/** * @file llsettingsbase.h * @author optional * @brief A base class for asset based settings groups. * * $LicenseInfo:2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2017, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_SETTINGS_BASE_H #define LL_SETTINGS_BASE_H #include #include #include #include "llsd.h" #include "llsdutil.h" #include "v2math.h" #include "v3math.h" #include "v4math.h" #include "llquaternion.h" #include "v4color.h" class LLSettingsBase: private boost::noncopyable { friend class LLEnvironment; public: typedef boost::shared_ptr ptr_t; virtual ~LLSettingsBase() { }; //--------------------------------------------------------------------- virtual std::string getSettingType() const = 0; //--------------------------------------------------------------------- // Settings status inline bool hasSetting(const std::string ¶m) const { return mSettings.has(param); } inline bool isDirty() const { return mDirty; } inline void setDirtyFlag(bool dirty) { mDirty = dirty; } //--------------------------------------------------------------------- // inline void setValue(const std::string &name, const LLSD &value) { mSettings[name] = value; mDirty = true; } inline LLSD getValue(const std::string &name, const LLSD &deflt = LLSD()) { if (!mSettings.has(name)) return deflt; return mSettings[name]; } inline void setValue(const std::string &name, const LLVector2 &value) { setValue(name, value.getValue()); } inline void setValue(const std::string &name, const LLVector3 &value) { setValue(name, value.getValue()); } inline void setValue(const std::string &name, const LLVector4 &value) { setValue(name, value.getValue()); } inline void setValue(const std::string &name, const LLQuaternion &value) { setValue(name, value.getValue()); } inline void setValue(const std::string &name, const LLColor3 &value) { setValue(name, value.getValue()); } inline void setValue(const std::string &name, const LLColor4 &value) { setValue(name, value.getValue()); } // Note this method is marked const but may modify the settings object. // (note the internal const cast). This is so that it may be called without // special consideration from getters. inline void update() const { if (!mDirty) return; (const_cast(this))->updateSettings(); } // TODO: This is temporary virtual void exportSettings(std::string name) const; protected: LLSettingsBase(); LLSettingsBase(const LLSD setting); typedef std::set stringset_t; // combining settings objects. Customize for specific setting types virtual void lerpSettings(const LLSettingsBase &other, F32 mix); /// when lerping between settings, some may require special handling. /// Get a list of these key to be skipped by the default settings lerp. /// (handling should be performed in the override of lerpSettings. virtual stringset_t getSkipInterpolateKeys() const { return stringset_t(); } // A list of settings that represent quaternions and should be slerped // rather than lerped. virtual stringset_t getSlerpKeys() const { return stringset_t(); } // Calculate any custom settings that may need to be cached. virtual void updateSettings() { mDirty = false; }; virtual stringset_t getSkipApplyKeys() const { return stringset_t(); } // Apply any settings that need special handling. virtual void applySpecial(void *) { }; LLSD mSettings; private: bool mDirty; LLSD combineSDMaps(const LLSD &first, const LLSD &other) const; LLSD interpolateSDMap(const LLSD &settings, const LLSD &other, F32 mix) const; }; #endif