diff options
Diffstat (limited to 'indra/llprimitive/llprimitive.cpp')
-rw-r--r-- | indra/llprimitive/llprimitive.cpp | 4826 |
1 files changed, 2413 insertions, 2413 deletions
diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp index 8c9076bd8b..0ef9804ab0 100644 --- a/indra/llprimitive/llprimitive.cpp +++ b/indra/llprimitive/llprimitive.cpp @@ -1,2413 +1,2413 @@ -/** - * @file llprimitive.cpp - * @brief LLPrimitive base class - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "material_codes.h" -#include "llerror.h" -#include "message.h" -#include "llprimitive.h" -#include "llvolume.h" -#include "legacy_object_types.h" -#include "v4coloru.h" -#include "llvolumemgr.h" -#include "llstring.h" -#include "lldatapacker.h" -#include "llsdutil_math.h" -#include "llprimtexturelist.h" -#include "llmaterialid.h" -#include "llsdutil.h" - -/** - * exported constants - */ - -const F32 OBJECT_CUT_MIN = 0.f; -const F32 OBJECT_CUT_MAX = 1.f; -const F32 OBJECT_CUT_INC = 0.05f; -const F32 OBJECT_MIN_CUT_INC = 0.02f; -const F32 OBJECT_ROTATION_PRECISION = 0.05f; - -const F32 OBJECT_TWIST_MIN = -360.f; -const F32 OBJECT_TWIST_MAX = 360.f; -const F32 OBJECT_TWIST_INC = 18.f; - -// This is used for linear paths, -// since twist is used in a slightly different manner. -const F32 OBJECT_TWIST_LINEAR_MIN = -180.f; -const F32 OBJECT_TWIST_LINEAR_MAX = 180.f; -const F32 OBJECT_TWIST_LINEAR_INC = 9.f; - -const F32 OBJECT_MIN_HOLE_SIZE = 0.05f; -const F32 OBJECT_MAX_HOLE_SIZE_X = 1.0f; -const F32 OBJECT_MAX_HOLE_SIZE_Y = 0.5f; - -// Revolutions parameters. -const F32 OBJECT_REV_MIN = 1.0f; -const F32 OBJECT_REV_MAX = 4.0f; -const F32 OBJECT_REV_INC = 0.1f; - -// lights -const F32 LIGHT_MIN_RADIUS = 0.0f; -const F32 LIGHT_DEFAULT_RADIUS = 5.0f; -const F32 LIGHT_MAX_RADIUS = 20.0f; -const F32 LIGHT_MIN_FALLOFF = 0.0f; -const F32 LIGHT_DEFAULT_FALLOFF = 1.0f; -const F32 LIGHT_MAX_FALLOFF = 2.0f; -const F32 LIGHT_MIN_CUTOFF = 0.0f; -const F32 LIGHT_DEFAULT_CUTOFF = 0.0f; -const F32 LIGHT_MAX_CUTOFF = 180.f; - -// reflection probes -const F32 REFLECTION_PROBE_MIN_AMBIANCE = 0.f; -const F32 REFLECTION_PROBE_MAX_AMBIANCE = 100.f; -const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE = 0.f; -// *NOTE: Clip distances are clamped in LLCamera::setNear. The max clip -// distance is currently limited by the skybox -const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE = 0.f; -const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE = 1024.f; -const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE = 0.f; - -// "Tension" => [0,10], increments of 0.1 -const F32 FLEXIBLE_OBJECT_MIN_TENSION = 0.0f; -const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION = 1.0f; -const F32 FLEXIBLE_OBJECT_MAX_TENSION = 10.0f; - -// "Drag" => [0,10], increments of 0.1 -const F32 FLEXIBLE_OBJECT_MIN_AIR_FRICTION = 0.0f; -const F32 FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION = 2.0f; -const F32 FLEXIBLE_OBJECT_MAX_AIR_FRICTION = 10.0f; - -// "Gravity" = [-10,10], increments of 0.1 -const F32 FLEXIBLE_OBJECT_MIN_GRAVITY = -10.0f; -const F32 FLEXIBLE_OBJECT_DEFAULT_GRAVITY = 0.3f; -const F32 FLEXIBLE_OBJECT_MAX_GRAVITY = 10.0f; - -// "Wind" = [0,10], increments of 0.1 -const F32 FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY = 0.0f; -const F32 FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY = 0.0f; -const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY = 10.0f; - -// I'll explain later... -const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE = 0.99f; - -const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH = 1.0f; -const bool FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = false; -const bool FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = false; - -const char *SCULPT_DEFAULT_TEXTURE = "be293869-d0d9-0a69-5989-ad27f1946fd4"; // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e"; - -// Texture rotations are sent over the wire as a S16. This is used to scale the actual float -// value to a S16. Don't use 7FFF as it introduces some odd rounding with 180 since it -// can't be divided by 2. See DEV-19108 -const F32 TEXTURE_ROTATION_PACK_FACTOR = ((F32) 0x08000); - -struct material_id_type // originally from llrendermaterialtable -{ - material_id_type() - { - memset((void*)m_value, 0, sizeof(m_value)); - } - - bool operator==(const material_id_type& other) const - { - return (memcmp(m_value, other.m_value, sizeof(m_value)) == 0); - } - - bool operator!=(const material_id_type& other) const - { - return !operator==(other); - } - - bool isNull() const - { - return (memcmp(m_value, s_null_id, sizeof(m_value)) == 0); - } - - U8 m_value[MATERIAL_ID_SIZE]; // server side this is MD5RAW_BYTES - - static const U8 s_null_id[MATERIAL_ID_SIZE]; -}; - -const U8 material_id_type::s_null_id[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; - -//static -// LEGACY: by default we use the LLVolumeMgr::gVolumeMgr global -// TODO -- eliminate this global from the codebase! -LLVolumeMgr* LLPrimitive::sVolumeManager = NULL; - -// static -void LLPrimitive::setVolumeManager( LLVolumeMgr* volume_manager ) -{ - if ( !volume_manager || sVolumeManager ) - { - LL_ERRS() << "LLPrimitive::sVolumeManager attempting to be set to NULL or it already has been set." << LL_ENDL; - } - sVolumeManager = volume_manager; -} - -// static -bool LLPrimitive::cleanupVolumeManager() -{ - bool res = false; - if (sVolumeManager) - { - res = sVolumeManager->cleanup(); - delete sVolumeManager; - sVolumeManager = NULL; - } - return res; -} - - -//=============================================================== -LLPrimitive::LLPrimitive() -: mTextureList(), - mNumTEs(0), - mMiscFlags(0), - mNumBumpmapTEs(0) -{ - mPrimitiveCode = 0; - - mMaterial = LL_MCODE_STONE; - mVolumep = NULL; - - mChanged = UNCHANGED; - - mPosition.setVec(0.f,0.f,0.f); - mVelocity.setVec(0.f,0.f,0.f); - mAcceleration.setVec(0.f,0.f,0.f); - - mRotation.loadIdentity(); - mAngularVelocity.setVec(0.f,0.f,0.f); - - mScale.setVec(1.f,1.f,1.f); -} - -//=============================================================== -LLPrimitive::~LLPrimitive() -{ - clearTextureList(); - // Cleanup handled by volume manager - if (mVolumep && sVolumeManager) - { - sVolumeManager->unrefVolume(mVolumep); - } - mVolumep = NULL; -} - -void LLPrimitive::clearTextureList() -{ -} - -//=============================================================== -// static -LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code) -{ - LLPrimitive *retval = new LLPrimitive(); - - if (retval) - { - retval->init_primitive(p_code); - } - else - { - LL_ERRS() << "primitive allocation failed" << LL_ENDL; - } - - return retval; -} - -//=============================================================== -void LLPrimitive::init_primitive(LLPCode p_code) -{ - clearTextureList(); - mPrimitiveCode = p_code; -} - -void LLPrimitive::setPCode(const U8 p_code) -{ - mPrimitiveCode = p_code; -} - -//=============================================================== -LLTextureEntry* LLPrimitive::getTE(const U8 index) const -{ - return mTextureList.getTexture(index); -} - -//=============================================================== -void LLPrimitive::setNumTEs(const U8 num_tes) -{ - mTextureList.setSize(num_tes); -} - -//=============================================================== -void LLPrimitive::setAllTETextures(const LLUUID &tex_id) -{ - mTextureList.setAllIDs(tex_id); -} - -//=============================================================== -void LLPrimitive::setTE(const U8 index, const LLTextureEntry& te) -{ - if(mTextureList.copyTexture(index, te) != TEM_CHANGE_NONE && te.getBumpmap() > 0) - { - mNumBumpmapTEs++; - } -} - -S32 LLPrimitive::setTETexture(const U8 index, const LLUUID &id) -{ - return mTextureList.setID(index, id); -} - -S32 LLPrimitive::setTEColor(const U8 index, const LLColor4 &color) -{ - return mTextureList.setColor(index, color); -} - -S32 LLPrimitive::setTEColor(const U8 index, const LLColor3 &color) -{ - return mTextureList.setColor(index, color); -} - -S32 LLPrimitive::setTEAlpha(const U8 index, const F32 alpha) -{ - return mTextureList.setAlpha(index, alpha); -} - -//=============================================================== -S32 LLPrimitive::setTEScale(const U8 index, const F32 s, const F32 t) -{ - return mTextureList.setScale(index, s, t); -} - - -// BUG: slow - done this way because texture entries have some -// voodoo related to texture coords -S32 LLPrimitive::setTEScaleS(const U8 index, const F32 s) -{ - return mTextureList.setScaleS(index, s); -} - - -// BUG: slow - done this way because texture entries have some -// voodoo related to texture coords -S32 LLPrimitive::setTEScaleT(const U8 index, const F32 t) -{ - return mTextureList.setScaleT(index, t); -} - - -//=============================================================== -S32 LLPrimitive::setTEOffset(const U8 index, const F32 s, const F32 t) -{ - return mTextureList.setOffset(index, s, t); -} - - -// BUG: slow - done this way because texture entries have some -// voodoo related to texture coords -S32 LLPrimitive::setTEOffsetS(const U8 index, const F32 s) -{ - return mTextureList.setOffsetS(index, s); -} - - -// BUG: slow - done this way because texture entries have some -// voodoo related to texture coords -S32 LLPrimitive::setTEOffsetT(const U8 index, const F32 t) -{ - return mTextureList.setOffsetT(index, t); -} - - -//=============================================================== -S32 LLPrimitive::setTERotation(const U8 index, const F32 r) -{ - return mTextureList.setRotation(index, r); -} - -S32 LLPrimitive::setTEMaterialID(const U8 index, const LLMaterialID& pMaterialID) -{ - return mTextureList.setMaterialID(index, pMaterialID); -} - -S32 LLPrimitive::setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams) -{ - return mTextureList.setMaterialParams(index, pMaterialParams); -} - -LLMaterialPtr LLPrimitive::getTEMaterialParams(const U8 index) -{ - return mTextureList.getMaterialParams(index); -} - -//=============================================================== -S32 LLPrimitive::setTEBumpShinyFullbright(const U8 index, const U8 bump) -{ - updateNumBumpmap(index, bump); - return mTextureList.setBumpShinyFullbright(index, bump); -} - -S32 LLPrimitive::setTEMediaTexGen(const U8 index, const U8 media) -{ - return mTextureList.setMediaTexGen(index, media); -} - -S32 LLPrimitive::setTEBumpmap(const U8 index, const U8 bump) -{ - updateNumBumpmap(index, bump); - return mTextureList.setBumpMap(index, bump); -} - -S32 LLPrimitive::setTEBumpShiny(const U8 index, const U8 bump_shiny) -{ - updateNumBumpmap(index, bump_shiny); - return mTextureList.setBumpShiny(index, bump_shiny); -} - -S32 LLPrimitive::setTETexGen(const U8 index, const U8 texgen) -{ - return mTextureList.setTexGen(index, texgen); -} - -S32 LLPrimitive::setTEShiny(const U8 index, const U8 shiny) -{ - return mTextureList.setShiny(index, shiny); -} - -S32 LLPrimitive::setTEFullbright(const U8 index, const U8 fullbright) -{ - return mTextureList.setFullbright(index, fullbright); -} - -S32 LLPrimitive::setTEMediaFlags(const U8 index, const U8 media_flags) -{ - return mTextureList.setMediaFlags(index, media_flags); -} - -S32 LLPrimitive::setTEGlow(const U8 index, const F32 glow) -{ - return mTextureList.setGlow(index, glow); -} - -void LLPrimitive::setAllTESelected(bool sel) -{ - for (int i = 0, cnt = getNumTEs(); i < cnt; i++) - { - setTESelected(i, sel); - } -} - -void LLPrimitive::setTESelected(const U8 te, bool sel) -{ - LLTextureEntry* tep = getTE(te); - if ( (tep) && (tep->setSelected(sel)) && (!sel) && (tep->hasPendingMaterialUpdate()) ) - { - LLMaterialID material_id = tep->getMaterialID(); - setTEMaterialID(te, material_id); - } -} - -LLPCode LLPrimitive::legacyToPCode(const U8 legacy) -{ - // TODO: Should this default to something valid? - // Maybe volume? - LLPCode pcode = 0; - - switch (legacy) - { - /* - case BOX: - pcode = LL_PCODE_CUBE; - break; - case CYLINDER: - pcode = LL_PCODE_CYLINDER; - break; - case CONE: - pcode = LL_PCODE_CONE; - break; - case HALF_CONE: - pcode = LL_PCODE_CONE_HEMI; - break; - case HALF_CYLINDER: - pcode = LL_PCODE_CYLINDER_HEMI; - break; - case HALF_SPHERE: - pcode = LL_PCODE_SPHERE_HEMI; - break; - case PRISM: - pcode = LL_PCODE_PRISM; - break; - case PYRAMID: - pcode = LL_PCODE_PYRAMID; - break; - case SPHERE: - pcode = LL_PCODE_SPHERE; - break; - case TETRAHEDRON: - pcode = LL_PCODE_TETRAHEDRON; - break; - case DEMON: - pcode = LL_PCODE_LEGACY_DEMON; - break; - case LSL_TEST: - pcode = LL_PCODE_LEGACY_LSL_TEST; - break; - case ORACLE: - pcode = LL_PCODE_LEGACY_ORACLE; - break; - case TEXTBUBBLE: - pcode = LL_PCODE_LEGACY_TEXT_BUBBLE; - break; - case ATOR: - pcode = LL_PCODE_LEGACY_ATOR; - break; - case BASIC_SHOT: - pcode = LL_PCODE_LEGACY_SHOT; - break; - case BIG_SHOT: - pcode = LL_PCODE_LEGACY_SHOT_BIG; - break; - case BIRD: - pcode = LL_PCODE_LEGACY_BIRD; - break; - case ROCK: - pcode = LL_PCODE_LEGACY_ROCK; - break; - case SMOKE: - pcode = LL_PCODE_LEGACY_SMOKE; - break; - case SPARK: - pcode = LL_PCODE_LEGACY_SPARK; - break; - */ - case PRIMITIVE_VOLUME: - pcode = LL_PCODE_VOLUME; - break; - case GRASS: - pcode = LL_PCODE_LEGACY_GRASS; - break; - case PART_SYS: - pcode = LL_PCODE_LEGACY_PART_SYS; - break; - case PLAYER: - pcode = LL_PCODE_LEGACY_AVATAR; - break; - case TREE: - pcode = LL_PCODE_LEGACY_TREE; - break; - case TREE_NEW: - pcode = LL_PCODE_TREE_NEW; - break; - default: - LL_WARNS() << "Unknown legacy code " << legacy << " [" << (S32)legacy << "]!" << LL_ENDL; - } - - return pcode; -} - -U8 LLPrimitive::pCodeToLegacy(const LLPCode pcode) -{ - U8 legacy; - switch (pcode) - { -/* - case LL_PCODE_CUBE: - legacy = BOX; - break; - case LL_PCODE_CYLINDER: - legacy = CYLINDER; - break; - case LL_PCODE_CONE: - legacy = CONE; - break; - case LL_PCODE_CONE_HEMI: - legacy = HALF_CONE; - break; - case LL_PCODE_CYLINDER_HEMI: - legacy = HALF_CYLINDER; - break; - case LL_PCODE_SPHERE_HEMI: - legacy = HALF_SPHERE; - break; - case LL_PCODE_PRISM: - legacy = PRISM; - break; - case LL_PCODE_PYRAMID: - legacy = PYRAMID; - break; - case LL_PCODE_SPHERE: - legacy = SPHERE; - break; - case LL_PCODE_TETRAHEDRON: - legacy = TETRAHEDRON; - break; - case LL_PCODE_LEGACY_ATOR: - legacy = ATOR; - break; - case LL_PCODE_LEGACY_SHOT: - legacy = BASIC_SHOT; - break; - case LL_PCODE_LEGACY_SHOT_BIG: - legacy = BIG_SHOT; - break; - case LL_PCODE_LEGACY_BIRD: - legacy = BIRD; - break; - case LL_PCODE_LEGACY_DEMON: - legacy = DEMON; - break; - case LL_PCODE_LEGACY_LSL_TEST: - legacy = LSL_TEST; - break; - case LL_PCODE_LEGACY_ORACLE: - legacy = ORACLE; - break; - case LL_PCODE_LEGACY_ROCK: - legacy = ROCK; - break; - case LL_PCODE_LEGACY_TEXT_BUBBLE: - legacy = TEXTBUBBLE; - break; - case LL_PCODE_LEGACY_SMOKE: - legacy = SMOKE; - break; - case LL_PCODE_LEGACY_SPARK: - legacy = SPARK; - break; -*/ - case LL_PCODE_VOLUME: - legacy = PRIMITIVE_VOLUME; - break; - case LL_PCODE_LEGACY_GRASS: - legacy = GRASS; - break; - case LL_PCODE_LEGACY_PART_SYS: - legacy = PART_SYS; - break; - case LL_PCODE_LEGACY_AVATAR: - legacy = PLAYER; - break; - case LL_PCODE_LEGACY_TREE: - legacy = TREE; - break; - case LL_PCODE_TREE_NEW: - legacy = TREE_NEW; - break; - default: - LL_WARNS() << "Unknown pcode " << (S32)pcode << ":" << pcode << "!" << LL_ENDL; - return 0; - } - return legacy; -} - - -// static -// Don't crash or LL_ERRS() here! This function is used for debug strings. -std::string LLPrimitive::pCodeToString(const LLPCode pcode) -{ - std::string pcode_string; - - U8 base_code = pcode & LL_PCODE_BASE_MASK; - if (!pcode) - { - pcode_string = "null"; - } - else if ((base_code) == LL_PCODE_LEGACY) - { - // It's a legacy object - switch (pcode) - { - case LL_PCODE_LEGACY_GRASS: - pcode_string = "grass"; - break; - case LL_PCODE_LEGACY_PART_SYS: - pcode_string = "particle system"; - break; - case LL_PCODE_LEGACY_AVATAR: - pcode_string = "avatar"; - break; - case LL_PCODE_LEGACY_TEXT_BUBBLE: - pcode_string = "text bubble"; - break; - case LL_PCODE_LEGACY_TREE: - pcode_string = "tree"; - break; - case LL_PCODE_TREE_NEW: - pcode_string = "tree_new"; - break; - default: - pcode_string = llformat( "unknown legacy pcode %i",(U32)pcode); - } - } - else - { - std::string shape; - std::string mask; - if (base_code == LL_PCODE_CUBE) - { - shape = "cube"; - } - else if (base_code == LL_PCODE_CYLINDER) - { - shape = "cylinder"; - } - else if (base_code == LL_PCODE_CONE) - { - shape = "cone"; - } - else if (base_code == LL_PCODE_PRISM) - { - shape = "prism"; - } - else if (base_code == LL_PCODE_PYRAMID) - { - shape = "pyramid"; - } - else if (base_code == LL_PCODE_SPHERE) - { - shape = "sphere"; - } - else if (base_code == LL_PCODE_TETRAHEDRON) - { - shape = "tetrahedron"; - } - else if (base_code == LL_PCODE_VOLUME) - { - shape = "volume"; - } - else if (base_code == LL_PCODE_APP) - { - shape = "app"; - } - else - { - LL_WARNS() << "Unknown base mask for pcode: " << base_code << LL_ENDL; - } - - U8 mask_code = pcode & (~LL_PCODE_BASE_MASK); - if (base_code == LL_PCODE_APP) - { - mask = llformat( "%x", mask_code); - } - else if (mask_code & LL_PCODE_HEMI_MASK) - { - mask = "hemi"; - } - else - { - mask = llformat( "%x", mask_code); - } - - if (mask[0]) - { - pcode_string = llformat( "%s-%s", shape.c_str(), mask.c_str()); - } - else - { - pcode_string = llformat( "%s", shape.c_str()); - } - } - - return pcode_string; -} - - -void LLPrimitive::copyTEs(const LLPrimitive *primitivep) -{ - U32 i; - if (primitivep->getExpectedNumTEs() != getExpectedNumTEs()) - { - LL_WARNS() << "Primitives don't have same expected number of TE's" << LL_ENDL; - } - U32 num_tes = llmin(primitivep->getExpectedNumTEs(), getExpectedNumTEs()); - if (mTextureList.size() < getExpectedNumTEs()) - { - mTextureList.setSize(getExpectedNumTEs()); - } - for (i = 0; i < num_tes; i++) - { - mTextureList.copyTexture(i, *(primitivep->getTE(i))); - } -} - -S32 face_index_from_id(LLFaceID face_ID, const std::vector<LLProfile::Face>& faceArray) -{ - S32 i; - for (i = 0; i < (S32)faceArray.size(); i++) - { - if (faceArray[i].mFaceID == face_ID) - { - return i; - } - } - return -1; -} - -bool LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume) -{ - if (NO_LOD == detail) - { - // build the new object - setChanged(GEOMETRY); - sVolumeManager->unrefVolume(mVolumep); - mVolumep = new LLVolume(volume_params, 1, true, true); - setNumTEs(mVolumep->getNumFaces()); - return false; - } - - LLVolume *volumep; - if (unique_volume) - { - F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail); - if (mVolumep.notNull() && volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail())) - { - return false; - } - volumep = new LLVolume(volume_params, volume_detail, false, true); - } - else - { - if (mVolumep.notNull()) - { - F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail); - if (volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail())) - { - return false; - } - } - - volumep = sVolumeManager->refVolume(volume_params, detail); - if (volumep == mVolumep) - { - sVolumeManager->unrefVolume( volumep ); // LLVolumeMgr::refVolume() creates a reference, but we don't need a second one. - return true; - } - } - - setChanged(GEOMETRY); - - - if (!mVolumep) - { - mVolumep = volumep; - //mFaceMask = mVolumep->generateFaceMask(); - setNumTEs(mVolumep->getNumFaces()); - return true; - } - -#if 0 - // #if 0'd out by davep - // this is a lot of cruft to set texture entry values that just stay the same for LOD switch - // or immediately get overridden by an object update message, also crashes occasionally - U32 old_face_mask = mVolumep->mFaceMask; - - S32 face_bit = 0; - S32 cur_mask = 0; - - // Grab copies of the old faces from the original shape, ordered by type. - // We will use these to figure out what old texture info gets mapped to new - // faces in the new shape. - std::vector<LLProfile::Face> old_faces; - for (S32 face = 0; face < mVolumep->getNumFaces(); face++) - { - old_faces.push_back(mVolumep->getProfile().mFaces[face]); - } - - // Copy the old texture info off to the side, but not in the order in which - // they live in the mTextureList, rather in order of ther "face id" which - // is the corresponding value of LLVolueParams::LLProfile::mFaces::mIndex. - // - // Hence, some elements of old_tes::mEntryList will be invalid. It is - // initialized to a size of 9 (max number of possible faces on a volume?) - // and only the ones with valid types are filled in. - LLPrimTextureList old_tes; - old_tes.setSize(9); - for (face_bit = 0; face_bit < 9; face_bit++) - { - cur_mask = 0x1 << face_bit; - if (old_face_mask & cur_mask) - { - S32 te_index = face_index_from_id(cur_mask, old_faces); - old_tes.copyTexture(face_bit, *(getTE(te_index))); - //LL_INFOS() << face_bit << ":" << te_index << ":" << old_tes[face_bit].getID() << LL_ENDL; - } - } - - - // build the new object - sVolumeManager->unrefVolume(mVolumep); - mVolumep = volumep; - - U32 new_face_mask = mVolumep->mFaceMask; - S32 i; - - if (old_face_mask == new_face_mask) - { - // nothing to do - return true; - } - - if (mVolumep->getNumFaces() == 0 && new_face_mask != 0) - { - LL_WARNS() << "Object with 0 faces found...INCORRECT!" << LL_ENDL; - setNumTEs(mVolumep->getNumFaces()); - return true; - } - - // initialize face_mapping - S32 face_mapping[9]; - for (face_bit = 0; face_bit < 9; face_bit++) - { - face_mapping[face_bit] = face_bit; - } - - // The new shape may have more faces than the original, but we can't just - // add them to the end -- the ordering matters and it may be that we must - // insert the new faces in the middle of the list. When we add a face it - // will pick up the texture/color info of one of the old faces an so we - // now figure out which old face info gets mapped to each new face, and - // store in the face_mapping lookup table. - for (face_bit = 0; face_bit < 9; face_bit++) - { - cur_mask = 0x1 << face_bit; - if (!(new_face_mask & cur_mask)) - { - // Face doesn't exist in new map. - face_mapping[face_bit] = -1; - continue; - } - else if (old_face_mask & cur_mask) - { - // Face exists in new and old map. - face_mapping[face_bit] = face_bit; - continue; - } - - // OK, how we've got a mismatch, where we have to fill a new face with one from - // the old face. - if (cur_mask & (LL_FACE_PATH_BEGIN | LL_FACE_PATH_END | LL_FACE_INNER_SIDE)) - { - // It's a top/bottom/hollow interior face. - if (old_face_mask & LL_FACE_PATH_END) - { - face_mapping[face_bit] = 1; - continue; - } - else - { - S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0; - for (i = 0; i < 4; i++) - { - if (old_face_mask & cur_outer_mask) - { - face_mapping[face_bit] = 5 + i; - break; - } - cur_outer_mask <<= 1; - } - if (i == 4) - { - LL_WARNS() << "No path end or outer face in volume!" << LL_ENDL; - } - continue; - } - } - - if (cur_mask & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END)) - { - // A cut slice. Use the hollow interior if we have it. - if (old_face_mask & LL_FACE_INNER_SIDE) - { - face_mapping[face_bit] = 2; - continue; - } - - // No interior, use the bottom face. - // Could figure out which of the outer faces was nearest, but that would be harder. - if (old_face_mask & LL_FACE_PATH_END) - { - face_mapping[face_bit] = 1; - continue; - } - else - { - S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0; - for (i = 0; i < 4; i++) - { - if (old_face_mask & cur_outer_mask) - { - face_mapping[face_bit] = 5 + i; - break; - } - cur_outer_mask <<= 1; - } - if (i == 4) - { - LL_WARNS() << "No path end or outer face in volume!" << LL_ENDL; - } - continue; - } - } - - // OK, the face that's missing is an outer face... - // Pull from the nearest adjacent outer face (there's always guaranteed to be one... - S32 cur_outer = face_bit - 5; - S32 min_dist = 5; - S32 min_outer_bit = -1; - S32 i; - for (i = 0; i < 4; i++) - { - if (old_face_mask & (LL_FACE_OUTER_SIDE_0 << i)) - { - S32 dist = abs(i - cur_outer); - if (dist < min_dist) - { - min_dist = dist; - min_outer_bit = i + 5; - } - } - } - if (-1 == min_outer_bit) - { - LL_INFOS() << (LLVolume *)mVolumep << LL_ENDL; - LL_WARNS() << "Bad! No outer faces, impossible!" << LL_ENDL; - } - face_mapping[face_bit] = min_outer_bit; - } - - - setNumTEs(mVolumep->getNumFaces()); - for (face_bit = 0; face_bit < 9; face_bit++) - { - // For each possible face type on the new shape we check to see if that - // face exists and if it does we create a texture entry that is a copy - // of one of the originals. Since the originals might not have a - // matching face, we use the face_mapping lookup table to figure out - // which face information to copy. - cur_mask = 0x1 << face_bit; - if (new_face_mask & cur_mask) - { - if (-1 == face_mapping[face_bit]) - { - LL_WARNS() << "No mapping from old face to new face!" << LL_ENDL; - } - - S32 te_num = face_index_from_id(cur_mask, mVolumep->getProfile().mFaces); - setTE(te_num, *(old_tes.getTexture(face_mapping[face_bit]))); - } - } -#else - // build the new object - sVolumeManager->unrefVolume(mVolumep); - mVolumep = volumep; - - setNumTEs(mVolumep->getNumFaces()); -#endif - return true; -} - -bool LLPrimitive::setMaterial(U8 material) -{ - if (material != mMaterial) - { - mMaterial = material; - return true; - } - else - { - return false; - } -} - -S32 LLPrimitive::packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const -{ - S32 face_index; - S32 i; - U64 exception_faces; - U8 *start_loc = cur_ptr; - - htolememcpy(cur_ptr,data_ptr + (last_face_index * data_size), type, data_size); - cur_ptr += data_size; - - for (face_index = last_face_index-1; face_index >= 0; face_index--) - { - bool already_sent = false; - for (i = face_index+1; i <= last_face_index; i++) - { - if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size)) - { - already_sent = true; - break; - } - } - - if (!already_sent) - { - exception_faces = 0; - for (i = face_index; i >= 0; i--) - { - if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size)) - { - exception_faces |= ((U64)1 << i); - } - } - - //assign exception faces to cur_ptr - if (exception_faces >= ((U64)0x1 << 7)) - { - if (exception_faces >= ((U64)0x1 << 14)) - { - if (exception_faces >= ((U64)0x1 << 21)) - { - if (exception_faces >= ((U64)0x1 << 28)) - { - if (exception_faces >= ((U64)0x1 << 35)) - { - if (exception_faces >= ((U64)0x1 << 42)) - { - if (exception_faces >= ((U64)0x1 << 49)) - { - *cur_ptr++ = (U8)(((exception_faces >> 49) & 0x7F) | 0x80); - } - *cur_ptr++ = (U8)(((exception_faces >> 42) & 0x7F) | 0x80); - } - *cur_ptr++ = (U8)(((exception_faces >> 35) & 0x7F) | 0x80); - } - *cur_ptr++ = (U8)(((exception_faces >> 28) & 0x7F) | 0x80); - } - *cur_ptr++ = (U8)(((exception_faces >> 21) & 0x7F) | 0x80); - } - *cur_ptr++ = (U8)(((exception_faces >> 14) & 0x7F) | 0x80); - } - *cur_ptr++ = (U8)(((exception_faces >> 7) & 0x7F) | 0x80); - } - - - *cur_ptr++ = (U8)(exception_faces & 0x7F); - - htolememcpy(cur_ptr,data_ptr + (face_index * data_size), type, data_size); - cur_ptr += data_size; - } - } - return (S32)(cur_ptr - start_loc); -} - -namespace -{ - template< typename T > - bool unpack_TEField(T dest[], U8 dest_count, U8 * &source, U8 *source_end, EMsgVariableType type) - { - const size_t size(sizeof(T)); - - LL_DEBUGS("TEXTUREENTRY") << "Request to read items of size " << size << " with swizzle " << type << " froum buffer sized " << (source_end - source) << LL_ENDL; - - if ((source + size + 1) > source_end) - { - // we add 1 above to take into account the byte that we know must follow the value. - LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Requires " << size << " + 1 bytes for default, " << (source_end - source) << " bytes remaning." << LL_ENDL; - source = source_end; - return false; - } - - // Extract the default value and fill the array. - htolememcpy(dest, source, type, size); - source += size; - for (S32 idx = 1; idx < dest_count; ++idx) - { - dest[idx] = dest[0]; - } - - while (source < source_end) - { - U64 index_flags(0); - U8 sbit(0); - - // Unpack the variable length bitfield. Each bit represents whether the following - // value will be placed at the corresponding array index. - do - { - if (source >= source_end) - { - LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Reading index flags." << LL_ENDL; - source = source_end; - return false; - } - - sbit = *source++; - index_flags <<= 7; // original code had this after? - index_flags |= (sbit & 0x7F); - } while (sbit & 0x80); - - if (!index_flags) - { // We've hit the terminating 0 byte. - break; - } - - if ((source + size + 1) > source_end) - { - // we add 1 above to take into account the byte that we know must follow the value. - LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Requires " << size << " + 1 bytes for default, " << (source_end - source) << " bytes remaning." << LL_ENDL; - source = source_end; - return false; - } - - // get the value for the indexs. - T value; - htolememcpy(&value, source, type, size); - source += size; - - for (S32 idx = 0; idx < dest_count; idx++) - { - if (index_flags & 1ULL << idx) - { - dest[idx] = value; - } - } - - } - return true; - } -} - - - -// Pack information about all texture entries into container: -// { TextureEntry Variable 2 } -// Includes information about image ID, color, scale S,T, offset S,T and rotation -bool LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const -{ - const U32 MAX_TES = 45; - - U8 image_ids[MAX_TES*16]; - U8 colors[MAX_TES*4]; - F32 scale_s[MAX_TES]; - F32 scale_t[MAX_TES]; - S16 offset_s[MAX_TES]; - S16 offset_t[MAX_TES]; - S16 image_rot[MAX_TES]; - U8 bump[MAX_TES]; - U8 media_flags[MAX_TES]; - U8 glow[MAX_TES]; - U8 material_data[MAX_TES*16]; - - const U32 MAX_TE_BUFFER = 4096; - U8 packed_buffer[MAX_TE_BUFFER]; - U8 *cur_ptr = packed_buffer; - - S32 last_face_index = llmin((U32) getNumTEs(), MAX_TES) - 1; - - if (last_face_index > -1) - { - // ...if we hit the front, send one image id - S8 face_index; - LLColor4U coloru; - for (face_index = 0; face_index <= last_face_index; face_index++) - { - // Directly sending image_ids is not safe! - memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */ - - // Cast LLColor4 to LLColor4U - coloru.setVec( getTE(face_index)->getColor() ); - - // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) - // as all zeros. However, the subtraction and addition must be done in unsigned - // byte space, not in float space, otherwise off-by-one errors occur. JC - colors[4*face_index] = 255 - coloru.mV[0]; - colors[4*face_index + 1] = 255 - coloru.mV[1]; - colors[4*face_index + 2] = 255 - coloru.mV[2]; - colors[4*face_index + 3] = 255 - coloru.mV[3]; - - const LLTextureEntry* te = getTE(face_index); - scale_s[face_index] = (F32) te->mScaleS; - scale_t[face_index] = (F32) te->mScaleT; - offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ; - offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ; - image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR)); - bump[face_index] = te->getBumpShinyFullbright(); - media_flags[face_index] = te->getMediaTexGen(); - glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF)); - - // Directly sending material_ids is not safe! - memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */ - } - - cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)colors, 4 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)scale_s, 4 ,last_face_index, MVT_F32); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)scale_t, 4 ,last_face_index, MVT_F32); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)offset_s, 2 ,last_face_index, MVT_S16Array); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)offset_t, 2 ,last_face_index, MVT_S16Array); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)image_rot, 2 ,last_face_index, MVT_S16Array); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)bump, 1 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID); - } - mesgsys->addBinaryDataFast(_PREHASH_TextureEntry, packed_buffer, (S32)(cur_ptr - packed_buffer)); - - return true; -} - - -bool LLPrimitive::packTEMessage(LLDataPacker &dp) const -{ - const U32 MAX_TES = 45; - - U8 image_ids[MAX_TES*16]; - U8 colors[MAX_TES*4]; - F32 scale_s[MAX_TES]; - F32 scale_t[MAX_TES]; - S16 offset_s[MAX_TES]; - S16 offset_t[MAX_TES]; - S16 image_rot[MAX_TES]; - U8 bump[MAX_TES]; - U8 media_flags[MAX_TES]; - U8 glow[MAX_TES]; - U8 material_data[MAX_TES*16]; - - const U32 MAX_TE_BUFFER = 4096; - U8 packed_buffer[MAX_TE_BUFFER]; - U8 *cur_ptr = packed_buffer; - - S32 last_face_index = getNumTEs() - 1; - - if (last_face_index > -1) - { - // ...if we hit the front, send one image id - S8 face_index; - LLColor4U coloru; - for (face_index = 0; face_index <= last_face_index; face_index++) - { - // Directly sending image_ids is not safe! - memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */ - - // Cast LLColor4 to LLColor4U - coloru.setVec( getTE(face_index)->getColor() ); - - // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) - // as all zeros. However, the subtraction and addition must be done in unsigned - // byte space, not in float space, otherwise off-by-one errors occur. JC - colors[4*face_index] = 255 - coloru.mV[0]; - colors[4*face_index + 1] = 255 - coloru.mV[1]; - colors[4*face_index + 2] = 255 - coloru.mV[2]; - colors[4*face_index + 3] = 255 - coloru.mV[3]; - - const LLTextureEntry* te = getTE(face_index); - scale_s[face_index] = (F32) te->mScaleS; - scale_t[face_index] = (F32) te->mScaleT; - offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ; - offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ; - image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR)); - bump[face_index] = te->getBumpShinyFullbright(); - media_flags[face_index] = te->getMediaTexGen(); - glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF)); - - // Directly sending material_ids is not safe! - memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */ - } - - cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)colors, 4 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)scale_s, 4 ,last_face_index, MVT_F32); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)scale_t, 4 ,last_face_index, MVT_F32); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)offset_s, 2 ,last_face_index, MVT_S16Array); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)offset_t, 2 ,last_face_index, MVT_S16Array); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)image_rot, 2 ,last_face_index, MVT_S16Array); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)bump, 1 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID); - } - - dp.packBinaryData(packed_buffer, (S32)(cur_ptr - packed_buffer), "TextureEntry"); - return true; -} - -S32 LLPrimitive::parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec) -{ - S32 retval = 0; - // temp buffer for material ID processing - // data will end up in tec.material_id[] - material_id_type material_data[LLTEContents::MAX_TES]; - - if (block_num < 0) - { - tec.size = mesgsys->getSizeFast(block_name, _PREHASH_TextureEntry); - } - else - { - tec.size = mesgsys->getSizeFast(block_name, block_num, _PREHASH_TextureEntry); - } - - if (tec.size == 0) - { - tec.face_count = 0; - return retval; - } - else if (tec.size >= LLTEContents::MAX_TE_BUFFER) - { - LL_WARNS("TEXTUREENTRY") << "Excessive buffer size detected in Texture Entry! Truncating." << LL_ENDL; - tec.size = LLTEContents::MAX_TE_BUFFER - 1; - } - - // if block_num < 0 ask for block 0 - mesgsys->getBinaryDataFast(block_name, _PREHASH_TextureEntry, tec.packed_buffer, 0, std::max(block_num, 0), LLTEContents::MAX_TE_BUFFER - 1); - - // The last field is not zero terminated. - // Rather than special case the upack functions. Just make it 0x00 terminated. - tec.packed_buffer[tec.size] = 0x00; - ++tec.size; - - tec.face_count = llmin((U32)getNumTEs(),(U32)LLTEContents::MAX_TES); - - U8 *cur_ptr = tec.packed_buffer; - LL_DEBUGS("TEXTUREENTRY") << "Texture Entry with buffere sized: " << tec.size << LL_ENDL; - U8 *buffer_end = tec.packed_buffer + tec.size; - - if (!( unpack_TEField<LLUUID>(tec.image_data, tec.face_count, cur_ptr, buffer_end, MVT_LLUUID) && - unpack_TEField<LLColor4U>(tec.colors, tec.face_count, cur_ptr, buffer_end, MVT_U8) && - unpack_TEField<F32>(tec.scale_s, tec.face_count, cur_ptr, buffer_end, MVT_F32) && - unpack_TEField<F32>(tec.scale_t, tec.face_count, cur_ptr, buffer_end, MVT_F32) && - unpack_TEField<S16>(tec.offset_s, tec.face_count, cur_ptr, buffer_end, MVT_S16) && - unpack_TEField<S16>(tec.offset_t, tec.face_count, cur_ptr, buffer_end, MVT_S16) && - unpack_TEField<S16>(tec.image_rot, tec.face_count, cur_ptr, buffer_end, MVT_S16) && - unpack_TEField<U8>(tec.bump, tec.face_count, cur_ptr, buffer_end, MVT_U8) && - unpack_TEField<U8>(tec.media_flags, tec.face_count, cur_ptr, buffer_end, MVT_U8) && - unpack_TEField<U8>(tec.glow, tec.face_count, cur_ptr, buffer_end, MVT_U8))) - { - LL_WARNS("TEXTUREENTRY") << "Failure parsing Texture Entry Message due to malformed TE Field! Dropping changes on the floor. " << LL_ENDL; - return 0; - } - - if (cur_ptr >= buffer_end || !unpack_TEField<material_id_type>(material_data, tec.face_count, cur_ptr, buffer_end, MVT_LLUUID)) - { - memset((void*)material_data, 0, sizeof(material_data)); - } - - for (U32 i = 0; i < tec.face_count; i++) - { - tec.material_ids[i].set(&(material_data[i])); - } - - retval = 1; - return retval; - } - -S32 LLPrimitive::applyParsedTEMessage(LLTEContents& tec) -{ - S32 retval = 0; - - LLColor4 color; - for (U32 i = 0; i < tec.face_count; i++) - { - LLUUID& req_id = ((LLUUID*)tec.image_data)[i]; - retval |= setTETexture(i, req_id); - retval |= setTEScale(i, tec.scale_s[i], tec.scale_t[i]); - retval |= setTEOffset(i, (F32)tec.offset_s[i] / (F32)0x7FFF, (F32) tec.offset_t[i] / (F32) 0x7FFF); - retval |= setTERotation(i, ((F32)tec.image_rot[i] / TEXTURE_ROTATION_PACK_FACTOR) * F_TWO_PI); - retval |= setTEBumpShinyFullbright(i, tec.bump[i]); - retval |= setTEMediaTexGen(i, tec.media_flags[i]); - retval |= setTEGlow(i, (F32)tec.glow[i] / (F32)0xFF); - retval |= setTEMaterialID(i, tec.material_ids[i]); - - // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) - // as all zeros. However, the subtraction and addition must be done in unsigned - // byte space, not in float space, otherwise off-by-one errors occur. JC - color.mV[VRED] = F32(255 - tec.colors[i].mV[VRED]) / 255.f; - color.mV[VGREEN] = F32(255 - tec.colors[i].mV[VGREEN]) / 255.f; - color.mV[VBLUE] = F32(255 - tec.colors[i].mV[VBLUE]) / 255.f; - color.mV[VALPHA] = F32(255 - tec.colors[i].mV[VALPHA]) / 255.f; - - retval |= setTEColor(i, color); - } - - return retval; -} - -S32 LLPrimitive::unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num) -{ - LLTEContents tec; - S32 retval = parseTEMessage(mesgsys, block_name, block_num, tec); - if (!retval) - return retval; - return applyParsedTEMessage(tec); -} - -S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp) -{ - // use a negative block_num to indicate a single-block read (a non-variable block) - S32 retval = 0; - constexpr U32 MAX_TES = 45; - - // Avoid construction of 32 UUIDs per call - static LLMaterialID material_ids[MAX_TES]; - - constexpr U32 MAX_TE_BUFFER = 4096; - U8 packed_buffer[MAX_TE_BUFFER]; - memset((void*)packed_buffer, 0, MAX_TE_BUFFER); - - LLUUID image_data[MAX_TES]; - LLColor4U colors[MAX_TES]; - F32 scale_s[MAX_TES]; - F32 scale_t[MAX_TES]; - S16 offset_s[MAX_TES]; - S16 offset_t[MAX_TES]; - S16 image_rot[MAX_TES]; - U8 bump[MAX_TES]; - U8 media_flags[MAX_TES]; - U8 glow[MAX_TES]; - material_id_type material_data[MAX_TES]; - - memset((void*)scale_s, 0, sizeof(scale_s)); - memset((void*)scale_t, 0, sizeof(scale_t)); - memset((void*)offset_s, 0, sizeof(offset_s)); - memset((void*)offset_t, 0, sizeof(offset_t)); - memset((void*)image_rot, 0, sizeof(image_rot)); - memset((void*)bump, 0, sizeof(bump)); - memset((void*)media_flags, 0, sizeof(media_flags)); - memset((void*)glow, 0, sizeof(glow)); - - S32 size; - U32 face_count = 0; - - if (!dp.unpackBinaryData(packed_buffer, size, "TextureEntry")) - { - retval = TEM_INVALID; - LL_WARNS() << "Bad texture entry block! Abort!" << LL_ENDL; - return retval; - } - - if (size == 0) - { - return retval; - } - else if (size >= MAX_TE_BUFFER) - { - LL_WARNS("TEXTUREENTRY") << "Excessive buffer size detected in Texture Entry! Truncating." << LL_ENDL; - size = MAX_TE_BUFFER - 1; - } - - // The last field is not zero terminated. - // Rather than special case the upack functions. Just make it 0x00 terminated. - packed_buffer[size] = 0x00; - ++size; - face_count = llmin((U32) getNumTEs(), MAX_TES); - U32 i; - - U8 *cur_ptr = packed_buffer; - LL_DEBUGS("TEXTUREENTRY") << "Texture Entry with buffer sized: " << size << LL_ENDL; - U8 *buffer_end = packed_buffer + size; - - if (!( unpack_TEField<LLUUID>(image_data, face_count, cur_ptr, buffer_end, MVT_LLUUID) && - unpack_TEField<LLColor4U>(colors, face_count, cur_ptr, buffer_end, MVT_U8) && - unpack_TEField<F32>(scale_s, face_count, cur_ptr, buffer_end, MVT_F32) && - unpack_TEField<F32>(scale_t, face_count, cur_ptr, buffer_end, MVT_F32) && - unpack_TEField<S16>(offset_s, face_count, cur_ptr, buffer_end, MVT_S16) && - unpack_TEField<S16>(offset_t, face_count, cur_ptr, buffer_end, MVT_S16) && - unpack_TEField<S16>(image_rot, face_count, cur_ptr, buffer_end, MVT_S16) && - unpack_TEField<U8>(bump, face_count, cur_ptr, buffer_end, MVT_U8) && - unpack_TEField<U8>(media_flags, face_count, cur_ptr, buffer_end, MVT_U8) && - unpack_TEField<U8>(glow, face_count, cur_ptr, buffer_end, MVT_U8))) - { - LL_WARNS("TEXTUREENTRY") << "Failure parsing Texture Entry Message due to malformed TE Field! Dropping changes on the floor. " << LL_ENDL; - return 0; - } - - if (cur_ptr >= buffer_end || !unpack_TEField<material_id_type>(material_data, face_count, cur_ptr, buffer_end, MVT_LLUUID)) - { - memset((void*)material_data, 0, sizeof(material_data)); - } - - for (i = 0; i < face_count; i++) - { - material_ids[i].set(&(material_data[i])); - } - - LLColor4 color; - for (i = 0; i < face_count; i++) - { - retval |= setTETexture(i, ((LLUUID*)image_data)[i]); - retval |= setTEScale(i, scale_s[i], scale_t[i]); - retval |= setTEOffset(i, (F32)offset_s[i] / (F32)0x7FFF, (F32) offset_t[i] / (F32) 0x7FFF); - retval |= setTERotation(i, ((F32)image_rot[i] / TEXTURE_ROTATION_PACK_FACTOR) * F_TWO_PI); - retval |= setTEBumpShinyFullbright(i, bump[i]); - retval |= setTEMediaTexGen(i, media_flags[i]); - retval |= setTEGlow(i, (F32)glow[i] / (F32)0xFF); - retval |= setTEMaterialID(i, material_ids[i]); - - // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) - // as all zeros. However, the subtraction and addition must be done in unsigned - // byte space, not in float space, otherwise off-by-one errors occur. JC - color.mV[VRED] = F32(255 - colors[i].mV[VRED]) / 255.f; - color.mV[VGREEN] = F32(255 - colors[i].mV[VGREEN]) / 255.f; - color.mV[VBLUE] = F32(255 - colors[i].mV[VBLUE]) / 255.f; - color.mV[VALPHA] = F32(255 - colors[i].mV[VALPHA]) / 255.f; - - retval |= setTEColor(i, color); - } - - return retval; -} - -U8 LLPrimitive::getExpectedNumTEs() const -{ - U8 expected_face_count = 0; - if (mVolumep) - { - expected_face_count = mVolumep->getNumFaces(); - } - return expected_face_count; -} - -void LLPrimitive::copyTextureList(const LLPrimTextureList& other_list) -{ - mTextureList.copy(other_list); -} - -void LLPrimitive::takeTextureList(LLPrimTextureList& other_list) -{ - mTextureList.take(other_list); -} - -void LLPrimitive::updateNumBumpmap(const U8 index, const U8 bump) -{ - LLTextureEntry* te = getTE(index); - if(!te) - { - return; - } - - U8 old_bump = te->getBumpmap(); - if(old_bump > 0) - { - mNumBumpmapTEs--; - } - if((bump & TEM_BUMP_MASK) > 0) - { - mNumBumpmapTEs++; - } - - return; -} -//============================================================================ - -// Moved from llselectmgr.cpp -// BUG: Only works for boxes. -// Face numbering for flex boxes as of 1.14.2 - -// static -bool LLPrimitive::getTESTAxes(const U8 face, U32* s_axis, U32* t_axis) -{ - if (face == 0) - { - *s_axis = VX; *t_axis = VY; - return true; - } - else if (face == 1) - { - *s_axis = VX; *t_axis = VZ; - return true; - } - else if (face == 2) - { - *s_axis = VY; *t_axis = VZ; - return true; - } - else if (face == 3) - { - *s_axis = VX; *t_axis = VZ; - return true; - } - else if (face == 4) - { - *s_axis = VY; *t_axis = VZ; - return true; - } - else if (face >= 5) - { - *s_axis = VX; *t_axis = VY; - return true; - } - else - { - // unknown face - return false; - } -} - -//============================================================================ - -//static -bool LLNetworkData::isValid(U16 param_type, U32 size) -{ - // ew - better mechanism needed - - switch(param_type) - { - case PARAMS_FLEXIBLE: - return (size == 16); - case PARAMS_LIGHT: - return (size == 16); - case PARAMS_SCULPT: - return (size == 17); - case PARAMS_LIGHT_IMAGE: - return (size == 28); - case PARAMS_EXTENDED_MESH: - return (size == 4); - case PARAMS_RENDER_MATERIAL: - return (size > 1); - case PARAMS_REFLECTION_PROBE: - return (size == 9); - } - - return false; -} - -//============================================================================ - -LLLightParams::LLLightParams() -{ - mColor.setToWhite(); - mRadius = 10.f; - mCutoff = 0.0f; - mFalloff = 0.75f; - - mType = PARAMS_LIGHT; -} - -bool LLLightParams::pack(LLDataPacker &dp) const -{ - LLColor4U color4u(mColor); - dp.packColor4U(color4u, "color"); - dp.packF32(mRadius, "radius"); - dp.packF32(mCutoff, "cutoff"); - dp.packF32(mFalloff, "falloff"); - return true; -} - -bool LLLightParams::unpack(LLDataPacker &dp) -{ - LLColor4U color; - dp.unpackColor4U(color, "color"); - setLinearColor(LLColor4(color)); - - F32 radius; - dp.unpackF32(radius, "radius"); - setRadius(radius); - - F32 cutoff; - dp.unpackF32(cutoff, "cutoff"); - setCutoff(cutoff); - - F32 falloff; - dp.unpackF32(falloff, "falloff"); - setFalloff(falloff); - - return true; -} - -bool LLLightParams::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_LIGHT) - { - return false; - } - const LLLightParams *param = (const LLLightParams*)&data; - if (param->mColor != mColor || - param->mRadius != mRadius || - param->mCutoff != mCutoff || - param->mFalloff != mFalloff) - { - return false; - } - return true; -} - -void LLLightParams::copy(const LLNetworkData& data) -{ - const LLLightParams *param = (LLLightParams*)&data; - mType = param->mType; - mColor = param->mColor; - mRadius = param->mRadius; - mCutoff = param->mCutoff; - mFalloff = param->mFalloff; -} - -LLSD LLLightParams::asLLSD() const -{ - LLSD sd; - - sd["color"] = ll_sd_from_color4(getLinearColor()); - sd["radius"] = getRadius(); - sd["falloff"] = getFalloff(); - sd["cutoff"] = getCutoff(); - - return sd; -} - -bool LLLightParams::fromLLSD(LLSD& sd) -{ - const char *w; - w = "color"; - if (sd.has(w)) - { - setLinearColor( ll_color4_from_sd(sd["color"]) ); - } else goto fail; - w = "radius"; - if (sd.has(w)) - { - setRadius( (F32)sd[w].asReal() ); - } else goto fail; - w = "falloff"; - if (sd.has(w)) - { - setFalloff( (F32)sd[w].asReal() ); - } else goto fail; - w = "cutoff"; - if (sd.has(w)) - { - setCutoff( (F32)sd[w].asReal() ); - } else goto fail; - - return