx]][i]["TexCoord0"] = tc; - } - - mdl[model_names[idx]][i]["TriangleList"] = indices; - - if (skinning) - { - if (!model[idx]->mSkinWeights.empty()) - { - //write out skin weights - - //each influence list entry is up to 4 24-bit values - // first 8 bits is bone index - // last 16 bits is bone influence weight - // a bone index of 0xFF signifies no more influences for this vertex - - std::stringstream ostr; - for (U32 j = 0; j < face.mNumVertices; ++j) - { - LLVector3 pos(face.mPositions[j].getF32ptr()); - - weight_list& weights = model[idx]->getJointInfluences(pos); - - S32 count = 0; - for (weight_list::iterator iter = weights.begin(); iter != weights.end(); ++iter) - { - // Note joint index cannot exceed 255. - if (iter->mJointIdx < 255 && iter->mJointIdx >= 0) - { - U8 idx = (U8)iter->mJointIdx; - ostr.write((const char*)&idx, 1); - - U16 influence = (U16)(iter->mWeight * 65535); - ostr.write((const char*)&influence, 2); - - ++count; - } - } - U8 end_list = 0xFF; - if (count < 4) - { - ostr.write((const char*)&end_list, 1); - } - } - - //copy ostr to binary buffer - std::string data = ostr.str(); - const U8* buff = (U8*)data.data(); - U32 bytes = data.size(); - - LLSD::Binary w(bytes); - for (U32 j = 0; j < bytes; ++j) - { - w[j] = buff[j]; - } - - mdl[model_names[idx]][i]["Weights"] = w; - } - else - { - if (idx == LLModel::LOD_PHYSICS) - { - // Ex: using "bounding box" - LL_DEBUGS("MESHSKININFO") << "Using physics model without skin weights" << LL_ENDL; - } - else - { - LL_WARNS("MESHSKININFO") << "Attempting to use skinning without having skin weights" << LL_ENDL; - } - } - } - } - } - } - - return writeModelToStream(ostr, mdl, nowrite, as_slm); -} - -LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, bool nowrite, bool as_slm) -{ - std::string::size_type cur_offset = 0; - - LLSD header; - - if (as_slm && mdl.has("material_list")) - { //save material binding names to header - header["material_list"] = mdl["material_list"]; - } - - std::string skin; - - if (mdl.has("skin")) - { //write out skin block - skin = zip_llsd(mdl["skin"]); - - U32 size = skin.size(); - if (size > 0) - { - header["skin"]["offset"] = (LLSD::Integer) cur_offset; - header["skin"]["size"] = (LLSD::Integer) size; - cur_offset += size; - } - } - - std::string decomposition; - - if (mdl.has("physics_convex")) - { //write out convex decomposition - decomposition = zip_llsd(mdl["physics_convex"]); - - U32 size = decomposition.size(); - if (size > 0) - { - header["physics_convex"]["offset"] = (LLSD::Integer) cur_offset; - header["physics_convex"]["size"] = (LLSD::Integer) size; - cur_offset += size; - } - } - - if (mdl.has("submodel_id")) - { //write out submodel id - header["submodel_id"] = (LLSD::Integer)mdl["submodel_id"]; - } - - std::string out[MODEL_NAMES_LENGTH]; - - for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++) - { - if (mdl.has(model_names[i])) - { - out[i] = zip_llsd(mdl[model_names[i]]); - - U32 size = out[i].size(); - - header[model_names[i]]["offset"] = (LLSD::Integer) cur_offset; - header[model_names[i]]["size"] = (LLSD::Integer) size; - cur_offset += size; - } - } - - if (!nowrite) - { - LLSDSerialize::toBinary(header, ostr); - - if (!skin.empty()) - { //write skin block - ostr.write((const char*) skin.data(), header["skin"]["size"].asInteger()); - } - - if (!decomposition.empty()) - { //write decomposition block - ostr.write((const char*) decomposition.data(), header["physics_convex"]["size"].asInteger()); - } - - for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++) - { - if (!out[i].empty()) - { - ostr.write((const char*) out[i].data(), header[model_names[i]]["size"].asInteger()); - } - } - } - - return header; -} - -LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos) -{ - //1. If a vertex has been weighted then we'll find it via pos and return its weight list - weight_map::iterator iterPos = mSkinWeights.begin(); - weight_map::iterator iterEnd = mSkinWeights.end(); - - if (mSkinWeights.empty()) - { - // function calls iter->second on all return paths - // everything that calls this function should precheck that there is data. - LL_ERRS() << "called getJointInfluences with empty weights list" << LL_ENDL; - } - - for ( ; iterPos!=iterEnd; ++iterPos ) - { - if ( jointPositionalLookup( iterPos->first, pos ) ) - { - return iterPos->second; - } - } - - //2. Otherwise we'll use the older implementation - weight_map::iterator iter = mSkinWeights.find(pos); - - if (iter != mSkinWeights.end()) - { - if ((iter->first - pos).magVec() > 0.1f) - { - LL_ERRS() << "Couldn't find weight list." << LL_ENDL; - } - - return iter->second; - } - else - { //no exact match found, get closest point - const F32 epsilon = 1e-5f; - weight_map::iterator iter_up = mSkinWeights.lower_bound(pos); - weight_map::iterator iter_down = iter_up; - weight_map::iterator best = iter_up; - if (iter_up != mSkinWeights.end()) - { - iter_down = ++iter_up; - } - else - { - // Assumes that there is at least one element - --best; - } - - F32 min_dist = (iter->first - pos).magVec(); - - bool done = false; - while (!done) - { //search up and down mSkinWeights from lower bound of pos until a - //match is found within epsilon. If no match is found within epsilon, - //return closest match - done = true; - if (iter_up != mSkinWeights.end() && ++iter_up != mSkinWeights.end()) - { - done = false; - F32 dist = (iter_up->first - pos).magVec(); - - if (dist < epsilon) - { - return iter_up->second; - } - - if (dist < min_dist) - { - best = iter_up; - min_dist = dist; - } - } - - if (iter_down != mSkinWeights.begin() && --iter_down != mSkinWeights.begin()) - { - done = false; - - F32 dist = (iter_down->first - pos).magVec(); - - if (dist < epsilon) - { - return iter_down->second; - } - - if (dist < min_dist) - { - best = iter_down; - min_dist = dist; - } - - } - } - - return best->second; - } -} - -void LLModel::setConvexHullDecomposition( - const LLModel::convex_hull_decomposition& decomp) -{ - mPhysics.mHull = decomp; - mPhysics.mMesh.clear(); - updateHullCenters(); -} - -void LLModel::updateHullCenters() -{ - mHullCenter.resize(mPhysics.mHull.size()); - mHullPoints = 0; - mCenterOfHullCenters.clear(); - - for (U32 i = 0; i < mPhysics.mHull.size(); ++i) - { - LLVector3 cur_center; - - for (U32 j = 0; j < mPhysics.mHull[i].size(); ++j) - { - cur_center += mPhysics.mHull[i][j]; - } - mCenterOfHullCenters += cur_center; - cur_center *= 1.f/mPhysics.mHull[i].size(); - mHullCenter[i] = cur_center; - mHullPoints += mPhysics.mHull[i].size(); - } - - if (mHullPoints > 0) - { - mCenterOfHullCenters *= 1.f / mHullPoints; - llassert(mPhysics.hasHullList()); - } -} - -bool LLModel::loadModel(std::istream& is) -{ - mSculptLevel = -1; // default is an error occured - - LLSD header; - { - if (!LLSDSerialize::fromBinary(header, is, 1024*1024*1024)) - { - LL_WARNS("MESHSKININFO") << "Mesh header parse error. Not a valid mesh asset!" << LL_ENDL; - return false; - } - } - - if (header.has("material_list")) - { //load material list names - mMaterialList.clear(); - for (U32 i = 0; i < header["material_list"].size(); ++i) - { - mMaterialList.push_back(header["material_list"][i].asString()); - } - } - - mSubmodelID = header.has("submodel_id") ? header["submodel_id"].asInteger() : false; - - static const std::string lod_name[] = - { - "lowest_lod", - "low_lod", - "medium_lod", - "high_lod", - "physics_mesh", - }; - - const S32 MODEL_LODS = 5; - - S32 lod = llclamp((S32) mDetail, 0, MODEL_LODS); - - if (header[lod_name[lod]]["offset"].asInteger() == -1 || - header[lod_name[lod]]["size"].asInteger() == 0 ) - { //cannot load requested LOD - LL_WARNS("MESHSKININFO") << "LoD data is invalid!" << LL_ENDL; - return false; - } - - bool has_skin = header["skin"]["offset"].asInteger() >=0 && - header["skin"]["size"].asInteger() > 0; - - if ((lod == LLModel::LOD_HIGH) && !mSubmodelID) - { //try to load skin info and decomp info - std::ios::pos_type cur_pos = is.tellg(); - loadSkinInfo(header, is); - is.seekg(cur_pos); - } - - if ((lod == LLModel::LOD_HIGH || lod == LLModel::LOD_PHYSICS) && !mSubmodelID) - { - std::ios::pos_type cur_pos = is.tellg(); - loadDecomposition(header, is); - is.seekg(cur_pos); - } - - is.seekg(header[lod_name[lod]]["offset"].asInteger(), std::ios_base::cur); - - if (unpackVolumeFaces(is, header[lod_name[lod]]["size"].asInteger())) - { - if (has_skin) - { - //build out mSkinWeight from face info - for (S32 i = 0; i < getNumVolumeFaces(); ++i) - { - const LLVolumeFace& face = getVolumeFace(i); - - if (face.mWeights) - { - for (S32 j = 0; j < face.mNumVertices; ++j) - { - LLVector4a& w = face.mWeights[j]; - - std::vector<JointWeight> wght; - - for (S32 k = 0; k < 4; ++k) - { - S32 idx = (S32) w[k]; - F32 f = w[k] - idx; - if (f > 0.f) - { - wght.push_back(JointWeight(idx, f)); - } - } - - if (!wght.empty()) - { - LLVector3 pos(face.mPositions[j].getF32ptr()); - mSkinWeights[pos] = wght; - } - } - } - } - } - return true; - } - else - { - LL_WARNS("MESHSKININFO") << "unpackVolumeFaces failed!" << LL_ENDL; - } - - return false; -} - -bool LLModel::isMaterialListSubset( LLModel* ref ) -{ - int refCnt = ref->mMaterialList.size(); - int modelCnt = mMaterialList.size(); - - for (U32 src = 0; src < modelCnt; ++src) - { - bool foundRef = false; - - for (U32 dst = 0; dst < refCnt; ++dst) - { - //LL_INFOS()<<mMaterialList[src]<<" "<<ref->mMaterialList[dst]<<LL_ENDL; - foundRef = mMaterialList[src] == ref->mMaterialList[dst]; - - if ( foundRef ) - { - break; - } - } - - if (!foundRef) - { - LL_INFOS("MESHSKININFO") << "Could not find material " << mMaterialList[src] << " in reference model " << ref->mLabel << LL_ENDL; - return false; - } - } - - return true; -} - -bool LLModel::needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt ) -{ - bool changed = false; - if ( refFaceCnt< modelFaceCnt ) - { - refFaceCnt += modelFaceCnt - refFaceCnt; - changed = true; - } - else - if ( modelFaceCnt < refFaceCnt ) - { - modelFaceCnt += refFaceCnt - modelFaceCnt; - changed = true; - } - - return changed; -} - -bool LLModel::matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt ) -{ - //Is this a subset? - //LODs cannot currently add new materials, e.g. - //1. ref = a,b,c lod1 = d,e => This is not permitted - //2. ref = a,b,c lod1 = c => This would be permitted - - bool isASubset = isMaterialListSubset( ref ); - if ( !isASubset ) - { - LL_INFOS("MESHSKININFO")<<"Material of model is not a subset of reference."<<LL_ENDL; - return false; - } - - if (mMaterialList.size() > ref->mMaterialList.size()) - { - LL_INFOS("MESHSKININFO") << "Material of model has more materials than a reference." << LL_ENDL; - // We passed isMaterialListSubset, so materials are a subset, but subset isn't supposed to be - // larger than original and if we keep going, reordering will cause a crash - return false; - } - - std::map<std::string, U32> index_map; - - //build a map of material slot names to face indexes - bool reorder = false; - - std::set<std::string> base_mat; - std::set<std::string> cur_mat; - - for (U32 i = 0; i < mMaterialList.size(); i++) - { - index_map[ref->mMaterialList[i]] = i; - //if any material name does not match reference, we need to reorder - reorder |= ref->mMaterialList[i] != mMaterialList[i]; - base_mat.insert(ref->mMaterialList[i]); - cur_mat.insert(mMaterialList[i]); - } - - - if (reorder && (base_mat == cur_mat)) //don't reorder if material name sets don't match - { - std::vector<LLVolumeFace> new_face_list; - new_face_list.resize(mMaterialList.size()); - - std::vector<std::string> new_material_list; - new_material_list.resize(mMaterialList.size()); - - //rebuild face list so materials have the same order - //as the reference model - for (U32 i = 0; i < mMaterialList.size(); ++i) - { - U32 ref_idx = index_map[mMaterialList[i]]; - - if (i < mVolumeFaces.size()) - { - new_face_list[ref_idx] = mVolumeFaces[i]; - } - new_material_list[ref_idx] = mMaterialList[i]; - } - - llassert(new_material_list == ref->mMaterialList); - - mVolumeFaces = new_face_list; - - //override material list with reference model ordering - mMaterialList = ref->mMaterialList; - } - - return true; -} - -bool LLModel::loadSkinInfo(LLSD& header, std::istream &is) -{ - S32 offset = header["skin"]["offset"].asInteger(); - S32 size = header["skin"]["size"].asInteger(); - - if (offset >= 0 && size > 0) - { - is.seekg(offset, std::ios_base::cur); - - LLSD skin_data; - - if (LLUZipHelper::unzip_llsd(skin_data, is, size) == LLUZipHelper::ZR_OK) - { - mSkinInfo.fromLLSD(skin_data); - return true; - } - } - - return false; -} - -bool LLModel::loadDecomposition(LLSD& header, std::istream& is) -{ - S32 offset = header["physics_convex"]["offset"].asInteger(); - S32 size = header["physics_convex"]["size"].asInteger(); - - if (offset >= 0 && size > 0 && !mSubmodelID) - { - is.seekg(offset, std::ios_base::cur); - - LLSD data; - - if (LLUZipHelper::unzip_llsd(data, is, size) == LLUZipHelper::ZR_OK) - { - mPhysics.fromLLSD(data); - updateHullCenters(); - } - } - - return true; -} - -LLMeshSkinInfo::LLMeshSkinInfo(): - mPelvisOffset(0.0), - mLockScaleIfJointPosition(false), - mInvalidJointsScrubbed(false), - mJointNumsInitialized(false) -{ -} - -LLMeshSkinInfo::LLMeshSkinInfo(LLSD& skin): - mPelvisOffset(0.0), - mLockScaleIfJointPosition(false), - mInvalidJointsScrubbed(false), - mJointNumsInitialized(false) -{ - fromLLSD(skin); -} - -LLMeshSkinInfo::LLMeshSkinInfo(const LLUUID& mesh_id, LLSD& skin) : - mMeshID(mesh_id), - mPelvisOffset(0.0), - mLockScaleIfJointPosition(false), - mInvalidJointsScrubbed(false), - mJointNumsInitialized(false) -{ - fromLLSD(skin); -} - -void LLMeshSkinInfo::fromLLSD(LLSD& skin) -{ - if (skin.has("joint_names")) - { - for (U32 i = 0; i < skin["joint_names"].size(); ++i) - { - mJointNames.push_back(skin["joint_names"][i]); - mJointNums.push_back(-1); - } - } - - if (skin.has("inverse_bind_matrix")) - { - for (U32 i = 0; i < skin["inverse_bind_matrix"].size(); ++i) - { - LLMatrix4 mat; - for (U32 j = 0; j < 4; j++) - { - for (U32 k = 0; k < 4; k++) - { - mat.mMatrix[j][k] = skin["inverse_bind_matrix"][i][j*4+k].asReal(); - } - } - - mInvBindMatrix.push_back(LLMatrix4a(mat)); - } - - if (mJointNames.size() != mInvBindMatrix.size()) - { - LL_WARNS("MESHSKININFO") << "Joints vs bind matrix count mismatch. Dropping joint bindings." << LL_ENDL; - mJointNames.clear(); - mJointNums.clear(); - mInvBindMatrix.clear(); - } - } - - if (skin.has("bind_shape_matrix")) - { - LLMatrix4 mat; - for (U32 j = 0; j < 4; j++) - { - for (U32 k = 0; k < 4; k++) - { - mat.mMatrix[j][k] = skin["bind_shape_matrix"][j*4+k].asReal(); - } - } - mBindShapeMatrix.loadu(mat); - } - - if (skin.has("alt_inverse_bind_matrix")) - { - for (U32 i = 0; i < skin["alt_inverse_bind_matrix"].size(); ++i) - { - LLMatrix4 mat; - for (U32 j = 0; j < 4; j++) - { - for (U32 k = 0; k < 4; k++) - { - mat.mMatrix[j][k] = skin["alt_inverse_bind_matrix"][i][j*4+k].asReal(); - } - } - - mAlternateBindMatrix.push_back(LLMatrix4a(mat)); - } - } - - if (skin.has("pelvis_offset")) - { - mPelvisOffset = skin["pelvis_offset"].asReal(); - } - - if (skin.has("lock_scale_if_joint_position")) - { - mLockScaleIfJointPosition = skin["lock_scale_if_joint_position"].asBoolean(); - } - else - { - mLockScaleIfJointPosition = false; - } - - updateHash(); -} - -LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_position) const -{ - LLSD ret; - - for (U32 i = 0; i < mJointNames.size(); ++i) - { - ret["joint_names"][i] = mJointNames[i]; - - for (U32 j = 0; j < 4; j++) - { - for (U32 k = 0; k < 4; k++) - { - ret["inverse_bind_matrix"][i][j*4+k] = mInvBindMatrix[i].mMatrix[j][k]; - } - } - } - - for (U32 i = 0; i < 4; i++) - { - for (U32 j = 0; j < 4; j++) - { - ret["bind_shape_matrix"][i*4+j] = mBindShapeMatrix.mMatrix[i][j]; - } - } - - if ( include_joints && mAlternateBindMatrix.size() > 0 ) - { - for (U32 i = 0; i < mJointNames.size(); ++i) - { - for (U32 j = 0; j < 4; j++) - { - for (U32 k = 0; k < 4; k++) - { - ret["alt_inverse_bind_matrix"][i][j*4+k] = mAlternateBindMatrix[i].mMatrix[j][k]; - } - } - } - - if (lock_scale_if_joint_position) - { - ret["lock_scale_if_joint_position"] = lock_scale_if_joint_position; - } - - ret["pelvis_offset"] = mPelvisOffset; - } - - return ret; -} - -void LLMeshSkinInfo::updateHash() -{ - // get hash of data relevant to render batches - HBXXH64 hash; - - //mJointNames - for (auto& name : mJointNames) - { - hash.update(name); - } - - //mJointNums - hash.update((const void*)mJointNums.data(), sizeof(S32) * mJointNums.size()); - - //mInvBindMatrix - F32* src = mInvBindMatrix[0].getF32ptr(); - - for (size_t i = 0, count = mInvBindMatrix.size() * 16; i < count; ++i) - { - S32 t = llround(src[i] * 10000.f); - hash.update((const void*)&t, sizeof(S32)); - } - //hash.update((const void*)mInvBindMatrix.data(), sizeof(LLMatrix4a) * mInvBindMatrix.size()); - - mHash = hash.digest(); -} - -U32 LLMeshSkinInfo::sizeBytes() const -{ - U32 res = sizeof(LLUUID); // mMeshID - - res += sizeof(std::vector<std::string>) + sizeof(std::string) * mJointNames.size(); - for (U32 i = 0; i < mJointNames.size(); ++i) - { - res += mJointNames[i].size(); // actual size, not capacity - } - - res += sizeof(std::vector<S32>) + sizeof(S32) * mJointNums.size(); - res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mInvBindMatrix.size(); - res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mAlternateBindMatrix.size(); - res += 16 * sizeof(float); //mBindShapeMatrix - res += sizeof(float) + 3 * sizeof(bool); - - return res; -} - -LLModel::Decomposition::Decomposition(LLSD& data) -{ - fromLLSD(data); -} - -void LLModel::Decomposition::fromLLSD(LLSD& decomp) -{ - if (decomp.has("HullList") && decomp.has("Positions")) - { - // updated for const-correctness. gcc is picky about this type of thing - Nyx - const LLSD::Binary& hulls = decomp["HullList"].asBinary(); - const LLSD::Binary& position = decomp["Positions"].asBinary(); - - U16* p = (U16*) &position[0]; - - mHull.resize(hulls.size()); - - LLVector3 min; - LLVector3 max; - LLVector3 range; - - if (decomp.has("Min")) - { - min.setValue(decomp["Min"]); - max.setValue(decomp["Max"]); - } - else - { - min.set(-0.5f, -0.5f, -0.5f); - max.set(0.5f, 0.5f, 0.5f); - } - - range = max-min; - - for (U32 i = 0; i < hulls.size(); ++i) - { - U16 count = (hulls[i] == 0) ? 256 : hulls[i]; - - std::set<U64> valid; - - //must have at least 4 points - //llassert(count > 3); - - for (U32 j = 0; j < count; ++j) - { - U64 test = (U64) p[0] | ((U64) p[1] << 16) | ((U64) p[2] << 32); - //point must be unique - //llassert(valid.find(test) == valid.end()); - valid.insert(test); - - mHull[i].push_back(LLVector3( - (F32) p[0]/65535.f*range.mV[0]+min.mV[0], - (F32) p[1]/65535.f*range.mV[1]+min.mV[1], - (F32) p[2]/65535.f*range.mV[2]+min.mV[2])); - p += 3; - - - } - - //each hull must contain at least 4 unique points - //llassert(valid.size() > 3); - } - } - - if (decomp.has("BoundingVerts")) - { - const LLSD::Binary& position = decomp["BoundingVerts"].asBinary(); - - U16* p = (U16*) &position[0]; - - LLVector3 min; - LLVector3 max; - LLVector3 range; - - if (decomp.has("Min")) - { - min.setValue(decomp["Min"]); - max.setValue(decomp["Max"]); - } - else - { - min.set(-0.5f, -0.5f, -0.5f); - max.set(0.5f, 0.5f, 0.5f); - } - - range = max-min; - - U16 count = (U16)(position.size()/6); - - for (U32 j = 0; j < count; ++j) - { - mBaseHull.push_back(LLVector3( - (F32) p[0]/65535.f*range.mV[0]+min.mV[0], - (F32) p[1]/65535.f*range.mV[1]+min.mV[1], - (F32) p[2]/65535.f*range.mV[2]+min.mV[2])); - p += 3; - } - } - else - { - //empty base hull mesh to indicate decomposition has been loaded - //but contains no base hull - mBaseHullMesh.clear(); - } -} - -U32 LLModel::Decomposition::sizeBytes() const -{ - U32 res = sizeof(LLUUID); // mMeshID - - res += sizeof(LLModel::convex_hull_decomposition) + sizeof(std::vector<LLVector3>) * mHull.size(); - for (U32 i = 0; i < mHull.size(); ++i) - { - res += mHull[i].size() * sizeof(LLVector3); - } - - res += sizeof(LLModel::hull) + sizeof(LLVector3) * mBaseHull.size(); - - res += sizeof(std::vector<LLModel::PhysicsMesh>) + sizeof(std::vector<LLModel::PhysicsMesh>) * mMesh.size(); - for (U32 i = 0; i < mMesh.size(); ++i) - { - res += mMesh[i].sizeBytes(); - } - - res += sizeof(std::vector<LLModel::PhysicsMesh>) * 2; - res += mBaseHullMesh.sizeBytes() + mPhysicsShapeMesh.sizeBytes(); - - return res; -} - -bool LLModel::Decomposition::hasHullList() const -{ - return !mHull.empty() ; -} - -LLSD LLModel::Decomposition::asLLSD() const -{ - LLSD ret; - - if (mBaseHull.empty() && mHull.empty()) - { //nothing to write - return ret; - } - - //write decomposition block - // ["physics_convex"]["HullList"] -- list of 8 bit integers, each entry represents a hull with specified number of points - // ["physics_convex"]["Position"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points - // ["physics_convex"]["BoundingVerts"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points representing a single hull approximation of given shape - - //get minimum and maximum - LLVector3 min; - - if (mHull.empty()) - { - min = mBaseHull[0]; - } - else - { - min = mHull[0][0]; - } - - LLVector3 max = min; - - LLSD::Binary hulls(mHull.size()); - - U32 total = 0; - - for (U32 i = 0; i < mHull.size(); ++i) - { - U32 size = mHull[i].size(); - total += size; - hulls[i] = (U8) (size); - - for (U32 j = 0; j < mHull[i].size(); ++j) - { - update_min_max(min, max, mHull[i][j]); - } - } - - for (U32 i = 0; i < mBaseHull.size(); ++i) - { - update_min_max(min, max, mBaseHull[i]); - } - - ret["Min"] = min.getValue(); - ret["Max"] = max.getValue(); - - LLVector3 range = max-min; - - if (!hulls.empty()) - { - ret["HullList"] = hulls; - } - - if (total > 0) - { - LLSD::Binary p(total*3*2); - - U32 vert_idx = 0; - - for (U32 i = 0; i < mHull.size(); ++i) - { - std::set<U64> valid; - - llassert(!mHull[i].empty()); - - for (U32 j = 0; j < mHull[i].size(); ++j) - { - U64 test = 0; - const F32* src = mHull[i][j].mV; - - for (U32 k = 0; k < 3; k++) - { - //convert to 16-bit normalized across domain - U16 val = (U16) (((src[k]-min.mV[k])/range.mV[k])*65535); - - if(valid.size() < 3) - { - switch (k) - { - case 0: test = test | (U64) val; break; - case 1: test = test | ((U64) val << 16); break; - case 2: test = test | ((U64) val << 32); break; - }; - - valid.insert(test); - } - - U8* buff = (U8*) &val; - //write to binary buffer - p[vert_idx++] = buff[0]; - p[vert_idx++] = buff[1]; - - //makes sure we haven't run off the end of the array - llassert(vert_idx <= p.size()); - } - } - - //must have at least 3 unique points - llassert(valid.size() > 2); - } - - ret["Positions"] = p; - } - - //llassert(!mBaseHull.empty()); - - if (!mBaseHull.empty()) - { - LLSD::Binary p(mBaseHull.size()*3*2); - - U32 vert_idx = 0; - for (U32 j = 0; j < mBaseHull.size(); ++j) - { - const F32* v = mBaseHull[j].mV; - - for (U32 k = 0; k < 3; k++) - { - //convert to 16-bit normalized across domain - U16 val = (U16) (((v[k]-min.mV[k])/range.mV[k])*65535); - - U8* buff = (U8*) &val; - //write to binary buffer - p[vert_idx++] = buff[0]; - p[vert_idx++] = buff[1]; - - if (vert_idx > p.size()) - { - LL_ERRS() << "Index out of bounds" << LL_ENDL; - } - } - } - - ret["BoundingVerts"] = p; - } - - return ret; -} - -void LLModel::Decomposition::merge(const LLModel::Decomposition* rhs) -{ - if (!rhs) - { - return; - } - - if (mMeshID != rhs->mMeshID) - { - LL_ERRS() << "Attempted to merge with decomposition of some other mesh." << LL_ENDL; - } - - if (mBaseHull.empty()) - { //take base hull and decomposition from rhs - mHull = rhs->mHull; - mBaseHull = rhs->mBaseHull; - mMesh = rhs->mMesh; - mBaseHullMesh = rhs->mBaseHullMesh; - } - - if (mPhysicsShapeMesh.empty()) - { //take physics shape mesh from rhs - mPhysicsShapeMesh = rhs->mPhysicsShapeMesh; - } -} - -bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance) -{ - // small area check - { - LLVector4a edge1; edge1.setSub( a, b ); - LLVector4a edge2; edge2.setSub( a, c ); - ////////////////////////////////////////////////////////////////////////// - /// Linden Modified - ////////////////////////////////////////////////////////////////////////// - - // If no one edge is more than 10x longer than any other edge, we weaken - // the tolerance by a factor of 1e-4f. - - LLVector4a edge3; edge3.setSub( c, b ); - const F32 len1sq = edge1.dot3(edge1).getF32(); - const F32 len2sq = edge2.dot3(edge2).getF32(); - const F32 len3sq = edge3.dot3(edge3).getF32(); - bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq); - bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq); - bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq); - if ( abOK && acOK && cbOK ) - { - tolerance *= 1e-4f; - } - - ////////////////////////////////////////////////////////////////////////// - /// End Modified - ////////////////////////////////////////////////////////////////////////// - - LLVector4a cross; cross.setCross3( edge1, edge2 ); - - LLVector4a edge1b; edge1b.setSub( b, a ); - LLVector4a edge2b; edge2b.setSub( b, c ); - LLVector4a crossb; crossb.setCross3( edge1b, edge2b ); - - if ( ( cross.dot3(cross).getF32() < tolerance ) || ( crossb.dot3(crossb).getF32() < tolerance )) - { - return true; - } - } - - // point triangle distance check - { - LLVector4a Q; Q.setSub(a, b); - LLVector4a R; R.setSub(c, b); - - const F32 QQ = dot3fpu(Q, Q); - const F32 RR = dot3fpu(R, R); - const F32 QR = dot3fpu(R, Q); - - volatile F32 QQRR = QQ * RR; - volatile F32 QRQR = QR * QR; - F32 Det = (QQRR - QRQR); - - if( Det == 0.0f ) - { - return true; - } - } - - return false; -} - -bool validate_face(const LLVolumeFace& face) -{ - for (U32 i = 0; i < face.mNumIndices; ++i) - { - if (face.mIndices[i] >= face.mNumVertices) - { - LL_WARNS("MESHSKININFO") << "Face has invalid index." << LL_ENDL; - return false; - } - } - - if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0) - { - LL_WARNS("MESHSKININFO") << "Face has invalid number of indices." << LL_ENDL; - return false; - } - - /*const LLVector4a scale(0.5f); - - for (U32 i = 0; i < face.mNumIndices; i+=3) - { - U16 idx1 = face.mIndices[i]; - U16 idx2 = face.mIndices[i+1]; - U16 idx3 = face.mIndices[i+2]; - - LLVector4a v1; v1.setMul(face.mPositions[idx1], scale); - LLVector4a v2; v2.setMul(face.mPositions[idx2], scale); - LLVector4a v3; v3.setMul(face.mPositions[idx3], scale); - - if (ll_is_degenerate(v1,v2,v3)) - { - llwarns << "Degenerate face found!" << LL_ENDL; - return false; - } - }*/ - - return true; -} - -bool validate_model(const LLModel* mdl) -{ - if (mdl->getNumVolumeFaces() == 0) - { - LL_WARNS("MESHSKININFO") << "Model has no faces!" << LL_ENDL; - return false; - } - - for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) - { - if (mdl->getVolumeFace(i).mNumVertices == 0) - { - LL_WARNS("MESHSKININFO") << "Face has no vertices." << LL_ENDL; - return false; - } - - if (mdl->getVolumeFace(i).mNumIndices == 0) - { - LL_WARNS("MESHSKININFO") << "Face has no indices." << LL_ENDL; - return false; - } - - if (!validate_face(mdl->getVolumeFace(i))) - { - return false; - } - } - - return true; -} - -LLModelInstance::LLModelInstance(LLSD& data) - : LLModelInstanceBase() -{ - mLocalMeshID = data["mesh_id"].asInteger(); - mLabel = data["label"].asString(); - mTransform.setValue(data["transform"]); - - for (U32 i = 0; i < data["material"].size(); ++i) - { - LLImportMaterial mat(data["material"][i]); - mMaterial[mat.mBinding] = mat; - } -} - - -LLSD LLModelInstance::asLLSD() -{ - LLSD ret; - - ret["mesh_id"] = mModel->mLocalID; - ret["label"] = mLabel; - ret["transform"] = mTransform.getValue(); - - U32 i = 0; - for (std::map<std::string, LLImportMaterial>::iterator iter = mMaterial.begin(); iter != mMaterial.end(); ++iter) - { - ret["material"][i++] = iter->second.asLLSD(); - } - - return ret; -} - - -LLImportMaterial::~LLImportMaterial() -{ -} - -LLImportMaterial::LLImportMaterial(LLSD& data) -{ - mDiffuseMapFilename = data["diffuse"]["filename"].asString(); - mDiffuseMapLabel = data["diffuse"]["label"].asString(); - mDiffuseColor.setValue(data["diffuse"]["color"]); - mFullbright = data["fullbright"].asBoolean(); - mBinding = data["binding"].asString(); -} - - -LLSD LLImportMaterial::asLLSD() -{ - LLSD ret; - - ret["diffuse"]["filename"] = mDiffuseMapFilename; - ret["diffuse"]["label"] = mDiffuseMapLabel; - ret["diffuse"]["color"] = mDiffuseColor.getValue(); - ret["fullbright"] = mFullbright; - ret["binding"] = mBinding; - - return ret; -} - -bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const -{ - - if (mDiffuseMapID != rhs.mDiffuseMapID) - { - return mDiffuseMapID < rhs.mDiffuseMapID; - } - - if (mDiffuseMapFilename != rhs.mDiffuseMapFilename) - { - return mDiffuseMapFilename < rhs.mDiffuseMapFilename; - } - - if (mDiffuseMapLabel != rhs.mDiffuseMapLabel) - { - return mDiffuseMapLabel < rhs.mDiffuseMapLabel; - } - - if (mDiffuseColor != rhs.mDiffuseColor) - { - return mDiffuseColor < rhs.mDiffuseColor; - } - - if (mBinding != rhs.mBinding) - { - return mBinding < rhs.mBinding; - } - - return mFullbright < rhs.mFullbright; -} - +/**
+ * @file llmodel.cpp
+ * @brief Model handling implementation
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llmodel.h"
+#include "llmemory.h"
+#include "llconvexdecomposition.h"
+#include "llsdserialize.h"
+#include "llvector4a.h"
+#include "hbxxh.h"
+
+#ifdef LL_USESYSTEMLIBS
+# include <zlib.h>
+#else
+# include "zlib-ng/zlib.h"
+#endif
+
+std::string model_names[] =
+{
+ "lowest_lod",
+ "low_lod",
+ "medium_lod",
+ "high_lod",
+ "physics_mesh"
+};
+
+const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string);
+
+LLModel::LLModel(const LLVolumeParams& params, F32 detail)
+ : LLVolume(params, detail),
+ mNormalizedScale(1,1,1),
+ mNormalizedTranslation(0, 0, 0),
+ mPelvisOffset( 0.0f ),
+ mStatus(NO_ERRORS),
+ mSubmodelID(0)
+{
+ mDecompID = -1;
+ mLocalID = -1;
+}
+
+LLModel::~LLModel()
+{
+ if (mDecompID >= 0)
+ {
+ LLConvexDecomposition::getInstance()->deleteDecomposition(mDecompID);
+ }
+ mPhysics.mMesh.clear();
+}
+
+//static
+std::string LLModel::getStatusString(U32 status)
+{
+ const static std::string status_strings[(S32)INVALID_STATUS] = {"status_no_error", "status_vertex_number_overflow","bad_element"};
+
+ if(status < INVALID_STATUS)
+ {
+ if(status_strings[status] == std::string())
+ {
+ //LL_ERRS() << "No valid status string for this status: " << (U32)status << LL_ENDL();
+ }
+ return status_strings[status] ;
+ }
+
+ //LL_ERRS() << "Invalid model status: " << (U32)status << LL_ENDL();
+
+ return std::string() ;
+}
+
+
+void LLModel::offsetMesh( const LLVector3& pivotPoint )
+{
+ LLVector4a pivot( pivotPoint[VX], pivotPoint[VY], pivotPoint[VZ] );
+
+ for (std::vector<LLVolumeFace>::iterator faceIt = mVolumeFaces.begin(); faceIt != mVolumeFaces.end(); )
+ {
+ std::vector<LLVolumeFace>:: iterator currentFaceIt = faceIt++;
+ LLVolumeFace& face = *currentFaceIt;
+ LLVector4a *pos = (LLVector4a*) face.mPositions;
+
+ for (U32 i=0; i<face.mNumVertices; ++i )
+ {
+ pos[i].add( pivot );
+ }
+ }
+}
+
+void LLModel::remapVolumeFaces()
+{
+ for (U32 i = 0; i < getNumVolumeFaces(); ++i)
+ {
+ mVolumeFaces[i].remap();
+ }
+}
+
+void LLModel::optimizeVolumeFaces()
+{
+ for (U32 i = 0; i < getNumVolumeFaces(); ++i)
+ {
+ mVolumeFaces[i].optimize();
+ }
+}
+
+struct MaterialBinding
+{
+ int index;
+ std::string matName;
+};
+
+struct MaterialSort
+{
+ bool operator()(const MaterialBinding& lhs, const MaterialBinding& rhs)
+ {
+ return LLStringUtil::compareInsensitive(lhs.matName, rhs.matName) < 0;
+ }
+};
+
+void LLModel::sortVolumeFacesByMaterialName()
+{
+ std::vector<MaterialBinding> bindings;
+ bindings.resize(mVolumeFaces.size());
+
+ for (int i = 0; i < bindings.size(); i++)
+ {
+ bindings[i].index = i;
+ if(i < mMaterialList.size())
+ {
+ bindings[i].matName = mMaterialList[i];
+ }
+ }
+ std::sort(bindings.begin(), bindings.end(), MaterialSort());
+ std::vector< LLVolumeFace > new_faces;
+
+ // remap the faces to be in the same order the mats now are...
+ //
+ new_faces.resize(bindings.size());
+ for (int i = 0; i < bindings.size(); i++)
+ {
+ new_faces[i] = mVolumeFaces[bindings[i].index];
+ if(i < mMaterialList.size())
+ {
+ mMaterialList[i] = bindings[i].matName;
+ }
+ }
+
+ mVolumeFaces = new_faces;
+}
+
+void LLModel::trimVolumeFacesToSize(U32 new_count, LLVolume::face_list_t* remainder)
+{
+ llassert(new_count <= LL_SCULPT_MESH_MAX_FACES);
+
+ if (new_count && (getNumVolumeFaces() > new_count))
+ {
+ // Copy out remaining volume faces for alternative handling, if provided
+ //
+ if (remainder)
+ {
+ (*remainder).assign(mVolumeFaces.begin() + new_count, mVolumeFaces.end());
+ }
+
+ // Trim down to the final set of volume faces (now stuffed to the gills!)
+ //
+ mVolumeFaces.resize(new_count);
+ }
+}
+
+// Shrink the model to fit
+// on a 1x1x1 cube centered at the origin.
+// The positions and extents
+// multiplied by mNormalizedScale
+// and offset by mNormalizedTranslation
+// to be the "original" extents and position.
+// Also, the positions will fit
+// within the unit cube.
+void LLModel::normalizeVolumeFaces()
+{
+ if (!mVolumeFaces.empty())
+ {
+ LLVector4a min, max;
+
+ // For all of the volume faces
+ // in the model, loop over
+ // them and see what the extents
+ // of the volume along each axis.
+ min = mVolumeFaces[0].mExtents[0];
+ max = mVolumeFaces[0].mExtents[1];
+
+ for (U32 i = 1; i < mVolumeFaces.size(); ++i)
+ {
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ update_min_max(min, max, face.mExtents[0]);
+ update_min_max(min, max, face.mExtents[1]);
+
+ if (face.mTexCoords)
+ {
+ LLVector2& min_tc = face.mTexCoordExtents[0];
+ LLVector2& max_tc = face.mTexCoordExtents[1];
+
+ min_tc = face.mTexCoords[0];
+ max_tc = face.mTexCoords[0];
+
+ for (U32 j = 1; j < face.mNumVertices; ++j)
+ {
+ update_min_max(min_tc, max_tc, face.mTexCoords[j]);
+ }
+ }
+ else
+ {
+ face.mTexCoordExtents[0].set(0,0);
+ face.mTexCoordExtents[1].set(1,1);
+ }
+ }
+
+ // Now that we have the extents of the model
+ // we can compute the offset needed to center
+ // the model at the origin.
+
+ // Compute center of the model
+ // and make it negative to get translation
+ // needed to center at origin.
+ LLVector4a trans;
+ trans.setAdd(min, max);
+ trans.mul(-0.5f);
+
+ // Compute the total size along all
+ // axes of the model.
+ LLVector4a size;
+ size.setSub(max, min);
+
+ // Prevent division by zero.
+ F32 x = size[0];
+ F32 y = size[1];
+ F32 z = size[2];
+ F32 w = size[3];
+ if (fabs(x)<F_APPROXIMATELY_ZERO)
+ {
+ x = 1.0;
+ }
+ if (fabs(y)<F_APPROXIMATELY_ZERO)
+ {
+ y = 1.0;
+ }
+ if (fabs(z)<F_APPROXIMATELY_ZERO)
+ {
+ z = 1.0;
+ }
+ size.set(x,y,z,w);
+
+ // Compute scale as reciprocal of size
+ LLVector4a scale;
+ scale.splat(1.f);
+ scale.div(size);
+
+ LLVector4a inv_scale(1.f);
+ inv_scale.div(scale);
+
+ for (U32 i = 0; i < mVolumeFaces.size(); ++i)
+ {
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ // We shrink the extents so
+ // that they fall within
+ // the unit cube.
+ // VFExtents change
+ face.mExtents[0].add(trans);
+ face.mExtents[0].mul(scale);
+
+ face.mExtents[1].add(trans);
+ face.mExtents[1].mul(scale);
+
+ // For all the positions, we scale
+ // the positions to fit within the unit cube.
+ LLVector4a* pos = (LLVector4a*) face.mPositions;
+ LLVector4a* norm = (LLVector4a*) face.mNormals;
+ LLVector4a* t = (LLVector4a*)face.mTangents;
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ pos[j].add(trans);
+ pos[j].mul(scale);
+ if (norm && !norm[j].equals3(LLVector4a::getZero()))
+ {
+ norm[j].mul(inv_scale);
+ norm[j].normalize3();
+ }
+
+ if (t)
+ {
+ F32 w = t[j].getF32ptr()[3];
+ t[j].mul(inv_scale);
+ t[j].normalize3();
+ t[j].getF32ptr()[3] = w;
+ }
+ }
+ }
+
+ // mNormalizedScale is the scale at which
+ // we would need to multiply the model
+ // by to get the original size of the
+ // model instead of the normalized size.
+ LLVector4a normalized_scale;
+ normalized_scale.splat(1.f);
+ normalized_scale.div(scale);
+ mNormalizedScale.set(normalized_scale.getF32ptr());
+ mNormalizedTranslation.set(trans.getF32ptr());
+ mNormalizedTranslation *= -1.f;
+
+ // remember normalized scale so original dimensions can be recovered for mesh processing (i.e. tangent generation)
+ for (auto& face : mVolumeFaces)
+ {
+ face.mNormalizedScale = mNormalizedScale;
+ }
+ }
+}
+
+void LLModel::getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out)
+{
+ scale_out = mNormalizedScale;
+ translation_out = mNormalizedTranslation;
+}
+
+LLVector3 LLModel::getTransformedCenter(const LLMatrix4& mat)
+{
+ LLVector3 ret;
+
+ if (!mVolumeFaces.empty())
+ {
+ LLMatrix4a m;
+ m.loadu(mat);
+
+ LLVector4a minv,maxv;
+
+ LLVector4a t;
+ m.affineTransform(mVolumeFaces[0].mPositions[0], t);
+ minv = maxv = t;
+
+ for (S32 i = 0; i < mVolumeFaces.size(); ++i)
+ {
+ LLVolumeFace& face = mVolumeFaces[i];
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ m.affineTransform(face.mPositions[j],t);
+ update_min_max(minv, maxv, t);
+ }
+ }
+
+ minv.add(maxv);
+ minv.mul(0.5f);
+
+ ret.set(minv.getF32ptr());
+ }
+
+ return ret;
+}
+
+
+
+void LLModel::setNumVolumeFaces(S32 count)
+{
+ mVolumeFaces.resize(count);
+}
+
+void LLModel::setVolumeFaceData(
+ S32 f,
+ LLStrider<LLVector3> pos,
+ LLStrider<LLVector3> norm,
+ LLStrider<LLVector2> tc,
+ LLStrider<U16> ind,
+ U32 num_verts,
+ U32 num_indices)
+{
+ llassert(num_indices % 3 == 0);
+
+ LLVolumeFace& face = mVolumeFaces[f];
+
+ face.resizeVertices(num_verts);
+ face.resizeIndices(num_indices);
+
+ LLVector4a::memcpyNonAliased16((F32*) face.mPositions, (F32*) pos.get(), num_verts*4*sizeof(F32));
+ if (norm.get())
+ {
+ LLVector4a::memcpyNonAliased16((F32*) face.mNormals, (F32*) norm.get(), num_verts*4*sizeof(F32));
+ }
+ else
+ {
+ //ll_aligned_free_16(face.mNormals);
+ face.mNormals = NULL;
+ }
+
+ if (tc.get())
+ {
+ U32 tex_size = (num_verts*2*sizeof(F32)+0xF)&~0xF;
+ LLVector4a::memcpyNonAliased16((F32*) face.mTexCoords, (F32*) tc.get(), tex_size);
+ }
+ else
+ {
+ //ll_aligned_free_16(face.mTexCoords);
+ face.mTexCoords = NULL;
+ }
+
+ U32 size = (num_indices*2+0xF)&~0xF;
+ LLVector4a::memcpyNonAliased16((F32*) face.mIndices, (F32*) ind.get(), size);
+}
+
+void LLModel::addFace(const LLVolumeFace& face)
+{
+ if (face.mNumVertices == 0)
+ {
+ LL_ERRS() << "Cannot add empty face." << LL_ENDL;
+ }
+
+ mVolumeFaces.push_back(face);
+
+ if (mVolumeFaces.size() > MAX_MODEL_FACES)
+ {
+ LL_ERRS() << "Model prims cannot have more than " << MAX_MODEL_FACES << " faces!" << LL_ENDL;
+ }
+}
+
+
+void LLModel::generateNormals(F32 angle_cutoff)
+{
+ //generate normals for all faces by:
+ // 1 - Create faceted copy of face with no texture coordinates
+ // 2 - Weld vertices in faceted copy that are shared between triangles with less than "angle_cutoff" difference between normals
+ // 3 - Generate smoothed set of normals based on welding results
+ // 4 - Create faceted copy of face with texture coordinates
+ // 5 - Copy smoothed normals to faceted copy, using closest normal to triangle normal where more than one normal exists for a given position
+ // 6 - Remove redundant vertices from new faceted (now smooth) copy
+
+ angle_cutoff = cosf(angle_cutoff);
+ for (U32 j = 0; j < mVolumeFaces.size(); ++j)
+ {
+ LLVolumeFace& vol_face = mVolumeFaces[j];
+
+ if (vol_face.mNumIndices > 65535)
+ {
+ LL_WARNS("MESHSKININFO") << "Too many vertices for normal generation to work." << LL_ENDL;
+ continue;
+ }
+
+ //create faceted copy of current face with no texture coordinates (step 1)
+ LLVolumeFace faceted;
+
+ LLVector4a* src_pos = (LLVector4a*) vol_face.mPositions;
+ //LLVector4a* src_norm = (LLVector4a*) vol_face.mNormals;
+
+
+ faceted.resizeVertices(vol_face.mNumIndices);
+ faceted.resizeIndices(vol_face.mNumIndices);
+ //bake out triangles into temporary face, clearing texture coordinates
+ for (U32 i = 0; i < vol_face.mNumIndices; ++i)
+ {
+ U32 idx = vol_face.mIndices[i];
+
+ faceted.mPositions[i] = src_pos[idx];
+ faceted.mTexCoords[i] = LLVector2(0,0);
+ faceted.mIndices[i] = i;
+ }
+
+ //generate normals for temporary face
+ for (U32 i = 0; i < faceted.mNumIndices; i += 3)
+ { //for each triangle
+ U16 i0 = faceted.mIndices[i+0];
+ U16 i1 = faceted.mIndices[i+1];
+ U16 i2 = faceted.mIndices[i+2];
+
+ LLVector4a& p0 = faceted.mPositions[i0];
+ LLVector4a& p1 = faceted.mPositions[i1];
+ LLVector4a& p2 = faceted.mPositions[i2];
+
+ LLVector4a& n0 = faceted.mNormals[i0];
+ LLVector4a& n1 = faceted.mNormals[i1];
+ LLVector4a& n2 = faceted.mNormals[i2];
+
+ LLVector4a lhs, rhs;
+ lhs.setSub(p1, p0);
+ rhs.setSub(p2, p0);
+
+ n0.setCross3(lhs, rhs);
+ n0.normalize3();
+ n1 = n0;
+ n2 = n0;
+ }
+
+ //weld vertices in temporary face, respecting angle_cutoff (step 2)
+ faceted.optimize(angle_cutoff);
+
+ //generate normals for welded face based on new topology (step 3)
+
+ for (U32 i = 0; i < faceted.mNumVertices; i++)
+ {
+ faceted.mNormals[i].clear();
+ }
+
+ for (U32 i = 0; i < faceted.mNumIndices; i += 3)
+ { //for each triangle
+ U16 i0 = faceted.mIndices[i+0];
+ U16 i1 = faceted.mIndices[i+1];
+ U16 i2 = faceted.mIndices[i+2];
+
+ LLVector4a& p0 = faceted.mPositions[i0];
+ LLVector4a& p1 = faceted.mPositions[i1];
+ LLVector4a& p2 = faceted.mPositions[i2];
+
+ LLVector4a& n0 = faceted.mNormals[i0];
+ LLVector4a& n1 = faceted.mNormals[i1];
+ LLVector4a& n2 = faceted.mNormals[i2];
+
+ LLVector4a lhs, rhs;
+ lhs.setSub(p1, p0);
+ rhs.setSub(p2, p0);
+
+ LLVector4a n;
+ n.setCross3(lhs, rhs);
+
+ n0.add(n);
+ n1.add(n);
+ n2.add(n);
+ }
+
+ //normalize normals and build point map
+ LLVolumeFace::VertexMapData::PointMap point_map;
+
+ for (U32 i = 0; i < faceted.mNumVertices; ++i)
+ {
+ faceted.mNormals[i].normalize3();
+
+ LLVolumeFace::VertexMapData v;
+ v.setPosition(faceted.mPositions[i]);
+ v.setNormal(faceted.mNormals[i]);
+
+ point_map[LLVector3(v.getPosition().getF32ptr())].push_back(v);
+ }
+
+ //create faceted copy of current face with texture coordinates (step 4)
+ LLVolumeFace new_face;
+
+ //bake out triangles into new face
+ new_face.resizeIndices(vol_face.mNumIndices);
+ new_face.resizeVertices(vol_face.mNumIndices);
+
+ for (U32 i = 0; i < vol_face.mNumIndices; ++i)
+ {
+ U32 idx = vol_face.mIndices[i];
+ LLVolumeFace::VertexData v;
+ new_face.mPositions[i] = vol_face.mPositions[idx];
+ new_face.mNormals[i].clear();
+ new_face.mIndices[i] = i;
+ }
+
+ if (vol_face.mTexCoords)
+ {
+ for (U32 i = 0; i < vol_face.mNumIndices; i++)
+ {
+ U32 idx = vol_face.mIndices[i];
+ new_face.mTexCoords[i] = vol_face.mTexCoords[idx];
+ }
+ }
+ else
+ {
+ //ll_aligned_free_16(new_face.mTexCoords);
+ new_face.mTexCoords = NULL;
+ }
+
+ //generate normals for new face
+ for (U32 i = 0; i < new_face.mNumIndices; i += 3)
+ { //for each triangle
+ U16 i0 = new_face.mIndices[i+0];
+ U16 i1 = new_face.mIndices[i+1];
+ U16 i2 = new_face.mIndices[i+2];
+
+ LLVector4a& p0 = new_face.mPositions[i0];
+ LLVector4a& p1 = new_face.mPositions[i1];
+ LLVector4a& p2 = new_face.mPositions[i2];
+
+ LLVector4a& n0 = new_face.mNormals[i0];
+ LLVector4a& n1 = new_face.mNormals[i1];
+ LLVector4a& n2 = new_face.mNormals[i2];
+
+ LLVector4a lhs, rhs;
+ lhs.setSub(p1, p0);
+ rhs.setSub(p2, p0);
+
+ n0.setCross3(lhs, rhs);
+ n0.normalize3();
+ n1 = n0;
+ n2 = n0;
+ }
+
+ //swap out normals in new_face with best match from point map (step 5)
+ for (U32 i = 0; i < new_face.mNumVertices; ++i)
+ {
+ //LLVolumeFace::VertexData v = new_face.mVertices[i];
+
+ LLVector4a ref_norm = new_face.mNormals[i];
+
+ LLVolumeFace::VertexMapData::PointMap::iterator iter = point_map.find(LLVector3(new_face.mPositions[i].getF32ptr()));
+
+ if (iter != point_map.end())
+ {
+ F32 best = -2.f;
+ for (U32 k = 0; k < iter->second.size(); ++k)
+ {
+ LLVector4a& n = iter->second[k].getNormal();
+
+ F32 cur = n.dot3(ref_norm).getF32();
+
+ if (cur > best)
+ {
+ best = cur;
+ new_face.mNormals[i] = n;
+ }
+ }
+ }
+ }
+
+ //remove redundant vertices from new face (step 6)
+ new_face.optimize();
+
+ mVolumeFaces[j] = new_face;
+ }
+}
+
+
+std::string LLModel::getName() const
+{
+ return mRequestedLabel.empty() ? mLabel : mRequestedLabel;
+}
+
+//static
+LLSD LLModel::writeModel(
+ std::ostream& ostr,
+ LLModel* physics,
+ LLModel* high,
+ LLModel* medium,
+ LLModel* low,
+ LLModel* impostor,
+ const LLModel::Decomposition& decomp,
+ bool upload_skin,
+ bool upload_joints,
+ bool lock_scale_if_joint_position,
+ bool nowrite,
+ bool as_slm,
+ int submodel_id)
+{
+ LLSD mdl;
+
+ LLModel* model[] =
+ {
+ impostor,
+ low,
+ medium,
+ high,
+ physics
+ };
+
+ bool skinning = upload_skin && high && !high->mSkinWeights.empty();
+
+ if (skinning)
+ { //write skinning block
+ mdl["skin"] = high->mSkinInfo.asLLSD(upload_joints, lock_scale_if_joint_position);
+ }
+
+ if (!decomp.mBaseHull.empty() ||
+ !decomp.mHull.empty())
+ {
+ mdl["physics_convex"] = decomp.asLLSD();
+ if (!decomp.mHull.empty() && !as_slm)
+ { //convex decomposition exists, physics mesh will not be used (unless this is an slm file)
+ model[LLModel::LOD_PHYSICS] = NULL;
+ }
+ }
+ else if (submodel_id)
+ {
+ const LLModel::Decomposition fake_decomp;
+ mdl["secondary"] = true;
+ mdl["submodel_id"] = submodel_id;
+ mdl["physics_convex"] = fake_decomp.asLLSD();
+ model[LLModel::LOD_PHYSICS] = NULL;
+ }
+
+ if (as_slm)
+ { //save material list names
+ for (U32 i = 0; i < high->mMaterialList.size(); ++i)
+ {
+ mdl["material_list"][i] = high->mMaterialList[i];
+ }
+ }
+
+ for (U32 idx = 0; idx < MODEL_NAMES_LENGTH; ++idx)
+ {
+ if (model[idx] && (model[idx]->getNumVolumeFaces() > 0) && model[idx]->getVolumeFace(0).mPositions != NULL)
+ {
+ LLVector3 min_pos = LLVector3(model[idx]->getVolumeFace(0).mPositions[0].getF32ptr());
+ LLVector3 max_pos = min_pos;
+
+ //find position domain
+ for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i)
+ { //for each face
+ const LLVolumeFace& face = model[idx]->getVolumeFace(i);
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ update_min_max(min_pos, max_pos, face.mPositions[j].getF32ptr());
+ }
+ }
+
+ LLVector3 pos_range = max_pos - min_pos;
+
+ for (S32 i = 0; i < model[idx]->getNumVolumeFaces(); ++i)
+ { //for each face
+ const LLVolumeFace& face = model[idx]->getVolumeFace(i);
+ if (face.mNumVertices < 3)
+ { //don't export an empty face
+ mdl[model_names[idx]][i]["NoGeometry"] = true;
+ continue;
+ }
+ LLSD::Binary verts(face.mNumVertices*3*2);
+ LLSD::Binary tc(face.mNumVertices*2*2);
+ LLSD::Binary normals(face.mNumVertices*3*2);
+ LLSD::Binary tangents(face.mNumVertices * 4 * 2);
+ LLSD::Binary indices(face.mNumIndices*2);
+
+ U32 vert_idx = 0;
+ U32 norm_idx = 0;
+ //U32 tan_idx = 0;
+ U32 tc_idx = 0;
+
+ LLVector2* ftc = (LLVector2*) face.mTexCoords;
+ LLVector2 min_tc;
+ LLVector2 max_tc;
+
+ if (ftc)
+ {
+ min_tc = ftc[0];
+ max_tc = min_tc;
+
+ //get texture coordinate domain
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ update_min_max(min_tc, max_tc, ftc[j]);
+ }
+ }
+
+ LLVector2 tc_range = max_tc - min_tc;
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ { //for each vert
+
+ F32* pos = face.mPositions[j].getF32ptr();
+
+ //position
+ for (U32 k = 0; k < 3; ++k)
+ { //for each component
+ //convert to 16-bit normalized across domain
+ U16 val = (U16) (((pos[k]-min_pos.mV[k])/pos_range.mV[k])*65535);
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ verts[vert_idx++] = buff[0];
+ verts[vert_idx++] = buff[1];
+ }
+
+ if (face.mNormals)
+ { //normals
+ F32* norm = face.mNormals[j].getF32ptr();
+
+ for (U32 k = 0; k < 3; ++k)
+ { //for each component
+ //convert to 16-bit normalized
+ U16 val = (U16) ((norm[k]+1.f)*0.5f*65535);
+ U8* buff = (U8*) &val;
+
+ //write to binary buffer
+ normals[norm_idx++] = buff[0];
+ normals[norm_idx++] = buff[1];
+ }
+ }
+
+#if 0 // keep this code for now in case we want to support transporting tangents with mesh assets
+ if (face.mTangents)
+ { //normals
+ F32* tangent = face.mTangents[j].getF32ptr();
+
+ for (U32 k = 0; k < 4; ++k)
+ { //for each component
+ //convert to 16-bit normalized
+ U16 val = (U16)((tangent[k] + 1.f) * 0.5f * 65535);
+ U8* buff = (U8*)&val;
+
+ //write to binary buffer
+ tangents[tan_idx++] = buff[0];
+ tangents[tan_idx++] = buff[1];
+ }
+ }
+#endif
+
+ //texcoord
+ if (face.mTexCoords)
+ {
+ F32* src_tc = (F32*) face.mTexCoords[j].mV;
+
+ for (U32 k = 0; k < 2; ++k)
+ { //for each component
+ //convert to 16-bit normalized
+ U16 val = (U16) ((src_tc[k]-min_tc.mV[k])/tc_range.mV[k]*65535);
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ tc[tc_idx++] = buff[0];
+ tc[tc_idx++] = buff[1];
+ }
+ }
+ }
+
+ U32 idx_idx = 0;
+ for (U32 j = 0; j < face.mNumIndices; ++j)
+ {
+ U8* buff = (U8*) &(face.mIndices[j]);
+ indices[idx_idx++] = buff[0];
+ indices[idx_idx++] = buff[1];
+ }
+
+ //write out face data
+ mdl[model_names[idx]][i]["PositionDomain"]["Min"] = min_pos.getValue();
+ mdl[model_names[idx]][i]["PositionDomain"]["Max"] = max_pos.getValue();
+ mdl[model_names[idx]][i]["NormalizedScale"] = face.mNormalizedScale.getValue();
+
+ mdl[model_names[idx]][i]["Position"] = verts;
+
+ if (face.mNormals)
+ {
+ mdl[model_names[idx]][i]["Normal"] = normals;
+ }
+
+#if 0 // keep this code for now in case we decide to transport tangents with mesh assets
+ if (face.mTangents)
+ {
+ mdl[model_names[idx]][i]["Tangent"] = tangents;
+ }
+#endif
+
+ if (face.mTexCoords)
+ {
+ mdl[model_names[idx]][i]["TexCoord0Domain"]["Min"] = min_tc.getValue();
+ mdl[model_names[idx]][i]["TexCoord0Domain"]["Max"] = max_tc.getValue();
+ mdl[model_names[idx]][i]["TexCoord0"] = tc;
+ }
+
+ mdl[model_names[idx]][i]["TriangleList"] = indices;
+
+ if (skinning)
+ {
+ if (!model[idx]->mSkinWeights.empty())
+ {
+ //write out skin weights
+
+ //each influence list entry is up to 4 24-bit values
+ // first 8 bits is bone index
+ // last 16 bits is bone influence weight
+ // a bone index of 0xFF signifies no more influences for this vertex
+
+ std::stringstream ostr;
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ LLVector3 pos(face.mPositions[j].getF32ptr());
+
+ weight_list& weights = model[idx]->getJointInfluences(pos);
+
+ S32 count = 0;
+ for (weight_list::iterator iter = weights.begin(); iter != weights.end(); ++iter)
+ {
+ // Note joint index cannot exceed 255.
+ if (iter->mJointIdx < 255 && iter->mJointIdx >= 0)
+ {
+ U8 idx = (U8)iter->mJointIdx;
+ ostr.write((const char*)&idx, 1);
+
+ U16 influence = (U16)(iter->mWeight * 65535);
+ ostr.write((const char*)&influence, 2);
+
+ ++count;
+ }
+ }
+ U8 end_list = 0xFF;
+ if (count < 4)
+ {
+ ostr.write((const char*)&end_list, 1);
+ }
+ }
+
+ //copy ostr to binary buffer
+ std::string data = ostr.str();
+ const U8* buff = (U8*)data.data();
+ U32 bytes = data.size();
+
+ LLSD::Binary w(bytes);
+ for (U32 j = 0; j < bytes; ++j)
+ {
+ w[j] = buff[j];
+ }
+
+ mdl[model_names[idx]][i]["Weights"] = w;
+ }
+ else
+ {
+ if (idx == LLModel::LOD_PHYSICS)
+ {
+ // Ex: using "bounding box"
+ LL_DEBUGS("MESHSKININFO") << "Using physics model without skin weights" << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS("MESHSKININFO") << "Attempting to use skinning without having skin weights" << LL_ENDL;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return writeModelToStream(ostr, mdl, nowrite, as_slm);
+}
+
+LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, bool nowrite, bool as_slm)
+{
+ std::string::size_type cur_offset = 0;
+
+ LLSD header;
+
+ if (as_slm && mdl.has("material_list"))
+ { //save material binding names to header
+ header["material_list"] = mdl["material_list"];
+ }
+
+ std::string skin;
+
+ if (mdl.has("skin"))
+ { //write out skin block
+ skin = zip_llsd(mdl["skin"]);
+
+ U32 size = skin.size();
+ if (size > 0)
+ {
+ header["skin"]["offset"] = (LLSD::Integer) cur_offset;
+ header["skin"]["size"] = (LLSD::Integer) size;
+ cur_offset += size;
+ }
+ }
+
+ std::string decomposition;
+
+ if (mdl.has("physics_convex"))
+ { //write out convex decomposition
+ decomposition = zip_llsd(mdl["physics_convex"]);
+
+ U32 size = decomposition.size();
+ if (size > 0)
+ {
+ header["physics_convex"]["offset"] = (LLSD::Integer) cur_offset;
+ header["physics_convex"]["size"] = (LLSD::Integer) size;
+ cur_offset += size;
+ }
+ }
+
+ if (mdl.has("submodel_id"))
+ { //write out submodel id
+ header["submodel_id"] = (LLSD::Integer)mdl["submodel_id"];
+ }
+
+ std::string out[MODEL_NAMES_LENGTH];
+
+ for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++)
+ {
+ if (mdl.has(model_names[i]))
+ {
+ out[i] = zip_llsd(mdl[model_names[i]]);
+
+ U32 size = out[i].size();
+
+ header[model_names[i]]["offset"] = (LLSD::Integer) cur_offset;
+ header[model_names[i]]["size"] = (LLSD::Integer) size;
+ cur_offset += size;
+ }
+ }
+
+ if (!nowrite)
+ {
+ LLSDSerialize::toBinary(header, ostr);
+
+ if (!skin.empty())
+ { //write skin block
+ ostr.write((const char*) skin.data(), header["skin"]["size"].asInteger());
+ }
+
+ if (!decomposition.empty())
+ { //write decomposition block
+ ostr.write((const char*) decomposition.data(), header["physics_convex"]["size"].asInteger());
+ }
+
+ for (S32 i = 0; i < MODEL_NAMES_LENGTH; i++)
+ {
+ if (!out[i].empty())
+ {
+ ostr.write((const char*) out[i].data(), header[model_names[i]]["size"].asInteger());
+ }
+ }
+ }
+
+ return header;
+}
+
+LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos)
+{
+ //1. If a vertex has been weighted then we'll find it via pos and return its weight list
+ weight_map::iterator iterPos = mSkinWeights.begin();
+ weight_map::iterator iterEnd = mSkinWeights.end();
+
+ if (mSkinWeights.empty())
+ {
+ // function calls iter->second on all return paths
+ // everything that calls this function should precheck that there is data.
+ LL_ERRS() << "called getJointInfluences with empty weights list" << LL_ENDL;
+ }
+
+ for ( ; iterPos!=iterEnd; ++iterPos )
+ {
+ if ( jointPositionalLookup( iterPos->first, pos ) )
+ {
+ return iterPos->second;
+ }
+ }
+
+ //2. Otherwise we'll use the older implementation
+ weight_map::iterator iter = mSkinWeights.find(pos);
+
+ if (iter != mSkinWeights.end())
+ {
+ if ((iter->first - pos).magVec() > 0.1f)
+ {
+ LL_ERRS() << "Couldn't find weight list." << LL_ENDL;
+ }
+
+ return iter->second;
+ }
+ else
+ { //no exact match found, get closest point
+ const F32 epsilon = 1e-5f;
+ weight_map::iterator iter_up = mSkinWeights.lower_bound(pos);
+ weight_map::iterator iter_down = iter_up;
+ weight_map::iterator best = iter_up;
+ if (iter_up != mSkinWeights.end())
+ {
+ iter_down = ++iter_up;
+ }
+ else
+ {
+ // Assumes that there is at least one element
+ --best;
+ }
+
+ F32 min_dist = (iter->first - pos).magVec();
+
+ bool done = false;
+ while (!done)
+ { //search up and down mSkinWeights from lower bound of pos until a
+ //match is found within epsilon. If no match is found within epsilon,
+ //return closest match
+ done = true;
+ if (iter_up != mSkinWeights.end() && ++iter_up != mSkinWeights.end())
+ {
+ done = false;
+ F32 dist = (iter_up->first - pos).magVec();
+
+ if (dist < epsilon)
+ {
+ return iter_up->second;
+ }
+
+ if (dist < min_dist)
+ {
+ best = iter_up;
+ min_dist = dist;
+ }
+ }
+
+ if (iter_down != mSkinWeights.begin() && --iter_down != mSkinWeights.begin())
+ {
+ done = false;
+
+ F32 dist = (iter_down->first - pos).magVec();
+
+ if (dist < epsilon)
+ {
+ return iter_down->second;
+ }
+
+ if (dist < min_dist)
+ {
+ best = iter_down;
+ min_dist = dist;
+ }
+
+ }
+ }
+
+ return best->second;
+ }
+}
+
+void LLModel::setConvexHullDecomposition(
+ const LLModel::convex_hull_decomposition& decomp)
+{
+ mPhysics.mHull = decomp;
+ mPhysics.mMesh.clear();
+ updateHullCenters();
+}
+
+void LLModel::updateHullCenters()
+{
+ mHullCenter.resize(mPhysics.mHull.size());
+ mHullPoints = 0;
+ mCenterOfHullCenters.clear();
+
+ for (U32 i = 0; i < mPhysics.mHull.size(); ++i)
+ {
+ LLVector3 cur_center;
+
+ for (U32 j = 0; j < mPhysics.mHull[i].size(); ++j)
+ {
+ cur_center += mPhysics.mHull[i][j];
+ }
+ mCenterOfHullCenters += cur_center;
+ cur_center *= 1.f/mPhysics.mHull[i].size();
+ mHullCenter[i] = cur_center;
+ mHullPoints += mPhysics.mHull[i].size();
+ }
+
+ if (mHullPoints > 0)
+ {
+ mCenterOfHullCenters *= 1.f / mHullPoints;
+ llassert(mPhysics.hasHullList());
+ }
+}
+
+bool LLModel::loadModel(std::istream& is)
+{
+ mSculptLevel = -1; // default is an error occured
+
+ LLSD header;
+ {
+ if (!LLSDSerialize::fromBinary(header, is, 1024*1024*1024))
+ {
+ LL_WARNS("MESHSKININFO") << "Mesh header parse error. Not a valid mesh asset!" << LL_ENDL;
+ return false;
+ }
+ }
+
+ if (header.has("material_list"))
+ { //load material list names
+ mMaterialList.clear();
+ for (U32 i = 0; i < header["material_list"].size(); ++i)
+ {
+ mMaterialList.push_back(header["material_list"][i].asString());
+ }
+ }
+
+ mSubmodelID = header.has("submodel_id") ? header["submodel_id"].asInteger() : false;
+
+ static const std::string lod_name[] =
+ {
+ "lowest_lod",
+ "low_lod",
+ "medium_lod",
+ "high_lod",
+ "physics_mesh",
+ };
+
+ const S32 MODEL_LODS = 5;
+
+ S32 lod = llclamp((S32) mDetail, 0, MODEL_LODS);
+
+ if (header[lod_name[lod]]["offset"].asInteger() == -1 ||
+ header[lod_name[lod]]["size"].asInteger() == 0 )
+ { //cannot load requested LOD
+ LL_WARNS("MESHSKININFO") << "LoD data is invalid!" << LL_ENDL;
+ return false;
+ }
+
+ bool has_skin = header["skin"]["offset"].asInteger() >=0 &&
+ header["skin"]["size"].asInteger() > 0;
+
+ if ((lod == LLModel::LOD_HIGH) && !mSubmodelID)
+ { //try to load skin info and decomp info
+ std::ios::pos_type cur_pos = is.tellg();
+ loadSkinInfo(header, is);
+ is.seekg(cur_pos);
+ }
+
+ if ((lod == LLModel::LOD_HIGH || lod == LLModel::LOD_PHYSICS) && !mSubmodelID)
+ {
+ std::ios::pos_type cur_pos = is.tellg();
+ loadDecomposition(header, is);
+ is.seekg(cur_pos);
+ }
+
+ is.seekg(header[lod_name[lod]]["offset"].asInteger(), std::ios_base::cur);
+
+ if (unpackVolumeFaces(is, header[lod_name[lod]]["size"].asInteger()))
+ {
+ if (has_skin)
+ {
+ //build out mSkinWeight from face info
+ for (S32 i = 0; i < getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = getVolumeFace(i);
+
+ if (face.mWeights)
+ {
+ for (S32 j = 0; j < face.mNumVertices; ++j)
+ {
+ LLVector4a& w = face.mWeights[j];
+
+ std::vector<JointWeight> wght;
+
+ for (S32 k = 0; k < 4; ++k)
+ {
+ S32 idx = (S32) w[k];
+ F32 f = w[k] - idx;
+ if (f > 0.f)
+ {
+ wght.push_back(JointWeight(idx, f));
+ }
+ }
+
+ if (!wght.empty())
+ {
+ LLVector3 pos(face.mPositions[j].getF32ptr());
+ mSkinWeights[pos] = wght;
+ }
+ }
+ }
+ }
+ }
+ return true;
+ }
+ else
+ {
+ LL_WARNS("MESHSKININFO") << "unpackVolumeFaces failed!" << LL_ENDL;
+ }
+
+ return false;
+}
+
+bool LLModel::isMaterialListSubset( LLModel* ref )
+{
+ int refCnt = ref->mMaterialList.size();
+ int modelCnt = mMaterialList.size();
+
+ for (U32 src = 0; src < modelCnt; ++src)
+ {
+ bool foundRef = false;
+
+ for (U32 dst = 0; dst < refCnt; ++dst)
+ {
+ //LL_INFOS()<<mMaterialList[src]<<" "<<ref->mMaterialList[dst]<<LL_ENDL;
+ foundRef = mMaterialList[src] == ref->mMaterialList[dst];
+
+ if ( foundRef )
+ {
+ break;
+ }
+ }
+
+ if (!foundRef)
+ {
+ LL_INFOS("MESHSKININFO") << "Could not find material " << mMaterialList[src] << " in reference model " << ref->mLabel << LL_ENDL;
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool LLModel::needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt )
+{
+ bool changed = false;
+ if ( refFaceCnt< modelFaceCnt )
+ {
+ refFaceCnt += modelFaceCnt - refFaceCnt;
+ changed = true;
+ }
+ else
+ if ( modelFaceCnt < refFaceCnt )
+ {
+ modelFaceCnt += refFaceCnt - modelFaceCnt;
+ changed = true;
+ }
+
+ return changed;
+}
+
+bool LLModel::matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt )
+{
+ //Is this a subset?
