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/**
* @file llsettingsbase.h
* @author optional
* @brief A base class for asset based settings groups.
*
* $LicenseInfo:2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_SETTINGS_BASE_H
#define LL_SETTINGS_BASE_H
#include <string>
#include <map>
#include <vector>
#include "llsd.h"
#include "llsdutil.h"
#include "v2math.h"
#include "v3math.h"
#include "v4math.h"
#include "llquaternion.h"
#include "v4color.h"
class LLSettingsBase: private boost::noncopyable
{
friend class LLEnvironment;
public:
typedef boost::shared_ptr<LLSettingsBase> ptr_t;
virtual ~LLSettingsBase() { };
//---------------------------------------------------------------------
virtual std::string getSettingType() const = 0;
//---------------------------------------------------------------------
// Settings status
inline bool hasSetting(const std::string ¶m) const { return mSettings.has(param); }
inline bool isDirty() const { return mDirty; }
inline void setDirtyFlag(bool dirty) { mDirty = dirty; }
//---------------------------------------------------------------------
//
inline void setValue(const std::string &name, const LLSD &value)
{
mSettings[name] = value;
mDirty = true;
}
inline LLSD getValue(const std::string &name, const LLSD &deflt = LLSD())
{
if (!mSettings.has(name))
return deflt;
return mSettings[name];
}
inline void setValue(const std::string &name, const LLVector2 &value)
{
setValue(name, value.getValue());
}
inline void setValue(const std::string &name, const LLVector3 &value)
{
setValue(name, value.getValue());
}
inline void setValue(const std::string &name, const LLVector4 &value)
{
setValue(name, value.getValue());
}
inline void setValue(const std::string &name, const LLQuaternion &value)
{
setValue(name, value.getValue());
}
inline void setValue(const std::string &name, const LLColor3 &value)
{
setValue(name, value.getValue());
}
inline void setValue(const std::string &name, const LLColor4 &value)
{
setValue(name, value.getValue());
}
// Note this method is marked const but may modify the settings object.
// (note the internal const cast). This is so that it may be called without
// special consideration from getters.
inline void update() const
{
if (!mDirty)
return;
(const_cast<LLSettingsBase *>(this))->updateSettings();
}
// TODO: This is temporary
virtual void exportSettings(std::string name) const;
protected:
LLSettingsBase();
LLSettingsBase(const LLSD setting);
typedef std::set<std::string> stringset_t;
// combining settings objects. Customize for specific setting types
virtual void lerpSettings(const LLSettingsBase &other, F32 mix);
/// when lerping between settings, some may require special handling.
/// Get a list of these key to be skipped by the default settings lerp.
/// (handling should be performed in the override of lerpSettings.
virtual stringset_t getSkipInterpolateKeys() const { return stringset_t(); }
// A list of settings that represent quaternions and should be slerped
// rather than lerped.
virtual stringset_t getSlerpKeys() const { return stringset_t(); }
// Calculate any custom settings that may need to be cached.
virtual void updateSettings() { mDirty = false; };
virtual stringset_t getSkipApplyKeys() const { return stringset_t(); }
// Apply any settings that need special handling.
virtual void applySpecial(void *) { };
LLSD mSettings;
private:
bool mDirty;
LLSD combineSDMaps(const LLSD &first, const LLSD &other) const;
LLSD interpolateSDMap(const LLSD &settings, const LLSD &other, F32 mix) const;
};
#endif
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