true; - fail: - return false; -} - -//============================================================================ - -//============================================================================ - -LLReflectionProbeParams::LLReflectionProbeParams() -{ - mType = PARAMS_REFLECTION_PROBE; -} - -bool LLReflectionProbeParams::pack(LLDataPacker &dp) const -{ - dp.packF32(mAmbiance, "ambiance"); - dp.packF32(mClipDistance, "clip_distance"); - dp.packU8(mFlags, "flags"); - return true; -} - -bool LLReflectionProbeParams::unpack(LLDataPacker &dp) -{ - F32 ambiance; - F32 clip_distance; - - dp.unpackF32(ambiance, "ambiance"); - setAmbiance(ambiance); - - dp.unpackF32(clip_distance, "clip_distance"); - setClipDistance(clip_distance); - - dp.unpackU8(mFlags, "flags"); - - return true; -} - -bool LLReflectionProbeParams::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_REFLECTION_PROBE) - { - return false; - } - const LLReflectionProbeParams *param = (const LLReflectionProbeParams*)&data; - if (param->mAmbiance != mAmbiance) - { - return false; - } - if (param->mClipDistance != mClipDistance) - { - return false; - } - if (param->mFlags != mFlags) - { - return false; - } - return true; -} - -void LLReflectionProbeParams::copy(const LLNetworkData& data) -{ - const LLReflectionProbeParams *param = (LLReflectionProbeParams*)&data; - mType = param->mType; - mAmbiance = param->mAmbiance; - mClipDistance = param->mClipDistance; - mFlags = param->mFlags; -} - -LLSD LLReflectionProbeParams::asLLSD() const -{ - LLSD sd; - sd["ambiance"] = getAmbiance(); - sd["clip_distance"] = getClipDistance(); - sd["flags"] = mFlags; - return sd; -} - -bool LLReflectionProbeParams::fromLLSD(LLSD& sd) -{ - if (!sd.has("ambiance") || - !sd.has("clip_distance") || - !sd.has("flags")) - { - return false; - } - - setAmbiance((F32)sd["ambiance"].asReal()); - setClipDistance((F32)sd["clip_distance"].asReal()); - mFlags = (U8) sd["flags"].asInteger(); - - return true; -} - -void LLReflectionProbeParams::setIsBox(bool is_box) -{ - if (is_box) - { - mFlags |= FLAG_BOX_VOLUME; - } - else - { - mFlags &= ~FLAG_BOX_VOLUME; - } -} - -void LLReflectionProbeParams::setIsDynamic(bool is_dynamic) -{ - if (is_dynamic) - { - mFlags |= FLAG_DYNAMIC; - } - else - { - mFlags &= ~FLAG_DYNAMIC; - } -} - -//============================================================================ -LLFlexibleObjectData::LLFlexibleObjectData() -{ - mSimulateLOD = FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS; - mGravity = FLEXIBLE_OBJECT_DEFAULT_GRAVITY; - mAirFriction = FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION; - mWindSensitivity = FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY; - mTension = FLEXIBLE_OBJECT_DEFAULT_TENSION; - //mUsingCollisionSphere = FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE; - //mRenderingCollisionSphere = FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE; - mUserForce = LLVector3(0.f, 0.f, 0.f); - - mType = PARAMS_FLEXIBLE; -} - -bool LLFlexibleObjectData::pack(LLDataPacker &dp) const -{ - // Custom, uber-svelte pack "softness" in upper bits of tension & drag - U8 bit1 = (mSimulateLOD & 2) << 6; - U8 bit2 = (mSimulateLOD & 1) << 7; - dp.packU8((U8)(mTension*10.01f) + bit1, "tension"); - dp.packU8((U8)(mAirFriction*10.01f) + bit2, "drag"); - dp.packU8((U8)((mGravity+10.f)*10.01f), "gravity"); - dp.packU8((U8)(mWindSensitivity*10.01f), "wind"); - dp.packVector3(mUserForce, "userforce"); - return true; -} - -bool LLFlexibleObjectData::unpack(LLDataPacker &dp) -{ - U8 tension, friction, gravity, wind; - U8 bit1, bit2; - dp.unpackU8(tension, "tension"); bit1 = (tension >> 6) & 2; - mTension = ((F32)(tension&0x7f))/10.f; - dp.unpackU8(friction, "drag"); bit2 = (friction >> 7) & 1; - mAirFriction = ((F32)(friction&0x7f))/10.f; - mSimulateLOD = bit1 | bit2; - dp.unpackU8(gravity, "gravity"); mGravity = ((F32)gravity)/10.f - 10.f; - dp.unpackU8(wind, "wind"); mWindSensitivity = ((F32)wind)/10.f; - if (dp.hasNext()) - { - dp.unpackVector3(mUserForce, "userforce"); - } - else - { - mUserForce.setVec(0.f, 0.f, 0.f); - } - return true; -} - -bool LLFlexibleObjectData::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_FLEXIBLE) - { - return false; - } - LLFlexibleObjectData *flex_data = (LLFlexibleObjectData*)&data; - return (mSimulateLOD == flex_data->mSimulateLOD && - mGravity == flex_data->mGravity && - mAirFriction == flex_data->mAirFriction && - mWindSensitivity == flex_data->mWindSensitivity && - mTension == flex_data->mTension && - mUserForce == flex_data->mUserForce); - //mUsingCollisionSphere == flex_data->mUsingCollisionSphere && - //mRenderingCollisionSphere == flex_data->mRenderingCollisionSphere -} - -void LLFlexibleObjectData::copy(const LLNetworkData& data) -{ - const LLFlexibleObjectData *flex_data = (LLFlexibleObjectData*)&data; - mSimulateLOD = flex_data->mSimulateLOD; - mGravity = flex_data->mGravity; - mAirFriction = flex_data->mAirFriction; - mWindSensitivity = flex_data->mWindSensitivity; - mTension = flex_data->mTension; - mUserForce = flex_data->mUserForce; - //mUsingCollisionSphere = flex_data->mUsingCollisionSphere; - //mRenderingCollisionSphere = flex_data->mRenderingCollisionSphere; -} - -LLSD LLFlexibleObjectData::asLLSD() const -{ - LLSD sd; - - sd["air_friction"] = getAirFriction(); - sd["gravity"] = getGravity(); - sd["simulate_lod"] = getSimulateLOD(); - sd["tension"] = getTension(); - sd["user_force"] = getUserForce().getValue(); - sd["wind_sensitivity"] = getWindSensitivity(); - - return sd; -} - -bool LLFlexibleObjectData::fromLLSD(LLSD& sd) -{ - const char *w; - w = "air_friction"; - if (sd.has(w)) - { - setAirFriction( (F32)sd[w].asReal() ); - } else goto fail; - w = "gravity"; - if (sd.has(w)) - { - setGravity( (F32)sd[w].asReal() ); - } else goto fail; - w = "simulate_lod"; - if (sd.has(w)) - { - setSimulateLOD( sd[w].asInteger() ); - } else goto fail; - w = "tension"; - if (sd.has(w)) - { - setTension( (F32)sd[w].asReal() ); - } else goto fail; - w = "user_force"; - if (sd.has(w)) - { - LLVector3 user_force = ll_vector3_from_sd(sd[w], 0); - setUserForce( user_force ); - } else goto fail; - w = "wind_sensitivity"; - if (sd.has(w)) - { - setWindSensitivity( (F32)sd[w].asReal() ); - } else goto fail; - - return true; - fail: - return false; -} - -//============================================================================ - -LLSculptParams::LLSculptParams() -{ - mType = PARAMS_SCULPT; - mSculptTexture.set(SCULPT_DEFAULT_TEXTURE); - mSculptType = LL_SCULPT_TYPE_SPHERE; -} - -bool LLSculptParams::pack(LLDataPacker &dp) const -{ - dp.packUUID(mSculptTexture, "texture"); - dp.packU8(mSculptType, "type"); - - return true; -} - -bool LLSculptParams::unpack(LLDataPacker &dp) -{ - U8 type; - LLUUID id; - dp.unpackUUID(id, "texture"); - dp.unpackU8(type, "type"); - - setSculptTexture(id, type); - return true; -} - -bool LLSculptParams::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_SCULPT) - { - return false; - } - - const LLSculptParams *param = (const LLSculptParams*)&data; - if ( (param->mSculptTexture != mSculptTexture) || - (param->mSculptType != mSculptType) ) - - { - return false; - } - - return true; -} - -void LLSculptParams::copy(const LLNetworkData& data) -{ - const LLSculptParams *param = (LLSculptParams*)&data; - setSculptTexture(param->mSculptTexture, param->mSculptType); -} - - - -LLSD LLSculptParams::asLLSD() const -{ - LLSD sd; - - sd["texture"] = mSculptTexture; - sd["type"] = mSculptType; - - return sd; -} - -bool LLSculptParams::fromLLSD(LLSD& sd) -{ - const char *w; - U8 type; - w = "type"; - if (sd.has(w)) - { - type = sd[w].asInteger(); - } - else return false; - - w = "texture"; - if (sd.has(w)) - { - setSculptTexture(sd[w], type); - } - else return false; - - return true; -} - -void LLSculptParams::setSculptTexture(const LLUUID& texture_id, U8 sculpt_type) -{ - U8 type = sculpt_type & LL_SCULPT_TYPE_MASK; - U8 flags = sculpt_type & LL_SCULPT_FLAG_MASK; - if (sculpt_type != (type | flags) || type > LL_SCULPT_TYPE_MAX) - { - mSculptTexture.set(SCULPT_DEFAULT_TEXTURE); - mSculptType = LL_SCULPT_TYPE_SPHERE; - } - else - { - mSculptTexture = texture_id; - mSculptType = sculpt_type; - } -} - -//============================================================================ - -LLLightImageParams::LLLightImageParams() -{ - mType = PARAMS_LIGHT_IMAGE; - mParams.setVec(F_PI*0.5f, 0.f, 0.f); -} - -bool LLLightImageParams::pack(LLDataPacker &dp) const -{ - dp.packUUID(mLightTexture, "texture"); - dp.packVector3(mParams, "params"); - - return true; -} - -bool LLLightImageParams::unpack(LLDataPacker &dp) -{ - dp.unpackUUID(mLightTexture, "texture"); - dp.unpackVector3(mParams, "params"); - - return true; -} - -bool LLLightImageParams::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_LIGHT_IMAGE) - { - return false; - } - - const LLLightImageParams *param = (const LLLightImageParams*)&data; - if ( (param->mLightTexture != mLightTexture) ) - { - return false; - } - - if ( (param->mParams != mParams ) ) - { - return false; - } - - return true; -} - -void LLLightImageParams::copy(const LLNetworkData& data) -{ - const LLLightImageParams *param = (LLLightImageParams*)&data; - mLightTexture = param->mLightTexture; - mParams = param->mParams; -} - - - -LLSD LLLightImageParams::asLLSD() const -{ - LLSD sd; - - sd["texture"] = mLightTexture; - sd["params"] = mParams.getValue(); - - return sd; -} - -bool LLLightImageParams::fromLLSD(LLSD& sd) -{ - if (sd.has("texture")) - { - setLightTexture( sd["texture"] ); - setParams( LLVector3( sd["params"] ) ); - return true; - } - - return false; -} - -//============================================================================ - -LLExtendedMeshParams::LLExtendedMeshParams() -{ - mType = PARAMS_EXTENDED_MESH; - mFlags = 0; -} - -bool LLExtendedMeshParams::pack(LLDataPacker &dp) const -{ - dp.packU32(mFlags, "flags"); - - return true; -} - -bool LLExtendedMeshParams::unpack(LLDataPacker &dp) -{ - dp.unpackU32(mFlags, "flags"); - - return true; -} - -bool LLExtendedMeshParams::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_EXTENDED_MESH) - { - return false; - } - - const LLExtendedMeshParams *param = (const LLExtendedMeshParams*)&data; - if ( (param->mFlags != mFlags) ) - { - return false; - } - - return true; -} - -void LLExtendedMeshParams::copy(const LLNetworkData& data) -{ - const LLExtendedMeshParams *param = (LLExtendedMeshParams*)&data; - mFlags = param->mFlags; -} - -LLSD LLExtendedMeshParams::asLLSD() const -{ - LLSD sd; - - sd["flags"] = LLSD::Integer(mFlags); - - return sd; -} - -bool LLExtendedMeshParams::fromLLSD(LLSD& sd) -{ - if (sd.has("flags")) - { - setFlags( sd["flags"].asInteger()); - return true; - } - - return false; -} - -//============================================================================ - -LLRenderMaterialParams::LLRenderMaterialParams() -{ - mType = PARAMS_RENDER_MATERIAL; -} - -bool LLRenderMaterialParams::pack(LLDataPacker& dp) const -{ - U8 count = (U8)llmin((S32)mEntries.size(), 14); //limited to 255 bytes, no more than 14 material ids - - dp.packU8(count, "count"); - for (auto& entry : mEntries) - { - dp.packU8(entry.te_idx, "te_idx"); - dp.packUUID(entry.id, "id"); - } - - return true; -} - -bool LLRenderMaterialParams::unpack(LLDataPacker& dp) -{ - U8 count; - dp.unpackU8(count, "count"); - mEntries.resize(count); - for (auto& entry : mEntries) - { - dp.unpackU8(entry.te_idx, "te_idx"); - dp.unpackUUID(entry.id, "te_id"); - } - - return true; -} - -bool LLRenderMaterialParams::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_RENDER_MATERIAL) - { - return false; - } - - const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data); - - if (param.mEntries.size() != mEntries.size()) - { - return false; - } - - for (auto& entry : mEntries) - { - if (param.getMaterial(entry.te_idx) != entry.id) - { - return false; - } - } - - return true; -} - -void LLRenderMaterialParams::copy(const LLNetworkData& data) -{ - llassert_always(data.mType == PARAMS_RENDER_MATERIAL); - const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data); - mEntries = param.mEntries; -} - - -void LLRenderMaterialParams::setMaterial(U8 te, const LLUUID& id) -{ - for (int i = 0; i < mEntries.size(); ++i) - { - if (mEntries[i].te_idx == te) - { - if (id.isNull()) - { - mEntries.erase(mEntries.begin() + i); - } - else - { - mEntries[i].id = id; - } - return; - } - } - - mEntries.push_back({ te, id }); -} - -const LLUUID& LLRenderMaterialParams::getMaterial(U8 te) const -{ - for (int i = 0; i < mEntries.size(); ++i) - { - if (mEntries[i].te_idx == te) - { - return mEntries[i].id; - } - } - - return LLUUID::null; -} - +/**
+ * @file llprimitive.cpp
+ * @brief LLPrimitive base class
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "material_codes.h"
+#include "llerror.h"
+#include "message.h"
+#include "llprimitive.h"
+#include "llvolume.h"
+#include "legacy_object_types.h"
+#include "v4coloru.h"
+#include "llvolumemgr.h"
+#include "llstring.h"
+#include "lldatapacker.h"
+#include "llsdutil_math.h"
+#include "llprimtexturelist.h"
+#include "llmaterialid.h"
+#include "llsdutil.h"
+
+/**
+ * exported constants
+ */
+
+const F32 OBJECT_CUT_MIN = 0.f;
+const F32 OBJECT_CUT_MAX = 1.f;
+const F32 OBJECT_CUT_INC = 0.05f;
+const F32 OBJECT_MIN_CUT_INC = 0.02f;
+const F32 OBJECT_ROTATION_PRECISION = 0.05f;
+
+const F32 OBJECT_TWIST_MIN = -360.f;
+const F32 OBJECT_TWIST_MAX = 360.f;
+const F32 OBJECT_TWIST_INC = 18.f;
+
+// This is used for linear paths,
+// since twist is used in a slightly different manner.
+const F32 OBJECT_TWIST_LINEAR_MIN = -180.f;
+const F32 OBJECT_TWIST_LINEAR_MAX = 180.f;
+const F32 OBJECT_TWIST_LINEAR_INC = 9.f;
+
+const F32 OBJECT_MIN_HOLE_SIZE = 0.05f;
+const F32 OBJECT_MAX_HOLE_SIZE_X = 1.0f;
+const F32 OBJECT_MAX_HOLE_SIZE_Y = 0.5f;
+
+// Revolutions parameters.
+const F32 OBJECT_REV_MIN = 1.0f;
+const F32 OBJECT_REV_MAX = 4.0f;
+const F32 OBJECT_REV_INC = 0.1f;
+
+// lights
+const F32 LIGHT_MIN_RADIUS = 0.0f;
+const F32 LIGHT_DEFAULT_RADIUS = 5.0f;
+const F32 LIGHT_MAX_RADIUS = 20.0f;
+const F32 LIGHT_MIN_FALLOFF = 0.0f;
+const F32 LIGHT_DEFAULT_FALLOFF = 1.0f;
+const F32 LIGHT_MAX_FALLOFF = 2.0f;
+const F32 LIGHT_MIN_CUTOFF = 0.0f;
+const F32 LIGHT_DEFAULT_CUTOFF = 0.0f;
+const F32 LIGHT_MAX_CUTOFF = 180.f;
+
+// reflection probes
+const F32 REFLECTION_PROBE_MIN_AMBIANCE = 0.f;
+const F32 REFLECTION_PROBE_MAX_AMBIANCE = 100.f;
+const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE = 0.f;
+// *NOTE: Clip distances are clamped in LLCamera::setNear. The max clip
+// distance is currently limited by the skybox
+const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE = 0.f;
+const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE = 1024.f;
+const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE = 0.f;
+
+// "Tension" => [0,10], increments of 0.1
+const F32 FLEXIBLE_OBJECT_MIN_TENSION = 0.0f;
+const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION = 1.0f;
+const F32 FLEXIBLE_OBJECT_MAX_TENSION = 10.0f;
+
+// "Drag" => [0,10], increments of 0.1
+const F32 FLEXIBLE_OBJECT_MIN_AIR_FRICTION = 0.0f;
+const F32 FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION = 2.0f;
+const F32 FLEXIBLE_OBJECT_MAX_AIR_FRICTION = 10.0f;
+
+// "Gravity" = [-10,10], increments of 0.1
+const F32 FLEXIBLE_OBJECT_MIN_GRAVITY = -10.0f;
+const F32 FLEXIBLE_OBJECT_DEFAULT_GRAVITY = 0.3f;
+const F32 FLEXIBLE_OBJECT_MAX_GRAVITY = 10.0f;
+
+// "Wind" = [0,10], increments of 0.1
+const F32 FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY = 0.0f;
+const F32 FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY = 0.0f;
+const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY = 10.0f;
+
+// I'll explain later...