+ //LODs cannot currently add new materials, e.g.
+ //1. ref = a,b,c lod1 = d,e => This is not permitted
+ //2. ref = a,b,c lod1 = c => This would be permitted
+
+ bool isASubset = isMaterialListSubset( ref );
+ if ( !isASubset )
+ {
+ LL_INFOS("MESHSKININFO")<<"Material of model is not a subset of reference."<<LL_ENDL;
+ return false;
+ }
+
+ if (mMaterialList.size() > ref->mMaterialList.size())
+ {
+ LL_INFOS("MESHSKININFO") << "Material of model has more materials than a reference." << LL_ENDL;
+ // We passed isMaterialListSubset, so materials are a subset, but subset isn't supposed to be
+ // larger than original and if we keep going, reordering will cause a crash
+ return false;
+ }
+
+ std::map<std::string, U32> index_map;
+
+ //build a map of material slot names to face indexes
+ bool reorder = false;
+
+ std::set<std::string> base_mat;
+ std::set<std::string> cur_mat;
+
+ for (U32 i = 0; i < mMaterialList.size(); i++)
+ {
+ index_map[ref->mMaterialList[i]] = i;
+ //if any material name does not match reference, we need to reorder
+ reorder |= ref->mMaterialList[i] != mMaterialList[i];
+ base_mat.insert(ref->mMaterialList[i]);
+ cur_mat.insert(mMaterialList[i]);
+ }
+
+
+ if (reorder && (base_mat == cur_mat)) //don't reorder if material name sets don't match
+ {
+ std::vector<LLVolumeFace> new_face_list;
+ new_face_list.resize(mMaterialList.size());
+
+ std::vector<std::string> new_material_list;
+ new_material_list.resize(mMaterialList.size());
+
+ //rebuild face list so materials have the same order
+ //as the reference model
+ for (U32 i = 0; i < mMaterialList.size(); ++i)
+ {
+ U32 ref_idx = index_map[mMaterialList[i]];
+
+ if (i < mVolumeFaces.size())
+ {
+ new_face_list[ref_idx] = mVolumeFaces[i];
+ }
+ new_material_list[ref_idx] = mMaterialList[i];
+ }
+
+ llassert(new_material_list == ref->mMaterialList);
+
+ mVolumeFaces = new_face_list;
+
+ //override material list with reference model ordering
+ mMaterialList = ref->mMaterialList;
+ }
+
+ return true;
+}
+
+bool LLModel::loadSkinInfo(LLSD& header, std::istream &is)
+{
+ S32 offset = header["skin"]["offset"].asInteger();
+ S32 size = header["skin"]["size"].asInteger();
+
+ if (offset >= 0 && size > 0)
+ {
+ is.seekg(offset, std::ios_base::cur);
+
+ LLSD skin_data;
+
+ if (LLUZipHelper::unzip_llsd(skin_data, is, size) == LLUZipHelper::ZR_OK)
+ {
+ mSkinInfo.fromLLSD(skin_data);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLModel::loadDecomposition(LLSD& header, std::istream& is)
+{
+ S32 offset = header["physics_convex"]["offset"].asInteger();
+ S32 size = header["physics_convex"]["size"].asInteger();
+
+ if (offset >= 0 && size > 0 && !mSubmodelID)
+ {
+ is.seekg(offset, std::ios_base::cur);
+
+ LLSD data;
+
+ if (LLUZipHelper::unzip_llsd(data, is, size) == LLUZipHelper::ZR_OK)
+ {
+ mPhysics.fromLLSD(data);
+ updateHullCenters();
+ }
+ }
+
+ return true;
+}
+
+LLMeshSkinInfo::LLMeshSkinInfo():
+ mPelvisOffset(0.0),
+ mLockScaleIfJointPosition(false),
+ mInvalidJointsScrubbed(false),
+ mJointNumsInitialized(false)
+{
+}
+
+LLMeshSkinInfo::LLMeshSkinInfo(LLSD& skin):
+ mPelvisOffset(0.0),
+ mLockScaleIfJointPosition(false),
+ mInvalidJointsScrubbed(false),
+ mJointNumsInitialized(false)
+{
+ fromLLSD(skin);
+}
+
+LLMeshSkinInfo::LLMeshSkinInfo(const LLUUID& mesh_id, LLSD& skin) :
+ mMeshID(mesh_id),
+ mPelvisOffset(0.0),
+ mLockScaleIfJointPosition(false),
+ mInvalidJointsScrubbed(false),
+ mJointNumsInitialized(false)
+{
+ fromLLSD(skin);
+}
+
+void LLMeshSkinInfo::fromLLSD(LLSD& skin)
+{
+ if (skin.has("joint_names"))
+ {
+ for (U32 i = 0; i < skin["joint_names"].size(); ++i)
+ {
+ mJointNames.push_back(skin["joint_names"][i]);
+ mJointNums.push_back(-1);
+ }
+ }
+
+ if (skin.has("inverse_bind_matrix"))
+ {
+ for (U32 i = 0; i < skin["inverse_bind_matrix"].size(); ++i)
+ {
+ LLMatrix4 mat;
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ mat.mMatrix[j][k] = skin["inverse_bind_matrix"][i][j*4+k].asReal();
+ }
+ }
+
+ mInvBindMatrix.push_back(LLMatrix4a(mat));
+ }
+
+ if (mJointNames.size() != mInvBindMatrix.size())
+ {
+ LL_WARNS("MESHSKININFO") << "Joints vs bind matrix count mismatch. Dropping joint bindings." << LL_ENDL;
+ mJointNames.clear();
+ mJointNums.clear();
+ mInvBindMatrix.clear();
+ }
+ }
+
+ if (skin.has("bind_shape_matrix"))
+ {
+ LLMatrix4 mat;
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ mat.mMatrix[j][k] = skin["bind_shape_matrix"][j*4+k].asReal();
+ }
+ }
+ mBindShapeMatrix.loadu(mat);
+ }
+
+ if (skin.has("alt_inverse_bind_matrix"))
+ {
+ for (U32 i = 0; i < skin["alt_inverse_bind_matrix"].size(); ++i)
+ {
+ LLMatrix4 mat;
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ mat.mMatrix[j][k] = skin["alt_inverse_bind_matrix"][i][j*4+k].asReal();
+ }
+ }
+
+ mAlternateBindMatrix.push_back(LLMatrix4a(mat));
+ }
+ }
+
+ if (skin.has("pelvis_offset"))
+ {
+ mPelvisOffset = skin["pelvis_offset"].asReal();
+ }
+
+ if (skin.has("lock_scale_if_joint_position"))
+ {
+ mLockScaleIfJointPosition = skin["lock_scale_if_joint_position"].asBoolean();
+ }
+ else
+ {
+ mLockScaleIfJointPosition = false;
+ }
+
+ updateHash();
+}
+
+LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_position) const
+{
+ LLSD ret;
+
+ for (U32 i = 0; i < mJointNames.size(); ++i)
+ {
+ ret["joint_names"][i] = mJointNames[i];
+
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ ret["inverse_bind_matrix"][i][j*4+k] = mInvBindMatrix[i].mMatrix[j][k];
+ }
+ }
+ }
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ for (U32 j = 0; j < 4; j++)
+ {
+ ret["bind_shape_matrix"][i*4+j] = mBindShapeMatrix.mMatrix[i][j];
+ }
+ }
+
+ if ( include_joints && mAlternateBindMatrix.size() > 0 )
+ {
+ for (U32 i = 0; i < mJointNames.size(); ++i)
+ {
+ for (U32 j = 0; j < 4; j++)
+ {
+ for (U32 k = 0; k < 4; k++)
+ {
+ ret["alt_inverse_bind_matrix"][i][j*4+k] = mAlternateBindMatrix[i].mMatrix[j][k];
+ }
+ }
+ }
+
+ if (lock_scale_if_joint_position)
+ {
+ ret["lock_scale_if_joint_position"] = lock_scale_if_joint_position;
+ }
+
+ ret["pelvis_offset"] = mPelvisOffset;
+ }
+
+ return ret;
+}
+
+void LLMeshSkinInfo::updateHash()
+{
+ // get hash of data relevant to render batches
+ HBXXH64 hash;
+
+ //mJointNames
+ for (auto& name : mJointNames)
+ {
+ hash.update(name);
+ }
+
+ //mJointNums
+ hash.update((const void*)mJointNums.data(), sizeof(S32) * mJointNums.size());
+
+ //mInvBindMatrix
+ F32* src = mInvBindMatrix[0].getF32ptr();
+
+ for (size_t i = 0, count = mInvBindMatrix.size() * 16; i < count; ++i)
+ {
+ S32 t = llround(src[i] * 10000.f);
+ hash.update((const void*)&t, sizeof(S32));
+ }
+ //hash.update((const void*)mInvBindMatrix.data(), sizeof(LLMatrix4a) * mInvBindMatrix.size());
+
+ mHash = hash.digest();
+}
+
+U32 LLMeshSkinInfo::sizeBytes() const
+{
+ U32 res = sizeof(LLUUID); // mMeshID
+
+ res += sizeof(std::vector<std::string>) + sizeof(std::string) * mJointNames.size();
+ for (U32 i = 0; i < mJointNames.size(); ++i)
+ {
+ res += mJointNames[i].size(); // actual size, not capacity
+ }
+
+ res += sizeof(std::vector<S32>) + sizeof(S32) * mJointNums.size();
+ res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mInvBindMatrix.size();
+ res += sizeof(std::vector<LLMatrix4>) + 16 * sizeof(float) * mAlternateBindMatrix.size();
+ res += 16 * sizeof(float); //mBindShapeMatrix
+ res += sizeof(float) + 3 * sizeof(bool);
+
+ return res;
+}
+
+LLModel::Decomposition::Decomposition(LLSD& data)
+{
+ fromLLSD(data);
+}
+
+void LLModel::Decomposition::fromLLSD(LLSD& decomp)
+{
+ if (decomp.has("HullList") && decomp.has("Positions"))
+ {
+ // updated for const-correctness. gcc is picky about this type of thing - Nyx
+ const LLSD::Binary& hulls = decomp["HullList"].asBinary();
+ const LLSD::Binary& position = decomp["Positions"].asBinary();
+
+ U16* p = (U16*) &position[0];
+
+ mHull.resize(hulls.size());
+
+ LLVector3 min;
+ LLVector3 max;
+ LLVector3 range;
+
+ if (decomp.has("Min"))
+ {
+ min.setValue(decomp["Min"]);
+ max.setValue(decomp["Max"]);
+ }
+ else
+ {
+ min.set(-0.5f, -0.5f, -0.5f);
+ max.set(0.5f, 0.5f, 0.5f);
+ }
+
+ range = max-min;
+
+ for (U32 i = 0; i < hulls.size(); ++i)
+ {
+ U16 count = (hulls[i] == 0) ? 256 : hulls[i];
+
+ std::set<U64> valid;
+
+ //must have at least 4 points
+ //llassert(count > 3);
+
+ for (U32 j = 0; j < count; ++j)
+ {
+ U64 test = (U64) p[0] | ((U64) p[1] << 16) | ((U64) p[2] << 32);
+ //point must be unique
+ //llassert(valid.find(test) == valid.end());
+ valid.insert(test);
+
+ mHull[i].push_back(LLVector3(
+ (F32) p[0]/65535.f*range.mV[0]+min.mV[0],
+ (F32) p[1]/65535.f*range.mV[1]+min.mV[1],
+ (F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
+ p += 3;
+
+
+ }
+
+ //each hull must contain at least 4 unique points
+ //llassert(valid.size() > 3);
+ }
+ }
+
+ if (decomp.has("BoundingVerts"))
+ {
+ const LLSD::Binary& position = decomp["BoundingVerts"].asBinary();
+
+ U16* p = (U16*) &position[0];
+
+ LLVector3 min;
+ LLVector3 max;
+ LLVector3 range;
+
+ if (decomp.has("Min"))
+ {
+ min.setValue(decomp["Min"]);
+ max.setValue(decomp["Max"]);
+ }
+ else
+ {
+ min.set(-0.5f, -0.5f, -0.5f);
+ max.set(0.5f, 0.5f, 0.5f);
+ }
+
+ range = max-min;
+
+ U16 count = (U16)(position.size()/6);
+
+ for (U32 j = 0; j < count; ++j)
+ {
+ mBaseHull.push_back(LLVector3(
+ (F32) p[0]/65535.f*range.mV[0]+min.mV[0],
+ (F32) p[1]/65535.f*range.mV[1]+min.mV[1],
+ (F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
+ p += 3;
+ }
+ }
+ else
+ {
+ //empty base hull mesh to indicate decomposition has been loaded
+ //but contains no base hull
+ mBaseHullMesh.clear();
+ }
+}
+
+U32 LLModel::Decomposition::sizeBytes() const
+{
+ U32 res = sizeof(LLUUID); // mMeshID
+
+ res += sizeof(LLModel::convex_hull_decomposition) + sizeof(std::vector<LLVector3>) * mHull.size();
+ for (U32 i = 0; i < mHull.size(); ++i)
+ {
+ res += mHull[i].size() * sizeof(LLVector3);
+ }
+
+ res += sizeof(LLModel::hull) + sizeof(LLVector3) * mBaseHull.size();
+
+ res += sizeof(std::vector<LLModel::PhysicsMesh>) + sizeof(std::vector<LLModel::PhysicsMesh>) * mMesh.size();
+ for (U32 i = 0; i < mMesh.size(); ++i)
+ {
+ res += mMesh[i].sizeBytes();
+ }
+
+ res += sizeof(std::vector<LLModel::PhysicsMesh>) * 2;
+ res += mBaseHullMesh.sizeBytes() + mPhysicsShapeMesh.sizeBytes();
+
+ return res;
+}
+
+bool LLModel::Decomposition::hasHullList() const
+{
+ return !mHull.empty() ;
+}
+
+LLSD LLModel::Decomposition::asLLSD() const
+{
+ LLSD ret;
+
+ if (mBaseHull.empty() && mHull.empty())
+ { //nothing to write
+ return ret;
+ }
+
+ //write decomposition block
+ // ["physics_convex"]["HullList"] -- list of 8 bit integers, each entry represents a hull with specified number of points
+ // ["physics_convex"]["Position"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points
+ // ["physics_convex"]["BoundingVerts"] -- list of 16-bit integers to be decoded to given domain, encoded 3D points representing a single hull approximation of given shape
+
+ //get minimum and maximum
+ LLVector3 min;
+
+ if (mHull.empty())
+ {
+ min = mBaseHull[0];
+ }
+ else
+ {
+ min = mHull[0][0];
+ }
+
+ LLVector3 max = min;
+
+ LLSD::Binary hulls(mHull.size());
+
+ U32 total = 0;
+
+ for (U32 i = 0; i < mHull.size(); ++i)
+ {
+ U32 size = mHull[i].size();
+ total += size;
+ hulls[i] = (U8) (size);
+
+ for (U32 j = 0; j < mHull[i].size(); ++j)
+ {
+ update_min_max(min, max, mHull[i][j]);
+ }
+ }
+
+ for (U32 i = 0; i < mBaseHull.size(); ++i)
+ {
+ update_min_max(min, max, mBaseHull[i]);
+ }
+
+ ret["Min"] = min.getValue();
+ ret["Max"] = max.getValue();
+
+ LLVector3 range = max-min;
+
+ if (!hulls.empty())
+ {
+ ret["HullList"] = hulls;
+ }
+
+ if (total > 0)
+ {
+ LLSD::Binary p(total*3*2);
+
+ U32 vert_idx = 0;
+
+ for (U32 i = 0; i < mHull.size(); ++i)
+ {
+ std::set<U64> valid;
+
+ llassert(!mHull[i].empty());
+
+ for (U32 j = 0; j < mHull[i].size(); ++j)
+ {
+ U64 test = 0;
+ const F32* src = mHull[i][j].mV;
+
+ for (U32 k = 0; k < 3; k++)
+ {
+ //convert to 16-bit normalized across domain
+ U16 val = (U16) (((src[k]-min.mV[k])/range.mV[k])*65535);
+
+ if(valid.size() < 3)
+ {
+ switch (k)
+ {
+ case 0: test = test | (U64) val; break;
+ case 1: test = test | ((U64) val << 16); break;
+ case 2: test = test | ((U64) val << 32); break;
+ };
+
+ valid.insert(test);
+ }
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ p[vert_idx++] = buff[0];
+ p[vert_idx++] = buff[1];
+
+ //makes sure we haven't run off the end of the array
+ llassert(vert_idx <= p.size());
+ }
+ }
+
+ //must have at least 3 unique points
+ llassert(valid.size() > 2);
+ }
+
+ ret["Positions"] = p;
+ }
+
+ //llassert(!mBaseHull.empty());
+
+ if (!mBaseHull.empty())
+ {
+ LLSD::Binary p(mBaseHull.size()*3*2);
+
+ U32 vert_idx = 0;
+ for (U32 j = 0; j < mBaseHull.size(); ++j)
+ {
+ const F32* v = mBaseHull[j].mV;
+
+ for (U32 k = 0; k < 3; k++)
+ {
+ //convert to 16-bit normalized across domain
+ U16 val = (U16) (((v[k]-min.mV[k])/range.mV[k])*65535);
+
+ U8* buff = (U8*) &val;
+ //write to binary buffer
+ p[vert_idx++] = buff[0];
+ p[vert_idx++] = buff[1];
+
+ if (vert_idx > p.size())
+ {
+ LL_ERRS() << "Index out of bounds" << LL_ENDL;
+ }
+ }
+ }
+
+ ret["BoundingVerts"] = p;
+ }
+
+ return ret;
+}
+
+void LLModel::Decomposition::merge(const LLModel::Decomposition* rhs)
+{
+ if (!rhs)
+ {
+ return;
+ }
+
+ if (mMeshID != rhs->mMeshID)
+ {
+ LL_ERRS() << "Attempted to merge with decomposition of some other mesh." << LL_ENDL;
+ }
+
+ if (mBaseHull.empty())
+ { //take base hull and decomposition from rhs
+ mHull = rhs->mHull;
+ mBaseHull = rhs->mBaseHull;
+ mMesh = rhs->mMesh;
+ mBaseHullMesh = rhs->mBaseHullMesh;
+ }
+
+ if (mPhysicsShapeMesh.empty())
+ { //take physics shape mesh from rhs
+ mPhysicsShapeMesh = rhs->mPhysicsShapeMesh;
+ }
+}
+
+bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance)
+{
+ // small area check
+ {
+ LLVector4a edge1; edge1.setSub( a, b );
+ LLVector4a edge2; edge2.setSub( a, c );
+ //////////////////////////////////////////////////////////////////////////
+ /// Linden Modified
+ //////////////////////////////////////////////////////////////////////////
+
+ // If no one edge is more than 10x longer than any other edge, we weaken
+ // the tolerance by a factor of 1e-4f.
+
+ LLVector4a edge3; edge3.setSub( c, b );
+ const F32 len1sq = edge1.dot3(edge1).getF32();
+ const F32 len2sq = edge2.dot3(edge2).getF32();
+ const F32 len3sq = edge3.dot3(edge3).getF32();
+ bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq);
+ bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq);
+ bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq);
+ if ( abOK && acOK && cbOK )
+ {
+ tolerance *= 1e-4f;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ /// End Modified
+ //////////////////////////////////////////////////////////////////////////
+
+ LLVector4a cross; cross.setCross3( edge1, edge2 );
+
+ LLVector4a edge1b; edge1b.setSub( b, a );
+ LLVector4a edge2b; edge2b.setSub( b, c );
+ LLVector4a crossb; crossb.setCross3( edge1b, edge2b );
+
+ if ( ( cross.dot3(cross).getF32() < tolerance ) || ( crossb.dot3(crossb).getF32() < tolerance ))
+ {
+ return true;
+ }
+ }
+
+ // point triangle distance check
+ {
+ LLVector4a Q; Q.setSub(a, b);
+ LLVector4a R; R.setSub(c, b);
+
+ const F32 QQ = dot3fpu(Q, Q);
+ const F32 RR = dot3fpu(R, R);
+ const F32 QR = dot3fpu(R, Q);
+
+ volatile F32 QQRR = QQ * RR;
+ volatile F32 QRQR = QR * QR;
+ F32 Det = (QQRR - QRQR);
+
+ if( Det == 0.0f )
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool validate_face(const LLVolumeFace& face)
+{
+ for (U32 i = 0; i < face.mNumIndices; ++i)
+ {
+ if (face.mIndices[i] >= face.mNumVertices)
+ {
+ LL_WARNS("MESHSKININFO") << "Face has invalid index." << LL_ENDL;
+ return false;
+ }
+ }
+
+ if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0)
+ {
+ LL_WARNS("MESHSKININFO") << "Face has invalid number of indices." << LL_ENDL;
+ return false;
+ }
+
+ /*const LLVector4a scale(0.5f);
+
+ for (U32 i = 0; i < face.mNumIndices; i+=3)
+ {
+ U16 idx1 = face.mIndices[i];
+ U16 idx2 = face.mIndices[i+1];
+ U16 idx3 = face.mIndices[i+2];
+
+ LLVector4a v1; v1.setMul(face.mPositions[idx1], scale);
+ LLVector4a v2; v2.setMul(face.mPositions[idx2], scale);
+ LLVector4a v3; v3.setMul(face.mPositions[idx3], scale);
+
+ if (ll_is_degenerate(v1,v2,v3))
+ {
+ llwarns << "Degenerate face found!" << LL_ENDL;
+ return false;
+ }
+ }*/
+
+ return true;
+}
+
+bool validate_model(const LLModel* mdl)
+{
+ if (mdl->getNumVolumeFaces() == 0)
+ {
+ LL_WARNS("MESHSKININFO") << "Model has no faces!" << LL_ENDL;
+ return false;
+ }
+
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ if (mdl->getVolumeFace(i).mNumVertices == 0)
+ {
+ LL_WARNS("MESHSKININFO") << "Face has no vertices." << LL_ENDL;
+ return false;
+ }
+
+ if (mdl->getVolumeFace(i).mNumIndices == 0)
+ {
+ LL_WARNS("MESHSKININFO") << "Face has no indices." << LL_ENDL;
+ return false;
+ }
+
+ if (!validate_face(mdl->getVolumeFace(i)))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+LLModelInstance::LLModelInstance(LLSD& data)
+ : LLModelInstanceBase()
+{
+ mLocalMeshID = data["mesh_id"].asInteger();
+ mLabel = data["label"].asString();
+ mTransform.setValue(data["transform"]);
+
+ for (U32 i = 0; i < data["material"].size(); ++i)
+ {
+ LLImportMaterial mat(data["material"][i]);
+ mMaterial[mat.mBinding] = mat;
+ }
+}
+
+
+LLSD LLModelInstance::asLLSD()
+{
+ LLSD ret;
+
+ ret["mesh_id"] = mModel->mLocalID;
+ ret["label"] = mLabel;
+ ret["transform"] = mTransform.getValue();
+
+ U32 i = 0;
+ for (std::map<std::string, LLImportMaterial>::iterator iter = mMaterial.begin(); iter != mMaterial.end(); ++iter)
+ {
+ ret["material"][i++] = iter->second.asLLSD();
+ }
+
+ return ret;
+}
+
+
+LLImportMaterial::~LLImportMaterial()
+{
+}
+
+LLImportMaterial::LLImportMaterial(LLSD& data)
+{
+ mDiffuseMapFilename = data["diffuse"]["filename"].asString();
+ mDiffuseMapLabel = data["diffuse"]["label"].asString();
+ mDiffuseColor.setValue(data["diffuse"]["color"]);
+ mFullbright = data["fullbright"].asBoolean();
+ mBinding = data["binding"].asString();
+}
+
+
+LLSD LLImportMaterial::asLLSD()
+{
+ LLSD ret;
+
+ ret["diffuse"]["filename"] = mDiffuseMapFilename;
+ ret["diffuse"]["label"] = mDiffuseMapLabel;
+ ret["diffuse"]["color"] = mDiffuseColor.getValue();
+ ret["fullbright"] = mFullbright;
+ ret["binding"] = mBinding;
+
+ return ret;
+}
+
+bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const
+{
+
+ if (mDiffuseMapID != rhs.mDiffuseMapID)
+ {
+ return mDiffuseMapID < rhs.mDiffuseMapID;
+ }
+
+ if (mDiffuseMapFilename != rhs.mDiffuseMapFilename)
+ {
+ return mDiffuseMapFilename < rhs.mDiffuseMapFilename;
+ }
+
+ if (mDiffuseMapLabel != rhs.mDiffuseMapLabel)
+ {
+ return mDiffuseMapLabel < rhs.mDiffuseMapLabel;
+ }
+
+ if (mDiffuseColor != rhs.mDiffuseColor)
+ {
+ return mDiffuseColor < rhs.mDiffuseColor;
+ }
+
+ if (mBinding != rhs.mBinding)
+ {
+ return mBinding < rhs.mBinding;
+ }
+
+ return mFullbright < rhs.mFullbright;
+}
+
diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h index 37e76c895c..9f3479f26b 100644 --- a/indra/llprimitive/llmodel.h +++ b/indra/llprimitive/llmodel.h @@ -1,435 +1,435 @@ -/** - * @file llmodel.h - * @brief Model handling class definitions - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLMODEL_H -#define LL_LLMODEL_H - -#include "llpointer.h" -#include "llvolume.h" -#include "v4math.h" -#include "m4math.h" -#include <queue> - -#include <boost/align/aligned_allocator.hpp> - -class daeElement; -class domMesh; - -#define MAX_MODEL_FACES 8 - -LL_ALIGN_PREFIX(16) -class LLMeshSkinInfo : public LLRefCount -{ - LL_ALIGN_NEW -public: - LLMeshSkinInfo(); - LLMeshSkinInfo(LLSD& data); - LLMeshSkinInfo(const LLUUID& mesh_id, LLSD& data); - void fromLLSD(LLSD& data); - LLSD asLLSD(bool include_joints, bool lock_scale_if_joint_position) const; - void updateHash(); - U32 sizeBytes() const; - - LLUUID mMeshID; - std::vector<std::string> mJointNames; - mutable std::vector<S32> mJointNums; - typedef std::vector<LLMatrix4a, boost::alignment::aligned_allocator<LLMatrix4a, 16>> matrix_list_t; - matrix_list_t mInvBindMatrix; - - // bones/joints position overrides - matrix_list_t mAlternateBindMatrix; - - LL_ALIGN_16(LLMatrix4a mBindShapeMatrix); - - float mPelvisOffset; - bool mLockScaleIfJointPosition; - bool mInvalidJointsScrubbed; - bool mJointNumsInitialized; - U64 mHash = 0; -} LL_ALIGN_POSTFIX(16); - -LL_ALIGN_PREFIX(16) -class LLModel : public LLVolume -{ - LL_ALIGN_NEW -public: - - enum - { - LOD_IMPOSTOR = 0, - LOD_LOW, - LOD_MEDIUM, - LOD_HIGH, - LOD_PHYSICS, - NUM_LODS - }; - - enum EModelStatus - { - NO_ERRORS = 0, - VERTEX_NUMBER_OVERFLOW, //vertex number is >= 65535. - BAD_ELEMENT, - INVALID_STATUS - } ; - - //convex_hull_decomposition is a vector of convex hulls - //each convex hull is a set of points - typedef std::vector<std::vector<LLVector3> > convex_hull_decomposition; - typedef std::vector<LLVector3> hull; - - class PhysicsMesh - { - public: - std::vector<LLVector3> mPositions; - std::vector<LLVector3> mNormals; - - ~PhysicsMesh() {} - - void clear() - { - mPositions.clear(); - mNormals.clear(); - } - - bool empty() const - { - return mPositions.empty(); - } - - U32 sizeBytes() const - { - U32 res = sizeof(std::vector<LLVector3>) * 2; - res += sizeof(LLVector3) * mPositions.size(); - res += sizeof(LLVector3) * mNormals.size(); - return res; - } - }; - - class Decomposition - { - public: - Decomposition() { } - Decomposition(LLSD& data); - ~Decomposition() { } - void fromLLSD(LLSD& data); - LLSD asLLSD() const; - bool hasHullList() const; - U32 sizeBytes() const; - - void merge(const Decomposition* rhs); - - LLUUID mMeshID; - LLModel::convex_hull_decomposition mHull; - LLModel::hull mBaseHull; - - std::vector<LLModel::PhysicsMesh> mMesh; - LLModel::PhysicsMesh mBaseHullMesh; - LLModel::PhysicsMesh mPhysicsShapeMesh; - }; - - LLModel(const LLVolumeParams& params, F32 detail); - ~LLModel(); - - bool loadModel(std::istream& is); - bool loadSkinInfo(LLSD& header, std::istream& is); - bool loadDecomposition(LLSD& header, std::istream& is); - - static LLSD writeModel( - std::ostream& ostr, - LLModel* physics, - LLModel* high, - LLModel* medium, - LLModel* low, - LLModel* imposotr, - const LLModel::Decomposition& decomp, - bool upload_skin, - bool upload_joints, - bool lock_scale_if_joint_position, - bool nowrite = false, - bool as_slm = false, - int submodel_id = 0); - - static LLSD writeModelToStream( - std::ostream& ostr, - LLSD& mdl, - bool nowrite = false, bool as_slm = false); - - void ClearFacesAndMaterials() { mVolumeFaces.clear(); mMaterialList.clear(); } - - std::string getName() const; - EModelStatus getStatus() const {return mStatus;} - static std::string getStatusString(U32 status) ; - - void setNumVolumeFaces(S32 count); - void setVolumeFaceData( - S32 f, - LLStrider<LLVector3> pos, - LLStrider<LLVector3> norm, - LLStrider<LLVector2> tc, - LLStrider<U16> ind, - U32 num_verts, - U32 num_indices); - - void generateNormals(F32 angle_cutoff); - - void addFace(const LLVolumeFace& face); - - void sortVolumeFacesByMaterialName(); - void normalizeVolumeFaces(); - void trimVolumeFacesToSize(U32 new_count = LL_SCULPT_MESH_MAX_FACES, LLVolume::face_list_t* remainder = NULL); - void remapVolumeFaces(); - void optimizeVolumeFaces(); - void offsetMesh( const LLVector3& pivotPoint ); - void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out); - LLVector3 getTransformedCenter(const LLMatrix4& mat); - - //reorder face list based on mMaterialList in this and reference so - //order matches that of reference (material ordering touchup) - bool matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt ); - bool isMaterialListSubset( LLModel* ref ); - bool needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt ); - - typedef std::vector<std::string> material_list; - - material_list mMaterialList; - - material_list& getMaterialList() { return mMaterialList; } - - //data used for skin weights - class JointWeight - { - public: - S32 mJointIdx; - F32 mWeight; - - JointWeight() - { - mJointIdx = 0; - mWeight = 0.f; - } - - JointWeight(S32 idx, F32 weight) - : mJointIdx(idx), mWeight(weight) - { - } - - bool operator<(const JointWeight& rhs) const - { - if (mWeight == rhs.mWeight) - { - return mJointIdx < rhs.mJointIdx; - } - - return mWeight < rhs.mWeight; - } - - }; - - struct CompareWeightGreater - { - bool operator()(const JointWeight& lhs, const JointWeight& rhs) - { - return rhs < lhs; // strongest = first - } - }; - - //Are the doubles the same w/in epsilon specified tolerance - bool areEqual( double a, double b ) - { - const float epsilon = 1e-5f; - return fabs(a - b) < epsilon; - } - - //Make sure that we return false for any values that are within the tolerance for equivalence - bool jointPositionalLookup( const LLVector3& a, const LLVector3& b ) - { - const float epsilon = 1e-5f; - return (a - b).length() < epsilon; - } - - //copy of position array for this model -- mPosition[idx].mV[X,Y,Z] - std::vector<LLVector3> mPosition; - - //map of positions to skin weights --- mSkinWeights[pos].mV[0..4] == <joint_index>.<weight> - //joint_index corresponds to mJointList - typedef std::vector<JointWeight> weight_list; - typedef std::map<LLVector3, weight_list > weight_map; - weight_map mSkinWeights; - - //get list of weight influences closest to given position - weight_list& getJointInfluences(const LLVector3& pos); - - LLMeshSkinInfo mSkinInfo; - - std::string mRequestedLabel; // name requested in UI, if any. - std::string mLabel; // name computed from dae. - - LLVector3 mNormalizedScale; - LLVector3 mNormalizedTranslation; - - float mPelvisOffset; - // convex hull decomposition - S32 mDecompID; - - void setConvexHullDecomposition( - const convex_hull_decomposition& decomp); - void updateHullCenters(); - - LLVector3 mCenterOfHullCenters; - std::vector<LLVector3> mHullCenter; - U32 mHullPoints; - - //ID for storing this model in a .slm file - S32 mLocalID; - - Decomposition mPhysics; - - EModelStatus mStatus ; - - // A model/object can only have 8 faces, spillover faces will - // be moved to new model/object and assigned a submodel id. - int mSubmodelID; -} LL_ALIGN_POSTFIX(16); - -typedef std::vector<LLPointer<LLModel> > model_list; -typedef std::queue<LLPointer<LLModel> > model_queue; - -class LLModelMaterialBase -{ -public: - std::string mDiffuseMapFilename; - std::string mDiffuseMapLabel; - std::string mBinding; - LLColor4 mDiffuseColor; - bool mFullbright; - - LLModelMaterialBase() - : mFullbright(false) - { - mDiffuseColor.set(1,1,1,1); - } -}; - -class LLImportMaterial : public LLModelMaterialBase -{ -public: - friend class LLMeshUploadThread; - friend class LLModelPreview; - - bool operator<(const LLImportMaterial ¶ms) const; - - LLImportMaterial() : LLModelMaterialBase() - { - mDiffuseColor.set(1,1,1,1); - } - - LLImportMaterial(LLSD& data); - virtual ~LLImportMaterial(); - - LLSD asLLSD(); - - const LLUUID& getDiffuseMap() const { return mDiffuseMapID; } - void setDiffuseMap(const LLUUID& texId) { mDiffuseMapID = texId; } - -protected: - - LLUUID mDiffuseMapID; - void* mOpaqueData; // allow refs to viewer/platform-specific structs for each material - // currently only stores an LLPointer< LLViewerFetchedTexture > > to - // maintain refs to textures associated with each material for free - // ref counting. -}; - -typedef std::map<std::string, LLImportMaterial> material_map; - -class LLModelInstanceBase -{ -public: - LLPointer<LLModel> mModel; - LLPointer<LLModel> mLOD[LLModel::NUM_LODS]; - LLUUID mMeshID; - - LLMatrix4 mTransform; - material_map mMaterial; - - LLModelInstanceBase(LLModel* model, const LLMatrix4& transform, const material_map& materials) - : mModel(model), mTransform(transform), mMaterial(materials) - { - } - - LLModelInstanceBase() - : mModel(NULL) - { - } - - virtual ~LLModelInstanceBase() - { - mModel = NULL; - for (int j = 0; j < LLModel::NUM_LODS; ++j) - { - mLOD[j] = NULL; - } - }; -}; - -typedef std::vector<LLModelInstanceBase> model_instance_list; - -class LLModelInstance : public LLModelInstanceBase -{ -public: - std::string mLabel; - LLUUID mMeshID; - S32 mLocalMeshID; - - LLModelInstance(LLModel* model, const std::string& label, const LLMatrix4& transform, const material_map& materials) - : LLModelInstanceBase(model, transform, materials), mLabel(label) - { - mLocalMeshID = -1; - } - - LLModelInstance(LLSD& data); - - ~LLModelInstance() {} - - LLSD asLLSD(); -}; - -#define LL_DEGENERACY_TOLERANCE 1e-7f - -inline F32 dot3fpu(const LLVector4a& a, const LLVector4a& b) -{ - volatile F32 p0 = a[0] * b[0]; - volatile F32 p1 = a[1] * b[1]; - volatile F32 p2 = a[2] * b[2]; - return p0 + p1 + p2; -} - -bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance = LL_DEGENERACY_TOLERANCE); - -bool validate_face(const LLVolumeFace& face); -bool validate_model(const LLModel* mdl); - -#endif //LL_LLMODEL_H +/**
+ * @file llmodel.h
+ * @brief Model handling class definitions
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMODEL_H
+#define LL_LLMODEL_H
+
+#include "llpointer.h"
+#include "llvolume.h"
+#include "v4math.h"
+#include "m4math.h"
+#include <queue>
+
+#include <boost/align/aligned_allocator.hpp>
+
+class daeElement;
+class domMesh;
+
+#define MAX_MODEL_FACES 8
+
+LL_ALIGN_PREFIX(16)
+class LLMeshSkinInfo : public LLRefCount
+{
+ LL_ALIGN_NEW
+public:
+ LLMeshSkinInfo();
+ LLMeshSkinInfo(LLSD& data);
+ LLMeshSkinInfo(const LLUUID& mesh_id, LLSD& data);
+ void fromLLSD(LLSD& data);
+ LLSD asLLSD(bool include_joints, bool lock_scale_if_joint_position) const;
+ void updateHash();
+ U32 sizeBytes() const;
+
+ LLUUID mMeshID;
+ std::vector<std::string> mJointNames;
+ mutable std::vector<S32> mJointNums;
+ typedef std::vector<LLMatrix4a, boost::alignment::aligned_allocator<LLMatrix4a, 16>> matrix_list_t;
+ matrix_list_t mInvBindMatrix;
+
+ // bones/joints position overrides
+ matrix_list_t mAlternateBindMatrix;
+
+ LL_ALIGN_16(LLMatrix4a mBindShapeMatrix);
+
+ float mPelvisOffset;
+ bool mLockScaleIfJointPosition;
+ bool mInvalidJointsScrubbed;
+ bool mJointNumsInitialized;
+ U64 mHash = 0;
+} LL_ALIGN_POSTFIX(16);
+
+LL_ALIGN_PREFIX(16)
+class LLModel : public LLVolume
+{
+ LL_ALIGN_NEW
+public:
+
+ enum
+ {
+ LOD_IMPOSTOR = 0,
+ LOD_LOW,
+ LOD_MEDIUM,
+ LOD_HIGH,
+ LOD_PHYSICS,
+ NUM_LODS
+ };
+
+ enum EModelStatus
+ {
+ NO_ERRORS = 0,
+ VERTEX_NUMBER_OVERFLOW, //vertex number is >= 65535.
+ BAD_ELEMENT,
+ INVALID_STATUS
+ } ;
+
+ //convex_hull_decomposition is a vector of convex hulls
+ //each convex hull is a set of points
+ typedef std::vector<std::vector<LLVector3> > convex_hull_decomposition;
+ typedef std::vector<LLVector3> hull;
+
+ class PhysicsMesh
+ {
+ public:
+ std::vector<LLVector3> mPositions;
+ std::vector<LLVector3> mNormals;
+
+ ~PhysicsMesh() {}
+
+ void clear()
+ {
+ mPositions.clear();
+ mNormals.clear();
+ }
+
+ bool empty() const
+ {
+ return mPositions.empty();
+ }
+
+ U32 sizeBytes() const
+ {
+ U32 res = sizeof(std::vector<LLVector3>) * 2;
+ res += sizeof(LLVector3) * mPositions.size();
+ res += sizeof(LLVector3) * mNormals.size();
+ return res;
+ }
+ };
+
+ class Decomposition
+ {
+ public:
+ Decomposition() { }
+ Decomposition(LLSD& data);
+ ~Decomposition() { }
+ void fromLLSD(LLSD& data);
+ LLSD asLLSD() const;
+ bool hasHullList() const;
+ U32 sizeBytes() const;
+
+ void merge(const Decomposition* rhs);
+
+ LLUUID mMeshID;
+ LLModel::convex_hull_decomposition mHull;
+ LLModel::hull mBaseHull;
+
+ std::vector<LLModel::PhysicsMesh> mMesh;
+ LLModel::PhysicsMesh mBaseHullMesh;
+ LLModel::PhysicsMesh mPhysicsShapeMesh;
+ };
+
+ LLModel(const LLVolumeParams& params, F32 detail);
+ ~LLModel();
+
+ bool loadModel(std::istream& is);
+ bool loadSkinInfo(LLSD& header, std::istream& is);
+ bool loadDecomposition(LLSD& header, std::istream& is);
+
+ static LLSD writeModel(
+ std::ostream& ostr,
+ LLModel* physics,
+ LLModel* high,
+ LLModel* medium,
+ LLModel* low,
+ LLModel* imposotr,
+ const LLModel::Decomposition& decomp,
+ bool upload_skin,
+ bool upload_joints,
+ bool lock_scale_if_joint_position,
+ bool nowrite = false,
+ bool as_slm = false,
+ int submodel_id = 0);
+
+ static LLSD writeModelToStream(
+ std::ostream& ostr,
+ LLSD& mdl,
+ bool nowrite = false, bool as_slm = false);
+
+ void ClearFacesAndMaterials() { mVolumeFaces.clear(); mMaterialList.clear(); }
+
+ std::string getName() const;
+ EModelStatus getStatus() const {return mStatus;}
+ static std::string getStatusString(U32 status) ;
+
+ void setNumVolumeFaces(S32 count);
+ void setVolumeFaceData(
+ S32 f,
+ LLStrider<LLVector3> pos,
+ LLStrider<LLVector3> norm,
+ LLStrider<LLVector2> tc,
+ LLStrider<U16> ind,
+ U32 num_verts,
+ U32 num_indices);
+
+ void generateNormals(F32 angle_cutoff);
+
+ void addFace(const LLVolumeFace& face);
+
+ void sortVolumeFacesByMaterialName();
+ void normalizeVolumeFaces();
+ void trimVolumeFacesToSize(U32 new_count = LL_SCULPT_MESH_MAX_FACES, LLVolume::face_list_t* remainder = NULL);
+ void remapVolumeFaces();
+ void optimizeVolumeFaces();
+ void offsetMesh( const LLVector3& pivotPoint );
+ void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out);
+ LLVector3 getTransformedCenter(const LLMatrix4& mat);
+
+ //reorder face list based on mMaterialList in this and reference so
+ //order matches that of reference (material ordering touchup)
+ bool matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCnt );
+ bool isMaterialListSubset( LLModel* ref );
+ bool needToAddFaces( LLModel* ref, int& refFaceCnt, int& modelFaceCnt );
+
+ typedef std::vector<std::string> material_list;
+
+ material_list mMaterialList;
+
+ material_list& getMaterialList() { return mMaterialList; }
+
+ //data used for skin weights
+ class JointWeight
+ {
+ public:
+ S32 mJointIdx;
+ F32 mWeight;
+
+ JointWeight()
+ {
+ mJointIdx = 0;
+ mWeight = 0.f;
+ }
+
+ JointWeight(S32 idx, F32 weight)
+ : mJointIdx(idx), mWeight(weight)
+ {
+ }
+
+ bool operator<(const JointWeight& rhs) const
+ {
+ if (mWeight == rhs.mWeight)
+ {
+ return mJointIdx < rhs.mJointIdx;
+ }
+
+ return mWeight < rhs.mWeight;
+ }
+
+ };
+
+ struct CompareWeightGreater
+ {
+ bool operator()(const JointWeight& lhs, const JointWeight& rhs)
+ {
+ return rhs < lhs; // strongest = first
+ }
+ };
+
+ //Are the doubles the same w/in epsilon specified tolerance
+ bool areEqual( double a, double b )
+ {
+ const float epsilon = 1e-5f;
+ return fabs(a - b) < epsilon;
+ }
+
+ //Make sure that we return false for any values that are within the tolerance for equivalence
+ bool jointPositionalLookup( const LLVector3& a, const LLVector3& b )
+ {
+ const float epsilon = 1e-5f;
+ return (a - b).length() < epsilon;
+ }
+
+ //copy of position array for this model -- mPosition[idx].mV[X,Y,Z]
+ std::vector<LLVector3> mPosition;
+
+ //map of positions to skin weights --- mSkinWeights[pos].mV[0..4] == <joint_index>.<weight>
+ //joint_index corresponds to mJointList
+ typedef std::vector<JointWeight> weight_list;
+ typedef std::map<LLVector3, weight_list > weight_map;
+ weight_map mSkinWeights;
+
+ //get list of weight influences closest to given position
+ weight_list& getJointInfluences(const LLVector3& pos);
+
+ LLMeshSkinInfo mSkinInfo;
+
+ std::string mRequestedLabel; // name requested in UI, if any.
+ std::string mLabel; // name computed from dae.
+
+ LLVector3 mNormalizedScale;
+ LLVector3 mNormalizedTranslation;
+
+ float mPelvisOffset;
+ // convex hull decomposition
+ S32 mDecompID;
+
+ void setConvexHullDecomposition(
+ const convex_hull_decomposition& decomp);
+ void updateHullCenters();
+
+ LLVector3 mCenterOfHullCenters;
+ std::vector<LLVector3> mHullCenter;
+ U32 mHullPoints;
+
+ //ID for storing this model in a .slm file
+ S32 mLocalID;
+
+ Decomposition mPhysics;
+
+ EModelStatus mStatus ;
+
+ // A model/object can only have 8 faces, spillover faces will
+ // be moved to new model/object and assigned a submodel id.
+ int mSubmodelID;
+} LL_ALIGN_POSTFIX(16);
+
+typedef std::vector<LLPointer<LLModel> > model_list;
+typedef std::queue<LLPointer<LLModel> > model_queue;
+
+class LLModelMaterialBase
+{
+public:
+ std::string mDiffuseMapFilename;
+ std::string mDiffuseMapLabel;
+ std::string mBinding;
+ LLColor4 mDiffuseColor;
+ bool mFullbright;
+
+ LLModelMaterialBase()
+ : mFullbright(false)
+ {
+ mDiffuseColor.set(1,1,1,1);
+ }
+};
+
+class LLImportMaterial : public LLModelMaterialBase
+{
+public:
+ friend class LLMeshUploadThread;
+ friend class LLModelPreview;
+
+ bool operator<(const LLImportMaterial ¶ms) const;
+
+ LLImportMaterial() : LLModelMaterialBase()
+ {
+ mDiffuseColor.set(1,1,1,1);
+ }
+
+ LLImportMaterial(LLSD& data);
+ virtual ~LLImportMaterial();
+
+ LLSD asLLSD();
+
+ const LLUUID& getDiffuseMap() const { return mDiffuseMapID; }
+ void setDiffuseMap(const LLUUID& texId) { mDiffuseMapID = texId; }
+
+protected:
+
+ LLUUID mDiffuseMapID;
+ void* mOpaqueData; // allow refs to viewer/platform-specific structs for each material
+ // currently only stores an LLPointer< LLViewerFetchedTexture > > to
+ // maintain refs to textures associated with each material for free
+ // ref counting.
+};
+
+typedef std::map<std::string, LLImportMaterial> material_map;
+
+class LLModelInstanceBase
+{
+public:
+ LLPointer<LLModel> mModel;
+ LLPointer<LLModel> mLOD[LLModel::NUM_LODS];
+ LLUUID mMeshID;
+
+ LLMatrix4 mTransform;
+ material_map mMaterial;
+
+ LLModelInstanceBase(LLModel* model, const LLMatrix4& transform, const material_map& materials)
+ : mModel(model), mTransform(transform), mMaterial(materials)
+ {
+ }
+
+ LLModelInstanceBase()
+ : mModel(NULL)
+ {
+ }
+
+ virtual ~LLModelInstanceBase()
+ {
+ mModel = NULL;
+ for (int j = 0; j < LLModel::NUM_LODS; ++j)
+ {
+ mLOD[j] = NULL;
+ }
+ };
+};
+
+typedef std::vector<LLModelInstanceBase> model_instance_list;
+
+class LLModelInstance : public LLModelInstanceBase
+{
+public:
+ std::string mLabel;
+ LLUUID mMeshID;
+ S32 mLocalMeshID;
+
+ LLModelInstance(LLModel* model, const std::string& label, const LLMatrix4& transform, const material_map& materials)
+ : LLModelInstanceBase(model, transform, materials), mLabel(label)
+ {
+ mLocalMeshID = -1;
+ }
+
+ LLModelInstance(LLSD& data);
+
+ ~LLModelInstance() {}
+
+ LLSD asLLSD();
+};
+
+#define LL_DEGENERACY_TOLERANCE 1e-7f
+
+inline F32 dot3fpu(const LLVector4a& a, const LLVector4a& b)
+{
+ volatile F32 p0 = a[0] * b[0];
+ volatile F32 p1 = a[1] * b[1];
+ volatile F32 p2 = a[2] * b[2];
+ return p0 + p1 + p2;
+}
+
+bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance = LL_DEGENERACY_TOLERANCE);
+
+bool validate_face(const LLVolumeFace& face);
+bool validate_model(const LLModel* mdl);
+
+#endif //LL_LLMODEL_H
diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp index f1bd53cdc8..1e94b5bf92 100644 --- a/indra/llprimitive/llmodelloader.cpp +++ b/indra/llprimitive/llmodelloader.cpp @@ -1,505 +1,505 @@ -/** - * @file llmodelloader.cpp - * @brief LLModelLoader class implementation - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llmodelloader.h" - -#include "llapp.h" -#include "llsdserialize.h" -#include "lljoint.h" -#include "llcallbacklist.h" - -#include "glh/glh_linear.h" -#include "llmatrix4a.h" -#include <boost/bind.hpp> - -std::list<LLModelLoader*> LLModelLoader::sActiveLoaderList; - -void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform) -{ - LLVector4a box[] = - { - LLVector4a(-1, 1,-1), - LLVector4a(-1, 1, 1), - LLVector4a(-1,-1,-1), - LLVector4a(-1,-1, 1), - LLVector4a( 1, 1,-1), - LLVector4a( 1, 1, 1), - LLVector4a( 1,-1,-1), - LLVector4a( 1,-1, 1), - }; - - for (S32 j = 0; j < model->getNumVolumeFaces(); ++j) - { - const LLVolumeFace& face = model->getVolumeFace(j); - - LLVector4a center; - center.setAdd(face.mExtents[0], face.mExtents[1]); - center.mul(0.5f); - LLVector4a size; - size.setSub(face.mExtents[1],face.mExtents[0]); - size.mul(0.5f); - - for (U32 i = 0; i < 8; i++) - { - LLVector4a t; - t.setMul(size, box[i]); - t.add(center); - - LLVector4a v; - - mat.affineTransform(t, v); - - if (first_transform) - { - first_transform = false; - min = max = v; - } - else - { - update_min_max(min, max, v); - } - } - } -} - -void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, bool& first_transform) -{ - LLVector4a mina, maxa; - LLMatrix4a mata; - - mata.loadu(mat); - mina.load3(min.mV); - maxa.load3(max.mV); - - stretch_extents(model, mata, mina, maxa, first_transform); - - min.set(mina.getF32ptr()); - max.set(maxa.getF32ptr()); -} - -//----------------------------------------------------------------------------- -// LLModelLoader -//----------------------------------------------------------------------------- -LLModelLoader::LLModelLoader( - std::string filename, - S32 lod, - load_callback_t load_cb, - joint_lookup_func_t joint_lookup_func, - texture_load_func_t texture_load_func, - state_callback_t state_cb, - void* opaque_userdata, - JointTransformMap& jointTransformMap, - JointNameSet& jointsFromNodes, - JointMap& legalJointNamesMap, - U32 maxJointsPerMesh) -: mJointList( jointTransformMap ) -, mJointsFromNode( jointsFromNodes ) -, LLThread("Model Loader") -, mFilename(filename) -, mLod(lod) -, mTrySLM(false) -, mFirstTransform(true) -, mNumOfFetchingTextures(0) -, mLoadCallback(load_cb) -, mJointLookupFunc(joint_lookup_func) -, mTextureLoadFunc(texture_load_func) -, mStateCallback(state_cb) -, mOpaqueData(opaque_userdata) -, mRigValidJointUpload(true) -, mLegacyRigFlags(0) -, mNoNormalize(false) -, mNoOptimize(false) -, mCacheOnlyHitIfRigged(false) -, mMaxJointsPerMesh(maxJointsPerMesh) -, mJointMap(legalJointNamesMap) -{ - assert_main_thread(); - sActiveLoaderList.push_back(this) ; - mWarningsArray = LLSD::emptyArray(); -} - -LLModelLoader::~LLModelLoader() -{ - assert_main_thread(); - sActiveLoaderList.remove(this); -} - -void LLModelLoader::run() -{ - mWarningsArray.clear(); - doLoadModel(); - doOnIdleOneTime(boost::bind(&LLModelLoader::loadModelCallback,this)); -} - -// static -bool LLModelLoader::getSLMFilename(const std::string& model_filename, std::string& slm_filename) -{ - slm_filename = model_filename; - - std::string::size_type i = model_filename.rfind("."); - if (i != std::string::npos) - { - slm_filename.resize(i, '\0'); - slm_filename.append(".slm"); - return true; - } - else - { - return false; - } -} - -bool LLModelLoader::doLoadModel() -{ - //first, look for a .slm file of the same name that was modified later - //than the specified model file - - if (mTrySLM) - { - std::string slm_filename; - if (getSLMFilename(mFilename, slm_filename)) - { - llstat slm_status; - if (LLFile::stat(slm_filename, &slm_status) == 0) - { //slm file exists - llstat model_file_status; - if (LLFile::stat(mFilename, &model_file_status) != 0 || - model_file_status.st_mtime < slm_status.st_mtime) - { - if (loadFromSLM(slm_filename)) - { //slm successfully loaded, if this fails, fall through and - //try loading from model file - - mLod = -1; //successfully loading from an slm implicitly sets all - //LoDs - return true; - } - } - } - } - } - - return OpenFile(mFilename); -} - -void LLModelLoader::setLoadState(U32 state) -{ - mStateCallback(state, mOpaqueData); -} - -bool LLModelLoader::loadFromSLM(const std::string& filename) -{ - //only need to populate mScene with data from slm - llstat stat; - - if (LLFile::stat(filename, &stat)) - { //file does not exist - return false; - } - - S32 file_size = (S32) stat.st_size; - - llifstream ifstream(filename.c_str(), std::ifstream::in | std::ifstream::binary); - LLSD data; - LLSDSerialize::fromBinary(data, ifstream, file_size); - ifstream.close(); - - //build model list for each LoD - model_list model[LLModel::NUM_LODS]; - - if (data["version"].asInteger() != SLM_SUPPORTED_VERSION) - { //unsupported version - return false; - } - - LLSD& mesh = data["mesh"]; - - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - - for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) - { - for (U32 i = 0; i < mesh.size(); ++i) - { - std::stringstream str(mesh[i].asString()); - LLPointer<LLModel> loaded_model = new LLModel(volume_params, (F32) lod); - if (loaded_model->loadModel(str)) - { - loaded_model->mLocalID = i; - model[lod].push_back(loaded_model); - - if (lod == LLModel::LOD_HIGH) - { - if (!loaded_model->mSkinInfo.mJointNames.empty()) - { - //check to see if rig is valid - critiqueRigForUploadApplicability( loaded_model->mSkinInfo.mJointNames ); - } - else if (mCacheOnlyHitIfRigged) - { - return false; - } - } - } - } - } - - if (model[LLModel::LOD_HIGH].empty()) - { //failed to load high lod - return false; - } - - //load instance list - model_instance_list instance_list; - - LLSD& instance = data["instance"]; - - for (U32 i = 0; i < instance.size(); ++i) - { - //deserialize instance list - instance_list.push_back(LLModelInstance(instance[i])); - - //match up model instance pointers - S32 idx = instance_list[i].mLocalMeshID; - std::string instance_label = instance_list[i].mLabel; - - for (U32 lod = 0; lod < LLModel::NUM_LODS; ++lod) - { - if (!model[lod].empty()) - { - if (idx >= model[lod].size()) - { - if (model[lod].size()) - { - instance_list[i].mLOD[lod] = model[lod][0]; - } - else - { - instance_list[i].mLOD[lod] = NULL; - } - continue; - } - - if (model[lod][idx] - && model[lod][idx]->mLabel.empty() - && !instance_label.empty()) - { - // restore model names - std::string name = instance_label; - switch (lod) - { - case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break; - case LLModel::LOD_LOW: name += "_LOD1"; break; - case LLModel::LOD_MEDIUM: name += "_LOD2"; break; - case LLModel::LOD_PHYSICS: name += "_PHYS"; break; - case LLModel::LOD_HIGH: break; - } - model[lod][idx]->mLabel = name; - } - - instance_list[i].mLOD[lod] = model[lod][idx]; - } - } - - if (!instance_list[i].mModel) - instance_list[i].mModel = model[LLModel::LOD_HIGH][idx]; - } - - // Set name for UI to use - std::string name = data["name"]; - if (!name.empty()) - { - model[LLModel::LOD_HIGH][0]->mRequestedLabel = name; - } - - - //convert instance_list to mScene - mFirstTransform = true; - for (U32 i = 0; i < instance_list.size(); ++i) - { - LLModelInstance& cur_instance = instance_list[i]; - mScene[cur_instance.mTransform].push_back(cur_instance); - stretch_extents(cur_instance.mModel, cur_instance.mTransform, mExtents[0], mExtents[1], mFirstTransform); - } - - setLoadState( DONE ); - - return true; -} - -//static -bool LLModelLoader::isAlive(LLModelLoader* loader) -{ - if(!loader) - { - return false ; - } - - std::list<LLModelLoader*>::iterator iter = sActiveLoaderList.begin() ; - for(; iter != sActiveLoaderList.end() && (*iter) != loader; ++iter) ; - - return *iter == loader ; -} - -void LLModelLoader::loadModelCallback() -{ - if (!LLApp::isExiting()) - { - mLoadCallback(mScene, mModelList, mLod, mOpaqueData); - } - - while (!isStopped()) - { //wait until this thread is stopped before deleting self - apr_sleep(100); - } - - //double check if "this" is valid before deleting it, in case it is aborted during running. - if(!isAlive(this)) - { - return ; - } - - delete this; -} - -//----------------------------------------------------------------------------- -// critiqueRigForUploadApplicability() -//----------------------------------------------------------------------------- -void LLModelLoader::critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset ) -{ - //Determines the following use cases for a rig: - //1. It is suitable for upload with skin weights & joint positions, or - //2. It is suitable for upload as standard av with just skin weights - - bool isJointPositionUploadOK = isRigSuitableForJointPositionUpload( jointListFromAsset ); - U32 legacy_rig_flags = determineRigLegacyFlags( jointListFromAsset ); - - // It's OK that both could end up being true. - - // Both start out as true and are forced to false if any mesh in - // the model file is not vald by that criterion. Note that a file - // can contain multiple meshes. - if ( !isJointPositionUploadOK ) - { - // This starts out true, becomes false if false for any loaded - // mesh. - setRigValidForJointPositionUpload( false ); - } - - legacy_rig_flags |= getLegacyRigFlags(); - // This starts as 0, changes if any loaded mesh has issues - setLegacyRigFlags(legacy_rig_flags); - -} - -//----------------------------------------------------------------------------- -// determineRigLegacyFlags() -//----------------------------------------------------------------------------- -U32 LLModelLoader::determineRigLegacyFlags( const std::vector<std::string> &jointListFromAsset ) -{ - //No joints in asset - if ( jointListFromAsset.size() == 0 ) - { - return false; - } - - // Too many joints in asset - if (jointListFromAsset.size()>mMaxJointsPerMesh) - { - LL_WARNS() << "Rigged to " << jointListFromAsset.size() << " joints, max is " << mMaxJointsPerMesh << LL_ENDL; - LL_WARNS() << "Skinning disabled due to too many joints" << LL_ENDL; - LLSD args; - args["Message"] = "TooManyJoint"; - args["[JOINTS]"] = LLSD::Integer(jointListFromAsset.size()); - args["[MAX]"] = LLSD::Integer(mMaxJointsPerMesh); - mWarningsArray.append(args); - return LEGACY_RIG_FLAG_TOO_MANY_JOINTS; - } - - // Unknown joints in asset - S32 unknown_joint_count = 0; - for (std::vector<std::string>::const_iterator it = jointListFromAsset.begin(); - it != jointListFromAsset.end(); ++it) - { - if (mJointMap.find(*it)==mJointMap.end()) - { - LL_WARNS() << "Rigged to unrecognized joint name " << *it << LL_ENDL; - LLSD args; - args["Message"] = "UnrecognizedJoint"; - args["[NAME]"] = *it; - mWarningsArray.append(args); - unknown_joint_count++; - } - } - if (unknown_joint_count>0) - { - LL_WARNS() << "Skinning disabled due to unknown joints" << LL_ENDL; - LLSD args; - args["Message"] = "UnknownJoints"; - args["[COUNT]"] = LLSD::Integer(unknown_joint_count); - mWarningsArray.append(args); - return LEGACY_RIG_FLAG_UNKNOWN_JOINT; - } - - return LEGACY_RIG_OK; -} -//----------------------------------------------------------------------------- -// isRigSuitableForJointPositionUpload() -//----------------------------------------------------------------------------- -bool LLModelLoader::isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset ) -{ - return true; -} - - -//called in the main thread -void LLModelLoader::loadTextures() -{ - bool is_paused = isPaused() ; - pause() ; //pause the loader - - for(scene::iterator iter = mScene.begin(); iter != mScene.end(); ++iter) - { - for(U32 i = 0 ; i < iter->second.size(); i++) - { - for(std::map<std::string, LLImportMaterial>::iterator j = iter->second[i].mMaterial.begin(); - j != iter->second[i].mMaterial.end(); ++j) - { - LLImportMaterial& material = j->second; - - if(!material.mDiffuseMapFilename.empty()) - { - mNumOfFetchingTextures += mTextureLoadFunc(material, mOpaqueData); - } - } - } - } - - if(!is_paused) - { - unpause() ; - } -} +/**
+ * @file llmodelloader.cpp
+ * @brief LLModelLoader class implementation
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llmodelloader.h"
+
+#include "llapp.h"
+#include "llsdserialize.h"
+#include "lljoint.h"
+#include "llcallbacklist.h"
+
+#include "glh/glh_linear.h"
+#include "llmatrix4a.h"
+#include <boost/bind.hpp>
+
+std::list<LLModelLoader*> LLModelLoader::sActiveLoaderList;
+
+void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform)
+{
+ LLVector4a box[] =
+ {
+ LLVector4a(-1, 1,-1),
+ LLVector4a(-1, 1, 1),
+ LLVector4a(-1,-1,-1),
+ LLVector4a(-1,-1, 1),
+ LLVector4a( 1, 1,-1),
+ LLVector4a( 1, 1, 1),
+ LLVector4a( 1,-1,-1),
+ LLVector4a( 1,-1, 1),
+ };
+
+ for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
+ {
+ const LLVolumeFace& face = model->getVolumeFace(j);
+
+ LLVector4a center;
+ center.setAdd(face.mExtents[0], face.mExtents[1]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(face.mExtents[1],face.mExtents[0]);
+ size.mul(0.5f);
+
+ for (U32 i = 0; i < 8; i++)
+ {
+ LLVector4a t;
+ t.setMul(size, box[i]);
+ t.add(center);
+
+ LLVector4a v;
+
+ mat.affineTransform(t, v);
+
+ if (first_transform)
+ {
+ first_transform = false;
+ min = max = v;
+ }
+ else
+ {
+ update_min_max(min, max, v);
+ }
+ }
+ }
+}
+
+void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, bool& first_transform)
+{
+ LLVector4a mina, maxa;
+ LLMatrix4a mata;
+
+ mata.loadu(mat);
+ mina.load3(min.mV);
+ maxa.load3(max.mV);
+
+ stretch_extents(model, mata, mina, maxa, first_transform);
+
+ min.set(mina.getF32ptr());
+ max.set(maxa.getF32ptr());
+}
+
+//-----------------------------------------------------------------------------
+// LLModelLoader
+//-----------------------------------------------------------------------------
+LLModelLoader::LLModelLoader(
+ std::string filename,
+ S32 lod,
+ load_callback_t load_cb,
+ joint_lookup_func_t joint_lookup_func,
+ texture_load_func_t texture_load_func,
+ state_callback_t state_cb,
+ void* opaque_userdata,
+ JointTransformMap& jointTransformMap,
+ JointNameSet& jointsFromNodes,
+ JointMap& legalJointNamesMap,
+ U32 maxJointsPerMesh)
+: mJointList( jointTransformMap )
+, mJointsFromNode( jointsFromNodes )
+, LLThread("Model Loader")
+, mFilename(filename)
+, mLod(lod)
+, mTrySLM(false)
+, mFirstTransform(true)
+, mNumOfFetchingTextures(0)
+, mLoadCallback(load_cb)
+, mJointLookupFunc(joint_lookup_func)
+, mTextureLoadFunc(texture_load_func)
+, mStateCallback(state_cb)
+, mOpaqueData(opaque_userdata)
+, mRigValidJointUpload(true)
+, mLegacyRigFlags(0)
+, mNoNormalize(false)
+, mNoOptimize(false)
+, mCacheOnlyHitIfRigged(false)
+, mMaxJointsPerMesh(maxJointsPerMesh)
+, mJointMap(legalJointNamesMap)
+{
+ assert_main_thread();
+ sActiveLoaderList.push_back(this) ;
+ mWarningsArray = LLSD::emptyArray();
+}
+
+LLModelLoader::~LLModelLoader()
+{
+ assert_main_thread();
+ sActiveLoaderList.remove(this);
+}
+
+void LLModelLoader::run()
+{
+ mWarningsArray.clear();
+ doLoadModel();
+ doOnIdleOneTime(boost::bind(&LLModelLoader::loadModelCallback,this));
+}
+
+// static
+bool LLModelLoader::getSLMFilename(const std::string& model_filename, std::string& slm_filename)
+{
+ slm_filename = model_filename;
+
+ std::string::size_type i = model_filename.rfind(".");
+ if (i != std::string::npos)
+ {
+ slm_filename.resize(i, '\0');
+ slm_filename.append(".slm");
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+bool LLModelLoader::doLoadModel()
+{
+ //first, look for a .slm file of the same name that was modified later
+ //than the specified model file
+
+ if (mTrySLM)
+ {
+ std::string slm_filename;
+ if (getSLMFilename(mFilename, slm_filename))
+ {
+ llstat slm_status;
+ if (LLFile::stat(slm_filename, &slm_status) == 0)
+ { //slm file exists
+ llstat model_file_status;
+ if (LLFile::stat(mFilename, &model_file_status) != 0 ||
+ model_file_status.st_mtime < slm_status.st_mtime)
+ {
+ if (loadFromSLM(slm_filename))
+ { //slm successfully loaded, if this fails, fall through and
+ //try loading from model file
+
+ mLod = -1; //successfully loading from an slm implicitly sets all
+ //LoDs
+ return true;
+ }
+ }
+ }
+ }
+ }
+
+ return OpenFile(mFilename);
+}
+
+void LLModelLoader::setLoadState(U32 state)
+{
+ mStateCallback(state, mOpaqueData);
+}
+
+bool LLModelLoader::loadFromSLM(const std::string& filename)
+{
+ //only need to populate mScene with data from slm
+ llstat stat;
+
+ if (LLFile::stat(filename, &stat))
+ { //file does not exist
+ return false;
+ }
+
+ S32 file_size = (S32) stat.st_size;
+
+ llifstream ifstream(filename.c_str(), std::ifstream::in | std::ifstream::binary);
+ LLSD data;
+ LLSDSerialize::fromBinary(data, ifstream, file_size);
+ ifstream.close();
+
+ //build model list for each LoD
+ model_list model[LLModel::NUM_LODS];
+
+ if (data["version"].asInteger() != SLM_SUPPORTED_VERSION)
+ { //unsupported version
+ return false;
+ }
+
+ LLSD& mesh = data["mesh"];
+
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+
+ for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
+ {
+ for (U32 i = 0; i < mesh.size(); ++i)
+ {
+ std::stringstream str(mesh[i].asString());
+ LLPointer<LLModel> loaded_model = new LLModel(volume_params, (F32) lod);
+ if (loaded_model->loadModel(str))
+ {
+ loaded_model->mLocalID = i;
+ model[lod].push_back(loaded_model);
+
+ if (lod == LLModel::LOD_HIGH)
+ {
+ if (!loaded_model->mSkinInfo.mJointNames.empty())
+ {
+ //check to see if rig is valid
+ critiqueRigForUploadApplicability( loaded_model->mSkinInfo.mJointNames );
+ }
+ else if (mCacheOnlyHitIfRigged)
+ {
+ return false;
+ }
+ }
+ }
+ }
+ }
+
+ if (model[LLModel::LOD_HIGH].empty())
+ { //failed to load high lod
+ return false;
+ }
+
+ //load instance list
+ model_instance_list instance_list;
+
+ LLSD& instance = data["instance"];
+
+ for (U32 i = 0; i < instance.size(); ++i)
+ {
+ //deserialize instance list
+ instance_list.push_back(LLModelInstance(instance[i]));
+
+ //match up model instance pointers
+ S32 idx = instance_list[i].mLocalMeshID;
+ std::string instance_label = instance_list[i].mLabel;
+
+ for (U32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
+ {
+ if (!model[lod].empty())
+ {
+ if (idx >= model[lod].size())
+ {
+ if (model[lod].size())
+ {
+ instance_list[i].mLOD[lod] = model[lod][0];
+ }
+ else
+ {
+ instance_list[i].mLOD[lod] = NULL;
+ }
+ continue;
+ }
+
+ if (model[lod][idx]
+ && model[lod][idx]->mLabel.empty()
+ && !instance_label.empty())
+ {
+ // restore model names
+ std::string name = instance_label;
+ switch (lod)
+ {
+ case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break;
+ case LLModel::LOD_LOW: name += "_LOD1"; break;
+ case LLModel::LOD_MEDIUM: name += "_LOD2"; break;
+ case LLModel::LOD_PHYSICS: name += "_PHYS"; break;
+ case LLModel::LOD_HIGH: break;
+ }
+ model[lod][idx]->mLabel = name;
+ }
+
+ instance_list[i].mLOD[lod] = model[lod][idx];
+ }
+ }
+
+ if (!instance_list[i].mModel)
+ instance_list[i].mModel = model[LLModel::LOD_HIGH][idx];
+ }
+
+ // Set name for UI to use
+ std::string name = data["name"];
+ if (!name.empty())
+ {
+ model[LLModel::LOD_HIGH][0]->mRequestedLabel = name;
+ }
+
+
+ //convert instance_list to mScene
+ mFirstTransform = true;
+ for (U32 i = 0; i < instance_list.size(); ++i)
+ {
+ LLModelInstance& cur_instance = instance_list[i];
+ mScene[cur_instance.mTransform].push_back(cur_instance);
+ stretch_extents(cur_instance.mModel, cur_instance.mTransform, mExtents[0], mExtents[1], mFirstTransform);
+ }
+
+ setLoadState( DONE );
+
+ return true;
+}
+
+//static
+bool LLModelLoader::isAlive(LLModelLoader* loader)
+{
+ if(!loader)
+ {
+ return false ;
+ }
+
+ std::list<LLModelLoader*>::iterator iter = sActiveLoaderList.begin() ;
+ for(; iter != sActiveLoaderList.end() && (*iter) != loader; ++iter) ;
+
+ return *iter == loader ;
+}
+
+void LLModelLoader::loadModelCallback()
+{
+ if (!LLApp::isExiting())
+ {
+ mLoadCallback(mScene, mModelList, mLod, mOpaqueData);
+ }
+
+ while (!isStopped())
+ { //wait until this thread is stopped before deleting self
+ apr_sleep(100);
+ }
+
+ //double check if "this" is valid before deleting it, in case it is aborted during running.
