diff options
| author | Rye Mutt <lightdrake@gmail.com> | 2020-04-01 00:25:07 +0000 | 
|---|---|---|
| committer | Dave Houlton <euclid@lindenlab.com> | 2020-04-01 00:25:07 +0000 | 
| commit | 6058c49bb4c4753712d958e5436348218439b911 (patch) | |
| tree | 077623f8f1c19dac105d8bba9bbac32455cfa02c /indra | |
| parent | c77e4e7a57ecfece08d1fddb179ca512539660ba (diff) | |
| parent | 516ca236597e9e76193dd597edddc6a2fd7b0912 (diff) | |
Merged in eep-fix-falloff-edit (pull request #54)
Fix light falloff being corrupted when editing value via build floater spinner
Approved-by: Dave Houlton
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/llvovolume.cpp | 4 | ||||
| -rw-r--r-- | indra/newview/llvovolume.h | 2 | ||||
| -rw-r--r-- | indra/newview/pipeline.cpp | 14 | 
3 files changed, 9 insertions, 11 deletions
| diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index fe9d770f39..2ffd462ac3 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3376,12 +3376,12 @@ F32 LLVOVolume::getLightRadius() const  	}  } -F32 LLVOVolume::getLightFalloff() const +F32 LLVOVolume::getLightFalloff(const F32 fudge_factor) const  {  	const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);  	if (param_block)  	{ -		return param_block->getFalloff() * 0.5f; +		return param_block->getFalloff() * fudge_factor;  	}  	else  	{ diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index 776b6a16b0..de00ef494e 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -279,7 +279,7 @@ public:  	LLViewerTexture* getLightTexture();  	F32 getLightIntensity() const;  	F32 getLightRadius() const; -	F32 getLightFalloff() const; +	F32 getLightFalloff(const F32 fudge_factor = 1.f) const;  	F32 getLightCutoff() const;  	// Flexible Objects diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 563b45273e..f0ed303f66 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -211,6 +211,7 @@ LLTrace::EventStatHandle<S64> LLPipeline::sStatBatchSize("renderbatchsize");  const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f;  const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; +const F32 DEFERRED_LIGHT_FALLOFF = 0.5f;  const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;  extern S32 gBoxFrame; @@ -6366,9 +6367,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)  			F32 x = (3.f * (1.f + (light->getLightFalloff() * 2.0f))); // why this magic?  probably trying to match a historic behavior.  			F32 linatten = x / (light_radius); // % of brightness at radius -            // get falloff to match for forward deferred rendering lights -            F32 falloff = light->getLightFalloff() + (sRenderDeferred ? 1.0 : 0.f); -  			mHWLightColors[cur_light] = light_color;  			LLLightState* light_state = gGL.getLight(cur_light); @@ -6379,7 +6377,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)  			if (sRenderDeferred)  			{  				light_state->setLinearAttenuation(size); -				light_state->setQuadraticAttenuation(falloff); +				light_state->setQuadraticAttenuation(light->getLightFalloff(DEFERRED_LIGHT_FALLOFF) + 1.f); // get falloff to match for forward deferred rendering lights  			}  			else  			{ @@ -8810,7 +8808,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)  							gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);  							gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);  							gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); -                            gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()); +                            gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF));  							gGL.syncMatrices();  							mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center)); @@ -8830,7 +8828,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)  						mat.mult_matrix_vec(tc);  						fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s)); -                        light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff())); +                        light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF)));  					}  				}  				unbindDeferredShader(gDeferredLightProgram); @@ -8867,7 +8865,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)  					gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);  					gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);  					gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); -                    gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()); +                    gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF));  					gGL.syncMatrices();  					mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center)); @@ -8942,7 +8940,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)  					LLVector3 center = drawablep->getPositionAgent();  					F32* c = center.mV;                      F32 light_size_final = volume->getLightRadius()*1.5f; -                    F32 light_falloff_final = volume->getLightFalloff(); +                    F32 light_falloff_final = volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF);  					sVisibleLightCount++; | 