+const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE = 0.99f;
+
+const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH = 1.0f;
+const bool FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = false;
+const bool FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = false;
+
+const LLUUID SCULPT_DEFAULT_TEXTURE("be293869-d0d9-0a69-5989-ad27f1946fd4"); // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e";
+
+// Texture rotations are sent over the wire as a S16. This is used to scale the actual float
+// value to a S16. Don't use 7FFF as it introduces some odd rounding with 180 since it
+// can't be divided by 2. See DEV-19108
+const F32 TEXTURE_ROTATION_PACK_FACTOR = ((F32) 0x08000);
+
+struct material_id_type // originally from llrendermaterialtable
+{
+ material_id_type()
+ {
+ memset((void*)m_value, 0, sizeof(m_value));
+ }
+
+ bool operator==(const material_id_type& other) const
+ {
+ return (memcmp(m_value, other.m_value, sizeof(m_value)) == 0);
+ }
+
+ bool operator!=(const material_id_type& other) const
+ {
+ return !operator==(other);
+ }
+
+ bool isNull() const
+ {
+ return (memcmp(m_value, s_null_id, sizeof(m_value)) == 0);
+ }
+
+ U8 m_value[MATERIAL_ID_SIZE]; // server side this is MD5RAW_BYTES
+
+ static const U8 s_null_id[MATERIAL_ID_SIZE];
+};
+
+const U8 material_id_type::s_null_id[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
+
+//static
+// LEGACY: by default we use the LLVolumeMgr::gVolumeMgr global
+// TODO -- eliminate this global from the codebase!
+LLVolumeMgr* LLPrimitive::sVolumeManager = NULL;
+
+// static
+void LLPrimitive::setVolumeManager( LLVolumeMgr* volume_manager )
+{
+ if ( !volume_manager || sVolumeManager )
+ {
+ LL_ERRS() << "LLPrimitive::sVolumeManager attempting to be set to NULL or it already has been set." << LL_ENDL;
+ }
+ sVolumeManager = volume_manager;
+}
+
+// static
+bool LLPrimitive::cleanupVolumeManager()
+{
+ bool res = false;
+ if (sVolumeManager)
+ {
+ res = sVolumeManager->cleanup();
+ delete sVolumeManager;
+ sVolumeManager = NULL;
+ }
+ return res;
+}
+
+
+//===============================================================
+LLPrimitive::LLPrimitive()
+: mTextureList(),
+ mNumTEs(0),
+ mMiscFlags(0),
+ mNumBumpmapTEs(0)
+{
+ mPrimitiveCode = 0;
+
+ mMaterial = LL_MCODE_STONE;
+ mVolumep = NULL;
+
+ mChanged = UNCHANGED;
+
+ mPosition.setVec(0.f,0.f,0.f);
+ mVelocity.setVec(0.f,0.f,0.f);
+ mAcceleration.setVec(0.f,0.f,0.f);
+
+ mRotation.loadIdentity();
+ mAngularVelocity.setVec(0.f,0.f,0.f);
+
+ mScale.setVec(1.f,1.f,1.f);
+}
+
+//===============================================================
+LLPrimitive::~LLPrimitive()
+{
+ clearTextureList();
+ // Cleanup handled by volume manager
+ if (mVolumep && sVolumeManager)
+ {
+ sVolumeManager->unrefVolume(mVolumep);
+ }
+ mVolumep = NULL;
+}
+
+void LLPrimitive::clearTextureList()
+{
+}
+
+//===============================================================
+// static
+LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code)
+{
+ LLPrimitive *retval = new LLPrimitive();
+
+ if (retval)
+ {
+ retval->init_primitive(p_code);
+ }
+ else
+ {
+ LL_ERRS() << "primitive allocation failed" << LL_ENDL;
+ }
+
+ return retval;
+}
+
+//===============================================================
+void LLPrimitive::init_primitive(LLPCode p_code)
+{
+ clearTextureList();
+ mPrimitiveCode = p_code;
+}
+
+void LLPrimitive::setPCode(const U8 p_code)
+{
+ mPrimitiveCode = p_code;
+}
+
+//===============================================================
+LLTextureEntry* LLPrimitive::getTE(const U8 index) const
+{
+ return mTextureList.getTexture(index);
+}
+
+//===============================================================
+void LLPrimitive::setNumTEs(const U8 num_tes)
+{
+ mTextureList.setSize(num_tes);
+}
+
+//===============================================================
+void LLPrimitive::setAllTETextures(const LLUUID &tex_id)
+{
+ mTextureList.setAllIDs(tex_id);
+}
+
+//===============================================================
+void LLPrimitive::setTE(const U8 index, const LLTextureEntry& te)
+{
+ if(mTextureList.copyTexture(index, te) != TEM_CHANGE_NONE && te.getBumpmap() > 0)
+ {
+ mNumBumpmapTEs++;
+ }
+}
+
+S32 LLPrimitive::setTETexture(const U8 index, const LLUUID &id)
+{
+ return mTextureList.setID(index, id);
+}
+
+S32 LLPrimitive::setTEColor(const U8 index, const LLColor4 &color)
+{
+ return mTextureList.setColor(index, color);
+}
+
+S32 LLPrimitive::setTEColor(const U8 index, const LLColor3 &color)
+{
+ return mTextureList.setColor(index, color);
+}
+
+S32 LLPrimitive::setTEAlpha(const U8 index, const F32 alpha)
+{
+ return mTextureList.setAlpha(index, alpha);
+}
+
+//===============================================================
+S32 LLPrimitive::setTEScale(const U8 index, const F32 s, const F32 t)
+{
+ return mTextureList.setScale(index, s, t);
+}
+
+
+// BUG: slow - done this way because texture entries have some
+// voodoo related to texture coords
+S32 LLPrimitive::setTEScaleS(const U8 index, const F32 s)
+{
+ return mTextureList.setScaleS(index, s);
+}
+
+
+// BUG: slow - done this way because texture entries have some
+// voodoo related to texture coords
+S32 LLPrimitive::setTEScaleT(const U8 index, const F32 t)
+{
+ return mTextureList.setScaleT(index, t);
+}
+
+
+//===============================================================
+S32 LLPrimitive::setTEOffset(const U8 index, const F32 s, const F32 t)
+{
+ return mTextureList.setOffset(index, s, t);
+}
+
+
+// BUG: slow - done this way because texture entries have some
+// voodoo related to texture coords
+S32 LLPrimitive::setTEOffsetS(const U8 index, const F32 s)
+{
+ return mTextureList.setOffsetS(index, s);
+}
+
+
+// BUG: slow - done this way because texture entries have some
+// voodoo related to texture coords
+S32 LLPrimitive::setTEOffsetT(const U8 index, const F32 t)
+{
+ return mTextureList.setOffsetT(index, t);
+}
+
+
+//===============================================================
+S32 LLPrimitive::setTERotation(const U8 index, const F32 r)
+{
+ return mTextureList.setRotation(index, r);
+}
+
+S32 LLPrimitive::setTEMaterialID(const U8 index, const LLMaterialID& pMaterialID)
+{
+ return mTextureList.setMaterialID(index, pMaterialID);
+}
+
+S32 LLPrimitive::setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams)
+{
+ return mTextureList.setMaterialParams(index, pMaterialParams);
+}
+
+LLMaterialPtr LLPrimitive::getTEMaterialParams(const U8 index)
+{
+ return mTextureList.getMaterialParams(index);
+}
+
+//===============================================================
+S32 LLPrimitive::setTEBumpShinyFullbright(const U8 index, const U8 bump)
+{
+ updateNumBumpmap(index, bump);
+ return mTextureList.setBumpShinyFullbright(index, bump);
+}
+
+S32 LLPrimitive::setTEMediaTexGen(const U8 index, const U8 media)
+{
+ return mTextureList.setMediaTexGen(index, media);
+}
+
+S32 LLPrimitive::setTEBumpmap(const U8 index, const U8 bump)
+{
+ updateNumBumpmap(index, bump);
+ return mTextureList.setBumpMap(index, bump);
+}
+
+S32 LLPrimitive::setTEBumpShiny(const U8 index, const U8 bump_shiny)
+{
+ updateNumBumpmap(index, bump_shiny);
+ return mTextureList.setBumpShiny(index, bump_shiny);
+}
+
+S32 LLPrimitive::setTETexGen(const U8 index, const U8 texgen)
+{
+ return mTextureList.setTexGen(index, texgen);
+}
+
+S32 LLPrimitive::setTEShiny(const U8 index, const U8 shiny)
+{
+ return mTextureList.setShiny(index, shiny);
+}
+
+S32 LLPrimitive::setTEFullbright(const U8 index, const U8 fullbright)
+{
+ return mTextureList.setFullbright(index, fullbright);
+}
+
+S32 LLPrimitive::setTEMediaFlags(const U8 index, const U8 media_flags)
+{
+ return mTextureList.setMediaFlags(index, media_flags);
+}
+
+S32 LLPrimitive::setTEGlow(const U8 index, const F32 glow)
+{
+ return mTextureList.setGlow(index, glow);
+}
+
+void LLPrimitive::setAllTESelected(bool sel)
+{
+ for (int i = 0, cnt = getNumTEs(); i < cnt; i++)
+ {
+ setTESelected(i, sel);
+ }
+}
+
+void LLPrimitive::setTESelected(const U8 te, bool sel)
+{
+ LLTextureEntry* tep = getTE(te);
+ if ( (tep) && (tep->setSelected(sel)) && (!sel) && (tep->hasPendingMaterialUpdate()) )
+ {
+ LLMaterialID material_id = tep->getMaterialID();
+ setTEMaterialID(te, material_id);
+ }
+}
+
+LLPCode LLPrimitive::legacyToPCode(const U8 legacy)
+{
+ // TODO: Should this default to something valid?
+ // Maybe volume?
+ LLPCode pcode = 0;
+
+ switch (legacy)
+ {
+ /*
+ case BOX:
+ pcode = LL_PCODE_CUBE;
+ break;
+ case CYLINDER:
+ pcode = LL_PCODE_CYLINDER;
+ break;
+ case CONE:
+ pcode = LL_PCODE_CONE;
+ break;
+ case HALF_CONE:
+ pcode = LL_PCODE_CONE_HEMI;
+ break;
+ case HALF_CYLINDER:
+ pcode = LL_PCODE_CYLINDER_HEMI;
+ break;
+ case HALF_SPHERE:
+ pcode = LL_PCODE_SPHERE_HEMI;
+ break;
+ case PRISM:
+ pcode = LL_PCODE_PRISM;
+ break;
+ case PYRAMID:
+ pcode = LL_PCODE_PYRAMID;
+ break;
+ case SPHERE:
+ pcode = LL_PCODE_SPHERE;
+ break;
+ case TETRAHEDRON:
+ pcode = LL_PCODE_TETRAHEDRON;
+ break;
+ case DEMON:
+ pcode = LL_PCODE_LEGACY_DEMON;
+ break;
+ case LSL_TEST:
+ pcode = LL_PCODE_LEGACY_LSL_TEST;
+ break;
+ case ORACLE:
+ pcode = LL_PCODE_LEGACY_ORACLE;
+ break;
+ case TEXTBUBBLE:
+ pcode = LL_PCODE_LEGACY_TEXT_BUBBLE;
+ break;
+ case ATOR:
+ pcode = LL_PCODE_LEGACY_ATOR;
+ break;
+ case BASIC_SHOT:
+ pcode = LL_PCODE_LEGACY_SHOT;
+ break;
+ case BIG_SHOT:
+ pcode = LL_PCODE_LEGACY_SHOT_BIG;
+ break;
+ case BIRD:
+ pcode = LL_PCODE_LEGACY_BIRD;
+ break;
+ case ROCK:
+ pcode = LL_PCODE_LEGACY_ROCK;
+ break;
+ case SMOKE:
+ pcode = LL_PCODE_LEGACY_SMOKE;
+ break;
+ case SPARK:
+ pcode = LL_PCODE_LEGACY_SPARK;
+ break;
+ */
+ case PRIMITIVE_VOLUME:
+ pcode = LL_PCODE_VOLUME;
+ break;
+ case GRASS:
+ pcode = LL_PCODE_LEGACY_GRASS;
+ break;
+ case PART_SYS:
+ pcode = LL_PCODE_LEGACY_PART_SYS;
+ break;
+ case PLAYER:
+ pcode = LL_PCODE_LEGACY_AVATAR;
+ break;
+ case TREE:
+ pcode = LL_PCODE_LEGACY_TREE;
+ break;
+ case TREE_NEW:
+ pcode = LL_PCODE_TREE_NEW;
+ break;
+ default:
+ LL_WARNS() << "Unknown legacy code " << legacy << " [" << (S32)legacy << "]!" << LL_ENDL;
+ }
+
+ return pcode;
+}
+
+U8 LLPrimitive::pCodeToLegacy(const LLPCode pcode)
+{
+ U8 legacy;
+ switch (pcode)
+ {
+/*
+ case LL_PCODE_CUBE:
+ legacy = BOX;
+ break;
+ case LL_PCODE_CYLINDER:
+ legacy = CYLINDER;
+ break;
+ case LL_PCODE_CONE:
+ legacy = CONE;
+ break;
+ case LL_PCODE_CONE_HEMI:
+ legacy = HALF_CONE;
+ break;
+ case LL_PCODE_CYLINDER_HEMI:
+ legacy = HALF_CYLINDER;
+ break;
+ case LL_PCODE_SPHERE_HEMI:
+ legacy = HALF_SPHERE;
+ break;
+ case LL_PCODE_PRISM:
+ legacy = PRISM;
+ break;
+ case LL_PCODE_PYRAMID:
+ legacy = PYRAMID;
+ break;
+ case LL_PCODE_SPHERE:
+ legacy = SPHERE;
+ break;
+ case LL_PCODE_TETRAHEDRON:
+ legacy = TETRAHEDRON;
+ break;
+ case LL_PCODE_LEGACY_ATOR:
+ legacy = ATOR;
+ break;
+ case LL_PCODE_LEGACY_SHOT:
+ legacy = BASIC_SHOT;
+ break;
+ case LL_PCODE_LEGACY_SHOT_BIG:
+ legacy = BIG_SHOT;
+ break;
+ case LL_PCODE_LEGACY_BIRD:
+ legacy = BIRD;
+ break;
+ case LL_PCODE_LEGACY_DEMON:
+ legacy = DEMON;
+ break;
+ case LL_PCODE_LEGACY_LSL_TEST:
+ legacy = LSL_TEST;
+ break;
+ case LL_PCODE_LEGACY_ORACLE:
+ legacy = ORACLE;
+ break;
+ case LL_PCODE_LEGACY_ROCK:
+ legacy = ROCK;
+ break;
+ case LL_PCODE_LEGACY_TEXT_BUBBLE:
+ legacy = TEXTBUBBLE;
+ break;
+ case LL_PCODE_LEGACY_SMOKE:
+ legacy = SMOKE;
+ break;
+ case LL_PCODE_LEGACY_SPARK:
+ legacy = SPARK;
+ break;
+*/
+ case LL_PCODE_VOLUME:
+ legacy = PRIMITIVE_VOLUME;
+ break;
+ case LL_PCODE_LEGACY_GRASS:
+ legacy = GRASS;
+ break;
+ case LL_PCODE_LEGACY_PART_SYS:
+ legacy = PART_SYS;
+ break;
+ case LL_PCODE_LEGACY_AVATAR:
+ legacy = PLAYER;
+ break;
+ case LL_PCODE_LEGACY_TREE:
+ legacy = TREE;
+ break;
+ case LL_PCODE_TREE_NEW:
+ legacy = TREE_NEW;
+ break;
+ default:
+ LL_WARNS() << "Unknown pcode " << (S32)pcode << ":" << pcode << "!" << LL_ENDL;
+ return 0;
+ }
+ return legacy;
+}
+
+
+// static
+// Don't crash or LL_ERRS() here! This function is used for debug strings.