+ if(!isAlive(this))
+ {
+ return ;
+ }
+
+ delete this;
+}
+
+//-----------------------------------------------------------------------------
+// critiqueRigForUploadApplicability()
+//-----------------------------------------------------------------------------
+void LLModelLoader::critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset )
+{
+ //Determines the following use cases for a rig:
+ //1. It is suitable for upload with skin weights & joint positions, or
+ //2. It is suitable for upload as standard av with just skin weights
+
+ bool isJointPositionUploadOK = isRigSuitableForJointPositionUpload( jointListFromAsset );
+ U32 legacy_rig_flags = determineRigLegacyFlags( jointListFromAsset );
+
+ // It's OK that both could end up being true.
+
+ // Both start out as true and are forced to false if any mesh in
+ // the model file is not vald by that criterion. Note that a file
+ // can contain multiple meshes.
+ if ( !isJointPositionUploadOK )
+ {
+ // This starts out true, becomes false if false for any loaded
+ // mesh.
+ setRigValidForJointPositionUpload( false );
+ }
+
+ legacy_rig_flags |= getLegacyRigFlags();
+ // This starts as 0, changes if any loaded mesh has issues
+ setLegacyRigFlags(legacy_rig_flags);
+
+}
+
+//-----------------------------------------------------------------------------
+// determineRigLegacyFlags()
+//-----------------------------------------------------------------------------
+U32 LLModelLoader::determineRigLegacyFlags( const std::vector<std::string> &jointListFromAsset )
+{
+ //No joints in asset
+ if ( jointListFromAsset.size() == 0 )
+ {
+ return false;
+ }
+
+ // Too many joints in asset
+ if (jointListFromAsset.size()>mMaxJointsPerMesh)
+ {
+ LL_WARNS() << "Rigged to " << jointListFromAsset.size() << " joints, max is " << mMaxJointsPerMesh << LL_ENDL;
+ LL_WARNS() << "Skinning disabled due to too many joints" << LL_ENDL;
+ LLSD args;
+ args["Message"] = "TooManyJoint";
+ args["[JOINTS]"] = LLSD::Integer(jointListFromAsset.size());
+ args["[MAX]"] = LLSD::Integer(mMaxJointsPerMesh);
+ mWarningsArray.append(args);
+ return LEGACY_RIG_FLAG_TOO_MANY_JOINTS;
+ }
+
+ // Unknown joints in asset
+ S32 unknown_joint_count = 0;
+ for (std::vector<std::string>::const_iterator it = jointListFromAsset.begin();
+ it != jointListFromAsset.end(); ++it)
+ {
+ if (mJointMap.find(*it)==mJointMap.end())
+ {
+ LL_WARNS() << "Rigged to unrecognized joint name " << *it << LL_ENDL;
+ LLSD args;
+ args["Message"] = "UnrecognizedJoint";
+ args["[NAME]"] = *it;
+ mWarningsArray.append(args);
+ unknown_joint_count++;
+ }
+ }
+ if (unknown_joint_count>0)
+ {
+ LL_WARNS() << "Skinning disabled due to unknown joints" << LL_ENDL;
+ LLSD args;
+ args["Message"] = "UnknownJoints";
+ args["[COUNT]"] = LLSD::Integer(unknown_joint_count);
+ mWarningsArray.append(args);
+ return LEGACY_RIG_FLAG_UNKNOWN_JOINT;
+ }
+
+ return LEGACY_RIG_OK;
+}
+//-----------------------------------------------------------------------------
+// isRigSuitableForJointPositionUpload()
+//-----------------------------------------------------------------------------
+bool LLModelLoader::isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset )
+{
+ return true;
+}
+
+
+//called in the main thread
+void LLModelLoader::loadTextures()
+{
+ bool is_paused = isPaused() ;
+ pause() ; //pause the loader
+
+ for(scene::iterator iter = mScene.begin(); iter != mScene.end(); ++iter)
+ {
+ for(U32 i = 0 ; i < iter->second.size(); i++)
+ {
+ for(std::map<std::string, LLImportMaterial>::iterator j = iter->second[i].mMaterial.begin();
+ j != iter->second[i].mMaterial.end(); ++j)
+ {
+ LLImportMaterial& material = j->second;
+
+ if(!material.mDiffuseMapFilename.empty())
+ {
+ mNumOfFetchingTextures += mTextureLoadFunc(material, mOpaqueData);
+ }
+ }
+ }
+ }
+
+ if(!is_paused)
+ {
+ unpause() ;
+ }
+}
diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h index e00dd9668f..2de3d85959 100644 --- a/indra/llprimitive/llmodelloader.h +++ b/indra/llprimitive/llmodelloader.h @@ -1,221 +1,221 @@ -/** - * @file llmodelloader.h - * @brief LLModelLoader class definition - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLMODELLOADER_H -#define LL_LLMODELLOADER_H - -#include "llmodel.h" -#include "llthread.h" -#include <boost/function.hpp> -#include <list> - -class LLJoint; - -typedef std::map<std::string, LLMatrix4> JointTransformMap; -typedef std::map<std::string, LLMatrix4>::iterator JointTransformMapIt; -typedef std::map<std::string, std::string> JointMap; -typedef std::deque<std::string> JointNameSet; - -const S32 SLM_SUPPORTED_VERSION = 3; -const S32 NUM_LOD = 4; - -const U32 LEGACY_RIG_OK = 0; -const U32 LEGACY_RIG_FLAG_TOO_MANY_JOINTS = 1; -const U32 LEGACY_RIG_FLAG_UNKNOWN_JOINT = 2; - -class LLModelLoader : public LLThread -{ -public: - - typedef std::map<std::string, LLImportMaterial> material_map; - typedef std::vector<LLPointer<LLModel > > model_list; - typedef std::vector<LLModelInstance> model_instance_list; - typedef std::map<LLMatrix4, model_instance_list > scene; - - // Callback with loaded model data and loaded LoD - // - typedef boost::function<void (scene&,model_list&,S32,void*) > load_callback_t; - - // Function to provide joint lookup by name - // (within preview avi skeleton, for example) - // - typedef boost::function<LLJoint* (const std::string&,void*) > joint_lookup_func_t; - - // Func to load and associate material with all it's textures, - // returned value is the number of textures loaded - // intentionally non-const so func can modify material to - // store platform-specific data - // - typedef boost::function<U32 (LLImportMaterial&,void*) > texture_load_func_t; - - // Callback to inform client of state changes - // during loading process (errors will be reported - // as state changes here as well) - // - typedef boost::function<void (U32,void*) > state_callback_t; - - typedef enum - { - STARTING = 0, - READING_FILE, - CREATING_FACES, - GENERATING_VERTEX_BUFFERS, - GENERATING_LOD, - DONE, - WARNING_BIND_SHAPE_ORIENTATION, - ERROR_PARSING, //basically loading failed - ERROR_MATERIALS, - ERROR_PASSWORD_REQUIRED, - ERROR_NEED_MORE_MEMORY, - ERROR_INVALID_FILE, - ERROR_LOADER_SETUP, - ERROR_INVALID_PARAMETERS, - ERROR_OUT_OF_RANGE, - ERROR_FILE_VERSION_INVALID, - ERROR_MODEL // this error should always be last in this list, error code is passed as ERROR_MODEL+error_code - } eLoadState; - - U32 mState; - std::string mFilename; - - S32 mLod; - - LLMatrix4 mTransform; - bool mFirstTransform; - LLVector3 mExtents[2]; - - bool mTrySLM; - bool mCacheOnlyHitIfRigged; // ignore cached SLM if it does not contain rig info (and we want rig info) - - model_list mModelList; - scene mScene; - - typedef std::queue<LLPointer<LLModel> > model_queue; - - //queue of models that need a physics rep - model_queue mPhysicsQ; - - //map of avatar joints as named in COLLADA assets to internal joint names - JointMap mJointMap; - JointTransformMap& mJointList; - JointNameSet& mJointsFromNode; - U32 mMaxJointsPerMesh; - - LLModelLoader( - std::string filename, - S32 lod, - LLModelLoader::load_callback_t load_cb, - LLModelLoader::joint_lookup_func_t joint_lookup_func, - LLModelLoader::texture_load_func_t texture_load_func, - LLModelLoader::state_callback_t state_cb, - void* opaque_userdata, - JointTransformMap& jointTransformMap, - JointNameSet& jointsFromNodes, - JointMap& legalJointNamesMap, - U32 maxJointsPerMesh); - virtual ~LLModelLoader() ; - - virtual void setNoNormalize() { mNoNormalize = true; } - virtual void setNoOptimize() { mNoOptimize = true; } - - virtual void run(); - - static bool getSLMFilename(const std::string& model_filename, std::string& slm_filename); - - // Will try SLM or derived class OpenFile as appropriate - // - virtual bool doLoadModel(); - - // Derived classes need to provide their parsing of files here - // - virtual bool OpenFile(const std::string& filename) = 0; - - bool loadFromSLM(const std::string& filename); - - void loadModelCallback(); - void loadTextures() ; //called in the main thread. - void setLoadState(U32 state); - - - - S32 mNumOfFetchingTextures ; //updated in the main thread - bool areTexturesReady() { return !mNumOfFetchingTextures; } //called in the main thread. - - bool verifyCount( int expected, int result ); - - //Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps) - void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset ); - - //Determines if a rig is a legacy from the joint list - U32 determineRigLegacyFlags( const std::vector<std::string> &jointListFromAsset ); - - //Determines if a rig is suitable for upload - bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset ); - - const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; } - void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; } - - const bool isLegacyRigValid(void) const { return mLegacyRigFlags == 0; } - U32 getLegacyRigFlags() const { return mLegacyRigFlags; } - void setLegacyRigFlags( U32 rigFlags ) { mLegacyRigFlags = rigFlags; } - - //----------------------------------------------------------------------------- - // isNodeAJoint() - //----------------------------------------------------------------------------- - bool isNodeAJoint(const char* name) - { - return name != NULL && mJointMap.find(name) != mJointMap.end(); - } - - const LLSD logOut() const { return mWarningsArray; } - void clearLog() { mWarningsArray.clear(); } - -protected: - - LLModelLoader::load_callback_t mLoadCallback; - LLModelLoader::joint_lookup_func_t mJointLookupFunc; - LLModelLoader::texture_load_func_t mTextureLoadFunc; - LLModelLoader::state_callback_t mStateCallback; - void* mOpaqueData; - - bool mRigValidJointUpload; - U32 mLegacyRigFlags; - - bool mNoNormalize; - bool mNoOptimize; - - JointTransformMap mJointTransformMap; - - LLSD mWarningsArray; // preview floater will pull logs from here - - static std::list<LLModelLoader*> sActiveLoaderList; - static bool isAlive(LLModelLoader* loader) ; -}; -class LLMatrix4a; -void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform); -void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, bool& first_transform); - -#endif // LL_LLMODELLOADER_H +/**
+ * @file llmodelloader.h
+ * @brief LLModelLoader class definition
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMODELLOADER_H
+#define LL_LLMODELLOADER_H
+
+#include "llmodel.h"
+#include "llthread.h"
+#include <boost/function.hpp>
+#include <list>
+
+class LLJoint;
+
+typedef std::map<std::string, LLMatrix4> JointTransformMap;
+typedef std::map<std::string, LLMatrix4>::iterator JointTransformMapIt;
+typedef std::map<std::string, std::string> JointMap;
+typedef std::deque<std::string> JointNameSet;
+
+const S32 SLM_SUPPORTED_VERSION = 3;
+const S32 NUM_LOD = 4;
+
+const U32 LEGACY_RIG_OK = 0;
+const U32 LEGACY_RIG_FLAG_TOO_MANY_JOINTS = 1;
+const U32 LEGACY_RIG_FLAG_UNKNOWN_JOINT = 2;
+
+class LLModelLoader : public LLThread
+{
+public:
+
+ typedef std::map<std::string, LLImportMaterial> material_map;
+ typedef std::vector<LLPointer<LLModel > > model_list;
+ typedef std::vector<LLModelInstance> model_instance_list;
+ typedef std::map<LLMatrix4, model_instance_list > scene;
+
+ // Callback with loaded model data and loaded LoD
+ //
+ typedef boost::function<void (scene&,model_list&,S32,void*) > load_callback_t;
+
+ // Function to provide joint lookup by name
+ // (within preview avi skeleton, for example)
+ //
+ typedef boost::function<LLJoint* (const std::string&,void*) > joint_lookup_func_t;
+
+ // Func to load and associate material with all it's textures,
+ // returned value is the number of textures loaded
+ // intentionally non-const so func can modify material to
+ // store platform-specific data
+ //
+ typedef boost::function<U32 (LLImportMaterial&,void*) > texture_load_func_t;
+
+ // Callback to inform client of state changes
+ // during loading process (errors will be reported
+ // as state changes here as well)
+ //
+ typedef boost::function<void (U32,void*) > state_callback_t;
+
+ typedef enum
+ {
+ STARTING = 0,
+ READING_FILE,
+ CREATING_FACES,
+ GENERATING_VERTEX_BUFFERS,
+ GENERATING_LOD,
+ DONE,
+ WARNING_BIND_SHAPE_ORIENTATION,
+ ERROR_PARSING, //basically loading failed
+ ERROR_MATERIALS,
+ ERROR_PASSWORD_REQUIRED,
+ ERROR_NEED_MORE_MEMORY,
+ ERROR_INVALID_FILE,
+ ERROR_LOADER_SETUP,
+ ERROR_INVALID_PARAMETERS,
+ ERROR_OUT_OF_RANGE,
+ ERROR_FILE_VERSION_INVALID,
+ ERROR_MODEL // this error should always be last in this list, error code is passed as ERROR_MODEL+error_code
+ } eLoadState;
+
+ U32 mState;
+ std::string mFilename;
+
+ S32 mLod;
+
+ LLMatrix4 mTransform;
+ bool mFirstTransform;
+ LLVector3 mExtents[2];
+
+ bool mTrySLM;
+ bool mCacheOnlyHitIfRigged; // ignore cached SLM if it does not contain rig info (and we want rig info)
+
+ model_list mModelList;
+ scene mScene;
+
+ typedef std::queue<LLPointer<LLModel> > model_queue;
+
+ //queue of models that need a physics rep
+ model_queue mPhysicsQ;
+
+ //map of avatar joints as named in COLLADA assets to internal joint names
+ JointMap mJointMap;
+ JointTransformMap& mJointList;
+ JointNameSet& mJointsFromNode;
+ U32 mMaxJointsPerMesh;
+
+ LLModelLoader(
+ std::string filename,
+ S32 lod,
+ LLModelLoader::load_callback_t load_cb,
+ LLModelLoader::joint_lookup_func_t joint_lookup_func,
+ LLModelLoader::texture_load_func_t texture_load_func,
+ LLModelLoader::state_callback_t state_cb,
+ void* opaque_userdata,
+ JointTransformMap& jointTransformMap,
+ JointNameSet& jointsFromNodes,
+ JointMap& legalJointNamesMap,
+ U32 maxJointsPerMesh);
+ virtual ~LLModelLoader() ;
+
+ virtual void setNoNormalize() { mNoNormalize = true; }
+ virtual void setNoOptimize() { mNoOptimize = true; }
+
+ virtual void run();
+
+ static bool getSLMFilename(const std::string& model_filename, std::string& slm_filename);
+
+ // Will try SLM or derived class OpenFile as appropriate
+ //
+ virtual bool doLoadModel();
+
+ // Derived classes need to provide their parsing of files here
+ //
+ virtual bool OpenFile(const std::string& filename) = 0;
+
+ bool loadFromSLM(const std::string& filename);
+
+ void loadModelCallback();
+ void loadTextures() ; //called in the main thread.
+ void setLoadState(U32 state);
+
+
+
+ S32 mNumOfFetchingTextures ; //updated in the main thread
+ bool areTexturesReady() { return !mNumOfFetchingTextures; } //called in the main thread.
+
+ bool verifyCount( int expected, int result );
+
+ //Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
+ void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset );
+
+ //Determines if a rig is a legacy from the joint list
+ U32 determineRigLegacyFlags( const std::vector<std::string> &jointListFromAsset );
+
+ //Determines if a rig is suitable for upload
+ bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset );
+
+ const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
+ void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
+
+ const bool isLegacyRigValid(void) const { return mLegacyRigFlags == 0; }
+ U32 getLegacyRigFlags() const { return mLegacyRigFlags; }
+ void setLegacyRigFlags( U32 rigFlags ) { mLegacyRigFlags = rigFlags; }
+
+ //-----------------------------------------------------------------------------
+ // isNodeAJoint()
+ //-----------------------------------------------------------------------------
+ bool isNodeAJoint(const char* name)
+ {
+ return name != NULL && mJointMap.find(name) != mJointMap.end();
+ }
+
+ const LLSD logOut() const { return mWarningsArray; }
+ void clearLog() { mWarningsArray.clear(); }
+
+protected:
+
+ LLModelLoader::load_callback_t mLoadCallback;
+ LLModelLoader::joint_lookup_func_t mJointLookupFunc;
+ LLModelLoader::texture_load_func_t mTextureLoadFunc;
+ LLModelLoader::state_callback_t mStateCallback;
+ void* mOpaqueData;
+
+ bool mRigValidJointUpload;
+ U32 mLegacyRigFlags;
+
+ bool mNoNormalize;
+ bool mNoOptimize;
+
+ JointTransformMap mJointTransformMap;
+
+ LLSD mWarningsArray; // preview floater will pull logs from here
+
+ static std::list<LLModelLoader*> sActiveLoaderList;
+ static bool isAlive(LLModelLoader* loader) ;
+};
+class LLMatrix4a;
+void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform);
+void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, bool& first_transform);
+
+#endif // LL_LLMODELLOADER_H
diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp index 8c9076bd8b..0ef9804ab0 100644 --- a/indra/llprimitive/llprimitive.cpp +++ b/indra/llprimitive/llprimitive.cpp @@ -1,2413 +1,2413 @@ -/** - * @file llprimitive.cpp - * @brief LLPrimitive base class - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "material_codes.h" -#include "llerror.h" -#include "message.h" -#include "llprimitive.h" -#include "llvolume.h" -#include "legacy_object_types.h" -#include "v4coloru.h" -#include "llvolumemgr.h" -#include "llstring.h" -#include "lldatapacker.h" -#include "llsdutil_math.h" -#include "llprimtexturelist.h" -#include "llmaterialid.h" -#include "llsdutil.h" - -/** - * exported constants - */ - -const F32 OBJECT_CUT_MIN = 0.f; -const F32 OBJECT_CUT_MAX = 1.f; -const F32 OBJECT_CUT_INC = 0.05f; -const F32 OBJECT_MIN_CUT_INC = 0.02f; -const F32 OBJECT_ROTATION_PRECISION = 0.05f; - -const F32 OBJECT_TWIST_MIN = -360.f; -const F32 OBJECT_TWIST_MAX = 360.f; -const F32 OBJECT_TWIST_INC = 18.f; - -// This is used for linear paths, -// since twist is used in a slightly different manner. -const F32 OBJECT_TWIST_LINEAR_MIN = -180.f; -const F32 OBJECT_TWIST_LINEAR_MAX = 180.f; -const F32 OBJECT_TWIST_LINEAR_INC = 9.f; - -const F32 OBJECT_MIN_HOLE_SIZE = 0.05f; -const F32 OBJECT_MAX_HOLE_SIZE_X = 1.0f; -const F32 OBJECT_MAX_HOLE_SIZE_Y = 0.5f; - -// Revolutions parameters. -const F32 OBJECT_REV_MIN = 1.0f; -const F32 OBJECT_REV_MAX = 4.0f; -const F32 OBJECT_REV_INC = 0.1f; - -// lights -const F32 LIGHT_MIN_RADIUS = 0.0f; -const F32 LIGHT_DEFAULT_RADIUS = 5.0f; -const F32 LIGHT_MAX_RADIUS = 20.0f; -const F32 LIGHT_MIN_FALLOFF = 0.0f; -const F32 LIGHT_DEFAULT_FALLOFF = 1.0f; -const F32 LIGHT_MAX_FALLOFF = 2.0f; -const F32 LIGHT_MIN_CUTOFF = 0.0f; -const F32 LIGHT_DEFAULT_CUTOFF = 0.0f; -const F32 LIGHT_MAX_CUTOFF = 180.f; - -// reflection probes -const F32 REFLECTION_PROBE_MIN_AMBIANCE = 0.f; -const F32 REFLECTION_PROBE_MAX_AMBIANCE = 100.f; -const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE = 0.f; -// *NOTE: Clip distances are clamped in LLCamera::setNear. The max clip -// distance is currently limited by the skybox -const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE = 0.f; -const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE = 1024.f; -const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE = 0.f; - -// "Tension" => [0,10], increments of 0.1 -const F32 FLEXIBLE_OBJECT_MIN_TENSION = 0.0f; -const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION = 1.0f; -const F32 FLEXIBLE_OBJECT_MAX_TENSION = 10.0f; - -// "Drag" => [0,10], increments of 0.1 -const F32 FLEXIBLE_OBJECT_MIN_AIR_FRICTION = 0.0f; -const F32 FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION = 2.0f; -const F32 FLEXIBLE_OBJECT_MAX_AIR_FRICTION = 10.0f; - -// "Gravity" = [-10,10], increments of 0.1 -const F32 FLEXIBLE_OBJECT_MIN_GRAVITY = -10.0f; -const F32 FLEXIBLE_OBJECT_DEFAULT_GRAVITY = 0.3f; -const F32 FLEXIBLE_OBJECT_MAX_GRAVITY = 10.0f; - -// "Wind" = [0,10], increments of 0.1 -const F32 FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY = 0.0f; -const F32 FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY = 0.0f; -const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY = 10.0f; - -// I'll explain later... -const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE = 0.99f; - -const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH = 1.0f; -const bool FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = false; -const bool FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = false; - -const char *SCULPT_DEFAULT_TEXTURE = "be293869-d0d9-0a69-5989-ad27f1946fd4"; // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e"; - -// Texture rotations are sent over the wire as a S16. This is used to scale the actual float -// value to a S16. Don't use 7FFF as it introduces some odd rounding with 180 since it -// can't be divided by 2. See DEV-19108 -const F32 TEXTURE_ROTATION_PACK_FACTOR = ((F32) 0x08000); - -struct material_id_type // originally from llrendermaterialtable -{ - material_id_type() - { - memset((void*)m_value, 0, sizeof(m_value)); - } - - bool operator==(const material_id_type& other) const - { - return (memcmp(m_value, other.m_value, sizeof(m_value)) == 0); - } - - bool operator!=(const material_id_type& other) const - { - return !operator==(other); - } - - bool isNull() const - { - return (memcmp(m_value, s_null_id, sizeof(m_value)) == 0); - } - - U8 m_value[MATERIAL_ID_SIZE]; // server side this is MD5RAW_BYTES - - static const U8 s_null_id[MATERIAL_ID_SIZE]; -}; - -const U8 material_id_type::s_null_id[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; - -//static -// LEGACY: by default we use the LLVolumeMgr::gVolumeMgr global -// TODO -- eliminate this global from the codebase! -LLVolumeMgr* LLPrimitive::sVolumeManager = NULL; - -// static -void LLPrimitive::setVolumeManager( LLVolumeMgr* volume_manager ) -{ - if ( !volume_manager || sVolumeManager ) - { - LL_ERRS() << "LLPrimitive::sVolumeManager attempting to be set to NULL or it already has been set." << LL_ENDL; - } - sVolumeManager = volume_manager; -} - -// static -bool LLPrimitive::cleanupVolumeManager() -{ - bool res = false; - if (sVolumeManager) - { - res = sVolumeManager->cleanup(); - delete sVolumeManager; - sVolumeManager = NULL; - } - return res; -} - - -//=============================================================== -LLPrimitive::LLPrimitive() -: mTextureList(), - mNumTEs(0), - mMiscFlags(0), - mNumBumpmapTEs(0) -{ - mPrimitiveCode = 0; - - mMaterial = LL_MCODE_STONE; - mVolumep = NULL; - - mChanged = UNCHANGED; - - mPosition.setVec(0.f,0.f,0.f); - mVelocity.setVec(0.f,0.f,0.f); - mAcceleration.setVec(0.f,0.f,0.f); - - mRotation.loadIdentity(); - mAngularVelocity.setVec(0.f,0.f,0.f); - - mScale.setVec(1.f,1.f,1.f); -} - -//=============================================================== -LLPrimitive::~LLPrimitive() -{ - clearTextureList(); - // Cleanup handled by volume manager - if (mVolumep && sVolumeManager) - { - sVolumeManager->unrefVolume(mVolumep); - } - mVolumep = NULL; -} - -void LLPrimitive::clearTextureList() -{ -} - -//=============================================================== -// static -LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code) -{ - LLPrimitive *retval = new LLPrimitive(); - - if (retval) - { - retval->init_primitive(p_code); - } - else - { - LL_ERRS() << "primitive allocation failed" << LL_ENDL; - } - - return retval; -} - -//=============================================================== -void LLPrimitive::init_primitive(LLPCode p_code) -{ - clearTextureList(); - mPrimitiveCode = p_code; -} - -void LLPrimitive::setPCode(const U8 p_code) -{ - mPrimitiveCode = p_code; -} - -//=============================================================== -LLTextureEntry* LLPrimitive::getTE(const U8 index) const -{ - return mTextureList.getTexture(index); -} - -//=============================================================== -void LLPrimitive::setNumTEs(const U8 num_tes) -{ - mTextureList.setSize(num_tes); -} - -//=============================================================== -void LLPrimitive::setAllTETextures(const LLUUID &tex_id) -{ - mTextureList.setAllIDs(tex_id); -} - -//=============================================================== -void LLPrimitive::setTE(const U8 index, const LLTextureEntry& te) -{ - if(mTextureList.copyTexture(index, te) != TEM_CHANGE_NONE && te.getBumpmap() > 0) - { - mNumBumpmapTEs++; - } -} - -S32 LLPrimitive::setTETexture(const U8 index, const LLUUID &id) -{ - return mTextureList.setID(index, id); -} - -S32 LLPrimitive::setTEColor(const U8 index, const LLColor4 &color) -{ - return mTextureList.setColor(index, color); -} - -S32 LLPrimitive::setTEColor(const U8 index, const LLColor3 &color) -{ - return mTextureList.setColor(index, color); -} - -S32 LLPrimitive::setTEAlpha(const U8 index, const F32 alpha) -{ - return mTextureList.setAlpha(index, alpha); -} - -//=============================================================== -S32 LLPrimitive::setTEScale(const U8 index, const F32 s, const F32 t) -{ - return mTextureList.setScale(index, s, t); -} - - -// BUG: slow - done this way because texture entries have some -// voodoo related to texture coords -S32 LLPrimitive::setTEScaleS(const U8 index, const F32 s) -{ - return mTextureList.setScaleS(index, s); -} - - -// BUG: slow - done this way because texture entries have some -// voodoo related to texture coords -S32 LLPrimitive::setTEScaleT(const U8 index, const F32 t) -{ - return mTextureList.setScaleT(index, t); -} - - -//=============================================================== -S32 LLPrimitive::setTEOffset(const U8 index, const F32 s, const F32 t) -{ - return mTextureList.setOffset(index, s, t); -} - - -// BUG: slow - done this way because texture entries have some -// voodoo related to texture coords -S32 LLPrimitive::setTEOffsetS(const U8 index, const F32 s) -{ - return mTextureList.setOffsetS(index, s); -} - - -// BUG: slow - done this way because texture entries have some -// voodoo related to texture coords -S32 LLPrimitive::setTEOffsetT(const U8 index, const F32 t) -{ - return mTextureList.setOffsetT(index, t); -} - - -//=============================================================== -S32 LLPrimitive::setTERotation(const U8 index, const F32 r) -{ - return mTextureList.setRotation(index, r); -} - -S32 LLPrimitive::setTEMaterialID(const U8 index, const LLMaterialID& pMaterialID) -{ - return mTextureList.setMaterialID(index, pMaterialID); -} - -S32 LLPrimitive::setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams) -{ - return mTextureList.setMaterialParams(index, pMaterialParams); -} - -LLMaterialPtr LLPrimitive::getTEMaterialParams(const U8 index) -{ - return mTextureList.getMaterialParams(index); -} - -//=============================================================== -S32 LLPrimitive::setTEBumpShinyFullbright(const U8 index, const U8 bump) -{ - updateNumBumpmap(index, bump); - return mTextureList.setBumpShinyFullbright(index, bump); -} - -S32 LLPrimitive::setTEMediaTexGen(const U8 index, const U8 media) -{ - return mTextureList.setMediaTexGen(index, media); -} - -S32 LLPrimitive::setTEBumpmap(const U8 index, const U8 bump) -{ - updateNumBumpmap(index, bump); - return mTextureList.setBumpMap(index, bump); -} - -S32 LLPrimitive::setTEBumpShiny(const U8 index, const U8 bump_shiny) -{ - updateNumBumpmap(index, bump_shiny); - return mTextureList.setBumpShiny(index, bump_shiny); -} - -S32 LLPrimitive::setTETexGen(const U8 index, const U8 texgen) -{ - return mTextureList.setTexGen(index, texgen); -} - -S32 LLPrimitive::setTEShiny(const U8 index, const U8 shiny) -{ - return mTextureList.setShiny(index, shiny); -} - -S32 LLPrimitive::setTEFullbright(const U8 index, const U8 fullbright) -{ - return mTextureList.setFullbright(index, fullbright); -} - -S32 LLPrimitive::setTEMediaFlags(const U8 index, const U8 media_flags) -{ - return mTextureList.setMediaFlags(index, media_flags); -} - -S32 LLPrimitive::setTEGlow(const U8 index, const F32 glow) -{ - return mTextureList.setGlow(index, glow); -} - -void LLPrimitive::setAllTESelected(bool sel) -{ - for (int i = 0, cnt = getNumTEs(); i < cnt; i++) - { - setTESelected(i, sel); - } -} - -void LLPrimitive::setTESelected(const U8 te, bool sel) -{ - LLTextureEntry* tep = getTE(te); - if ( (tep) && (tep->setSelected(sel)) && (!sel) && (tep->hasPendingMaterialUpdate()) ) - { - LLMaterialID material_id = tep->getMaterialID(); - setTEMaterialID(te, material_id); - } -} - -LLPCode LLPrimitive::legacyToPCode(const U8 legacy) -{ - // TODO: Should this default to something valid? - // Maybe volume? - LLPCode pcode = 0; - - switch (legacy) - { - /* - case BOX: - pcode = LL_PCODE_CUBE; - break; - case CYLINDER: - pcode = LL_PCODE_CYLINDER; - break; - case CONE: - pcode = LL_PCODE_CONE; - break; - case HALF_CONE: - pcode = LL_PCODE_CONE_HEMI; - break; - case HALF_CYLINDER: - pcode = LL_PCODE_CYLINDER_HEMI; - break; - case HALF_SPHERE: - pcode = LL_PCODE_SPHERE_HEMI; - break; - case PRISM: - pcode = LL_PCODE_PRISM; - break; - case PYRAMID: - pcode = LL_PCODE_PYRAMID; - break; - case SPHERE: - pcode = LL_PCODE_SPHERE; - break; - case TETRAHEDRON: - pcode = LL_PCODE_TETRAHEDRON; - break; - case DEMON: - pcode = LL_PCODE_LEGACY_DEMON; - break; - case LSL_TEST: - pcode = LL_PCODE_LEGACY_LSL_TEST; - break; - case ORACLE: - pcode = LL_PCODE_LEGACY_ORACLE; - break; - case TEXTBUBBLE: - pcode = LL_PCODE_LEGACY_TEXT_BUBBLE; - break; - case ATOR: - pcode = LL_PCODE_LEGACY_ATOR; - break; - case BASIC_SHOT: - pcode = LL_PCODE_LEGACY_SHOT; - break; - case BIG_SHOT: - pcode = LL_PCODE_LEGACY_SHOT_BIG; - break; - case BIRD: - pcode = LL_PCODE_LEGACY_BIRD; - break; - case ROCK: - pcode = LL_PCODE_LEGACY_ROCK; - break; - case SMOKE: - pcode = LL_PCODE_LEGACY_SMOKE; - break; - case SPARK: - pcode = LL_PCODE_LEGACY_SPARK; - break; - */ - case PRIMITIVE_VOLUME: - pcode = LL_PCODE_VOLUME; - break; - case GRASS: - pcode = LL_PCODE_LEGACY_GRASS; - break; - case PART_SYS: - pcode = LL_PCODE_LEGACY_PART_SYS; - break; - case PLAYER: - pcode = LL_PCODE_LEGACY_AVATAR; - break; - case TREE: - pcode = LL_PCODE_LEGACY_TREE; - break; - case TREE_NEW: - pcode = LL_PCODE_TREE_NEW; - break; - default: - LL_WARNS() << "Unknown legacy code " << legacy << " [" << (S32)legacy << "]!" << LL_ENDL; - } - - return pcode; -} - -U8 LLPrimitive::pCodeToLegacy(const LLPCode pcode) -{ - U8 legacy; - switch (pcode) - { -/* - case LL_PCODE_CUBE: - legacy = BOX; - break; - case LL_PCODE_CYLINDER: - legacy = CYLINDER; - break; - case LL_PCODE_CONE: - legacy = CONE; - break; - case LL_PCODE_CONE_HEMI: - legacy = HALF_CONE; - break; - case LL_PCODE_CYLINDER_HEMI: - legacy = HALF_CYLINDER; - break; - case LL_PCODE_SPHERE_HEMI: - legacy = HALF_SPHERE; - break; - case LL_PCODE_PRISM: - legacy = PRISM; - break; - case LL_PCODE_PYRAMID: - legacy = PYRAMID; - break; - case LL_PCODE_SPHERE: - legacy = SPHERE; - break; - case LL_PCODE_TETRAHEDRON: - legacy = TETRAHEDRON; - break; - case LL_PCODE_LEGACY_ATOR: - legacy = ATOR; - break; - case LL_PCODE_LEGACY_SHOT: - legacy = BASIC_SHOT; - break; - case LL_PCODE_LEGACY_SHOT_BIG: - legacy = BIG_SHOT; - break; - case LL_PCODE_LEGACY_BIRD: - legacy = BIRD; - break; - case LL_PCODE_LEGACY_DEMON: - legacy = DEMON; - break; - case LL_PCODE_LEGACY_LSL_TEST: - legacy = LSL_TEST; - break; - case LL_PCODE_LEGACY_ORACLE: - legacy = ORACLE; - break; - case LL_PCODE_LEGACY_ROCK: - legacy = ROCK; - break; - case LL_PCODE_LEGACY_TEXT_BUBBLE: - legacy = TEXTBUBBLE; - break; - case LL_PCODE_LEGACY_SMOKE: - legacy = SMOKE; - break; - case LL_PCODE_LEGACY_SPARK: - legacy = SPARK; - break; -*/ - case LL_PCODE_VOLUME: - legacy = PRIMITIVE_VOLUME; - break; - case LL_PCODE_LEGACY_GRASS: - legacy = GRASS; - break; - case LL_PCODE_LEGACY_PART_SYS: - legacy = PART_SYS; - break; - case LL_PCODE_LEGACY_AVATAR: - legacy = PLAYER; - break; - case LL_PCODE_LEGACY_TREE: - legacy = TREE; - break; - case LL_PCODE_TREE_NEW: - legacy = TREE_NEW; - break; - default: - LL_WARNS() << "Unknown pcode " << (S32)pcode << ":" << pcode << "!" << LL_ENDL; - return 0; - } - return legacy; -} - - -// static -// Don't crash or LL_ERRS() here! This function is used for debug strings. -std::string LLPrimitive::pCodeToString(const LLPCode pcode) -{ - std::string pcode_string; - - U8 base_code = pcode & LL_PCODE_BASE_MASK; - if (!pcode) - { - pcode_string = "null"; - } - else if ((base_code) == LL_PCODE_LEGACY) - { - // It's a legacy object - switch (pcode) - { - case LL_PCODE_LEGACY_GRASS: - pcode_string = "grass"; - break; - case LL_PCODE_LEGACY_PART_SYS: - pcode_string = "particle system"; - break; - case LL_PCODE_LEGACY_AVATAR: - pcode_string = "avatar"; - break; - case LL_PCODE_LEGACY_TEXT_BUBBLE: - pcode_string = "text bubble"; - break; - case LL_PCODE_LEGACY_TREE: - pcode_string = "tree"; - break; - case LL_PCODE_TREE_NEW: - pcode_string = "tree_new"; - break; - default: - pcode_string = llformat( "unknown legacy pcode %i",(U32)pcode); - } - } - else - { - std::string shape; - std::string mask; - if (base_code == LL_PCODE_CUBE) - { - shape = "cube"; - } - else if (base_code == LL_PCODE_CYLINDER) - { - shape = "cylinder"; - } - else if (base_code == LL_PCODE_CONE) - { - shape = "cone"; - } - else if (base_code == LL_PCODE_PRISM) - { - shape = "prism"; - } - else if (base_code == LL_PCODE_PYRAMID) - { - shape = "pyramid"; - } - else if (base_code == LL_PCODE_SPHERE) - { - shape = "sphere"; - } - else if (base_code == LL_PCODE_TETRAHEDRON) - { - shape = "tetrahedron"; - } - else if (base_code == LL_PCODE_VOLUME) - { - shape = "volume"; - } - else if (base_code == LL_PCODE_APP) - { - shape = "app"; - } - else - { - LL_WARNS() << "Unknown base mask for pcode: " << base_code << LL_ENDL; - } - - U8 mask_code = pcode & (~LL_PCODE_BASE_MASK); - if (base_code == LL_PCODE_APP) - { - mask = llformat( "%x", mask_code); - } - else if (mask_code & LL_PCODE_HEMI_MASK) - { - mask = "hemi"; - } - else - { - mask = llformat( "%x", mask_code); - } - - if (mask[0]) - { - pcode_string = llformat( "%s-%s", shape.c_str(), mask.c_str()); - } - else - { - pcode_string = llformat( "%s", shape.c_str()); - } - } - - return pcode_string; -} - - -void LLPrimitive::copyTEs(const LLPrimitive *primitivep) -{ - U32 i; - if (primitivep->getExpectedNumTEs() != getExpectedNumTEs()) - { - LL_WARNS() << "Primitives don't have same expected number of TE's" << LL_ENDL; - } - U32 num_tes = llmin(primitivep->getExpectedNumTEs(), getExpectedNumTEs()); - if (mTextureList.size() < getExpectedNumTEs()) - { - mTextureList.setSize(getExpectedNumTEs()); - } - for (i = 0; i < num_tes; i++) - { - mTextureList.copyTexture(i, *(primitivep->getTE(i))); - } -} - -S32 face_index_from_id(LLFaceID face_ID, const std::vector<LLProfile::Face>& faceArray) -{ - S32 i; - for (i = 0; i < (S32)faceArray.size(); i++) - { - if (faceArray[i].mFaceID == face_ID) - { - return i; - } - } - return -1; -} - -bool LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume) -{ - if (NO_LOD == detail) - { - // build the new object - setChanged(GEOMETRY); - sVolumeManager->unrefVolume(mVolumep); - mVolumep = new LLVolume(volume_params, 1, true, true); - setNumTEs(mVolumep->getNumFaces()); - return false; - } - - LLVolume *volumep; - if (unique_volume) - { - F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail); - if (mVolumep.notNull() && volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail())) - { - return false; - } - volumep = new LLVolume(volume_params, volume_detail, false, true); - } - else - { - if (mVolumep.notNull()) - { - F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail); - if (volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail())) - { - return false; - } - } - - volumep = sVolumeManager->refVolume(volume_params, detail); - if (volumep == mVolumep) - { - sVolumeManager->unrefVolume( volumep ); // LLVolumeMgr::refVolume() creates a reference, but we don't need a second one. - return true; - } - } - - setChanged(GEOMETRY); - - - if (!mVolumep) - { - mVolumep = volumep; - //mFaceMask = mVolumep->generateFaceMask(); - setNumTEs(mVolumep->getNumFaces()); - return true; - } - -#if 0 - // #if 0'd out by davep - // this is a lot of cruft to set texture entry values that just stay the same for LOD switch - // or immediately get overridden by an object update message, also crashes occasionally - U32 old_face_mask = mVolumep->mFaceMask; - - S32 face_bit = 0; - S32 cur_mask = 0; - - // Grab copies of the old faces from the original shape, ordered by type. - // We will use these to figure out what old texture info gets mapped to new - // faces in the new shape. - std::vector<LLProfile::Face> old_faces; - for (S32 face = 0; face < mVolumep->getNumFaces(); face++) - { - old_faces.push_back(mVolumep->getProfile().mFaces[face]); - } - - // Copy the old texture info off to the side, but not in the order in which - // they live in the mTextureList, rather in order of ther "face id" which - // is the corresponding value of LLVolueParams::LLProfile::mFaces::mIndex. - // - // Hence, some elements of old_tes::mEntryList will be invalid. It is - // initialized to a size of 9 (max number of possible faces on a volume?) - // and only the ones with valid types are filled in. - LLPrimTextureList old_tes; - old_tes.setSize(9); - for (face_bit = 0; face_bit < 9; face_bit++) - { - cur_mask = 0x1 << face_bit; - if (old_face_mask & cur_mask) - { - S32 te_index = face_index_from_id(cur_mask, old_faces); - old_tes.copyTexture(face_bit, *(getTE(te_index))); - //LL_INFOS() << face_bit << ":" << te_index << ":" << old_tes[face_bit].getID() << LL_ENDL; - } - } - - - // build the new object - sVolumeManager->unrefVolume(mVolumep); - mVolumep = volumep; - - U32 new_face_mask = mVolumep->mFaceMask; - S32 i; - - if (old_face_mask == new_face_mask) - { - // nothing to do - return true; - } - - if (mVolumep->getNumFaces() == 0 && new_face_mask != 0) - { - LL_WARNS() << "Object with 0 faces found...INCORRECT!" << LL_ENDL; - setNumTEs(mVolumep->getNumFaces()); - return true; - } - - // initialize face_mapping - S32 face_mapping[9]; - for (face_bit = 0; face_bit < 9; face_bit++) - { - face_mapping[face_bit] = face_bit; - } - - // The new shape may have more faces than the original, but we can't just - // add them to the end -- the ordering matters and it may be that we must - // insert the new faces in the middle of the list. When we add a face it - // will pick up the texture/color info of one of the old faces an so we - // now figure out which old face info gets mapped to each new face, and - // store in the face_mapping lookup table. - for (face_bit = 0; face_bit < 9; face_bit++) - { - cur_mask = 0x1 << face_bit; - if (!(new_face_mask & cur_mask)) - { - // Face doesn't exist in new map. - face_mapping[face_bit] = -1; - continue; - } - else if (old_face_mask & cur_mask) - { - // Face exists in new and old map. - face_mapping[face_bit] = face_bit; - continue; - } - - // OK, how we've got a mismatch, where we have to fill a new face with one from - // the old face. - if (cur_mask & (LL_FACE_PATH_BEGIN | LL_FACE_PATH_END | LL_FACE_INNER_SIDE)) - { - // It's a top/bottom/hollow interior face. - if (old_face_mask & LL_FACE_PATH_END) - { - face_mapping[face_bit] = 1; - continue; - } - else - { - S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0; - for (i = 0; i < 4; i++) - { - if (old_face_mask & cur_outer_mask) - { - face_mapping[face_bit] = 5 + i; - break; - } - cur_outer_mask <<= 1; - } - if (i == 4) - { - LL_WARNS() << "No path end or outer face in volume!" << LL_ENDL; - } - continue; - } - } - - if (cur_mask & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END)) - { - // A cut slice. Use the hollow interior if we have it. - if (old_face_mask & LL_FACE_INNER_SIDE) - { - face_mapping[face_bit] = 2; - continue; - } - - // No interior, use the bottom face. - // Could figure out which of the outer faces was nearest, but that would be harder. - if (old_face_mask & LL_FACE_PATH_END) - { - face_mapping[face_bit] = 1; - continue; - } - else - { - S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0; - for (i = 0; i < 4; i++) - { - if (old_face_mask & cur_outer_mask) - { - face_mapping[face_bit] = 5 + i; - break; - } - cur_outer_mask <<= 1; - } - if (i == 4) - { - LL_WARNS() << "No path end or outer face in volume!" << LL_ENDL; - } - continue; - } - } - - // OK, the face that's missing is an outer face... - // Pull from the nearest adjacent outer face (there's always guaranteed to be one... - S32 cur_outer = face_bit - 5; - S32 min_dist = 5; - S32 min_outer_bit = -1; - S32 i; - for (i = 0; i < 4; i++) - { - if (old_face_mask & (LL_FACE_OUTER_SIDE_0 << i)) - { - S32 dist = abs(i - cur_outer); - if (dist < min_dist) - { - min_dist = dist; - min_outer_bit = i + 5; - } - } - } - if (-1 == min_outer_bit) - { - LL_INFOS() << (LLVolume *)mVolumep << LL_ENDL; - LL_WARNS() << "Bad! No outer faces, impossible!" << LL_ENDL; - } - face_mapping[face_bit] = min_outer_bit; - } - - - setNumTEs(mVolumep->getNumFaces()); - for (face_bit = 0; face_bit < 9; face_bit++) - { - // For each possible face type on the new shape we check to see if that - // face exists and if it does we create a texture entry that is a copy - // of one of the originals. Since the originals might not have a - // matching face, we use the face_mapping lookup table to figure out - // which face information to copy. - cur_mask = 0x1 << face_bit; - if (new_face_mask & cur_mask) - { - if (-1 == face_mapping[face_bit]) - { - LL_WARNS() << "No mapping from old face to new face!" << LL_ENDL; - } - - S32 te_num = face_index_from_id(cur_mask, mVolumep->getProfile().mFaces); - setTE(te_num, *(old_tes.getTexture(face_mapping[face_bit]))); - } - } -#else - // build the new object - sVolumeManager->unrefVolume(mVolumep); - mVolumep = volumep; - - setNumTEs(mVolumep->getNumFaces()); -#endif - return true; -} - -bool LLPrimitive::setMaterial(U8 material) -{ - if (material != mMaterial) - { - mMaterial = material; - return true; - } - else - { - return false; - } -} - -S32 LLPrimitive::packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const -{ - S32 face_index; - S32 i; - U64 exception_faces; - U8 *start_loc = cur_ptr; - - htolememcpy(cur_ptr,data_ptr + (last_face_index * data_size), type, data_size); - cur_ptr += data_size; - - for (face_index = last_face_index-1; face_index >= 0; face_index--) - { - bool already_sent = false; - for (i = face_index+1; i <= last_face_index; i++) - { - if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size)) - { - already_sent = true; - break; - } - } - - if (!already_sent) - { - exception_faces = 0; - for (i = face_index; i >= 0; i--) - { - if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size)) - { - exception_faces |= ((U64)1 << i); - } - } - - //assign exception faces to cur_ptr - if (exception_faces >= ((U64)0x1 << 7)) - { - if (exception_faces >= ((U64)0x1 << 14)) - { - if (exception_faces >= ((U64)0x1 << 21)) - { - if (exception_faces >= ((U64)0x1 << 28)) - { - if (exception_faces >= ((U64)0x1 << 35)) - { - if (exception_faces >= ((U64)0x1 << 42)) - { - if (exception_faces >= ((U64)0x1 << 49)) - { - *cur_ptr++ = (U8)(((exception_faces >> 49) & 0x7F) | 0x80); - } - *cur_ptr++ = (U8)(((exception_faces >> 42) & 0x7F) | 0x80); - } - *cur_ptr++ = (U8)(((exception_faces >> 35) & 0x7F) | 0x80); - } - *cur_ptr++ = (U8)(((exception_faces >> 28) & 0x7F) | 0x80); - } - *cur_ptr++ = (U8)(((exception_faces >> 21) & 0x7F) | 0x80); - } - *cur_ptr++ = (U8)(((exception_faces >> 14) & 0x7F) | 0x80); - } - *cur_ptr++ = (U8)(((exception_faces >> 7) & 0x7F) | 0x80); - } - - - *cur_ptr++ = (U8)(exception_faces & 0x7F); - - htolememcpy(cur_ptr,data_ptr + (face_index * data_size), type, data_size); - cur_ptr += data_size; - } - } - return (S32)(cur_ptr - start_loc); -} - -namespace -{ - template< typename T > - bool unpack_TEField(T dest[], U8 dest_count, U8 * &source, U8 *source_end, EMsgVariableType type) - { - const size_t size(sizeof(T)); - - LL_DEBUGS("TEXTUREENTRY") << "Request to read items of size " << size << " with swizzle " << type << " froum buffer sized " << (source_end - source) << LL_ENDL; - - if ((source + size + 1) > source_end) - { - // we add 1 above to take into account the byte that we know must follow the value. - LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Requires " << size << " + 1 bytes for default, " << (source_end - source) << " bytes remaning." << LL_ENDL; - source = source_end; - return false; - } - - // Extract the default value and fill the array. - htolememcpy(dest, source, type, size); - source += size; - for (S32 idx = 1; idx < dest_count; ++idx) - { - dest[idx] = dest[0]; - } - - while (source < source_end) - { - U64 index_flags(0); - U8 sbit(0); - - // Unpack the variable length bitfield. Each bit represents whether the following - // value will be placed at the corresponding array index. - do - { - if (source >= source_end) - { - LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Reading index flags." << LL_ENDL; - source = source_end; - return false; - } - - sbit = *source++; - index_flags <<= 7; // original code had this after? - index_flags |= (sbit & 0x7F); - } while (sbit & 0x80); - - if (!index_flags) - { // We've hit the terminating 0 byte. - break; - } - - if ((source + size + 1) > source_end) - { - // we add 1 above to take into account the byte that we know must follow the value. - LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Requires " << size << " + 1 bytes for default, " << (source_end - source) << " bytes remaning." << LL_ENDL; - source = source_end; - return false; - } - - // get the value for the indexs. - T value; - htolememcpy(&value, source, type, size); - source += size; - - for (S32 idx = 0; idx < dest_count; idx++) - { - if (index_flags & 1ULL << idx) - { - dest[idx] = value; - } - } - - } - return true; - } -} - - - -// Pack information about all texture entries into container: -// { TextureEntry Variable 2 } -// Includes information about image ID, color, scale S,T, offset S,T and rotation -bool LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const -{ - const U32 MAX_TES = 45; - - U8 image_ids[MAX_TES*16]; - U8 colors[MAX_TES*4]; - F32 scale_s[MAX_TES]; - F32 scale_t[MAX_TES]; - S16 offset_s[MAX_TES]; - S16 offset_t[MAX_TES]; - S16 image_rot[MAX_TES]; - U8 bump[MAX_TES]; - U8 media_flags[MAX_TES]; - U8 glow[MAX_TES]; - U8 material_data[MAX_TES*16]; - - const U32 MAX_TE_BUFFER = 4096; - U8 packed_buffer[MAX_TE_BUFFER]; - U8 *cur_ptr = packed_buffer; - - S32 last_face_index = llmin((U32) getNumTEs(), MAX_TES) - 1; - - if (last_face_index > -1) - { - // ...if we hit the front, send one image id - S8 face_index; - LLColor4U coloru; - for (face_index = 0; face_index <= last_face_index; face_index++) - { - // Directly sending image_ids is not safe! - memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */ - - // Cast LLColor4 to LLColor4U - coloru.setVec( getTE(face_index)->getColor() ); - - // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) - // as all zeros. However, the subtraction and addition must be done in unsigned - // byte space, not in float space, otherwise off-by-one errors occur. JC - colors[4*face_index] = 255 - coloru.mV[0]; - colors[4*face_index + 1] = 255 - coloru.mV[1]; - colors[4*face_index + 2] = 255 - coloru.mV[2]; - colors[4*face_index + 3] = 255 - coloru.mV[3]; - - const LLTextureEntry* te = getTE(face_index); - scale_s[face_index] = (F32) te->mScaleS; - scale_t[face_index] = (F32) te->mScaleT; - offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ; - offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ; - image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR)); - bump[face_index] = te->getBumpShinyFullbright(); - media_flags[face_index] = te->getMediaTexGen(); - glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF)); - - // Directly sending material_ids is not safe! - memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */ - } - - cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)colors, 4 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)scale_s, 4 ,last_face_index, MVT_F32); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)scale_t, 4 ,last_face_index, MVT_F32); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)offset_s, 2 ,last_face_index, MVT_S16Array); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)offset_t, 2 ,last_face_index, MVT_S16Array); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)image_rot, 2 ,last_face_index, MVT_S16Array); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)bump, 1 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID); - } - mesgsys->addBinaryDataFast(_PREHASH_TextureEntry, packed_buffer, (S32)(cur_ptr - packed_buffer)); - - return true; -} - - -bool LLPrimitive::packTEMessage(LLDataPacker &dp) const -{ - const U32 MAX_TES = 45; - - U8 image_ids[MAX_TES*16]; - U8 colors[MAX_TES*4]; - F32 scale_s[MAX_TES]; - F32 scale_t[MAX_TES]; - S16 offset_s[MAX_TES]; - S16 offset_t[MAX_TES]; - S16 image_rot[MAX_TES]; - U8 bump[MAX_TES]; - U8 media_flags[MAX_TES]; - U8 glow[MAX_TES]; - U8 material_data[MAX_TES*16]; - - const U32 MAX_TE_BUFFER = 4096; - U8 packed_buffer[MAX_TE_BUFFER]; - U8 *cur_ptr = packed_buffer; - - S32 last_face_index = getNumTEs() - 1; - - if (last_face_index > -1) - { - // ...if we hit the front, send one image id - S8 face_index; - LLColor4U coloru; - for (face_index = 0; face_index <= last_face_index; face_index++) - { - // Directly sending image_ids is not safe! - memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */ - - // Cast LLColor4 to LLColor4U - coloru.setVec( getTE(face_index)->getColor() ); - - // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) - // as all zeros. However, the subtraction and addition must be done in unsigned - // byte space, not in float space, otherwise off-by-one errors occur. JC - colors[4*face_index] = 255 - coloru.mV[0]; - colors[4*face_index + 1] = 255 - coloru.mV[1]; - colors[4*face_index + 2] = 255 - coloru.mV[2]; - colors[4*face_index + 3] = 255 - coloru.mV[3]; - - const LLTextureEntry* te = getTE(face_index); - scale_s[face_index] = (F32) te->mScaleS; - scale_t[face_index] = (F32) te->mScaleT; - offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ; - offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ; - image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR)); - bump[face_index] = te->getBumpShinyFullbright(); - media_flags[face_index] = te->getMediaTexGen(); - glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF)); - - // Directly sending material_ids is not safe! - memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */ - } - - cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)colors, 4 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)scale_s, 4 ,last_face_index, MVT_F32); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)scale_t, 4 ,last_face_index, MVT_F32); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)offset_s, 2 ,last_face_index, MVT_S16Array); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)offset_t, 2 ,last_face_index, MVT_S16Array); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)image_rot, 2 ,last_face_index, MVT_S16Array); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)bump, 1 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID); - } - - dp.packBinaryData(packed_buffer, (S32)(cur_ptr - packed_buffer), "TextureEntry"); - return true; -} - -S32 LLPrimitive::parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec) -{ - S32 retval = 0; - // temp buffer for material ID processing - // data will end up in tec.material_id[] - material_id_type material_data[LLTEContents::MAX_TES]; - - if (block_num < 0) - { - tec.size = mesgsys->getSizeFast(block_name, _PREHASH_TextureEntry); - } - else - { - tec.size = mesgsys->getSizeFast(block_name, block_num, _PREHASH_TextureEntry); - } - - if (tec.size == 0) - { - tec.face_count = 0; - return retval; - } - else if (tec.size >= LLTEContents::MAX_TE_BUFFER) - { - LL_WARNS("TEXTUREENTRY") << "Excessive buffer size detected in Texture Entry! Truncating." << LL_ENDL; - tec.size = LLTEContents::MAX_TE_BUFFER - 1; - } - - // if block_num < 0 ask for block 0 - mesgsys->getBinaryDataFast(block_name, _PREHASH_TextureEntry, tec.packed_buffer, 0, std::max(block_num, 0), LLTEContents::MAX_TE_BUFFER - 1); - - // The last field is not zero terminated. - // Rather than special case the upack functions. Just make it 0x00 terminated. - tec.packed_buffer[tec.size] = 0x00; - ++tec.size; - - tec.face_count = llmin((U32)getNumTEs(),(U32)LLTEContents::MAX_TES); - - U8 *cur_ptr = tec.packed_buffer; - LL_DEBUGS("TEXTUREENTRY") << "Texture Entry with buffere sized: " << tec.size << LL_ENDL; - U8 *buffer_end = tec.packed_buffer + tec.size; - - if (!( unpack_TEField<LLUUID>(tec.image_data, tec.face_count, cur_ptr, buffer_end, MVT_LLUUID) && - unpack_TEField<LLColor4U>(tec.colors, tec.face_count, cur_ptr, buffer_end, MVT_U8) && - unpack_TEField<F32>(tec.scale_s, tec.face_count, cur_ptr, buffer_end, MVT_F32) && - unpack_TEField<F32>(tec.scale_t, tec.face_count, cur_ptr, buffer_end, MVT_F32) && - unpack_TEField<S16>(tec.offset_s, tec.face_count, cur_ptr, buffer_end, MVT_S16) && - unpack_TEField<S16>(tec.offset_t, tec.face_count, cur_ptr, buffer_end, MVT_S16) && - unpack_TEField<S16>(tec.image_rot, tec.face_count, cur_ptr, buffer_end, MVT_S16) && - unpack_TEField<U8>(tec.bump, tec.face_count, cur_ptr, buffer_end, MVT_U8) && - unpack_TEField<U8>(tec.media_flags, tec.face_count, cur_ptr, buffer_end, MVT_U8) && - unpack_TEField<U8>(tec.glow, tec.face_count, cur_ptr, buffer_end, MVT_U8))) - { - LL_WARNS("TEXTUREENTRY") << "Failure parsing Texture Entry Message due to malformed TE Field! Dropping changes on the floor. " << LL_ENDL; - return 0; - } - - if (cur_ptr >= buffer_end || !unpack_TEField<material_id_type>(material_data, tec.face_count, cur_ptr, buffer_end, MVT_LLUUID)) - { - memset((void*)material_data, 0, sizeof(material_data)); - } - - for (U32 i = 0; i < tec.face_count; i++) - { - tec.material_ids[i].set(&(material_data[i])); - } - - retval = 1; - return retval; - } - -S32 LLPrimitive::applyParsedTEMessage(LLTEContents& tec) -{ - S32 retval = 0; - - LLColor4 color; - for (U32 i = 0; i < tec.face_count; i++) - { - LLUUID& req_id = ((LLUUID*)tec.image_data)[i]; - retval |= setTETexture(i, req_id); - retval |= setTEScale(i, tec.scale_s[i], tec.scale_t[i]); - retval |= setTEOffset(i, (F32)tec.offset_s[i] / (F32)0x7FFF, (F32) tec.offset_t[i] / (F32) 0x7FFF); - retval |= setTERotation(i, ((F32)tec.image_rot[i] / TEXTURE_ROTATION_PACK_FACTOR) * F_TWO_PI); - retval |= setTEBumpShinyFullbright(i, tec.bump[i]); - retval |= setTEMediaTexGen(i, tec.media_flags[i]); - retval |= setTEGlow(i, (F32)tec.glow[i] / (F32)0xFF); - retval |= setTEMaterialID(i, tec.material_ids[i]); - - // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) - // as all zeros. However, the subtraction and addition must be done in unsigned - // byte space, not in float space, otherwise off-by-one errors occur. JC - color.mV[VRED] = F32(255 - tec.colors[i].mV[VRED]) / 255.f; - color.mV[VGREEN] = F32(255 - tec.colors[i].mV[VGREEN]) / 255.f; - color.mV[VBLUE] = F32(255 - tec.colors[i].mV[VBLUE]) / 255.f; - color.mV[VALPHA] = F32(255 - tec.colors[i].mV[VALPHA]) / 255.f; - - retval |= setTEColor(i, color); - } - - return retval; -} - -S32 LLPrimitive::unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num) -{ - LLTEContents tec; - S32 retval = parseTEMessage(mesgsys, block_name, block_num, tec); - if (!retval) - return retval; - return applyParsedTEMessage(tec); -} - -S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp) -{ - // use a negative block_num to indicate a single-block read (a non-variable block) - S32 retval = 0; - constexpr U32 MAX_TES = 45; - - // Avoid construction of 32 UUIDs per call - static LLMaterialID material_ids[MAX_TES]; - - constexpr U32 MAX_TE_BUFFER = 4096; - U8 packed_buffer[MAX_TE_BUFFER]; - memset((void*)packed_buffer, 0, MAX_TE_BUFFER); - - LLUUID image_data[MAX_TES]; - LLColor4U colors[MAX_TES]; - F32 scale_s[MAX_TES]; - F32 scale_t[MAX_TES]; - S16 offset_s[MAX_TES]; - S16 offset_t[MAX_TES]; - S16 image_rot[MAX_TES]; - U8 bump[MAX_TES]; - U8 media_flags[MAX_TES]; - U8 glow[MAX_TES]; - material_id_type material_data[MAX_TES]; - - memset((void*)scale_s, 0, sizeof(scale_s)); - memset((void*)scale_t, 0, sizeof(scale_t)); - memset((void*)offset_s, 0, sizeof(offset_s)); - memset((void*)offset_t, 0, sizeof(offset_t)); - memset((void*)image_rot, 0, sizeof(image_rot)); - memset((void*)bump, 0, sizeof(bump)); - memset((void*)media_flags, 0, sizeof(media_flags)); - memset((void*)glow, 0, sizeof(glow)); - - S32 size; - U32 face_count = 0; - - if (!dp.unpackBinaryData(packed_buffer, size, "TextureEntry")) - { - retval = TEM_INVALID; - LL_WARNS() << "Bad texture entry block! Abort!" << LL_ENDL; - return retval; - } - - if (size == 0) - { - return retval; - } - else if (size >= MAX_TE_BUFFER) - { - LL_WARNS("TEXTUREENTRY") << "Excessive buffer size detected in Texture Entry! Truncating." << LL_ENDL; - size = MAX_TE_BUFFER - 1; - } - - // The last field is not zero terminated. - // Rather than special case the upack functions. Just make it 0x00 terminated. - packed_buffer[size] = 0x00; - ++size; - face_count = llmin((U32) getNumTEs(), MAX_TES); - U32 i; - - U8 *cur_ptr = packed_buffer; - LL_DEBUGS("TEXTUREENTRY") << "Texture Entry with buffer sized: " << size << LL_ENDL; - U8 *buffer_end = packed_buffer + size; - - if (!( unpack_TEField<LLUUID>(image_data, face_count, cur_ptr, buffer_end, MVT_LLUUID) && - unpack_TEField<LLColor4U>(colors, face_count, cur_ptr, buffer_end, MVT_U8) && - unpack_TEField<F32>(scale_s, face_count, cur_ptr, buffer_end, MVT_F32) && - unpack_TEField<F32>(scale_t, face_count, cur_ptr, buffer_end, MVT_F32) && - unpack_TEField<S16>(offset_s, face_count, cur_ptr, buffer_end, MVT_S16) && - unpack_TEField<S16>(offset_t, face_count, cur_ptr, buffer_end, MVT_S16) && - unpack_TEField<S16>(image_rot, face_count, cur_ptr, buffer_end, MVT_S16) && - unpack_TEField<U8>(bump, face_count, cur_ptr, buffer_end, MVT_U8) && - unpack_TEField<U8>(media_flags, face_count, cur_ptr, buffer_end, MVT_U8) && - unpack_TEField<U8>(glow, face_count, cur_ptr, buffer_end, MVT_U8))) - { - LL_WARNS("TEXTUREENTRY") << "Failure parsing Texture Entry Message due to malformed TE Field! Dropping changes on the floor. " << LL_ENDL; - return 0; - } - - if (cur_ptr >= buffer_end || !unpack_TEField<material_id_type>(material_data, face_count, cur_ptr, buffer_end, MVT_LLUUID)) - { - memset((void*)material_data, 0, sizeof(material_data)); - } - - for (i = 0; i < face_count; i++) - { - material_ids[i].set(&(material_data[i])); - } - - LLColor4 color; - for (i = 0; i < face_count; i++) - { - retval |= setTETexture(i, ((LLUUID*)image_data)[i]); - retval |= setTEScale(i, scale_s[i], scale_t[i]); - retval |= setTEOffset(i, (F32)offset_s[i] / (F32)0x7FFF, (F32) offset_t[i] / (F32) 0x7FFF); - retval |= setTERotation(i, ((F32)image_rot[i] / TEXTURE_ROTATION_PACK_FACTOR) * F_TWO_PI); - retval |= setTEBumpShinyFullbright(i, bump[i]); - retval |= setTEMediaTexGen(i, media_flags[i]); - retval |= setTEGlow(i, (F32)glow[i] / (F32)0xFF); - retval |= setTEMaterialID(i, material_ids[i]); - - // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) - // as all zeros. However, the subtraction and addition must be done in unsigned - // byte space, not in float space, otherwise off-by-one errors occur. JC - color.mV[VRED] = F32(255 - colors[i].mV[VRED]) / 255.f; - color.mV[VGREEN] = F32(255 - colors[i].mV[VGREEN]) / 255.f; - color.mV[VBLUE] = F32(255 - colors[i].mV[VBLUE]) / 255.f; - color.mV[VALPHA] = F32(255 - colors[i].mV[VALPHA]) / 255.f; - - retval |= setTEColor(i, color); - } - - return retval; -} - -U8 LLPrimitive::getExpectedNumTEs() const -{ - U8 expected_face_count = 0; - if (mVolumep) - { - expected_face_count = mVolumep->getNumFaces(); - } - return expected_face_count; -} - -void LLPrimitive::copyTextureList(const LLPrimTextureList& other_list) -{ - mTextureList.copy(other_list); -} - -void LLPrimitive::takeTextureList(LLPrimTextureList& other_list) -{ - mTextureList.take(other_list); -} - -void LLPrimitive::updateNumBumpmap(const U8 index, const U8 bump) -{ - LLTextureEntry* te = getTE(index); - if(!te) - { - return; - } - - U8 old_bump = te->getBumpmap(); - if(old_bump > 0) - { - mNumBumpmapTEs--; - } - if((bump & TEM_BUMP_MASK) > 0) - { - mNumBumpmapTEs++; - } - - return; -} -//============================================================================ - -// Moved from llselectmgr.cpp -// BUG: Only works for boxes. -// Face numbering for flex boxes as of 1.14.2 - -// static -bool LLPrimitive::getTESTAxes(const U8 face, U32* s_axis, U32* t_axis) -{ - if (face == 0) - { - *s_axis = VX; *t_axis = VY; - return true; - } - else if (face == 1) - { - *s_axis = VX; *t_axis = VZ; - return true; - } - else if (face == 2) - { - *s_axis = VY; *t_axis = VZ; - return true; - } - else if (face == 3) - { - *s_axis = VX; *t_axis = VZ; - return true; - } - else if (face == 4) - { - *s_axis = VY; *t_axis = VZ; - return true; - } - else if (face >= 5) - { - *s_axis = VX; *t_axis = VY; - return true; - } - else - { - // unknown face - return false; - } -} - -//============================================================================ - -//static -bool LLNetworkData::isValid(U16 param_type, U32 size) -{ - // ew - better mechanism needed - - switch(param_type) - { - case PARAMS_FLEXIBLE: - return (size == 16); - case PARAMS_LIGHT: - return (size == 16); - case PARAMS_SCULPT: - return (size == 17); - case PARAMS_LIGHT_IMAGE: - return (size == 28); - case PARAMS_EXTENDED_MESH: - return (size == 4); - case PARAMS_RENDER_MATERIAL: - return (size > 1); - case PARAMS_REFLECTION_PROBE: - return (size == 9); - } - - return false; -} - -//============================================================================ - -LLLightParams::LLLightParams() -{ - mColor.setToWhite(); - mRadius = 10.f; - mCutoff = 0.0f; - mFalloff = 0.75f; - - mType = PARAMS_LIGHT; -} - -bool LLLightParams::pack(LLDataPacker &dp) const -{ - LLColor4U color4u(mColor); - dp.packColor4U(color4u, "color"); - dp.packF32(mRadius, "radius"); - dp.packF32(mCutoff, "cutoff"); - dp.packF32(mFalloff, "falloff"); - return true; -} - -bool LLLightParams::unpack(LLDataPacker &dp) -{ - LLColor4U color; - dp.unpackColor4U(color, "color"); - setLinearColor(LLColor4(color)); - - F32 radius; - dp.unpackF32(radius, "radius"); - setRadius(radius); - - F32 cutoff; - dp.unpackF32(cutoff, "cutoff"); - setCutoff(cutoff); - - F32 falloff; - dp.unpackF32(falloff, "falloff"); - setFalloff(falloff); - - return true; -} - -bool LLLightParams::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_LIGHT) - { - return false; - } - const LLLightParams *param = (const LLLightParams*)&data; - if (param->mColor != mColor || - param->mRadius != mRadius || - param->mCutoff != mCutoff || - param->mFalloff != mFalloff) - { - return false; - } - return true; -} - -void LLLightParams::copy(const LLNetworkData& data) -{ - const LLLightParams *param = (LLLightParams*)&data; - mType = param->mType; - mColor = param->mColor; - mRadius = param->mRadius; - mCutoff = param->mCutoff; - mFalloff = param->mFalloff; -} - -LLSD LLLightParams::asLLSD() const -{ - LLSD sd; - - sd["color"] = ll_sd_from_color4(getLinearColor()); - sd["radius"] = getRadius(); - sd["falloff"] = getFalloff(); - sd["cutoff"] = getCutoff(); - - return sd; -} - -bool LLLightParams::fromLLSD(LLSD& sd) -{ - const char *w; - w = "color"; - if (sd.has(w)) - { - setLinearColor( ll_color4_from_sd(sd["color"]) ); - } else goto fail; - w = "radius"; - if (sd.has(w)) - { - setRadius( (F32)sd[w].asReal() ); - } else goto fail; - w = "falloff"; - if (sd.has(w)) - { - setFalloff( (F32)sd[w].asReal() ); - } else goto fail; - w = "cutoff"; - if (sd.has(w)) - { - setCutoff( (F32)sd[w].asReal() ); - } else goto fail; - - return true; - fail: - return false; -} - -//============================================================================ - -//============================================================================ - -LLReflectionProbeParams::LLReflectionProbeParams() -{ - mType = PARAMS_REFLECTION_PROBE; -} - -bool LLReflectionProbeParams::pack(LLDataPacker &dp) const -{ - dp.packF32(mAmbiance, "ambiance"); - dp.packF32(mClipDistance, "clip_distance"); - dp.packU8(mFlags, "flags"); - return true; -} - -bool LLReflectionProbeParams::unpack(LLDataPacker &dp) -{ - F32 ambiance; - F32 clip_distance; - - dp.unpackF32(ambiance, "ambiance"); - setAmbiance(ambiance); - - dp.unpackF32(clip_distance, "clip_distance"); - setClipDistance(clip_distance); - - dp.unpackU8(mFlags, "flags"); - - return true; -} - -bool LLReflectionProbeParams::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_REFLECTION_PROBE) - { - return false; - } - const LLReflectionProbeParams *param = (const LLReflectionProbeParams*)&data; - if (param->mAmbiance != mAmbiance) - { - return false; - } - if (param->mClipDistance != mClipDistance) - { - return false; - } - if (param->mFlags != mFlags) - { - return false; - } - return true; -} - -void LLReflectionProbeParams::copy(const LLNetworkData& data) -{ - const LLReflectionProbeParams *param = (LLReflectionProbeParams*)&data; - mType = param->mType; - mAmbiance = param->mAmbiance; - mClipDistance = param->mClipDistance; - mFlags = param->mFlags; -} - -LLSD LLReflectionProbeParams::asLLSD() const -{ - LLSD sd; - sd["ambiance"] = getAmbiance(); - sd["clip_distance"] = getClipDistance(); - sd["flags"] = mFlags; - return sd; -} - -bool LLReflectionProbeParams::fromLLSD(LLSD& sd) -{ - if (!sd.has("ambiance") || - !sd.has("clip_distance") || - !sd.has("flags")) - { - return false; - } - - setAmbiance((F32)sd["ambiance"].asReal()); - setClipDistance((F32)sd["clip_distance"].asReal()); - mFlags = (U8) sd["flags"].asInteger(); - - return true; -} - -void LLReflectionProbeParams::setIsBox(bool is_box) -{ - if (is_box) - { - mFlags |= FLAG_BOX_VOLUME; - } - else - { - mFlags &= ~FLAG_BOX_VOLUME; - } -} - -void LLReflectionProbeParams::setIsDynamic(bool is_dynamic) -{ - if (is_dynamic) - { - mFlags |= FLAG_DYNAMIC; - } - else - { - mFlags &= ~FLAG_DYNAMIC; - } -} - -//============================================================================ -LLFlexibleObjectData::LLFlexibleObjectData() -{ - mSimulateLOD = FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS; - mGravity = FLEXIBLE_OBJECT_DEFAULT_GRAVITY; - mAirFriction = FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION; - mWindSensitivity = FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY; - mTension = FLEXIBLE_OBJECT_DEFAULT_TENSION; - //mUsingCollisionSphere = FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE; - //mRenderingCollisionSphere = FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE; - mUserForce = LLVector3(0.f, 0.f, 0.f); - - mType = PARAMS_FLEXIBLE; -} - -bool LLFlexibleObjectData::pack(LLDataPacker &dp) const -{ - // Custom, uber-svelte pack "softness" in upper bits of tension & drag - U8 bit1 = (mSimulateLOD & 2) << 6; - U8 bit2 = (mSimulateLOD & 1) << 7; - dp.packU8((U8)(mTension*10.01f) + bit1, "tension"); - dp.packU8((U8)(mAirFriction*10.01f) + bit2, "drag"); - dp.packU8((U8)((mGravity+10.f)*10.01f), "gravity"); - dp.packU8((U8)(mWindSensitivity*10.01f), "wind"); - dp.packVector3(mUserForce, "userforce"); - return true; -} - -bool LLFlexibleObjectData::unpack(LLDataPacker &dp) -{ - U8 tension, friction, gravity, wind; - U8 bit1, bit2; - dp.unpackU8(tension, "tension"); bit1 = (tension >> 6) & 2; - mTension = ((F32)(tension&0x7f))/10.f; - dp.unpackU8(friction, "drag"); bit2 = (friction >> 7) & 1; - mAirFriction = ((F32)(friction&0x7f))/10.f; - mSimulateLOD = bit1 | bit2; - dp.unpackU8(gravity, "gravity"); mGravity = ((F32)gravity)/10.f - 10.f; - dp.unpackU8(wind, "wind"); mWindSensitivity = ((F32)wind)/10.f; - if (dp.hasNext()) - { - dp.unpackVector3(mUserForce, "userforce"); - } - else - { - mUserForce.setVec(0.f, 0.f, 0.f); - } - return true; -} - -bool LLFlexibleObjectData::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_FLEXIBLE) - { - return false; - } - LLFlexibleObjectData *flex_data = (LLFlexibleObjectData*)&data; - return (mSimulateLOD == flex_data->mSimulateLOD && - mGravity == flex_data->mGravity && - mAirFriction == flex_data->mAirFriction && - mWindSensitivity == flex_data->mWindSensitivity && - mTension == flex_data->mTension && - mUserForce == flex_data->mUserForce); - //mUsingCollisionSphere == flex_data->mUsingCollisionSphere && - //mRenderingCollisionSphere == flex_data->mRenderingCollisionSphere -} - -void LLFlexibleObjectData::copy(const LLNetworkData& data) -{ - const LLFlexibleObjectData *flex_data = (LLFlexibleObjectData*)&data; - mSimulateLOD = flex_data->mSimulateLOD; - mGravity = flex_data->mGravity; - mAirFriction = flex_data->mAirFriction; - mWindSensitivity = flex_data->mWindSensitivity; - mTension = flex_data->mTension; - mUserForce = flex_data->mUserForce; - //mUsingCollisionSphere = flex_data->mUsingCollisionSphere; - //mRenderingCollisionSphere = flex_data->mRenderingCollisionSphere; -} - -LLSD LLFlexibleObjectData::asLLSD() const -{ - LLSD sd; - - sd["air_friction"] = getAirFriction(); - sd["gravity"] = getGravity(); - sd["simulate_lod"] = getSimulateLOD(); - sd["tension"] = getTension(); - sd["user_force"] = getUserForce().getValue(); - sd["wind_sensitivity"] = getWindSensitivity(); - - return sd; -} - -bool LLFlexibleObjectData::fromLLSD(LLSD& sd) -{ - const char *w; - w = "air_friction"; - if (sd.has(w)) - { - setAirFriction( (F32)sd[w].asReal() ); - } else goto fail; - w = "gravity"; - if (sd.has(w)) - { - setGravity( (F32)sd[w].asReal() ); - } else goto fail; - w = "simulate_lod"; - if (sd.has(w)) - { - setSimulateLOD( sd[w].asInteger() ); - } else goto fail; - w = "tension"; - if (sd.has(w)) - { - setTension( (F32)sd[w].asReal() ); - } else goto fail; - w = "user_force"; - if (sd.has(w)) - { - LLVector3 user_force = ll_vector3_from_sd(sd[w], 0); - setUserForce( user_force ); - } else goto fail; - w = "wind_sensitivity"; - if (sd.has(w)) - { - setWindSensitivity( (F32)sd[w].asReal() ); - } else goto fail; - - return true; - fail: - return false; -} - -//============================================================================ - -LLSculptParams::LLSculptParams() -{ - mType = PARAMS_SCULPT; - mSculptTexture.set(SCULPT_DEFAULT_TEXTURE); - mSculptType = LL_SCULPT_TYPE_SPHERE; -} - -bool LLSculptParams::pack(LLDataPacker &dp) const -{ - dp.packUUID(mSculptTexture, "texture"); - dp.packU8(mSculptType, "type"); - - return true; -} - -bool LLSculptParams::unpack(LLDataPacker &dp) -{ - U8 type; - LLUUID id; - dp.unpackUUID(id, "texture"); - dp.unpackU8(type, "type"); - - setSculptTexture(id, type); - return true; -} - -bool LLSculptParams::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_SCULPT) - { - return false; - } - - const LLSculptParams *param = (const LLSculptParams*)&data; - if ( (param->mSculptTexture != mSculptTexture) || - (param->mSculptType != mSculptType) ) - - { - return false; - } - - return true; -} - -void LLSculptParams::copy(const LLNetworkData& data) -{ - const LLSculptParams *param = (LLSculptParams*)&data; - setSculptTexture(param->mSculptTexture, param->mSculptType); -} - - - -LLSD LLSculptParams::asLLSD() const -{ - LLSD sd; - - sd["texture"] = mSculptTexture; - sd["type"] = mSculptType; - - return sd; -} - -bool LLSculptParams::fromLLSD(LLSD& sd) -{ - const char *w; - U8 type; - w = "type"; - if (sd.has(w)) - { - type = sd[w].asInteger(); - } - else return false; - - w = "texture"; - if (sd.has(w)) - { - setSculptTexture(sd[w], type); - } - else return false; - - return true; -} - -void LLSculptParams::setSculptTexture(const LLUUID& texture_id, U8 sculpt_type) -{ - U8 type = sculpt_type & LL_SCULPT_TYPE_MASK; - U8 flags = sculpt_type & LL_SCULPT_FLAG_MASK; - if (sculpt_type != (type | flags) || type > LL_SCULPT_TYPE_MAX) - { - mSculptTexture.set(SCULPT_DEFAULT_TEXTURE); - mSculptType = LL_SCULPT_TYPE_SPHERE; - } - else - { - mSculptTexture = texture_id; - mSculptType = sculpt_type; - } -} - -//============================================================================ - -LLLightImageParams::LLLightImageParams() -{ - mType = PARAMS_LIGHT_IMAGE; - mParams.setVec(F_PI*0.5f, 0.f, 0.f); -} - -bool LLLightImageParams::pack(LLDataPacker &dp) const -{ - dp.packUUID(mLightTexture, "texture"); - dp.packVector3(mParams, "params"); - - return true; -} - -bool LLLightImageParams::unpack(LLDataPacker &dp) -{ - dp.unpackUUID(mLightTexture, "texture"); - dp.unpackVector3(mParams, "params"); - - return true; -} - -bool LLLightImageParams::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_LIGHT_IMAGE) - { - return false; - } - - const LLLightImageParams *param = (const LLLightImageParams*)&data; - if ( (param->mLightTexture != mLightTexture) ) - { - return false; - } - - if ( (param->mParams != mParams ) ) - { - return false; - } - - return true; -} - -void LLLightImageParams::copy(const LLNetworkData& data) -{ - const LLLightImageParams *param = (LLLightImageParams*)&data; - mLightTexture = param->mLightTexture; - mParams = param->mParams; -} - - - -LLSD LLLightImageParams::asLLSD() const -{ - LLSD sd; - - sd["texture"] = mLightTexture; - sd["params"] = mParams.getValue(); - - return sd; -} - -bool LLLightImageParams::fromLLSD(LLSD& sd) -{ - if (sd.has("texture")) - { - setLightTexture( sd["texture"] ); - setParams( LLVector3( sd["params"] ) ); - return true; - } - - return false; -} - -//============================================================================ - -LLExtendedMeshParams::LLExtendedMeshParams() -{ - mType = PARAMS_EXTENDED_MESH; - mFlags = 0; -} - -bool LLExtendedMeshParams::pack(LLDataPacker &dp) const -{ - dp.packU32(mFlags, "flags"); - - return true; -} - -bool LLExtendedMeshParams::unpack(LLDataPacker &dp) -{ - dp.unpackU32(mFlags, "flags"); - - return true; -} - -bool LLExtendedMeshParams::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_EXTENDED_MESH) - { - return false; - } - - const LLExtendedMeshParams *param = (const LLExtendedMeshParams*)&data; - if ( (param->mFlags != mFlags) ) - { - return false; - } - - return true; -} - -void LLExtendedMeshParams::copy(const LLNetworkData& data) -{ - const LLExtendedMeshParams *param = (LLExtendedMeshParams*)&data; - mFlags = param->mFlags; -} - -LLSD LLExtendedMeshParams::asLLSD() const -{ - LLSD sd; - - sd["flags"] = LLSD::Integer(mFlags); - - return sd; -} - -bool LLExtendedMeshParams::fromLLSD(LLSD& sd) -{ - if (sd.has("flags")) - { - setFlags( sd["flags"].asInteger()); - return true; - } - - return false; -} - -//============================================================================ - -LLRenderMaterialParams::LLRenderMaterialParams() -{ - mType = PARAMS_RENDER_MATERIAL; -} - -bool LLRenderMaterialParams::pack(LLDataPacker& dp) const -{ - U8 count = (U8)llmin((S32)mEntries.size(), 14); //limited to 255 bytes, no more than 14 material ids - - dp.packU8(count, "count"); - for (auto& entry : mEntries) - { - dp.packU8(entry.te_idx, "te_idx"); - dp.packUUID(entry.id, "id"); - } - - return true; -} - -bool LLRenderMaterialParams::unpack(LLDataPacker& dp) -{ - U8 count; - dp.unpackU8(count, "count"); - mEntries.resize(count); - for (auto& entry : mEntries) - { - dp.unpackU8(entry.te_idx, "te_idx"); - dp.unpackUUID(entry.id, "te_id"); - } - - return true; -} - -bool LLRenderMaterialParams::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_RENDER_MATERIAL) - { - return false; - } - - const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data); - - if (param.mEntries.size() != mEntries.size()) - { - return false; - } - - for (auto& entry : mEntries) - { - if (param.getMaterial(entry.te_idx) != entry.id) - { - return false; - } - } - - return true; -} - -void LLRenderMaterialParams::copy(const LLNetworkData& data) -{ - llassert_always(data.mType == PARAMS_RENDER_MATERIAL); - const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data); - mEntries = param.mEntries; -} - - -void LLRenderMaterialParams::setMaterial(U8 te, const LLUUID& id) -{ - for (int i = 0; i < mEntries.size(); ++i) - { - if (mEntries[i].te_idx == te) - { - if (id.isNull()) - { - mEntries.erase(mEntries.begin() + i); - } - else - { - mEntries[i].id = id; - } - return; - } - } - - mEntries.push_back({ te, id }); -} - -const LLUUID& LLRenderMaterialParams::getMaterial(U8 te) const -{ - for (int i = 0; i < mEntries.size(); ++i) - { - if (mEntries[i].te_idx == te) - { - return mEntries[i].id; - } - } - - return LLUUID::null; -} - +/**
+ * @file llprimitive.cpp
+ * @brief LLPrimitive base class
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "material_codes.h"
+#include "llerror.h"
+#include "message.h"
+#include "llprimitive.h"
+#include "llvolume.h"
+#include "legacy_object_types.h"
+#include "v4coloru.h"
+#include "llvolumemgr.h"
+#include "llstring.h"
+#include "lldatapacker.h"
+#include "llsdutil_math.h"
+#include "llprimtexturelist.h"
+#include "llmaterialid.h"
+#include "llsdutil.h"
+
+/**
+ * exported constants
+ */
+
+const F32 OBJECT_CUT_MIN = 0.f;
+const F32 OBJECT_CUT_MAX = 1.f;
+const F32 OBJECT_CUT_INC = 0.05f;
+const F32 OBJECT_MIN_CUT_INC = 0.02f;
+const F32 OBJECT_ROTATION_PRECISION = 0.05f;
+
+const F32 OBJECT_TWIST_MIN = -360.f;
+const F32 OBJECT_TWIST_MAX = 360.f;
+const F32 OBJECT_TWIST_INC = 18.f;
+
+// This is used for linear paths,
+// since twist is used in a slightly different manner.
