| Age | Commit message (Collapse) | Author | 
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|  | water Fresnel | 
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|  | to compile/link | 
|  | compile/link | 
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|  | Fix light falloff being corrupted when editing value via build floater spinner
Approved-by: Dave Houlton | 
|  | Fix editing light color corrupting intensity and color values
Approved-by: Dave Houlton | 
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|  | SL-12902 Better fix for light color values in color swatch not matching light color values inworld. | 
|  | light color values inworld. | 
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|  | SL-12902 Fix for doing the technically correct but compatibility wrong thing WRT light color values. | 
|  | WRT light color values. | 
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|  | davep/DRTVWR-440 | 
|  | materialF and fullbrightShinyF | 
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|  | SL-11589
Approved-by: Dave Houlton <euclid@lindenlab.com> | 
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|  | following promotion of DRTVWR-481 | 
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|  | SL-12574: Tweak sky cubemap to not be as dark to better match Windlight
Approved-by: Dave Houlton <euclid@lindenlab.com> | 
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|  | SL-12005 Fix for projectors getting brighter when switching to single light shader. | 
|  | shader. | 
|  | SL-12781
Approved-by: Dave Houlton <euclid@lindenlab.com> | 
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