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-rw-r--r--indra/llprimitive/llmodelloader.h442
1 files changed, 221 insertions, 221 deletions
diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h
index e00dd9668f..2de3d85959 100644
--- a/indra/llprimitive/llmodelloader.h
+++ b/indra/llprimitive/llmodelloader.h
@@ -1,221 +1,221 @@
-/**
- * @file llmodelloader.h
- * @brief LLModelLoader class definition
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLMODELLOADER_H
-#define LL_LLMODELLOADER_H
-
-#include "llmodel.h"
-#include "llthread.h"
-#include <boost/function.hpp>
-#include <list>
-
-class LLJoint;
-
-typedef std::map<std::string, LLMatrix4> JointTransformMap;
-typedef std::map<std::string, LLMatrix4>::iterator JointTransformMapIt;
-typedef std::map<std::string, std::string> JointMap;
-typedef std::deque<std::string> JointNameSet;
-
-const S32 SLM_SUPPORTED_VERSION = 3;
-const S32 NUM_LOD = 4;
-
-const U32 LEGACY_RIG_OK = 0;
-const U32 LEGACY_RIG_FLAG_TOO_MANY_JOINTS = 1;
-const U32 LEGACY_RIG_FLAG_UNKNOWN_JOINT = 2;
-
-class LLModelLoader : public LLThread
-{
-public:
-
- typedef std::map<std::string, LLImportMaterial> material_map;
- typedef std::vector<LLPointer<LLModel > > model_list;
- typedef std::vector<LLModelInstance> model_instance_list;
- typedef std::map<LLMatrix4, model_instance_list > scene;
-
- // Callback with loaded model data and loaded LoD
- //
- typedef boost::function<void (scene&,model_list&,S32,void*) > load_callback_t;
-
- // Function to provide joint lookup by name
- // (within preview avi skeleton, for example)
- //
- typedef boost::function<LLJoint* (const std::string&,void*) > joint_lookup_func_t;
-
- // Func to load and associate material with all it's textures,
- // returned value is the number of textures loaded
- // intentionally non-const so func can modify material to
- // store platform-specific data
- //
- typedef boost::function<U32 (LLImportMaterial&,void*) > texture_load_func_t;
-
- // Callback to inform client of state changes
- // during loading process (errors will be reported
- // as state changes here as well)
- //
- typedef boost::function<void (U32,void*) > state_callback_t;
-
- typedef enum
- {
- STARTING = 0,
- READING_FILE,
- CREATING_FACES,
- GENERATING_VERTEX_BUFFERS,
- GENERATING_LOD,
- DONE,
- WARNING_BIND_SHAPE_ORIENTATION,
- ERROR_PARSING, //basically loading failed
- ERROR_MATERIALS,
- ERROR_PASSWORD_REQUIRED,
- ERROR_NEED_MORE_MEMORY,
- ERROR_INVALID_FILE,
- ERROR_LOADER_SETUP,
- ERROR_INVALID_PARAMETERS,
- ERROR_OUT_OF_RANGE,
- ERROR_FILE_VERSION_INVALID,
- ERROR_MODEL // this error should always be last in this list, error code is passed as ERROR_MODEL+error_code
- } eLoadState;
-
- U32 mState;
- std::string mFilename;
-
- S32 mLod;
-
- LLMatrix4 mTransform;
- bool mFirstTransform;
- LLVector3 mExtents[2];
-
- bool mTrySLM;
- bool mCacheOnlyHitIfRigged; // ignore cached SLM if it does not contain rig info (and we want rig info)
-
- model_list mModelList;
- scene mScene;
-
- typedef std::queue<LLPointer<LLModel> > model_queue;
-
- //queue of models that need a physics rep
- model_queue mPhysicsQ;
-
- //map of avatar joints as named in COLLADA assets to internal joint names
- JointMap mJointMap;
- JointTransformMap& mJointList;
- JointNameSet& mJointsFromNode;
- U32 mMaxJointsPerMesh;
-
- LLModelLoader(
- std::string filename,
- S32 lod,
- LLModelLoader::load_callback_t load_cb,
- LLModelLoader::joint_lookup_func_t joint_lookup_func,
- LLModelLoader::texture_load_func_t texture_load_func,
- LLModelLoader::state_callback_t state_cb,
- void* opaque_userdata,
- JointTransformMap& jointTransformMap,
- JointNameSet& jointsFromNodes,
- JointMap& legalJointNamesMap,
- U32 maxJointsPerMesh);
- virtual ~LLModelLoader() ;
-
- virtual void setNoNormalize() { mNoNormalize = true; }
- virtual void setNoOptimize() { mNoOptimize = true; }
-
- virtual void run();
-
- static bool getSLMFilename(const std::string& model_filename, std::string& slm_filename);
-
- // Will try SLM or derived class OpenFile as appropriate
- //
- virtual bool doLoadModel();
-
- // Derived classes need to provide their parsing of files here
- //
- virtual bool OpenFile(const std::string& filename) = 0;
-
- bool loadFromSLM(const std::string& filename);
-
- void loadModelCallback();
- void loadTextures() ; //called in the main thread.