+const F32 OBJECT_TWIST_LINEAR_MIN = -180.f;
+const F32 OBJECT_TWIST_LINEAR_MAX = 180.f;
+const F32 OBJECT_TWIST_LINEAR_INC = 9.f;
+
+const F32 OBJECT_MIN_HOLE_SIZE = 0.05f;
+const F32 OBJECT_MAX_HOLE_SIZE_X = 1.0f;
+const F32 OBJECT_MAX_HOLE_SIZE_Y = 0.5f;
+
+// Revolutions parameters.
+const F32 OBJECT_REV_MIN = 1.0f;
+const F32 OBJECT_REV_MAX = 4.0f;
+const F32 OBJECT_REV_INC = 0.1f;
+
+// lights
+const F32 LIGHT_MIN_RADIUS = 0.0f;
+const F32 LIGHT_DEFAULT_RADIUS = 5.0f;
+const F32 LIGHT_MAX_RADIUS = 20.0f;
+const F32 LIGHT_MIN_FALLOFF = 0.0f;
+const F32 LIGHT_DEFAULT_FALLOFF = 1.0f;
+const F32 LIGHT_MAX_FALLOFF = 2.0f;
+const F32 LIGHT_MIN_CUTOFF = 0.0f;
+const F32 LIGHT_DEFAULT_CUTOFF = 0.0f;
+const F32 LIGHT_MAX_CUTOFF = 180.f;
+
+// reflection probes
+const F32 REFLECTION_PROBE_MIN_AMBIANCE = 0.f;
+const F32 REFLECTION_PROBE_MAX_AMBIANCE = 100.f;
+const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE = 0.f;
+// *NOTE: Clip distances are clamped in LLCamera::setNear. The max clip
+// distance is currently limited by the skybox
+const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE = 0.f;
+const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE = 1024.f;
+const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE = 0.f;
+
+// "Tension" => [0,10], increments of 0.1
+const F32 FLEXIBLE_OBJECT_MIN_TENSION = 0.0f;
+const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION = 1.0f;
+const F32 FLEXIBLE_OBJECT_MAX_TENSION = 10.0f;
+
+// "Drag" => [0,10], increments of 0.1
+const F32 FLEXIBLE_OBJECT_MIN_AIR_FRICTION = 0.0f;
+const F32 FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION = 2.0f;
+const F32 FLEXIBLE_OBJECT_MAX_AIR_FRICTION = 10.0f;
+
+// "Gravity" = [-10,10], increments of 0.1
+const F32 FLEXIBLE_OBJECT_MIN_GRAVITY = -10.0f;
+const F32 FLEXIBLE_OBJECT_DEFAULT_GRAVITY = 0.3f;
+const F32 FLEXIBLE_OBJECT_MAX_GRAVITY = 10.0f;
+
+// "Wind" = [0,10], increments of 0.1
+const F32 FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY = 0.0f;
+const F32 FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY = 0.0f;
+const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY = 10.0f;
+
+// I'll explain later...
+const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE = 0.99f;
+
+const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH = 1.0f;
+const bool FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = false;
+const bool FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = false;
+
+const LLUUID SCULPT_DEFAULT_TEXTURE("be293869-d0d9-0a69-5989-ad27f1946fd4"); // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e";
+
+// Texture rotations are sent over the wire as a S16. This is used to scale the actual float
+// value to a S16. Don't use 7FFF as it introduces some odd rounding with 180 since it
+// can't be divided by 2. See DEV-19108
+const F32 TEXTURE_ROTATION_PACK_FACTOR = ((F32) 0x08000);
+
+struct material_id_type // originally from llrendermaterialtable
+{
+ material_id_type()
+ {
+ memset((void*)m_value, 0, sizeof(m_value));
+ }
+
+ bool operator==(const material_id_type& other) const
+ {
+ return (memcmp(m_value, other.m_value, sizeof(m_value)) == 0);
+ }
+
+ bool operator!=(const material_id_type& other) const
+ {
+ return !operator==(other);
+ }
+
+ bool isNull() const
+ {
+ return (memcmp(m_value, s_null_id, sizeof(m_value)) == 0);
+ }
+
+ U8 m_value[MATERIAL_ID_SIZE]; // server side this is MD5RAW_BYTES
+
+ static const U8 s_null_id[MATERIAL_ID_SIZE];
+};
+
+const U8 material_id_type::s_null_id[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
+
+//static
+// LEGACY: by default we use the LLVolumeMgr::gVolumeMgr global
+// TODO -- eliminate this global from the codebase!
+LLVolumeMgr* LLPrimitive::sVolumeManager = NULL;
+
+// static
+void LLPrimitive::setVolumeManager( LLVolumeMgr* volume_manager )
+{
+ if ( !volume_manager || sVolumeManager )
+ {
+ LL_ERRS() << "LLPrimitive::sVolumeManager attempting to be set to NULL or it already has been set." << LL_ENDL;
+ }
+ sVolumeManager = volume_manager;
+}
+
+// static
+bool LLPrimitive::cleanupVolumeManager()
+{
+ bool res = false;
+ if (sVolumeManager)
+ {
+ res = sVolumeManager->cleanup();
+ delete sVolumeManager;
+ sVolumeManager = NULL;
+ }
+ return res;
+}
+
+
+//===============================================================
+LLPrimitive::LLPrimitive()
+: mTextureList(),
+ mNumTEs(0),
+ mMiscFlags(0),
+ mNumBumpmapTEs(0)
+{
+ mPrimitiveCode = 0;
+
+ mMaterial = LL_MCODE_STONE;
+ mVolumep = NULL;
+
+ mChanged = UNCHANGED;
+
+ mPosition.setVec(0.f,0.f,0.f);
+ mVelocity.setVec(0.f,0.f,0.f);
+ mAcceleration.setVec(0.f,0.f,0.f);
+
+ mRotation.loadIdentity();
+ mAngularVelocity.setVec(0.f,0.f,0.f);
+
+ mScale.setVec(1.f,1.f,1.f);
+}
+
+//===============================================================
+LLPrimitive::~LLPrimitive()
+{
+ clearTextureList();
+ // Cleanup handled by volume manager
+ if (mVolumep && sVolumeManager)
+ {
+ sVolumeManager->unrefVolume(mVolumep);
+ }
+ mVolumep = NULL;
+}
+
+void LLPrimitive::clearTextureList()
+{
+}
+
+//===============================================================
+// static
+LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code)
+{
+ LLPrimitive *retval = new LLPrimitive();
+
+ if (retval)
+ {
+ retval->init_primitive(p_code);
+ }
+ else
+ {
+ LL_ERRS() << "primitive allocation failed" << LL_ENDL;
+ }
+
+ return retval;
+}
+
+//===============================================================
+void LLPrimitive::init_primitive(LLPCode p_code)
+{
+ clearTextureList();
+ mPrimitiveCode = p_code;
+}
+
+void LLPrimitive::setPCode(const U8 p_code)
+{
+ mPrimitiveCode = p_code;
+}
+
+//===============================================================
+LLTextureEntry* LLPrimitive::getTE(const U8 index) const
+{
+ return mTextureList.getTexture(index);
+}
+
+//===============================================================
+void LLPrimitive::setNumTEs(const U8 num_tes)
+{
+ mTextureList.setSize(num_tes);
+}
+
+//===============================================================
+void LLPrimitive::setAllTETextures(const LLUUID &tex_id)
+{
+ mTextureList.setAllIDs(tex_id);
+}
+
+//===============================================================
+void LLPrimitive::setTE(const U8 index, const LLTextureEntry& te)
+{
+ if(mTextureList.copyTexture(index, te) != TEM_CHANGE_NONE && te.getBumpmap() > 0)
+ {
+ mNumBumpmapTEs++;
+ }
+}
+
+S32 LLPrimitive::setTETexture(const U8 index, const LLUUID &id)
+{
+ return mTextureList.setID(index, id);
+}
+
+S32 LLPrimitive::setTEColor(const U8 index, const LLColor4 &color)
+{
+ return mTextureList.setColor(index, color);
+}
+
+S32 LLPrimitive::setTEColor(const U8 index, const LLColor3 &color)
+{
+ return mTextureList.setColor(index, color);
+}
+
+S32 LLPrimitive::setTEAlpha(const U8 index, const F32 alpha)
+{
+ return mTextureList.setAlpha(index, alpha);
+}
+
+//===============================================================
+S32 LLPrimitive::setTEScale(const U8 index, const F32 s, const F32 t)
+{
+ return mTextureList.setScale(index, s, t);
+}
+
+
+// BUG: slow - done this way because texture entries have some
+// voodoo related to texture coords
+S32 LLPrimitive::setTEScaleS(const U8 index, const F32 s)
+{
+ return mTextureList.setScaleS(index, s);
+}
+
+
+// BUG: slow - done this way because texture entries have some
+// voodoo related to texture coords
+S32 LLPrimitive::setTEScaleT(const U8 index, const F32 t)
+{
+ return mTextureList.setScaleT(index, t);
+}
+
+
+//===============================================================
+S32 LLPrimitive::setTEOffset(const U8 index, const F32 s, const F32 t)
+{
+ return mTextureList.setOffset(index, s, t);
+}
+
+
+// BUG: slow - done this way because texture entries have some
+// voodoo related to texture coords
+S32 LLPrimitive::setTEOffsetS(const U8 index, const F32 s)
+{
+ return mTextureList.setOffsetS(index, s);
+}
+
+
+// BUG: slow - done this way because texture entries have some
+// voodoo related to texture coords
+S32 LLPrimitive::setTEOffsetT(const U8 index, const F32 t)
+{
+ return mTextureList.setOffsetT(index, t);
+}
+
+
+//===============================================================
+S32 LLPrimitive::setTERotation(const U8 index, const F32 r)
+{
+ return mTextureList.setRotation(index, r);
+}
+
+S32 LLPrimitive::setTEMaterialID(const U8 index, const LLMaterialID& pMaterialID)
+{
+ return mTextureList.setMaterialID(index, pMaterialID);
+}
+
+S32 LLPrimitive::setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams)
+{
+ return mTextureList.setMaterialParams(index, pMaterialParams);
+}
+
+LLMaterialPtr LLPrimitive::getTEMaterialParams(const U8 index)
+{
+ return mTextureList.getMaterialParams(index);
+}
+
+//===============================================================
+S32 LLPrimitive::setTEBumpShinyFullbright(const U8 index, const U8 bump)
+{
+ updateNumBumpmap(index, bump);
+ return mTextureList.setBumpShinyFullbright(index, bump);
+}
+
+S32 LLPrimitive::setTEMediaTexGen(const U8 index, const U8 media)
+{
+ return mTextureList.setMediaTexGen(index, media);
+}
+
+S32 LLPrimitive::setTEBumpmap(const U8 index, const U8 bump)
+{
+ updateNumBumpmap(index, bump);
+ return mTextureList.setBumpMap(index, bump);
+}
+
+S32 LLPrimitive::setTEBumpShiny(const U8 index, const U8 bump_shiny)
+{
+ updateNumBumpmap(index, bump_shiny);
+ return mTextureList.setBumpShiny(index, bump_shiny);
+}
+
+S32 LLPrimitive::setTETexGen(const U8 index, const U8 texgen)
+{
+ return mTextureList.setTexGen(index, texgen);
+}
+
+S32 LLPrimitive::setTEShiny(const U8 index, const U8 shiny)
+{
+ return mTextureList.setShiny(index, shiny);
+}
+
+S32 LLPrimitive::setTEFullbright(const U8 index, const U8 fullbright)
+{
+ return mTextureList.setFullbright(index, fullbright);
+}
+
+S32 LLPrimitive::setTEMediaFlags(const U8 index, const U8 media_flags)
+{
+ return mTextureList.setMediaFlags(index, media_flags);
+}
+
+S32 LLPrimitive::setTEGlow(const U8 index, const F32 glow)
+{
+ return mTextureList.setGlow(index, glow);
+}
+
+void LLPrimitive::setAllTESelected(bool sel)
+{
+ for (int i = 0, cnt = getNumTEs(); i < cnt; i++)
+ {
+ setTESelected(i, sel);
+ }
+}
+
+void LLPrimitive::setTESelected(const U8 te, bool sel)
+{
+ LLTextureEntry* tep = getTE(te);
+ if ( (tep) && (tep->setSelected(sel)) && (!sel) && (tep->hasPendingMaterialUpdate()) )
+ {
+ LLMaterialID material_id = tep->getMaterialID();
+ setTEMaterialID(te, material_id);
+ }
+}
+
+LLPCode LLPrimitive::legacyToPCode(const U8 legacy)
+{
+ // TODO: Should this default to something valid?
+ // Maybe volume?
+ LLPCode pcode = 0;
+
+ switch (legacy)
+ {
+ /*
+ case BOX:
+ pcode = LL_PCODE_CUBE;
+ break;
+ case CYLINDER:
+ pcode = LL_PCODE_CYLINDER;
+ break;
+ case CONE:
+ pcode = LL_PCODE_CONE;
+ break;
+ case HALF_CONE:
+ pcode = LL_PCODE_CONE_HEMI;
+ break;
+ case HALF_CYLINDER:
+ pcode = LL_PCODE_CYLINDER_HEMI;
+ break;
+ case HALF_SPHERE:
+ pcode = LL_PCODE_SPHERE_HEMI;
+ break;
+ case PRISM:
+ pcode = LL_PCODE_PRISM;
+ break;
+ case PYRAMID:
+ pcode = LL_PCODE_PYRAMID;
+ break;
+ case SPHERE:
+ pcode = LL_PCODE_SPHERE;
+ break;
+ case TETRAHEDRON:
+ pcode = LL_PCODE_TETRAHEDRON;
+ break;
+ case DEMON:
+ pcode = LL_PCODE_LEGACY_DEMON;
+ break;
+ case LSL_TEST:
+ pcode = LL_PCODE_LEGACY_LSL_TEST;
+ break;
+ case ORACLE:
+ pcode = LL_PCODE_LEGACY_ORACLE;
+ break;
+ case TEXTBUBBLE:
+ pcode = LL_PCODE_LEGACY_TEXT_BUBBLE;
+ break;
+ case ATOR:
+ pcode = LL_PCODE_LEGACY_ATOR;
+ break;
+ case BASIC_SHOT:
+ pcode = LL_PCODE_LEGACY_SHOT;
+ break;
+ case BIG_SHOT:
+ pcode = LL_PCODE_LEGACY_SHOT_BIG;
+ break;
+ case BIRD:
+ pcode = LL_PCODE_LEGACY_BIRD;
+ break;
+ case ROCK:
+ pcode = LL_PCODE_LEGACY_ROCK;
+ break;
+ case SMOKE:
+ pcode = LL_PCODE_LEGACY_SMOKE;
+ break;
+ case SPARK:
+ pcode = LL_PCODE_LEGACY_SPARK;
+ break;
+ */
+ case PRIMITIVE_VOLUME:
+ pcode = LL_PCODE_VOLUME;
+ break;
+ case GRASS:
+ pcode = LL_PCODE_LEGACY_GRASS;
+ break;
+ case PART_SYS:
+ pcode = LL_PCODE_LEGACY_PART_SYS;
+ break;
+ case PLAYER:
+ pcode = LL_PCODE_LEGACY_AVATAR;
+ break;
+ case TREE:
+ pcode = LL_PCODE_LEGACY_TREE;
+ break;
+ case TREE_NEW:
+ pcode = LL_PCODE_TREE_NEW;
+ break;
+ default:
+ LL_WARNS() << "Unknown legacy code " << legacy << " [" << (S32)legacy << "]!" << LL_ENDL;
+ }
+
+ return pcode;
+}
+
+U8 LLPrimitive::pCodeToLegacy(const LLPCode pcode)
+{
+ U8 legacy;
+ switch (pcode)
+ {
+/*
+ case LL_PCODE_CUBE:
+ legacy = BOX;
+ break;
+ case LL_PCODE_CYLINDER:
+ legacy = CYLINDER;
+ break;
+ case LL_PCODE_CONE:
+ legacy = CONE;
+ break;
+ case LL_PCODE_CONE_HEMI:
+ legacy = HALF_CONE;
+ break;
+ case LL_PCODE_CYLINDER_HEMI:
+ legacy = HALF_CYLINDER;
+ break;
+ case LL_PCODE_SPHERE_HEMI:
+ legacy = HALF_SPHERE;
+ break;
+ case LL_PCODE_PRISM:
+ legacy = PRISM;
+ break;
+ case LL_PCODE_PYRAMID:
+ legacy = PYRAMID;
+ break;
+ case LL_PCODE_SPHERE:
+ legacy = SPHERE;
+ break;
+ case LL_PCODE_TETRAHEDRON:
+ legacy = TETRAHEDRON;
+ break;
+ case LL_PCODE_LEGACY_ATOR:
+ legacy = ATOR;
+ break;
+ case LL_PCODE_LEGACY_SHOT:
+ legacy = BASIC_SHOT;
+ break;
+ case LL_PCODE_LEGACY_SHOT_BIG:
+ legacy = BIG_SHOT;
+ break;
+ case LL_PCODE_LEGACY_BIRD:
+ legacy = BIRD;
+ break;
+ case LL_PCODE_LEGACY_DEMON:
+ legacy = DEMON;
+ break;
+ case LL_PCODE_LEGACY_LSL_TEST:
+ legacy = LSL_TEST;
+ break;
+ case LL_PCODE_LEGACY_ORACLE:
+ legacy = ORACLE;
+ break;
+ case LL_PCODE_LEGACY_ROCK:
+ legacy = ROCK;
+ break;
+ case LL_PCODE_LEGACY_TEXT_BUBBLE:
+ legacy = TEXTBUBBLE;
+ break;
+ case LL_PCODE_LEGACY_SMOKE:
+ legacy = SMOKE;
+ break;
+ case LL_PCODE_LEGACY_SPARK:
+ legacy = SPARK;
+ break;
+*/
+ case LL_PCODE_VOLUME:
+ legacy = PRIMITIVE_VOLUME;
+ break;
+ case LL_PCODE_LEGACY_GRASS:
+ legacy = GRASS;
+ break;
+ case LL_PCODE_LEGACY_PART_SYS:
+ legacy = PART_SYS;
+ break;
+ case LL_PCODE_LEGACY_AVATAR:
+ legacy = PLAYER;
+ break;
+ case LL_PCODE_LEGACY_TREE:
+ legacy = TREE;
+ break;
+ case LL_PCODE_TREE_NEW:
+ legacy = TREE_NEW;
+ break;
+ default:
+ LL_WARNS() << "Unknown pcode " << (S32)pcode << ":" << pcode << "!" << LL_ENDL;
+ return 0;
+ }
+ return legacy;
+}
+
+
+// static
+// Don't crash or LL_ERRS() here! This function is used for debug strings.
+std::string LLPrimitive::pCodeToString(const LLPCode pcode)
+{
+ std::string pcode_string;
+
+ U8 base_code = pcode & LL_PCODE_BASE_MASK;
+ if (!pcode)
+ {
+ pcode_string = "null";
+ }
+ else if ((base_code) == LL_PCODE_LEGACY)
+ {
+ // It's a legacy object
+ switch (pcode)
+ {
+ case LL_PCODE_LEGACY_GRASS:
+ pcode_string = "grass";
+ break;
+ case LL_PCODE_LEGACY_PART_SYS:
+ pcode_string = "particle system";
+ break;
+ case LL_PCODE_LEGACY_AVATAR:
+ pcode_string = "avatar";
+ break;
+ case LL_PCODE_LEGACY_TEXT_BUBBLE:
+ pcode_string = "text bubble";
+ break;
+ case LL_PCODE_LEGACY_TREE:
+ pcode_string = "tree";
+ break;
+ case LL_PCODE_TREE_NEW:
+ pcode_string = "tree_new";
+ break;
+ default:
+ pcode_string = llformat( "unknown legacy pcode %i",(U32)pcode);
+ }
+ }
+ else
+ {
+ std::string shape;
+ std::string mask;
+ if (base_code == LL_PCODE_CUBE)
+ {
+ shape = "cube";
+ }
+ else if (base_code == LL_PCODE_CYLINDER)
+ {
+ shape = "cylinder";
+ }
+ else if (base_code == LL_PCODE_CONE)
+ {
+ shape = "cone";
+ }
+ else if (base_code == LL_PCODE_PRISM)
+ {
+ shape = "prism";
+ }
+ else if (base_code == LL_PCODE_PYRAMID)
+ {
+ shape = "pyramid";
+ }
+ else if (base_code == LL_PCODE_SPHERE)
+ {
+ shape = "sphere";
+ }
+ else if (base_code == LL_PCODE_TETRAHEDRON)
+ {
+ shape = "tetrahedron";
+ }
+ else if (base_code == LL_PCODE_VOLUME)
+ {
+ shape = "volume";
+ }
+ else if (base_code == LL_PCODE_APP)
+ {
+ shape = "app";
+ }
+ else
+ {
+ LL_WARNS() << "Unknown base mask for pcode: " << base_code << LL_ENDL;
+ }
+
+ U8 mask_code = pcode & (~LL_PCODE_BASE_MASK);
+ if (base_code == LL_PCODE_APP)
+ {
+ mask = llformat( "%x", mask_code);
+ }
+ else if (mask_code & LL_PCODE_HEMI_MASK)
+ {
+ mask = "hemi";
+ }
+ else
+ {
+ mask = llformat( "%x", mask_code);
+ }
+
+ if (mask[0])
+ {
+ pcode_string = llformat( "%s-%s", shape.c_str(), mask.c_str());
+ }
+ else
+ {
+ pcode_string = llformat( "%s", shape.c_str());
+ }
+ }
+
+ return pcode_string;
+}
+
+
+void LLPrimitive::copyTEs(const LLPrimitive *primitivep)
+{
+ U32 i;
+ if (primitivep->getExpectedNumTEs() != getExpectedNumTEs())
+ {
+ LL_WARNS() << "Primitives don't have same expected number of TE's" << LL_ENDL;
+ }
+ U32 num_tes = llmin(primitivep->getExpectedNumTEs(), getExpectedNumTEs());
+ if (mTextureList.size() < getExpectedNumTEs())
+ {
+ mTextureList.setSize(getExpectedNumTEs());
+ }
+ for (i = 0; i < num_tes; i++)
+ {
+ mTextureList.copyTexture(i, *(primitivep->getTE(i)));
+ }
+}
+
+S32 face_index_from_id(LLFaceID face_ID, const std::vector<LLProfile::Face>& faceArray)
+{
+ S32 i;
+ for (i = 0; i < (S32)faceArray.size(); i++)
+ {
+ if (faceArray[i].mFaceID == face_ID)
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+bool LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume)
+{
+ if (NO_LOD == detail)
+ {
+ // build the new object
+ setChanged(GEOMETRY);
+ sVolumeManager->unrefVolume(mVolumep);
+ mVolumep = new LLVolume(volume_params, 1, true, true);
+ setNumTEs(mVolumep->getNumFaces());
+ return false;
+ }
+
+ LLVolume *volumep;
+ if (unique_volume)
+ {
+ F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail);
+ if (mVolumep.notNull() && volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail()))
+ {
+ return false;
+ }
+ volumep = new LLVolume(volume_params, volume_detail, false, true);
+ }
+ else
+ {
+ if (mVolumep.notNull())
+ {
+ F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail);
+ if (volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail()))
+ {
+ return false;
+ }
+ }
+
+ volumep = sVolumeManager->refVolume(volume_params, detail);
+ if (volumep == mVolumep)
+ {
+ sVolumeManager->unrefVolume( volumep ); // LLVolumeMgr::refVolume() creates a reference, but we don't need a second one.
+ return true;
+ }
+ }
+
+ setChanged(GEOMETRY);
+
+
+ if (!mVolumep)
+ {
+ mVolumep = volumep;
+ //mFaceMask = mVolumep->generateFaceMask();
+ setNumTEs(mVolumep->getNumFaces());
+ return true;
+ }
+
+#if 0
+ // #if 0'd out by davep
+ // this is a lot of cruft to set texture entry values that just stay the same for LOD switch
+ // or immediately get overridden by an object update message, also crashes occasionally
+ U32 old_face_mask = mVolumep->mFaceMask;
+
+ S32 face_bit = 0;
+ S32 cur_mask = 0;
+
+ // Grab copies of the old faces from the original shape, ordered by type.
+ // We will use these to figure out what old texture info gets mapped to new
+ // faces in the new shape.
+ std::vector<LLProfile::Face> old_faces;
+ for (S32 face = 0; face < mVolumep->getNumFaces(); face++)
+ {
+ old_faces.push_back(mVolumep->getProfile().mFaces[face]);
+ }
+
+ // Copy the old texture info off to the side, but not in the order in which
+ // they live in the mTextureList, rather in order of ther "face id" which
+ // is the corresponding value of LLVolueParams::LLProfile::mFaces::mIndex.
+ //
+ // Hence, some elements of old_tes::mEntryList will be invalid. It is
+ // initialized to a size of 9 (max number of possible faces on a volume?)
+ // and only the ones with valid types are filled in.
+ LLPrimTextureList old_tes;
+ old_tes.setSize(9);
+ for (face_bit = 0; face_bit < 9; face_bit++)
+ {
+ cur_mask = 0x1 << face_bit;
+ if (old_face_mask & cur_mask)
+ {
+ S32 te_index = face_index_from_id(cur_mask, old_faces);
+ old_tes.copyTexture(face_bit, *(getTE(te_index)));
+ //LL_INFOS() << face_bit << ":" << te_index << ":" << old_tes[face_bit].getID() << LL_ENDL;
+ }
+ }
+
+
+ // build the new object
+ sVolumeManager->unrefVolume(mVolumep);
+ mVolumep = volumep;
+
+ U32 new_face_mask = mVolumep->mFaceMask;
+ S32 i;
+
+ if (old_face_mask == new_face_mask)
+ {
+ // nothing to do
+ return true;
+ }
+
+ if (mVolumep->getNumFaces() == 0 && new_face_mask != 0)
+ {
+ LL_WARNS() << "Object with 0 faces found...INCORRECT!" << LL_ENDL;
+ setNumTEs(mVolumep->getNumFaces());
+ return true;
+ }
+
+ // initialize face_mapping
+ S32 face_mapping[9];
+ for (face_bit = 0; face_bit < 9; face_bit++)
+ {
+ face_mapping[face_bit] = face_bit;
+ }
+
+ // The new shape may have more faces than the original, but we can't just
+ // add them to the end -- the ordering matters and it may be that we must
+ // insert the new faces in the middle of the list. When we add a face it
+ // will pick up the texture/color info of one of the old faces an so we
+ // now figure out which old face info gets mapped to each new face, and
+ // store in the face_mapping lookup table.
+ for (face_bit = 0; face_bit < 9; face_bit++)
+ {
+ cur_mask = 0x1 << face_bit;
+ if (!(new_face_mask & cur_mask))
+ {
+ // Face doesn't exist in new map.
+ face_mapping[face_bit] = -1;
+ continue;
+ }
+ else if (old_face_mask & cur_mask)
+ {
+ // Face exists in new and old map.
+ face_mapping[face_bit] = face_bit;
+ continue;
+ }
+
+ // OK, how we've got a mismatch, where we have to fill a new face with one from
+ // the old face.
+ if (cur_mask & (LL_FACE_PATH_BEGIN | LL_FACE_PATH_END | LL_FACE_INNER_SIDE))
+ {
+ // It's a top/bottom/hollow interior face.
+ if (old_face_mask & LL_FACE_PATH_END)
+ {
+ face_mapping[face_bit] = 1;
+ continue;
+ }
+ else
+ {
+ S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0;
+ for (i = 0; i < 4; i++)
+ {
+ if (old_face_mask & cur_outer_mask)
+ {
+ face_mapping[face_bit] = 5 + i;
+ break;
+ }
+ cur_outer_mask <<= 1;
+ }
+ if (i == 4)
+ {
+ LL_WARNS() << "No path end or outer face in volume!" << LL_ENDL;
+ }
+ continue;
+ }
+ }
+
+ if (cur_mask & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END))
+ {
+ // A cut slice. Use the hollow interior if we have it.
+ if (old_face_mask & LL_FACE_INNER_SIDE)
+ {
+ face_mapping[face_bit] = 2;
+ continue;
+ }
+
+ // No interior, use the bottom face.
+ // Could figure out which of the outer faces was nearest, but that would be harder.
+ if (old_face_mask & LL_FACE_PATH_END)
+ {
+ face_mapping[face_bit] = 1;
+ continue;
+ }
+ else
+ {
+ S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0;
+ for (i = 0; i < 4; i++)
+ {
+ if (old_face_mask & cur_outer_mask)
+ {
+ face_mapping[face_bit] = 5 + i;
+ break;
+ }
+ cur_outer_mask <<= 1;
+ }
+ if (i == 4)
+ {
+ LL_WARNS() << "No path end or outer face in volume!" << LL_ENDL;
+ }
+ continue;
+ }
+ }
+
+ // OK, the face that's missing is an outer face...
+ // Pull from the nearest adjacent outer face (there's always guaranteed to be one...
+ S32 cur_outer = face_bit - 5;
+ S32 min_dist = 5;
+ S32 min_outer_bit = -1;
+ S32 i;
+ for (i = 0; i < 4; i++)
+ {
+ if (old_face_mask & (LL_FACE_OUTER_SIDE_0 << i))
+ {
+ S32 dist = abs(i - cur_outer);
+ if (dist < min_dist)
+ {
+ min_dist = dist;
+ min_outer_bit = i + 5;
+ }
+ }
+ }
+ if (-1 == min_outer_bit)
+ {
+ LL_INFOS() << (LLVolume *)mVolumep << LL_ENDL;
+ LL_WARNS() << "Bad! No outer faces, impossible!" << LL_ENDL;
+ }
+ face_mapping[face_bit] = min_outer_bit;
+ }
+
+
+ setNumTEs(mVolumep->getNumFaces());
+ for (face_bit = 0; face_bit < 9; face_bit++)
+ {
+ // For each possible face type on the new shape we check to see if that
+ // face exists and if it does we create a texture entry that is a copy
+ // of one of the originals. Since the originals might not have a
+ // matching face, we use the face_mapping lookup table to figure out
+ // which face information to copy.
+ cur_mask = 0x1 << face_bit;
+ if (new_face_mask & cur_mask)
+ {
+ if (-1 == face_mapping[face_bit])
+ {
+ LL_WARNS() << "No mapping from old face to new face!" << LL_ENDL;
+ }
+
+ S32 te_num = face_index_from_id(cur_mask, mVolumep->getProfile().mFaces);
+ setTE(te_num, *(old_tes.getTexture(face_mapping[face_bit])));
+ }
+ }
+#else
+ // build the new object
+ sVolumeManager->unrefVolume(mVolumep);
+ mVolumep = volumep;
+
+ setNumTEs(mVolumep->getNumFaces());
+#endif
+ return true;
+}
+
+bool LLPrimitive::setMaterial(U8 material)
+{
+ if (material != mMaterial)
+ {
+ mMaterial = material;
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+S32 LLPrimitive::packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const
+{
+ S32 face_index;
+ S32 i;
+ U64 exception_faces;
+ U8 *start_loc = cur_ptr;
+
+ htolememcpy(cur_ptr,data_ptr + (last_face_index * data_size), type, data_size);
+ cur_ptr += data_size;
+
+ for (face_index = last_face_index-1; face_index >= 0; face_index--)
+ {
+ bool already_sent = false;
+ for (i = face_index+1; i <= last_face_index; i++)
+ {
+ if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size))
+ {
+ already_sent = true;
+ break;
+ }
+ }
+
+ if (!already_sent)
+ {
+ exception_faces = 0;
+ for (i = face_index; i >= 0; i--)
+ {
+ if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size))
+ {
+ exception_faces |= ((U64)1 << i);
+ }
+ }
+
+ //assign exception faces to cur_ptr
+ if (exception_faces >= ((U64)0x1 << 7))
+ {
+ if (exception_faces >= ((U64)0x1 << 14))
+ {
+ if (exception_faces >= ((U64)0x1 << 21))
+ {
+ if (exception_faces >= ((U64)0x1 << 28))
+ {
+ if (exception_faces >= ((U64)0x1 << 35))
+ {
+ if (exception_faces >= ((U64)0x1 << 42))
+ {
+ if (exception_faces >= ((U64)0x1 << 49))
+ {
+ *cur_ptr++ = (U8)(((exception_faces >> 49) & 0x7F) | 0x80);
+ }
+ *cur_ptr++ = (U8)(((exception_faces >> 42) & 0x7F) | 0x80);
+ }
+ *cur_ptr++ = (U8)(((exception_faces >> 35) & 0x7F) | 0x80);
+ }
+ *cur_ptr++ = (U8)(((exception_faces >> 28) & 0x7F) | 0x80);
+ }
+ *cur_ptr++ = (U8)(((exception_faces >> 21) & 0x7F) | 0x80);
+ }
+ *cur_ptr++ = (U8)(((exception_faces >> 14) & 0x7F) | 0x80);
+ }
+ *cur_ptr++ = (U8)(((exception_faces >> 7) & 0x7F) | 0x80);
+ }
+
+
+ *cur_ptr++ = (U8)(exception_faces & 0x7F);
+
+ htolememcpy(cur_ptr,data_ptr + (face_index * data_size), type, data_size);
+ cur_ptr += data_size;
+ }
+ }
+ return (S32)(cur_ptr - start_loc);
+}
+
+namespace
+{
+ template< typename T >
+ bool unpack_TEField(T dest[], U8 dest_count, U8 * &source, U8 *source_end, EMsgVariableType type)
+ {
+ const size_t size(sizeof(T));
+
+ LL_DEBUGS("TEXTUREENTRY") << "Request to read items of size " << size << " with swizzle " << type << " froum buffer sized " << (source_end - source) << LL_ENDL;
+
+ if ((source + size + 1) > source_end)
+ {
+ // we add 1 above to take into account the byte that we know must follow the value.
+ LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Requires " << size << " + 1 bytes for default, " << (source_end - source) << " bytes remaning." << LL_ENDL;
+ source = source_end;
+ return false;
+ }
+
+ // Extract the default value and fill the array.
+ htolememcpy(dest, source, type, size);
+ source += size;
+ for (S32 idx = 1; idx < dest_count; ++idx)
+ {
+ dest[idx] = dest[0];
+ }
+
+ while (source < source_end)
+ {
+ U64 index_flags(0);
+ U8 sbit(0);
+
+ // Unpack the variable length bitfield. Each bit represents whether the following
+ // value will be placed at the corresponding array index.
+ do
+ {
+ if (source >= source_end)
+ {
+ LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Reading index flags." << LL_ENDL;
+ source = source_end;
+ return false;
+ }
+
+ sbit = *source++;
+ index_flags <<= 7; // original code had this after?
+ index_flags |= (sbit & 0x7F);
+ } while (sbit & 0x80);
+
+ if (!index_flags)
+ { // We've hit the terminating 0 byte.
+ break;
+ }
+
+ if ((source + size + 1) > source_end)
+ {
+ // we add 1 above to take into account the byte that we know must follow the value.
+ LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Requires " << size << " + 1 bytes for default, " << (source_end - source) << " bytes remaning." << LL_ENDL;
+ source = source_end;
+ return false;
+ }
+
+ // get the value for the indexs.
+ T value;
+ htolememcpy(&value, source, type, size);
+ source += size;
+
+ for (S32 idx = 0; idx < dest_count; idx++)
+ {
+ if (index_flags & 1ULL << idx)
+ {
+ dest[idx] = value;
+ }
+ }
+
+ }
+ return true;
+ }
+}
+
+
+
+// Pack information about all texture entries into container:
+// { TextureEntry Variable 2 }
+// Includes information about image ID, color, scale S,T, offset S,T and rotation
+bool LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const
+{
+ const U32 MAX_TES = 45;
+
+ U8 image_ids[MAX_TES*16];
+ U8 colors[MAX_TES*4];
+ F32 scale_s[MAX_TES];
+ F32 scale_t[MAX_TES];
+ S16 offset_s[MAX_TES];
+ S16 offset_t[MAX_TES];
+ S16 image_rot[MAX_TES];
+ U8 bump[MAX_TES];
+ U8 media_flags[MAX_TES];
+ U8 glow[MAX_TES];
+ U8 material_data[MAX_TES*16];
+
+ const U32 MAX_TE_BUFFER = 4096;
+ U8 packed_buffer[MAX_TE_BUFFER];
+ U8 *cur_ptr = packed_buffer;
+
+ S32 last_face_index = llmin((U32) getNumTEs(), MAX_TES) - 1;
+
+ if (last_face_index > -1)
+ {
+ // ...if we hit the front, send one image id
+ S8 face_index;
+ LLColor4U coloru;
+ for (face_index = 0; face_index <= last_face_index; face_index++)
+ {
+ // Directly sending image_ids is not safe!
+ memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */
+
+ // Cast LLColor4 to LLColor4U
+ coloru.setVec( getTE(face_index)->getColor() );
+
+ // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f)
+ // as all zeros. However, the subtraction and addition must be done in unsigned
+ // byte space, not in float space, otherwise off-by-one errors occur. JC
+ colors[4*face_index] = 255 - coloru.mV[0];
+ colors[4*face_index + 1] = 255 - coloru.mV[1];
+ colors[4*face_index + 2] = 255 - coloru.mV[2];
+ colors[4*face_index + 3] = 255 - coloru.mV[3];
+
+ const LLTextureEntry* te = getTE(face_index);
+ scale_s[face_index] = (F32) te->mScaleS;
+ scale_t[face_index] = (F32) te->mScaleT;
+ offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ;
+ offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ;
+ image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR));
+ bump[face_index] = te->getBumpShinyFullbright();
+ media_flags[face_index] = te->getMediaTexGen();
+ glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF));
+
+ // Directly sending material_ids is not safe!
+ memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */
+ }
+
+ cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)colors, 4 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)scale_s, 4 ,last_face_index, MVT_F32);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)scale_t, 4 ,last_face_index, MVT_F32);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)offset_s, 2 ,last_face_index, MVT_S16Array);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)offset_t, 2 ,last_face_index, MVT_S16Array);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)image_rot, 2 ,last_face_index, MVT_S16Array);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)bump, 1 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID);
+ }
+ mesgsys->addBinaryDataFast(_PREHASH_TextureEntry, packed_buffer, (S32)(cur_ptr - packed_buffer));
+
+ return true;
+}
+
+
+bool LLPrimitive::packTEMessage(LLDataPacker &dp) const
+{
+ const U32 MAX_TES = 45;
+
+ U8 image_ids[MAX_TES*16];
+ U8 colors[MAX_TES*4];
+ F32 scale_s[MAX_TES];
+ F32 scale_t[MAX_TES];
+ S16 offset_s[MAX_TES];
+ S16 offset_t[MAX_TES];
+ S16 image_rot[MAX_TES];
+ U8 bump[MAX_TES];
+ U8 media_flags[MAX_TES];
+ U8 glow[MAX_TES];
+ U8 material_data[MAX_TES*16];
+
+ const U32 MAX_TE_BUFFER = 4096;
+ U8 packed_buffer[MAX_TE_BUFFER];
+ U8 *cur_ptr = packed_buffer;
+
+ S32 last_face_index = getNumTEs() - 1;
+
+ if (last_face_index > -1)
+ {
+ // ...if we hit the front, send one image id
+ S8 face_index;
+ LLColor4U coloru;
+ for (face_index = 0; face_index <= last_face_index; face_index++)
+ {
+ // Directly sending image_ids is not safe!
+ memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */
+
+ // Cast LLColor4 to LLColor4U
+ coloru.setVec( getTE(face_index)->getColor() );
+
+ // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f)
+ // as all zeros. However, the subtraction and addition must be done in unsigned
+ // byte space, not in float space, otherwise off-by-one errors occur. JC
+ colors[4*face_index] = 255 - coloru.mV[0];
+ colors[4*face_index + 1] = 255 - coloru.mV[1];
+ colors[4*face_index + 2] = 255 - coloru.mV[2];
+ colors[4*face_index + 3] = 255 - coloru.mV[3];
+
+ const LLTextureEntry* te = getTE(face_index);
+ scale_s[face_index] = (F32) te->mScaleS;
+ scale_t[face_index] = (F32) te->mScaleT;
+ offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ;
+ offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ;
+ image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR));
+ bump[face_index] = te->getBumpShinyFullbright();
+ media_flags[face_index] = te->getMediaTexGen();
+ glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF));
+
+ // Directly sending material_ids is not safe!
+ memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */
+ }
+
+ cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)colors, 4 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)scale_s, 4 ,last_face_index, MVT_F32);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)scale_t, 4 ,last_face_index, MVT_F32);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)offset_s, 2 ,last_face_index, MVT_S16Array);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)offset_t, 2 ,last_face_index, MVT_S16Array);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)image_rot, 2 ,last_face_index, MVT_S16Array);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)bump, 1 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID);
+ }
+
+ dp.packBinaryData(packed_buffer, (S32)(cur_ptr - packed_buffer), "TextureEntry");
+ return true;
+}
+
+S32 LLPrimitive::parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec)
+{
+ S32 retval = 0;
+ // temp buffer for material ID processing
+ // data will end up in tec.material_id[]
+ material_id_type material_data[LLTEContents::MAX_TES];
+
+ if (block_num < 0)
+ {
+ tec.size = mesgsys->getSizeFast(block_name, _PREHASH_TextureEntry);
+ }
+ else
+ {
+ tec.size = mesgsys->getSizeFast(block_name, block_num, _PREHASH_TextureEntry);
+ }
+
+ if (tec.size == 0)
+ {
+ tec.face_count = 0;
+ return retval;
+ }
+ else if (tec.size >= LLTEContents::MAX_TE_BUFFER)
+ {
+ LL_WARNS("TEXTUREENTRY") << "Excessive buffer size detected in Texture Entry! Truncating." << LL_ENDL;
+ tec.size = LLTEContents::MAX_TE_BUFFER - 1;
+ }
+
+ // if block_num < 0 ask for block 0
+ mesgsys->getBinaryDataFast(block_name, _PREHASH_TextureEntry, tec.packed_buffer, 0, std::max(block_num, 0), LLTEContents::MAX_TE_BUFFER - 1);
+
+ // The last field is not zero terminated.
+ // Rather than special case the upack functions. Just make it 0x00 terminated.
+ tec.packed_buffer[tec.size] = 0x00;
+ ++tec.size;
+
+ tec.face_count = llmin((U32)getNumTEs(),(U32)LLTEContents::MAX_TES);
+
+ U8 *cur_ptr = tec.packed_buffer;
+ LL_DEBUGS("TEXTUREENTRY") << "Texture Entry with buffere sized: " << tec.size << LL_ENDL;
+ U8 *buffer_end = tec.packed_buffer + tec.size;
+
+ if (!( unpack_TEField<LLUUID>(tec.image_data, tec.face_count, cur_ptr, buffer_end, MVT_LLUUID) &&
+ unpack_TEField<LLColor4U>(tec.colors, tec.face_count, cur_ptr, buffer_end, MVT_U8) &&
+ unpack_TEField<F32>(tec.scale_s, tec.face_count, cur_ptr, buffer_end, MVT_F32) &&
+ unpack_TEField<F32>(tec.scale_t, tec.face_count, cur_ptr, buffer_end, MVT_F32) &&
+ unpack_TEField<S16>(tec.offset_s, tec.face_count, cur_ptr, buffer_end, MVT_S16) &&
+ unpack_TEField<S16>(tec.offset_t, tec.face_count, cur_ptr, buffer_end, MVT_S16) &&
+ unpack_TEField<S16>(tec.image_rot, tec.face_count, cur_ptr, buffer_end, MVT_S16) &&
+ unpack_TEField<U8>(tec.bump, tec.face_count, cur_ptr, buffer_end, MVT_U8) &&
+ unpack_TEField<U8>(tec.media_flags, tec.face_count, cur_ptr, buffer_end, MVT_U8) &&
+ unpack_TEField<U8>(tec.glow, tec.face_count, cur_ptr, buffer_end, MVT_U8)))
+ {
+ LL_WARNS("TEXTUREENTRY") << "Failure parsing Texture Entry Message due to malformed TE Field! Dropping changes on the floor. " << LL_ENDL;
+ return 0;
+ }
+
+ if (cur_ptr >= buffer_end || !unpack_TEField<material_id_type>(material_data, tec.face_count, cur_ptr, buffer_end, MVT_LLUUID))
+ {
+ memset((void*)material_data, 0, sizeof(material_data));
+ }
+
+ for (U32 i = 0; i < tec.face_count; i++)
+ {
+ tec.material_ids[i].set(&(material_data[i]));
+ }
+
+ retval = 1;
+ return retval;
+ }
+
+S32 LLPrimitive::applyParsedTEMessage(LLTEContents& tec)
+{
+ S32 retval = 0;
+
+ LLColor4 color;
+ for (U32 i = 0; i < tec.face_count; i++)
+ {
+ LLUUID& req_id = ((LLUUID*)tec.image_data)[i];
+ retval |= setTETexture(i, req_id);
+ retval |= setTEScale(i, tec.scale_s[i], tec.scale_t[i]);
+ retval |= setTEOffset(i, (F32)tec.offset_s[i] / (F32)0x7FFF, (F32) tec.offset_t[i] / (F32) 0x7FFF);
+ retval |= setTERotation(i, ((F32)tec.image_rot[i] / TEXTURE_ROTATION_PACK_FACTOR) * F_TWO_PI);
+ retval |= setTEBumpShinyFullbright(i, tec.bump[i]);
+ retval |= setTEMediaTexGen(i, tec.media_flags[i]);
+ retval |= setTEGlow(i, (F32)tec.glow[i] / (F32)0xFF);
+ retval |= setTEMaterialID(i, tec.material_ids[i]);
+
+ // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f)
+ // as all zeros. However, the subtraction and addition must be done in unsigned
+ // byte space, not in float space, otherwise off-by-one errors occur. JC
+ color.mV[VRED] = F32(255 - tec.colors[i].mV[VRED]) / 255.f;
+ color.mV[VGREEN] = F32(255 - tec.colors[i].mV[VGREEN]) / 255.f;
+ color.mV[VBLUE] = F32(255 - tec.colors[i].mV[VBLUE]) / 255.f;
+ color.mV[VALPHA] = F32(255 - tec.colors[i].mV[VALPHA]) / 255.f;
+
+ retval |= setTEColor(i, color);
+ }
+
+ return retval;
+}
+
+S32 LLPrimitive::unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num)
+{
+ LLTEContents tec;
+ S32 retval = parseTEMessage(mesgsys, block_name, block_num, tec);
+ if (!retval)
+ return retval;
+ return applyParsedTEMessage(tec);
+}
+
+S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp)
+{
+ // use a negative block_num to indicate a single-block read (a non-variable block)
+ S32 retval = 0;
+ constexpr U32 MAX_TES = 45;
+
+ // Avoid construction of 32 UUIDs per call
+ static LLMaterialID material_ids[MAX_TES];
+
+ constexpr U32 MAX_TE_BUFFER = 4096;
+ U8 packed_buffer[MAX_TE_BUFFER];
+ memset((void*)packed_buffer, 0, MAX_TE_BUFFER);
+
+ LLUUID image_data[MAX_TES];
+ LLColor4U colors[MAX_TES];
+ F32 scale_s[MAX_TES];
+ F32 scale_t[MAX_TES];
+ S16 offset_s[MAX_TES];
+ S16 offset_t[MAX_TES];
+ S16 image_rot[MAX_TES];
+ U8 bump[MAX_TES];
+ U8 media_flags[MAX_TES];
+ U8 glow[MAX_TES];
+ material_id_type material_data[MAX_TES];
+
+ memset((void*)scale_s, 0, sizeof(scale_s));
+ memset((void*)scale_t, 0, sizeof(scale_t));
+ memset((void*)offset_s, 0, sizeof(offset_s));
+ memset((void*)offset_t, 0, sizeof(offset_t));
+ memset((void*)image_rot, 0, sizeof(image_rot));
+ memset((void*)bump, 0, sizeof(bump));
+ memset((void*)media_flags, 0, sizeof(media_flags));
+ memset((void*)glow, 0, sizeof(glow));
+
+ S32 size;
+ U32 face_count = 0;
+
+ if (!dp.unpackBinaryData(packed_buffer, size, "TextureEntry"))
+ {
+ retval = TEM_INVALID;
+ LL_WARNS() << "Bad texture entry block! Abort!" << LL_ENDL;
+ return retval;
+ }
+
+ if (size == 0)
+ {
+ return retval;
+ }
+ else if (size >= MAX_TE_BUFFER)
+ {
+ LL_WARNS("TEXTUREENTRY") << "Excessive buffer size detected in Texture Entry! Truncating." << LL_ENDL;
+ size = MAX_TE_BUFFER - 1;
+ }
+
+ // The last field is not zero terminated.
+ // Rather than special case the upack functions. Just make it 0x00 terminated.
