diff options
author | Rider Linden <rider@lindenlab.com> | 2017-09-21 15:58:13 -0700 |
---|---|---|
committer | Rider Linden <rider@lindenlab.com> | 2017-09-21 15:58:13 -0700 |
commit | 150fba7c5cd24ad9ab343e762bfd15032e6a9462 (patch) | |
tree | 54a8d169470368e460e4bfb7ecf3805b6d120033 | |
parent | d4d0520f38f59c4f60da098da9c2217ca6e45d65 (diff) |
Still not working. Black Sky.
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 10 | ||||
-rw-r--r-- | indra/newview/llenvironment.cpp | 271 | ||||
-rw-r--r-- | indra/newview/llenvironment.h | 81 | ||||
-rw-r--r-- | indra/newview/llsettingsbase.h | 5 | ||||
-rw-r--r-- | indra/newview/llsettingssky.cpp | 69 | ||||
-rw-r--r-- | indra/newview/llsettingssky.h | 15 | ||||
-rw-r--r-- | indra/newview/llvosky.cpp | 50 | ||||
-rw-r--r-- | indra/newview/llwlparammanager.cpp | 3 | ||||
-rw-r--r-- | indra/newview/llwlparamset.cpp | 20 |
9 files changed, 468 insertions, 56 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 309f535c39..e10bc10bc2 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -42,6 +42,8 @@ #include "llface.h" #include "llrender.h" +#include "llenvironment.h" + LLPointer<LLViewerTexture> LLDrawPoolWLSky::sCloudNoiseTexture = NULL; LLPointer<LLImageRaw> LLDrawPoolWLSky::sCloudNoiseRawImage = NULL; @@ -190,14 +192,14 @@ void LLDrawPoolWLSky::renderStars(void) const // *NOTE: we divide by two here and GL_ALPHA_SCALE by two below to avoid // clamping and allow the star_alpha param to brighten the stars. - bool error; LLColor4 star_alpha(LLColor4::black); - star_alpha.mV[3] = LLWLParamManager::getInstance()->mCurParams.getFloat("star_brightness", error) / 2.f; + // *LAPRAS + star_alpha.mV[3] = LLEnvironment::instance().getCurrentSky()->getStarBrightness() / 2.f; // If start_brightness is not set, exit - if( error ) + if( star_alpha.mV[3] < 0.001 ) { - LL_WARNS() << "star_brightness missing in mCurParams" << LL_ENDL; + LL_DEBUGS("SKY") << "star_brightness below threshold." << LL_ENDL; return; } diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp new file mode 100644 index 0000000000..dec2930970 --- /dev/null +++ b/indra/newview/llenvironment.cpp @@ -0,0 +1,271 @@ +/** + * @file llenvmanager.cpp + * @brief Implementation of classes managing WindLight and water settings. + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llenvironment.h" + +#include "llagent.h" +#include "lldaycyclemanager.h" +#include "llviewercontrol.h" // for gSavedSettings +#include "llviewerregion.h" +#include "llwaterparammanager.h" +#include "llwlhandlers.h" +#include "llwlparammanager.h" +#include "lltrans.h" +#include "lltrace.h" +#include "llfasttimer.h" +#include "llviewercamera.h" +#include "pipeline.h" + +//========================================================================= +const F32 LLEnvironment::SUN_DELTA_YAW(F_PI); // 180deg + +namespace +{ + LLTrace::BlockTimerStatHandle FTM_ENVIRONMENT_UPDATE("Update Environment Tick"); + LLTrace::BlockTimerStatHandle FTM_SHADER_PARAM_UPDATE("Update Shader Parameters"); +} + +//------------------------------------------------------------------------- +LLEnvironment::LLEnvironment(): + mCurrentSky(), + mSkysById(), + mSkysByName() +{ + LLSettingsSky::ptr_t p_default_sky = LLSettingsSky::buildDefaultSky(); + addSky(p_default_sky); + mCurrentSky = p_default_sky; +} + +LLEnvironment::~LLEnvironment() +{ +} + +//------------------------------------------------------------------------- +void LLEnvironment::update(const LLViewerCamera * cam) +{ + LL_RECORD_BLOCK_TIME(FTM_ENVIRONMENT_UPDATE); + + // update clouds, sun, and general + updateCloudScroll(); + mCurrentSky->update(); + +// // update only if running +// if (mAnimator.getIsRunning()) +// { +// mAnimator.update(mCurParams); +// } + + LLVector3 lightdir = mCurrentSky->getLightDirection(); + // update the shaders and the menu + + F32 camYaw = cam->getYaw(); + + stop_glerror(); + + // *TODO: potential optimization - this block may only need to be + // executed some of the time. For example for water shaders only. + { + LLVector3 lightNorm3(mCurrentSky->getLightDirection()); + + lightNorm3 *= LLQuaternion(-(camYaw + SUN_DELTA_YAW), LLVector3(0.f, 1.f, 0.f)); + mRotatedLight = LLVector4(lightNorm3, 0.f); + + LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; + end_shaders = LLViewerShaderMgr::instance()->endShaders(); + for (shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) + { + if ((shaders_iter->mProgramObject != 0) + && (gPipeline.canUseWindLightShaders() + || shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)) + { + shaders_iter->mUniformsDirty = TRUE; + } + } + } +} + +void LLEnvironment::updateCloudScroll() +{ + // This is a function of the environment rather than the sky, since it should + // persist through sky transitions. + static LLTimer s_cloud_timer; + + F64 delta_t = s_cloud_timer.getElapsedTimeAndResetF64(); + + LLVector2 cloud_delta = static_cast<F32>(delta_t) * (mCurrentSky->getCloudScrollRate() - LLVector2(10.0, 10.0)) / 100.0; + + mCloudScroll += cloud_delta; + +} + +void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting) +{ + LL_RECORD_BLOCK_TIME(FTM_SHADER_PARAM_UPDATE); + + //_WARNS("RIDER") << "----------------------------------------------------------------" << LL_ENDL; + LLSettingsBase::parammapping_t params = psetting->getParameterMap(); + for (LLSettingsBase::parammapping_t::iterator it = params.begin(); it != params.end(); ++it) + { + if (!psetting->mSettings.has((*it).first)) + continue; + + LLSD value = psetting->mSettings[(*it).first]; + LLSD::Type setting_type = value.type(); + + stop_glerror(); + switch (setting_type) + { + case LLSD::TypeInteger: + shader->uniform1i((*it).second, value.asInteger()); + //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL; + break; + case LLSD::TypeReal: + shader->uniform1f((*it).second, value.asReal()); + //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL; + break; + + case LLSD::TypeBoolean: + shader->uniform1i((*it).second, value.asBoolean() ? 1 : 0); + //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL; + break; + + case LLSD::TypeArray: + { + LLVector4 vect4(value); + //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << vect4 << LL_ENDL; + shader->uniform4fv((*it).second, 4, vect4.mV); + + break; + } + + // case LLSD::TypeMap: + // case LLSD::TypeString: + // case LLSD::TypeUUID: + // case LLSD::TypeURI: + // case LLSD::TypeBinary: + // case LLSD::TypeDate: + default: + break; + } + stop_glerror(); + } + //_WARNS("RIDER") << "----------------------------------------------------------------" << LL_ENDL; + +// psetting->applySpecial(shader); + + if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && !LLPipeline::sUnderWaterRender) + { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2); + } + else + { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0); + } + +} + +void LLEnvironment::updateShaderUniforms(LLGLSLShader *shader) +{ + + if (gPipeline.canUseWindLightShaders()) + { + updateGLVariablesForSettings(shader, mCurrentSky); + } + + if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT) + { + stop_glerror(); + shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, mRotatedLight.mV); + shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); + stop_glerror(); + } + else if (shader->mShaderGroup == LLGLSLShader::SG_SKY) + { + stop_glerror(); + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mCurrentSky->getLightDirectionClamped().mV); + stop_glerror(); + } + + shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mCurrentSky->getSceneLightStrength()); + + { + LLVector4 cloud_scroll(mCloudScroll[0], mCloudScroll[1], 0.0, 0.0); +// val.mV[0] = F32(i->second[0].asReal()) + mCloudScrollXOffset; +// val.mV[1] = F32(i->second[1].asReal()) + mCloudScrollYOffset; +// val.mV[2] = (F32)i->second[2].asReal(); +// val.mV[3] = (F32)i->second[3].asReal(); + + stop_glerror(); + shader->uniform4fv(LLSettingsSky::SETTING_CLOUD_POS_DENSITY1, 1, cloud_scroll.mV); + stop_glerror(); + } + + +} +//-------------------------------------------------------------------------- + +void LLEnvironment::addSky(const LLSettingsSky::ptr_t &sky) +{ + std::string name = sky->getValue(LLSettingsSky::SETTING_NAME).asString(); + + std::pair<NamedSkyMap_t::iterator, bool> result; + result = mSkysByName.insert(NamedSkyMap_t::value_type(name, sky)); + + if (!result.second) + (*(result.first)).second = sky; +} + +void LLEnvironment::addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky) +{ + // std::string name = sky->getValue(LLSettingsSky::SETTING_NAME).asString(); + // + // std::pair<NamedSkyMap_t::iterator, bool> result; + // result = mSkysByName.insert(NamedSkyMap_t::value_type(name, sky)); + // + // if (!result.second) + // (*(result.first)).second = sky; +} + +void LLEnvironment::removeSky(const std::string &name) +{ + NamedSkyMap_t::iterator it = mSkysByName.find(name); + if (it != mSkysByName.end()) + mSkysByName.erase(it); +} + +void LLEnvironment::removeSky(const LLUUID &id) +{ + +} + +void LLEnvironment::clearAllSkys() +{ + mSkysByName.clear(); + mSkysById.clear(); +} + diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h new file mode 100644 index 0000000000..bbb5f45ad9 --- /dev/null +++ b/indra/newview/llenvironment.h @@ -0,0 +1,81 @@ +/** + * @file llenvmanager.h + * @brief Declaration of classes managing WindLight and water settings. + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_ENVIRONMENT_H +#define LL_ENVIRONMENT_H + +#include "llmemory.h" +#include "llsd.h" + +#include "llsettingssky.h" + +class LLViewerCamera; +class LLGLSLShader; + +//------------------------------------------------------------------------- +class LLEnvironment : public LLSingleton<LLEnvironment> +{ + LLSINGLETON(LLEnvironment); + LOG_CLASS(LLEnvironment); + +public: + virtual ~LLEnvironment(); + + LLSettingsSky::ptr_t getCurrentSky() const { return mCurrentSky; } + + void