- void setLoadState(U32 state);
-
-
-
- S32 mNumOfFetchingTextures ; //updated in the main thread
- bool areTexturesReady() { return !mNumOfFetchingTextures; } //called in the main thread.
-
- bool verifyCount( int expected, int result );
-
- //Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
- void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset );
-
- //Determines if a rig is a legacy from the joint list
- U32 determineRigLegacyFlags( const std::vector<std::string> &jointListFromAsset );
-
- //Determines if a rig is suitable for upload
- bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset );
-
- const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
- void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
-
- const bool isLegacyRigValid(void) const { return mLegacyRigFlags == 0; }
- U32 getLegacyRigFlags() const { return mLegacyRigFlags; }
- void setLegacyRigFlags( U32 rigFlags ) { mLegacyRigFlags = rigFlags; }
-
- //-----------------------------------------------------------------------------
- // isNodeAJoint()
- //-----------------------------------------------------------------------------
- bool isNodeAJoint(const char* name)
- {
- return name != NULL && mJointMap.find(name) != mJointMap.end();
- }
-
- const LLSD logOut() const { return mWarningsArray; }
- void clearLog() { mWarningsArray.clear(); }
-
-protected:
-
- LLModelLoader::load_callback_t mLoadCallback;
- LLModelLoader::joint_lookup_func_t mJointLookupFunc;
- LLModelLoader::texture_load_func_t mTextureLoadFunc;
- LLModelLoader::state_callback_t mStateCallback;
- void* mOpaqueData;
-
- bool mRigValidJointUpload;
- U32 mLegacyRigFlags;
-
- bool mNoNormalize;
- bool mNoOptimize;
-
- JointTransformMap mJointTransformMap;
-
- LLSD mWarningsArray; // preview floater will pull logs from here
-
- static std::list<LLModelLoader*> sActiveLoaderList;
- static bool isAlive(LLModelLoader* loader) ;
-};
-class LLMatrix4a;
-void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform);
-void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, bool& first_transform);
-
-#endif // LL_LLMODELLOADER_H
+/**
+ * @file llmodelloader.h
+ * @brief LLModelLoader class definition
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLMODELLOADER_H
+#define LL_LLMODELLOADER_H
+
+#include "llmodel.h"
+#include "llthread.h"
+#include <boost/function.hpp>
+#include <list>
+
+class LLJoint;
+
+typedef std::map<std::string, LLMatrix4> JointTransformMap;
+typedef std::map<std::string, LLMatrix4>::iterator JointTransformMapIt;
+typedef std::map<std::string, std::string> JointMap;
+typedef std::deque<std::string> JointNameSet;
+
+const S32 SLM_SUPPORTED_VERSION = 3;
+const S32 NUM_LOD = 4;
+
+const U32 LEGACY_RIG_OK = 0;
+const U32 LEGACY_RIG_FLAG_TOO_MANY_JOINTS = 1;
+const U32 LEGACY_RIG_FLAG_UNKNOWN_JOINT = 2;
+
+class LLModelLoader : public LLThread
+{
+public:
+
+ typedef std::map<std::string, LLImportMaterial> material_map;
+ typedef std::vector<LLPointer<LLModel > > model_list;
+ typedef std::vector<LLModelInstance> model_instance_list;
+ typedef std::map<LLMatrix4, model_instance_list > scene;
+
+ // Callback with loaded model data and loaded LoD
+ //
+ typedef boost::function<void (scene&,model_list&,S32,void*) > load_callback_t;
+
+ // Function to provide joint lookup by name
+ // (within preview avi skeleton, for example)
+ //
+ typedef boost::function<LLJoint* (const std::string&,void*) > joint_lookup_func_t;
+
+ // Func to load and associate material with all it's textures,
+ // returned value is the number of textures loaded
+ // intentionally non-const so func can modify material to
+ // store platform-specific data
+ //
+ typedef boost::function<U32 (LLImportMaterial&,void*) > texture_load_func_t;
+
+ // Callback to inform client of state changes
+ // during loading process (errors will be reported
+ // as state changes here as well)
+ //
+ typedef boost::function<void (U32,void*) > state_callback_t;
+
+ typedef enum
+ {
+ STARTING = 0,
+ READING_FILE,
+ CREATING_FACES,
+ GENERATING_VERTEX_BUFFERS,
+ GENERATING_LOD,
+ DONE,
+ WARNING_BIND_SHAPE_ORIENTATION,