+ packed_buffer[size] = 0x00;
+ ++size;
+ face_count = llmin((U32) getNumTEs(), MAX_TES);
+ U32 i;
+
+ U8 *cur_ptr = packed_buffer;
+ LL_DEBUGS("TEXTUREENTRY") << "Texture Entry with buffer sized: " << size << LL_ENDL;
+ U8 *buffer_end = packed_buffer + size;
+
+ if (!( unpack_TEField<LLUUID>(image_data, face_count, cur_ptr, buffer_end, MVT_LLUUID) &&
+ unpack_TEField<LLColor4U>(colors, face_count, cur_ptr, buffer_end, MVT_U8) &&
+ unpack_TEField<F32>(scale_s, face_count, cur_ptr, buffer_end, MVT_F32) &&
+ unpack_TEField<F32>(scale_t, face_count, cur_ptr, buffer_end, MVT_F32) &&
+ unpack_TEField<S16>(offset_s, face_count, cur_ptr, buffer_end, MVT_S16) &&
+ unpack_TEField<S16>(offset_t, face_count, cur_ptr, buffer_end, MVT_S16) &&
+ unpack_TEField<S16>(image_rot, face_count, cur_ptr, buffer_end, MVT_S16) &&
+ unpack_TEField<U8>(bump, face_count, cur_ptr, buffer_end, MVT_U8) &&
+ unpack_TEField<U8>(media_flags, face_count, cur_ptr, buffer_end, MVT_U8) &&
+ unpack_TEField<U8>(glow, face_count, cur_ptr, buffer_end, MVT_U8)))
+ {
+ LL_WARNS("TEXTUREENTRY") << "Failure parsing Texture Entry Message due to malformed TE Field! Dropping changes on the floor. " << LL_ENDL;
+ return 0;
+ }
+
+ if (cur_ptr >= buffer_end || !unpack_TEField<material_id_type>(material_data, face_count, cur_ptr, buffer_end, MVT_LLUUID))
+ {
+ memset((void*)material_data, 0, sizeof(material_data));
+ }
+
+ for (i = 0; i < face_count; i++)
+ {
+ material_ids[i].set(&(material_data[i]));
+ }
+
+ LLColor4 color;
+ for (i = 0; i < face_count; i++)
+ {
+ retval |= setTETexture(i, ((LLUUID*)image_data)[i]);
+ retval |= setTEScale(i, scale_s[i], scale_t[i]);
+ retval |= setTEOffset(i, (F32)offset_s[i] / (F32)0x7FFF, (F32) offset_t[i] / (F32) 0x7FFF);
+ retval |= setTERotation(i, ((F32)image_rot[i] / TEXTURE_ROTATION_PACK_FACTOR) * F_TWO_PI);
+ retval |= setTEBumpShinyFullbright(i, bump[i]);
+ retval |= setTEMediaTexGen(i, media_flags[i]);
+ retval |= setTEGlow(i, (F32)glow[i] / (F32)0xFF);
+ retval |= setTEMaterialID(i, material_ids[i]);
+
+ // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f)
+ // as all zeros. However, the subtraction and addition must be done in unsigned
+ // byte space, not in float space, otherwise off-by-one errors occur. JC
+ color.mV[VRED] = F32(255 - colors[i].mV[VRED]) / 255.f;
+ color.mV[VGREEN] = F32(255 - colors[i].mV[VGREEN]) / 255.f;
+ color.mV[VBLUE] = F32(255 - colors[i].mV[VBLUE]) / 255.f;
+ color.mV[VALPHA] = F32(255 - colors[i].mV[VALPHA]) / 255.f;
+
+ retval |= setTEColor(i, color);
+ }
+
+ return retval;
+}
+
+U8 LLPrimitive::getExpectedNumTEs() const
+{
+ U8 expected_face_count = 0;
+ if (mVolumep)
+ {
+ expected_face_count = mVolumep->getNumFaces();
+ }
+ return expected_face_count;
+}
+
+void LLPrimitive::copyTextureList(const LLPrimTextureList& other_list)
+{
+ mTextureList.copy(other_list);
+}
+
+void LLPrimitive::takeTextureList(LLPrimTextureList& other_list)
+{
+ mTextureList.take(other_list);
+}
+
+void LLPrimitive::updateNumBumpmap(const U8 index, const U8 bump)
+{
+ LLTextureEntry* te = getTE(index);
+ if(!te)
+ {
+ return;
+ }
+
+ U8 old_bump = te->getBumpmap();
+ if(old_bump > 0)
+ {
+ mNumBumpmapTEs--;
+ }
+ if((bump & TEM_BUMP_MASK) > 0)
+ {
+ mNumBumpmapTEs++;
+ }
+
+ return;
+}
+//============================================================================
+
+// Moved from llselectmgr.cpp
+// BUG: Only works for boxes.
+// Face numbering for flex boxes as of 1.14.2
+
+// static
+bool LLPrimitive::getTESTAxes(const U8 face, U32* s_axis, U32* t_axis)
+{
+ if (face == 0)
+ {
+ *s_axis = VX; *t_axis = VY;
+ return true;
+ }
+ else if (face == 1)
+ {
+ *s_axis = VX; *t_axis = VZ;
+ return true;
+ }
+ else if (face == 2)
+ {
+ *s_axis = VY; *t_axis = VZ;
+ return true;
+ }
+ else if (face == 3)
+ {
+ *s_axis = VX; *t_axis = VZ;
+ return true;
+ }
+ else if (face == 4)
+ {
+ *s_axis = VY; *t_axis = VZ;
+ return true;
+ }
+ else if (face >= 5)
+ {
+ *s_axis = VX; *t_axis = VY;
+ return true;
+ }
+ else
+ {
+ // unknown face
+ return false;
+ }
+}
+
+//============================================================================
+
+//static
+bool LLNetworkData::isValid(U16 param_type, U32 size)
+{
+ // ew - better mechanism needed
+
+ switch(param_type)
+ {
+ case PARAMS_FLEXIBLE:
+ return (size == 16);
+ case PARAMS_LIGHT:
+ return (size == 16);
+ case PARAMS_SCULPT:
+ return (size == 17);
+ case PARAMS_LIGHT_IMAGE:
+ return (size == 28);
+ case PARAMS_EXTENDED_MESH:
+ return (size == 4);
+ case PARAMS_RENDER_MATERIAL:
+ return (size > 1);
+ case PARAMS_REFLECTION_PROBE:
+ return (size == 9);
+ }
+
+ return false;
+}
+
+//============================================================================
+
+LLLightParams::LLLightParams()
+{
+ mColor.setToWhite();
+ mRadius = 10.f;
+ mCutoff = 0.0f;
+ mFalloff = 0.75f;
+
+ mType = PARAMS_LIGHT;
+}
+
+bool LLLightParams::pack(LLDataPacker &dp) const
+{
+ LLColor4U color4u(mColor);
+ dp.packColor4U(color4u, "color");
+ dp.packF32(mRadius, "radius");
+ dp.packF32(mCutoff, "cutoff");
+ dp.packF32(mFalloff, "falloff");
+ return true;
+}
+
+bool LLLightParams::unpack(LLDataPacker &dp)
+{
+ LLColor4U color;
+ dp.unpackColor4U(color, "color");
+ setLinearColor(LLColor4(color));
+
+ F32 radius;
+ dp.unpackF32(radius, "radius");
+ setRadius(radius);
+
+ F32 cutoff;
+ dp.unpackF32(cutoff, "cutoff");
+ setCutoff(cutoff);
+
+ F32 falloff;
+ dp.unpackF32(falloff, "falloff");
+ setFalloff(falloff);
+
+ return true;
+}
+
+bool LLLightParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_LIGHT)
+ {
+ return false;
+ }
+ const LLLightParams *param = (const LLLightParams*)&data;
+ if (param->mColor != mColor ||
+ param->mRadius != mRadius ||
+ param->mCutoff != mCutoff ||
+ param->mFalloff != mFalloff)
+ {
+ return false;
+ }
+ return true;
+}
+
+void LLLightParams::copy(const LLNetworkData& data)
+{
+ const LLLightParams *param = (LLLightParams*)&data;
+ mType = param->mType;
+ mColor = param->mColor;
+ mRadius = param->mRadius;
+ mCutoff = param->mCutoff;
+ mFalloff = param->mFalloff;
+}
+
+LLSD LLLightParams::asLLSD() const
+{
+ LLSD sd;
+
+ sd["color"] = ll_sd_from_color4(getLinearColor());
+ sd["radius"] = getRadius();
+ sd["falloff"] = getFalloff();
+ sd["cutoff"] = getCutoff();
+
+ return sd;
+}
+
+bool LLLightParams::fromLLSD(LLSD& sd)
+{
+ const char *w;
+ w = "color";
+ if (sd.has(w))
+ {
+ setLinearColor( ll_color4_from_sd(sd["color"]) );
+ } else goto fail;
+ w = "radius";
+ if (sd.has(w))
+ {
+ setRadius( (F32)sd[w].asReal() );
+ } else goto fail;
+ w = "falloff";
+ if (sd.has(w))
+ {
+ setFalloff( (F32)sd[w].asReal() );
+ } else goto fail;
+ w = "cutoff";
+ if (sd.has(w))
+ {
+ setCutoff( (F32)sd[w].asReal() );
+ } else goto fail;
+
+ return true;
+ fail:
+ return false;
+}
+
+//============================================================================
+
+//============================================================================
+
+LLReflectionProbeParams::LLReflectionProbeParams()
+{
+ mType = PARAMS_REFLECTION_PROBE;
+}
+
+bool LLReflectionProbeParams::pack(LLDataPacker &dp) const
+{
+ dp.packF32(mAmbiance, "ambiance");
+ dp.packF32(mClipDistance, "clip_distance");
+ dp.packU8(mFlags, "flags");
+ return true;
+}
+
+bool LLReflectionProbeParams::unpack(LLDataPacker &dp)
+{
+ F32 ambiance;
+ F32 clip_distance;
+
+ dp.unpackF32(ambiance, "ambiance");
+ setAmbiance(ambiance);
+
+ dp.unpackF32(clip_distance, "clip_distance");
+ setClipDistance(clip_distance);
+
+ dp.unpackU8(mFlags, "flags");
+
+ return true;
+}
+
+bool LLReflectionProbeParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_REFLECTION_PROBE)
+ {
+ return false;
+ }
+ const LLReflectionProbeParams *param = (const LLReflectionProbeParams*)&data;
+ if (param->mAmbiance != mAmbiance)
+ {
+ return false;
+ }
+ if (param->mClipDistance != mClipDistance)
+ {
+ return false;
+ }
+ if (param->mFlags != mFlags)
+ {
+ return false;
+ }
+ return true;
+}
+
+void LLReflectionProbeParams::copy(const LLNetworkData& data)
+{
+ const LLReflectionProbeParams *param = (LLReflectionProbeParams*)&data;
+ mType = param->mType;
+ mAmbiance = param->mAmbiance;
+ mClipDistance = param->mClipDistance;
+ mFlags = param->mFlags;
+}
+
+LLSD LLReflectionProbeParams::asLLSD() const
+{
+ LLSD sd;
+ sd["ambiance"] = getAmbiance();
+ sd["clip_distance"] = getClipDistance();
+ sd["flags"] = mFlags;
+ return sd;
+}
+
+bool LLReflectionProbeParams::fromLLSD(LLSD& sd)
+{
+ if (!sd.has("ambiance") ||
+ !sd.has("clip_distance") ||
+ !sd.has("flags"))
+ {
+ return false;
+ }
+
+ setAmbiance((F32)sd["ambiance"].asReal());
+ setClipDistance((F32)sd["clip_distance"].asReal());
+ mFlags = (U8) sd["flags"].asInteger();
+
+ return true;
+}
+
+void LLReflectionProbeParams::setIsBox(bool is_box)
+{
+ if (is_box)
+ {
+ mFlags |= FLAG_BOX_VOLUME;
+ }
+ else
+ {
+ mFlags &= ~FLAG_BOX_VOLUME;
+ }
+}
+
+void LLReflectionProbeParams::setIsDynamic(bool is_dynamic)
+{
+ if (is_dynamic)
+ {
+ mFlags |= FLAG_DYNAMIC;
+ }
+ else
+ {
+ mFlags &= ~FLAG_DYNAMIC;
+ }
+}
+
+//============================================================================
+LLFlexibleObjectData::LLFlexibleObjectData()
+{
+ mSimulateLOD = FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS;
+ mGravity = FLEXIBLE_OBJECT_DEFAULT_GRAVITY;
+ mAirFriction = FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION;
+ mWindSensitivity = FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY;
+ mTension = FLEXIBLE_OBJECT_DEFAULT_TENSION;
+ //mUsingCollisionSphere = FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE;
+ //mRenderingCollisionSphere = FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE;
+ mUserForce = LLVector3(0.f, 0.f, 0.f);
+
+ mType = PARAMS_FLEXIBLE;
+}
+
+bool LLFlexibleObjectData::pack(LLDataPacker &dp) const
+{
+ // Custom, uber-svelte pack "softness" in upper bits of tension & drag
+ U8 bit1 = (mSimulateLOD & 2) << 6;
+ U8 bit2 = (mSimulateLOD & 1) << 7;
+ dp.packU8((U8)(mTension*10.01f) + bit1, "tension");
+ dp.packU8((U8)(mAirFriction*10.01f) + bit2, "drag");
+ dp.packU8((U8)((mGravity+10.f)*10.01f), "gravity");
+ dp.packU8((U8)(mWindSensitivity*10.01f), "wind");
+ dp.packVector3(mUserForce, "userforce");
+ return true;
+}
+
+bool LLFlexibleObjectData::unpack(LLDataPacker &dp)
+{
+ U8 tension, friction, gravity, wind;
+ U8 bit1, bit2;
+ dp.unpackU8(tension, "tension"); bit1 = (tension >> 6) & 2;
+ mTension = ((F32)(tension&0x7f))/10.f;
+ dp.unpackU8(friction, "drag"); bit2 = (friction >> 7) & 1;
+ mAirFriction = ((F32)(friction&0x7f))/10.f;
+ mSimulateLOD = bit1 | bit2;
+ dp.unpackU8(gravity, "gravity"); mGravity = ((F32)gravity)/10.f - 10.f;
+ dp.unpackU8(wind, "wind"); mWindSensitivity = ((F32)wind)/10.f;
+ if (dp.hasNext())
+ {
+ dp.unpackVector3(mUserForce, "userforce");
+ }
+ else
+ {
+ mUserForce.setVec(0.f, 0.f, 0.f);
+ }
+ return true;
+}
+
+bool LLFlexibleObjectData::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_FLEXIBLE)
+ {
+ return false;
+ }
+ LLFlexibleObjectData *flex_data = (LLFlexibleObjectData*)&data;
+ return (mSimulateLOD == flex_data->mSimulateLOD &&
+ mGravity == flex_data->mGravity &&
+ mAirFriction == flex_data->mAirFriction &&
+ mWindSensitivity == flex_data->mWindSensitivity &&
+ mTension == flex_data->mTension &&
+ mUserForce == flex_data->mUserForce);
+ //mUsingCollisionSphere == flex_data->mUsingCollisionSphere &&
+ //mRenderingCollisionSphere == flex_data->mRenderingCollisionSphere
+}
+
+void LLFlexibleObjectData::copy(const LLNetworkData& data)
+{
+ const LLFlexibleObjectData *flex_data = (LLFlexibleObjectData*)&data;
+ mSimulateLOD = flex_data->mSimulateLOD;
+ mGravity = flex_data->mGravity;
+ mAirFriction = flex_data->mAirFriction;
+ mWindSensitivity = flex_data->mWindSensitivity;
+ mTension = flex_data->mTension;
+ mUserForce = flex_data->mUserForce;
+ //mUsingCollisionSphere = flex_data->mUsingCollisionSphere;
+ //mRenderingCollisionSphere = flex_data->mRenderingCollisionSphere;
+}
+
+LLSD LLFlexibleObjectData::asLLSD() const
+{
+ LLSD sd;
+
+ sd["air_friction"] = getAirFriction();
+ sd["gravity"] = getGravity();
+ sd["simulate_lod"] = getSimulateLOD();
+ sd["tension"] = getTension();
+ sd["user_force"] = getUserForce().getValue();
+ sd["wind_sensitivity"] = getWindSensitivity();
+
+ return sd;
+}
+
+bool LLFlexibleObjectData::fromLLSD(LLSD& sd)
+{
+ const char *w;
+ w = "air_friction";
+ if (sd.has(w))
+ {
+ setAirFriction( (F32)sd[w].asReal() );
+ } else goto fail;
+ w = "gravity";
+ if (sd.has(w))
+ {
+ setGravity( (F32)sd[w].asReal() );
+ } else goto fail;
+ w = "simulate_lod";
+ if (sd.has(w))
+ {
+ setSimulateLOD( sd[w].asInteger() );
+ } else goto fail;
+ w = "tension";
+ if (sd.has(w))
+ {
+ setTension( (F32)sd[w].asReal() );
+ } else goto fail;
+ w = "user_force";
+ if (sd.has(w))
+ {
+ LLVector3 user_force = ll_vector3_from_sd(sd[w], 0);
+ setUserForce( user_force );
+ } else goto fail;
+ w = "wind_sensitivity";
+ if (sd.has(w))
+ {
+ setWindSensitivity( (F32)sd[w].asReal() );
+ } else goto fail;
+
+ return true;
+ fail:
+ return false;
+}
+
+//============================================================================
+
+LLSculptParams::LLSculptParams()
+{
+ mType = PARAMS_SCULPT;
+ mSculptTexture = SCULPT_DEFAULT_TEXTURE;
+ mSculptType = LL_SCULPT_TYPE_SPHERE;
+}
+
+bool LLSculptParams::pack(LLDataPacker &dp) const
+{
+ dp.packUUID(mSculptTexture, "texture");
+ dp.packU8(mSculptType, "type");
+
+ return true;
+}
+
+bool LLSculptParams::unpack(LLDataPacker &dp)
+{
+ U8 type;
+ LLUUID id;
+ dp.unpackUUID(id, "texture");
+ dp.unpackU8(type, "type");
+
+ setSculptTexture(id, type);
+ return true;
+}
+
+bool LLSculptParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_SCULPT)
+ {
+ return false;
+ }
+
+ const LLSculptParams *param = (const LLSculptParams*)&data;
+ if ( (param->mSculptTexture != mSculptTexture) ||
+ (param->mSculptType != mSculptType) )
+
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void LLSculptParams::copy(const LLNetworkData& data)
+{
+ const LLSculptParams *param = (LLSculptParams*)&data;
+ setSculptTexture(param->mSculptTexture, param->mSculptType);
+}
+
+
+
+LLSD LLSculptParams::asLLSD() const
+{
+ LLSD sd;
+
+ sd["texture"] = mSculptTexture;
+ sd["type"] = mSculptType;
+
+ return sd;
+}
+
+bool LLSculptParams::fromLLSD(LLSD& sd)
+{
+ const char *w;
+ U8 type;
+ w = "type";
+ if (sd.has(w))
+ {
+ type = sd[w].asInteger();
+ }
+ else return false;
+
+ w = "texture";
+ if (sd.has(w))
+ {
+ setSculptTexture(sd[w], type);
+ }
+ else return false;
+
+ return true;
+}
+
+void LLSculptParams::setSculptTexture(const LLUUID& texture_id, U8 sculpt_type)
+{
+ U8 type = sculpt_type & LL_SCULPT_TYPE_MASK;
+ U8 flags = sculpt_type & LL_SCULPT_FLAG_MASK;
+ if (sculpt_type != (type | flags) || type > LL_SCULPT_TYPE_MAX)
+ {
+ mSculptTexture = SCULPT_DEFAULT_TEXTURE;
+ mSculptType = LL_SCULPT_TYPE_SPHERE;
+ }
+ else
+ {
+ mSculptTexture = texture_id;
+ mSculptType = sculpt_type;
+ }
+}
+
+//============================================================================
+
+LLLightImageParams::LLLightImageParams()
+{
+ mType = PARAMS_LIGHT_IMAGE;
+ mParams.setVec(F_PI*0.5f, 0.f, 0.f);
+}
+
+bool LLLightImageParams::pack(LLDataPacker &dp) const
+{
+ dp.packUUID(mLightTexture, "texture");
+ dp.packVector3(mParams, "params");
+
+ return true;
+}
+
+bool LLLightImageParams::unpack(LLDataPacker &dp)
+{
+ dp.unpackUUID(mLightTexture, "texture");
+ dp.unpackVector3(mParams, "params");
+
+ return true;
+}
+
+bool LLLightImageParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_LIGHT_IMAGE)
+ {
+ return false;
+ }
+
+ const LLLightImageParams *param = (const LLLightImageParams*)&data;
+ if ( (param->mLightTexture != mLightTexture) )
+ {
+ return false;
+ }
+
+ if ( (param->mParams != mParams ) )
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void LLLightImageParams::copy(const LLNetworkData& data)
+{
+ const LLLightImageParams *param = (LLLightImageParams*)&data;
+ mLightTexture = param->mLightTexture;
+ mParams = param->mParams;
+}
+
+
+
+LLSD LLLightImageParams::asLLSD() const
+{
+ LLSD sd;
+
+ sd["texture"] = mLightTexture;
+ sd["params"] = mParams.getValue();
+
+ return sd;
+}
+
+bool LLLightImageParams::fromLLSD(LLSD& sd)
+{
+ if (sd.has("texture"))
+ {
+ setLightTexture( sd["texture"] );
+ setParams( LLVector3( sd["params"] ) );
+ return true;
+ }
+
+ return false;
+}
+
+//============================================================================
+
+LLExtendedMeshParams::LLExtendedMeshParams()
+{
+ mType = PARAMS_EXTENDED_MESH;
+ mFlags = 0;
+}
+
+bool LLExtendedMeshParams::pack(LLDataPacker &dp) const
+{
+ dp.packU32(mFlags, "flags");
+
+ return true;
+}
+
+bool LLExtendedMeshParams::unpack(LLDataPacker &dp)
+{
+ dp.unpackU32(mFlags, "flags");
+
+ return true;
+}
+
+bool LLExtendedMeshParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_EXTENDED_MESH)
+ {
+ return false;
+ }
+
+ const LLExtendedMeshParams *param = (const LLExtendedMeshParams*)&data;
+ if ( (param->mFlags != mFlags) )
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void LLExtendedMeshParams::copy(const LLNetworkData& data)
+{
+ const LLExtendedMeshParams *param = (LLExtendedMeshParams*)&data;
+ mFlags = param->mFlags;
+}
+
+LLSD LLExtendedMeshParams::asLLSD() const
+{
+ LLSD sd;
+
+ sd["flags"] = LLSD::Integer(mFlags);
+
+ return sd;
+}
+
+bool LLExtendedMeshParams::fromLLSD(LLSD& sd)
+{
+ if (sd.has("flags"))
+ {
+ setFlags( sd["flags"].asInteger());
+ return true;
+ }
+
+ return false;
+}
+
+//============================================================================
+
+LLRenderMaterialParams::LLRenderMaterialParams()
+{
+ mType = PARAMS_RENDER_MATERIAL;
+}
+
+bool LLRenderMaterialParams::pack(LLDataPacker& dp) const
+{
+ U8 count = (U8)llmin((S32)mEntries.size(), 14); //limited to 255 bytes, no more than 14 material ids
+
+ dp.packU8(count, "count");
+ for (auto& entry : mEntries)
+ {
+ dp.packU8(entry.te_idx, "te_idx");
+ dp.packUUID(entry.id, "id");
+ }
+
+ return true;
+}
+
+bool LLRenderMaterialParams::unpack(LLDataPacker& dp)
+{
+ U8 count;
+ dp.unpackU8(count, "count");
+ mEntries.resize(count);
+ for (auto& entry : mEntries)
+ {
+ dp.unpackU8(entry.te_idx, "te_idx");
+ dp.unpackUUID(entry.id, "te_id");
+ }
+
+ return true;
+}
+
+bool LLRenderMaterialParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_RENDER_MATERIAL)
+ {
+ return false;
+ }
+
+ const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data);
+
+ if (param.mEntries.size() != mEntries.size())
+ {
+ return false;
+ }
+
+ for (auto& entry : mEntries)
+ {
+ if (param.getMaterial(entry.te_idx) != entry.id)
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void LLRenderMaterialParams::copy(const LLNetworkData& data)
+{
+ llassert_always(data.mType == PARAMS_RENDER_MATERIAL);
+ const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data);
+ mEntries = param.mEntries;
+}
+
+
+void LLRenderMaterialParams::setMaterial(U8 te, const LLUUID& id)
+{
+ for (int i = 0; i < mEntries.size(); ++i)
+ {
+ if (mEntries[i].te_idx == te)
+ {
+ if (id.isNull())
+ {
+ mEntries.erase(mEntries.begin() + i);
+ }
+ else
+ {
+ mEntries[i].id = id;
+ }
+ return;
+ }
+ }
+
+ mEntries.push_back({ te, id });
+}
+
+const LLUUID& LLRenderMaterialParams::getMaterial(U8 te) const
+{
+ for (int i = 0; i < mEntries.size(); ++i)
+ {
+ if (mEntries[i].te_idx == te)
+ {
+ return mEntries[i].id;
+ }
+ }
+
+ return LLUUID::null;
+}
+
diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h index 1c04e0b595..1cbd6b242f 100644 --- a/indra/llprimitive/llprimitive.h +++ b/indra/llprimitive/llprimitive.h @@ -1,794 +1,794 @@ -/** - * @file llprimitive.h - * @brief LLPrimitive base class - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLPRIMITIVE_H -#define LL_LLPRIMITIVE_H - -#include "lluuid.h" -#include "v3math.h" -#include "xform.h" -#include "message.h" -#include "llpointer.h" -#include "llvolume.h" -#include "lltextureentry.h" -#include "llprimtexturelist.h" - -// Moved to stdtypes.h --JC -// typedef U8 LLPCode; -class LLMessageSystem; -class LLVolumeParams; -class LLColor4; -class LLColor3; -class LLMaterialID; -class LLTextureEntry; -class LLDataPacker; -class LLVolumeMgr; - -enum LLGeomType // NOTE: same vals as GL Ids -{ - LLInvalid = 0, - LLLineLoop = 2, - LLLineStrip = 3, - LLTriangles = 4, - LLTriStrip = 5, - LLTriFan = 6, - LLQuads = 7, - LLQuadStrip = 8 -}; - -class LLVolume; - -/** - * exported constants - */ -extern const F32 OBJECT_CUT_MIN; -extern const F32 OBJECT_CUT_MAX; -extern const F32 OBJECT_CUT_INC; -extern const F32 OBJECT_MIN_CUT_INC; -extern const F32 OBJECT_ROTATION_PRECISION; - -extern const F32 OBJECT_TWIST_MIN; -extern const F32 OBJECT_TWIST_MAX; -extern const F32 OBJECT_TWIST_INC; - -// This is used for linear paths, -// since twist is used in a slightly different manner. -extern const F32 OBJECT_TWIST_LINEAR_MIN; -extern const F32 OBJECT_TWIST_LINEAR_MAX; -extern const F32 OBJECT_TWIST_LINEAR_INC; - -extern const F32 OBJECT_MIN_HOLE_SIZE; -extern const F32 OBJECT_MAX_HOLE_SIZE_X; -extern const F32 OBJECT_MAX_HOLE_SIZE_Y; - -// Revolutions parameters. -extern const F32 OBJECT_REV_MIN; -extern const F32 OBJECT_REV_MAX; -extern const F32 OBJECT_REV_INC; - -extern const char *SCULPT_DEFAULT_TEXTURE; - -//============================================================================ - -// TomY: Base class for things that pack & unpack themselves -class LLNetworkData -{ -public: - // Extra parameter IDs - enum - { - PARAMS_FLEXIBLE = 0x10, - PARAMS_LIGHT = 0x20, - PARAMS_SCULPT = 0x30, - PARAMS_LIGHT_IMAGE = 0x40, - PARAMS_RESERVED = 0x50, // Used on server-side - PARAMS_MESH = 0x60, - PARAMS_EXTENDED_MESH = 0x70, - PARAMS_RENDER_MATERIAL = 0x80, - PARAMS_REFLECTION_PROBE = 0x90, - }; - -public: - U16 mType; - virtual ~LLNetworkData() {}; - virtual bool pack(LLDataPacker &dp) const = 0; - virtual bool unpack(LLDataPacker &dp) = 0; - virtual bool operator==(const LLNetworkData& data) const = 0; - virtual void copy(const LLNetworkData& data) = 0; - static bool isValid(U16 param_type, U32 size); -}; - -extern const F32 LIGHT_MIN_RADIUS; -extern const F32 LIGHT_DEFAULT_RADIUS; -extern const F32 LIGHT_MAX_RADIUS; -extern const F32 LIGHT_MIN_FALLOFF; -extern const F32 LIGHT_DEFAULT_FALLOFF; -extern const F32 LIGHT_MAX_FALLOFF; -extern const F32 LIGHT_MIN_CUTOFF; -extern const F32 LIGHT_DEFAULT_CUTOFF; -extern const F32 LIGHT_MAX_CUTOFF; - -class LLLightParams : public LLNetworkData -{ -private: - LLColor4 mColor; // linear color (not gamma corrected), alpha = intensity - F32 mRadius; - F32 mFalloff; - F32 mCutoff; - -public: - LLLightParams(); - /*virtual*/ bool pack(LLDataPacker &dp) const; - /*virtual*/ bool unpack(LLDataPacker &dp); - /*virtual*/ bool operator==(const LLNetworkData& data) const; - /*virtual*/ void copy(const LLNetworkData& data); - // LLSD implementations here are provided by Eddy Stryker. - // NOTE: there are currently unused in protocols - LLSD asLLSD() const; - operator LLSD() const { return asLLSD(); } - bool fromLLSD(LLSD& sd); - - // set the color by gamma corrected color value - // color - gamma corrected color value (directly taken from an on-screen color swatch) - void setSRGBColor(const LLColor4& color) { setLinearColor(linearColor4(color)); } - - // set the color by linear color value - // color - linear color value (value as it appears in shaders) - void setLinearColor(const LLColor4& color) { mColor = color; mColor.clamp(); } - void setRadius(F32 radius) { mRadius = llclamp(radius, LIGHT_MIN_RADIUS, LIGHT_MAX_RADIUS); } - void setFalloff(F32 falloff) { mFalloff = llclamp(falloff, LIGHT_MIN_FALLOFF, LIGHT_MAX_FALLOFF); } - void setCutoff(F32 cutoff) { mCutoff = llclamp(cutoff, LIGHT_MIN_CUTOFF, LIGHT_MAX_CUTOFF); } - - // get the linear space color of this light. This value can be fed directly to shaders - LLColor4 getLinearColor() const { return mColor; } - // get the sRGB (gamma corrected) color of this light, this is the value that should be displayed in the UI - LLColor4 getSRGBColor() const { return srgbColor4(mColor); } - - F32 getRadius() const { return mRadius; } - F32 getFalloff() const { return mFalloff; } - F32 getCutoff() const { return mCutoff; } -}; - -extern const F32 REFLECTION_PROBE_MIN_AMBIANCE; -extern const F32 REFLECTION_PROBE_MAX_AMBIANCE; -extern const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE; -extern const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE; -extern const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE; -extern const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE; - -class LLReflectionProbeParams : public LLNetworkData -{ -public: - enum EFlags : U8 - { - FLAG_BOX_VOLUME = 0x01, // use a box influence volume - FLAG_DYNAMIC = 0x02, // render dynamic objects (avatars) into this Reflection Probe - }; - -protected: - F32 mAmbiance = REFLECTION_PROBE_DEFAULT_AMBIANCE; - F32 mClipDistance = REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE; - U8 mFlags = 0; - -public: - LLReflectionProbeParams(); - /*virtual*/ bool pack(LLDataPacker& dp) const; - /*virtual*/ bool unpack(LLDataPacker& dp); - /*virtual*/ bool operator==(const LLNetworkData& data) const; - /*virtual*/ void copy(const LLNetworkData& data); - // LLSD implementations here are provided by Eddy Stryker. - // NOTE: there are currently unused in protocols - LLSD asLLSD() const; - operator LLSD() const { return asLLSD(); } - bool fromLLSD(LLSD& sd); - - void setAmbiance(F32 ambiance) { mAmbiance = llclamp(ambiance, REFLECTION_PROBE_MIN_AMBIANCE, REFLECTION_PROBE_MAX_AMBIANCE); } - void setClipDistance(F32 distance) { mClipDistance = llclamp(distance, REFLECTION_PROBE_MIN_CLIP_DISTANCE, REFLECTION_PROBE_MAX_CLIP_DISTANCE); } - void setIsBox(bool is_box); - void setIsDynamic(bool is_dynamic); - - F32 getAmbiance() const { return mAmbiance; } - F32 getClipDistance() const { return mClipDistance; } - bool getIsBox() const { return (mFlags & FLAG_BOX_VOLUME) != 0; } - bool getIsDynamic() const { return (mFlags & FLAG_DYNAMIC) != 0; } -}; - -//------------------------------------------------- -// This structure is also used in the part of the -// code that creates new flexible objects. -//------------------------------------------------- - -// These were made into enums so that they could be used as fixed size -// array bounds. -enum EFlexibleObjectConst -{ - // "Softness" => [0,3], increments of 1 - // Represents powers of 2: 0 -> 1, 3 -> 8 - FLEXIBLE_OBJECT_MIN_SECTIONS = 0, - FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS = 2, - FLEXIBLE_OBJECT_MAX_SECTIONS = 3 -}; - -// "Tension" => [0,10], increments of 0.1 -extern const F32 FLEXIBLE_OBJECT_MIN_TENSION; -extern const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION; -extern const F32 FLEXIBLE_OBJECT_MAX_TENSION; - -// "Drag" => [0,10], increments of 0.1 -extern const F32 FLEXIBLE_OBJECT_MIN_AIR_FRICTION; -extern const F32 FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION; -extern const F32 FLEXIBLE_OBJECT_MAX_AIR_FRICTION; - -// "Gravity" = [-10,10], increments of 0.1 -extern const F32 FLEXIBLE_OBJECT_MIN_GRAVITY; -extern const F32 FLEXIBLE_OBJECT_DEFAULT_GRAVITY; -extern const F32 FLEXIBLE_OBJECT_MAX_GRAVITY; - -// "Wind" = [0,10], increments of 0.1 -extern const F32 FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY; -extern const F32 FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY; -extern const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY; - -extern const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE; - -extern const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH; -extern const bool FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE; -extern const bool FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE; - - -class LLFlexibleObjectData : public LLNetworkData -{ -protected: - S32 mSimulateLOD; // 2^n = number of simulated sections - F32 mGravity; - F32 mAirFriction; // higher is more stable, but too much looks like it's underwater - F32 mWindSensitivity; // interacts with tension, air friction, and gravity - F32 mTension; //interacts in complex ways with other parameters - LLVector3 mUserForce; // custom user-defined force vector - //bool mUsingCollisionSphere; - //bool mRenderingCollisionSphere; - -public: - void setSimulateLOD(S32 lod) { mSimulateLOD = llclamp(lod, (S32)FLEXIBLE_OBJECT_MIN_SECTIONS, (S32)FLEXIBLE_OBJECT_MAX_SECTIONS); } - void setGravity(F32 gravity) { mGravity = llclamp(gravity, FLEXIBLE_OBJECT_MIN_GRAVITY, FLEXIBLE_OBJECT_MAX_GRAVITY); } - void setAirFriction(F32 friction) { mAirFriction = llclamp(friction, FLEXIBLE_OBJECT_MIN_AIR_FRICTION, FLEXIBLE_OBJECT_MAX_AIR_FRICTION); } - void setWindSensitivity(F32 wind) { mWindSensitivity = llclamp(wind, FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY, FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY); } - void setTension(F32 tension) { mTension = llclamp(tension, FLEXIBLE_OBJECT_MIN_TENSION, FLEXIBLE_OBJECT_MAX_TENSION); } - void setUserForce(LLVector3 &force) { mUserForce = force; } - - S32 getSimulateLOD() const { return mSimulateLOD; } - F32 getGravity() const { return mGravity; } - F32 getAirFriction() const { return mAirFriction; } - F32 getWindSensitivity() const { return mWindSensitivity; } - F32 getTension() const { return mTension; } - LLVector3 getUserForce() const { return mUserForce; } - - //------ the constructor for the structure ------------ - LLFlexibleObjectData(); - bool pack(LLDataPacker &dp) const; - bool unpack(LLDataPacker &dp); - bool operator==(const LLNetworkData& data) const; - void copy(const LLNetworkData& data); - LLSD asLLSD() const; - operator LLSD() const { return asLLSD(); } - bool fromLLSD(LLSD& sd); -};// end of attributes structure - - - -class LLSculptParams : public LLNetworkData -{ -protected: - LLUUID mSculptTexture; - U8 mSculptType; - -public: - LLSculptParams(); - /*virtual*/ bool pack(LLDataPacker &dp) const; - /*virtual*/ bool unpack(LLDataPacker &dp); - /*virtual*/ bool operator==(const LLNetworkData& data) const; - /*virtual*/ void copy(const LLNetworkData& data); - LLSD asLLSD() const; - operator LLSD() const { return asLLSD(); } - bool fromLLSD(LLSD& sd); - - void setSculptTexture(const LLUUID& texture_id, U8 sculpt_type); - LLUUID getSculptTexture() const { return mSculptTexture; } - U8 getSculptType() const { return mSculptType; } -}; - -class LLLightImageParams : public LLNetworkData -{ -protected: - LLUUID mLightTexture; - LLVector3 mParams; - -public: - LLLightImageParams(); - /*virtual*/ bool pack(LLDataPacker &dp) const; - /*virtual*/ bool unpack(LLDataPacker &dp); - /*virtual*/ bool operator==(const LLNetworkData& data) const; - /*virtual*/ void copy(const LLNetworkData& data); - LLSD asLLSD() const; - operator LLSD() const { return asLLSD(); } - bool fromLLSD(LLSD& sd); - - void setLightTexture(const LLUUID& id) { mLightTexture = id; } - LLUUID getLightTexture() const { return mLightTexture; } - bool isLightSpotlight() const { return mLightTexture.notNull(); } - void setParams(const LLVector3& params) { mParams = params; } - LLVector3 getParams() const { return mParams; } - -}; - -class LLExtendedMeshParams : public LLNetworkData -{ -protected: - U32 mFlags; - -public: - static const U32 ANIMATED_MESH_ENABLED_FLAG = 0x1 << 0; - - LLExtendedMeshParams(); - /*virtual*/ bool pack(LLDataPacker &dp) const; - /*virtual*/ bool unpack(LLDataPacker &dp); - /*virtual*/ bool operator==(const LLNetworkData& data) const; - /*virtual*/ void copy(const LLNetworkData& data); - LLSD asLLSD() const; - operator LLSD() const { return asLLSD(); } - bool fromLLSD(LLSD& sd); - - void setFlags(const U32& flags) { mFlags = flags; } - U32 getFlags() const { return mFlags; } - -}; - -class LLRenderMaterialParams : public LLNetworkData -{ -private: - struct Entry - { - U8 te_idx; - LLUUID id; - }; - std::vector< Entry > mEntries; - -public: - LLRenderMaterialParams(); - bool pack(LLDataPacker& dp) const override; - bool unpack(LLDataPacker& dp) override; - bool operator==(const LLNetworkData& data) const override; - void copy(const LLNetworkData& data) override; - - void setMaterial(U8 te_idx, const LLUUID& id); - const LLUUID& getMaterial(U8 te_idx) const; - - bool isEmpty() { return mEntries.empty(); } -}; - - -// This code is not naming-standards compliant. Leaving it like this for -// now to make the connection to code in -// bool packTEMessage(LLDataPacker &dp) const; -// more obvious. This should be refactored to remove the duplication, at which -// point we can fix the names as well. -// - Vir -struct LLTEContents -{ - static const U32 MAX_TES = 45; - - LLUUID image_data[MAX_TES]; - LLColor4U colors[MAX_TES]; - F32 scale_s[MAX_TES]; - F32 scale_t[MAX_TES]; - S16 offset_s[MAX_TES]; - S16 offset_t[MAX_TES]; - S16 image_rot[MAX_TES]; - U8 bump[MAX_TES]; - U8 media_flags[MAX_TES]; - U8 glow[MAX_TES]; - LLMaterialID material_ids[MAX_TES]; - - static const U32 MAX_TE_BUFFER = 4096; - U8 packed_buffer[MAX_TE_BUFFER]; - - U32 size; - U32 face_count; -}; - -class LLPrimitive : public LLXform -{ -public: - - // HACK for removing LLPrimitive's dependency on gVolumeMgr global. - // If a different LLVolumeManager is instantiated and set early enough - // then the LLPrimitive class will use it instead of gVolumeMgr. - static LLVolumeMgr* getVolumeManager() { return sVolumeManager; } - static void setVolumeManager( LLVolumeMgr* volume_manager); - static bool cleanupVolumeManager(); - - // these flags influence how the RigidBody representation is built - static const U32 PRIM_FLAG_PHANTOM = 0x1 << 0; - static const U32 PRIM_FLAG_VOLUME_DETECT = 0x1 << 1; - static const U32 PRIM_FLAG_DYNAMIC = 0x1 << 2; - static const U32 PRIM_FLAG_AVATAR = 0x1 << 3; - static const U32 PRIM_FLAG_SCULPT = 0x1 << 4; - // not used yet, but soon - static const U32 PRIM_FLAG_COLLISION_CALLBACK = 0x1 << 5; - static const U32 PRIM_FLAG_CONVEX = 0x1 << 6; - static const U32 PRIM_FLAG_DEFAULT_VOLUME = 0x1 << 7; - static const U32 PRIM_FLAG_SITTING = 0x1 << 8; - static const U32 PRIM_FLAG_SITTING_ON_GROUND = 0x1 << 9; // Set along with PRIM_FLAG_SITTING - - LLPrimitive(); - virtual ~LLPrimitive(); - - void clearTextureList(); - - static LLPrimitive *createPrimitive(LLPCode p_code); - void init_primitive(LLPCode p_code); - - void setPCode(const LLPCode pcode); - const LLVolume *getVolumeConst() const { return mVolumep; } // HACK for Windoze confusion about ostream operator in LLVolume - LLVolume *getVolume() const { return mVolumep; } - virtual bool setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false); - - // Modify texture entry properties - inline bool validTE(const U8 te_num) const; - LLTextureEntry* getTE(const U8 te_num) const; - - virtual void setNumTEs(const U8 num_tes); - virtual void setAllTESelected(bool sel); - virtual void setAllTETextures(const LLUUID &tex_id); - virtual void setTE(const U8 index, const LLTextureEntry& te); - virtual S32 setTEColor(const U8 te, const LLColor4 &color); - virtual S32 setTEColor(const U8 te, const LLColor3 &color); - virtual S32 setTEAlpha(const U8 te, const F32 alpha); - virtual S32 setTETexture(const U8 te, const LLUUID &tex_id); - virtual S32 setTEScale (const U8 te, const F32 s, const F32 t); - virtual S32 setTEScaleS(const U8 te, const F32 s); - virtual S32 setTEScaleT(const U8 te, const F32 t); - virtual S32 setTEOffset (const U8 te, const F32 s, const F32 t); - virtual S32 setTEOffsetS(const U8 te, const F32 s); - virtual S32 setTEOffsetT(const U8 te, const F32 t); - virtual S32 setTERotation(const U8 te, const F32 r); - virtual S32 setTEBumpShinyFullbright(const U8 te, const U8 bump); - virtual S32 setTEBumpShiny(const U8 te, const U8 bump); - virtual S32 setTEMediaTexGen(const U8 te, const U8 media); - virtual S32 setTEBumpmap(const U8 te, const U8 bump); - virtual S32 setTETexGen(const U8 te, const U8 texgen); - virtual S32 setTEShiny(const U8 te, const U8 shiny); - virtual S32 setTEFullbright(const U8 te, const U8 fullbright); - virtual S32 setTEMediaFlags(const U8 te, const U8 flags); - virtual S32 setTEGlow(const U8 te, const F32 glow); - virtual S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID); - virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams); - virtual bool setMaterial(const U8 material); // returns true if material changed - virtual void setTESelected(const U8 te, bool sel); - - LLMaterialPtr getTEMaterialParams(const U8 index); - - void copyTEs(const LLPrimitive *primitive); - S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const; - bool packTEMessage(LLMessageSystem *mesgsys) const; - bool packTEMessage(LLDataPacker &dp) const; - S32 unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num); // Variable num of blocks - S32 unpackTEMessage(LLDataPacker &dp); - S32 parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec); - S32 applyParsedTEMessage(LLTEContents& tec); - -#ifdef CHECK_FOR_FINITE - inline void setPosition(const LLVector3& pos); - inline void setPosition(const F32 x, const F32 y, const F32 z); - inline void addPosition(const LLVector3& pos); - - inline void setAngularVelocity(const LLVector3& avel); - inline void setAngularVelocity(const F32 x, const F32 y, const F32 z); - inline void setVelocity(const LLVector3& vel); - inline void setVelocity(const F32 x, const F32 y, const F32 z); - inline void setVelocityX(const F32 x); - inline void setVelocityY(const F32 y); - inline void setVelocityZ(const F32 z); - inline void addVelocity(const LLVector3& vel); - inline void setAcceleration(const LLVector3& accel); - inline void setAcceleration(const F32 x, const F32 y, const F32 z); -#else - // Don't override the base LLXForm operators. - // Special case for setPosition. If not check-for-finite, fall through to LLXform method. - // void setPosition(F32 x, F32 y, F32 z) - // void setPosition(LLVector3) - - void setAngularVelocity(const LLVector3& avel) { mAngularVelocity = avel; } - void setAngularVelocity(const F32 x, const F32 y, const F32 z) { mAngularVelocity.setVec(x,y,z); } - void setVelocity(const LLVector3& vel) { mVelocity = vel; } - void setVelocity(const F32 x, const F32 y, const F32 z) { mVelocity.setVec(x,y,z); } - void setVelocityX(const F32 x) { mVelocity.mV[VX] = x; } - void setVelocityY(const F32 y) { mVelocity.mV[VY] = y; } - void setVelocityZ(const F32 z) { mVelocity.mV[VZ] = z; } - void addVelocity(const LLVector3& vel) { mVelocity += vel; } - void setAcceleration(const LLVector3& accel) { mAcceleration = accel; } - void setAcceleration(const F32 x, const F32 y, const F32 z) { mAcceleration.setVec(x,y,z); } -#endif - - LLPCode getPCode() const { return mPrimitiveCode; } - std::string getPCodeString() const { return pCodeToString(mPrimitiveCode); } - const LLVector3& getAngularVelocity() const { return mAngularVelocity; } - const LLVector3& getVelocity() const { return mVelocity; } - const LLVector3& getAcceleration() const { return mAcceleration; } - U8 getNumTEs() const { return mTextureList.size(); } - U8 getExpectedNumTEs() const; - - U8 getMaterial() const { return mMaterial; } - - void setVolumeType(const U8 code); - U8 getVolumeType(); - - // clears existing textures - // copies the contents of other_list into mEntryList - void copyTextureList(const LLPrimTextureList& other_list); - - // clears existing textures - // takes the contents of other_list and clears other_list - void takeTextureList(LLPrimTextureList& other_list); - - inline bool isAvatar() const; - inline bool isSittingAvatar() const; - inline bool isSittingAvatarOnGround() const; - inline bool hasBumpmap() const { return mNumBumpmapTEs > 0;} - - void setFlags(U32 flags) { mMiscFlags = flags; } - void addFlags(U32 flags) { mMiscFlags |= flags; } - void removeFlags(U32 flags) { mMiscFlags &= ~flags; } - U32 getFlags() const { return mMiscFlags; } - bool checkFlags(U32 flags) const { return (mMiscFlags & flags) != 0; } - - static std::string pCodeToString(const LLPCode pcode); - static LLPCode legacyToPCode(const U8 legacy); - static U8 pCodeToLegacy(const LLPCode pcode); - static bool getTESTAxes(const U8 face, U32* s_axis, U32* t_axis); - - bool hasRenderMaterialParams() const; - - inline static bool isPrimitive(const LLPCode pcode); - inline static bool isApp(const LLPCode pcode); - -private: - void updateNumBumpmap(const U8 index, const U8 bump); - -protected: - LLPCode mPrimitiveCode; // Primitive code - LLVector3 mVelocity; // how fast are we moving? - LLVector3 mAcceleration; // are we under constant acceleration? - LLVector3 mAngularVelocity; // angular velocity - LLPointer<LLVolume> mVolumep; - LLPrimTextureList mTextureList; // list of texture GUIDs, scales, offsets - U8 mMaterial; // Material code - U8 mNumTEs; // # of faces on the primitve - U8 mNumBumpmapTEs; // number of bumpmap TEs. - U32 mMiscFlags; // home for misc bools - -public: - static LLVolumeMgr* sVolumeManager; - - enum - { - NO_LOD = -1 - }; -}; - -inline bool LLPrimitive::isAvatar() const -{ - return LL_PCODE_LEGACY_AVATAR == mPrimitiveCode; -} - -inline bool LLPrimitive::isSittingAvatar() const -{ - // this is only used server-side - return isAvatar() && checkFlags(PRIM_FLAG_SITTING | PRIM_FLAG_SITTING_ON_GROUND); -} - -inline bool LLPrimitive::isSittingAvatarOnGround() const -{ - // this is only used server-side - return isAvatar() && checkFlags(PRIM_FLAG_SITTING_ON_GROUND); -} - -// static -inline bool LLPrimitive::isPrimitive(const LLPCode pcode) -{ - LLPCode base_type = pcode & LL_PCODE_BASE_MASK; - - if (base_type && (base_type < LL_PCODE_APP)) - { - return true; - } - return false; -} - -// static -inline bool LLPrimitive::isApp(const LLPCode pcode) -{ - LLPCode base_type = pcode & LL_PCODE_BASE_MASK; - - return (base_type == LL_PCODE_APP); -} - - -#ifdef CHECK_FOR_FINITE -// Special case for setPosition. If not check-for-finite, fall through to LLXform method. -void LLPrimitive::setPosition(const F32 x, const F32 y, const F32 z) -{ - if (llfinite(x) && llfinite(y) && llfinite(z)) - { - LLXform::setPosition(x, y, z); - } - else - { - LL_ERRS() << "Non Finite in LLPrimitive::setPosition(x,y,z) for " << pCodeToString(mPrimitiveCode) << LL_ENDL; - } -} - -// Special case for setPosition. If not check-for-finite, fall through to LLXform method. -void LLPrimitive::setPosition(const LLVector3& pos) -{ - if (pos.isFinite()) - { - LLXform::setPosition(pos); - } - else - { - LL_ERRS() << "Non Finite in LLPrimitive::setPosition(LLVector3) for " << pCodeToString(mPrimitiveCode) << LL_ENDL; - } -} - -void LLPrimitive::setAngularVelocity(const LLVector3& avel) -{ - if (avel.isFinite()) - { - mAngularVelocity = avel; - } - else - { - LL_ERRS() << "Non Finite in LLPrimitive::setAngularVelocity" << LL_ENDL; - } -} - -void LLPrimitive::setAngularVelocity(const F32 x, const F32 y, const F32 z) -{ - if (llfinite(x) && llfinite(y) && llfinite(z)) - { - mAngularVelocity.setVec(x,y,z); - } - else - { - LL_ERRS() << "Non Finite in LLPrimitive::setAngularVelocity" << LL_ENDL; - } -} - -void LLPrimitive::setVelocity(const LLVector3& vel) -{ - if (vel.isFinite()) - { - mVelocity = vel; - } - else - { - LL_ERRS() << "Non Finite in LLPrimitive::setVelocity(LLVector3) for " << pCodeToString(mPrimitiveCode) << LL_ENDL; - } -} - -void LLPrimitive::setVelocity(const F32 x, const F32 y, const F32 z) -{ - if (llfinite(x) && llfinite(y) && llfinite(z)) - { - mVelocity.setVec(x,y,z); - } - else - { - LL_ERRS() << "Non Finite in LLPrimitive::setVelocity(F32,F32,F32) for " << pCodeToString(mPrimitiveCode) << LL_ENDL; - } -} - -void LLPrimitive::setVelocityX(const F32 x) -{ - if (llfinite(x)) - { - mVelocity.mV[VX] = x; - } - else - { - LL_ERRS() << "Non Finite in LLPrimitive::setVelocityX" << LL_ENDL; - } -} - -void LLPrimitive::setVelocityY(const F32 y) -{ - if (llfinite(y)) - { - mVelocity.mV[VY] = y; - } - else - { - LL_ERRS() << "Non Finite in LLPrimitive::setVelocityY" << LL_ENDL; - } -} - -void LLPrimitive::setVelocityZ(const F32 z) -{ - if (llfinite(z)) - { - mVelocity.mV[VZ] = z; - } - else - { - LL_ERRS() << "Non Finite in LLPrimitive::setVelocityZ" << LL_ENDL; - } -} - -void LLPrimitive::addVelocity(const LLVector3& vel) -{ - if (vel.isFinite()) - { - mVelocity += vel; - } - else - { - LL_ERRS() << "Non Finite in LLPrimitive::addVelocity" << LL_ENDL; - } -} - -void LLPrimitive::setAcceleration(const LLVector3& accel) -{ - if (accel.isFinite()) - { - mAcceleration = accel; - } - else - { - LL_ERRS() << "Non Finite in LLPrimitive::setAcceleration(LLVector3) for " << pCodeToString(mPrimitiveCode) << LL_ENDL; - } -} - -void LLPrimitive::setAcceleration(const F32 x, const F32 y, const F32 z) -{ - if (llfinite(x) && llfinite(y) && llfinite(z)) - { - mAcceleration.setVec(x,y,z); - } - else - { - LL_ERRS() << "Non Finite in LLPrimitive::setAcceleration(F32,F32,F32) for " << pCodeToString(mPrimitiveCode) << LL_ENDL; - } -} -#endif // CHECK_FOR_FINITE - -inline bool LLPrimitive::validTE(const U8 te_num) const -{ - return (mNumTEs && te_num < mNumTEs); -} - -#endif - +/**
+ * @file llprimitive.h
+ * @brief LLPrimitive base class
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLPRIMITIVE_H
+#define LL_LLPRIMITIVE_H
+
+#include "lluuid.h"
+#include "v3math.h"
+#include "xform.h"
+#include "message.h"
+#include "llpointer.h"
+#include "llvolume.h"
+#include "lltextureentry.h"
+#include "llprimtexturelist.h"
+
+// Moved to stdtypes.h --JC
+// typedef U8 LLPCode;
+class LLMessageSystem;
+class LLVolumeParams;
+class LLColor4;
+class LLColor3;
+class LLMaterialID;
+class LLTextureEntry;
+class LLDataPacker;
+class LLVolumeMgr;
+
+enum LLGeomType // NOTE: same vals as GL Ids
+{
+ LLInvalid = 0,
+ LLLineLoop = 2,
+ LLLineStrip = 3,
+ LLTriangles = 4,
+ LLTriStrip = 5,
+ LLTriFan = 6,
+ LLQuads = 7,
+ LLQuadStrip = 8
+};
+
+class LLVolume;
+
+/**
+ * exported constants
+ */
+extern const F32 OBJECT_CUT_MIN;
+extern const F32 OBJECT_CUT_MAX;
+extern const F32 OBJECT_CUT_INC;
+extern const F32 OBJECT_MIN_CUT_INC;
+extern const F32 OBJECT_ROTATION_PRECISION;
+
+extern const F32 OBJECT_TWIST_MIN;
+extern const F32 OBJECT_TWIST_MAX;
+extern const F32 OBJECT_TWIST_INC;
+
+// This is used for linear paths,
+// since twist is used in a slightly different manner.
+extern const F32 OBJECT_TWIST_LINEAR_MIN;
+extern const F32 OBJECT_TWIST_LINEAR_MAX;
+extern const F32 OBJECT_TWIST_LINEAR_INC;
+
+extern const F32 OBJECT_MIN_HOLE_SIZE;
+extern const F32 OBJECT_MAX_HOLE_SIZE_X;
+extern const F32 OBJECT_MAX_HOLE_SIZE_Y;
+
+// Revolutions parameters.
+extern const F32 OBJECT_REV_MIN;
+extern const F32 OBJECT_REV_MAX;
+extern const F32 OBJECT_REV_INC;
+
+extern const LLUUID SCULPT_DEFAULT_TEXTURE;
+
+//============================================================================
+
+// TomY: Base class for things that pack & unpack themselves
+class LLNetworkData
+{
+public:
+ // Extra parameter IDs
+ enum
+ {
+ PARAMS_FLEXIBLE = 0x10,
+ PARAMS_LIGHT = 0x20,
+ PARAMS_SCULPT = 0x30,
+ PARAMS_LIGHT_IMAGE = 0x40,
+ PARAMS_RESERVED = 0x50, // Used on server-side
+ PARAMS_MESH = 0x60,
+ PARAMS_EXTENDED_MESH = 0x70,
+ PARAMS_RENDER_MATERIAL = 0x80,
+ PARAMS_REFLECTION_PROBE = 0x90,
+ };
+
+public:
+ U16 mType;
+ virtual ~LLNetworkData() {};
+ virtual bool pack(LLDataPacker &dp) const = 0;
+ virtual bool unpack(LLDataPacker &dp) = 0;
+ virtual bool operator==(const LLNetworkData& data) const = 0;
+ virtual void copy(const LLNetworkData& data) = 0;
+ static bool isValid(U16 param_type, U32 size);
+};
+
+extern const F32 LIGHT_MIN_RADIUS;
+extern const F32 LIGHT_DEFAULT_RADIUS;
+extern const F32 LIGHT_MAX_RADIUS;
+extern const F32 LIGHT_MIN_FALLOFF;
+extern const F32 LIGHT_DEFAULT_FALLOFF;
+extern const F32 LIGHT_MAX_FALLOFF;
+extern const F32 LIGHT_MIN_CUTOFF;
+extern const F32 LIGHT_DEFAULT_CUTOFF;
+extern const F32 LIGHT_MAX_CUTOFF;
+
+class LLLightParams : public LLNetworkData
+{
+private:
+ LLColor4 mColor; // linear color (not gamma corrected), alpha = intensity
+ F32 mRadius;
+ F32 mFalloff;
+ F32 mCutoff;
+
+public:
+ LLLightParams();
+ /*virtual*/ bool pack(LLDataPacker &dp) const;
+ /*virtual*/ bool unpack(LLDataPacker &dp);
+ /*virtual*/ bool operator==(const LLNetworkData& data) const;
+ /*virtual*/ void copy(const LLNetworkData& data);
+ // LLSD implementations here are provided by Eddy Stryker.
+ // NOTE: there are currently unused in protocols
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+
+ // set the color by gamma corrected color value
+ // color - gamma corrected color value (directly taken from an on-screen color swatch)
+ void setSRGBColor(const LLColor4& color) { setLinearColor(linearColor4(color)); }
+
+ // set the color by linear color value
+ // color - linear color value (value as it appears in shaders)
+ void setLinearColor(const LLColor4& color) { mColor = color; mColor.clamp(); }
+ void setRadius(F32 radius) { mRadius = llclamp(radius, LIGHT_MIN_RADIUS, LIGHT_MAX_RADIUS); }
+ void setFalloff(F32 falloff) { mFalloff = llclamp(falloff, LIGHT_MIN_FALLOFF, LIGHT_MAX_FALLOFF); }
+ void setCutoff(F32 cutoff) { mCutoff = llclamp(cutoff, LIGHT_MIN_CUTOFF, LIGHT_MAX_CUTOFF); }
+
+ // get the linear space color of this light. This value can be fed directly to shaders
+ LLColor4 getLinearColor() const { return mColor; }
+ // get the sRGB (gamma corrected) color of this light, this is the value that should be displayed in the UI
+ LLColor4 getSRGBColor() const { return srgbColor4(mColor); }
+
+ F32 getRadius() const { return mRadius; }
+ F32 getFalloff() const { return mFalloff; }
+ F32 getCutoff() const { return mCutoff; }
+};
+
+extern const F32 REFLECTION_PROBE_MIN_AMBIANCE;
+extern const F32 REFLECTION_PROBE_MAX_AMBIANCE;
+extern const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE;
+extern const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE;
+extern const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE;
+extern const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE;
+
+class LLReflectionProbeParams : public LLNetworkData
+{
+public:
+ enum EFlags : U8
+ {
+ FLAG_BOX_VOLUME = 0x01, // use a box influence volume
+ FLAG_DYNAMIC = 0x02, // render dynamic objects (avatars) into this Reflection Probe
+ };
+
+protected:
+ F32 mAmbiance = REFLECTION_PROBE_DEFAULT_AMBIANCE;
+ F32 mClipDistance = REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE;
+ U8 mFlags = 0;
+
+public:
+ LLReflectionProbeParams();
+ /*virtual*/ bool pack(LLDataPacker& dp) const;
+ /*virtual*/ bool unpack(LLDataPacker& dp);
+ /*virtual*/ bool operator==(const LLNetworkData& data) const;
+ /*virtual*/ void copy(const LLNetworkData& data);
+ // LLSD implementations here are provided by Eddy Stryker.
+ // NOTE: there are currently unused in protocols
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+
+ void setAmbiance(F32 ambiance) { mAmbiance = llclamp(ambiance, REFLECTION_PROBE_MIN_AMBIANCE, REFLECTION_PROBE_MAX_AMBIANCE); }
+ void setClipDistance(F32 distance) { mClipDistance = llclamp(distance, REFLECTION_PROBE_MIN_CLIP_DISTANCE, REFLECTION_PROBE_MAX_CLIP_DISTANCE); }
+ void setIsBox(bool is_box);
+ void setIsDynamic(bool is_dynamic);
+
+ F32 getAmbiance() const { return mAmbiance; }
+ F32 getClipDistance() const { return mClipDistance; }
+ bool getIsBox() const { return (mFlags & FLAG_BOX_VOLUME) != 0; }
+ bool getIsDynamic() const { return (mFlags & FLAG_DYNAMIC) != 0; }
+};
+
+//-------------------------------------------------
+// This structure is also used in the part of the
+// code that creates new flexible objects.
+//-------------------------------------------------
+
+// These were made into enums so that they could be used as fixed size
+// array bounds.
+enum EFlexibleObjectConst
+{
+ // "Softness" => [0,3], increments of 1
+ // Represents powers of 2: 0 -> 1, 3 -> 8
+ FLEXIBLE_OBJECT_MIN_SECTIONS = 0,
+ FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS = 2,
+ FLEXIBLE_OBJECT_MAX_SECTIONS = 3
+};
+
+// "Tension" => [0,10], increments of 0.1
+extern const F32 FLEXIBLE_OBJECT_MIN_TENSION;
+extern const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION;
+extern const F32 FLEXIBLE_OBJECT_MAX_TENSION;
+
+// "Drag" => [0,10], increments of 0.1
+extern const F32 FLEXIBLE_OBJECT_MIN_AIR_FRICTION;
+extern const F32 FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION;
+extern const F32 FLEXIBLE_OBJECT_MAX_AIR_FRICTION;
+
+// "Gravity" = [-10,10], increments of 0.1
+extern const F32 FLEXIBLE_OBJECT_MIN_GRAVITY;
+extern const F32 FLEXIBLE_OBJECT_DEFAULT_GRAVITY;
+extern const F32 FLEXIBLE_OBJECT_MAX_GRAVITY;
+
+// "Wind" = [0,10], increments of 0.1
+extern const F32 FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY;
+extern const F32 FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY;
+extern const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY;
+
+extern const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE;
+
+extern const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH;
+extern const bool FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE;
+extern const bool FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE;
+
+
+class LLFlexibleObjectData : public LLNetworkData
+{
+protected:
+ S32 mSimulateLOD; // 2^n = number of simulated sections
+ F32 mGravity;
+ F32 mAirFriction; // higher is more stable, but too much looks like it's underwater
+ F32 mWindSensitivity; // interacts with tension, air friction, and gravity
+ F32 mTension; //interacts in complex ways with other parameters
+ LLVector3 mUserForce; // custom user-defined force vector
+ //bool mUsingCollisionSphere;
+ //bool mRenderingCollisionSphere;
+
+public:
+ void setSimulateLOD(S32 lod) { mSimulateLOD = llclamp(lod, (S32)FLEXIBLE_OBJECT_MIN_SECTIONS, (S32)FLEXIBLE_OBJECT_MAX_SECTIONS); }
+ void setGravity(F32 gravity) { mGravity = llclamp(gravity, FLEXIBLE_OBJECT_MIN_GRAVITY, FLEXIBLE_OBJECT_MAX_GRAVITY); }
+ void setAirFriction(F32 friction) { mAirFriction = llclamp(friction, FLEXIBLE_OBJECT_MIN_AIR_FRICTION, FLEXIBLE_OBJECT_MAX_AIR_FRICTION); }
+ void setWindSensitivity(F32 wind) { mWindSensitivity = llclamp(wind, FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY, FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY); }
+ void setTension(F32 tension) { mTension = llclamp(tension, FLEXIBLE_OBJECT_MIN_TENSION, FLEXIBLE_OBJECT_MAX_TENSION); }
+ void setUserForce(LLVector3 &force) { mUserForce = force; }
+
+ S32 getSimulateLOD() const { return mSimulateLOD; }
+ F32 getGravity() const { return mGravity; }
+ F32 getAirFriction() const { return mAirFriction; }
+ F32 getWindSensitivity() const { return mWindSensitivity; }
+ F32 getTension() const { return mTension; }
+ LLVector3 getUserForce() const { return mUserForce; }
+
+ //------ the constructor for the structure ------------
+ LLFlexibleObjectData();
+ bool pack(LLDataPacker &dp) const;
+ bool unpack(LLDataPacker &dp);
+ bool operator==(const LLNetworkData& data) const;
+ void copy(const LLNetworkData& data);
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+};// end of attributes structure
+
+
+
+class LLSculptParams : public LLNetworkData
+{
+protected:
+ LLUUID mSculptTexture;
+ U8 mSculptType;
+
+public:
+ LLSculptParams();
+ /*virtual*/ bool pack(LLDataPacker &dp) const;
+ /*virtual*/ bool unpack(LLDataPacker &dp);
+ /*virtual*/ bool operator==(const LLNetworkData& data) const;
+ /*virtual*/ void copy(const LLNetworkData& data);
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+
+ void setSculptTexture(const LLUUID& texture_id, U8 sculpt_type);
+ LLUUID getSculptTexture() const { return mSculptTexture; }
+ U8 getSculptType() const { return mSculptType; }
+};
+
+class LLLightImageParams : public LLNetworkData
+{
+protected:
+ LLUUID mLightTexture;
+ LLVector3 mParams;
+
+public:
+ LLLightImageParams();
+ /*virtual*/ bool pack(LLDataPacker &dp) const;
+ /*virtual*/ bool unpack(LLDataPacker &dp);
+ /*virtual*/ bool operator==(const LLNetworkData& data) const;
+ /*virtual*/ void copy(const LLNetworkData& data);
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+
+ void setLightTexture(const LLUUID& id) { mLightTexture = id; }
+ LLUUID getLightTexture() const { return mLightTexture; }
+ bool isLightSpotlight() const { return mLightTexture.notNull(); }
+ void setParams(const LLVector3& params) { mParams = params; }
+ LLVector3 getParams() const { return mParams; }
+
+};
+
+class LLExtendedMeshParams : public LLNetworkData
+{
+protected:
+ U32 mFlags;
+
+public:
+ static const U32 ANIMATED_MESH_ENABLED_FLAG = 0x1 << 0;
+
+ LLExtendedMeshParams();
+ /*virtual*/ bool pack(LLDataPacker &dp) const;
+ /*virtual*/ bool unpack(LLDataPacker &dp);
+ /*virtual*/ bool operator==(const LLNetworkData& data) const;
+ /*virtual*/ void copy(const LLNetworkData& data);
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+
+ void setFlags(const U32& flags) { mFlags = flags; }
+ U32 getFlags() const { return mFlags; }
+
+};
+
+class LLRenderMaterialParams : public LLNetworkData
+{
+private:
+ struct Entry
+ {
+ U8 te_idx;
+ LLUUID id;
+ };
+ std::vector< Entry > mEntries;
+
+public:
+ LLRenderMaterialParams();
+ bool pack(LLDataPacker& dp) const override;
+ bool unpack(LLDataPacker& dp) override;
+ bool operator==(const LLNetworkData& data) const override;
+ void copy(const LLNetworkData& data) override;
+
+ void setMaterial(U8 te_idx, const LLUUID& id);
+ const LLUUID& getMaterial(U8 te_idx) const;
+
+ bool isEmpty() { return mEntries.empty(); }
+};
+
+
+// This code is not naming-standards compliant. Leaving it like this for
+// now to make the connection to code in
+// bool packTEMessage(LLDataPacker &dp) const;
+// more obvious. This should be refactored to remove the duplication, at which
+// point we can fix the names as well.
+// - Vir
+struct LLTEContents
+{
+ static const U32 MAX_TES = 45;
+
+ LLUUID image_data[MAX_TES];
+ LLColor4U colors[MAX_TES];
+ F32 scale_s[MAX_TES];
+ F32 scale_t[MAX_TES];
+ S16 offset_s[MAX_TES];
+ S16 offset_t[MAX_TES];
+ S16 image_rot[MAX_TES];
+ U8 bump[MAX_TES];
+ U8 media_flags[MAX_TES];
+ U8 glow[MAX_TES];
+ LLMaterialID material_ids[MAX_TES];
+
+ static const U32 MAX_TE_BUFFER = 4096;
+ U8 packed_buffer[MAX_TE_BUFFER];
+
+ U32 size;
+ U32 face_count;
+};
+
+class LLPrimitive : public LLXform
+{
+public:
+
+ // HACK for removing LLPrimitive's dependency on gVolumeMgr global.
+ // If a different LLVolumeManager is instantiated and set early enough
+ // then the LLPrimitive class will use it instead of gVolumeMgr.