update(const LLViewerCamera * cam); + + LLVector4 getRotatedLightDir() const { return mRotatedLight; } + + void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting); + void updateShaderUniforms(LLGLSLShader *shader); + + void addSky(const LLSettingsSky::ptr_t &sky); +private: + static const F32 SUN_DELTA_YAW; + + typedef std::map<std::string, LLSettingsSky::ptr_t> NamedSkyMap_t; + typedef std::map<LLUUID, LLSettingsSky::ptr_t> AssetSkyMap_t; + + LLVector4 mRotatedLight; + LLVector2 mCloudScroll; + + LLSettingsSky::ptr_t mCurrentSky; + + NamedSkyMap_t mSkysByName; + AssetSkyMap_t mSkysById; + + void addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky); + void removeSky(const std::string &name); + void removeSky(const LLUUID &id); + void clearAllSkys(); + + void updateCloudScroll(); +}; + + +#endif // LL_ENVIRONMENT_H + diff --git a/indra/newview/llsettingsbase.h b/indra/newview/llsettingsbase.h index 01a19c8734..cd5098cbb6 100644 --- a/indra/newview/llsettingsbase.h +++ b/indra/newview/llsettingsbase.h @@ -45,6 +45,8 @@ class LLSettingsBase: private boost::noncopyable friend class LLEnvironment; public: + typedef std::map<std::string, S32> parammapping_t; + typedef boost::shared_ptr<LLSettingsBase> ptr_t; virtual ~LLSettingsBase() { }; @@ -122,6 +124,7 @@ protected: typedef std::set<std::string> stringset_t; + // combining settings objects. Customize for specific setting types virtual void lerpSettings(const LLSettingsBase &other, F32 mix); @@ -141,6 +144,8 @@ protected: // Apply any settings that need special handling. virtual void applySpecial(void *) { }; + virtual parammapping_t getParameterMap() const { return parammapping_t(); } + LLSD mSettings; private: diff --git a/indra/newview/llsettingssky.cpp b/indra/newview/llsettingssky.cpp index 364c211344..26ed719b3b 100644 --- a/indra/newview/llsettingssky.cpp +++ b/indra/newview/llsettingssky.cpp @@ -117,17 +117,17 @@ LLSettingsSky::ptr_t LLSettingsSky::buildFromLegacyPreset(const std::string &nam if (oldsettings.has(SETTING_AMBIENT)) { - newsettings[SETTING_AMBIENT] = LLColor3(oldsettings[SETTING_AMBIENT]).getValue(); + newsettings[SETTING_AMBIENT] = LLColor4(oldsettings[SETTING_AMBIENT]).getValue(); } if (oldsettings.has(SETTING_BLUE_DENSITY)) { - newsettings[SETTING_BLUE_DENSITY] = LLColor3(oldsettings[SETTING_BLUE_DENSITY]).getValue(); + newsettings[SETTING_BLUE_DENSITY] = LLColor4(oldsettings[SETTING_BLUE_DENSITY]).getValue(); } if (oldsettings.has(SETTING_BLUE_HORIZON)) { - newsettings[SETTING_BLUE_HORIZON] = LLColor3(oldsettings[SETTING_BLUE_HORIZON]).getValue(); + newsettings[SETTING_BLUE_HORIZON] = LLColor4(oldsettings[SETTING_BLUE_HORIZON]).getValue(); } if (oldsettings.has(SETTING_CLOUD_COLOR)) @@ -188,12 +188,12 @@ LLSettingsSky::ptr_t LLSettingsSky::buildFromLegacyPreset(const std::string &nam if (oldsettings.has(SETTING_GLOW)) { - newsettings[SETTING_GLOW] = LLColor3(oldsettings[SETTING_GLOW]).getValue(); + newsettings[SETTING_GLOW] = LLColor4(oldsettings[SETTING_GLOW]).getValue(); } if (oldsettings.has(SETTING_GAMMA)) { - newsettings[SETTING_GAMMA] = LLSD::Real(oldsettings[SETTING_GAMMA][0].asReal()); + newsettings[SETTING_GAMMA] = LLVector4(oldsettings[SETTING_GAMMA]).getValue(); } if (oldsettings.has(SETTING_CLOUD_SCROLL_RATE)) @@ -283,21 +283,21 @@ LLSD