+ ERROR_PARSING, //basically loading failed
+ ERROR_MATERIALS,
+ ERROR_PASSWORD_REQUIRED,
+ ERROR_NEED_MORE_MEMORY,
+ ERROR_INVALID_FILE,
+ ERROR_LOADER_SETUP,
+ ERROR_INVALID_PARAMETERS,
+ ERROR_OUT_OF_RANGE,
+ ERROR_FILE_VERSION_INVALID,
+ ERROR_MODEL // this error should always be last in this list, error code is passed as ERROR_MODEL+error_code
+ } eLoadState;
+
+ U32 mState;
+ std::string mFilename;
+
+ S32 mLod;
+
+ LLMatrix4 mTransform;
+ bool mFirstTransform;
+ LLVector3 mExtents[2];
+
+ bool mTrySLM;
+ bool mCacheOnlyHitIfRigged; // ignore cached SLM if it does not contain rig info (and we want rig info)
+
+ model_list mModelList;
+ scene mScene;
+
+ typedef std::queue<LLPointer<LLModel> > model_queue;
+
+ //queue of models that need a physics rep
+ model_queue mPhysicsQ;
+
+ //map of avatar joints as named in COLLADA assets to internal joint names
+ JointMap mJointMap;
+ JointTransformMap& mJointList;
+ JointNameSet& mJointsFromNode;
+ U32 mMaxJointsPerMesh;
+
+ LLModelLoader(
+ std::string filename,
+ S32 lod,
+ LLModelLoader::load_callback_t load_cb,
+ LLModelLoader::joint_lookup_func_t joint_lookup_func,
+ LLModelLoader::texture_load_func_t texture_load_func,
+ LLModelLoader::state_callback_t state_cb,
+ void* opaque_userdata,
+ JointTransformMap& jointTransformMap,
+ JointNameSet& jointsFromNodes,
+ JointMap& legalJointNamesMap,
+ U32 maxJointsPerMesh);
+ virtual ~LLModelLoader() ;
+
+ virtual void setNoNormalize() { mNoNormalize = true; }
+ virtual void setNoOptimize() { mNoOptimize = true; }
+
+ virtual void run();
+
+ static bool getSLMFilename(const std::string& model_filename, std::string& slm_filename);
+
+ // Will try SLM or derived class OpenFile as appropriate
+ //
+ virtual bool doLoadModel();
+
+ // Derived classes need to provide their parsing of files here
+ //
+ virtual bool OpenFile(const std::string& filename) = 0;
+
+ bool loadFromSLM(const std::string& filename);
+
+ void loadModelCallback();
+ void loadTextures() ; //called in the main thread.
+ void setLoadState(U32 state);
+
+
+
+ S32 mNumOfFetchingTextures ; //updated in the main thread
+ bool areTexturesReady() { return !mNumOfFetchingTextures; } //called in the main thread.
+
+ bool verifyCount( int expected, int result );
+
+ //Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
+ void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset );
+
+ //Determines if a rig is a legacy from the joint list
+ U32 determineRigLegacyFlags( const std::vector<std::string> &jointListFromAsset );
+
+ //Determines if a rig is suitable for upload
+ bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset );
+
+ const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
+ void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
+
+ const bool isLegacyRigValid(void) const { return mLegacyRigFlags == 0; }
+ U32 getLegacyRigFlags() const { return mLegacyRigFlags; }
+ void setLegacyRigFlags( U32 rigFlags ) { mLegacyRigFlags = rigFlags; }
+
+ //-----------------------------------------------------------------------------
+ // isNodeAJoint()
+ //-----------------------------------------------------------------------------
+ bool isNodeAJoint(const char* name)
+ {
+ return name != NULL && mJointMap.find(name) != mJointMap.end();
+ }
+
+ const LLSD logOut() const { return mWarningsArray; }
+ void clearLog() { mWarningsArray.clear(); }
+
+protected:
+
+ LLModelLoader::load_callback_t mLoadCallback;
+ LLModelLoader::joint_lookup_func_t mJointLookupFunc;
+ LLModelLoader::texture_load_func_t mTextureLoadFunc;
+ LLModelLoader::state_callback_t mStateCallback;
+ void* mOpaqueData;
+
+ bool mRigValidJointUpload;
+ U32 mLegacyRigFlags;
+
+ bool mNoNormalize;
+ bool mNoOptimize;
+
+ JointTransformMap mJointTransformMap;
+
+ LLSD mWarningsArray; // preview floater will pull logs from here
+
+ static std::list<LLModelLoader*> sActiveLoaderList;
+ static bool isAlive(LLModelLoader* loader) ;
+};
+class LLMatrix4a;
+void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, bool& first_transform);
+void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, bool& first_transform);
+
+#endif // LL_LLMODELLOADER_H