+ static LLVolumeMgr* getVolumeManager() { return sVolumeManager; }
+ static void setVolumeManager( LLVolumeMgr* volume_manager);
+ static bool cleanupVolumeManager();
+
+ // these flags influence how the RigidBody representation is built
+ static const U32 PRIM_FLAG_PHANTOM = 0x1 << 0;
+ static const U32 PRIM_FLAG_VOLUME_DETECT = 0x1 << 1;
+ static const U32 PRIM_FLAG_DYNAMIC = 0x1 << 2;
+ static const U32 PRIM_FLAG_AVATAR = 0x1 << 3;
+ static const U32 PRIM_FLAG_SCULPT = 0x1 << 4;
+ // not used yet, but soon
+ static const U32 PRIM_FLAG_COLLISION_CALLBACK = 0x1 << 5;
+ static const U32 PRIM_FLAG_CONVEX = 0x1 << 6;
+ static const U32 PRIM_FLAG_DEFAULT_VOLUME = 0x1 << 7;
+ static const U32 PRIM_FLAG_SITTING = 0x1 << 8;
+ static const U32 PRIM_FLAG_SITTING_ON_GROUND = 0x1 << 9; // Set along with PRIM_FLAG_SITTING
+
+ LLPrimitive();
+ virtual ~LLPrimitive();
+
+ void clearTextureList();
+
+ static LLPrimitive *createPrimitive(LLPCode p_code);
+ void init_primitive(LLPCode p_code);
+
+ void setPCode(const LLPCode pcode);
+ const LLVolume *getVolumeConst() const { return mVolumep; } // HACK for Windoze confusion about ostream operator in LLVolume
+ LLVolume *getVolume() const { return mVolumep; }
+ virtual bool setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
+
+ // Modify texture entry properties
+ inline bool validTE(const U8 te_num) const;
+ LLTextureEntry* getTE(const U8 te_num) const;
+
+ virtual void setNumTEs(const U8 num_tes);
+ virtual void setAllTESelected(bool sel);
+ virtual void setAllTETextures(const LLUUID &tex_id);
+ virtual void setTE(const U8 index, const LLTextureEntry& te);
+ virtual S32 setTEColor(const U8 te, const LLColor4 &color);
+ virtual S32 setTEColor(const U8 te, const LLColor3 &color);
+ virtual S32 setTEAlpha(const U8 te, const F32 alpha);
+ virtual S32 setTETexture(const U8 te, const LLUUID &tex_id);
+ virtual S32 setTEScale (const U8 te, const F32 s, const F32 t);
+ virtual S32 setTEScaleS(const U8 te, const F32 s);
+ virtual S32 setTEScaleT(const U8 te, const F32 t);
+ virtual S32 setTEOffset (const U8 te, const F32 s, const F32 t);
+ virtual S32 setTEOffsetS(const U8 te, const F32 s);
+ virtual S32 setTEOffsetT(const U8 te, const F32 t);
+ virtual S32 setTERotation(const U8 te, const F32 r);
+ virtual S32 setTEBumpShinyFullbright(const U8 te, const U8 bump);
+ virtual S32 setTEBumpShiny(const U8 te, const U8 bump);
+ virtual S32 setTEMediaTexGen(const U8 te, const U8 media);
+ virtual S32 setTEBumpmap(const U8 te, const U8 bump);
+ virtual S32 setTETexGen(const U8 te, const U8 texgen);
+ virtual S32 setTEShiny(const U8 te, const U8 shiny);
+ virtual S32 setTEFullbright(const U8 te, const U8 fullbright);
+ virtual S32 setTEMediaFlags(const U8 te, const U8 flags);
+ virtual S32 setTEGlow(const U8 te, const F32 glow);
+ virtual S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
+ virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams);
+ virtual bool setMaterial(const U8 material); // returns true if material changed
+ virtual void setTESelected(const U8 te, bool sel);
+
+ LLMaterialPtr getTEMaterialParams(const U8 index);
+
+ void copyTEs(const LLPrimitive *primitive);
+ S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const;
+ bool packTEMessage(LLMessageSystem *mesgsys) const;
+ bool packTEMessage(LLDataPacker &dp) const;
+ S32 unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num); // Variable num of blocks
+ S32 unpackTEMessage(LLDataPacker &dp);
+ S32 parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec);
+ S32 applyParsedTEMessage(LLTEContents& tec);
+
+#ifdef CHECK_FOR_FINITE
+ inline void setPosition(const LLVector3& pos);
+ inline void setPosition(const F32 x, const F32 y, const F32 z);
+ inline void addPosition(const LLVector3& pos);
+
+ inline void setAngularVelocity(const LLVector3& avel);
+ inline void setAngularVelocity(const F32 x, const F32 y, const F32 z);
+ inline void setVelocity(const LLVector3& vel);
+ inline void setVelocity(const F32 x, const F32 y, const F32 z);
+ inline void setVelocityX(const F32 x);
+ inline void setVelocityY(const F32 y);
+ inline void setVelocityZ(const F32 z);
+ inline void addVelocity(const LLVector3& vel);
+ inline void setAcceleration(const LLVector3& accel);
+ inline void setAcceleration(const F32 x, const F32 y, const F32 z);
+#else
+ // Don't override the base LLXForm operators.
+ // Special case for setPosition. If not check-for-finite, fall through to LLXform method.
+ // void setPosition(F32 x, F32 y, F32 z)
+ // void setPosition(LLVector3)
+
+ void setAngularVelocity(const LLVector3& avel) { mAngularVelocity = avel; }
+ void setAngularVelocity(const F32 x, const F32 y, const F32 z) { mAngularVelocity.setVec(x,y,z); }
+ void setVelocity(const LLVector3& vel) { mVelocity = vel; }
+ void setVelocity(const F32 x, const F32 y, const F32 z) { mVelocity.setVec(x,y,z); }
+ void setVelocityX(const F32 x) { mVelocity.mV[VX] = x; }
+ void setVelocityY(const F32 y) { mVelocity.mV[VY] = y; }
+ void setVelocityZ(const F32 z) { mVelocity.mV[VZ] = z; }
+ void addVelocity(const LLVector3& vel) { mVelocity += vel; }
+ void setAcceleration(const LLVector3& accel) { mAcceleration = accel; }
+ void setAcceleration(const F32 x, const F32 y, const F32 z) { mAcceleration.setVec(x,y,z); }
+#endif
+
+ LLPCode getPCode() const { return mPrimitiveCode; }
+ std::string getPCodeString() const { return pCodeToString(mPrimitiveCode); }
+ const LLVector3& getAngularVelocity() const { return mAngularVelocity; }
+ const LLVector3& getVelocity() const { return mVelocity; }
+ const LLVector3& getAcceleration() const { return mAcceleration; }
+ U8 getNumTEs() const { return mTextureList.size(); }
+ U8 getExpectedNumTEs() const;
+
+ U8 getMaterial() const { return mMaterial; }
+
+ void setVolumeType(const U8 code);
+ U8 getVolumeType();
+
+ // clears existing textures
+ // copies the contents of other_list into mEntryList
+ void copyTextureList(const LLPrimTextureList& other_list);
+
+ // clears existing textures
+ // takes the contents of other_list and clears other_list
+ void takeTextureList(LLPrimTextureList& other_list);
+
+ inline bool isAvatar() const;
+ inline bool isSittingAvatar() const;
+ inline bool isSittingAvatarOnGround() const;
+ inline bool hasBumpmap() const { return mNumBumpmapTEs > 0;}
+
+ void setFlags(U32 flags) { mMiscFlags = flags; }
+ void addFlags(U32 flags) { mMiscFlags |= flags; }
+ void removeFlags(U32 flags) { mMiscFlags &= ~flags; }
+ U32 getFlags() const { return mMiscFlags; }
+ bool checkFlags(U32 flags) const { return (mMiscFlags & flags) != 0; }
+
+ static std::string pCodeToString(const LLPCode pcode);
+ static LLPCode legacyToPCode(const U8 legacy);
+ static U8 pCodeToLegacy(const LLPCode pcode);
+ static bool getTESTAxes(const U8 face, U32* s_axis, U32* t_axis);
+
+ bool hasRenderMaterialParams() const;
+
+ inline static bool isPrimitive(const LLPCode pcode);
+ inline static bool isApp(const LLPCode pcode);
+
+private:
+ void updateNumBumpmap(const U8 index, const U8 bump);
+
+protected:
+ LLPCode mPrimitiveCode; // Primitive code
+ LLVector3 mVelocity; // how fast are we moving?
+ LLVector3 mAcceleration; // are we under constant acceleration?
+ LLVector3 mAngularVelocity; // angular velocity
+ LLPointer<LLVolume> mVolumep;
+ LLPrimTextureList mTextureList; // list of texture GUIDs, scales, offsets
+ U8 mMaterial; // Material code
+ U8 mNumTEs; // # of faces on the primitve
+ U8 mNumBumpmapTEs; // number of bumpmap TEs.
+ U32 mMiscFlags; // home for misc bools
+
+public:
+ static LLVolumeMgr* sVolumeManager;
+
+ enum
+ {
+ NO_LOD = -1
+ };
+};
+
+inline bool LLPrimitive::isAvatar() const
+{
+ return LL_PCODE_LEGACY_AVATAR == mPrimitiveCode;
+}
+
+inline bool LLPrimitive::isSittingAvatar() const
+{
+ // this is only used server-side
+ return isAvatar() && checkFlags(PRIM_FLAG_SITTING | PRIM_FLAG_SITTING_ON_GROUND);
+}
+
+inline bool LLPrimitive::isSittingAvatarOnGround() const
+{
+ // this is only used server-side
+ return isAvatar() && checkFlags(PRIM_FLAG_SITTING_ON_GROUND);
+}
+
+// static
+inline bool LLPrimitive::isPrimitive(const LLPCode pcode)
+{
+ LLPCode base_type = pcode & LL_PCODE_BASE_MASK;
+
+ if (base_type && (base_type < LL_PCODE_APP))
+ {
+ return true;
+ }
+ return false;
+}
+
+// static
+inline bool LLPrimitive::isApp(const LLPCode pcode)
+{
+ LLPCode base_type = pcode & LL_PCODE_BASE_MASK;
+
+ return (base_type == LL_PCODE_APP);
+}
+
+
+#ifdef CHECK_FOR_FINITE
+// Special case for setPosition. If not check-for-finite, fall through to LLXform method.
+void LLPrimitive::setPosition(const F32 x, const F32 y, const F32 z)
+{
+ if (llfinite(x) && llfinite(y) && llfinite(z))
+ {
+ LLXform::setPosition(x, y, z);
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setPosition(x,y,z) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
+ }
+}
+
+// Special case for setPosition. If not check-for-finite, fall through to LLXform method.
+void LLPrimitive::setPosition(const LLVector3& pos)
+{
+ if (pos.isFinite())
+ {
+ LLXform::setPosition(pos);
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setPosition(LLVector3) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setAngularVelocity(const LLVector3& avel)
+{
+ if (avel.isFinite())
+ {
+ mAngularVelocity = avel;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setAngularVelocity" << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setAngularVelocity(const F32 x, const F32 y, const F32 z)
+{
+ if (llfinite(x) && llfinite(y) && llfinite(z))
+ {
+ mAngularVelocity.setVec(x,y,z);
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setAngularVelocity" << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setVelocity(const LLVector3& vel)
+{
+ if (vel.isFinite())
+ {
+ mVelocity = vel;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setVelocity(LLVector3) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setVelocity(const F32 x, const F32 y, const F32 z)
+{
+ if (llfinite(x) && llfinite(y) && llfinite(z))
+ {
+ mVelocity.setVec(x,y,z);
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setVelocity(F32,F32,F32) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setVelocityX(const F32 x)
+{
+ if (llfinite(x))
+ {
+ mVelocity.mV[VX] = x;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setVelocityX" << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setVelocityY(const F32 y)
+{
+ if (llfinite(y))
+ {
+ mVelocity.mV[VY] = y;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setVelocityY" << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setVelocityZ(const F32 z)
+{
+ if (llfinite(z))
+ {
+ mVelocity.mV[VZ] = z;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setVelocityZ" << LL_ENDL;
+ }
+}
+
+void LLPrimitive::addVelocity(const LLVector3& vel)
+{
+ if (vel.isFinite())
+ {
+ mVelocity += vel;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::addVelocity" << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setAcceleration(const LLVector3& accel)
+{
+ if (accel.isFinite())
+ {
+ mAcceleration = accel;
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setAcceleration(LLVector3) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
+ }
+}
+
+void LLPrimitive::setAcceleration(const F32 x, const F32 y, const F32 z)
+{
+ if (llfinite(x) && llfinite(y) && llfinite(z))
+ {
+ mAcceleration.setVec(x,y,z);
+ }
+ else
+ {
+ LL_ERRS() << "Non Finite in LLPrimitive::setAcceleration(F32,F32,F32) for " << pCodeToString(mPrimitiveCode) << LL_ENDL;
+ }
+}
+#endif // CHECK_FOR_FINITE
+
+inline bool LLPrimitive::validTE(const U8 te_num) const
+{
+ return (mNumTEs && te_num < mNumTEs);
+}
+
+#endif
+
diff --git a/indra/llprimitive/llprimlinkinfo.h b/indra/llprimitive/llprimlinkinfo.h index bee25975f1..67e40fd5be 100644 --- a/indra/llprimitive/llprimlinkinfo.h +++ b/indra/llprimitive/llprimlinkinfo.h @@ -1,4 +1,4 @@ -/** +/** * @file llprimlinkinfo.h * @author andrew@lindenlab.com * @brief A template for determining which prims in a set are linkable @@ -6,21 +6,21 @@ * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -42,8 +42,8 @@ #include "llsphere.h" -const F32 MAX_OBJECT_SPAN = 54.f; // max distance from outside edge of an object to the farthest edge -const F32 OBJECT_SPAN_BONUS = 2.f; // infinitesimally small prims can always link up to this distance +const F32 MAX_OBJECT_SPAN = 54.f; // max distance from outside edge of an object to the farthest edge +const F32 OBJECT_SPAN_BONUS = 2.f; // infinitesimally small prims can always link up to this distance const S32 MAX_PRIMS_PER_OBJECT = 256; @@ -51,125 +51,125 @@ template < typename DATA_TYPE > class LLPrimLinkInfo { public: - LLPrimLinkInfo(); - LLPrimLinkInfo( DATA_TYPE data, const LLSphere& sphere ); - ~LLPrimLinkInfo(); + LLPrimLinkInfo(); + LLPrimLinkInfo( DATA_TYPE data, const LLSphere& sphere ); + ~LLPrimLinkInfo(); - void set( DATA_TYPE data, const LLSphere& sphere ); - void append( DATA_TYPE data, const LLSphere& sphere ); - void getData( std::list< DATA_TYPE >& data_list ) const; - F32 getDiameter() const; - LLVector3 getCenter() const; + void set( DATA_TYPE data, const LLSphere& sphere ); + void append( DATA_TYPE data, const LLSphere& sphere ); + void getData( std::list< DATA_TYPE >& data_list ) const; + F32 getDiameter() const; + LLVector3 getCenter() const; - // returns 'true' if this info can link with other_info - bool canLink( const LLPrimLinkInfo< DATA_TYPE >& other_info ); + // returns 'true' if this info can link with other_info + bool canLink( const LLPrimLinkInfo< DATA_TYPE >& other_info ); - S32 getPrimCount() const { return mDataMap.size(); } + S32 getPrimCount() const { return mDataMap.size(); } - void mergeLinkableSet( typename std::list< LLPrimLinkInfo < DATA_TYPE > >& unlinked ); + void mergeLinkableSet( typename std::list< LLPrimLinkInfo < DATA_TYPE > >& unlinked ); - void transform(const LLVector3& position, const LLQuaternion& rotation); + void transform(const LLVector3& position, const LLQuaternion& rotation); private: - // returns number of merges made - S32 merge(LLPrimLinkInfo< DATA_TYPE >& other_info); + // returns number of merges made + S32 merge(LLPrimLinkInfo< DATA_TYPE >& other_info); - // returns number of collapses made - static S32 collapse(typename std::list< LLPrimLinkInfo < DATA_TYPE > >& unlinked ); + // returns number of collapses made + static S32 collapse(typename std::list< LLPrimLinkInfo < DATA_TYPE > >& unlinked ); - void computeBoundingSphere(); + void computeBoundingSphere(); - // Internal utility to encapsulate the link rules - F32 get_max_linkable_span(const LLSphere& first, const LLSphere& second); - F32 get_span(const LLSphere& first, const LLSphere& second); + // Internal utility to encapsulate the link rules + F32 get_max_linkable_span(const LLSphere& first, const LLSphere& second); + F32 get_span(const LLSphere& first, const LLSphere& second); private: - std::map< DATA_TYPE, LLSphere > mDataMap; - LLSphere mBoundingSphere; + std::map< DATA_TYPE, LLSphere > mDataMap; + LLSphere mBoundingSphere; }; template < typename DATA_TYPE > LLPrimLinkInfo< DATA_TYPE >::LLPrimLinkInfo() -: mBoundingSphere( LLVector3(0.f, 0.f, 0.f), 0.f ) +: mBoundingSphere( LLVector3(0.f, 0.f, 0.f), 0.f ) { } template < typename DATA_TYPE > LLPrimLinkInfo< DATA_TYPE >::LLPrimLinkInfo( DATA_TYPE data, const LLSphere& sphere) -: mBoundingSphere(sphere) +: mBoundingSphere(sphere) { - mDataMap[data] = sphere; + mDataMap[data] = sphere; } template < typename DATA_TYPE > LLPrimLinkInfo< DATA_TYPE >::~LLPrimLinkInfo() { - mDataMap.clear(); + mDataMap.clear(); } template < typename DATA_TYPE > void LLPrimLinkInfo< DATA_TYPE>::set( DATA_TYPE data, const LLSphere& sphere ) { - if (!mDataMap.empty()) - { - mDataMap.clear(); - } - mDataMap[data] = sphere; - mBoundingSphere = sphere; + if (!mDataMap.empty()) + { + mDataMap.clear(); + } + mDataMap[data] = sphere; + mBoundingSphere = sphere; } template < typename DATA_TYPE > void LLPrimLinkInfo< DATA_TYPE>::append( DATA_TYPE data, const LLSphere& sphere ) { - mDataMap[data] = sphere; - if (!mBoundingSphere.contains(sphere)) - { - computeBoundingSphere(); - } + mDataMap[data] = sphere; + if (!mBoundingSphere.contains(sphere)) + { + computeBoundingSphere(); + } } template < typename DATA_TYPE > void LLPrimLinkInfo< DATA_TYPE >::getData( std::list< DATA_TYPE >& data_list) const { - typename std::map< DATA_TYPE, LLSphere >::const_iterator map_itr; - for (map_itr = mDataMap.begin(); map_itr != mDataMap.end(); ++map_itr) - { - data_list.push_back(map_itr->first); - } + typename std::map< DATA_TYPE, LLSphere >::const_iterator map_itr; + for (map_itr = mDataMap.begin(); map_itr != mDataMap.end(); ++map_itr) + { + data_list.push_back(map_itr->first); + } } template < typename DATA_TYPE > F32 LLPrimLinkInfo< DATA_TYPE >::getDiameter() const -{ - return 2.f * mBoundingSphere.getRadius(); +{ + return 2.f * mBoundingSphere.getRadius(); } template < typename DATA_TYPE > LLVector3 LLPrimLinkInfo< DATA_TYPE >::getCenter() const -{ - return mBoundingSphere.getCenter(); +{ + return mBoundingSphere.getCenter(); } template < typename DATA_TYPE > F32 LLPrimLinkInfo< DATA_TYPE >::get_max_linkable_span(const LLSphere& first, const LLSphere& second) { - F32 max_span = 3.f * (first.getRadius() + second.getRadius()) + OBJECT_SPAN_BONUS; - if (max_span > MAX_OBJECT_SPAN) - { - max_span = MAX_OBJECT_SPAN; - } + F32 max_span = 3.f * (first.getRadius() + second.getRadius()) + OBJECT_SPAN_BONUS; + if (max_span > MAX_OBJECT_SPAN) + { + max_span = MAX_OBJECT_SPAN; + } - return max_span; + return max_span; } template < typename DATA_TYPE > F32 LLPrimLinkInfo< DATA_TYPE >::get_span(const LLSphere& first, const LLSphere& second) { - F32 span = (first.getCenter() - second.getCenter()).length() - + first.getRadius() + second.getRadius(); - return span; + F32 span = (first.getCenter() - second.getCenter()).length() + + first.getRadius() + second.getRadius(); + return span; } // static @@ -177,90 +177,90 @@ F32 LLPrimLinkInfo< DATA_TYPE >::get_span(const LLSphere& first, const LLSphere& template < typename DATA_TYPE > bool LLPrimLinkInfo< DATA_TYPE >::canLink(const LLPrimLinkInfo& other_info) { - F32 max_span = get_max_linkable_span(mBoundingSphere, other_info.mBoundingSphere); - - F32 span = get_span(mBoundingSphere, other_info.mBoundingSphere); - - if (span <= max_span) - { - // The entire other_info fits inside the max span. - return TRUE; - } - else if (span > max_span + 2.f * other_info.mBoundingSphere.getRadius()) - { - // there is no way any piece of other_info could link with this one - return FALSE; - } - - // there may be a piece of other_info that is linkable - typename std::map< DATA_TYPE, LLSphere >::const_iterator map_itr; - for (map_itr = other_info.mDataMap.begin(); map_itr != other_info.mDataMap.end(); ++map_itr) - { - const LLSphere& other_sphere = (*map_itr).second; - max_span = get_max_linkable_span(mBoundingSphere, other_sphere); - - span = get_span(mBoundingSphere, other_sphere); - - if (span <= max_span) - { - // found one piece that is linkable - return TRUE; - } - } - return FALSE; + F32 max_span = get_max_linkable_span(mBoundingSphere, other_info.mBoundingSphere); + + F32 span = get_span(mBoundingSphere, other_info.mBoundingSphere); + + if (span <= max_span) + { + // The entire other_info fits inside the max span. + return TRUE; + } + else if (span > max_span + 2.f * other_info.mBoundingSphere.getRadius()) + { + // there is no way any piece of other_info could link with this one + return FALSE; + } + + // there may be a piece of other_info that is linkable + typename std::map< DATA_TYPE, LLSphere >::const_iterator map_itr; + for (map_itr = other_info.mDataMap.begin(); map_itr != other_info.mDataMap.end(); ++map_itr) + { + const LLSphere& other_sphere = (*map_itr).second; + max_span = get_max_linkable_span(mBoundingSphere, other_sphere); + + span = get_span(mBoundingSphere, other_sphere); + + if (span <= max_span) + { + // found one piece that is linkable + return TRUE; + } + } + return FALSE; } -// merges elements of 'unlinked' +// merges elements of 'unlinked' // returns number of links made (NOT final prim count, NOR linked prim count) -// and removes any linkable infos from 'unlinked' +// and removes any linkable infos from 'unlinked' template < typename DATA_TYPE > void LLPrimLinkInfo< DATA_TYPE >::mergeLinkableSet(std::list< LLPrimLinkInfo< DATA_TYPE > > & unlinked) { - bool linked_something = true; - while (linked_something) - { - linked_something = false; - - typename std::list< LLPrimLinkInfo< DATA_TYPE > >::iterator other_itr = unlinked.begin(); - while ( other_itr != unlinked.end() - && getPrimCount() < MAX_PRIMS_PER_OBJECT ) - { - S32 merge_count = merge(*other_itr); - if (merge_count > 0) - { - linked_something = true; - } - if (0 == (*other_itr).getPrimCount()) - { - unlinked.erase(other_itr++); - } - else - { - ++other_itr; - } - } - if (!linked_something - && unlinked.size() > 1) - { - S32 collapse_count = collapse(unlinked); - if (collapse_count > 0) - { - linked_something = true; - } - } - } + bool linked_something = true; + while (linked_something) + { + linked_something = false; + + typename std::list< LLPrimLinkInfo< DATA_TYPE > >::iterator other_itr = unlinked.begin(); + while ( other_itr != unlinked.end() + && getPrimCount() < MAX_PRIMS_PER_OBJECT ) + { + S32 merge_count = merge(*other_itr); + if (merge_count > 0) + { + linked_something = true; + } + if (0 == (*other_itr).getPrimCount()) + { + unlinked.erase(other_itr++); + } + else + { + ++other_itr; + } + } + if (!linked_something + && unlinked.size() > 1) + { + S32 collapse_count = collapse(unlinked); + if (collapse_count > 0) + { + linked_something = true; + } + } + } } // transforms all of the spheres into a new reference frame template < typename DATA_TYPE > void LLPrimLinkInfo< DATA_TYPE >::transform(const LLVector3& position, const LLQuaternion& rotation) { - typename std::map< DATA_TYPE, LLSphere >::iterator map_itr; - for (map_itr = mDataMap.begin(); map_itr != mDataMap.end(); ++map_itr) - { - (*map_itr).second.setCenter((*map_itr).second.getCenter() * rotation + position); - } - mBoundingSphere.setCenter(mBoundingSphere.getCenter() * rotation + position); + typename std::map< DATA_TYPE, LLSphere >::iterator map_itr; + for (map_itr = mDataMap.begin(); map_itr != mDataMap.end(); ++map_itr) + { + (*map_itr).second.setCenter((*map_itr).second.getCenter() * rotation + position); + } + mBoundingSphere.setCenter(mBoundingSphere.getCenter() * rotation + position); } // private @@ -268,124 +268,124 @@ void LLPrimLinkInfo< DATA_TYPE >::transform(const LLVector3& position, const LLQ template < typename DATA_TYPE > S32 LLPrimLinkInfo< DATA_TYPE >::merge(LLPrimLinkInfo& other_info) { - S32 link_count = 0; - -// F32 other_radius = other_info.mBoundingSphere.getRadius(); -// other_info.computeBoundingSphere(); -// if ( other_radius != other_info.mBoundingSphere.getRadius() ) -// { -// LL_INFOS() << "Other bounding sphere changed!!" << LL_ENDL; -// } - -// F32 this_radius = mBoundingSphere.getRadius(); -// computeBoundingSphere(); -// if ( this_radius != mBoundingSphere.getRadius() ) -// { -// LL_INFOS() << "This bounding sphere changed!!" << LL_ENDL; -// } - - - F32 max_span = get_max_linkable_span(mBoundingSphere, other_info.mBoundingSphere); - - // F32 center_dist = (mBoundingSphere.getCenter() - other_info.mBoundingSphere.getCenter()).length(); - // LL_INFOS() << "objects are " << center_dist << "m apart" << LL_ENDL; - F32 span = get_span(mBoundingSphere, other_info.mBoundingSphere); - - F32 span_limit = max_span + (2.f * other_info.mBoundingSphere.getRadius()); - if (span > span_limit) - { - // there is no way any piece of other_info could link with this one - // LL_INFOS() << "span too large: " << span << " vs. " << span_limit << LL_ENDL; - return 0; - } - - bool completely_linkable = (span <= max_span) ? true : false; - - typename std::map< DATA_TYPE, LLSphere >::iterator map_itr = other_info.mDataMap.begin(); - while (map_itr != other_info.mDataMap.end() - && getPrimCount() < MAX_PRIMS_PER_OBJECT ) - { - DATA_TYPE other_data = (*map_itr).first; - LLSphere& other_sphere = (*map_itr).second; - - if (!completely_linkable) - { - max_span = get_max_linkable_span(mBoundingSphere, other_sphere); - - F32 span = get_span(mBoundingSphere, other_sphere); - - if (span > max_span) - { - ++map_itr; - continue; - } - } - - mDataMap[other_data] = other_sphere; - ++link_count; - - if (!mBoundingSphere.contains(other_sphere) ) - { - computeBoundingSphere(); - } - - // remove from the other info - other_info.mDataMap.erase(map_itr++); - } - - if (link_count > 0 && other_info.getPrimCount() > 0) - { - other_info.computeBoundingSphere(); - } - return link_count; + S32 link_count = 0; + +// F32 other_radius = other_info.mBoundingSphere.getRadius(); +// other_info.computeBoundingSphere(); +// if ( other_radius != other_info.mBoundingSphere.getRadius() ) +// { +// LL_INFOS() << "Other bounding sphere changed!!" << LL_ENDL; +// } + +// F32 this_radius = mBoundingSphere.getRadius(); +// computeBoundingSphere(); +// if ( this_radius != mBoundingSphere.getRadius() ) +// { +// LL_INFOS() << "This bounding sphere changed!!" << LL_ENDL; +// } + + + F32 max_span = get_max_linkable_span(mBoundingSphere, other_info.mBoundingSphere); + + // F32 center_dist = (mBoundingSphere.getCenter() - other_info.mBoundingSphere.getCenter()).length(); + // LL_INFOS() << "objects are " << center_dist << "m apart" << LL_ENDL; + F32 span = get_span(mBoundingSphere, other_info.mBoundingSphere); + + F32 span_limit = max_span + (2.f * other_info.mBoundingSphere.getRadius()); + if (span > span_limit) + { + // there is no way any piece of other_info could link with this one + // LL_INFOS() << "span too large: " << span << " vs. " << span_limit << LL_ENDL; + return 0; + } + + bool completely_linkable = (span <= max_span) ? true : false; + + typename std::map< DATA_TYPE, LLSphere >::iterator map_itr = other_info.mDataMap.begin(); + while (map_itr != other_info.mDataMap.end() + && getPrimCount() < MAX_PRIMS_PER_OBJECT ) + { + DATA_TYPE other_data = (*map_itr).first; + LLSphere& other_sphere = (*map_itr).second; + + if (!completely_linkable) + { + max_span = get_max_linkable_span(mBoundingSphere, other_sphere); + + F32 span = get_span(mBoundingSphere, other_sphere); + + if (span > max_span) + { + ++map_itr; + continue; + } + } + + mDataMap[other_data] = other_sphere; + ++link_count; + + if (!mBoundingSphere.contains(other_sphere) ) + { + computeBoundingSphere(); + } + + // remove from the other info + other_info.mDataMap.erase(map_itr++); + } + + if (link_count > 0 && other_info.getPrimCount() > 0) + { + other_info.computeBoundingSphere(); + } + return link_count; } // links any linkable elements of unlinked template < typename DATA_TYPE > S32 LLPrimLinkInfo< DATA_TYPE >::collapse(std::list< LLPrimLinkInfo< DATA_TYPE > > & unlinked) -{ - S32 link_count = 0; - bool linked_something = true; - while (linked_something) - { - linked_something = false; - - typename std::list< LLPrimLinkInfo< DATA_TYPE > >::iterator this_itr = unlinked.begin(); - typename std::list< LLPrimLinkInfo< DATA_TYPE > >::iterator other_itr = this_itr; - ++other_itr; - while ( other_itr != unlinked.end() ) - - { - S32 merge_count = (*this_itr).merge(*other_itr); - if (merge_count > 0) - { - linked_something = true; - link_count += merge_count; - } - if (0 == (*other_itr).getPrimCount()) - { - unlinked.erase(other_itr++); - } - else - { - ++other_itr; - } - } - } - return link_count; +{ + S32 link_count = 0; + bool linked_something = true; + while (linked_something) + { + linked_something = false; + + typename std::list< LLPrimLinkInfo< DATA_TYPE > >::iterator this_itr = unlinked.begin(); + typename std::list< LLPrimLinkInfo< DATA_TYPE > >::iterator other_itr = this_itr; + ++other_itr; + while ( other_itr != unlinked.end() ) + + { + S32 merge_count = (*this_itr).merge(*other_itr); + if (merge_count > 0) + { + linked_something = true; + link_count += merge_count; + } + if (0 == (*other_itr).getPrimCount()) + { + unlinked.erase(other_itr++); + } + else + { + ++other_itr; + } + } + } + return link_count; } template < typename DATA_TYPE > void LLPrimLinkInfo< DATA_TYPE >::computeBoundingSphere() -{ - std::vector< LLSphere > sphere_list; - typename std::map< DATA_TYPE, LLSphere >::const_iterator map_itr; - for (map_itr = mDataMap.begin(); map_itr != mDataMap.end(); ++map_itr) - { - sphere_list.push_back(map_itr->second); - } - mBoundingSphere = LLSphere::getBoundingSphere(sphere_list); +{ + std::vector< LLSphere > sphere_list; + typename std::map< DATA_TYPE, LLSphere >::const_iterator map_itr; + for (map_itr = mDataMap.begin(); map_itr != mDataMap.end(); ++map_itr) + { + sphere_list.push_back(map_itr->second); + } + mBoundingSphere = LLSphere::getBoundingSphere(sphere_list); } diff --git a/indra/llprimitive/llprimtexturelist.cpp b/indra/llprimitive/llprimtexturelist.cpp index f4f08248b8..ce4df843ea 100644 --- a/indra/llprimitive/llprimtexturelist.cpp +++ b/indra/llprimitive/llprimtexturelist.cpp @@ -1,25 +1,25 @@ -/** +/** * @file lltexturelist.cpp * @brief LLPrimTextureList (virtual) base class * * $LicenseInfo:firstyear=2008&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -30,50 +30,50 @@ #include "llmaterialid.h" #include "lltextureentry.h" -// static +// static //int (TMyClass::*pt2Member)(float, char, char) = NULL; // C++ LLTextureEntry* (*LLPrimTextureList::sNewTextureEntryCallback)() = &(LLTextureEntry::newTextureEntry); // static void LLPrimTextureList::setNewTextureEntryCallback( LLTextureEntry* (*callback)() ) { - if (callback) - { - LLPrimTextureList::sNewTextureEntryCallback = callback; - } - else - { - LLPrimTextureList::sNewTextureEntryCallback = &(LLTextureEntry::newTextureEntry); - } + if (callback) + { + LLPrimTextureList::sNewTextureEntryCallback = callback; + } + else + { + LLPrimTextureList::sNewTextureEntryCallback = &(LLTextureEntry::newTextureEntry); + } } -// static +// static // call this to get a new texture entry LLTextureEntry* LLPrimTextureList::newTextureEntry() { - return (*sNewTextureEntryCallback)(); + return (*sNewTextureEntryCallback)(); } LLPrimTextureList::LLPrimTextureList() { } -// virtual +// virtual LLPrimTextureList::~LLPrimTextureList() { - clear(); + clear(); } void LLPrimTextureList::clear() { - texture_list_t::iterator itr = mEntryList.begin(); - while (itr != mEntryList.end()) - { - delete (*itr); - (*itr) = NULL; - ++itr; - } - mEntryList.clear(); + texture_list_t::iterator itr = mEntryList.begin(); + while (itr != mEntryList.end()) + { + delete (*itr); + (*itr) = NULL; + ++itr; + } + mEntryList.clear(); } @@ -82,34 +82,34 @@ void LLPrimTextureList::clear() // this is somewhat expensive, so it must be called explicitly void LLPrimTextureList::copy(const LLPrimTextureList& other_list) { - // compare the sizes - S32 this_size = mEntryList.size(); - S32 other_size = other_list.mEntryList.size(); - - if (this_size > other_size) - { - // remove the extra entries - for (S32 index = this_size; index > other_size; --index) - { - delete mEntryList[index-1]; - } - mEntryList.resize(other_size); - this_size = other_size; - } - - S32 index = 0; - // copy for the entries that already exist - for ( ; index < this_size; ++index) - { - delete mEntryList[index]; - mEntryList[index] = other_list.getTexture(index)->newCopy(); - } - - // add new entires if needed - for ( ; index < other_size; ++index) - { - mEntryList.push_back( other_list.getTexture(index)->newCopy() ); - } + // compare the sizes + S32 this_size = mEntryList.size(); + S32 other_size = other_list.mEntryList.size(); + + if (this_size > other_size) + { + // remove the extra entries + for (S32 index = this_size; index > other_size; --index) + { + delete mEntryList[index-1]; + } + mEntryList.resize(other_size); + this_size = other_size; + } + + S32 index = 0; + // copy for the entries that already exist + for ( ; index < this_size; ++index) + { + delete mEntryList[index]; + mEntryList[index] = other_list.getTexture(index)->newCopy(); + } + + // add new entires if needed + for ( ; index < other_size; ++index) + { + mEntryList.push_back( other_list.getTexture(index)->newCopy() ); + } } // clears current copies @@ -117,329 +117,329 @@ void LLPrimTextureList::copy(const LLPrimTextureList& other_list) // clears other_list void LLPrimTextureList::take(LLPrimTextureList& other_list) { - clear(); - mEntryList = other_list.mEntryList; - other_list.mEntryList.clear(); + clear(); + mEntryList = other_list.mEntryList; + other_list.mEntryList.clear(); } -// virtual +// virtual // copies LLTextureEntry 'te' // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry& te) { - if (S32(index) >= mEntryList.size()) - { - S32 current_size = mEntryList.size(); - LL_WARNS() << "ignore copy of index = " << S32(index) << " into texture entry list of size = " << current_size << LL_ENDL; - return TEM_CHANGE_NONE; - } - - // we're changing an existing entry - llassert(mEntryList[index]); - delete (mEntryList[index]); - if (&te) - { - mEntryList[index] = te.newCopy(); - } - else - { - mEntryList[index] = LLPrimTextureList::newTextureEntry(); - } - return TEM_CHANGE_TEXTURE; -} - -// virtual + if (S32(index) >= mEntryList.size()) + { + S32 current_size = mEntryList.size(); + LL_WARNS() << "ignore copy of index = " << S32(index) << " into texture entry list of size = " << current_size << LL_ENDL; + return TEM_CHANGE_NONE; + } + + // we're changing an existing entry + llassert(mEntryList[index]); + delete (mEntryList[index]); + if (&te) + { + mEntryList[index] = te.newCopy(); + } + else + { + mEntryList[index] = LLPrimTextureList::newTextureEntry(); + } + return TEM_CHANGE_TEXTURE; +} + +// virtual // takes ownership of LLTextureEntry* 'te' // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE // IMPORTANT! -- if you use this function you must check the return value S32 LLPrimTextureList::takeTexture(const U8 index, LLTextureEntry* te) { - if (S32(index) >= mEntryList.size()) - { - return TEM_CHANGE_NONE; - } + if (S32(index) >= mEntryList.size()) + { + return TEM_CHANGE_NONE; + } - // we're changing an existing entry - llassert(mEntryList[index]); - delete (mEntryList[index]); - mEntryList[index] = te; - return TEM_CHANGE_TEXTURE; + // we're changing an existing entry + llassert(mEntryList[index]); + delete (mEntryList[index]); + mEntryList[index] = te; + return TEM_CHANGE_TEXTURE; } // returns pointer to texture at 'index' slot LLTextureEntry* LLPrimTextureList::getTexture(const U8 index) const { - if (index < mEntryList.size()) - { - return mEntryList[index]; - } - return NULL; + if (index < mEntryList.size()) + { + return mEntryList[index]; + } + return NULL; } -//virtual +//virtual //S32 setTE(const U8 index, const LLTextureEntry& te) = 0; S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setID(id); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setID(id); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setColor(color); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setColor(color); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setColor(color); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setColor(color); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setAlpha(alpha); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setAlpha(alpha); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setScale(s, t); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setScale(s, t); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setScaleS(s); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setScaleS(s); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setScaleT(t); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setScaleT(t); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setOffset(s, t); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setOffset(s, t); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setOffsetS(s); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setOffsetS(s); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setOffsetT(t); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setOffsetT(t); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setRotation(const U8 index, const F32 r) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setRotation(r); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setRotation(r); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setBumpShinyFullbright(bump); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setBumpShinyFullbright(bump); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setMediaTexGen(media); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setMediaTexGen(media); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setBumpmap(bump); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setBumpmap(bump); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setBumpShiny(bump_shiny); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setBumpShiny(bump_shiny); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setTexGen(texgen); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setTexGen(texgen); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setShiny(shiny); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setShiny(shiny); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setFullbright(const U8 index, const U8 fullbright) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setFullbright(fullbright); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setFullbright(fullbright); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setMediaFlags(media_flags); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setMediaFlags(media_flags); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setGlow(glow); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setGlow(glow); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setMaterialID(const U8 index, const LLMaterialID& pMaterialID) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setMaterialID(pMaterialID); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setMaterialID(pMaterialID); + } + return TEM_CHANGE_NONE; } S32 LLPrimTextureList::setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams) { - if (index < mEntryList.size()) - { - return mEntryList[index]->setMaterialParams(pMaterialParams); - } - return TEM_CHANGE_NONE; + if (index < mEntryList.size()) + { + return mEntryList[index]->setMaterialParams(pMaterialParams); + } + return TEM_CHANGE_NONE; } LLMaterialPtr LLPrimTextureList::getMaterialParams(const U8 index) { - if (index < mEntryList.size()) - { - return mEntryList[index]->getMaterialParams(); - } - - return LLMaterialPtr(); + if (index < mEntryList.size()) + { + return mEntryList[index]->getMaterialParams(); + } + + return LLMaterialPtr(); } S32 LLPrimTextureList::size() const { - return mEntryList.size(); + return mEntryList.size(); } // sets the size of the mEntryList container void LLPrimTextureList::setSize(S32 new_size) { - if (new_size < 0) - { - new_size = 0; - } - - S32 current_size = mEntryList.size(); - - if (new_size > current_size) - { - mEntryList.resize(new_size); - for (S32 index = current_size; index < new_size; ++index) - { - if (current_size > 0 - && mEntryList[current_size - 1]) - { - // copy the last valid entry for the new one - mEntryList[index] = mEntryList[current_size - 1]->newCopy(); - } - else - { - // no valid enries to copy, so we new one up - LLTextureEntry* new_entry = LLPrimTextureList::newTextureEntry(); - mEntryList[index] = new_entry; - } - } - } - else if (new_size < current_size) - { - for (S32 index = current_size-1; index >= new_size; --index) - { - delete mEntryList[index]; - } - mEntryList.resize(new_size); - } + if (new_size < 0) + { + new_size = 0; + } + + S32 current_size = mEntryList.size(); + + if (new_size > current_size) + { + mEntryList.resize(new_size); + for (S32 index = current_size; index < new_size; ++index) + { + if (current_size > 0 + && mEntryList[current_size - 1]) + { + // copy the last valid entry for the new one + mEntryList[index] = mEntryList[current_size - 1]->newCopy(); + } + else + { + // no valid enries to copy, so we new one up + LLTextureEntry* new_entry = LLPrimTextureList::newTextureEntry(); + mEntryList[index] = new_entry; + } + } + } + else if (new_size < current_size) + { + for (S32 index = current_size-1; index >= new_size; --index) + { + delete mEntryList[index]; + } + mEntryList.resize(new_size); + } } void LLPrimTextureList::setAllIDs(const LLUUID& id) { - texture_list_t::iterator itr = mEntryList.begin(); - while (itr != mEntryList.end()) - { - (*itr)->setID(id); - ++itr; - } + texture_list_t::iterator itr = mEntryList.begin(); + while (itr != mEntryList.end()) + { + (*itr)->setID(id); + ++itr; + } } diff --git a/indra/llprimitive/llprimtexturelist.h b/indra/llprimitive/llprimtexturelist.h index 49c636e40f..79744e9f08 100644 --- a/indra/llprimitive/llprimtexturelist.h +++ b/indra/llprimitive/llprimtexturelist.h @@ -1,25 +1,25 @@ -/** +/** * @file llprimtexturelist.h * @brief LLPrimTextureList (virtual) base class * * $LicenseInfo:firstyear=2008&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -44,84 +44,84 @@ typedef std::vector<LLTextureEntry*> texture_list_t; class LLPrimTextureList { public: - // the LLPrimTextureList needs to know what type of LLTextureEntry - // to generate when it needs a new one, so we may need to set a - // callback for generating it, (or else use the base class default: - // static LLPrimTextureEntry::newTextureEntry() ) - //typedef LLTextureEntry* (__stdcall *NewTextureEntryFunction)(); - //static NewTextureEntryFunction sNewTextureEntryCallback; - static LLTextureEntry* newTextureEntry(); - static void setNewTextureEntryCallback( LLTextureEntry* (*callback)() ); - static LLTextureEntry* (*sNewTextureEntryCallback)(); - - LLPrimTextureList(); - virtual ~LLPrimTextureList(); - - void clear(); - - // clears current entries - // copies contents of other_list - // this is somewhat expensive, so it must be called explicitly - void copy(const LLPrimTextureList& other_list); - - // clears current copies - // takes contents of other_list - // clears other_list - void take(LLPrimTextureList& other_list); - - // copies LLTextureEntry 'te' - // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE - S32 copyTexture(const U8 index, const LLTextureEntry& te); - - // takes ownership of LLTextureEntry* 'te' - // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE - // IMPORTANT! -- if you use this function you must check the return value - S32 takeTexture(const U8 index, LLTextureEntry* te); - -// // copies contents of 'entry' and stores it in 'index' slot -// void copyTexture(const U8 index, const LLTextureEntry* entry); - - // returns pointer to texture at 'index' slot - LLTextureEntry* getTexture(const U8 index) const; - - S32 setID(const U8 index, const LLUUID& id); - S32 setColor(const U8 index, const LLColor3& color); - S32 setColor(const U8 index, const LLColor4& color); - S32 setAlpha(const U8 index, const F32 alpha); - S32 setScale(const U8 index, const F32 s, const F32 t); - S32 setScaleS(const U8 index, const F32 s); - S32 setScaleT(const U8 index, const F32 t); - S32 setOffset(const U8 index, const F32 s, const F32 t); - S32 setOffsetS(const U8 index, const F32 s); - S32 setOffsetT(const U8 index, const F32 t); - S32 setRotation(const U8 index, const F32 r); - S32 setBumpShinyFullbright(const U8 index, const U8 bump); - S32 setMediaTexGen(const U8 index, const U8 media); - S32 setBumpMap(const U8 index, const U8 bump); - S32 setBumpShiny(const U8 index, const U8 bump_shiny); - S32 setTexGen(const U8 index, const U8 texgen); - S32 setShiny(const U8 index, const U8 shiny); - S32 setFullbright(const U8 index, const U8 t); - S32 setMediaFlags(const U8 index, const U8 media_flags); - S32 setGlow(const U8 index, const F32 glow); - S32 setMaterialID(const U8 index, const LLMaterialID& pMaterialID); - S32 setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams); - - LLMaterialPtr getMaterialParams(const U8 index); - - S32 size() const; - -// void forceResize(S32 new_size); - void setSize(S32 new_size); - - void setAllIDs(const LLUUID& id); + // the LLPrimTextureList needs to know what type of LLTextureEntry + // to generate when it needs a new one, so we may need to set a + // callback for generating it, (or else use the base class default: + // static LLPrimTextureEntry::newTextureEntry() ) + //typedef LLTextureEntry* (__stdcall *NewTextureEntryFunction)(); + //static NewTextureEntryFunction sNewTextureEntryCallback; + static LLTextureEntry* newTextureEntry(); + static void setNewTextureEntryCallback( LLTextureEntry* (*callback)() ); + static LLTextureEntry* (*sNewTextureEntryCallback)(); + + LLPrimTextureList(); + virtual ~LLPrimTextureList(); + + void clear(); + + // clears current entries + // copies contents of other_list + // this is somewhat expensive, so it must be called explicitly + void copy(const LLPrimTextureList& other_list); + + // clears current copies + // takes contents of other_list + // clears other_list + void take(LLPrimTextureList& other_list); + + // copies LLTextureEntry 'te' + // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE + S32 copyTexture(const U8 index, const LLTextureEntry& te); + + // takes ownership of LLTextureEntry* 'te' + // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE + // IMPORTANT! -- if you use this function you must check the return value + S32 takeTexture(const U8 index, LLTextureEntry* te); + +// // copies contents of 'entry' and stores it in 'index' slot +// void copyTexture(const U8 index, const LLTextureEntry* entry); + + // returns pointer to texture at 'index' slot + LLTextureEntry* getTexture(const U8 index) const; + + S32 setID(const U8 index, const LLUUID& id); + S32 setColor(const U8 index, const LLColor3& color); + S32 setColor(const U8 index, const LLColor4& color); + S32 setAlpha(const U8 index, const F32 alpha); + S32 setScale(const U8 index, const F32 s, const F32 t); + S32 setScaleS(const U8 index, const F32 s); + S32 setScaleT(const U8 index, const F32 t); + S32 setOffset(const U8 index, const F32 s, const F32 t); + S32 setOffsetS(const U8 index, const F32 s); + S32 setOffsetT(const U8 index, const F32 t); + S32 setRotation(const U8 index, const F32 r); + S32 setBumpShinyFullbright(const U8 index, const U8 bump); + S32 setMediaTexGen(const U8 index, const U8 media); + S32 setBumpMap(const U8 index, const U8 bump); + S32 setBumpShiny(const U8 index, const U8 bump_shiny); + S32 setTexGen(const U8 index, const U8 texgen); + S32 setShiny(const U8 index, const U8 shiny); + S32 setFullbright(const U8 index, const U8 t); + S32 setMediaFlags(const U8 index, const U8 media_flags); + S32 setGlow(const U8 index, const F32 glow); + S32 setMaterialID(const U8 index, const LLMaterialID& pMaterialID); + S32 setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams); + + LLMaterialPtr getMaterialParams(const U8 index); + + S32 size() const; + +// void forceResize(S32 new_size); + void setSize(S32 new_size); + + void setAllIDs(const LLUUID& id); protected: - texture_list_t mEntryList; + texture_list_t mEntryList; private: - LLPrimTextureList(const LLPrimTextureList& other_list) - { - // private so that it can't be used - } + LLPrimTextureList(const LLPrimTextureList& other_list) + { + // private so that it can't be used + } }; #endif diff --git a/indra/llprimitive/lltextureanim.cpp b/indra/llprimitive/lltextureanim.cpp index 8933b3287c..56ae178a3b 100644 --- a/indra/llprimitive/lltextureanim.cpp +++ b/indra/llprimitive/lltextureanim.cpp @@ -1,239 +1,239 @@ -/** - * @file lltextureanim.cpp - * @brief LLTextureAnim base class - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "lltextureanim.h" -#include "message.h" -#include "lldatapacker.h" - -const S32 TA_BLOCK_SIZE = 16; - -LLTextureAnim::LLTextureAnim() -{ - reset(); -} - - -LLTextureAnim::~LLTextureAnim() -{ -} - - -void LLTextureAnim::reset() -{ - mMode = 0; - mFace = -1; - mSizeX = 4; - mSizeY = 4; - mStart = 0.f; - mLength = 0.f; - mRate = 1.f; -} - -bool LLTextureAnim::equals(const LLTextureAnim &other) const -{ - if (mMode != other.mMode) - { - return false; - } - if (mFace != other.mFace) - { - return false; - } - if (mSizeX != other.mSizeX) - { - return false; - } - if (mSizeY != other.mSizeY) - { - return false; - } - if (mStart != other.mStart) - { - return false; - } - if (mLength != other.mLength) - { - return false; - } - if (mRate != other.mRate) - { - return false; - } - - return true; -} -void LLTextureAnim::packTAMessage(LLMessageSystem *mesgsys) const -{ - U8 data[TA_BLOCK_SIZE]; - data[0] = mMode; - data[1] = mFace; - data[2] = mSizeX; - data[3] = mSizeY; - htolememcpy(data + 4, &mStart, MVT_F32, sizeof(F32)); - htolememcpy(data + 8, &mLength, MVT_F32, sizeof(F32)); - htolememcpy(data + 12, &mRate, MVT_F32, sizeof(F32)); - - mesgsys->addBinaryDataFast(_PREHASH_TextureAnim, data, TA_BLOCK_SIZE); -} - - -void LLTextureAnim::packTAMessage(LLDataPacker &dp) const -{ - U8 data[TA_BLOCK_SIZE]; - data[0] = mMode; - data[1] = mFace; - data[2] = mSizeX; - data[3] = mSizeY; - htolememcpy(data + 4, &mStart, MVT_F32, sizeof(F32)); - htolememcpy(data + 8, &mLength, MVT_F32, sizeof(F32)); - htolememcpy(data + 12, &mRate, MVT_F32, sizeof(F32)); - - dp.packBinaryData(data, TA_BLOCK_SIZE, "TextureAnimation"); -} - - -void LLTextureAnim::unpackTAMessage(LLMessageSystem *mesgsys, const S32 block_num) -{ - S32 size = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureAnim); - - if (size != TA_BLOCK_SIZE) - { - if (size) - { - LL_WARNS() << "Bad size " << size << " for TA block, ignoring." << LL_ENDL; - } - mMode = 0; - return; - } - - U8 data[TA_BLOCK_SIZE]; - mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextureAnim, data, TA_BLOCK_SIZE, block_num); - - mMode = data[0]; - mFace = data[1]; - if (mMode & LLTextureAnim::SMOOTH) - { - mSizeX = llmax((U8)0, data[2]); - mSizeY = llmax((U8)0, data[3]); - } - else - { - mSizeX = llmax((U8)1, data[2]); - mSizeY = llmax((U8)1, data[3]); - } - htolememcpy(&mStart, data + 4, MVT_F32, sizeof(F32)); - htolememcpy(&mLength, data + 8, MVT_F32, sizeof(F32)); - htolememcpy(&mRate, data + 12, MVT_F32, sizeof(F32)); -} - -void LLTextureAnim::unpackTAMessage(LLDataPacker &dp) -{ - S32 size; - U8 data[TA_BLOCK_SIZE]; - dp.unpackBinaryData(data, size, "TextureAnimation"); - if (size != TA_BLOCK_SIZE) - { - if (size) - { - LL_WARNS() << "Bad size " << size << " for TA block, ignoring." << LL_ENDL; - } - mMode = 0; - return; - } - - mMode = data[0]; - mFace = data[1]; - mSizeX = data[2]; - mSizeY = data[3]; - htolememcpy(&mStart, data + 4, MVT_F32, sizeof(F32)); - htolememcpy(&mLength, data + 8, MVT_F32, sizeof(F32)); - htolememcpy(&mRate, data + 12, MVT_F32, sizeof(F32)); -} - -LLSD LLTextureAnim::asLLSD() const -{ - LLSD sd; - sd["mode"] = mMode; - sd["face"] = mFace; - sd["sizeX"] = mSizeX; - sd["sizeY"] = mSizeY; - sd["start"] = mStart; - sd["length"] = mLength; - sd["rate"] = mRate; - return sd; -} - -bool LLTextureAnim::fromLLSD(LLSD& sd) -{ - const char *w; - w = "mode"; - if (sd.has(w)) - { - mMode = (U8)sd[w].asInteger(); - } else goto fail; - - w = "face"; - if (sd.has(w)) - { - mFace = (S8)sd[w].asInteger(); - } else goto fail; - - w = "sizeX"; - if (sd.has(w)) - { - mSizeX = (U8)sd[w].asInteger(); - } else goto fail; - - w = "sizeY"; - if (sd.has(w)) - { - mSizeY = (U8)sd[w].asInteger(); - } else goto fail; - - w = "start"; - if (sd.has(w)) - { - mStart = (F32)sd[w].asReal(); - } else goto fail; - - w = "length"; - if (sd.has(w)) - { - mLength = (F32)sd[w].asReal(); - } else goto fail; - - w = "rate"; - if (sd.has(w)) - { - mRate = (F32)sd[w].asReal(); - } else goto fail; - - return true; -fail: - return false; -} +/**
+ * @file lltextureanim.cpp
+ * @brief LLTextureAnim base class
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "lltextureanim.h"
+#include "message.h"
+#include "lldatapacker.h"
+
+const S32 TA_BLOCK_SIZE = 16;
+
+LLTextureAnim::LLTextureAnim()
+{
+ reset();
+}
+
+
+LLTextureAnim::~LLTextureAnim()
+{
+}
+
+
+void LLTextureAnim::reset()
+{
+ mMode = 0;
+ mFace = -1;
+ mSizeX = 4;
+ mSizeY = 4;
+ mStart = 0.f;
+ mLength = 0.f;
+ mRate = 1.f;
+}
+
+bool LLTextureAnim::equals(const LLTextureAnim &other) const
+{
+ if (mMode != other.mMode)
+ {
+ return false;
+ }
+ if (mFace != other.mFace)
+ {
+ return false;
+ }
+ if (mSizeX != other.mSizeX)
+ {
+ return false;
+ }
+ if (mSizeY != other.mSizeY)
+ {
+ return false;
+ }
+ if (mStart != other.mStart)
+ {
+ return false;
+ }
+ if (mLength != other.mLength)
+ {
+ return false;
+ }
+ if (mRate != other.mRate)
+ {
+ return false;
+ }
+
+ return true;
+}
+void LLTextureAnim::packTAMessage(LLMessageSystem *mesgsys) const
+{
+ U8 data[TA_BLOCK_SIZE];
+ data[0] = mMode;
+ data[1] = mFace;
+ data[2] = mSizeX;
+ data[3] = mSizeY;
+ htolememcpy(data + 4, &mStart, MVT_F32, sizeof(F32));
+ htolememcpy(data + 8, &mLength, MVT_F32, sizeof(F32));
+ htolememcpy(data + 12, &mRate, MVT_F32, sizeof(F32));
+
+ mesgsys->addBinaryDataFast(_PREHASH_TextureAnim, data, TA_BLOCK_SIZE);
+}
+
+
+void LLTextureAnim::packTAMessage(LLDataPacker &dp) const
+{
+ U8 data[TA_BLOCK_SIZE];
+ data[0] = mMode;
+ data[1] = mFace;
+ data[2] = mSizeX;
+ data[3] = mSizeY;
+ htolememcpy(data + 4, &mStart, MVT_F32, sizeof(F32));
+ htolememcpy(data + 8, &mLength, MVT_F32, sizeof(F32));
+ htolememcpy(data + 12, &mRate, MVT_F32, sizeof(F32));
+
+ dp.packBinaryData(data, TA_BLOCK_SIZE, "TextureAnimation");
+}
+
+
+void LLTextureAnim::unpackTAMessage(LLMessageSystem *mesgsys, const S32 block_num)
+{
+ S32 size = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureAnim);
+
+ if (size != TA_BLOCK_SIZE)
+ {
+ if (size)
+ {
+ LL_WARNS() << "Bad size " << size << " for TA block, ignoring." << LL_ENDL;
+ }
+ mMode = 0;
+ return;
+ }
+
+ U8 data[TA_BLOCK_SIZE];
+ mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextureAnim, data, TA_BLOCK_SIZE, block_num);
+
+ mMode = data[0];
+ mFace = data[1];
+ if (mMode & LLTextureAnim::SMOOTH)
+ {
+ mSizeX = llmax((U8)0, data[2]);
+ mSizeY = llmax((U8)0, data[3]);
+ }
+ else
+ {
+ mSizeX = llmax((U8)1, data[2]);
+ mSizeY = llmax((U8)1, data[3]);
+ }
+ htolememcpy(&mStart, data + 4, MVT_F32, sizeof(F32));
+ htolememcpy(&mLength, data + 8, MVT_F32, sizeof(F32));
+ htolememcpy(&mRate, data + 12, MVT_F32, sizeof(F32));
+}
+
+void LLTextureAnim::unpackTAMessage(LLDataPacker &dp)
+{
+ S32 size;
+ U8 data[TA_BLOCK_SIZE];
+ dp.unpackBinaryData(data, size, "TextureAnimation");
+ if (size != TA_BLOCK_SIZE)
+ {
+ if (size)
+ {
+ LL_WARNS() << "Bad size " << size << " for TA block, ignoring." << LL_ENDL;
+ }
+ mMode = 0;
+ return;
+ }
+
+ mMode = data[0];
+ mFace = data[1];
+ mSizeX = data[2];
+ mSizeY = data[3];
+ htolememcpy(&mStart, data + 4, MVT_F32, sizeof(F32));
+ htolememcpy(&mLength, data + 8, MVT_F32, sizeof(F32));
+ htolememcpy(&mRate, data + 12, MVT_F32, sizeof(F32));
+}
+
+LLSD LLTextureAnim::asLLSD() const
+{
+ LLSD sd;
+ sd["mode"] = mMode;
+ sd["face"] = mFace;
+ sd["sizeX"] = mSizeX;
+ sd["sizeY"] = mSizeY;
+ sd["start"] = mStart;
+ sd["length"] = mLength;
+ sd["rate"] = mRate;
+ return sd;
+}
+
+bool LLTextureAnim::fromLLSD(LLSD& sd)
+{
+ const char *w;
+ w = "mode";
+ if (sd.has(w))
+ {
+ mMode = (U8)sd[w].asInteger();
+ } else goto fail;
+
+ w = "face";
+ if (sd.has(w))
+ {
+ mFace = (S8)sd[w].asInteger();
+ } else goto fail;
+
+ w = "sizeX";
+ if (sd.has(w))
+ {
+ mSizeX = (U8)sd[w].asInteger();
+ } else goto fail;
+
+ w = "sizeY";
+ if (sd.has(w))
+ {
+ mSizeY = (U8)sd[w].asInteger();
+ } else goto fail;
+
+ w = "start";
+ if (sd.has(w))
+ {
+ mStart = (F32)sd[w].asReal();
+ } else goto fail;
+
+ w = "length";
+ if (sd.has(w))
+ {
+ mLength = (F32)sd[w].asReal();
+ } else goto fail;
+
+ w = "rate";
+ if (sd.has(w))
+ {
+ mRate = (F32)sd[w].asReal();
+ } else goto fail;
+
+ return true;
+fail:
+ return false;
+}
diff --git a/indra/llprimitive/lltextureanim.h b/indra/llprimitive/lltextureanim.h index 5c388175f1..ad03c5d601 100644 --- a/indra/llprimitive/lltextureanim.h +++ b/indra/llprimitive/lltextureanim.h @@ -1,72 +1,72 @@ -/** - * @file lltextureanim.h - * @brief LLTextureAnim base class - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLTEXTUREANIM_H -#define LL_LLTEXTUREANIM_H - -#include "stdtypes.h" -#include "llsd.h" - -class LLMessageSystem; -class LLDataPacker; - -class LLTextureAnim -{ -public: - LLTextureAnim(); - virtual ~LLTextureAnim(); - - virtual void reset(); - void packTAMessage(LLMessageSystem *mesgsys) const; - void packTAMessage(LLDataPacker &dp) const; - void unpackTAMessage(LLMessageSystem *mesgsys, const S32 block_num); - void unpackTAMessage(LLDataPacker &dp); - bool equals(const LLTextureAnim &other) const; - LLSD asLLSD() const; - operator LLSD() const { return asLLSD(); } - bool fromLLSD(LLSD& sd); - - enum - { - ON = 0x01, - LOOP = 0x02, - REVERSE = 0x04, - PING_PONG = 0x08, - SMOOTH = 0x10, - ROTATE = 0x20, - SCALE = 0x40, - }; - -public: - U8 mMode; - S8 mFace; - U8 mSizeX; - U8 mSizeY; - F32 mStart; - F32 mLength; - F32 mRate; // Rate in frames per second. -}; -#endif +/**
+ * @file lltextureanim.h
+ * @brief LLTextureAnim base class
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLTEXTUREANIM_H
+#define LL_LLTEXTUREANIM_H
+
+#include "stdtypes.h"
+#include "llsd.h"
+
+class LLMessageSystem;
+class LLDataPacker;
+
+class LLTextureAnim
+{
+public:
+ LLTextureAnim();
+ virtual ~LLTextureAnim();
+
+ virtual void reset();
+ void packTAMessage(LLMessageSystem *mesgsys) const;
+ void packTAMessage(LLDataPacker &dp) const;
+ void unpackTAMessage(LLMessageSystem *mesgsys, const S32 block_num);
+ void unpackTAMessage(LLDataPacker &dp);
+ bool equals(const LLTextureAnim &other) const;
+ LLSD asLLSD() const;
+ operator LLSD() const { return asLLSD(); }
+ bool fromLLSD(LLSD& sd);
+
+ enum
+ {
+ ON = 0x01,
+ LOOP = 0x02,
+ REVERSE = 0x04,
+ PING_PONG = 0x08,
+ SMOOTH = 0x10,
+ ROTATE = 0x20,
+ SCALE = 0x40,
+ };
+
+public:
+ U8 mMode;
+ S8 mFace;
+ U8 mSizeX;
+ U8 mSizeY;
+ F32 mStart;
+ F32 mLength;
+ F32 mRate; // Rate in frames per second.