LLSettingsSky::defaults() LLQuaternion moonquat = ~sunquat; // Magic constants copied form dfltsetting.xml - dfltsetting[SETTING_AMBIENT] = LLColor3::white.getValue(); - dfltsetting[SETTING_BLUE_DENSITY] = LLColor3(0.2447, 0.4487, 0.7599).getValue(); - dfltsetting[SETTING_BLUE_HORIZON] = LLColor3(0.4954, 0.4954, 0.6399).getValue(); - dfltsetting[SETTING_CLOUD_COLOR] = LLColor3(0.4099, 0.4099, 0.4099).getValue(); - dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor3(1.0000, 0.5260, 1.0000).getValue(); - dfltsetting[SETTING_CLOUD_POS_DENSITY2] = LLColor3(1.0000, 0.5260, 1.0000).getValue(); + dfltsetting[SETTING_AMBIENT] = LLColor4::white.getValue(); + dfltsetting[SETTING_BLUE_DENSITY] = LLColor4(0.2447, 0.4487, 0.7599, 1.0).getValue(); + dfltsetting[SETTING_BLUE_HORIZON] = LLColor4(0.4954, 0.4954, 0.6399, 1.0).getValue(); + dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 1.0).getValue(); + dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor4(1.0000, 0.5260, 1.0000, 1.0).getValue(); + dfltsetting[SETTING_CLOUD_POS_DENSITY2] = LLColor4(1.0000, 0.5260, 1.0000, 1.0).getValue(); dfltsetting[SETTING_CLOUD_SCALE] = LLSD::Real(0.4199); dfltsetting[SETTING_CLOUD_SCROLL_RATE] = LLSDArray(10.1999)(10.0109); - dfltsetting[SETTING_CLOUD_SHADOW] = LLColor3(0.2699, 0.0000, 0.0000).getValue(); + dfltsetting[SETTING_CLOUD_SHADOW] = LLSD::Real(0.2699); dfltsetting[SETTING_DENSITY_MULTIPLIER] = LLSD::Real(0.0001); dfltsetting[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(0.8000); - dfltsetting[SETTING_DOME_OFFSET] = LLSD::Real(1.0); - dfltsetting[SETTING_DOME_RADIUS] = LLSD::Real(0.0); - dfltsetting[SETTING_GAMMA] = LLSD::Real(1.0000); - dfltsetting[SETTING_GLOW] = LLColor3(5.000, 0.0010, -0.4799).getValue(); // *RIDER: This is really weird for a color... TODO: check if right. + dfltsetting[SETTING_DOME_OFFSET] = LLSD::Real(0.96f); + dfltsetting[SETTING_DOME_RADIUS] = LLSD::Real(15000.f); + dfltsetting[SETTING_GAMMA] = LLVector4(1.0, 0.0, 0.0, 1.0).getValue(); + dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue(); // *RIDER: This is really weird for a color... TODO: check if right. dfltsetting[SETTING_HAZE_DENSITY] = LLSD::Real(0.6999); dfltsetting[SETTING_HAZE_HORIZON] = LLSD::Real(0.1899); dfltsetting[SETTING_LIGHT_NORMAL] = LLVector4(0.0000, 0.9126, -0.4086, 0.0000).getValue(); @@ -305,7 +305,7 @@ LLSD LLSettingsSky::defaults() dfltsetting[SETTING_MOON_ROTATION] = moonquat.getValue(); dfltsetting[SETTING_NAME] = std::string("_default_"); dfltsetting[SETTING_STAR_BRIGHTNESS] = LLSD::Real(0.0000); - dfltsetting[SETTING_SUNLIGHT_COLOR] = LLColor3(0.7342, 0.7815, 0.8999).getValue(); + dfltsetting[SETTING_SUNLIGHT_COLOR] = LLColor4(0.7342, 0.7815, 0.8999, 1.0).getValue(); dfltsetting[SETTING_SUN_ROTATION] = sunquat.getValue(); dfltsetting[SETTING_BLOOM_TEXTUREID] = LLUUID::null; @@ -468,10 +468,37 @@ void LLSettingsSky::calculateLightSettings() mTotalAmbient.setAlpha(1); mFadeColor = mTotalAmbient + (mSunDiffuse + mMoonDiffuse) * 0.5f; - mFadeColor.setAlpha(0); + mFadeColor.setAlpha(1); } +LLSettingsSky::parammapping_t LLSettingsSky::getParameterMap() const +{ + static parammapping_t param_map; + + if (param_map.empty()) + { + param_map[SETTING_AMBIENT] = LLShaderMgr::AMBIENT; + param_map[SETTING_BLUE_DENSITY] = LLShaderMgr::BLUE_DENSITY; + param_map[SETTING_BLUE_HORIZON] = LLShaderMgr::BLUE_HORIZON; + param_map[SETTING_CLOUD_COLOR] = LLShaderMgr::CLOUD_COLOR; + param_map[SETTING_CLOUD_POS_DENSITY1] = LLShaderMgr::CLOUD_POS_DENSITY1; + param_map[SETTING_CLOUD_POS_DENSITY2] = LLShaderMgr::CLOUD_POS_DENSITY2; + param_map[SETTING_CLOUD_SCALE] = LLShaderMgr::CLOUD_SCALE; + param_map[SETTING_CLOUD_SHADOW] = LLShaderMgr::CLOUD_SHADOW; + param_map[SETTING_DENSITY_MULTIPLIER] = LLShaderMgr::DENSITY_MULTIPLIER; + param_map[SETTING_DISTANCE_MULTIPLIER] = LLShaderMgr::DISTANCE_MULTIPLIER; + param_map[SETTING_GAMMA] = LLShaderMgr::GAMMA; + param_map[SETTING_GLOW] = LLShaderMgr::GLOW; + param_map[SETTING_HAZE_DENSITY] = LLShaderMgr::HAZE_DENSITY; + param_map[SETTING_HAZE_HORIZON] = LLShaderMgr::HAZE_HORIZON; + param_map[SETTING_MAX_Y] = LLShaderMgr::MAX_Y; + param_map[SETTING_SUNLIGHT_COLOR] = LLShaderMgr::SUNLIGHT_COLOR; + } + + return param_map; +} + LLSettingsSky::stringset_t LLSettingsSky::getSkipApplyKeys() const { @@ -480,14 +507,14 @@ LLSettingsSky::stringset_t LLSettingsSky::getSkipApplyKeys() const if (skip_apply_set.empty()) { - skip_apply_set.insert(SETTING_GAMMA); skip_apply_set.insert(SETTING_MOON_ROTATION); skip_apply_set.insert(SETTING_SUN_ROTATION); skip_apply_set.insert(SETTING_NAME); skip_apply_set.insert(SETTING_STAR_BRIGHTNESS); skip_apply_set.insert(SETTING_CLOUD_SCROLL_RATE); skip_apply_set.insert(SETTING_LIGHT_NORMAL); - skip_apply_set.insert(SETTING_CLOUD_POS_DENSITY1); + skip_apply_set.insert(SETTING_DOME_OFFSET); + skip_apply_set.insert(SETTING_DOME_RADIUS); } return skip_apply_set; @@ -505,6 +532,8 @@ void LLSettingsSky::applySpecial(void *ptarget) shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength); shader->uniform4f(LLShaderMgr::GAMMA, getGama(), 0.0, 0.0, 1.0); + + } //------------------------------------------------------------------------- diff --git a/indra/newview/llsettingssky.h b/indra/newview/llsettingssky.h index 5b8691fa8b..2fb9ff3887 100644 --- a/indra/newview/llsettingssky.h +++ b/indra/newview/llsettingssky.h @@ -161,12 +161,12 @@ public: F32 getGama() const { - return mSettings[SETTING_GAMMA].asReal(); + return mSettings[SETTING_GAMMA][0].asReal(); } LLColor3 getGlow() const { - return mSettings[SETTING_GLOW].asReal(); + return LLColor3(mSettings[SETTING_GLOW]); } F32 getHazeDensity() const @@ -179,6 +179,11 @@ public: return mSettings[SETTING_HAZE_HORIZON].asReal(); } + LLVector3 getLightNormal() const + { + return LLVector3(mSettings[SETTING_LIGHT_NORMAL]); + } + F32 getMaxY() const { return mSettings[SETTING_MAX_Y].asReal(); @@ -289,6 +294,8 @@ protected: virtual void updateSettings(); + virtual parammapping_t getParameterMap() const; + virtual stringset_t getSkipApplyKeys() const; virtual void applySpecial(void *); @@ -309,6 +316,10 @@ private: LLColor4 mTotalAmbient; LLColor4 mFadeColor; + + typedef std::map<std::string, S32> mapNameToUniformId_t; + + static mapNameToUniformId_t sNameToUniformMapping; }; #endif diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 03dfdf92fa..ce956b7fda 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -52,6 +52,9 @@ #include "llwaterparammanager.h" #include "v3colorutil.h" +#include "llsettingssky.h" +#include "llenvironment.h" + #undef min #undef max @@ -327,8 +330,6 