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/**
* @file llsettingssky.h
* @author optional
* @brief A base class for asset based settings groups.
*
* $LicenseInfo:2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_SETTINGS_SKY_H
#define LL_SETTINGS_SKY_H
#include "llsettingsbase.h"
class LLSettingsSky: public LLSettingsBase
{
public:
static const std::string SETTING_AMBIENT;
static const std::string SETTING_BLOOM_TEXTUREID;
static const std::string SETTING_BLUE_DENSITY;
static const std::string SETTING_BLUE_HORIZON;
static const std::string SETTING_CLOUD_COLOR;
static const std::string SETTING_CLOUD_POS_DENSITY1;
static const std::string SETTING_CLOUD_POS_DENSITY2;
static const std::string SETTING_CLOUD_SCALE;
static const std::string SETTING_CLOUD_SCROLL_RATE;
static const std::string SETTING_CLOUD_SHADOW;
static const std::string SETTING_CLOUD_TEXTUREID;
static const std::string SETTING_DENSITY_MULTIPLIER;
static const std::string SETTING_DISTANCE_MULTIPLIER;
static const std::string SETTING_DOME_OFFSET;
static const std::string SETTING_DOME_RADIUS;
static const std::string SETTING_GAMMA;
static const std::string SETTING_GLOW;
static const std::string SETTING_HAZE_DENSITY;
static const std::string SETTING_HAZE_HORIZON;
static const std::string SETTING_LIGHT_NORMAL;
static const std::string SETTING_MAX_Y;
static const std::string SETTING_MOON_ROTATION;
static const std::string SETTING_MOON_TEXTUREID;
static const std::string SETTING_NAME;
static const std::string SETTING_STAR_BRIGHTNESS;
static const std::string SETTING_SUNLIGHT_COLOR;
static const std::string SETTING_SUN_ROTATION;
static const std::string SETTING_SUN_TEXUTUREID;
static const std::string SETTING_LEGACY_EAST_ANGLE;
static const std::string SETTING_LEGACY_ENABLE_CLOUD_SCROLL;
static const std::string SETTING_LEGACY_SUN_ANGLE;
typedef boost::shared_ptr<LLSettingsSky> ptr_t;
//---------------------------------------------------------------------
LLSettingsSky(const LLSD &data);
virtual ~LLSettingsSky() { };
static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings);
static ptr_t buildDefaultSky();
//---------------------------------------------------------------------
virtual std::string getSettingType() const { return std::string("sky"); }
// Settings status
ptr_t blend(const ptr_t &other, F32 mix) const;
static LLSD defaults();
//---------------------------------------------------------------------
LLColor3 getAmbientColor() const
{
return LLColor3(mSettings[SETTING_AMBIENT]);
}
LLUUID getBloomTextureId() const
{
return mSettings[SETTING_BLOOM_TEXTUREID].asUUID();
}
LLColor3 getBlueDensity() const
{
return LLColor3(mSettings[SETTING_BLUE_DENSITY]);
}
LLColor3 getBlueHorizon() const
{
return LLColor3(mSettings[SETTING_BLUE_HORIZON]);
}
LLColor3 getCloudColor() const
{
return mSettings[SETTING_CLOUD_COLOR].asReal();
}
LLUUID getCloudNoiseTextureId() const
{
return mSettings[SETTING_CLOUD_TEXTUREID].asUUID();
}
LLColor3 getCloudPosDensity1() const
{
return mSettings[SETTING_CLOUD_POS_DENSITY1].asReal();
}
LLColor3 getCloudPosDensity2() const
{
return mSettings[SETTING_CLOUD_POS_DENSITY2].asReal();
}
F32 getCloudScale() const
{
return mSettings[SETTING_CLOUD_SCALE].asReal();
}
LLVector2 getCloudScrollRate() const
{
return LLVector2(mSettings[SETTING_CLOUD_SCROLL_RATE]);
}
F32 getCloudShadow() const
{
return mSettings[SETTING_CLOUD_SHADOW].asReal();
}
F32 getDensityMultiplier() const
{
return mSettings[SETTING_DENSITY_MULTIPLIER].asReal();
}
F32 getDistanceMultiplier() const
{
return mSettings[SETTING_DISTANCE_MULTIPLIER].asReal();
}
F32 getDomeOffset() const
{
return mSettings[SETTING_DOME_OFFSET].asReal();
}
F32 getDomeRadius() const
{
return mSettings[SETTING_DOME_RADIUS].asReal();
}
F32 getGama() const
{
return mSettings[SETTING_GAMMA].asReal();
}
LLColor3 getGlow() const
{
return mSettings[SETTING_GLOW].asReal();
}
F32 getHazeDensity() const
{
return mSettings[SETTING_HAZE_DENSITY].asReal();
}
F32 getHazeHorizon() const
{
return mSettings[SETTING_HAZE_HORIZON].asReal();
}
F32 getMaxY() const
{
return mSettings[SETTING_MAX_Y].asReal();
}
LLQuaternion getMoonRotation() const
{
return LLQuaternion(mSettings[SETTING_MOON_ROTATION]);
}
LLUUID getMoonTextureId() const
{
return mSettings[SETTING_MOON_TEXTUREID].asUUID();
}
F32 getStarBrightness() const
{
return mSettings[SETTING_STAR_BRIGHTNESS].asReal();
}
LLColor3 getSunlightColor() const
{
return LLColor3(mSettings[SETTING_SUNLIGHT_COLOR]);
}
LLQuaternion getSunRotation() const
{
return LLQuaternion(mSettings[SETTING_SUN_ROTATION]);
}
LLUUID getSunTextureId() const
{
return mSettings[SETTING_SUN_TEXUTUREID].asUUID();
}
// Internal/calculated settings
LLVector3 getLightDirection() const
{
update();
return mLightDirection;
};
LLVector3 getLightDirectionClamped() const
{
update();
return mLightDirectionClamped;
};
F32 getSceneLightStrength() const
{
update();
return mSceneLightStrength;
}
LLVector3 getSunDirection() const
{
update();
return mSunDirection;
}
LLVector3 getMoonDirection() const
{
update();
return mMoonDirection;
}
LLColor3 getSunDiffuse() const
{
update();
return mSunDiffuse;
}
LLColor3 getSunAmbient() const
{
update();
return mSunAmbient;
}
LLColor3 getMoonDiffuse() const
{
update();
return mMoonDiffuse;
}
LLColor3 getMoonAmbient() const
{
update();
return mMoonAmbient;
}
LLColor4 getTotalAmbient() const
{
update();
return mTotalAmbient;
}
LLColor4 getFadeColor() const
{
update();
return mFadeColor;
}
protected:
LLSettingsSky();
virtual stringset_t getSlerpKeys() const;
virtual void updateSettings();
virtual stringset_t getSkipApplyKeys() const;
virtual void applySpecial(void *);
private:
void calculateHeavnlyBodyPositions();
void calculateLightSettings();
LLVector3 mSunDirection;
LLVector3 mMoonDirection;
F32 mSceneLightStrength;
LLVector3 mLightDirection;
LLVector3 mLightDirectionClamped;
LLColor3 mSunDiffuse;
LLColor3 mSunAmbient;
LLColor3 mMoonDiffuse;
LLColor3 mMoonAmbient;
LLColor4 mTotalAmbient;
LLColor4 mFadeColor;
};
#endif
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