+};
+#endif
diff --git a/indra/llprimitive/lltextureentry.cpp b/indra/llprimitive/lltextureentry.cpp index 71caff1686..684660e24a 100644 --- a/indra/llprimitive/lltextureentry.cpp +++ b/indra/llprimitive/lltextureentry.cpp @@ -1,25 +1,25 @@ -/** +/** * @file lltextureentry.cpp * @brief LLTextureEntry base class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -52,10 +52,10 @@ const LLTextureEntry LLTextureEntry::null; static const std::string MEDIA_VERSION_STRING_PREFIX = "x-mv:"; -// static +// static LLTextureEntry* LLTextureEntry::newTextureEntry() { - return new LLTextureEntry(); + return new LLTextureEntry(); } //=============================================================== @@ -64,7 +64,7 @@ LLTextureEntry::LLTextureEntry() , mSelected(false) , mMaterialUpdatePending(false) { - init(LLUUID::null,1.f,1.f,0.f,0.f,0.f,DEFAULT_BUMP_CODE); + init(LLUUID::null,1.f,1.f,0.f,0.f,0.f,DEFAULT_BUMP_CODE); } LLTextureEntry::LLTextureEntry(const LLUUID& tex_id) @@ -72,7 +72,7 @@ LLTextureEntry::LLTextureEntry(const LLUUID& tex_id) , mSelected(false) , mMaterialUpdatePending(false) { - init(tex_id,1.f,1.f,0.f,0.f,0.f,DEFAULT_BUMP_CODE); + init(tex_id,1.f,1.f,0.f,0.f,0.f,DEFAULT_BUMP_CODE); } LLTextureEntry::LLTextureEntry(const LLTextureEntry &rhs) @@ -85,30 +85,30 @@ LLTextureEntry::LLTextureEntry(const LLTextureEntry &rhs) LLTextureEntry &LLTextureEntry::operator=(const LLTextureEntry &rhs) { - if (this != &rhs) - { - mID = rhs.mID; - mScaleS = rhs.mScaleS; - mScaleT = rhs.mScaleT; - mOffsetS = rhs.mOffsetS; - mOffsetT = rhs.mOffsetT; - mRotation = rhs.mRotation; - mColor = rhs.mColor; - mBump = rhs.mBump; - mMediaFlags = rhs.mMediaFlags; - mGlow = rhs.mGlow; - mMaterialID = rhs.mMaterialID; - mMaterial = rhs.mMaterial; - if (mMediaEntry != NULL) { - delete mMediaEntry; - } - if (rhs.mMediaEntry != NULL) { - // Make a copy - mMediaEntry = new LLMediaEntry(*rhs.mMediaEntry); - } - else { - mMediaEntry = NULL; - } + if (this != &rhs) + { + mID = rhs.mID; + mScaleS = rhs.mScaleS; + mScaleT = rhs.mScaleT; + mOffsetS = rhs.mOffsetS; + mOffsetT = rhs.mOffsetT; + mRotation = rhs.mRotation; + mColor = rhs.mColor; + mBump = rhs.mBump; + mMediaFlags = rhs.mMediaFlags; + mGlow = rhs.mGlow; + mMaterialID = rhs.mMaterialID; + mMaterial = rhs.mMaterial; + if (mMediaEntry != NULL) { + delete mMediaEntry; + } + if (rhs.mMediaEntry != NULL) { + // Make a copy + mMediaEntry = new LLMediaEntry(*rhs.mMediaEntry); + } + else { + mMediaEntry = NULL; + } mMaterialID = rhs.mMaterialID; @@ -121,7 +121,7 @@ LLTextureEntry &LLTextureEntry::operator=(const LLTextureEntry &rhs) { mGLTFMaterial->addTextureEntry(this); } - + if (rhs.mGLTFMaterialOverrides.notNull()) { mGLTFMaterialOverrides = new LLGLTFMaterial(*rhs.mGLTFMaterialOverrides); @@ -130,39 +130,39 @@ LLTextureEntry &LLTextureEntry::operator=(const LLTextureEntry &rhs) { mGLTFMaterialOverrides = nullptr; } - } + } - return *this; + return *this; } void LLTextureEntry::init(const LLUUID& tex_id, F32 scale_s, F32 scale_t, F32 offset_s, F32 offset_t, F32 rotation, U8 bump) { - setID(tex_id); + setID(tex_id); - mScaleS = scale_s; - mScaleT = scale_t; - mOffsetS = offset_s; - mOffsetT = offset_t; - mRotation = rotation; - mBump = bump; - mMediaFlags = 0x0; + mScaleS = scale_s; + mScaleT = scale_t; + mOffsetS = offset_s; + mOffsetT = offset_t; + mRotation = rotation; + mBump = bump; + mMediaFlags = 0x0; mGlow = 0; - mMaterialID.clear(); - - setColor(LLColor4(1.f, 1.f, 1.f, 1.f)); - if (mMediaEntry != NULL) { - delete mMediaEntry; - } - mMediaEntry = NULL; + mMaterialID.clear(); + + setColor(LLColor4(1.f, 1.f, 1.f, 1.f)); + if (mMediaEntry != NULL) { + delete mMediaEntry; + } + mMediaEntry = NULL; } LLTextureEntry::~LLTextureEntry() { - if(mMediaEntry) - { - delete mMediaEntry; - mMediaEntry = NULL; - } + if(mMediaEntry) + { + delete mMediaEntry; + mMediaEntry = NULL; + } if (mGLTFMaterial) { @@ -173,64 +173,64 @@ LLTextureEntry::~LLTextureEntry() bool LLTextureEntry::operator!=(const LLTextureEntry &rhs) const { - if (mID != rhs.mID) return(true); - if (mScaleS != rhs.mScaleS) return(true); - if (mScaleT != rhs.mScaleT) return(true); - if (mOffsetS != rhs.mOffsetS) return(true); - if (mOffsetT != rhs.mOffsetT) return(true); - if (mRotation != rhs.mRotation) return(true); - if (mColor != rhs.mColor) return (true); - if (mBump != rhs.mBump) return (true); - if (mMediaFlags != rhs.mMediaFlags) return (true); - if (mGlow != rhs.mGlow) return (true); - if (mMaterialID != rhs.mMaterialID) return (true); - return(false); + if (mID != rhs.mID) return(true); + if (mScaleS != rhs.mScaleS) return(true); + if (mScaleT != rhs.mScaleT) return(true); + if (mOffsetS != rhs.mOffsetS) return(true); + if (mOffsetT != rhs.mOffsetT) return(true); + if (mRotation != rhs.mRotation) return(true); + if (mColor != rhs.mColor) return (true); + if (mBump != rhs.mBump) return (true); + if (mMediaFlags != rhs.mMediaFlags) return (true); + if (mGlow != rhs.mGlow) return (true); + if (mMaterialID != rhs.mMaterialID) return (true); + return(false); } bool LLTextureEntry::operator==(const LLTextureEntry &rhs) const { - if (mID != rhs.mID) return(false); - if (mScaleS != rhs.mScaleS) return(false); - if (mScaleT != rhs.mScaleT) return(false); - if (mOffsetS != rhs.mOffsetS) return(false); - if (mOffsetT != rhs.mOffsetT) return(false); - if (mRotation != rhs.mRotation) return(false); - if (mColor != rhs.mColor) return (false); - if (mBump != rhs.mBump) return (false); - if (mMediaFlags != rhs.mMediaFlags) return false; - if (mGlow != rhs.mGlow) return false; - if (mMaterialID != rhs.mMaterialID) return (false); - return(true); + if (mID != rhs.mID) return(false); + if (mScaleS != rhs.mScaleS) return(false); + if (mScaleT != rhs.mScaleT) return(false); + if (mOffsetS != rhs.mOffsetS) return(false); + if (mOffsetT != rhs.mOffsetT) return(false); + if (mRotation != rhs.mRotation) return(false); + if (mColor != rhs.mColor) return (false); + if (mBump != rhs.mBump) return (false); + if (mMediaFlags != rhs.mMediaFlags) return false; + if (mGlow != rhs.mGlow) return false; + if (mMaterialID != rhs.mMaterialID) return (false); + return(true); } LLSD LLTextureEntry::asLLSD() const { - LLSD sd; - asLLSD(sd); - return sd; + LLSD sd; + asLLSD(sd); + return sd; } void LLTextureEntry::asLLSD(LLSD& sd) const { LL_PROFILE_ZONE_SCOPED; - sd["imageid"] = mID; - sd["colors"] = ll_sd_from_color4(mColor); - sd["scales"] = mScaleS; - sd["scalet"] = mScaleT; - sd["offsets"] = mOffsetS; - sd["offsett"] = mOffsetT; - sd["imagerot"] = mRotation; - sd["bump"] = getBumpShiny(); - sd["fullbright"] = getFullbright(); - sd["media_flags"] = mMediaFlags; - if (hasMedia()) { - LLSD mediaData; + sd["imageid"] = mID; + sd["colors"] = ll_sd_from_color4(mColor); + sd["scales"] = mScaleS; + sd["scalet"] = mScaleT; + sd["offsets"] = mOffsetS; + sd["offsett"] = mOffsetT; + sd["imagerot"] = mRotation; + sd["bump"] = getBumpShiny(); + sd["fullbright"] = getFullbright(); + sd["media_flags"] = mMediaFlags; + if (hasMedia()) { + LLSD mediaData; if (NULL != getMediaData()) { getMediaData()->asLLSD(mediaData); } - sd[TEXTURE_MEDIA_DATA_KEY] = mediaData; - } - sd["glow"] = mGlow; + sd[TEXTURE_MEDIA_DATA_KEY] = mediaData; + } + sd["glow"] = mGlow; if (mGLTFMaterialOverrides.notNull()) { @@ -241,65 +241,65 @@ void LLTextureEntry::asLLSD(LLSD& sd) const bool LLTextureEntry::fromLLSD(const LLSD& sd) { LL_PROFILE_ZONE_SCOPED; - const char *w, *x; - w = "imageid"; - if (sd.has(w)) - { - setID( sd[w] ); - } else goto fail; - w = "colors"; - if (sd.has(w)) - { - setColor( ll_color4_from_sd(sd["colors"]) ); - } else goto fail; - w = "scales"; - x = "scalet"; - if (sd.has(w) && sd.has(x)) - { - setScale( (F32)sd[w].asReal(), (F32)sd[x].asReal() ); - } else goto fail; - w = "offsets"; - x = "offsett"; - if (sd.has(w) && sd.has(x)) - { - setOffset( (F32)sd[w].asReal(), (F32)sd[x].asReal() ); - } else goto fail; - w = "imagerot"; - if (sd.has(w)) - { - setRotation( (F32)sd[w].asReal() ); - } else goto fail; - w = "bump"; - if (sd.has(w)) - { - setBumpShiny( sd[w].asInteger() ); - } else goto fail; - w = "fullbright"; - if (sd.has(w)) - { - setFullbright( sd[w].asInteger() ); - } else goto fail; - w = "media_flags"; - if (sd.has(w)) - { - setMediaTexGen( sd[w].asInteger() ); - } else goto fail; - // If the "has media" flag doesn't match the fact that - // media data exists, updateMediaData will "fix" it - // by either clearing or setting the flag - w = TEXTURE_MEDIA_DATA_KEY; - if (hasMedia() != sd.has(w)) - { - LL_WARNS() << "LLTextureEntry::fromLLSD: media_flags (" << hasMedia() << - ") does not match presence of media_data (" << sd.has(w) << "). Fixing." << LL_ENDL; - } - updateMediaData(sd[w]); - - w = "glow"; - if (sd.has(w)) - { - setGlow((F32)sd[w].asReal() ); - } + const char *w, *x; + w = "imageid"; + if (sd.has(w)) + { + setID( sd[w] ); + } else goto fail; + w = "colors"; + if (sd.has(w)) + { + setColor( ll_color4_from_sd(sd["colors"]) ); + } else goto fail; + w = "scales"; + x = "scalet"; + if (sd.has(w) && sd.has(x)) + { + setScale( (F32)sd[w].asReal(), (F32)sd[x].asReal() ); + } else goto fail; + w = "offsets"; + x = "offsett"; + if (sd.has(w) && sd.has(x)) + { + setOffset( (F32)sd[w].asReal(), (F32)sd[x].asReal() ); + } else goto fail; + w = "imagerot"; + if (sd.has(w)) + { + setRotation( (F32)sd[w].asReal() ); + } else goto fail; + w = "bump"; + if (sd.has(w)) + { + setBumpShiny( sd[w].asInteger() ); + } else goto fail; + w = "fullbright"; + if (sd.has(w)) + { + setFullbright( sd[w].asInteger() ); + } else goto fail; + w = "media_flags"; + if (sd.has(w)) + { + setMediaTexGen( sd[w].asInteger() ); + } else goto fail; + // If the "has media" flag doesn't match the fact that + // media data exists, updateMediaData will "fix" it + // by either clearing or setting the flag + w = TEXTURE_MEDIA_DATA_KEY; + if (hasMedia() != sd.has(w)) + { + LL_WARNS() << "LLTextureEntry::fromLLSD: media_flags (" << hasMedia() << + ") does not match presence of media_data (" << sd.has(w) << "). Fixing." << LL_ENDL; + } + updateMediaData(sd[w]); + + w = "glow"; + if (sd.has(w)) + { + setGlow((F32)sd[w].asReal() ); + } w = "gltf_override"; if (sd.has(w)) @@ -319,217 +319,217 @@ bool LLTextureEntry::fromLLSD(const LLSD& sd) } } - return true; + return true; fail: - return false; + return false; } -// virtual +// virtual // override this method for each derived class LLTextureEntry* LLTextureEntry::newBlank() const { - return new LLTextureEntry(); + return new LLTextureEntry(); } -// virtual +// virtual LLTextureEntry* LLTextureEntry::newCopy() const { - return new LLTextureEntry(*this); + return new LLTextureEntry(*this); } S32 LLTextureEntry::setID(const LLUUID &tex_id) { - if (mID != tex_id) - { - mID = tex_id; - return TEM_CHANGE_TEXTURE; - } - return TEM_CHANGE_NONE; + if (mID != tex_id) + { + mID = tex_id; + return TEM_CHANGE_TEXTURE; + } + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setScale(F32 s, F32 t) { - S32 retval = 0; + S32 retval = 0; - if ( (mScaleS != s) - ||(mScaleT != t)) - { - mScaleS = s; - mScaleT = t; + if ( (mScaleS != s) + ||(mScaleT != t)) + { + mScaleS = s; + mScaleT = t; - retval = TEM_CHANGE_TEXTURE; - } - return retval; + retval = TEM_CHANGE_TEXTURE; + } + return retval; } S32 LLTextureEntry::setScaleS(F32 s) { - S32 retval = TEM_CHANGE_NONE; - if (mScaleS != s) - { - mScaleS = s; - retval = TEM_CHANGE_TEXTURE; - } - return retval; + S32 retval = TEM_CHANGE_NONE; + if (mScaleS != s) + { + mScaleS = s; + retval = TEM_CHANGE_TEXTURE; + } + return retval; } S32 LLTextureEntry::setScaleT(F32 t) { - S32 retval = TEM_CHANGE_NONE; - if (mScaleT != t) - { - mScaleT = t; - retval = TEM_CHANGE_TEXTURE; - } - return retval; + S32 retval = TEM_CHANGE_NONE; + if (mScaleT != t) + { + mScaleT = t; + retval = TEM_CHANGE_TEXTURE; + } + return retval; } S32 LLTextureEntry::setColor(const LLColor4 &color) { - if (mColor != color) - { - mColor = color; - return TEM_CHANGE_COLOR; - } - return TEM_CHANGE_NONE; + if (mColor != color) + { + mColor = color; + return TEM_CHANGE_COLOR; + } + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setColor(const LLColor3 &color) { - if (mColor != color) - { - // This preserves alpha. - mColor.setVec(color); - return TEM_CHANGE_COLOR; - } - return TEM_CHANGE_NONE; + if (mColor != color) + { + // This preserves alpha. + mColor.setVec(color); + return TEM_CHANGE_COLOR; + } + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setAlpha(const F32 alpha) { - if (mColor.mV[VW] != alpha) - { - mColor.mV[VW] = alpha; - return TEM_CHANGE_COLOR; - } - return TEM_CHANGE_NONE; + if (mColor.mV[VW] != alpha) + { + mColor.mV[VW] = alpha; + return TEM_CHANGE_COLOR; + } + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setOffset(F32 s, F32 t) { - S32 retval = 0; + S32 retval = 0; - if ( (mOffsetS != s) - ||(mOffsetT != t)) - { - mOffsetS = s; - mOffsetT = t; + if ( (mOffsetS != s) + ||(mOffsetT != t)) + { + mOffsetS = s; + mOffsetT = t; - retval = TEM_CHANGE_TEXTURE; - } - return retval; + retval = TEM_CHANGE_TEXTURE; + } + return retval; } S32 LLTextureEntry::setOffsetS(F32 s) { - S32 retval = 0; - if (mOffsetS != s) - { - mOffsetS = s; - retval = TEM_CHANGE_TEXTURE; - } - return retval; + S32 retval = 0; + if (mOffsetS != s) + { + mOffsetS = s; + retval = TEM_CHANGE_TEXTURE; + } + return retval; } S32 LLTextureEntry::setOffsetT(F32 t) { - S32 retval = 0; - if (mOffsetT != t) - { - mOffsetT = t; - retval = TEM_CHANGE_TEXTURE; - } - return retval; + S32 retval = 0; + if (mOffsetT != t) + { + mOffsetT = t; + retval = TEM_CHANGE_TEXTURE; + } + return retval; } S32 LLTextureEntry::setRotation(F32 theta) { - if (mRotation != theta && llfinite(theta)) - { - mRotation = theta; - return TEM_CHANGE_TEXTURE; - } - return TEM_CHANGE_NONE; + if (mRotation != theta && llfinite(theta)) + { + mRotation = theta; + return TEM_CHANGE_TEXTURE; + } + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setBumpShinyFullbright(U8 bump) { - if (mBump != bump) - { - mBump = bump; - return TEM_CHANGE_TEXTURE; - } - return TEM_CHANGE_NONE; + if (mBump != bump) + { + mBump = bump; + return TEM_CHANGE_TEXTURE; + } + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setMediaTexGen(U8 media) { - S32 result = TEM_CHANGE_NONE; - result |= setTexGen(media & TEM_TEX_GEN_MASK); - result |= setMediaFlags(media & TEM_MEDIA_MASK); - return result; + S32 result = TEM_CHANGE_NONE; + result |= setTexGen(media & TEM_TEX_GEN_MASK); + result |= setMediaFlags(media & TEM_MEDIA_MASK); + return result; } S32 LLTextureEntry::setBumpmap(U8 bump) { - bump &= TEM_BUMP_MASK; - if (getBumpmap() != bump) - { - mBump &= ~TEM_BUMP_MASK; - mBump |= bump; - return TEM_CHANGE_TEXTURE; - } - return TEM_CHANGE_NONE; + bump &= TEM_BUMP_MASK; + if (getBumpmap() != bump) + { + mBump &= ~TEM_BUMP_MASK; + mBump |= bump; + return TEM_CHANGE_TEXTURE; + } + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setFullbright(U8 fullbright) { - fullbright &= TEM_FULLBRIGHT_MASK; - if (getFullbright() != fullbright) - { - mBump &= ~(TEM_FULLBRIGHT_MASK<<TEM_FULLBRIGHT_SHIFT); - mBump |= fullbright << TEM_FULLBRIGHT_SHIFT; - return TEM_CHANGE_TEXTURE; - } - return TEM_CHANGE_NONE; + fullbright &= TEM_FULLBRIGHT_MASK; + if (getFullbright() != fullbright) + { + mBump &= ~(TEM_FULLBRIGHT_MASK<<TEM_FULLBRIGHT_SHIFT); + mBump |= fullbright << TEM_FULLBRIGHT_SHIFT; + return TEM_CHANGE_TEXTURE; + } + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setShiny(U8 shiny) { - shiny &= TEM_SHINY_MASK; - if (getShiny() != shiny) - { - mBump &= ~(TEM_SHINY_MASK<<TEM_SHINY_SHIFT); - mBump |= shiny << TEM_SHINY_SHIFT; - return TEM_CHANGE_TEXTURE; - } - return TEM_CHANGE_NONE; + shiny &= TEM_SHINY_MASK; + if (getShiny() != shiny) + { + mBump &= ~(TEM_SHINY_MASK<<TEM_SHINY_SHIFT); + mBump |= shiny << TEM_SHINY_SHIFT; + return TEM_CHANGE_TEXTURE; + } + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setBumpShiny(U8 bump_shiny) { - bump_shiny &= TEM_BUMP_SHINY_MASK; - if (getBumpShiny() != bump_shiny) - { - mBump &= ~TEM_BUMP_SHINY_MASK; - mBump |= bump_shiny; - return TEM_CHANGE_TEXTURE; - } - return TEM_CHANGE_NONE; + bump_shiny &= TEM_BUMP_SHINY_MASK; + if (getBumpShiny() != bump_shiny) + { + mBump &= ~TEM_BUMP_SHINY_MASK; + mBump |= bump_shiny; + return TEM_CHANGE_TEXTURE; + } + return TEM_CHANGE_NONE; } void LLTextureEntry::setGLTFMaterial(LLGLTFMaterial* material, bool local_origin) -{ +{ if (material != getGLTFMaterial()) { // assert on precondtion: @@ -560,7 +560,7 @@ void LLTextureEntry::setGLTFMaterial(LLGLTFMaterial* material, bool local_origin } S32 LLTextureEntry::setGLTFMaterialOverride(LLGLTFMaterial* mat) -{ +{ llassert(mat == nullptr || getGLTFMaterial() != nullptr); // if override is not null, base material must not be null if (mat == mGLTFMaterialOverrides) { @@ -594,12 +594,12 @@ S32 LLTextureEntry::setBaseMaterial() } LLGLTFMaterial* LLTextureEntry::getGLTFRenderMaterial() const -{ +{ if (mGLTFRenderMaterial.notNull()) { return mGLTFRenderMaterial; } - + llassert(getGLTFMaterialOverride() == nullptr || getGLTFMaterialOverride()->isClearedForBaseMaterial()); return getGLTFMaterial(); } @@ -616,76 +616,76 @@ S32 LLTextureEntry::setGLTFRenderMaterial(LLGLTFMaterial* mat) S32 LLTextureEntry::setMediaFlags(U8 media_flags) { - media_flags &= TEM_MEDIA_MASK; - if (getMediaFlags() != media_flags) - { - mMediaFlags &= ~TEM_MEDIA_MASK; - mMediaFlags |= media_flags; - - // Special code for media handling - if( hasMedia() && mMediaEntry == NULL) - { - mMediaEntry = new LLMediaEntry; - } + media_flags &= TEM_MEDIA_MASK; + if (getMediaFlags() != media_flags) + { + mMediaFlags &= ~TEM_MEDIA_MASK; + mMediaFlags |= media_flags; + + // Special code for media handling + if( hasMedia() && mMediaEntry == NULL) + { + mMediaEntry = new LLMediaEntry; + } else if ( ! hasMedia() && mMediaEntry != NULL) { delete mMediaEntry; mMediaEntry = NULL; } - - return TEM_CHANGE_MEDIA; - } - return TEM_CHANGE_NONE; + + return TEM_CHANGE_MEDIA; + } + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setTexGen(U8 tex_gen) { - tex_gen &= TEM_TEX_GEN_MASK; - if (getTexGen() != tex_gen) - { - mMediaFlags &= ~TEM_TEX_GEN_MASK; - mMediaFlags |= tex_gen; - return TEM_CHANGE_TEXTURE; - } - return TEM_CHANGE_NONE; + tex_gen &= TEM_TEX_GEN_MASK; + if (getTexGen() != tex_gen) + { + mMediaFlags &= ~TEM_TEX_GEN_MASK; + mMediaFlags |= tex_gen; + return TEM_CHANGE_TEXTURE; + } + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setGlow(F32 glow) { - if (mGlow != glow) - { - mGlow = glow; - return TEM_CHANGE_TEXTURE; - } - return TEM_CHANGE_NONE; + if (mGlow != glow) + { + mGlow = glow; + return TEM_CHANGE_TEXTURE; + } + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setMaterialID(const LLMaterialID& pMaterialID) { - if ( (mMaterialID != pMaterialID) || (mMaterialUpdatePending && !mSelected) ) - { - if (mSelected) - { - mMaterialUpdatePending = true; - mMaterialID = pMaterialID; - return TEM_CHANGE_TEXTURE; - } + if ( (mMaterialID != pMaterialID) || (mMaterialUpdatePending && !mSelected) ) + { + if (mSelected) + { + mMaterialUpdatePending = true; + mMaterialID = pMaterialID; + return TEM_CHANGE_TEXTURE; + } - mMaterialUpdatePending = false; - mMaterialID = pMaterialID; - return TEM_CHANGE_TEXTURE; - } - return TEM_CHANGE_NONE; + mMaterialUpdatePending = false; + mMaterialID = pMaterialID; + return TEM_CHANGE_TEXTURE; + } + return TEM_CHANGE_NONE; } S32 LLTextureEntry::setMaterialParams(const LLMaterialPtr pMaterialParams) { - if (mSelected) - { - mMaterialUpdatePending = true; - } - mMaterial = pMaterialParams; - return TEM_CHANGE_TEXTURE; + if (mSelected) + { + mMaterialUpdatePending = true; + } + mMaterial = pMaterialParams; + return TEM_CHANGE_TEXTURE; } void LLTextureEntry::setMediaData(const LLMediaEntry &media_entry) @@ -700,23 +700,23 @@ void LLTextureEntry::setMediaData(const LLMediaEntry &media_entry) bool LLTextureEntry::updateMediaData(const LLSD& media_data) { - if (media_data.isUndefined()) - { - // clear the media data + if (media_data.isUndefined()) + { + // clear the media data clearMediaData(); - return false; - } - else { - mMediaFlags |= MF_HAS_MEDIA; - if (mMediaEntry == NULL) - { - mMediaEntry = new LLMediaEntry; - } - // *NOTE: this will *clobber* all of the fields in mMediaEntry + return false; + } + else { + mMediaFlags |= MF_HAS_MEDIA; + if (mMediaEntry == NULL) + { + mMediaEntry = new LLMediaEntry; + } + // *NOTE: this will *clobber* all of the fields in mMediaEntry // with whatever fields are present (or not present) in media_data! - mMediaEntry->fromLLSD(media_data); - return true; - } + mMediaEntry->fromLLSD(media_data); + return true; + } } void LLTextureEntry::clearMediaData() @@ -726,7 +726,7 @@ void LLTextureEntry::clearMediaData() delete mMediaEntry; } mMediaEntry = NULL; -} +} void LLTextureEntry::mergeIntoMediaData(const LLSD& media_fields) { @@ -759,10 +759,10 @@ std::string LLTextureEntry::touchMediaVersionString(const std::string &in_versio U32 LLTextureEntry::getVersionFromMediaVersionString(const std::string &version_string) { U32 version = 0; - if (!version_string.empty()) + if (!version_string.empty()) { size_t found = version_string.find(MEDIA_VERSION_STRING_PREFIX); - if (found != std::string::npos) + if (found != std::string::npos) { found = version_string.find_first_of("/", found); std::string v = version_string.substr(MEDIA_VERSION_STRING_PREFIX.length(), found); @@ -776,13 +776,13 @@ U32 LLTextureEntry::getVersionFromMediaVersionString(const std::string &version_ LLUUID LLTextureEntry::getAgentIDFromMediaVersionString(const std::string &version_string) { LLUUID id; - if (!version_string.empty()) + if (!version_string.empty()) { size_t found = version_string.find(MEDIA_VERSION_STRING_PREFIX); - if (found != std::string::npos) + if (found != std::string::npos) { found = version_string.find_first_of("/", found); - if (found != std::string::npos) + if (found != std::string::npos) { std::string v = version_string.substr(found + 1); id.set(v); @@ -795,5 +795,5 @@ LLUUID LLTextureEntry::getAgentIDFromMediaVersionString(const std::string &versi //static bool LLTextureEntry::isMediaVersionString(const std::string &version_string) { - return std::string::npos != version_string.find(MEDIA_VERSION_STRING_PREFIX); + return std::string::npos != version_string.find(MEDIA_VERSION_STRING_PREFIX); } diff --git a/indra/llprimitive/lltextureentry.h b/indra/llprimitive/lltextureentry.h index f5f2c0172d..78c61b4d65 100644 --- a/indra/llprimitive/lltextureentry.h +++ b/indra/llprimitive/lltextureentry.h @@ -1,25 +1,25 @@ -/** +/** * @file lltextureentry.h * @brief LLTextureEntry base class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -49,130 +49,130 @@ const S32 TEM_BUMPMAP_COUNT = 32; // | SSFBBBBB | S = Shiny, F = Fullbright, B = Bumpmap // | 76543210 | // +----------+ -const S32 TEM_BUMP_MASK = 0x1f; // 5 bits -const S32 TEM_FULLBRIGHT_MASK = 0x01; // 1 bit -const S32 TEM_SHINY_MASK = 0x03; // 2 bits -const S32 TEM_BUMP_SHINY_MASK = (0xc0 | 0x1f); -const S32 TEM_FULLBRIGHT_SHIFT = 5; -const S32 TEM_SHINY_SHIFT = 6; +const S32 TEM_BUMP_MASK = 0x1f; // 5 bits +const S32 TEM_FULLBRIGHT_MASK = 0x01; // 1 bit +const S32 TEM_SHINY_MASK = 0x03; // 2 bits +const S32 TEM_BUMP_SHINY_MASK = (0xc0 | 0x1f); +const S32 TEM_FULLBRIGHT_SHIFT = 5; +const S32 TEM_SHINY_SHIFT = 6; // The Media Tex Gen values are bits in a bit field: // +----------+ // | .....TTM | M = Media Flags (web page), T = LLTextureEntry::eTexGen, . = unused // | 76543210 | // +----------+ -const S32 TEM_MEDIA_MASK = 0x01; -const S32 TEM_TEX_GEN_MASK = 0x06; -const S32 TEM_TEX_GEN_SHIFT = 1; +const S32 TEM_MEDIA_MASK = 0x01; +const S32 TEM_TEX_GEN_MASK = 0x06; +const S32 TEM_TEX_GEN_SHIFT = 1; // forward declarations class LLMediaEntry; class LLTextureEntry { -public: - static LLTextureEntry* newTextureEntry(); - - typedef enum e_texgen - { - TEX_GEN_DEFAULT = 0x00, - TEX_GEN_PLANAR = 0x02, - TEX_GEN_SPHERICAL = 0x04, - TEX_GEN_CYLINDRICAL = 0x06 - } eTexGen; - - LLTextureEntry(); - LLTextureEntry(const LLUUID& tex_id); - LLTextureEntry(const LLTextureEntry &rhs); - - LLTextureEntry &operator=(const LLTextureEntry &rhs); +public: + static LLTextureEntry* newTextureEntry(); + + typedef enum e_texgen + { + TEX_GEN_DEFAULT = 0x00, + TEX_GEN_PLANAR = 0x02, + TEX_GEN_SPHERICAL = 0x04, + TEX_GEN_CYLINDRICAL = 0x06 + } eTexGen; + + LLTextureEntry(); + LLTextureEntry(const LLUUID& tex_id); + LLTextureEntry(const LLTextureEntry &rhs); + + LLTextureEntry &operator=(const LLTextureEntry &rhs); virtual ~LLTextureEntry(); - bool operator==(const LLTextureEntry &rhs) const; - bool operator!=(const LLTextureEntry &rhs) const; - - // Added to allow use with std::map - // - bool operator <(const LLTextureEntry &rhs) const; - - LLSD asLLSD() const; - void asLLSD(LLSD& sd) const; - operator LLSD() const { return asLLSD(); } - bool fromLLSD(const LLSD& sd); - - virtual LLTextureEntry* newBlank() const; - virtual LLTextureEntry* newCopy() const; - - void init(const LLUUID& tex_id, F32 scale_s, F32 scale_t, F32 offset_s, F32 offset_t, F32 rotation, U8 bump); - - bool hasPendingMaterialUpdate() const { return mMaterialUpdatePending; } - bool isSelected() const { return mSelected; } - bool setSelected(bool sel) { bool prev_sel = mSelected; mSelected = sel; return prev_sel; } - - // These return a TEM_ flag from above to indicate if something changed. - S32 setID (const LLUUID &tex_id); - S32 setColor(const LLColor4 &color); - S32 setColor(const LLColor3 &color); - S32 setAlpha(const F32 alpha); - S32 setScale(F32 s, F32 t); - S32 setScaleS(F32 s); - S32 setScaleT(F32 t); - S32 setOffset(F32 s, F32 t); - S32 setOffsetS(F32 s); - S32 setOffsetT(F32 t); - S32 setRotation(F32 theta); - - S32 setBumpmap(U8 bump); - S32 setFullbright(U8 bump); - S32 setShiny(U8 bump); - S32 setBumpShiny(U8 bump); - S32 setBumpShinyFullbright(U8 bump); - - S32 setMediaFlags(U8 media_flags); - S32 setTexGen(U8 texGen); - S32 setMediaTexGen(U8 media); + bool operator==(const LLTextureEntry &rhs) const; + bool operator!=(const LLTextureEntry &rhs) const; + + // Added to allow use with std::map + // + bool operator <(const LLTextureEntry &rhs) const; + + LLSD asLLSD() const; + void asLLSD(LLSD& sd) const; + operator LLSD() const { return asLLSD(); } + bool fromLLSD(const LLSD& sd); + + virtual LLTextureEntry* newBlank() const; + virtual LLTextureEntry* newCopy() const; + + void init(const LLUUID& tex_id, F32 scale_s, F32 scale_t, F32 offset_s, F32 offset_t, F32 rotation, U8 bump); + + bool hasPendingMaterialUpdate() const { return mMaterialUpdatePending; } + bool isSelected() const { return mSelected; } + bool setSelected(bool sel) { bool prev_sel = mSelected; mSelected = sel; return prev_sel; } + + // These return a TEM_ flag from above to indicate if something changed. + S32 setID (const LLUUID &tex_id); + S32 setColor(const LLColor4 &color); + S32 setColor(const LLColor3 &color); + S32 setAlpha(const F32 alpha); + S32 setScale(F32 s, F32 t); + S32 setScaleS(F32 s); + S32 setScaleT(F32 t); + S32 setOffset(F32 s, F32 t); + S32 setOffsetS(F32 s); + S32 setOffsetT(F32 t); + S32 setRotation(F32 theta); + + S32 setBumpmap(U8 bump); + S32 setFullbright(U8 bump); + S32 setShiny(U8 bump); + S32 setBumpShiny(U8 bump); + S32 setBumpShinyFullbright(U8 bump); + + S32 setMediaFlags(U8 media_flags); + S32 setTexGen(U8 texGen); + S32 setMediaTexGen(U8 media); S32 setGlow(F32 glow); - S32 setMaterialID(const LLMaterialID& pMaterialID); - S32 setMaterialParams(const LLMaterialPtr pMaterialParams); - - virtual const LLUUID &getID() const { return mID; } - const LLColor4 &getColor() const { return mColor; } + S32 setMaterialID(const LLMaterialID& pMaterialID); + S32 setMaterialParams(const LLMaterialPtr pMaterialParams); + + virtual const LLUUID &getID() const { return mID; } + const LLColor4 &getColor() const { return mColor; } const F32 getAlpha() const { return mColor.mV[VALPHA]; } - void getScale(F32 *s, F32 *t) const { *s = mScaleS; *t = mScaleT; } - F32 getScaleS() const { return mScaleS; } - F32 getScaleT() const { return mScaleT; } + void getScale(F32 *s, F32 *t) const { *s = mScaleS; *t = mScaleT; } + F32 getScaleS() const { return mScaleS; } + F32 getScaleT() const { return mScaleT; } - void getOffset(F32 *s, F32 *t) const { *s = mOffsetS; *t = mOffsetT; } - F32 getOffsetS() const { return mOffsetS; } - F32 getOffsetT() const { return mOffsetT; } + void getOffset(F32 *s, F32 *t) const { *s = mOffsetS; *t = mOffsetT; } + F32 getOffsetS() const { return mOffsetS; } + F32 getOffsetT() const { return mOffsetT; } - F32 getRotation() const { return mRotation; } - void getRotation(F32 *theta) const { *theta = mRotation; } + F32 getRotation() const { return mRotation; } + void getRotation(F32 *theta) const { *theta = mRotation; } - U8 getBumpmap() const { return mBump & TEM_BUMP_MASK; } - U8 getFullbright() const { return (mBump>>TEM_FULLBRIGHT_SHIFT) & TEM_FULLBRIGHT_MASK; } - U8 getShiny() const { return (mBump>>TEM_SHINY_SHIFT) & TEM_SHINY_MASK; } - U8 getBumpShiny() const { return mBump & TEM_BUMP_SHINY_MASK; } - U8 getBumpShinyFullbright() const { return mBump; } + U8 getBumpmap() const { return mBump & TEM_BUMP_MASK; } + U8 getFullbright() const { return (mBump>>TEM_FULLBRIGHT_SHIFT) & TEM_FULLBRIGHT_MASK; } + U8 getShiny() const { return (mBump>>TEM_SHINY_SHIFT) & TEM_SHINY_MASK; } + U8 getBumpShiny() const { return mBump & TEM_BUMP_SHINY_MASK; } + U8 getBumpShinyFullbright() const { return mBump; } - U8 getMediaFlags() const { return mMediaFlags & TEM_MEDIA_MASK; } - LLTextureEntry::e_texgen getTexGen() const { return LLTextureEntry::e_texgen(mMediaFlags & TEM_TEX_GEN_MASK); } - U8 getMediaTexGen() const { return mMediaFlags; } + U8 getMediaFlags() const { return mMediaFlags & TEM_MEDIA_MASK; } + LLTextureEntry::e_texgen getTexGen() const { return LLTextureEntry::e_texgen(mMediaFlags & TEM_TEX_GEN_MASK); } + U8 getMediaTexGen() const { return mMediaFlags; } F32 getGlow() const { return mGlow; } - const LLMaterialID& getMaterialID() const { return mMaterialID; }; - const LLMaterialPtr getMaterialParams() const { return mMaterial; }; + const LLMaterialID& getMaterialID() const { return mMaterialID; }; + const LLMaterialPtr getMaterialParams() const { return mMaterial; }; // *NOTE: it is possible for hasMedia() to return true, but getMediaData() to return NULL. // CONVERSELY, it is also possible for hasMedia() to return false, but getMediaData() - // to NOT return NULL. - bool hasMedia() const { return (bool)(mMediaFlags & MF_HAS_MEDIA); } - LLMediaEntry* getMediaData() const { return mMediaEntry; } + // to NOT return NULL. + bool hasMedia() const { return (bool)(mMediaFlags & MF_HAS_MEDIA); } + LLMediaEntry* getMediaData() const { return mMediaEntry; } // Completely change the media data on this texture entry. void setMediaData(const LLMediaEntry &media_entry); - // Returns true if media data was updated, false if it was cleared - bool updateMediaData(const LLSD& media_data); + // Returns true if media data was updated, false if it was cleared + bool updateMediaData(const LLSD& media_data); // Clears media data, and sets the media flags bit to 0 void clearMediaData(); // Merges the given LLSD of media fields with this media entry. @@ -188,11 +188,11 @@ public: static U32 getVersionFromMediaVersionString(const std::string &version_string); // Given a media version string, return the UUID of the agent static LLUUID getAgentIDFromMediaVersionString(const std::string &version_string); - // Return whether or not the given string is actually a media version - static bool isMediaVersionString(const std::string &version_string); - - // Media flags - enum { MF_NONE = 0x0, MF_HAS_MEDIA = 0x1 }; + // Return whether or not the given string is actually a media version + static bool isMediaVersionString(const std::string &version_string); + + // Media flags + enum { MF_NONE = 0x0, MF_HAS_MEDIA = 0x1 }; // GLTF asset void setGLTFMaterial(LLGLTFMaterial* material, bool local_origin = true); @@ -212,50 +212,50 @@ public: S32 setGLTFRenderMaterial(LLGLTFMaterial* mat); public: - F32 mScaleS; // S, T offset - F32 mScaleT; // S, T offset - F32 mOffsetS; // S, T offset - F32 mOffsetT; // S, T offset - F32 mRotation; // anti-clockwise rotation in rad about the bottom left corner + F32 mScaleS; // S, T offset + F32 mScaleT; // S, T offset + F32 mOffsetS; // S, T offset + F32 mOffsetT; // S, T offset + F32 mRotation; // anti-clockwise rotation in rad about the bottom left corner - static const LLTextureEntry null; + static const LLTextureEntry null; - // LLSD key defines - static const char* OBJECT_ID_KEY; - static const char* OBJECT_MEDIA_DATA_KEY; + // LLSD key defines + static const char* OBJECT_ID_KEY; + static const char* OBJECT_MEDIA_DATA_KEY; static const char* MEDIA_VERSION_KEY; - static const char* TEXTURE_INDEX_KEY; - static const char* TEXTURE_MEDIA_DATA_KEY; + static const char* TEXTURE_INDEX_KEY; + static const char* TEXTURE_MEDIA_DATA_KEY; protected: - bool mSelected; - LLUUID mID; // Texture GUID - LLColor4 mColor; - U8 mBump; // Bump map, shiny, and fullbright - U8 mMediaFlags; // replace with web page, movie, etc. - F32 mGlow; - bool mMaterialUpdatePending; - LLMaterialID mMaterialID; - LLMaterialPtr mMaterial; - + bool mSelected; + LLUUID mID; // Texture GUID + LLColor4 mColor; + U8 mBump; // Bump map, shiny, and fullbright + U8 mMediaFlags; // replace with web page, movie, etc. + F32 mGlow; + bool mMaterialUpdatePending; + LLMaterialID mMaterialID; + LLMaterialPtr mMaterial; + // Reference to GLTF material asset state // On the viewer, this should be the same LLGLTFMaterial instance that exists in LLGLTFMaterialList - LLPointer<LLGLTFMaterial> mGLTFMaterial; + LLPointer<LLGLTFMaterial> mGLTFMaterial; // GLTF material parameter overrides -- the viewer will use this data to override material parameters // set by the asset and store the results in mRenderGLTFMaterial LLPointer<LLGLTFMaterial> mGLTFMaterialOverrides; // GLTF material to use for rendering -- will always be an LLFetchedGLTFMaterial - LLPointer<LLGLTFMaterial> mGLTFRenderMaterial; + LLPointer<LLGLTFMaterial> mGLTFRenderMaterial; + + // Note the media data is not sent via the same message structure as the rest of the TE + LLMediaEntry* mMediaEntry; // The media data for the face - // Note the media data is not sent via the same message structure as the rest of the TE - LLMediaEntry* mMediaEntry; // The media data for the face + // NOTE: when adding new data to this class, in addition to adding it to the serializers asLLSD/fromLLSD and the + // message packers (e.g. LLPrimitive::packTEMessage) you must also implement its copy in LLPrimitive::copyTEs() - // NOTE: when adding new data to this class, in addition to adding it to the serializers asLLSD/fromLLSD and the - // message packers (e.g. LLPrimitive::packTEMessage) you must also implement its copy in LLPrimitive::copyTEs() - }; #endif diff --git a/indra/llprimitive/lltree_common.h b/indra/llprimitive/lltree_common.h index df00ff1591..c10e3c46e9 100644 --- a/indra/llprimitive/lltree_common.h +++ b/indra/llprimitive/lltree_common.h @@ -1,61 +1,61 @@ -/** +/** * @file lltree_common.h * @brief LLTree_gene_0 base class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ -// Common data for trees shared between simulator and viewer +// Common data for trees shared between simulator and viewer #ifndef LL_LLTREE_COMMON_H #define LL_LLTREE_COMMON_H -struct LLTree_gene_0 +struct LLTree_gene_0 { - LLTree_gene_0() - : scale(0), - branches(0), - twist(0), - droop(0), - species(0), - trunk_depth(0), - branch_thickness(0), - max_depth(0), - scale_step(0) - { - } + LLTree_gene_0() + : scale(0), + branches(0), + twist(0), + droop(0), + species(0), + trunk_depth(0), + branch_thickness(0), + max_depth(0), + scale_step(0) + { + } - // - // The genome for a tree, species 0 - // - U8 scale; // Scales size of the tree ( / 50 = meter) - U8 branches; // When tree forks, how many branches emerge? - U8 twist; // twist about old branch axis for each branch (convert to degrees by dividing/255 * 180) - U8 droop; // Droop away from old branch axis (convert to degrees by dividing/255 * 180) - U8 species; // Branch coloring index - U8 trunk_depth; // max recursions in the main trunk - U8 branch_thickness; // Scales thickness of trunk ( / 50 = meter) - U8 max_depth; // Branch Recursions to flower - U8 scale_step; // How much to multiply scale size at each recursion 0-1.f to convert to float -}; + // + // The genome for a tree, species 0 + // + U8 scale; // Scales size of the tree ( / 50 = meter) + U8 branches; // When tree forks, how many branches emerge? + U8 twist; // twist about old branch axis for each branch (convert to degrees by dividing/255 * 180) + U8 droop; // Droop away from old branch axis (convert to degrees by dividing/255 * 180) + U8 species; // Branch coloring index + U8 trunk_depth; // max recursions in the main trunk + U8 branch_thickness; // Scales thickness of trunk ( / 50 = meter) + U8 max_depth; // Branch Recursions to flower + U8 scale_step; // How much to multiply scale size at each recursion 0-1.f to convert to float +}; #endif diff --git a/indra/llprimitive/lltreeparams.cpp b/indra/llprimitive/lltreeparams.cpp index 19a6db20ae..b85aa3acf2 100644 --- a/indra/llprimitive/lltreeparams.cpp +++ b/indra/llprimitive/lltreeparams.cpp @@ -1,25 +1,25 @@ -/** +/** * @file lltreeparams.cpp * @brief implementation of the LLTreeParams class. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -40,129 +40,129 @@ LLTreeParams::LLTreeParams() { -// LL_INFOS() << "TREE PARAMS INITIALIZED" << LL_ENDL; - // init to basic something or other... - mShape = SR_TEND_FLAME; - mLevels = 1; - mScale = 15; - mScaleV = 0; - - mBaseSize = 0.3f; +// LL_INFOS() << "TREE PARAMS INITIALIZED" << LL_ENDL; + // init to basic something or other... + mShape = SR_TEND_FLAME; + mLevels = 1; + mScale = 15; + mScaleV = 0; + + mBaseSize = 0.3f; + + mRatio = 0.015f; + mRatioPower = 1.3f; + + mLobes = 0; + mLobeDepth = .1f; - mRatio = 0.015f; - mRatioPower = 1.3f; + mFlare = 1.2f; + mFlarePercentage = 0.1f; + mFlareRes = 3; - mLobes = 0; - mLobeDepth = .1f; + //mAttractionUp = .5f; - mFlare = 1.2f; - mFlarePercentage = 0.1f; - mFlareRes = 3; + mBaseSplits = 0; - //mAttractionUp = .5f; + mScale0 = 2.0; + mScaleV0 = 0.0; - mBaseSplits = 0; + // level 0 - mScale0 = 2.0; - mScaleV0 = 0.0; + // scaling + mLength[0] = 1.0f; + mLengthV[0] = 0; + mTaper[0] = 1.0f; - // level 0 + // stem splits + mSegSplits[0] = 0.15f; + mSplitAngle[0] = 15.0f; + mSplitAngleV[0] = 10.0f; - // scaling - mLength[0] = 1.0f; - mLengthV[0] = 0; - mTaper[0] = 1.0f; + mVertices[0] = 5; - // stem splits - mSegSplits[0] = 0.15f; - mSplitAngle[0] = 15.0f; - mSplitAngleV[0] = 10.0f; + // curvature + mCurveRes[0] = 4; + mCurve[0] = 0; + mCurveV[0] = 25; + mCurveBack[0] = 0; - mVertices[0] = 5; - - // curvature - mCurveRes[0] = 4; - mCurve[0] = 0; - mCurveV[0] = 25; - mCurveBack[0] = 0; + // level 1 - // level 1 + // scaling + mLength[1] = .3f; + mLengthV[1] = 0.05f; + mTaper[1] = 1.0f; - // scaling - mLength[1] = .3f; - mLengthV[1] = 0.05f; - mTaper[1] = 1.0f; + // angle params + mDownAngle[0] = 60.0f; + mDownAngleV[0] = 20.0f; + mRotate[0] = 140.0f; + mRotateV[0] = 0.0f; + mBranches[0] = 35; - // angle params - mDownAngle[0] = 60.0f; - mDownAngleV[0] = 20.0f; - mRotate[0] = 140.0f; - mRotateV[0] = 0.0f; - mBranches[0] = 35; + mVertices[1] = 3; - mVertices[1] = 3; + // stem splits + mSplitAngle[1] = 0.0f; + mSplitAngleV[1] = 0.0f; + mSegSplits[1] = 0.0f; - // stem splits - mSplitAngle[1] = 0.0f; - mSplitAngleV[1] = 0.0f; - mSegSplits[1] = 0.0f; + // curvature + mCurveRes[1] = 4; + mCurve[1] = 0; + mCurveV[1] = 0; + mCurveBack[1] = 40; - // curvature - mCurveRes[1] = 4; - mCurve[1] = 0; - mCurveV[1] = 0; - mCurveBack[1] = 40; + // level 2 + mLength[2] = .6f; + mLengthV[2] = .1f; + mTaper[2] = 1; - // level 2 - mLength[2] = .6f; - mLengthV[2] = .1f; - mTaper[2] = 1; + mDownAngle[1] = 30; + mDownAngleV[1] = 10; + mRotate[1] = 140; + mRotateV[1] = 0; - mDownAngle[1] = 30; - mDownAngleV[1] = 10; - mRotate[1] = 140; - mRotateV[1] = 0; + mBranches[1] = 20; + mVertices[2] = 3; - mBranches[1] = 20; - mVertices[2] = 3; + mSplitAngle[2] = 0; + mSplitAngleV[2] = 0; + mSegSplits[2] = 0; - mSplitAngle[2] = 0; - mSplitAngleV[2] = 0; - mSegSplits[2] = 0; + mCurveRes[2] = 3; + mCurve[2] = 10; + mCurveV[2] = 150; + mCurveBack[2] = 0; - mCurveRes[2] = 3; - mCurve[2] = 10; - mCurveV[2] = 150; - mCurveBack[2] = 0; + // level 3 + mLength[3] = .4f; + mLengthV[3] = 0; + mTaper[3] = 1; - // level 3 - mLength[3] = .4f; - mLengthV[3] = 0; - mTaper[3] = 1; + mDownAngle[2] = 45; + mDownAngleV[2] = 10; + mRotate[2] = 140; + mRotateV[2] = 0; - mDownAngle[2] = 45; - mDownAngleV[2] = 10; - mRotate[2] = 140; - mRotateV[2] = 0; + mBranches[2] = 5; + mVertices[3] = 3; - mBranches[2] = 5; - mVertices[3] = 3; + mSplitAngle[3] = 0; + mSplitAngleV[3] = 0; + mSegSplits[3] = 0; - mSplitAngle[3] = 0; - mSplitAngleV[3] = 0; - mSegSplits[3] = 0; + mCurveRes[3] = 2; + mCurve[3] = 0; + mCurveV[3] = 0; + mCurveBack[3] = 0; - mCurveRes[3] = 2; - mCurve[3] = 0; - mCurveV[3] = 0; - mCurveBack[3] = 0; + mLeaves = 0; + mLeafScaleX = 1.0f; + mLeafScaleY = 1.0f; - mLeaves = 0; - mLeafScaleX = 1.0f; - mLeafScaleY = 1.0f; - - mLeafQuality = 1.25; + mLeafQuality = 1.25; } LLTreeParams::~LLTreeParams() @@ -170,36 +170,36 @@ LLTreeParams::~LLTreeParams() } -F32 LLTreeParams::ShapeRatio(EShapeRatio shape, F32 ratio) +F32 LLTreeParams::ShapeRatio(EShapeRatio shape, F32 ratio) { - switch (shape) { - case (SR_CONICAL): - return (.2f + .8f * ratio); - case (SR_SPHERICAL): - return (.2f + .8f * sinf(F_PI*ratio)); - case (SR_HEMISPHERICAL): - return (.2f + .8f * sinf(.5*F_PI*ratio)); - case (SR_CYLINDRICAL): - return (1); - case (SR_TAPERED_CYLINDRICAL): - return (.5f + .5f * ratio); - case (SR_FLAME): - if (ratio <= .7f) { - return ratio/.7f; - } else { - return ((1 - ratio)/.3f); - } - case (SR_INVERSE_CONICAL): - return (1 - .8f * ratio); - case (SR_TEND_FLAME): - if (ratio <= .7) { - return (.5f + .5f*(ratio/.7f)); - } else { - return (.5f + .5f * (1 - ratio)/.3f); - } - case (SR_ENVELOPE): - return 1; - default: - return 1; - } + switch (shape) { + case (SR_CONICAL): + return (.2f + .8f * ratio); + case (SR_SPHERICAL): + return (.2f + .8f * sinf(F_PI*ratio)); + case (SR_HEMISPHERICAL): + return (.2f + .8f * sinf(.5*F_PI*ratio)); + case (SR_CYLINDRICAL): + return (1); + case (SR_TAPERED_CYLINDRICAL): + return (.5f + .5f * ratio); + case (SR_FLAME): + if (ratio <= .7f) { + return ratio/.7f; + } else { + return ((1 - ratio)/.3f); + } + case (SR_INVERSE_CONICAL): + return (1 - .8f * ratio); + case (SR_TEND_FLAME): + if (ratio <= .7) { + return (.5f + .5f*(ratio/.7f)); + } else { + return (.5f + .5f * (1 - ratio)/.3f); + } + case (SR_ENVELOPE): + return 1; + default: + return 1; + } } diff --git a/indra/llprimitive/lltreeparams.h b/indra/llprimitive/lltreeparams.h index 6e2b47c0e9..6b11ad7dcf 100644 --- a/indra/llprimitive/lltreeparams.h +++ b/indra/llprimitive/lltreeparams.h @@ -1,200 +1,200 @@ -/** +/** * @file lltreeparams.h * @brief Implementation of the LLTreeParams class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLTREEPARAMS_H -#define LL_LLTREEPARAMS_H +#define LL_LLTREEPARAMS_H /* for information about formulas associated with each type * check the Weber + Penn paper */ -enum EShapeRatio { SR_CONICAL, SR_SPHERICAL, SR_HEMISPHERICAL, - SR_CYLINDRICAL, SR_TAPERED_CYLINDRICAL, SR_FLAME, - SR_INVERSE_CONICAL, SR_TEND_FLAME, SR_ENVELOPE}; +enum EShapeRatio { SR_CONICAL, SR_SPHERICAL, SR_HEMISPHERICAL, + SR_CYLINDRICAL, SR_TAPERED_CYLINDRICAL, SR_FLAME, + SR_INVERSE_CONICAL, SR_TEND_FLAME, SR_ENVELOPE}; const U32 TREE_BLOCK_SIZE = 16; const U8 MAX_NUM_LEVELS = 4; -class LLTreeParams +class LLTreeParams { public: - LLTreeParams(); - virtual ~LLTreeParams(); + LLTreeParams(); + virtual ~LLTreeParams(); - static F32 ShapeRatio(EShapeRatio shape, F32 ratio); + static F32 ShapeRatio(EShapeRatio shape, F32 ratio); public: - // Variables with an asterick (*) cannot be modified without a re-instancing the - // trunk/branches + // Variables with an asterick (*) cannot be modified without a re-instancing the + // trunk/branches + + // Variables with an exclamation point (!) should probably not be modified outside and instead + // be tied directly to the species + + // Variables with a tilde (~) should be tied to a range specified by the + // species type but still slightly controllable by the user + + // GENERAL + + //! determines length/radius of branches on tree -- ie: general 'shape' + EShapeRatio mShape; + + //! number of recursive branch levels...limit to MAX_NUM_LEVELS + U8 mLevels; + + //~ percentage of trunk at bottom without branches + F32 mBaseSize; + + //~ the general scale + variance of tree + F32 mScale, mScaleV; + + // general scale of tree + F32 mScale0, mScaleV0; + + + + // LOBING + + //*! number of peaks in the radial distance about the perimeter + U8 mLobes; + // even numbers = obvius symmetry ... use odd numbers + + //*! magnitude of the variations as a fraction of the radius + F32 mLobeDepth; - // Variables with an exclamation point (!) should probably not be modified outside and instead - // be tied directly to the species - // Variables with a tilde (~) should be tied to a range specified by the - // species type but still slightly controllable by the user - // GENERAL + // FLARE - //! determines length/radius of branches on tree -- ie: general 'shape' - EShapeRatio mShape; - - //! number of recursive branch levels...limit to MAX_NUM_LEVELS - U8 mLevels; + //*! causes exponential expansion near base of trunk + F32 mFlare; + // scales radius base by min 1 to '1 + flare' - //~ percentage of trunk at bottom without branches - F32 mBaseSize; - - //~ the general scale + variance of tree - F32 mScale, mScaleV; + //*! percentage of the height of the trunk to flair -- likely less than baseSize + F32 mFlarePercentage; - // general scale of tree - F32 mScale0, mScaleV0; + //*! number of cross sections to make for the flair + U8 mFlareRes; - // LOBING + // LEAVES - //*! number of peaks in the radial distance about the perimeter - U8 mLobes; - // even numbers = obvius symmetry ... use odd numbers - - //*! magnitude of the variations as a fraction of the radius - F32 mLobeDepth; + //~ number of leaves to make + U8 mLeaves; + //! scale of the leaves + F32 mLeafScaleX, mLeafScaleY; + // quality/density of leaves + F32 mLeafQuality; - // FLARE + // several params don't have level 0 values - //*! causes exponential expansion near base of trunk - F32 mFlare; - // scales radius base by min 1 to '1 + flare' + // BRANCHES - //*! percentage of the height of the trunk to flair -- likely less than baseSize - F32 mFlarePercentage; + //~ angle away from parent + F32 mDownAngle[MAX_NUM_LEVELS - 1]; + F32 mDownAngleV[MAX_NUM_LEVELS - 1]; - //*! number of cross sections to make for the flair - U8 mFlareRes; + //~ rotation around parent + F32 mRotate[MAX_NUM_LEVELS - 1]; + F32 mRotateV[MAX_NUM_LEVELS - 1]; + //~ num branches to spawn + U8 mBranches[MAX_NUM_LEVELS - 1]; + //~ fractional length of branch. 1 = same length as parent branch + F32 mLength[MAX_NUM_LEVELS]; + F32 mLengthV[MAX_NUM_LEVELS]; - // LEAVES + //!~ ratio and ratiopower determine radius/length + F32 mRatio, mRatioPower; - //~ number of leaves to make - U8 mLeaves; + //*! taper of branches + F32 mTaper[MAX_NUM_LEVELS]; + // 0 - non-tapering cylinder + // 1 - taper to a point + // 2 - taper to a spherical end + // 3 - periodic tapering (concatenated spheres) - //! scale of the leaves - F32 mLeafScaleX, mLeafScaleY; + //! SEG SPLITTING + U8 mBaseSplits; //! num segsplits at first curve cross section of trunk + F32 mSegSplits[MAX_NUM_LEVELS]; //~ splits per cross section. 1 = 1 split per section + F32 mSplitAngle[MAX_NUM_LEVELS]; //~ angle that splits go from parent (tempered by height) + F32 mSplitAngleV[MAX_NUM_LEVELS]; //~ variance of the splits - // quality/density of leaves - F32 mLeafQuality; + // CURVE + F32 mCurve[MAX_NUM_LEVELS]; //* general, 1-axis, overall curve of branch + F32 mCurveV[MAX_NUM_LEVELS]; //* curve variance at each cross section from general overall curve + U8 mCurveRes[MAX_NUM_LEVELS]; //* number of cross sections for curve + F32 mCurveBack[MAX_NUM_LEVELS]; //* curveback is amount branch curves back towards - // several params don't have level 0 values + // vertices per cross section + U8 mVertices[MAX_NUM_LEVELS]; - // BRANCHES + // * no longer useful with pre-instanced branches + // specifies upward tendency of branches. + //F32 mAttractionUp; + // 1 = each branch will slightly go upwards by the end of the branch + // >1 = branches tend to go upwards earlier in their length + // pruning not implemented + // Prune parameters + //F32 mPruneRatio; + //F32 mPruneWidth, mPruneWidthPeak; + //F32 mPrunePowerLow, mPrunePowerHigh; - //~ angle away from parent - F32 mDownAngle[MAX_NUM_LEVELS - 1]; - F32 mDownAngleV[MAX_NUM_LEVELS - 1]; - - //~ rotation around parent - F32 mRotate[MAX_NUM_LEVELS - 1]; - F32 mRotateV[MAX_NUM_LEVELS - 1]; - //~ num branches to spawn - U8 mBranches[MAX_NUM_LEVELS - 1]; + // NETWORK MESSAGE DATA + // Below is the outline for network messages regarding trees. + // The general idea is that a user would pick a general 'tree type' (the first variable) + // and then several 'open ended' variables like 'branchiness' and 'leafiness'. + // The effect that each of these general user variables would then affect the actual + // tree parameters (like # branches, # segsplits) in different ways depending on + // the tree type selected. Essentially, each tree type should have a formula + // that expands the 'leafiness' and 'branchiness' user variables into actual + // values for the tree parameters. - //~ fractional length of branch. 1 = same length as parent branch - F32 mLength[MAX_NUM_LEVELS]; - F32 mLengthV[MAX_NUM_LEVELS]; + // These formulas aren't made yet and will certainly require some tuning. The + // estimates below for the # bits required seems like a good guesstimate. - //!~ ratio and ratiopower determine radius/length - F32 mRatio, mRatioPower; + // VARIABLE - # bits (range) - VARIABLES AFFECTED + // tree type - 5 bits (32) - + // branches - 6 bits (64) - numBranches + // splits - 6 bits (64) - segsplits + // leafiness - 3 bits (8) - numLeaves + // branch spread - 5 bits (32) - splitAngle(V), rotate(V) + // angle - 5 bits (32) - downAngle(V) + // branch length - 6 bits (64) - branchlength(V) + // randomness - 7 bits (128) - percentage for randomness of the (V)'s + // basesize - 5 bits (32) - basesize - //*! taper of branches - F32 mTaper[MAX_NUM_LEVELS]; - // 0 - non-tapering cylinder - // 1 - taper to a point - // 2 - taper to a spherical end - // 3 - periodic tapering (concatenated spheres) - - //! SEG SPLITTING - U8 mBaseSplits; //! num segsplits at first curve cross section of trunk - F32 mSegSplits[MAX_NUM_LEVELS]; //~ splits per cross section. 1 = 1 split per section - F32 mSplitAngle[MAX_NUM_LEVELS]; //~ angle that splits go from parent (tempered by height) - F32 mSplitAngleV[MAX_NUM_LEVELS]; //~ variance of the splits + // total - 48 bits - // CURVE - F32 mCurve[MAX_NUM_LEVELS]; //* general, 1-axis, overall curve of branch - F32 mCurveV[MAX_NUM_LEVELS]; //* curve variance at each cross section from general overall curve - U8 mCurveRes[MAX_NUM_LEVELS]; //* number of cross sections for curve - F32 mCurveBack[MAX_NUM_LEVELS]; //* curveback is amount branch curves back towards - - // vertices per cross section - U8 mVertices[MAX_NUM_LEVELS]; - - // * no longer useful with pre-instanced branches - // specifies upward tendency of branches. - //F32 mAttractionUp; - // 1 = each branch will slightly go upwards by the end of the branch - // >1 = branches tend to go upwards earlier in their length - // pruning not implemented - // Prune parameters - //F32 mPruneRatio; - //F32 mPruneWidth, mPruneWidthPeak; - //F32 mPrunePowerLow, mPrunePowerHigh; - - - // NETWORK MESSAGE DATA - // Below is the outline for network messages regarding trees. - // The general idea is that a user would pick a general 'tree type' (the first variable) - // and then several 'open ended' variables like 'branchiness' and 'leafiness'. - // The effect that each of these general user variables would then affect the actual - // tree parameters (like # branches, # segsplits) in different ways depending on - // the tree type selected. Essentially, each tree type should have a formula - // that expands the 'leafiness' and 'branchiness' user variables into actual - // values for the tree parameters. - - // These formulas aren't made yet and will certainly require some tuning. The - // estimates below for the # bits required seems like a good guesstimate. - - // VARIABLE - # bits (range) - VARIABLES AFFECTED - // tree type - 5 bits (32) - - // branches - 6 bits (64) - numBranches - // splits - 6 bits (64) - segsplits - // leafiness - 3 bits (8) - numLeaves - // branch spread - 5 bits (32) - splitAngle(V), rotate(V) - // angle - 5 bits (32) - downAngle(V) - // branch length - 6 bits (64) - branchlength(V) - // randomness - 7 bits (128) - percentage for randomness of the (V)'s - // basesize - 5 bits (32) - basesize - - // total - 48 bits - - //U8 mNetSpecies; + //U8 mNetSpecies; }; diff --git a/indra/llprimitive/llvolumemessage.cpp b/indra/llprimitive/llvolumemessage.cpp index 1b3422ab6d..5f5fa502dd 100644 --- a/indra/llprimitive/llvolumemessage.cpp +++ b/indra/llprimitive/llvolumemessage.cpp @@ -1,557 +1,557 @@ -/** - * @file llvolumemessage.cpp - * @brief LLVolumeMessage base class - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "message.h" -#include "llvolumemessage.h" -#include "lldatapacker.h" - -//============================================================================ - -// LLVolumeMessage is just a wrapper class; all members are static - -//============================================================================ - -bool LLVolumeMessage::packProfileParams( - const LLProfileParams* params, - LLMessageSystem *mesgsys) -{ - // Default to cylinder - static LLProfileParams defaultparams(LL_PCODE_PROFILE_CIRCLE, U16(0), U16(0), U16(0)); - - if (!params) - params = &defaultparams; - - U8 tempU8; - U16 tempU16; - - tempU8 = params->getCurveType(); - mesgsys->addU8Fast(_PREHASH_ProfileCurve, tempU8); - - tempU16 = (U16) ll_round( params->getBegin() / CUT_QUANTA); - mesgsys->addU16Fast(_PREHASH_ProfileBegin, tempU16); - - tempU16 = 50000 - (U16) ll_round(params->getEnd() / CUT_QUANTA); - mesgsys->addU16Fast(_PREHASH_ProfileEnd, tempU16); - - tempU16 = (U16) ll_round(params->getHollow() / HOLLOW_QUANTA); - mesgsys->addU16Fast(_PREHASH_ProfileHollow, tempU16); - - return true; -} - -bool LLVolumeMessage::packProfileParams( - const LLProfileParams* params, - LLDataPacker &dp) -{ - // Default to cylinder - static LLProfileParams defaultparams(LL_PCODE_PROFILE_CIRCLE, U16(0), U16(0), U16(0)); - - if (!params) - params = &defaultparams; - - U8 tempU8; - U16 tempU16; - - tempU8 = params->getCurveType(); - dp.packU8(tempU8, "Curve"); - - tempU16 = (U16) ll_round( params->getBegin() / CUT_QUANTA); - dp.packU16(tempU16, "Begin"); - - tempU16 = 50000 - (U16) ll_round(params->getEnd() / CUT_QUANTA); - dp.packU16(tempU16, "End"); - - tempU16 = (U16) ll_round(params->getHollow() / HOLLOW_QUANTA); - dp.packU16(tempU16, "Hollow"); - return true; -} - -bool LLVolumeMessage::unpackProfileParams( - LLProfileParams* params, - LLMessageSystem* mesgsys, - char const* block_name, - S32 block_num) -{ - bool ok = true; - U8 temp_u8; - U16 temp_u16; - F32 temp_f32; - - mesgsys->getU8Fast(block_name, _PREHASH_ProfileCurve, temp_u8, block_num); - params->setCurveType(temp_u8); - - mesgsys->getU16Fast(block_name, _PREHASH_ProfileBegin, temp_u16, block_num); - temp_f32 = temp_u16 * CUT_QUANTA; - if (temp_f32 > 1.f) - { - LL_WARNS() << "Profile begin out of range: " << temp_f32 - << ". Clamping to 0.0." << LL_ENDL; - temp_f32 = 0.f; - ok = false; - } - params->setBegin(temp_f32); - - mesgsys->getU16Fast(block_name, _PREHASH_ProfileEnd, temp_u16, block_num); - temp_f32 = temp_u16 * CUT_QUANTA; - if (temp_f32 > 1.f) - { - LL_WARNS() << "Profile end out of range: " << 1.f - temp_f32 - << ". Clamping to 1.0." << LL_ENDL; - temp_f32 = 1.f; - ok = false; - } - params->setEnd(1.f - temp_f32); - - mesgsys->getU16Fast(block_name, _PREHASH_ProfileHollow, temp_u16, block_num); - temp_f32 = temp_u16 * HOLLOW_QUANTA; - if (temp_f32 > 1.f) - { - LL_WARNS() << "Profile hollow out of range: " << temp_f32 - << ". Clamping to 0.0." << LL_ENDL; - temp_f32 = 0.f; - ok = false; - } - params->setHollow(temp_f32); - - /* - LL_INFOS() << "Unpacking Profile Block " << block_num << LL_ENDL; - LL_INFOS() << "Curve: " << (U32)getCurve() << LL_ENDL; - LL_INFOS() << "Begin: " << getBegin() << LL_ENDL; - LL_INFOS() << "End: " << getEnd() << LL_ENDL; - LL_INFOS() << "Hollow: " << getHollow() << LL_ENDL; - */ - return ok; - -} - -bool LLVolumeMessage::unpackProfileParams( - LLProfileParams* params, - LLDataPacker &dp) -{ - bool ok = true; - U8 temp_u8; - U16 temp_u16; - F32 temp_f32; - - dp.unpackU8(temp_u8, "Curve"); - params->setCurveType(temp_u8); - - dp.unpackU16(temp_u16, "Begin"); - temp_f32 = temp_u16 * CUT_QUANTA; - if (temp_f32 > 1.f) - { - LL_WARNS() << "Profile begin out of range: " << temp_f32 << LL_ENDL; - LL_WARNS() << "Clamping to 0.0" << LL_ENDL; - temp_f32 = 0.f; - ok = false; - } - params->setBegin(temp_f32); - - dp.unpackU16(temp_u16, "End"); - temp_f32 = temp_u16 * CUT_QUANTA; - if (temp_f32 > 1.f) - { - LL_WARNS() << "Profile end out of range: " << 1.f - temp_f32 << LL_ENDL; - LL_WARNS() << "Clamping to 1.0" << LL_ENDL; - temp_f32 = 1.f; - ok = false; - } - params->setEnd(1.f - temp_f32); - - dp.unpackU16(temp_u16, "Hollow"); - temp_f32 = temp_u16 * HOLLOW_QUANTA; - if (temp_f32 > 1.f) - { - LL_WARNS() << "Profile hollow out of range: " << temp_f32 << LL_ENDL; - LL_WARNS() << "Clamping to 0.0" << LL_ENDL; - temp_f32 = 0.f; - ok = false; - } - params->setHollow(temp_f32); - - return ok; -} - -//============================================================================ - -// Quantization: -// For cut begin, range is 0 to 1, quanta is 0.005, 0 maps to 0 -// For cut end, range is 0 to 1, quanta is 0.005, 1 maps to 0 -// For scale, range is 0 to 1, quanta is 0.01, 0 maps to 0, 1 maps to 100 -// For shear, range is -0.5 to 0.5, quanta is 0.01, 0 maps to 0 -// For taper, range is -1 to 1, quanta is 0.01, 0 maps to 0 -bool LLVolumeMessage::packPathParams( - const LLPathParams* params, - LLMessageSystem *mesgsys) -{ - // Default to cylinder with no cut, top same size as bottom, no shear, no twist - static LLPathParams defaultparams(LL_PCODE_PATH_LINE, U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), 0); - if (!params) - params = &defaultparams; - - U8 curve = params->getCurveType(); - mesgsys->addU8Fast(_PREHASH_PathCurve, curve); - - U16 begin = (U16) ll_round(params->getBegin() / CUT_QUANTA); - mesgsys->addU16Fast(_PREHASH_PathBegin, begin); - - U16 end = 50000 - (U16) ll_round(params->getEnd() / CUT_QUANTA); - mesgsys->addU16Fast(_PREHASH_PathEnd, end); - - // Avoid truncation problem with direct F32->U8 cast. - // (e.g., (U8) (0.50 / 0.01) = (U8) 49.9999999 = 49 not 50. - - U8 pack_scale_x = 200 - (U8) ll_round(params->getScaleX() / SCALE_QUANTA); - mesgsys->addU8Fast(_PREHASH_PathScaleX, pack_scale_x ); - - U8 pack_scale_y = 200 - (U8) ll_round(params->getScaleY() / SCALE_QUANTA); - mesgsys->addU8Fast(_PREHASH_PathScaleY, pack_scale_y ); - - U8 pack_shear_x = (U8) ll_round(params->getShearX() / SHEAR_QUANTA); - mesgsys->addU8Fast(_PREHASH_PathShearX, pack_shear_x ); - - U8 pack_shear_y = (U8) ll_round(params->getShearY() / SHEAR_QUANTA); - mesgsys->addU8Fast(_PREHASH_PathShearY, pack_shear_y ); - - S8 twist = (S8) ll_round(params->getTwist() / SCALE_QUANTA); - mesgsys->addS8Fast(_PREHASH_PathTwist, twist); - - S8 twist_begin = (S8) ll_round(params->getTwistBegin() / SCALE_QUANTA); - mesgsys->addS8Fast(_PREHASH_PathTwistBegin, twist_begin); - - S8 radius_offset = (S8) ll_round(params->getRadiusOffset() / SCALE_QUANTA); - mesgsys->addS8Fast(_PREHASH_PathRadiusOffset, radius_offset); - - S8 taper_x = (S8) ll_round(params->getTaperX() / TAPER_QUANTA); - mesgsys->addS8Fast(_PREHASH_PathTaperX, taper_x); - - S8 taper_y = (S8) ll_round(params->getTaperY() / TAPER_QUANTA); - mesgsys->addS8Fast(_PREHASH_PathTaperY, taper_y); - - U8 revolutions = (U8) ll_round( (params->getRevolutions() - 1.0f) / REV_QUANTA); - mesgsys->addU8Fast(_PREHASH_PathRevolutions, revolutions); - - S8 skew = (S8) ll_round(params->getSkew() / SCALE_QUANTA); - mesgsys->addS8Fast(_PREHASH_PathSkew, skew); - - return true; -} - -bool LLVolumeMessage::packPathParams( - const LLPathParams* params, - LLDataPacker &dp) -{ - // Default to cylinder with no cut, top same size as bottom, no shear, no twist - static LLPathParams defaultparams(LL_PCODE_PATH_LINE, U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), 0); - if (!params) - params = &defaultparams; - - U8 curve = params->getCurveType(); - dp.packU8(curve, "Curve"); - - U16 begin = (U16) ll_round(params->getBegin() / CUT_QUANTA); - dp.packU16(begin, "Begin"); - - U16 end = 50000 - (U16) ll_round(params->getEnd() / CUT_QUANTA); - dp.packU16(end, "End"); - - // Avoid truncation problem with direct F32->U8 cast. - // (e.g., (U8) (0.50 / 0.01) = (U8) 49.9999999 = 49 not 50. - - U8 pack_scale_x = 200 - (U8) ll_round(params->getScaleX() / SCALE_QUANTA); - dp.packU8(pack_scale_x, "ScaleX"); - - U8 pack_scale_y = 200 - (U8) ll_round(params->getScaleY() / SCALE_QUANTA); - dp.packU8(pack_scale_y, "ScaleY"); - - S8 pack_shear_x = (S8) ll_round(params->getShearX() / SHEAR_QUANTA); - dp.packU8(*(U8 *)&pack_shear_x, "ShearX"); - - S8 pack_shear_y = (S8) ll_round(params->getShearY() / SHEAR_QUANTA); - dp.packU8(*(U8 *)&pack_shear_y, "ShearY"); - - S8 twist = (S8) ll_round(params->getTwist() / SCALE_QUANTA); - dp.packU8(*(U8 *)&twist, "Twist"); - - S8 twist_begin = (S8) ll_round(params->getTwistBegin() / SCALE_QUANTA); - dp.packU8(*(U8 *)&twist_begin, "TwistBegin"); - - S8 radius_offset = (S8) ll_round(params->getRadiusOffset() / SCALE_QUANTA); - dp.packU8(*(U8 *)&radius_offset, "RadiusOffset"); - - S8 taper_x = (S8) ll_round(params->getTaperX() / TAPER_QUANTA); - dp.packU8(*(U8 *)&taper_x, "TaperX"); - - S8 taper_y = (S8) ll_round(params->getTaperY() / TAPER_QUANTA); - dp.packU8(*(U8 *)&taper_y, "TaperY"); - - U8 revolutions = (U8) ll_round( (params->getRevolutions() - 1.0f) / REV_QUANTA); - dp.packU8(*(U8 *)&revolutions, "Revolutions"); - - S8 skew = (S8) ll_round(params->getSkew() / SCALE_QUANTA); - dp.packU8(*(U8 *)&skew, "Skew"); - - return true; -} - -bool LLVolumeMessage::unpackPathParams( - LLPathParams* params, - LLMessageSystem* mesgsys, - char const* block_name, - S32 block_num) -{ - U8 curve; - mesgsys->getU8Fast(block_name, _PREHASH_PathCurve, curve, block_num); - params->setCurveType(curve); - - U16 begin; - mesgsys->getU16Fast(block_name, _PREHASH_PathBegin, begin, block_num); - params->setBegin((F32)(begin * CUT_QUANTA)); - - U16 end; - mesgsys->getU16Fast(block_name, _PREHASH_PathEnd, end, block_num); - params->setEnd((F32)((50000 - end) * CUT_QUANTA)); - - U8 pack_scale_x, pack_scale_y; - mesgsys->getU8Fast(block_name, _PREHASH_PathScaleX, pack_scale_x, block_num); - mesgsys->getU8Fast(block_name, _PREHASH_PathScaleY, pack_scale_y, block_num); - F32 x = (F32) (200 - pack_scale_x) * SCALE_QUANTA; - F32 y = (F32) (200 - pack_scale_y) * SCALE_QUANTA; - params->setScale( x, y ); - - S8 shear_x_quant, shear_y_quant; - mesgsys->getS8Fast(block_name, _PREHASH_PathShearX, shear_x_quant, block_num); - mesgsys->getS8Fast(block_name, _PREHASH_PathShearY, shear_y_quant, block_num); - F32 shear_x = (F32) shear_x_quant * SHEAR_QUANTA; - F32 shear_y = (F32) shear_y_quant * SHEAR_QUANTA; - params->setShear( shear_x, shear_y ); - - S8 twist; - mesgsys->getS8Fast(block_name, _PREHASH_PathTwist, twist, block_num ); - params->setTwist((F32)(twist * SCALE_QUANTA)); - - S8 twist_begin; - mesgsys->getS8Fast(block_name, _PREHASH_PathTwistBegin, twist_begin, block_num ); - params->setTwistBegin((F32)(twist_begin * SCALE_QUANTA)); - - S8 radius_offset; - mesgsys->getS8Fast(block_name, _PREHASH_PathRadiusOffset, radius_offset, block_num ); - params->setRadiusOffset((F32)(radius_offset * SCALE_QUANTA)); - - S8 taper_x_quant, taper_y_quant; - mesgsys->getS8Fast(block_name, _PREHASH_PathTaperX, taper_x_quant, block_num ); - mesgsys->getS8Fast(block_name, _PREHASH_PathTaperY, taper_y_quant, block_num ); - F32 taper_x = (F32)(taper_x_quant * TAPER_QUANTA); - F32 taper_y = (F32)(taper_y_quant * TAPER_QUANTA); - params->setTaper( taper_x, taper_y ); - - U8 revolutions; - mesgsys->getU8Fast(block_name, _PREHASH_PathRevolutions, revolutions, block_num ); - params->setRevolutions((F32)(revolutions * REV_QUANTA + 1.0f)); - - S8 skew; - mesgsys->getS8Fast(block_name, _PREHASH_PathSkew, skew, block_num ); - params->setSkew((F32)(skew * SCALE_QUANTA)); - -/* - LL_INFOS() << "Unpacking Path Block " << block_num << LL_ENDL; - LL_INFOS() << "Curve: " << (U32)params->getCurve() << LL_ENDL; - LL_INFOS() << "Begin: " << params->getBegin() << LL_ENDL; - LL_INFOS() << "End: " << params->getEnd() << LL_ENDL; - LL_INFOS() << "Scale: " << params->getScale() << LL_ENDL; - LL_INFOS() << "Twist: " << params->getTwist() << LL_ENDL; -*/ - - return true; - -} - -bool LLVolumeMessage::unpackPathParams(LLPathParams* params, LLDataPacker &dp) -{ - U8 value; - S8 svalue; - U16 temp_u16; - - dp.unpackU8(value, "Curve"); - params->setCurveType( value ); - - dp.unpackU16(temp_u16, "Begin"); - params->setBegin((F32)(temp_u16 * CUT_QUANTA)); - - dp.unpackU16(temp_u16, "End"); - params->setEnd((F32)((50000 - temp_u16) * CUT_QUANTA)); - - dp.unpackU8(value, "ScaleX"); - F32 x = (F32) (200 - value) * SCALE_QUANTA; - dp.unpackU8(value, "ScaleY"); - F32 y = (F32) (200 - value) * SCALE_QUANTA; - params->setScale( x, y ); - - dp.unpackU8(value, "ShearX"); - svalue = *(S8 *)&value; - F32 shear_x = (F32) svalue * SHEAR_QUANTA; - dp.unpackU8(value, "ShearY"); - svalue = *(S8 *)&value; - F32 shear_y = (F32) svalue * SHEAR_QUANTA; - params->setShear( shear_x, shear_y ); - - dp.unpackU8(value, "Twist"); - svalue = *(S8 *)&value; - params->setTwist((F32)(svalue * SCALE_QUANTA)); - - dp.unpackU8(value, "TwistBegin"); - svalue = *(S8 *)&value; - params->setTwistBegin((F32)(svalue * SCALE_QUANTA)); - - dp.unpackU8(value, "RadiusOffset"); - svalue = *(S8 *)&value; - params->setRadiusOffset((F32)(svalue * SCALE_QUANTA)); - - dp.unpackU8(value, "TaperX"); - svalue = *(S8 *)&value; - params->setTaperX((F32)(svalue * TAPER_QUANTA)); - - dp.unpackU8(value, "TaperY"); - svalue = *(S8 *)&value; - params->setTaperY((F32)(svalue * TAPER_QUANTA)); - - dp.unpackU8(value, "Revolutions"); - params->setRevolutions((F32)(value * REV_QUANTA + 1.0f)); - - dp.unpackU8(value, "Skew"); - svalue = *(S8 *)&value; - params->setSkew((F32)(svalue * SCALE_QUANTA)); - - return true; -} - -//============================================================================ - -// static -bool LLVolumeMessage::constrainVolumeParams(LLVolumeParams& params) -{ - U32 bad = 0; - - // This is called immediately after an unpack. feed the raw data - // through the checked setters to constraint it to a valid set of - // volume params. - bad |= params.setType(params.getProfileParams().getCurveType(), - params.getPathParams().getCurveType()) ? 0 : 1; - bad |= params.setBeginAndEndS(params.getProfileParams().getBegin(), - params.getProfileParams().getEnd()) ? 0 : 2; - bad |= params.setBeginAndEndT(params.getPathParams().getBegin(), - params.getPathParams().getEnd()) ? 0 : 4; - bad |= params.setHollow(params.getProfileParams().getHollow()) ? 0 : 8; - bad |= params.setTwistBegin(params.getPathParams().getTwistBegin()) ? 0 : 0x10; - bad |= params.setTwistEnd(params.getPathParams().getTwistEnd()) ? 0 : 0x20; - bad |= params.setRatio(params.getPathParams().getScaleX(), - params.getPathParams().getScaleY()) ? 0 : 0x40; - bad |= params.setShear(params.getPathParams().getShearX(), - params.getPathParams().getShearY()) ? 0 : 0x80; - bad |= params.setTaper(params.getPathParams().getTaperX(), - params.getPathParams().getTaperY()) ? 0 : 0x100; - bad |= params.setRevolutions(params.getPathParams().getRevolutions()) ? 0 : 0x200; - bad |= params.setRadiusOffset(params.getPathParams().getRadiusOffset()) ? 0 : 0x400; - bad |= params.setSkew(params.getPathParams().getSkew()) ? 0 : 0x800; - - if (bad) - { - LL_WARNS() << "LLVolumeMessage::constrainVolumeParams() - " - << "forced to constrain incoming volume params: " - << llformat("0x%04x", bad) << LL_ENDL; - } - - return bad == 0; -} - -bool LLVolumeMessage::packVolumeParams(const LLVolumeParams* params, LLMessageSystem *mesgsys) -{ - // LL_INFOS() << "pack volume" << LL_ENDL; - if (params) - { - packPathParams(¶ms->getPathParams(), mesgsys); - packProfileParams(¶ms->getProfileParams(), mesgsys); - } - else - { - packPathParams(0, mesgsys); - packProfileParams(0, mesgsys); - } - return true; -} - -bool LLVolumeMessage::packVolumeParams(const LLVolumeParams* params, LLDataPacker &dp) -{ - // LL_INFOS() << "pack volume" << LL_ENDL; - if (params) - { - packPathParams(¶ms->getPathParams(), dp); - packProfileParams(¶ms->getProfileParams(), dp); - } - else - { - packPathParams(0, dp); - packProfileParams(0, dp); - } - return true; -} - -bool LLVolumeMessage::unpackVolumeParams( - LLVolumeParams* params, - LLMessageSystem* mesgsys, - char const* block_name, - S32 block_num) -{ - bool ok = true; - ok &= unpackPathParams( - ¶ms->getPathParams(), - mesgsys, - block_name, - block_num); - ok &= unpackProfileParams( - ¶ms->getProfileParams(), - mesgsys, - block_name, - block_num); - ok &= constrainVolumeParams(*params); - - return ok; -} - -bool LLVolumeMessage::unpackVolumeParams( - LLVolumeParams* params, - LLDataPacker &dp) -{ - bool ok = true; - ok &= unpackPathParams(¶ms->getPathParams(), dp); - ok &= unpackProfileParams(¶ms->getProfileParams(), dp); - ok &= constrainVolumeParams(*params); - return ok; -} - -//============================================================================ +/**
+ * @file llvolumemessage.cpp
+ * @brief LLVolumeMessage base class
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "message.h"
+#include "llvolumemessage.h"
+#include "lldatapacker.h"
+
+//============================================================================
+
+// LLVolumeMessage is just a wrapper class; all members are static
+
+//============================================================================
+
+bool LLVolumeMessage::packProfileParams(
+ const LLProfileParams* params,
+ LLMessageSystem *mesgsys)
+{
+ // Default to cylinder
+ static LLProfileParams defaultparams(LL_PCODE_PROFILE_CIRCLE, U16(0), U16(0), U16(0));
+
+ if (!params)
+ params = &defaultparams;
+
+ U8 tempU8;
+ U16 tempU16;
+
+ tempU8 = params->getCurveType();
+ mesgsys->addU8Fast(_PREHASH_ProfileCurve, tempU8);
+
+ tempU16 = (U16) ll_round( params->getBegin() / CUT_QUANTA);
+ mesgsys->addU16Fast(_PREHASH_ProfileBegin, tempU16);
+
+ tempU16 = 50000 - (U16) ll_round(params->getEnd() / CUT_QUANTA);
+ mesgsys->addU16Fast(_PREHASH_ProfileEnd, tempU16);
+
+ tempU16 = (U16) ll_round(params->getHollow() / HOLLOW_QUANTA);
+ mesgsys->addU16Fast(_PREHASH_ProfileHollow, tempU16);
+
+ return true;
+}
+
+bool LLVolumeMessage::packProfileParams(
+ const LLProfileParams* params,
+ LLDataPacker &dp)
+{
+ // Default to cylinder
+ static LLProfileParams defaultparams(LL_PCODE_PROFILE_CIRCLE, U16(0), U16(0), U16(0));
+
+ if (!params)
+ params = &defaultparams;
+
+ U8 tempU8;
+ U16 tempU16;
+
+ tempU8 = params->getCurveType();
+ dp.packU8(tempU8, "Curve");
+
+ tempU16 = (U16) ll_round( params->getBegin() / CUT_QUANTA);
+ dp.packU16(tempU16, "Begin");
+
+ tempU16 = 50000 - (U16) ll_round(params->getEnd() / CUT_QUANTA);
+ dp.packU16(tempU16, "End");
+
+ tempU16 = (U16) ll_round(params->getHollow() / HOLLOW_QUANTA);
+ dp.packU16(tempU16, "Hollow");
+ return true;
+}
+
+bool LLVolumeMessage::unpackProfileParams(
+ LLProfileParams* params,
+ LLMessageSystem* mesgsys,
+ char const* block_name,
+ S32 block_num)
+{
+ bool ok = true;
+ U8 temp_u8;
+ U16 temp_u16;
+ F32 temp_f32;
+
+ mesgsys->getU8Fast(block_name, _PREHASH_ProfileCurve, temp_u8, block_num);
+ params->setCurveType(temp_u8);
+
+ mesgsys->getU16Fast(block_name, _PREHASH_ProfileBegin, temp_u16, block_num);
+ temp_f32 = temp_u16 * CUT_QUANTA;
+ if (temp_f32 > 1.f)
+ {
+ LL_WARNS() << "Profile begin out of range: " << temp_f32
+ << ". Clamping to 0.0." << LL_ENDL;
+ temp_f32 = 0.f;
+ ok = false;
+ }
+ params->setBegin(temp_f32);
+
+ mesgsys->getU16Fast(block_name, _PREHASH_ProfileEnd, temp_u16, block_num);
+ temp_f32 = temp_u16 * CUT_QUANTA;
+ if (temp_f32 > 1.f)
+ {
+ LL_WARNS() << "Profile end out of range: " << 1.f - temp_f32
+ << ". Clamping to 1.0." << LL_ENDL;
+ temp_f32 = 1.f;
+ ok = false;
+ }
+ params->setEnd(1.f - temp_f32);
+
+ mesgsys->getU16Fast(block_name, _PREHASH_ProfileHollow, temp_u16, block_num);
+ temp_f32 = temp_u16 * HOLLOW_QUANTA;
+ if (temp_f32 > 1.f)
+ {
+ LL_WARNS() << "Profile hollow out of range: " << temp_f32
+ << ". Clamping to 0.0." << LL_ENDL;
+ temp_f32 = 0.f;
+ ok = false;
+ }
+ params->setHollow(temp_f32);
+
+ /*
+ LL_INFOS() << "Unpacking Profile Block " << block_num << LL_ENDL;
+ LL_INFOS() << "Curve: " << (U32)getCurve() << LL_ENDL;
+ LL_INFOS() << "Begin: " << getBegin() << LL_ENDL;
+ LL_INFOS() << "End: " << getEnd() << LL_ENDL;
+ LL_INFOS() << "Hollow: " << getHollow() << LL_ENDL;
+ */
+ return ok;
+
+}
+
+bool LLVolumeMessage::unpackProfileParams(
+ LLProfileParams* params,
+ LLDataPacker &dp)
+{
+ bool ok = true;
+ U8 temp_u8;
+ U16 temp_u16;
+ F32 temp_f32;
+
+ dp.unpackU8(temp_u8, "Curve");
+ params->setCurveType(temp_u8);
+
+ dp.unpackU16(temp_u16, "Begin");
+ temp_f32 = temp_u16 * CUT_QUANTA;
+ if (temp_f32 > 1.f)
+ {
+ LL_WARNS() << "Profile begin out of range: " << temp_f32 << LL_ENDL;
+ LL_WARNS() << "Clamping to 0.0" << LL_ENDL;
+ temp_f32 = 0.f;
+ ok = false;
+ }
+ params->setBegin(temp_f32);
+
+ dp.unpackU16(temp_u16, "End");
+ temp_f32 = temp_u16 * CUT_QUANTA;
+ if (temp_f32 > 1.f)
+ {
+ LL_WARNS() << "Profile end out of range: " << 1.f - temp_f32 << LL_ENDL;
+ LL_WARNS() << "Clamping to 1.0" << LL_ENDL;
+ temp_f32 = 1.f;
+ ok = false;
+ }
+ params->setEnd(1.f - temp_f32);
+
+ dp.unpackU16(temp_u16, "Hollow");
+ temp_f32 = temp_u16 * HOLLOW_QUANTA;
+ if (temp_f32 > 1.f)
+ {
+ LL_WARNS() << "Profile hollow out of range: " << temp_f32 << LL_ENDL;
+ LL_WARNS() << "Clamping to 0.0" << LL_ENDL;
+ temp_f32 = 0.f;
+ ok = false;
+ }
+ params->setHollow(temp_f32);
+
+ return ok;
+}
+
+//============================================================================
+
+// Quantization:
+// For cut begin, range is 0 to 1, quanta is 0.005, 0 maps to 0
+// For cut end, range is 0 to 1, quanta is 0.005, 1 maps to 0
+// For scale, range is 0 to 1, quanta is 0.01, 0 maps to 0, 1 maps to 100
+// For shear, range is -0.5 to 0.5, quanta is 0.01, 0 maps to 0
+// For taper, range is -1 to 1, quanta is 0.01, 0 maps to 0
+bool LLVolumeMessage::packPathParams(
+ const LLPathParams* params,
+ LLMessageSystem *mesgsys)
+{
+ // Default to cylinder with no cut, top same size as bottom, no shear, no twist
+ static LLPathParams defaultparams(LL_PCODE_PATH_LINE, U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), 0);
+ if (!params)
+ params = &defaultparams;
+
+ U8 curve = params->getCurveType();
+ mesgsys->addU8Fast(_PREHASH_PathCurve, curve);
+
+ U16 begin = (U16) ll_round(params->getBegin() / CUT_QUANTA);
+ mesgsys->addU16Fast(_PREHASH_PathBegin, begin);
+
+ U16 end = 50000 - (U16) ll_round(params->getEnd() / CUT_QUANTA);
+ mesgsys->addU16Fast(_PREHASH_PathEnd, end);
+
+ // Avoid truncation problem with direct F32->U8 cast.