+std::string LLPrimitive::pCodeToString(const LLPCode pcode)
+{
+ std::string pcode_string;
+
+ U8 base_code = pcode & LL_PCODE_BASE_MASK;
+ if (!pcode)
+ {
+ pcode_string = "null";
+ }
+ else if ((base_code) == LL_PCODE_LEGACY)
+ {
+ // It's a legacy object
+ switch (pcode)
+ {
+ case LL_PCODE_LEGACY_GRASS:
+ pcode_string = "grass";
+ break;
+ case LL_PCODE_LEGACY_PART_SYS:
+ pcode_string = "particle system";
+ break;
+ case LL_PCODE_LEGACY_AVATAR:
+ pcode_string = "avatar";
+ break;
+ case LL_PCODE_LEGACY_TEXT_BUBBLE:
+ pcode_string = "text bubble";
+ break;
+ case LL_PCODE_LEGACY_TREE:
+ pcode_string = "tree";
+ break;
+ case LL_PCODE_TREE_NEW:
+ pcode_string = "tree_new";
+ break;
+ default:
+ pcode_string = llformat( "unknown legacy pcode %i",(U32)pcode);
+ }
+ }
+ else
+ {
+ std::string shape;
+ std::string mask;
+ if (base_code == LL_PCODE_CUBE)
+ {
+ shape = "cube";
+ }
+ else if (base_code == LL_PCODE_CYLINDER)
+ {
+ shape = "cylinder";
+ }
+ else if (base_code == LL_PCODE_CONE)
+ {
+ shape = "cone";
+ }
+ else if (base_code == LL_PCODE_PRISM)
+ {
+ shape = "prism";
+ }
+ else if (base_code == LL_PCODE_PYRAMID)
+ {
+ shape = "pyramid";
+ }
+ else if (base_code == LL_PCODE_SPHERE)
+ {
+ shape = "sphere";
+ }
+ else if (base_code == LL_PCODE_TETRAHEDRON)
+ {
+ shape = "tetrahedron";
+ }
+ else if (base_code == LL_PCODE_VOLUME)
+ {
+ shape = "volume";
+ }
+ else if (base_code == LL_PCODE_APP)
+ {
+ shape = "app";
+ }
+ else
+ {
+ LL_WARNS() << "Unknown base mask for pcode: " << base_code << LL_ENDL;
+ }
+
+ U8 mask_code = pcode & (~LL_PCODE_BASE_MASK);
+ if (base_code == LL_PCODE_APP)
+ {
+ mask = llformat( "%x", mask_code);
+ }
+ else if (mask_code & LL_PCODE_HEMI_MASK)
+ {
+ mask = "hemi";
+ }
+ else
+ {
+ mask = llformat( "%x", mask_code);
+ }
+
+ if (mask[0])
+ {
+ pcode_string = llformat( "%s-%s", shape.c_str(), mask.c_str());
+ }
+ else
+ {
+ pcode_string = llformat( "%s", shape.c_str());
+ }
+ }
+
+ return pcode_string;
+}
+
+
+void LLPrimitive::copyTEs(const LLPrimitive *primitivep)
+{
+ U32 i;
+ if (primitivep->getExpectedNumTEs() != getExpectedNumTEs())
+ {
+ LL_WARNS() << "Primitives don't have same expected number of TE's" << LL_ENDL;
+ }
+ U32 num_tes = llmin(primitivep->getExpectedNumTEs(), getExpectedNumTEs());
+ if (mTextureList.size() < getExpectedNumTEs())
+ {
+ mTextureList.setSize(getExpectedNumTEs());
+ }
+ for (i = 0; i < num_tes; i++)
+ {
+ mTextureList.copyTexture(i, *(primitivep->getTE(i)));
+ }
+}
+
+S32 face_index_from_id(LLFaceID face_ID, const std::vector<LLProfile::Face>& faceArray)
+{
+ S32 i;
+ for (i = 0; i < (S32)faceArray.size(); i++)
+ {
+ if (faceArray[i].mFaceID == face_ID)
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
+bool LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume)
+{
+ if (NO_LOD == detail)
+ {
+ // build the new object
+ setChanged(GEOMETRY);
+ sVolumeManager->unrefVolume(mVolumep);
+ mVolumep = new LLVolume(volume_params, 1, true, true);
+ setNumTEs(mVolumep->getNumFaces());
+ return false;
+ }
+
+ LLVolume *volumep;
+ if (unique_volume)
+ {
+ F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail);
+ if (mVolumep.notNull() && volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail()))
+ {
+ return false;
+ }
+ volumep = new LLVolume(volume_params, volume_detail, false, true);
+ }
+ else
+ {
+ if (mVolumep.notNull())
+ {
+ F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail);
+ if (volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail()))
+ {
+ return false;
+ }
+ }
+
+ volumep = sVolumeManager->refVolume(volume_params, detail);
+ if (volumep == mVolumep)
+ {
+ sVolumeManager->unrefVolume( volumep ); // LLVolumeMgr::refVolume() creates a reference, but we don't need a second one.
+ return true;
+ }
+ }
+
+ setChanged(GEOMETRY);
+
+
+ if (!mVolumep)
+ {
+ mVolumep = volumep;
+ //mFaceMask = mVolumep->generateFaceMask();
+ setNumTEs(mVolumep->getNumFaces());
+ return true;
+ }
+
+#if 0
+ // #if 0'd out by davep
+ // this is a lot of cruft to set texture entry values that just stay the same for LOD switch
+ // or immediately get overridden by an object update message, also crashes occasionally
+ U32 old_face_mask = mVolumep->mFaceMask;
+
+ S32 face_bit = 0;
+ S32 cur_mask = 0;
+
+ // Grab copies of the old faces from the original shape, ordered by type.
+ // We will use these to figure out what old texture info gets mapped to new
+ // faces in the new shape.
+ std::vector<LLProfile::Face> old_faces;
+ for (S32 face = 0; face < mVolumep->getNumFaces(); face++)
+ {
+ old_faces.push_back(mVolumep->getProfile().mFaces[face]);
+ }
+
+ // Copy the old texture info off to the side, but not in the order in which
+ // they live in the mTextureList, rather in order of ther "face id" which
+ // is the corresponding value of LLVolueParams::LLProfile::mFaces::mIndex.
+ //
+ // Hence, some elements of old_tes::mEntryList will be invalid. It is
+ // initialized to a size of 9 (max number of possible faces on a volume?)
+ // and only the ones with valid types are filled in.
+ LLPrimTextureList old_tes;
+ old_tes.setSize(9);
+ for (face_bit = 0; face_bit < 9; face_bit++)
+ {
+ cur_mask = 0x1 << face_bit;
+ if (old_face_mask & cur_mask)
+ {
+ S32 te_index = face_index_from_id(cur_mask, old_faces);
+ old_tes.copyTexture(face_bit, *(getTE(te_index)));
+ //LL_INFOS() << face_bit << ":" << te_index << ":" << old_tes[face_bit].getID() << LL_ENDL;
+ }
+ }
+
+
+ // build the new object
+ sVolumeManager->unrefVolume(mVolumep);
+ mVolumep = volumep;
+
+ U32 new_face_mask = mVolumep->mFaceMask;
+ S32 i;
+
+ if (old_face_mask == new_face_mask)
+ {
+ // nothing to do
+ return true;
+ }
+
+ if (mVolumep->getNumFaces() == 0 && new_face_mask != 0)
+ {
+ LL_WARNS() << "Object with 0 faces found...INCORRECT!" << LL_ENDL;
+ setNumTEs(mVolumep->getNumFaces());
+ return true;
+ }
+
+ // initialize face_mapping
+ S32 face_mapping[9];
+ for (face_bit = 0; face_bit < 9; face_bit++)
+ {
+ face_mapping[face_bit] = face_bit;
+ }
+
+ // The new shape may have more faces than the original, but we can't just
+ // add them to the end -- the ordering matters and it may be that we must
+ // insert the new faces in the middle of the list. When we add a face it
+ // will pick up the texture/color info of one of the old faces an so we
+ // now figure out which old face info gets mapped to each new face, and
+ // store in the face_mapping lookup table.
+ for (face_bit = 0; face_bit < 9; face_bit++)
+ {
+ cur_mask = 0x1 << face_bit;
+ if (!(new_face_mask & cur_mask))
+ {
+ // Face doesn't exist in new map.
+ face_mapping[face_bit] = -1;
+ continue;
+ }
+ else if (old_face_mask & cur_mask)
+ {
+ // Face exists in new and old map.
+ face_mapping[face_bit] = face_bit;
+ continue;
+ }
+
+ // OK, how we've got a mismatch, where we have to fill a new face with one from
+ // the old face.
+ if (cur_mask & (LL_FACE_PATH_BEGIN | LL_FACE_PATH_END | LL_FACE_INNER_SIDE))
+ {
+ // It's a top/bottom/hollow interior face.
+ if (old_face_mask & LL_FACE_PATH_END)
+ {
+ face_mapping[face_bit] = 1;
+ continue;
+ }
+ else
+ {
+ S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0;
+ for (i = 0; i < 4; i++)
+ {
+ if (old_face_mask & cur_outer_mask)
+ {
+ face_mapping[face_bit] = 5 + i;
+ break;
+ }
+ cur_outer_mask <<= 1;
+ }
+ if (i == 4)
+ {
+ LL_WARNS() << "No path end or outer face in volume!" << LL_ENDL;
+ }
+ continue;
+ }
+ }
+
+ if (cur_mask & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END))
+ {
+ // A cut slice. Use the hollow interior if we have it.
+ if (old_face_mask & LL_FACE_INNER_SIDE)
+ {
+ face_mapping[face_bit] = 2;
+ continue;
+ }
+
+ // No interior, use the bottom face.
+ // Could figure out which of the outer faces was nearest, but that would be harder.
+ if (old_face_mask & LL_FACE_PATH_END)
+ {
+ face_mapping[face_bit] = 1;
+ continue;
+ }
+ else
+ {
+ S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0;
+ for (i = 0; i < 4; i++)
+ {
+ if (old_face_mask & cur_outer_mask)
+ {
+ face_mapping[face_bit] = 5 + i;
+ break;
+ }
+ cur_outer_mask <<= 1;
+ }
+ if (i == 4)
+ {
+ LL_WARNS() << "No path end or outer face in volume!" << LL_ENDL;
+ }
+ continue;
+ }
+ }
+
+ // OK, the face that's missing is an outer face...
+ // Pull from the nearest adjacent outer face (there's always guaranteed to be one...
+ S32 cur_outer = face_bit - 5;
+ S32 min_dist = 5;
+ S32 min_outer_bit = -1;
+ S32 i;
+ for (i = 0; i < 4; i++)
+ {
+ if (old_face_mask & (LL_FACE_OUTER_SIDE_0 << i))
+ {
+ S32 dist = abs(i - cur_outer);
+ if (dist < min_dist)
+ {
+ min_dist = dist;
+ min_outer_bit = i + 5;
+ }
+ }
+ }
+ if (-1 == min_outer_bit)
+ {
+ LL_INFOS() << (LLVolume *)mVolumep << LL_ENDL;
+ LL_WARNS() << "Bad! No outer faces, impossible!" << LL_ENDL;
+ }
+ face_mapping[face_bit] = min_outer_bit;
+ }
+
+
+ setNumTEs(mVolumep->getNumFaces());
+ for (face_bit = 0; face_bit < 9; face_bit++)
+ {
+ // For each possible face type on the new shape we check to see if that
+ // face exists and if it does we create a texture entry that is a copy
+ // of one of the originals. Since the originals might not have a
+ // matching face, we use the face_mapping lookup table to figure out
+ // which face information to copy.
+ cur_mask = 0x1 << face_bit;
+ if (new_face_mask & cur_mask)
+ {
+ if (-1 == face_mapping[face_bit])
+ {
+ LL_WARNS() << "No mapping from old face to new face!" << LL_ENDL;
+ }
+
+ S32 te_num = face_index_from_id(cur_mask, mVolumep->getProfile().mFaces);
+ setTE(te_num, *(old_tes.getTexture(face_mapping[face_bit])));
+ }
+ }
+#else
+ // build the new object
+ sVolumeManager->unrefVolume(mVolumep);
+ mVolumep = volumep;
+
+ setNumTEs(mVolumep->getNumFaces());
+#endif
+ return true;
+}
+
+bool LLPrimitive::setMaterial(U8 material)
+{
+ if (material != mMaterial)
+ {
+ mMaterial = material;
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+S32 LLPrimitive::packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const
+{
+ S32 face_index;
+ S32 i;
+ U64 exception_faces;
+ U8 *start_loc = cur_ptr;
+
+ htolememcpy(cur_ptr,data_ptr + (last_face_index * data_size), type, data_size);
+ cur_ptr += data_size;
+
+ for (face_index = last_face_index-1; face_index >= 0; face_index--)
+ {
+ bool already_sent = false;
+ for (i = face_index+1; i <= last_face_index; i++)
+ {
+ if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size))
+ {
+ already_sent = true;
+ break;
+ }
+ }
+
+ if (!already_sent)
+ {
+ exception_faces = 0;
+ for (i = face_index; i >= 0; i--)
+ {
+ if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size))
+ {
+ exception_faces |= ((U64)1 << i);
+ }
+ }
+
+ //assign exception faces to cur_ptr
+ if (exception_faces >= ((U64)0x1 << 7))
+ {
+ if (exception_faces >= ((U64)0x1 << 14))
+ {
+ if (exception_faces >= ((U64)0x1 << 21))
+ {
+ if (exception_faces >= ((U64)0x1 << 28))
+ {
+ if (exception_faces >= ((U64)0x1 << 35))
+ {
+ if (exception_faces >= ((U64)0x1 << 42))
+ {
+ if (exception_faces >= ((U64)0x1 << 49))
+ {
+ *cur_ptr++ = (U8)(((exception_faces >> 49) & 0x7F) | 0x80);
+ }
+ *cur_ptr++ = (U8)(((exception_faces >> 42) & 0x7F) | 0x80);
+ }
+ *cur_ptr++ = (U8)(((exception_faces >> 35) & 0x7F) | 0x80);
+ }
+ *cur_ptr++ = (U8)(((exception_faces >> 28) & 0x7F) | 0x80);
+ }
+ *cur_ptr++ = (U8)(((exception_faces >> 21) & 0x7F) | 0x80);
+ }
+ *cur_ptr++ = (U8)(((exception_faces >> 14) & 0x7F) | 0x80);
+ }
+ *cur_ptr++ = (U8)(((exception_faces >> 7) & 0x7F) | 0x80);
+ }
+
+
+ *cur_ptr++ = (U8)(exception_faces & 0x7F);
+
+ htolememcpy(cur_ptr,data_ptr + (face_index * data_size), type, data_size);
+ cur_ptr += data_size;
+ }
+ }
+ return (S32)(cur_ptr - start_loc);
+}
+
+namespace
+{
+ template< typename T >
+ bool unpack_TEField(T dest[], U8 dest_count, U8 * &source, U8 *source_end, EMsgVariableType type)
+ {
+ const size_t size(sizeof(T));
+
+ LL_DEBUGS("TEXTUREENTRY") << "Request to read items of size " << size << " with swizzle " << type << " froum buffer sized " << (source_end - source) << LL_ENDL;
+
+ if ((source + size + 1) > source_end)
+ {
+ // we add 1 above to take into account the byte that we know must follow the value.
+ LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Requires " << size << " + 1 bytes for default, " << (source_end - source) << " bytes remaning." << LL_ENDL;
+ source = source_end;
+ return false;
+ }
+
+ // Extract the default value and fill the array.
+ htolememcpy(dest, source, type, size);
+ source += size;
+ for (S32 idx = 1; idx < dest_count; ++idx)
+ {
+ dest[idx] = dest[0];
+ }
+
+ while (source < source_end)
+ {
+ U64 index_flags(0);
+ U8 sbit(0);
+
+ // Unpack the variable length bitfield. Each bit represents whether the following
+ // value will be placed at the corresponding array index.
+ do
+ {
+ if (source >= source_end)
+ {
+ LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Reading index flags." << LL_ENDL;
+ source = source_end;
+ return false;
+ }
+
+ sbit = *source++;
+ index_flags <<= 7; // original code had this after?
+ index_flags |= (sbit & 0x7F);
+ } while (sbit & 0x80);
+
+ if (!index_flags)
+ { // We've hit the terminating 0 byte.
+ break;
+ }
+
+ if ((source + size + 1) > source_end)
+ {
+ // we add 1 above to take into account the byte that we know must follow the value.
+ LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Requires " << size << " + 1 bytes for default, " << (source_end - source) << " bytes remaning." << LL_ENDL;
+ source = source_end;
+ return false;
+ }
+
+ // get the value for the indexs.
+ T value;
+ htolememcpy(&value, source, type, size);
+ source += size;
+
+ for (S32 idx = 0; idx < dest_count; idx++)
+ {
+ if (index_flags & 1ULL << idx)
+ {
+ dest[idx] = value;
+ }
+ }
+
+ }
+ return true;
+ }
+}
+
+
+
+// Pack information about all texture entries into container:
+// { TextureEntry Variable 2 }
+// Includes information about image ID, color, scale S,T, offset S,T and rotation
+bool LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const
+{
+ const U32 MAX_TES = 45;
+
+ U8 image_ids[MAX_TES*16];
+ U8 colors[MAX_TES*4];
+ F32 scale_s[MAX_TES];
+ F32 scale_t[MAX_TES];
+ S16 offset_s[MAX_TES];
+ S16 offset_t[MAX_TES];
+ S16 image_rot[MAX_TES];
+ U8 bump[MAX_TES];
+ U8 media_flags[MAX_TES];
+ U8 glow[MAX_TES];
+ U8 material_data[MAX_TES*16];
+
+ const U32 MAX_TE_BUFFER = 4096;
+ U8 packed_buffer[MAX_TE_BUFFER];
+ U8 *cur_ptr = packed_buffer;
+
+ S32 last_face_index = llmin((U32) getNumTEs(), MAX_TES) - 1;
+
+ if (last_face_index > -1)
+ {
+ // ...if we hit the front, send one image id
+ S8 face_index;
+ LLColor4U coloru;
+ for (face_index = 0; face_index <= last_face_index; face_index++)
+ {
+ // Directly sending image_ids is not safe!
+ memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */
+
+ // Cast LLColor4 to LLColor4U
+ coloru.setVec( getTE(face_index)->getColor() );
+
+ // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f)
+ // as all zeros. However, the subtraction and addition must be done in unsigned
+ // byte space, not in float space, otherwise off-by-one errors occur. JC
+ colors[4*face_index] = 255 - coloru.mV[0];
+ colors[4*face_index + 1] = 255 - coloru.mV[1];
+ colors[4*face_index + 2] = 255 - coloru.mV[2];
+ colors[4*face_index + 3] = 255 - coloru.mV[3];
+
+ const LLTextureEntry* te = getTE(face_index);
+ scale_s[face_index] = (F32) te->mScaleS;
+ scale_t[face_index] = (F32) te->mScaleT;
+ offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ;
+ offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ;
+ image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR));
+ bump[face_index] = te->getBumpShinyFullbright();
+ media_flags[face_index] = te->getMediaTexGen();
+ glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF));
+
+ // Directly sending material_ids is not safe!
+ memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */
+ }
+
+ cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)colors, 4 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)scale_s, 4 ,last_face_index, MVT_F32);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)scale_t, 4 ,last_face_index, MVT_F32);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)offset_s, 2 ,last_face_index, MVT_S16Array);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)offset_t, 2 ,last_face_index, MVT_S16Array);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)image_rot, 2 ,last_face_index, MVT_S16Array);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)bump, 1 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID);
+ }
+ mesgsys->addBinaryDataFast(_PREHASH_TextureEntry, packed_buffer, (S32)(cur_ptr - packed_buffer));
+
+ return true;
+}
+
+
+bool LLPrimitive::packTEMessage(LLDataPacker &dp) const
+{
+ const U32 MAX_TES = 45;
+
+ U8 image_ids[MAX_TES*16];
+ U8 colors[MAX_TES*4];
+ F32 scale_s[MAX_TES];
+ F32 scale_t[MAX_TES];
+ S16 offset_s[MAX_TES];
+ S16 offset_t[MAX_TES];
+ S16 image_rot[MAX_TES];
+ U8 bump[MAX_TES];
+ U8 media_flags[MAX_TES];
+ U8 glow[MAX_TES];
+ U8 material_data[MAX_TES*16];
+
+ const U32 MAX_TE_BUFFER = 4096;
+ U8 packed_buffer[MAX_TE_BUFFER];
+ U8 *cur_ptr = packed_buffer;
+
+ S32 last_face_index = getNumTEs() - 1;
+
+ if (last_face_index > -1)
+ {
+ // ...if we hit the front, send one image id
+ S8 face_index;
+ LLColor4U coloru;
+ for (face_index = 0; face_index <= last_face_index; face_index++)
+ {
+ // Directly sending image_ids is not safe!
+ memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */
+
+ // Cast LLColor4 to LLColor4U
+ coloru.setVec( getTE(face_index)->getColor() );
+
+ // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f)
+ // as all zeros. However, the subtraction and addition must be done in unsigned
+ // byte space, not in float space, otherwise off-by-one errors occur. JC
+ colors[4*face_index] = 255 - coloru.mV[0];
+ colors[4*face_index + 1] = 255 - coloru.mV[1];
+ colors[4*face_index + 2] = 255 - coloru.mV[2];
+ colors[4*face_index + 3] = 255 - coloru.mV[3];
+
+ const LLTextureEntry* te = getTE(face_index);
+ scale_s[face_index] = (F32) te->mScaleS;
+ scale_t[face_index] = (F32) te->mScaleT;
+ offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ;
+ offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ;
+ image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR));
+ bump[face_index] = te->getBumpShinyFullbright();
+ media_flags[face_index] = te->getMediaTexGen();
+ glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF));
+
+ // Directly sending material_ids is not safe!
+ memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */
+ }
+
+ cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)colors, 4 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)scale_s, 4 ,last_face_index, MVT_F32);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)scale_t, 4 ,last_face_index, MVT_F32);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)offset_s, 2 ,last_face_index, MVT_S16Array);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)offset_t, 2 ,last_face_index, MVT_S16Array);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)image_rot, 2 ,last_face_index, MVT_S16Array);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)bump, 1 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8);
+ *cur_ptr++ = 0;
+ cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID);
+ }
+
+ dp.packBinaryData(packed_buffer, (S32)(cur_ptr - packed_buffer), "TextureEntry");
+ return true;
+}
+
+S32 LLPrimitive::parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec)
+{
+ S32 retval = 0;
+ // temp buffer for material ID processing
+ // data will end up in tec.material_id[]
+ material_id_type material_data[LLTEContents::MAX_TES];
+
+ if (block_num < 0)
+ {
+ tec.size = mesgsys->getSizeFast(block_name, _PREHASH_TextureEntry);
+ }
+ else
+ {
+ tec.size = mesgsys->getSizeFast(block_name, block_num, _PREHASH_TextureEntry);
+ }
+
+ if (tec.size == 0)
+ {
+ tec.face_count = 0;
+ return retval;
+ }
+ else if (tec.size >= LLTEContents::MAX_TE_BUFFER)
+ {
+ LL_WARNS("TEXTUREENTRY") << "Excessive buffer size detected in Texture Entry! Truncating." << LL_ENDL;
+ tec.size = LLTEContents::MAX_TE_BUFFER - 1;
+ }
+
+ // if block_num < 0 ask for block 0
+ mesgsys->getBinaryDataFast(block_name, _PREHASH_TextureEntry, tec.packed_buffer, 0, std::max(block_num, 0), LLTEContents::MAX_TE_BUFFER - 1);
+
+ // The last field is not zero terminated.
+ // Rather than special case the upack functions. Just make it 0x00 terminated.
+ tec.packed_buffer[tec.size] = 0x00;
+ ++tec.size;
+
+ tec.face_count = llmin((U32)getNumTEs(),(U32)LLTEContents::MAX_TES);
+
+ U8 *cur_ptr = tec.packed_buffer;
+ LL_DEBUGS("TEXTUREENTRY") << "Texture Entry with buffere sized: " << tec.size << LL_ENDL;
+ U8 *buffer_end = tec.packed_buffer + tec.size;
+
+ if (!( unpack_TEField<LLUUID>(tec.image_data, tec.face_count, cur_ptr, buffer_end, MVT_LLUUID) &&
+ unpack_TEField<LLColor4U>(tec.colors, tec.face_count, cur_ptr, buffer_end, MVT_U8) &&
+ unpack_TEField<F32>(tec.scale_s, tec.face_count, cur_ptr, buffer_end, MVT_F32) &&
+ unpack_TEField<F32>(tec.scale_t, tec.face_count, cur_ptr, buffer_end, MVT_F32) &&
+ unpack_TEField<S16>(tec.offset_s, tec.face_count, cur_ptr, buffer_end, MVT_S16) &&
+ unpack_TEField<S16>(tec.offset_t, tec.face_count, cur_ptr, buffer_end, MVT_S16) &&
+ unpack_TEField<S16>(tec.image_rot, tec.face_count, cur_ptr, buffer_end, MVT_S16) &&
+ unpack_TEField<U8>(tec.bump, tec.face_count, cur_ptr, buffer_end, MVT_U8) &&
+ unpack_TEField<U8>(tec.media_flags, tec.face_count, cur_ptr, buffer_end, MVT_U8) &&
+ unpack_TEField<U8>(tec.glow, tec.face_count, cur_ptr, buffer_end, MVT_U8)))
+ {
+ LL_WARNS("TEXTUREENTRY") << "Failure parsing Texture Entry Message due to malformed TE Field! Dropping changes on the floor. " << LL_ENDL;
+ return 0;
+ }
+
+ if (cur_ptr >= buffer_end || !unpack_TEField<material_id_type>(material_data, tec.face_count, cur_ptr, buffer_end, MVT_LLUUID))
+ {
+ memset((void*)material_data, 0, sizeof(material_data));
+ }
+
+ for (U32 i = 0; i < tec.face_count; i++)
+ {
+ tec.material_ids[i].set(&(material_data[i]));
+ }
+
+ retval = 1;
+ return retval;
+ }
+
+S32 LLPrimitive::applyParsedTEMessage(LLTEContents& tec)
+{
+ S32 retval = 0;
+
+ LLColor4 color;
+ for (U32 i = 0; i < tec.face_count; i++)
+ {
+ LLUUID& req_id = ((LLUUID*)tec.image_data)[i];
+ retval |= setTETexture(i, req_id);
+ retval |= setTEScale(i, tec.scale_s[i], tec.scale_t[i]);
+ retval |= setTEOffset(i, (F32)tec.offset_s[i] / (F32)0x7FFF, (F32) tec.offset_t[i] / (F32) 0x7FFF);
+ retval |= setTERotation(i, ((F32)tec.image_rot[i] / TEXTURE_ROTATION_PACK_FACTOR) * F_TWO_PI);
+ retval |= setTEBumpShinyFullbright(i, tec.bump[i]);
+ retval |= setTEMediaTexGen(i, tec.media_flags[i]);
+ retval |= setTEGlow(i, (F32)tec.glow[i] / (F32)0xFF);
+ retval |= setTEMaterialID(i, tec.material_ids[i]);
+
+ // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f)
+ // as all zeros. However, the subtraction and addition must be done in unsigned
+ // byte space, not in float space, otherwise off-by-one errors occur. JC
+ color.mV[VRED] = F32(255 - tec.colors[i].mV[VRED]) / 255.f;
+ color.mV[VGREEN] = F32(255 - tec.colors[i].mV[VGREEN]) / 255.f;
+ color.mV[VBLUE] = F32(255 - tec.colors[i].mV[VBLUE]) / 255.f;
+ color.mV[VALPHA] = F32(255 - tec.colors[i].mV[VALPHA]) / 255.f;
+
+ retval |= setTEColor(i, color);
+ }
+
+ return retval;
+}
+
+S32 LLPrimitive::unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num)
+{
+ LLTEContents tec;
+ S32 retval = parseTEMessage(mesgsys, block_name, block_num, tec);
+ if (!retval)
+ return retval;
+ return applyParsedTEMessage(tec);
+}
+
+S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp)
+{
+ // use a negative block_num to indicate a single-block read (a non-variable block)
+ S32 retval = 0;
+ constexpr U32 MAX_TES = 45;
+
+ // Avoid construction of 32 UUIDs per call
+ static LLMaterialID material_ids[MAX_TES];
+
+ constexpr U32 MAX_TE_BUFFER = 4096;
+ U8 packed_buffer[MAX_TE_BUFFER];
+ memset((void*)packed_buffer, 0, MAX_TE_BUFFER);
+
+ LLUUID image_data[MAX_TES];
+ LLColor4U colors[MAX_TES];
+ F32 scale_s[MAX_TES];
+ F32 scale_t[MAX_TES];
+ S16 offset_s[MAX_TES];
+ S16 offset_t[MAX_TES];
+ S16 image_rot[MAX_TES];
+ U8 bump[MAX_TES];
+ U8 media_flags[MAX_TES];
+ U8 glow[MAX_TES];
+ material_id_type material_data[MAX_TES];
+
+ memset((void*)scale_s, 0, sizeof(scale_s));
+ memset((void*)scale_t, 0, sizeof(scale_t));
+ memset((void*)offset_s, 0, sizeof(offset_s));
+ memset((void*)offset_t, 0, sizeof(offset_t));
+ memset((void*)image_rot, 0, sizeof(image_rot));
+ memset((void*)bump, 0, sizeof(bump));
+ memset((void*)media_flags, 0, sizeof(media_flags));
+ memset((void*)glow, 0, sizeof(glow));
+
+ S32 size;
+ U32 face_count = 0;
+
+ if (!dp.unpackBinaryData(packed_buffer, size, "TextureEntry"))
+ {
+ retval = TEM_INVALID;
+ LL_WARNS() << "Bad texture entry block! Abort!" << LL_ENDL;
+ return retval;
+ }
+
+ if (size == 0)
+ {
+ return retval;
+ }
+ else if (size >= MAX_TE_BUFFER)
+ {
+ LL_WARNS("TEXTUREENTRY") << "Excessive buffer size detected in Texture Entry! Truncating." << LL_ENDL;
+ size = MAX_TE_BUFFER - 1;
+ }
+
+ // The last field is not zero terminated.
+ // Rather than special case the upack functions. Just make it 0x00 terminated.
+ packed_buffer[size] = 0x00;
+ ++size;
+ face_count = llmin((U32) getNumTEs(), MAX_TES);
+ U32 i;
+
+ U8 *cur_ptr = packed_buffer;
+ LL_DEBUGS("TEXTUREENTRY") << "Texture Entry with buffer sized: " << size << LL_ENDL;
+ U8 *buffer_end = packed_buffer + size;
+
+ if (!( unpack_TEField<LLUUID>(image_data, face_count, cur_ptr, buffer_end, MVT_LLUUID) &&
+ unpack_TEField<LLColor4U>(colors, face_count, cur_ptr, buffer_end, MVT_U8) &&
+ unpack_TEField<F32>(scale_s, face_count, cur_ptr, buffer_end, MVT_F32) &&
+ unpack_TEField<F32>(scale_t, face_count, cur_ptr, buffer_end, MVT_F32) &&
+ unpack_TEField<S16>(offset_s, face_count, cur_ptr, buffer_end, MVT_S16) &&
+ unpack_TEField<S16>(offset_t, face_count, cur_ptr, buffer_end, MVT_S16) &&
+ unpack_TEField<S16>(image_rot, face_count, cur_ptr, buffer_end, MVT_S16) &&
+ unpack_TEField<U8>(bump, face_count, cur_ptr, buffer_end, MVT_U8) &&
+ unpack_TEField<U8>(media_flags, face_count, cur_ptr, buffer_end, MVT_U8) &&
+ unpack_TEField<U8>(glow, face_count, cur_ptr, buffer_end, MVT_U8)))
+ {
+ LL_WARNS("TEXTUREENTRY") << "Failure parsing Texture Entry Message due to malformed TE Field! Dropping changes on the floor. " << LL_ENDL;
+ return 0;
+ }
+
+ if (cur_ptr >= buffer_end || !unpack_TEField<material_id_type>(material_data, face_count, cur_ptr, buffer_end, MVT_LLUUID))
+ {
+ memset((void*)material_data, 0, sizeof(material_data));
+ }
+
+ for (i = 0; i < face_count; i++)
+ {
+ material_ids[i].set(&(material_data[i]));
+ }
+
+ LLColor4 color;
+ for (i = 0; i < face_count; i++)
+ {
+ retval |= setTETexture(i, ((LLUUID*)image_data)[i]);
+ retval |= setTEScale(i, scale_s[i], scale_t[i]);
+ retval |= setTEOffset(i, (F32)offset_s[i] / (F32)0x7FFF, (F32) offset_t[i] / (F32) 0x7FFF);
+ retval |= setTERotation(i, ((F32)image_rot[i] / TEXTURE_ROTATION_PACK_FACTOR) * F_TWO_PI);
+ retval |= setTEBumpShinyFullbright(i, bump[i]);
+ retval |= setTEMediaTexGen(i, media_flags[i]);
+ retval |= setTEGlow(i, (F32)glow[i] / (F32)0xFF);
+ retval |= setTEMaterialID(i, material_ids[i]);
+
+ // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f)
+ // as all zeros. However, the subtraction and addition must be done in unsigned
+ // byte space, not in float space, otherwise off-by-one errors occur. JC
+ color.mV[VRED] = F32(255 - colors[i].mV[VRED]) / 255.f;
+ color.mV[VGREEN] = F32(255 - colors[i].mV[VGREEN]) / 255.f;
+ color.mV[VBLUE] = F32(255 - colors[i].mV[VBLUE]) / 255.f;
+ color.mV[VALPHA] = F32(255 - colors[i].mV[VALPHA]) / 255.f;
+
+ retval |= setTEColor(i, color);
+ }
+
+ return retval;
+}
+
+U8 LLPrimitive::getExpectedNumTEs() const
+{
+ U8 expected_face_count = 0;
+ if (mVolumep)
+ {
+ expected_face_count = mVolumep->getNumFaces();
+ }
+ return expected_face_count;
+}
+
+void LLPrimitive::copyTextureList(const LLPrimTextureList& other_list)
+{
+ mTextureList.copy(other_list);
+}
+
+void LLPrimitive::takeTextureList(LLPrimTextureList& other_list)
+{
+ mTextureList.take(other_list);
+}
+
+void LLPrimitive::updateNumBumpmap(const U8 index, const U8 bump)
+{
+ LLTextureEntry* te = getTE(index);
+ if(!te)
+ {
+ return;
+ }
+
+ U8 old_bump = te->getBumpmap();
+ if(old_bump > 0)
+ {
+ mNumBumpmapTEs--;
+ }
+ if((bump & TEM_BUMP_MASK) > 0)
+ {
+ mNumBumpmapTEs++;
+ }
+
+ return;
+}
+//============================================================================
+
+// Moved from llselectmgr.cpp
+// BUG: Only works for boxes.