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mWorldScale(1.f), mBumpSunDir(0.f, 0.f, 1.f) { - bool error = false; - /// WL PARAMS dome_radius = 1.f; dome_offset_ratio = 0.f; @@ -367,7 +368,9 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mAtmHeight = ATM_HEIGHT; mEarthCenter = LLVector3(mCameraPosAgent.mV[0], mCameraPosAgent.mV[1], -EARTH_RADIUS); - mSunDefaultPosition = LLVector3(LLWLParamManager::getInstance()->mCurParams.getVector("lightnorm", error)); + // *LAPRAS + mSunDefaultPosition = LLEnvironment::instance().getCurrentSky()->getLightNormal(); + if (gSavedSettings.getBOOL("SkyOverrideSimSunPosition")) { initSunDirection(mSunDefaultPosition, LLVector3(0, 0, 0)); @@ -563,27 +566,28 @@ void LLVOSky::createSkyTexture(const S32 side, const S32 tile) void LLVOSky::initAtmospherics(void) { - bool error; - // uniform parameters for convenience - dome_radius = LLWLParamManager::getInstance()->getDomeRadius(); - dome_offset_ratio = LLWLParamManager::getInstance()->getDomeOffset(); - sunlight_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("sunlight_color", error)); - ambient = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("ambient", error)); - //lightnorm = LLWLParamManager::getInstance()->mCurParams.getVector("lightnorm", error); - gamma = LLWLParamManager::getInstance()->mCurParams.getFloat("gamma", error); - blue_density = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_density", error)); - blue_horizon = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("blue_horizon", error)); - haze_density = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_density", error); - haze_horizon = LLWLParamManager::getInstance()->mCurParams.getFloat("haze_horizon", error); - density_multiplier = LLWLParamManager::getInstance()->mCurParams.getFloat("density_multiplier", error); - max_y = LLWLParamManager::getInstance()->mCurParams.getFloat("max_y", error); - glow = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("glow", error)); - cloud_shadow = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_shadow", error); - cloud_color = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_color", error)); - cloud_scale = LLWLParamManager::getInstance()->mCurParams.getFloat("cloud_scale", error); - cloud_pos_density1 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density1", error)); - cloud_pos_density2 = LLColor3(LLWLParamManager::getInstance()->mCurParams.getVector("cloud_pos_density2", error)); + // *LAPRAS + // uniform parameters for convenience + LLSettingsSky::ptr_t sky = LLEnvironment::instance().getCurrentSky(); + + dome_radius = sky->getDomeRadius(); + dome_offset_ratio = sky->getDomeOffset(); + sunlight_color = sky->getSunlightColor(); + ambient = sky->getAmbientColor(); + gamma = sky->getGama(); + blue_density = sky->getBlueDensity(); + blue_horizon = sky->getBlueHorizon(); + haze_density = sky->getHazeDensity(); + haze_horizon = sky->getHazeHorizon(); + density_multiplier = sky->getDensityMultiplier(); + max_y = sky->getMaxY(); + glow = sky->getGlow(); + cloud_shadow = sky->getCloudShadow(); + cloud_color = sky->getCloudColor(); + cloud_scale = sky->getCloudScale(); + cloud_pos_density1 = sky->getCloudPosDensity1(); + cloud_pos_density2 = sky->getCloudPosDensity2(); // light norm is different. We need the sun's