+ // (e.g., (U8) (0.50 / 0.01) = (U8) 49.9999999 = 49 not 50.
+
+ U8 pack_scale_x = 200 - (U8) ll_round(params->getScaleX() / SCALE_QUANTA);
+ mesgsys->addU8Fast(_PREHASH_PathScaleX, pack_scale_x );
+
+ U8 pack_scale_y = 200 - (U8) ll_round(params->getScaleY() / SCALE_QUANTA);
+ mesgsys->addU8Fast(_PREHASH_PathScaleY, pack_scale_y );
+
+ U8 pack_shear_x = (U8) ll_round(params->getShearX() / SHEAR_QUANTA);
+ mesgsys->addU8Fast(_PREHASH_PathShearX, pack_shear_x );
+
+ U8 pack_shear_y = (U8) ll_round(params->getShearY() / SHEAR_QUANTA);
+ mesgsys->addU8Fast(_PREHASH_PathShearY, pack_shear_y );
+
+ S8 twist = (S8) ll_round(params->getTwist() / SCALE_QUANTA);
+ mesgsys->addS8Fast(_PREHASH_PathTwist, twist);
+
+ S8 twist_begin = (S8) ll_round(params->getTwistBegin() / SCALE_QUANTA);
+ mesgsys->addS8Fast(_PREHASH_PathTwistBegin, twist_begin);
+
+ S8 radius_offset = (S8) ll_round(params->getRadiusOffset() / SCALE_QUANTA);
+ mesgsys->addS8Fast(_PREHASH_PathRadiusOffset, radius_offset);
+
+ S8 taper_x = (S8) ll_round(params->getTaperX() / TAPER_QUANTA);
+ mesgsys->addS8Fast(_PREHASH_PathTaperX, taper_x);
+
+ S8 taper_y = (S8) ll_round(params->getTaperY() / TAPER_QUANTA);
+ mesgsys->addS8Fast(_PREHASH_PathTaperY, taper_y);
+
+ U8 revolutions = (U8) ll_round( (params->getRevolutions() - 1.0f) / REV_QUANTA);
+ mesgsys->addU8Fast(_PREHASH_PathRevolutions, revolutions);
+
+ S8 skew = (S8) ll_round(params->getSkew() / SCALE_QUANTA);
+ mesgsys->addS8Fast(_PREHASH_PathSkew, skew);
+
+ return true;
+}
+
+bool LLVolumeMessage::packPathParams(
+ const LLPathParams* params,
+ LLDataPacker &dp)
+{
+ // Default to cylinder with no cut, top same size as bottom, no shear, no twist
+ static LLPathParams defaultparams(LL_PCODE_PATH_LINE, U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), U8(0), 0);
+ if (!params)
+ params = &defaultparams;
+
+ U8 curve = params->getCurveType();
+ dp.packU8(curve, "Curve");
+
+ U16 begin = (U16) ll_round(params->getBegin() / CUT_QUANTA);
+ dp.packU16(begin, "Begin");
+
+ U16 end = 50000 - (U16) ll_round(params->getEnd() / CUT_QUANTA);
+ dp.packU16(end, "End");
+
+ // Avoid truncation problem with direct F32->U8 cast.
+ // (e.g., (U8) (0.50 / 0.01) = (U8) 49.9999999 = 49 not 50.
+
+ U8 pack_scale_x = 200 - (U8) ll_round(params->getScaleX() / SCALE_QUANTA);
+ dp.packU8(pack_scale_x, "ScaleX");
+
+ U8 pack_scale_y = 200 - (U8) ll_round(params->getScaleY() / SCALE_QUANTA);
+ dp.packU8(pack_scale_y, "ScaleY");
+
+ S8 pack_shear_x = (S8) ll_round(params->getShearX() / SHEAR_QUANTA);
+ dp.packU8(*(U8 *)&pack_shear_x, "ShearX");
+
+ S8 pack_shear_y = (S8) ll_round(params->getShearY() / SHEAR_QUANTA);
+ dp.packU8(*(U8 *)&pack_shear_y, "ShearY");
+
+ S8 twist = (S8) ll_round(params->getTwist() / SCALE_QUANTA);
+ dp.packU8(*(U8 *)&twist, "Twist");
+
+ S8 twist_begin = (S8) ll_round(params->getTwistBegin() / SCALE_QUANTA);
+ dp.packU8(*(U8 *)&twist_begin, "TwistBegin");
+
+ S8 radius_offset = (S8) ll_round(params->getRadiusOffset() / SCALE_QUANTA);
+ dp.packU8(*(U8 *)&radius_offset, "RadiusOffset");
+
+ S8 taper_x = (S8) ll_round(params->getTaperX() / TAPER_QUANTA);
+ dp.packU8(*(U8 *)&taper_x, "TaperX");
+
+ S8 taper_y = (S8) ll_round(params->getTaperY() / TAPER_QUANTA);
+ dp.packU8(*(U8 *)&taper_y, "TaperY");
+
+ U8 revolutions = (U8) ll_round( (params->getRevolutions() - 1.0f) / REV_QUANTA);
+ dp.packU8(*(U8 *)&revolutions, "Revolutions");
+
+ S8 skew = (S8) ll_round(params->getSkew() / SCALE_QUANTA);
+ dp.packU8(*(U8 *)&skew, "Skew");
+
+ return true;
+}
+
+bool LLVolumeMessage::unpackPathParams(
+ LLPathParams* params,
+ LLMessageSystem* mesgsys,
+ char const* block_name,
+ S32 block_num)
+{
+ U8 curve;
+ mesgsys->getU8Fast(block_name, _PREHASH_PathCurve, curve, block_num);
+ params->setCurveType(curve);
+
+ U16 begin;
+ mesgsys->getU16Fast(block_name, _PREHASH_PathBegin, begin, block_num);
+ params->setBegin((F32)(begin * CUT_QUANTA));
+
+ U16 end;
+ mesgsys->getU16Fast(block_name, _PREHASH_PathEnd, end, block_num);
+ params->setEnd((F32)((50000 - end) * CUT_QUANTA));
+
+ U8 pack_scale_x, pack_scale_y;
+ mesgsys->getU8Fast(block_name, _PREHASH_PathScaleX, pack_scale_x, block_num);
+ mesgsys->getU8Fast(block_name, _PREHASH_PathScaleY, pack_scale_y, block_num);
+ F32 x = (F32) (200 - pack_scale_x) * SCALE_QUANTA;
+ F32 y = (F32) (200 - pack_scale_y) * SCALE_QUANTA;
+ params->setScale( x, y );
+
+ S8 shear_x_quant, shear_y_quant;
+ mesgsys->getS8Fast(block_name, _PREHASH_PathShearX, shear_x_quant, block_num);
+ mesgsys->getS8Fast(block_name, _PREHASH_PathShearY, shear_y_quant, block_num);
+ F32 shear_x = (F32) shear_x_quant * SHEAR_QUANTA;
+ F32 shear_y = (F32) shear_y_quant * SHEAR_QUANTA;
+ params->setShear( shear_x, shear_y );
+
+ S8 twist;
+ mesgsys->getS8Fast(block_name, _PREHASH_PathTwist, twist, block_num );
+ params->setTwist((F32)(twist * SCALE_QUANTA));
+
+ S8 twist_begin;
+ mesgsys->getS8Fast(block_name, _PREHASH_PathTwistBegin, twist_begin, block_num );
+ params->setTwistBegin((F32)(twist_begin * SCALE_QUANTA));
+
+ S8 radius_offset;
+ mesgsys->getS8Fast(block_name, _PREHASH_PathRadiusOffset, radius_offset, block_num );
+ params->setRadiusOffset((F32)(radius_offset * SCALE_QUANTA));
+
+ S8 taper_x_quant, taper_y_quant;
+ mesgsys->getS8Fast(block_name, _PREHASH_PathTaperX, taper_x_quant, block_num );
+ mesgsys->getS8Fast(block_name, _PREHASH_PathTaperY, taper_y_quant, block_num );
+ F32 taper_x = (F32)(taper_x_quant * TAPER_QUANTA);
+ F32 taper_y = (F32)(taper_y_quant * TAPER_QUANTA);
+ params->setTaper( taper_x, taper_y );
+
+ U8 revolutions;
+ mesgsys->getU8Fast(block_name, _PREHASH_PathRevolutions, revolutions, block_num );
+ params->setRevolutions((F32)(revolutions * REV_QUANTA + 1.0f));
+
+ S8 skew;
+ mesgsys->getS8Fast(block_name, _PREHASH_PathSkew, skew, block_num );
+ params->setSkew((F32)(skew * SCALE_QUANTA));
+
+/*
+ LL_INFOS() << "Unpacking Path Block " << block_num << LL_ENDL;
+ LL_INFOS() << "Curve: " << (U32)params->getCurve() << LL_ENDL;
+ LL_INFOS() << "Begin: " << params->getBegin() << LL_ENDL;
+ LL_INFOS() << "End: " << params->getEnd() << LL_ENDL;
+ LL_INFOS() << "Scale: " << params->getScale() << LL_ENDL;
+ LL_INFOS() << "Twist: " << params->getTwist() << LL_ENDL;
+*/
+
+ return true;
+
+}
+
+bool LLVolumeMessage::unpackPathParams(LLPathParams* params, LLDataPacker &dp)
+{
+ U8 value;
+ S8 svalue;
+ U16 temp_u16;
+
+ dp.unpackU8(value, "Curve");
+ params->setCurveType( value );
+
+ dp.unpackU16(temp_u16, "Begin");
+ params->setBegin((F32)(temp_u16 * CUT_QUANTA));
+
+ dp.unpackU16(temp_u16, "End");
+ params->setEnd((F32)((50000 - temp_u16) * CUT_QUANTA));
+
+ dp.unpackU8(value, "ScaleX");
+ F32 x = (F32) (200 - value) * SCALE_QUANTA;
+ dp.unpackU8(value, "ScaleY");
+ F32 y = (F32) (200 - value) * SCALE_QUANTA;
+ params->setScale( x, y );
+
+ dp.unpackU8(value, "ShearX");
+ svalue = *(S8 *)&value;
+ F32 shear_x = (F32) svalue * SHEAR_QUANTA;
+ dp.unpackU8(value, "ShearY");
+ svalue = *(S8 *)&value;
+ F32 shear_y = (F32) svalue * SHEAR_QUANTA;
+ params->setShear( shear_x, shear_y );
+
+ dp.unpackU8(value, "Twist");
+ svalue = *(S8 *)&value;
+ params->setTwist((F32)(svalue * SCALE_QUANTA));
+
+ dp.unpackU8(value, "TwistBegin");
+ svalue = *(S8 *)&value;
+ params->setTwistBegin((F32)(svalue * SCALE_QUANTA));
+
+ dp.unpackU8(value, "RadiusOffset");
+ svalue = *(S8 *)&value;
+ params->setRadiusOffset((F32)(svalue * SCALE_QUANTA));
+
+ dp.unpackU8(value, "TaperX");
+ svalue = *(S8 *)&value;
+ params->setTaperX((F32)(svalue * TAPER_QUANTA));
+
+ dp.unpackU8(value, "TaperY");
+ svalue = *(S8 *)&value;
+ params->setTaperY((F32)(svalue * TAPER_QUANTA));
+
+ dp.unpackU8(value, "Revolutions");
+ params->setRevolutions((F32)(value * REV_QUANTA + 1.0f));
+
+ dp.unpackU8(value, "Skew");
+ svalue = *(S8 *)&value;
+ params->setSkew((F32)(svalue * SCALE_QUANTA));
+
+ return true;
+}
+
+//============================================================================
+
+// static
+bool LLVolumeMessage::constrainVolumeParams(LLVolumeParams& params)
+{
+ U32 bad = 0;
+
+ // This is called immediately after an unpack. feed the raw data
+ // through the checked setters to constraint it to a valid set of
+ // volume params.
+ bad |= params.setType(params.getProfileParams().getCurveType(),
+ params.getPathParams().getCurveType()) ? 0 : 1;
+ bad |= params.setBeginAndEndS(params.getProfileParams().getBegin(),
+ params.getProfileParams().getEnd()) ? 0 : 2;
+ bad |= params.setBeginAndEndT(params.getPathParams().getBegin(),
+ params.getPathParams().getEnd()) ? 0 : 4;
+ bad |= params.setHollow(params.getProfileParams().getHollow()) ? 0 : 8;
+ bad |= params.setTwistBegin(params.getPathParams().getTwistBegin()) ? 0 : 0x10;
+ bad |= params.setTwistEnd(params.getPathParams().getTwistEnd()) ? 0 : 0x20;
+ bad |= params.setRatio(params.getPathParams().getScaleX(),
+ params.getPathParams().getScaleY()) ? 0 : 0x40;
+ bad |= params.setShear(params.getPathParams().getShearX(),
+ params.getPathParams().getShearY()) ? 0 : 0x80;
+ bad |= params.setTaper(params.getPathParams().getTaperX(),
+ params.getPathParams().getTaperY()) ? 0 : 0x100;
+ bad |= params.setRevolutions(params.getPathParams().getRevolutions()) ? 0 : 0x200;
+ bad |= params.setRadiusOffset(params.getPathParams().getRadiusOffset()) ? 0 : 0x400;
+ bad |= params.setSkew(params.getPathParams().getSkew()) ? 0 : 0x800;
+
+ if (bad)
+ {
+ LL_WARNS() << "LLVolumeMessage::constrainVolumeParams() - "
+ << "forced to constrain incoming volume params: "
+ << llformat("0x%04x", bad) << LL_ENDL;
+ }
+
+ return bad == 0;
+}
+
+bool LLVolumeMessage::packVolumeParams(const LLVolumeParams* params, LLMessageSystem *mesgsys)
+{
+ // LL_INFOS() << "pack volume" << LL_ENDL;
+ if (params)
+ {
+ packPathParams(¶ms->getPathParams(), mesgsys);
+ packProfileParams(¶ms->getProfileParams(), mesgsys);
+ }
+ else
+ {
+ packPathParams(0, mesgsys);
+ packProfileParams(0, mesgsys);
+ }
+ return true;
+}
+
+bool LLVolumeMessage::packVolumeParams(const LLVolumeParams* params, LLDataPacker &dp)
+{
+ // LL_INFOS() << "pack volume" << LL_ENDL;
+ if (params)
+ {
+ packPathParams(¶ms->getPathParams(), dp);
+ packProfileParams(¶ms->getProfileParams(), dp);
+ }
+ else
+ {
+ packPathParams(0, dp);
+ packProfileParams(0, dp);
+ }
+ return true;
+}
+
+bool LLVolumeMessage::unpackVolumeParams(
+ LLVolumeParams* params,
+ LLMessageSystem* mesgsys,
+ char const* block_name,
+ S32 block_num)
+{
+ bool ok = true;
+ ok &= unpackPathParams(
+ ¶ms->getPathParams(),
+ mesgsys,
+ block_name,
+ block_num);
+ ok &= unpackProfileParams(
+ ¶ms->getProfileParams(),
+ mesgsys,
+ block_name,
+ block_num);
+ ok &= constrainVolumeParams(*params);
+
+ return ok;
+}
+
+bool LLVolumeMessage::unpackVolumeParams(
+ LLVolumeParams* params,
+ LLDataPacker &dp)
+{
+ bool ok = true;
+ ok &= unpackPathParams(¶ms->getPathParams(), dp);
+ ok &= unpackProfileParams(¶ms->getProfileParams(), dp);
+ ok &= constrainVolumeParams(*params);
+ return ok;
+}
+
+//============================================================================
diff --git a/indra/llprimitive/llvolumemessage.h b/indra/llprimitive/llvolumemessage.h index f59ee79c60..609608023a 100644 --- a/indra/llprimitive/llvolumemessage.h +++ b/indra/llprimitive/llvolumemessage.h @@ -1,25 +1,25 @@ -/** +/** * @file llvolumemessage.h * @brief LLVolumeMessage base class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -36,56 +36,56 @@ class LLDataPacker; class LLVolumeMessage { protected: - // The profile and path params are protected since they do not do - // any kind of parameter validation or clamping. Use the public - // pack and unpack volume param methods below + // The profile and path params are protected since they do not do + // any kind of parameter validation or clamping. Use the public + // pack and unpack volume param methods below - static bool packProfileParams( - const LLProfileParams* params, - LLMessageSystem* mesgsys); - static bool packProfileParams( - const LLProfileParams* params, - LLDataPacker& dp); - static bool unpackProfileParams( - LLProfileParams* params, - LLMessageSystem* mesgsys, - char const* block_name, - S32 block_num = 0); - static bool unpackProfileParams(LLProfileParams* params, LLDataPacker& dp); + static bool packProfileParams( + const LLProfileParams* params, + LLMessageSystem* mesgsys); + static bool packProfileParams( + const LLProfileParams* params, + LLDataPacker& dp); + static bool unpackProfileParams( + LLProfileParams* params, + LLMessageSystem* mesgsys, + char const* block_name, + S32 block_num = 0); + static bool unpackProfileParams(LLProfileParams* params, LLDataPacker& dp); - static bool packPathParams( - const LLPathParams* params, - LLMessageSystem* mesgsys); - static bool packPathParams(const LLPathParams* params, LLDataPacker& dp); - static bool unpackPathParams( - LLPathParams* params, - LLMessageSystem* mesgsys, - char const* block_name, - S32 block_num = 0); - static bool unpackPathParams(LLPathParams* params, LLDataPacker& dp); + static bool packPathParams( + const LLPathParams* params, + LLMessageSystem* mesgsys); + static bool packPathParams(const LLPathParams* params, LLDataPacker& dp); + static bool unpackPathParams( + LLPathParams* params, + LLMessageSystem* mesgsys, + char const* block_name, + S32 block_num = 0); + static bool unpackPathParams(LLPathParams* params, LLDataPacker& dp); public: - /** - * @brief This method constrains any volume params to make them valid. - * - * @param[in,out] Possibly invalid params in, always valid out. - * @return Returns true if the in params were valid, and therefore - * unchanged. - */ - static bool constrainVolumeParams(LLVolumeParams& params); + /** + * @brief This method constrains any volume params to make them valid. + * + * @param[in,out] Possibly invalid params in, always valid out. + * @return Returns true if the in params were valid, and therefore + * unchanged. + */ + static bool constrainVolumeParams(LLVolumeParams& params); - static bool packVolumeParams( - const LLVolumeParams* params, - LLMessageSystem* mesgsys); - static bool packVolumeParams( - const LLVolumeParams* params, - LLDataPacker& dp); - static bool unpackVolumeParams( - LLVolumeParams* params, - LLMessageSystem* mesgsys, - char const* block_name, - S32 block_num = 0); - static bool unpackVolumeParams(LLVolumeParams* params, LLDataPacker &dp); + static bool packVolumeParams( + const LLVolumeParams* params, + LLMessageSystem* mesgsys); + static bool packVolumeParams( + const LLVolumeParams* params, + LLDataPacker& dp); + static bool unpackVolumeParams( + LLVolumeParams* params, + LLMessageSystem* mesgsys, + char const* block_name, + S32 block_num = 0); + static bool unpackVolumeParams(LLVolumeParams* params, LLDataPacker &dp); }; #endif // LL_LLVOLUMEMESSAGE_H diff --git a/indra/llprimitive/material_codes.cpp b/indra/llprimitive/material_codes.cpp index 2ea47eec36..c66490a0b8 100644 --- a/indra/llprimitive/material_codes.cpp +++ b/indra/llprimitive/material_codes.cpp @@ -1,25 +1,25 @@ -/** +/** * @file material_codes.cpp * @brief Material_codes definitions * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ diff --git a/indra/llprimitive/material_codes.h b/indra/llprimitive/material_codes.h index 84a6f2edd2..bad3345425 100644 --- a/indra/llprimitive/material_codes.h +++ b/indra/llprimitive/material_codes.h @@ -1,25 +1,25 @@ -/** +/** * @file material_codes.h * @brief Material_codes definitions * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -29,17 +29,17 @@ class LLUUID; - // material types -const U8 LL_MCODE_STONE = 0; -const U8 LL_MCODE_METAL = 1; -const U8 LL_MCODE_GLASS = 2; -const U8 LL_MCODE_WOOD = 3; -const U8 LL_MCODE_FLESH = 4; -const U8 LL_MCODE_PLASTIC = 5; -const U8 LL_MCODE_RUBBER = 6; -const U8 LL_MCODE_LIGHT = 7; + // material types +const U8 LL_MCODE_STONE = 0; +const U8 LL_MCODE_METAL = 1; +const U8 LL_MCODE_GLASS = 2; +const U8 LL_MCODE_WOOD = 3; +const U8 LL_MCODE_FLESH = 4; +const U8 LL_MCODE_PLASTIC = 5; +const U8 LL_MCODE_RUBBER = 6; +const U8 LL_MCODE_LIGHT = 7; const U8 LL_MCODE_END = 8; -const U8 LL_MCODE_MASK = 0x0F; +const U8 LL_MCODE_MASK = 0x0F; // *NOTE: Define these in .cpp file to reduce duplicate instances extern const LLUUID LL_DEFAULT_STONE_UUID; diff --git a/indra/llprimitive/object_flags.h b/indra/llprimitive/object_flags.h index 88eaeb034a..e2cdba072a 100644 --- a/indra/llprimitive/object_flags.h +++ b/indra/llprimitive/object_flags.h @@ -1,25 +1,25 @@ -/** +/** * @file object_flags.h * @brief Flags for object creation and transmission * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -73,12 +73,12 @@ const U32 FLAGS_WORLD = FLAGS_USE_PHYSICS | FLAGS_PHANTOM | FLA typedef enum e_havok_joint_type { - HJT_INVALID = 0, - HJT_HINGE = 1, - HJT_POINT = 2, -// HJT_LPOINT = 3, -// HJT_WHEEL = 4, - HJT_EOF = 3 + HJT_INVALID = 0, + HJT_HINGE = 1, + HJT_POINT = 2, +// HJT_LPOINT = 3, +// HJT_WHEEL = 4, + HJT_EOF = 3 } EHavokJointType; #endif diff --git a/indra/llprimitive/tests/llgltfmaterial_test.cpp b/indra/llprimitive/tests/llgltfmaterial_test.cpp index 88b6fae3a7..7a276c7b82 100644 --- a/indra/llprimitive/tests/llgltfmaterial_test.cpp +++ b/indra/llprimitive/tests/llgltfmaterial_test.cpp @@ -1,26 +1,26 @@ -/** +/** * @file llgltfmaterial_test.cpp * - * $LicenseInfo:firstyear=2023&license=viewerlgpl$ + * $LicenseInfo:firstyear=2023&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2023, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ + * $/LicenseInfo$ */ #include "linden_common.h" @@ -143,7 +143,7 @@ namespace tut #if LL_WINDOWS // If any fields are added/changed, these tests should be updated (consider also updating ASSET_VERSION in LLGLTFMaterial) // This test result will vary between compilers, so only test a single platform - ensure_equals("fields supported for GLTF (sizeof check)", sizeof(LLGLTFMaterial), 216); + ensure_equals("fields supported for GLTF (sizeof check)", sizeof(LLGLTFMaterial), 232); #endif #endif ensure_equals("LLGLTFMaterial texture info count", (U32)LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT, 4); diff --git a/indra/llprimitive/tests/llmediaentry_test.cpp b/indra/llprimitive/tests/llmediaentry_test.cpp index c3e17d1267..e8f40d1ffd 100644 --- a/indra/llprimitive/tests/llmediaentry_test.cpp +++ b/indra/llprimitive/tests/llmediaentry_test.cpp @@ -1,27 +1,27 @@ -/** +/** * @file llmediaentry_test.cpp * @brief llmediaentry unit tests * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ + * $/LicenseInfo$ */ #include "linden_common.h" @@ -154,7 +154,7 @@ namespace tut defaultMediaEntryStr = DEFAULT_MEDIA_ENTRY; std::istringstream d(DEFAULT_MEDIA_ENTRY); LLSDSerialize::fromXML(defaultMediaEntryLLSD, d); - } + } std::string emptyMediaEntryStr; LLSD emptyMediaEntryLLSD; std::string defaultMediaEntryStr; @@ -164,7 +164,7 @@ namespace tut typedef test_group<MediaEntry_test, 55> factory; typedef factory::object object; } - + namespace { @@ -237,18 +237,18 @@ namespace tut whitelist_test(num, true, whitelist, candidate_url, true); } - template<> template<> - void object::test<1>() - { - set_test_name("Test LLMediaEntry Instantiation"); - LLMediaEntry entry; + template<> template<> + void object::test<1>() + { + set_test_name("Test LLMediaEntry Instantiation"); + LLMediaEntry entry; ensure_llsd_equals(get_test_name() + " failed", defaultMediaEntryLLSD, entry.asLLSD()); - } + } - template<> template<> - void object::test<2>() - { - set_test_name("Test LLMediaEntry Instantiation from LLSD"); + template<> template<> + void object::test<2>() + { + set_test_name("Test LLMediaEntry Instantiation from LLSD"); LLMediaEntry entry; LLSD sd; entry.fromLLSD(sd); @@ -275,33 +275,33 @@ namespace tut set_test_name("Test LLMediaEntry::asLLSD()"); LLMediaEntry entry; LLSD sd; - // Put some cruft in the LLSD + // Put some cruft in the LLSD sd[LLMediaEntry::CURRENT_URL_KEY] = "http://www.example.com"; - LLSD whitelist; - whitelist.append("*.example.com"); + LLSD whitelist; + whitelist.append("*.example.com"); sd[LLMediaEntry::WHITELIST_KEY] = whitelist; entry.asLLSD(sd); ensure_llsd_equals(get_test_name() + " failed", defaultMediaEntryLLSD, sd); } - + template<> template<> void object::test<5>() { set_test_name("Test LLMediaEntry::asLLSD() -> LLMediaEntry::fromLLSD()"); LLMediaEntry entry1, entry2; - // Add a whitelist to entry2 - std::vector<std::string> whitelist; - whitelist.push_back("*.example.com"); + // Add a whitelist to entry2 + std::vector<std::string> whitelist; + whitelist.push_back("*.example.com"); entry2.setWhiteList(whitelist); - // Render entry1 (which has no whitelist) as an LLSD + // Render entry1 (which has no whitelist) as an LLSD LLSD sd; - entry1.asLLSD(sd); - // "read" that LLSD into entry 2 - entry2.fromLLSD(sd); + entry1.asLLSD(sd); + // "read" that LLSD into entry 2 + entry2.fromLLSD(sd); ensure_llsd_equals(get_test_name() + " failed", defaultMediaEntryLLSD, entry2.asLLSD()); } - + // limit tests const char *URL_OK = "http://www.example.com"; const char *URL_TOO_BIG = "http://www.example.com.qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq"; @@ -315,7 +315,7 @@ namespace tut ensure(get_test_name() + " ok failed", status == LSL_STATUS_OK); status = entry.setCurrentURL(URL_TOO_BIG); ensure(get_test_name() + " ok failed", status == LSL_STATUS_BOUNDS_ERROR); - } + } template<> template<> void object::test<7>() @@ -332,7 +332,7 @@ namespace tut void object::test<8>() { set_test_name("Test Limits on setting whitelist"); - + // Test a valid list LLMediaEntry entry; std::vector<std::string> whitelist; @@ -346,7 +346,7 @@ namespace tut void object::test<9>() { set_test_name("Test Limits on setting whitelist too big"); - + // Test an invalid list LLMediaEntry entry; std::vector<std::string> whitelist, empty; @@ -361,7 +361,7 @@ namespace tut void object::test<10>() { set_test_name("Test Limits on setting whitelist too many"); - + // Test an invalid list LLMediaEntry entry; std::vector<std::string> whitelist, empty; @@ -377,7 +377,7 @@ namespace tut void object::test<11>() { set_test_name("Test to make sure both setWhiteList() functions behave the same"); - + // Test a valid list std::vector<std::string> whitelist, empty; LLSD whitelist_llsd; @@ -387,10 +387,10 @@ namespace tut ensure(get_test_name() + " setWhiteList(s) don't match", entry1.setWhiteList(whitelist) == LSL_STATUS_OK && entry2.setWhiteList(whitelist_llsd)== LSL_STATUS_OK ); - ensure(get_test_name() + " failed", + ensure(get_test_name() + " failed", entry1.getWhiteList() == entry2.getWhiteList()); } - + template<> template<> void object::test<12>() { @@ -407,7 +407,7 @@ namespace tut ensure(get_test_name() + " setWhiteList(s) don't match", entry1.setWhiteList(whitelist) == LSL_STATUS_BOUNDS_ERROR && entry2.setWhiteList(whitelist_llsd) == LSL_STATUS_BOUNDS_ERROR); - ensure(get_test_name() + " failed", + ensure(get_test_name() + " failed", empty == entry1.getWhiteList() && empty == entry2.getWhiteList()); } @@ -425,78 +425,78 @@ namespace tut whitelist_llsd.append("Q"); } LLMediaEntry entry1, entry2; - ensure(get_test_name() + " invalid result", + ensure(get_test_name() + " invalid result", entry1.setWhiteList(whitelist) == LSL_STATUS_BOUNDS_ERROR && entry2.setWhiteList(whitelist_llsd) == LSL_STATUS_BOUNDS_ERROR); - ensure(get_test_name() + " failed", + ensure(get_test_name() + " failed", empty == entry1.getWhiteList() && empty == entry2.getWhiteList()); } - + template<> template<> - void object::test<14>() - { - // Whitelist check tests - int n=0; - - // Check the "empty whitelist" case - whitelist_test(++n, "", "http://www.example.com", true); - - // Check the "missing scheme" case - whitelist_test(++n, "www.example.com", "http://www.example.com", true); - - // Check the "exactly the same" case - whitelist_test(++n, "http://example.com", "http://example.com", true); - - // Check the enable flag - whitelist_test(++n, false, "www.example.com", "http://www.secondlife.com", true); - whitelist_test(++n, true, "www.example.com", "http://www.secondlife.com", false); - - // Check permutations of trailing slash: - whitelist_test(++n, "http://www.example.com", "http://www.example.com/", true); - whitelist_test(++n, "http://www.example.com/", "http://www.example.com/", true); - whitelist_test(++n, "http://www.example.com/", "http://www.example.com", false); - whitelist_test(++n, "http://www.example.com", "http://www.example.com/foobar", true); - whitelist_test(++n, "http://www.example.com/", "http://www.example.com/foobar", false); - - - // More cases... - whitelist_test(++n, "http://example.com", "http://example.com/wiki", true); - whitelist_test(++n, "www.example.com", "http://www.example.com/help", true); - whitelist_test(++n, "http://www.example.com", "http://wwwexample.com", false); - whitelist_test(++n, "http://www.example.com", "http://www.example.com/wiki", true); - whitelist_test(++n, "example.com", "http://wwwexample.com", false); - whitelist_test(++n, "http://www.example.com/", "http://www.amazon.com/wiki", false); - whitelist_test(++n, "www.example.com", "http://www.amazon.com", false); - - // regexp cases - whitelist_test(++n, "*.example.com", "http://www.example.com", true); - whitelist_test(++n, "*.example.com", "http://www.amazon.com", false); - whitelist_test(++n, "*.example.com", "http://www.example.com/foo/bar", true); - whitelist_test(++n, "*.example.com", "http:/example.com/foo/bar", false); - whitelist_test(++n, "*example.com", "http://example.com/foo/bar", true); - whitelist_test(++n, "*example.com", "http://my.virus.com/foo/bar?example.com", false); - whitelist_test(++n, "example.com", "http://my.virus.com/foo/bar?example.com", false); - whitelist_test(++n, "*example.com", "http://my.virus.com/foo/bar?*example.com", false); - whitelist_test(++n, "http://*example.com", "http://www.example.com", true); - whitelist_test(++n, "http://*.example.com", "http://www.example.com", true); - whitelist_test(++n, "http://*.e$?^.com", "http://www.e$?^.com", true); - whitelist_test(++n, "*.example.com/foo/bar", "http://www.example.com/", false); - whitelist_test(++n, "*.example.com/foo/bar", "http://example.com/foo/bar", false); - whitelist_test(++n, "http://*.example.com/foo/bar", "http://www.example.com", false); - whitelist_test(++n, "http://*.example.com", "https://www.example.com", false); - whitelist_test(++n, "http*://*.example.com", "rtsp://www.example.com", false); - whitelist_test(++n, "http*://*.example.com", "https://www.example.com", true); - whitelist_test(++n, "example.com", "http://www.example.com", false); - whitelist_test(++n, "www.example.com", "http://www.example.com:80", false); - whitelist_test(++n, "www.example.com", "http://www.example.com", true); - whitelist_test(++n, "www.example.com/", "http://www.example.com", false); - whitelist_test(++n, "www.example.com/foo/bar/*", "http://www.example.com/foo/bar/baz", true); + void object::test<14>() + { + // Whitelist check tests + int n=0; + + // Check the "empty whitelist" case + whitelist_test(++n, "", "http://www.example.com", true); + + // Check the "missing scheme" case + whitelist_test(++n, "www.example.com", "http://www.example.com", true); + + // Check the "exactly the same" case + whitelist_test(++n, "http://example.com", "http://example.com", true); + + // Check the enable flag + whitelist_test(++n, false, "www.example.com", "http://www.secondlife.com", true); + whitelist_test(++n, true, "www.example.com", "http://www.secondlife.com", false); + + // Check permutations of trailing slash: + whitelist_test(++n, "http://www.example.com", "http://www.example.com/", true); + whitelist_test(++n, "http://www.example.com/", "http://www.example.com/", true); + whitelist_test(++n, "http://www.example.com/", "http://www.example.com", false); + whitelist_test(++n, "http://www.example.com", "http://www.example.com/foobar", true); + whitelist_test(++n, "http://www.example.com/", "http://www.example.com/foobar", false); + + + // More cases... + whitelist_test(++n, "http://example.com", "http://example.com/wiki", true); + whitelist_test(++n, "www.example.com", "http://www.example.com/help", true); + whitelist_test(++n, "http://www.example.com", "http://wwwexample.com", false); + whitelist_test(++n, "http://www.example.com", "http://www.example.com/wiki", true); + whitelist_test(++n, "example.com", "http://wwwexample.com", false); + whitelist_test(++n, "http://www.example.com/", "http://www.amazon.com/wiki", false); + whitelist_test(++n, "www.example.com", "http://www.amazon.com", false); + + // regexp cases + whitelist_test(++n, "*.example.com", "http://www.example.com", true); + whitelist_test(++n, "*.example.com", "http://www.amazon.com", false); + whitelist_test(++n, "*.example.com", "http://www.example.com/foo/bar", true); + whitelist_test(++n, "*.example.com", "http:/example.com/foo/bar", false); + whitelist_test(++n, "*example.com", "http://example.com/foo/bar", true); + whitelist_test(++n, "*example.com", "http://my.virus.com/foo/bar?example.com", false); + whitelist_test(++n, "example.com", "http://my.virus.com/foo/bar?example.com", false); + whitelist_test(++n, "*example.com", "http://my.virus.com/foo/bar?*example.com", false); + whitelist_test(++n, "http://*example.com", "http://www.example.com", true); + whitelist_test(++n, "http://*.example.com", "http://www.example.com", true); + whitelist_test(++n, "http://*.e$?^.com", "http://www.e$?^.com", true); + whitelist_test(++n, "*.example.com/foo/bar", "http://www.example.com/", false); + whitelist_test(++n, "*.example.com/foo/bar", "http://example.com/foo/bar", false); + whitelist_test(++n, "http://*.example.com/foo/bar", "http://www.example.com", false); + whitelist_test(++n, "http://*.example.com", "https://www.example.com", false); + whitelist_test(++n, "http*://*.example.com", "rtsp://www.example.com", false); + whitelist_test(++n, "http*://*.example.com", "https://www.example.com", true); + whitelist_test(++n, "example.com", "http://www.example.com", false); + whitelist_test(++n, "www.example.com", "http://www.example.com:80", false); + whitelist_test(++n, "www.example.com", "http://www.example.com", true); + whitelist_test(++n, "www.example.com/", "http://www.example.com", false); + whitelist_test(++n, "www.example.com/foo/bar/*", "http://www.example.com/foo/bar/baz", true); // Path only - whitelist_test(++n, "/foo/*/baz", "http://www.example.com/foo/bar/baz", true); - whitelist_test(++n, "/foo/*/baz", "http://www.example.com/foo/bar/", false); - } - + whitelist_test(++n, "/foo/*/baz", "http://www.example.com/foo/bar/baz", true); + whitelist_test(++n, "/foo/*/baz", "http://www.example.com/foo/bar/", false); + } + } diff --git a/indra/llprimitive/tests/llmessagesystem_stub.cpp b/indra/llprimitive/tests/llmessagesystem_stub.cpp index 9006833054..531a8b069d 100644 --- a/indra/llprimitive/tests/llmessagesystem_stub.cpp +++ b/indra/llprimitive/tests/llmessagesystem_stub.cpp @@ -1,26 +1,26 @@ -/** +/** * @file llmessagesystem_stub.cpp * - * $LicenseInfo:firstyear=2008&license=viewerlgpl$ + * $LicenseInfo:firstyear=2008&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ + * $/LicenseInfo$ */ #include "linden_common.h" @@ -29,12 +29,12 @@ const char * const _PREHASH_TextureEntry = "TextureEntry"; S32 LLMessageSystem::getSizeFast(char const*, char const*) const { - return 0; + return 0; } S32 LLMessageSystem::getSizeFast(char const*, int, char const*) const { - return 0; + return 0; } void LLMessageSystem::getBinaryDataFast(char const*, char const*, void*, int, int, int) diff --git a/indra/llprimitive/tests/llprimitive_test.cpp b/indra/llprimitive/tests/llprimitive_test.cpp index 284edc5901..cee30cff14 100644 --- a/indra/llprimitive/tests/llprimitive_test.cpp +++ b/indra/llprimitive/tests/llprimitive_test.cpp @@ -1,271 +1,271 @@ -/** - * @file llprimitive_test.cpp - * @brief llprimitive tests - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "../test/lltut.h" - -#include "../llprimitive.h" - -#include "../../llmath/llvolumemgr.h" - -class DummyVolumeMgr : public LLVolumeMgr -{ -public: - DummyVolumeMgr() : LLVolumeMgr(), mVolumeTest(NULL), mCurrDetailTest(0) {} - ~DummyVolumeMgr() - { - } - - - virtual LLVolume *refVolume(const LLVolumeParams &volume_params, const S32 detail) - { - if (mVolumeTest.isNull() || volume_params != mCurrParamsTest || detail != mCurrDetailTest) - { - F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail); - mVolumeTest = new LLVolume(volume_params, volume_detail, false, false); - mCurrParamsTest = volume_params; - mCurrDetailTest = detail; - return mVolumeTest; - } - else - { - return mVolumeTest; - } - } - - virtual void unrefVolume(LLVolume *volumep) - { - if (mVolumeTest == volumep) - { - mVolumeTest = NULL; - } - } - -private: - LLPointer<LLVolume> mVolumeTest; - LLVolumeParams mCurrParamsTest; - S32 mCurrDetailTest; -}; - -LLMaterialID::LLMaterialID() {} -LLMaterialID::LLMaterialID(LLMaterialID const &m) = default; -LLMaterialID::~LLMaterialID() {} -void LLMaterialID::set(void const*) { } -U8 const * LLMaterialID::get() const { return mID; } - -LLPrimTextureList::LLPrimTextureList() { } -LLPrimTextureList::~LLPrimTextureList() { } -S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry &te) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setRotation(const U8 index, const F32 r) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setFullbright(const U8 index, const U8 t) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setMaterialID(const U8 index, const LLMaterialID& pMaterialID) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t) { return TEM_CHANGE_NONE; } -S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen) { return TEM_CHANGE_NONE; } - -LLMaterialPtr LLPrimTextureList::getMaterialParams(const U8 index) { return LLMaterialPtr(); } -void LLPrimTextureList::copy(LLPrimTextureList const & ptl) { mEntryList = ptl.mEntryList; } // do we need to call getTexture()->newCopy()? -void LLPrimTextureList::take(LLPrimTextureList &other_list) { } -void LLPrimTextureList::setSize(S32 new_size) { mEntryList.resize(new_size); } -void LLPrimTextureList::setAllIDs(const LLUUID &id) { } -LLTextureEntry * LLPrimTextureList::getTexture(const U8 index) const { return nullptr; } -S32 LLPrimTextureList::size() const { return mEntryList.size(); } - -class PRIMITIVE_TEST_SETUP -{ -public: - PRIMITIVE_TEST_SETUP() - { - volume_manager_test = new DummyVolumeMgr(); - LLPrimitive::setVolumeManager(volume_manager_test); - } - - ~PRIMITIVE_TEST_SETUP() - { - LLPrimitive::cleanupVolumeManager(); - } - DummyVolumeMgr * volume_manager_test; -}; - -namespace tut -{ - struct llprimitive - { - PRIMITIVE_TEST_SETUP setup_class; - }; - - typedef test_group<llprimitive> llprimitive_t; - typedef llprimitive_t::object llprimitive_object_t; - tut::llprimitive_t tut_llprimitive("LLPrimitive"); - - template<> template<> - void llprimitive_object_t::test<1>() - { - set_test_name("Test LLPrimitive Instantiation"); - LLPrimitive test; - } - - template<> template<> - void llprimitive_object_t::test<2>() - { - set_test_name("Test LLPrimitive PCode setter and getter."); - LLPrimitive test; - ensure_equals(test.getPCode(), 0); - LLPCode code = 1; - test.setPCode(code); - ensure_equals(test.getPCode(), code); - } - - template<> template<> - void llprimitive_object_t::test<3>() - { - set_test_name("Test llprimitive constructor and initer."); - LLPCode code = 1; - LLPrimitive primitive; - primitive.init_primitive(code); - ensure_equals(primitive.getPCode(), code); - } - - template<> template<> - void llprimitive_object_t::test<4>() - { - set_test_name("Test Static llprimitive constructor and initer."); - LLPCode code = 1; - LLPrimitive * primitive = LLPrimitive::createPrimitive(code); - ensure(primitive != NULL); - ensure_equals(primitive->getPCode(), code); - } - - template<> template<> - void llprimitive_object_t::test<5>() - { - set_test_name("Test setVolume creation of new unique volume."); - LLPrimitive primitive; - LLVolumeParams params; - - // Make sure volume starts off null - ensure(primitive.getVolume() == NULL); - - // Make sure we have no texture entries before setting the volume - ensure_equals(primitive.getNumTEs(), 0); - - // Test that GEOMETRY has not been flagged as changed. - ensure(!primitive.isChanged(LLXform::GEOMETRY)); - - // Make sure setVolume returns true - ensure(primitive.setVolume(params, 0, true) == true); - LLVolume* new_volume = primitive.getVolume(); - - // make sure new volume was actually created - ensure(new_volume != NULL); - - // Make sure that now that we've set the volume we have texture entries - ensure_not_equals(primitive.getNumTEs(), 0); - - // Make sure that the number of texture entries equals the number of faces in the volume (should be 6) - ensure_equals(new_volume->getNumFaces(), 6); - ensure_equals(primitive.getNumTEs(), new_volume->getNumFaces()); - - // Test that GEOMETRY has been flagged as changed. - ensure(primitive.isChanged(LLXform::GEOMETRY)); - - // Run it twice to make sure it doesn't create a different one if params are the same - ensure(primitive.setVolume(params, 0, true) == false); - ensure(new_volume == primitive.getVolume()); - - // Change the param definition and try setting it again. - params.setRevolutions(4); - ensure(primitive.setVolume(params, 0, true) == true); - - // Ensure that we now have a different volume - ensure(new_volume != primitive.getVolume()); - } - - template<> template<> - void llprimitive_object_t::test<6>() - { - set_test_name("Test setVolume creation of new NOT-unique volume."); - LLPrimitive primitive; - LLVolumeParams params; - - // Make sure volume starts off null - ensure(primitive.getVolume() == NULL); - - // Make sure we have no texture entries before setting the volume - ensure_equals(primitive.getNumTEs(), 0); - - // Test that GEOMETRY has not been flagged as changed. - ensure(!primitive.isChanged(LLXform::GEOMETRY)); - - // Make sure setVolume returns true - ensure(primitive.setVolume(params, 0, false) == true); - - LLVolume* new_volume = primitive.getVolume(); - - // make sure new volume was actually created - ensure(new_volume != NULL); - - // Make sure that now that we've set the volume we have texture entries - ensure_not_equals(primitive.getNumTEs(), 0); - - // Make sure that the number of texture entries equals the number of faces in the volume (should be 6) - ensure_equals(new_volume->getNumFaces(), 6); - ensure_equals(primitive.getNumTEs(), new_volume->getNumFaces()); - - // Test that GEOMETRY has been flagged as changed. - ensure(primitive.isChanged(LLXform::GEOMETRY)); - - // Run it twice to make sure it doesn't create a different one if params are the same - ensure(primitive.setVolume(params, 0, false) == false); - ensure(new_volume == primitive.getVolume()); - - // Change the param definition and try setting it again. - params.setRevolutions(4); - ensure(primitive.setVolume(params, 0, false) == true); - - // Ensure that we now have a different volume - ensure(new_volume != primitive.getVolume()); - } -} - -#include "llmessagesystem_stub.cpp" +/**
+ * @file llprimitive_test.cpp
+ * @brief llprimitive tests
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "../test/lltut.h"
+
+#include "../llprimitive.h"
+
+#include "../../llmath/llvolumemgr.h"
+
+class DummyVolumeMgr : public LLVolumeMgr
+{
+public:
+ DummyVolumeMgr() : LLVolumeMgr(), mVolumeTest(NULL), mCurrDetailTest(0) {}
+ ~DummyVolumeMgr()
+ {
+ }
+
+
+ virtual LLVolume *refVolume(const LLVolumeParams &volume_params, const S32 detail)
+ {
+ if (mVolumeTest.isNull() || volume_params != mCurrParamsTest || detail != mCurrDetailTest)
+ {
+ F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail);
+ mVolumeTest = new LLVolume(volume_params, volume_detail, false, false);
+ mCurrParamsTest = volume_params;
+ mCurrDetailTest = detail;
+ return mVolumeTest;
+ }
+ else
+ {
+ return mVolumeTest;
+ }
+ }
+
+ virtual void unrefVolume(LLVolume *volumep)
+ {
+ if (mVolumeTest == volumep)
+ {
+ mVolumeTest = NULL;
+ }
+ }
+
+private:
+ LLPointer<LLVolume> mVolumeTest;
+ LLVolumeParams mCurrParamsTest;
+ S32 mCurrDetailTest;
+};
+
+LLMaterialID::LLMaterialID() {}
+LLMaterialID::LLMaterialID(LLMaterialID const &m) = default;
+LLMaterialID::~LLMaterialID() {}
+void LLMaterialID::set(void const*) { }
+U8 const * LLMaterialID::get() const { return mID; }
+
+LLPrimTextureList::LLPrimTextureList() { }
+LLPrimTextureList::~LLPrimTextureList() { }
+S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry &te) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setRotation(const U8 index, const F32 r) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setFullbright(const U8 index, const U8 t) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setMaterialID(const U8 index, const LLMaterialID& pMaterialID) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t) { return TEM_CHANGE_NONE; }
+S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen) { return TEM_CHANGE_NONE; }
+
+LLMaterialPtr LLPrimTextureList::getMaterialParams(const U8 index) { return LLMaterialPtr(); }
+void LLPrimTextureList::copy(LLPrimTextureList const & ptl) { mEntryList = ptl.mEntryList; } // do we need to call getTexture()->newCopy()?
+void LLPrimTextureList::take(LLPrimTextureList &other_list) { }
+void LLPrimTextureList::setSize(S32 new_size) { mEntryList.resize(new_size); }
+void LLPrimTextureList::setAllIDs(const LLUUID &id) { }
+LLTextureEntry * LLPrimTextureList::getTexture(const U8 index) const { return nullptr; }
+S32 LLPrimTextureList::size() const { return mEntryList.size(); }
+
+class PRIMITIVE_TEST_SETUP
+{
+public:
+ PRIMITIVE_TEST_SETUP()
+ {
+ volume_manager_test = new DummyVolumeMgr();
+ LLPrimitive::setVolumeManager(volume_manager_test);
+ }
+
+ ~PRIMITIVE_TEST_SETUP()
+ {
+ LLPrimitive::cleanupVolumeManager();
+ }
+ DummyVolumeMgr * volume_manager_test;
+};
+
+namespace tut
+{
+ struct llprimitive
+ {
+ PRIMITIVE_TEST_SETUP setup_class;
+ };
+
+ typedef test_group<llprimitive> llprimitive_t;
+ typedef llprimitive_t::object llprimitive_object_t;
+ tut::llprimitive_t tut_llprimitive("LLPrimitive");
+
+ template<> template<>
+ void llprimitive_object_t::test<1>()
+ {
+ set_test_name("Test LLPrimitive Instantiation");
+ LLPrimitive test;
+ }
+
+ template<> template<>
+ void llprimitive_object_t::test<2>()
+ {
+ set_test_name("Test LLPrimitive PCode setter and getter.");
+ LLPrimitive test;
+ ensure_equals(test.getPCode(), 0);
+ LLPCode code = 1;
+ test.setPCode(code);
+ ensure_equals(test.getPCode(), code);
+ }
+
+ template<> template<>
+ void llprimitive_object_t::test<3>()
+ {
+ set_test_name("Test llprimitive constructor and initer.");
+ LLPCode code = 1;
+ LLPrimitive primitive;
+ primitive.init_primitive(code);
+ ensure_equals(primitive.getPCode(), code);
+ }
+
+ template<> template<>
+ void llprimitive_object_t::test<4>()
+ {
+ set_test_name("Test Static llprimitive constructor and initer.");
+ LLPCode code = 1;
+ LLPrimitive * primitive = LLPrimitive::createPrimitive(code);
+ ensure(primitive != NULL);
+ ensure_equals(primitive->getPCode(), code);
+ }
+
+ template<> template<>
+ void llprimitive_object_t::test<5>()
+ {
+ set_test_name("Test setVolume creation of new unique volume.");
+ LLPrimitive primitive;
+ LLVolumeParams params;
+
+ // Make sure volume starts off null
+ ensure(primitive.getVolume() == NULL);
+
+ // Make sure we have no texture entries before setting the volume
+ ensure_equals(primitive.getNumTEs(), 0);
+
+ // Test that GEOMETRY has not been flagged as changed.
+ ensure(!primitive.isChanged(LLXform::GEOMETRY));
+
+ // Make sure setVolume returns true
+ ensure(primitive.setVolume(params, 0, true) == true);
+ LLVolume* new_volume = primitive.getVolume();
+
+ // make sure new volume was actually created
+ ensure(new_volume != NULL);
+
+ // Make sure that now that we've set the volume we have texture entries
+ ensure_not_equals(primitive.getNumTEs(), 0);
+
+ // Make sure that the number of texture entries equals the number of faces in the volume (should be 6)
+ ensure_equals(new_volume->getNumFaces(), 6);
+ ensure_equals(primitive.getNumTEs(), new_volume->getNumFaces());
+
+ // Test that GEOMETRY has been flagged as changed.
+ ensure(primitive.isChanged(LLXform::GEOMETRY));
+
+ // Run it twice to make sure it doesn't create a different one if params are the same
+ ensure(primitive.setVolume(params, 0, true) == false);
+ ensure(new_volume == primitive.getVolume());
+
+ // Change the param definition and try setting it again.
+ params.setRevolutions(4);
+ ensure(primitive.setVolume(params, 0, true) == true);
+
+ // Ensure that we now have a different volume
+ ensure(new_volume != primitive.getVolume());
+ }
+
+ template<> template<>
+ void llprimitive_object_t::test<6>()
+ {
+ set_test_name("Test setVolume creation of new NOT-unique volume.");
+ LLPrimitive primitive;
+ LLVolumeParams params;
+
+ // Make sure volume starts off null
+ ensure(primitive.getVolume() == NULL);
+
+ // Make sure we have no texture entries before setting the volume
+ ensure_equals(primitive.getNumTEs(), 0);
+
+ // Test that GEOMETRY has not been flagged as changed.
+ ensure(!primitive.isChanged(LLXform::GEOMETRY));
+
+ // Make sure setVolume returns true
+ ensure(primitive.setVolume(params, 0, false) == true);
+
+ LLVolume* new_volume = primitive.getVolume();
+
+ // make sure new volume was actually created
+ ensure(new_volume != NULL);
+
+ // Make sure that now that we've set the volume we have texture entries
+ ensure_not_equals(primitive.getNumTEs(), 0);
+
+ // Make sure that the number of texture entries equals the number of faces in the volume (should be 6)
+ ensure_equals(new_volume->getNumFaces(), 6);
+ ensure_equals(primitive.getNumTEs(), new_volume->getNumFaces());
+
+ // Test that GEOMETRY has been flagged as changed.
+ ensure(primitive.isChanged(LLXform::GEOMETRY));
+
+ // Run it twice to make sure it doesn't create a different one if params are the same
+ ensure(primitive.setVolume(params, 0, false) == false);
+ ensure(new_volume == primitive.getVolume());
+
+ // Change the param definition and try setting it again.
+ params.setRevolutions(4);
+ ensure(primitive.setVolume(params, 0, false) == true);
+
+ // Ensure that we now have a different volume
+ ensure(new_volume != primitive.getVolume());
+ }
+}
+
+#include "llmessagesystem_stub.cpp"
|