+// Face numbering for flex boxes as of 1.14.2
+
+// static
+bool LLPrimitive::getTESTAxes(const U8 face, U32* s_axis, U32* t_axis)
+{
+ if (face == 0)
+ {
+ *s_axis = VX; *t_axis = VY;
+ return true;
+ }
+ else if (face == 1)
+ {
+ *s_axis = VX; *t_axis = VZ;
+ return true;
+ }
+ else if (face == 2)
+ {
+ *s_axis = VY; *t_axis = VZ;
+ return true;
+ }
+ else if (face == 3)
+ {
+ *s_axis = VX; *t_axis = VZ;
+ return true;
+ }
+ else if (face == 4)
+ {
+ *s_axis = VY; *t_axis = VZ;
+ return true;
+ }
+ else if (face >= 5)
+ {
+ *s_axis = VX; *t_axis = VY;
+ return true;
+ }
+ else
+ {
+ // unknown face
+ return false;
+ }
+}
+
+//============================================================================
+
+//static
+bool LLNetworkData::isValid(U16 param_type, U32 size)
+{
+ // ew - better mechanism needed
+
+ switch(param_type)
+ {
+ case PARAMS_FLEXIBLE:
+ return (size == 16);
+ case PARAMS_LIGHT:
+ return (size == 16);
+ case PARAMS_SCULPT:
+ return (size == 17);
+ case PARAMS_LIGHT_IMAGE:
+ return (size == 28);
+ case PARAMS_EXTENDED_MESH:
+ return (size == 4);
+ case PARAMS_RENDER_MATERIAL:
+ return (size > 1);
+ case PARAMS_REFLECTION_PROBE:
+ return (size == 9);
+ }
+
+ return false;
+}
+
+//============================================================================
+
+LLLightParams::LLLightParams()
+{
+ mColor.setToWhite();
+ mRadius = 10.f;
+ mCutoff = 0.0f;
+ mFalloff = 0.75f;
+
+ mType = PARAMS_LIGHT;
+}
+
+bool LLLightParams::pack(LLDataPacker &dp) const
+{
+ LLColor4U color4u(mColor);
+ dp.packColor4U(color4u, "color");
+ dp.packF32(mRadius, "radius");
+ dp.packF32(mCutoff, "cutoff");
+ dp.packF32(mFalloff, "falloff");
+ return true;
+}
+
+bool LLLightParams::unpack(LLDataPacker &dp)
+{
+ LLColor4U color;
+ dp.unpackColor4U(color, "color");
+ setLinearColor(LLColor4(color));
+
+ F32 radius;
+ dp.unpackF32(radius, "radius");
+ setRadius(radius);
+
+ F32 cutoff;
+ dp.unpackF32(cutoff, "cutoff");
+ setCutoff(cutoff);
+
+ F32 falloff;
+ dp.unpackF32(falloff, "falloff");
+ setFalloff(falloff);
+
+ return true;
+}
+
+bool LLLightParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_LIGHT)
+ {
+ return false;
+ }
+ const LLLightParams *param = (const LLLightParams*)&data;
+ if (param->mColor != mColor ||
+ param->mRadius != mRadius ||
+ param->mCutoff != mCutoff ||
+ param->mFalloff != mFalloff)
+ {
+ return false;
+ }
+ return true;
+}
+
+void LLLightParams::copy(const LLNetworkData& data)
+{
+ const LLLightParams *param = (LLLightParams*)&data;
+ mType = param->mType;
+ mColor = param->mColor;
+ mRadius = param->mRadius;
+ mCutoff = param->mCutoff;
+ mFalloff = param->mFalloff;
+}
+
+LLSD LLLightParams::asLLSD() const
+{
+ LLSD sd;
+
+ sd["color"] = ll_sd_from_color4(getLinearColor());
+ sd["radius"] = getRadius();
+ sd["falloff"] = getFalloff();
+ sd["cutoff"] = getCutoff();
+
+ return sd;
+}
+
+bool LLLightParams::fromLLSD(LLSD& sd)
+{
+ const char *w;
+ w = "color";
+ if (sd.has(w))
+ {
+ setLinearColor( ll_color4_from_sd(sd["color"]) );
+ } else goto fail;
+ w = "radius";
+ if (sd.has(w))
+ {
+ setRadius( (F32)sd[w].asReal() );
+ } else goto fail;
+ w = "falloff";
+ if (sd.has(w))
+ {
+ setFalloff( (F32)sd[w].asReal() );
+ } else goto fail;
+ w = "cutoff";
+ if (sd.has(w))
+ {
+ setCutoff( (F32)sd[w].asReal() );
+ } else goto fail;
+
+ return true;
+ fail:
+ return false;
+}
+
+//============================================================================
+
+//============================================================================
+
+LLReflectionProbeParams::LLReflectionProbeParams()
+{
+ mType = PARAMS_REFLECTION_PROBE;
+}
+
+bool LLReflectionProbeParams::pack(LLDataPacker &dp) const
+{
+ dp.packF32(mAmbiance, "ambiance");
+ dp.packF32(mClipDistance, "clip_distance");
+ dp.packU8(mFlags, "flags");
+ return true;
+}
+
+bool LLReflectionProbeParams::unpack(LLDataPacker &dp)
+{
+ F32 ambiance;
+ F32 clip_distance;
+
+ dp.unpackF32(ambiance, "ambiance");
+ setAmbiance(ambiance);
+
+ dp.unpackF32(clip_distance, "clip_distance");
+ setClipDistance(clip_distance);
+
+ dp.unpackU8(mFlags, "flags");
+
+ return true;
+}
+
+bool LLReflectionProbeParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_REFLECTION_PROBE)
+ {
+ return false;
+ }
+ const LLReflectionProbeParams *param = (const LLReflectionProbeParams*)&data;
+ if (param->mAmbiance != mAmbiance)
+ {
+ return false;
+ }
+ if (param->mClipDistance != mClipDistance)
+ {
+ return false;
+ }
+ if (param->mFlags != mFlags)
+ {
+ return false;
+ }
+ return true;
+}
+
+void LLReflectionProbeParams::copy(const LLNetworkData& data)
+{
+ const LLReflectionProbeParams *param = (LLReflectionProbeParams*)&data;
+ mType = param->mType;
+ mAmbiance = param->mAmbiance;
+ mClipDistance = param->mClipDistance;
+ mFlags = param->mFlags;
+}
+
+LLSD LLReflectionProbeParams::asLLSD() const
+{
+ LLSD sd;
+ sd["ambiance"] = getAmbiance();
+ sd["clip_distance"] = getClipDistance();
+ sd["flags"] = mFlags;
+ return sd;
+}
+
+bool LLReflectionProbeParams::fromLLSD(LLSD& sd)
+{
+ if (!sd.has("ambiance") ||
+ !sd.has("clip_distance") ||
+ !sd.has("flags"))
+ {
+ return false;
+ }
+
+ setAmbiance((F32)sd["ambiance"].asReal());
+ setClipDistance((F32)sd["clip_distance"].asReal());
+ mFlags = (U8) sd["flags"].asInteger();
+
+ return true;
+}
+
+void LLReflectionProbeParams::setIsBox(bool is_box)
+{
+ if (is_box)
+ {
+ mFlags |= FLAG_BOX_VOLUME;
+ }
+ else
+ {
+ mFlags &= ~FLAG_BOX_VOLUME;
+ }
+}
+
+void LLReflectionProbeParams::setIsDynamic(bool is_dynamic)
+{
+ if (is_dynamic)
+ {
+ mFlags |= FLAG_DYNAMIC;
+ }
+ else
+ {
+ mFlags &= ~FLAG_DYNAMIC;
+ }
+}
+
+//============================================================================
+LLFlexibleObjectData::LLFlexibleObjectData()
+{
+ mSimulateLOD = FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS;
+ mGravity = FLEXIBLE_OBJECT_DEFAULT_GRAVITY;
+ mAirFriction = FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION;
+ mWindSensitivity = FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY;
+ mTension = FLEXIBLE_OBJECT_DEFAULT_TENSION;
+ //mUsingCollisionSphere = FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE;
+ //mRenderingCollisionSphere = FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE;
+ mUserForce = LLVector3(0.f, 0.f, 0.f);
+
+ mType = PARAMS_FLEXIBLE;
+}
+
+bool LLFlexibleObjectData::pack(LLDataPacker &dp) const
+{
+ // Custom, uber-svelte pack "softness" in upper bits of tension & drag
+ U8 bit1 = (mSimulateLOD & 2) << 6;
+ U8 bit2 = (mSimulateLOD & 1) << 7;
+ dp.packU8((U8)(mTension*10.01f) + bit1, "tension");
+ dp.packU8((U8)(mAirFriction*10.01f) + bit2, "drag");
+ dp.packU8((U8)((mGravity+10.f)*10.01f), "gravity");
+ dp.packU8((U8)(mWindSensitivity*10.01f), "wind");
+ dp.packVector3(mUserForce, "userforce");
+ return true;
+}
+
+bool LLFlexibleObjectData::unpack(LLDataPacker &dp)
+{
+ U8 tension, friction, gravity, wind;
+ U8 bit1, bit2;
+ dp.unpackU8(tension, "tension"); bit1 = (tension >> 6) & 2;
+ mTension = ((F32)(tension&0x7f))/10.f;
+ dp.unpackU8(friction, "drag"); bit2 = (friction >> 7) & 1;
+ mAirFriction = ((F32)(friction&0x7f))/10.f;
+ mSimulateLOD = bit1 | bit2;
+ dp.unpackU8(gravity, "gravity"); mGravity = ((F32)gravity)/10.f - 10.f;
+ dp.unpackU8(wind, "wind"); mWindSensitivity = ((F32)wind)/10.f;
+ if (dp.hasNext())
+ {
+ dp.unpackVector3(mUserForce, "userforce");
+ }
+ else
+ {
+ mUserForce.setVec(0.f, 0.f, 0.f);
+ }
+ return true;
+}
+
+bool LLFlexibleObjectData::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_FLEXIBLE)
+ {
+ return false;
+ }
+ LLFlexibleObjectData *flex_data = (LLFlexibleObjectData*)&data;
+ return (mSimulateLOD == flex_data->mSimulateLOD &&
+ mGravity == flex_data->mGravity &&
+ mAirFriction == flex_data->mAirFriction &&
+ mWindSensitivity == flex_data->mWindSensitivity &&
+ mTension == flex_data->mTension &&
+ mUserForce == flex_data->mUserForce);
+ //mUsingCollisionSphere == flex_data->mUsingCollisionSphere &&
+ //mRenderingCollisionSphere == flex_data->mRenderingCollisionSphere
+}
+
+void LLFlexibleObjectData::copy(const LLNetworkData& data)
+{
+ const LLFlexibleObjectData *flex_data = (LLFlexibleObjectData*)&data;
+ mSimulateLOD = flex_data->mSimulateLOD;
+ mGravity = flex_data->mGravity;
+ mAirFriction = flex_data->mAirFriction;
+ mWindSensitivity = flex_data->mWindSensitivity;
+ mTension = flex_data->mTension;
+ mUserForce = flex_data->mUserForce;
+ //mUsingCollisionSphere = flex_data->mUsingCollisionSphere;
+ //mRenderingCollisionSphere = flex_data->mRenderingCollisionSphere;
+}
+
+LLSD LLFlexibleObjectData::asLLSD() const
+{
+ LLSD sd;
+
+ sd["air_friction"] = getAirFriction();
+ sd["gravity"] = getGravity();
+ sd["simulate_lod"] = getSimulateLOD();
+ sd["tension"] = getTension();
+ sd["user_force"] = getUserForce().getValue();
+ sd["wind_sensitivity"] = getWindSensitivity();
+
+ return sd;
+}
+
+bool LLFlexibleObjectData::fromLLSD(LLSD& sd)
+{
+ const char *w;
+ w = "air_friction";
+ if (sd.has(w))
+ {
+ setAirFriction( (F32)sd[w].asReal() );
+ } else goto fail;
+ w = "gravity";
+ if (sd.has(w))
+ {
+ setGravity( (F32)sd[w].asReal() );
+ } else goto fail;
+ w = "simulate_lod";
+ if (sd.has(w))
+ {
+ setSimulateLOD( sd[w].asInteger() );
+ } else goto fail;
+ w = "tension";
+ if (sd.has(w))
+ {
+ setTension( (F32)sd[w].asReal() );
+ } else goto fail;
+ w = "user_force";
+ if (sd.has(w))
+ {
+ LLVector3 user_force = ll_vector3_from_sd(sd[w], 0);
+ setUserForce( user_force );
+ } else goto fail;
+ w = "wind_sensitivity";
+ if (sd.has(w))
+ {
+ setWindSensitivity( (F32)sd[w].asReal() );
+ } else goto fail;
+
+ return true;
+ fail:
+ return false;
+}
+
+//============================================================================
+
+LLSculptParams::LLSculptParams()
+{
+ mType = PARAMS_SCULPT;
+ mSculptTexture = SCULPT_DEFAULT_TEXTURE;
+ mSculptType = LL_SCULPT_TYPE_SPHERE;
+}
+
+bool LLSculptParams::pack(LLDataPacker &dp) const
+{
+ dp.packUUID(mSculptTexture, "texture");
+ dp.packU8(mSculptType, "type");
+
+ return true;
+}
+
+bool LLSculptParams::unpack(LLDataPacker &dp)
+{
+ U8 type;
+ LLUUID id;
+ dp.unpackUUID(id, "texture");
+ dp.unpackU8(type, "type");
+
+ setSculptTexture(id, type);
+ return true;
+}
+
+bool LLSculptParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_SCULPT)
+ {
+ return false;
+ }
+
+ const LLSculptParams *param = (const LLSculptParams*)&data;
+ if ( (param->mSculptTexture != mSculptTexture) ||
+ (param->mSculptType != mSculptType) )
+
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void LLSculptParams::copy(const LLNetworkData& data)
+{
+ const LLSculptParams *param = (LLSculptParams*)&data;
+ setSculptTexture(param->mSculptTexture, param->mSculptType);
+}
+
+
+
+LLSD LLSculptParams::asLLSD() const
+{
+ LLSD sd;
+
+ sd["texture"] = mSculptTexture;
+ sd["type"] = mSculptType;
+
+ return sd;
+}
+
+bool LLSculptParams::fromLLSD(LLSD& sd)
+{
+ const char *w;
+ U8 type;
+ w = "type";
+ if (sd.has(w))
+ {
+ type = sd[w].asInteger();
+ }
+ else return false;
+
+ w = "texture";
+ if (sd.has(w))
+ {
+ setSculptTexture(sd[w], type);
+ }
+ else return false;
+
+ return true;
+}
+
+void LLSculptParams::setSculptTexture(const LLUUID& texture_id, U8 sculpt_type)
+{
+ U8 type = sculpt_type & LL_SCULPT_TYPE_MASK;
+ U8 flags = sculpt_type & LL_SCULPT_FLAG_MASK;
+ if (sculpt_type != (type | flags) || type > LL_SCULPT_TYPE_MAX)
+ {
+ mSculptTexture = SCULPT_DEFAULT_TEXTURE;
+ mSculptType = LL_SCULPT_TYPE_SPHERE;
+ }
+ else
+ {
+ mSculptTexture = texture_id;
+ mSculptType = sculpt_type;
+ }
+}
+
+//============================================================================
+
+LLLightImageParams::LLLightImageParams()
+{
+ mType = PARAMS_LIGHT_IMAGE;
+ mParams.setVec(F_PI*0.5f, 0.f, 0.f);
+}
+
+bool LLLightImageParams::pack(LLDataPacker &dp) const
+{
+ dp.packUUID(mLightTexture, "texture");
+ dp.packVector3(mParams, "params");
+
+ return true;
+}
+
+bool LLLightImageParams::unpack(LLDataPacker &dp)
+{
+ dp.unpackUUID(mLightTexture, "texture");
+ dp.unpackVector3(mParams, "params");
+
+ return true;
+}
+
+bool LLLightImageParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_LIGHT_IMAGE)
+ {
+ return false;
+ }
+
+ const LLLightImageParams *param = (const LLLightImageParams*)&data;
+ if ( (param->mLightTexture != mLightTexture) )
+ {
+ return false;
+ }
+
+ if ( (param->mParams != mParams ) )
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void LLLightImageParams::copy(const LLNetworkData& data)
+{
+ const LLLightImageParams *param = (LLLightImageParams*)&data;
+ mLightTexture = param->mLightTexture;
+ mParams = param->mParams;
+}
+
+
+
+LLSD LLLightImageParams::asLLSD() const
+{
+ LLSD sd;
+
+ sd["texture"] = mLightTexture;
+ sd["params"] = mParams.getValue();
+
+ return sd;
+}
+
+bool LLLightImageParams::fromLLSD(LLSD& sd)
+{
+ if (sd.has("texture"))
+ {
+ setLightTexture( sd["texture"] );
+ setParams( LLVector3( sd["params"] ) );
+ return true;
+ }
+
+ return false;
+}
+
+//============================================================================
+
+LLExtendedMeshParams::LLExtendedMeshParams()
+{
+ mType = PARAMS_EXTENDED_MESH;
+ mFlags = 0;
+}
+
+bool LLExtendedMeshParams::pack(LLDataPacker &dp) const
+{
+ dp.packU32(mFlags, "flags");
+
+ return true;
+}
+
+bool LLExtendedMeshParams::unpack(LLDataPacker &dp)
+{
+ dp.unpackU32(mFlags, "flags");
+
+ return true;
+}
+
+bool LLExtendedMeshParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_EXTENDED_MESH)
+ {
+ return false;
+ }
+
+ const LLExtendedMeshParams *param = (const LLExtendedMeshParams*)&data;
+ if ( (param->mFlags != mFlags) )
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void LLExtendedMeshParams::copy(const LLNetworkData& data)
+{
+ const LLExtendedMeshParams *param = (LLExtendedMeshParams*)&data;
+ mFlags = param->mFlags;
+}
+
+LLSD LLExtendedMeshParams::asLLSD() const
+{
+ LLSD sd;
+
+ sd["flags"] = LLSD::Integer(mFlags);
+
+ return sd;
+}
+
+bool LLExtendedMeshParams::fromLLSD(LLSD& sd)
+{
+ if (sd.has("flags"))
+ {
+ setFlags( sd["flags"].asInteger());
+ return true;
+ }
+
+ return false;
+}
+
+//============================================================================
+
+LLRenderMaterialParams::LLRenderMaterialParams()
+{
+ mType = PARAMS_RENDER_MATERIAL;
+}
+
+bool LLRenderMaterialParams::pack(LLDataPacker& dp) const
+{
+ U8 count = (U8)llmin((S32)mEntries.size(), 14); //limited to 255 bytes, no more than 14 material ids
+
+ dp.packU8(count, "count");
+ for (auto& entry : mEntries)
+ {
+ dp.packU8(entry.te_idx, "te_idx");
+ dp.packUUID(entry.id, "id");
+ }
+
+ return true;
+}
+
+bool LLRenderMaterialParams::unpack(LLDataPacker& dp)
+{
+ U8 count;
+ dp.unpackU8(count, "count");
+ mEntries.resize(count);
+ for (auto& entry : mEntries)
+ {
+ dp.unpackU8(entry.te_idx, "te_idx");
+ dp.unpackUUID(entry.id, "te_id");
+ }
+
+ return true;
+}
+
+bool LLRenderMaterialParams::operator==(const LLNetworkData& data) const
+{
+ if (data.mType != PARAMS_RENDER_MATERIAL)
+ {
+ return false;
+ }
+
+ const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data);
+
+ if (param.mEntries.size() != mEntries.size())
+ {
+ return false;
+ }
+
+ for (auto& entry : mEntries)
+ {
+ if (param.getMaterial(entry.te_idx) != entry.id)
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void LLRenderMaterialParams::copy(const LLNetworkData& data)
+{
+ llassert_always(data.mType == PARAMS_RENDER_MATERIAL);
+ const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data);
+ mEntries = param.mEntries;
+}
+
+
+void LLRenderMaterialParams::setMaterial(U8 te, const LLUUID& id)
+{
+ for (int i = 0; i < mEntries.size(); ++i)
+ {
+ if (mEntries[i].te_idx == te)
+ {
+ if (id.isNull())
+ {
+ mEntries.erase(mEntries.begin() + i);
+ }
+ else
+ {
+ mEntries[i].id = id;
+ }
+ return;
+ }
+ }
+
+ mEntries.push_back({ te, id });
+}
+
+const LLUUID& LLRenderMaterialParams::getMaterial(U8 te) const
+{
+ for (int i = 0; i < mEntries.size(); ++i)
+ {
+ if (mEntries[i].te_idx == te)
+ {
+ return mEntries[i].id;
+ }
+ }
+
+ return LLUUID::null;
+}
+
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