direction, not the light direction // which could be from the moon. And we need to clamp it diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp index 41783c8667..de2d3bc41d 100644 --- a/indra/newview/llwlparammanager.cpp +++ b/indra/newview/llwlparammanager.cpp @@ -351,7 +351,8 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader) { if (gPipeline.canUseWindLightShaders()) { - mCurParams.update(shader); + LLEnvironment::instance().updateGLVariablesForSettings(shader, LLEnvironment::instance().getCurrentSky()); + //mCurParams.update(shader); } if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT) diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp index 066cb9a0ac..a2ff2c0c95 100644 --- a/indra/newview/llwlparamset.cpp +++ b/indra/newview/llwlparamset.cpp @@ -65,6 +65,8 @@ static LLTrace::BlockTimerStatHandle FTM_WL_PARAM_UPDATE("WL Param Update"); void LLWLParamSet::update(LLGLSLShader * shader) const { LL_RECORD_BLOCK_TIME(FTM_WL_PARAM_UPDATE); + //_WARNS("RIDER") << "----------------------------------------------------------------" << LL_ENDL; + LLSD::map_const_iterator i = mParamValues.beginMap(); std::vector<LLStaticHashedString>::const_iterator n = mParamHashedNames.begin(); for(;(i != mParamValues.endMap()) && (n != mParamHashedNames.end());++i, n++) @@ -91,7 +93,8 @@ void LLWLParamSet::update(LLGLSLShader * shader) const val.mV[3] = (F32) i->second[3].asReal(); stop_glerror(); - shader->uniform4fv(param, 1, val.mV); + //_WARNS("RIDER") << "pushing '" << param.String() << "' as " << val << LL_ENDL; + shader->uniform4fv(param, 1, val.mV); stop_glerror(); } else if (param == sCloudScale || param == sCloudShadow || @@ -102,7 +105,8 @@ void LLWLParamSet::update(LLGLSLShader * shader) const F32 val = (F32) i->second[0].asReal(); stop_glerror(); - shader->uniform1f(param, val); + //_WARNS("RIDER") << "pushing '" << param.String() << "' as " << val << LL_ENDL; + shader->uniform1f(param, val); stop_glerror(); } else // param is the uniform name @@ -118,7 +122,8 @@ void LLWLParamSet::update(LLGLSLShader * shader) const val.mV[3] = (F32) i->second[3].asReal(); stop_glerror(); - shader->uniform4fv(param, 1, val.mV); + //_WARNS("RIDER") << "pushing '" << param.String() << "' as " << val << LL_ENDL; + shader->uniform4fv(param, 1, val.mV); stop_glerror(); } else if (i->second.isReal()) @@ -126,7 +131,8 @@ void LLWLParamSet::update(LLGLSLShader * shader) const F32 val = (F32) i->second.asReal(); stop_glerror(); - shader->uniform1f(param, val); + //_WARNS("RIDER") << "pushing '" << param.String() << "' as " << val << LL_ENDL; + shader->uniform1f(param, val); stop_glerror(); } else if (i->second.isInteger()) @@ -134,7 +140,8 @@ void LLWLParamSet::update(LLGLSLShader * shader) const S32 val = (S32) i->second.asInteger(); stop_glerror(); - shader->uniform1i(param, val); + //_WARNS("RIDER") << "pushing '" << param.String() << "' as " << val << LL_ENDL; + shader->uniform1i(param, val); stop_glerror(); } else if (i->second.isBoolean()) @@ -142,7 +149,8 @@ void LLWLParamSet::update(LLGLSLShader * shader) const S32 val = (i->second.asBoolean() ? 1 : 0); stop_glerror(); - shader->uniform1i(param, val); + //_WARNS("RIDER") << "pushing '" << param.String() << "' as " << val << LL_ENDL; + shader->uniform1i(param, val); stop_glerror(); } } |