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2012-02-13SH-2908 Fix for mac buildDave Parks
2012-02-13SH-2908 More linux build fixes.Dave Parks
2012-02-13SH-2908 Fix for linux build.Dave Parks
2012-02-13SH-2964 Fix for shader compilation error on some older NVIDIA cards.Dave Parks
2012-02-10MergeDave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-10SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.Dave Parks
2012-02-10MAINT-784 FIXED the inventory filter to be restarted when switching from ↵Seth ProductEngine
'Since Logoff' to 'Hours Ago' or 'Days Ago'. Fix: checking for !isSinceLogoff() ensures that the time filter increases from zero and becomes more restrictive. This happens because setting 'Since Logoff' resets the 'Hours Ago' and 'Days Ago' to zero.
2012-02-08Fix for Debug GL generating errors when changing graphics preferences ↵Dave Parks
(reloading shaders).
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks
2012-02-07SH-2719 Fix for lines in off-sim waterDave Parks
2012-02-07SH-2902 Fix for avatar bakes etc. getting garbage data sometimes.Dave Parks
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2012-02-06SH-2794, resolved merge conflict and corrected logic in ↵Leslie Linden
LLVertexBuffer::determineUsage() to work the way it used to.
2012-02-06merge, conflicts in llvertexbuffer.{h,cpp}Brad Payne (Vir Linden)
2012-02-06increment viewer version to 3.3.0Oz Linden
2012-02-03fix for SH-2941: crash at LLCurl::Easy::~Easy()Xiaohong Bao
2012-02-03merge changes for vmrg-222Oz Linden
2012-02-03EXP-1868 FIX Remove Merchant Outbox from Me menuRichard Linden
removed merchant outbox context menu reviewed by Leslie
2012-02-03EXP-1868 FIX Remove Merchant Outbox from Me menuRichard Linden
reviewed by Leslie
2012-02-03EXP-1843 WIP Added an option to output avatar rez timing.Vadim ProductEngine
Use the new "Avatar Rez" debugging tag to see the output.
2012-02-01mergeBrad Payne (Vir Linden)
2012-01-31Fixed up LLVolume memory leak caused by mesh repo thread.Leslie Linden
Reviewed by Bao.
2012-01-31SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵Leslie Linden
on Intel HD 3000, 10.7.2 This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo.
2012-01-30EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵Leslie Linden
on Intel HD 3000, 10.7.2 * Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than relying on the shader compiler to add them together properly.
2012-01-30Merge with latestLeslie Linden
2012-01-30SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵Leslie Linden
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything.
2012-01-30increment viewer version to 3.2.9Oz Linden
2012-01-30merge changes for vmrg-219Oz Linden
2012-01-30mergeBrad Payne (Vir Linden)
2012-01-27mergeDave Parks
2012-01-27SH-2646 Fix for shiny HUD objects not being fullbrightDave Parks
2012-01-27mergeBrad Payne (Vir Linden)
2012-01-27SH-2684 FIX, SH-2716 FIX - bug was specific to running in non-english languageBrad Payne (Vir Linden)
2012-01-27SH-2768 Put transparency checkerboard back in texture previewDave Parks
2012-01-26Fix for windows buildDave Parks
2012-01-26* Fixed up shader compilation errors to get lighting and shadows working ↵Leslie Linden
again on Mac. * Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools. * Added new shader feature for atmospheric helpers in the absence of lighting. Reviewed by davep.
2012-01-26* Removed old, unused RenderNightBrightness from feature table.Leslie Linden
Reviewed by davep.
2012-01-25Introduce two new parameters "CurlUseMultipleThreads" and ↵Xiaohong Bao
"CurlRequestTimeOut" for QA to test Curl.
2012-01-25Automated merge with https://bitbucket.org/VirLinden/vir-project-3Xiaohong Bao
2012-01-25fix for SH-2904: textures remain stuck in HTP stateXiaohong Bao
2012-01-25SH-2565 Move resetVertexBuffer operation to a consistent location (also ↵Dave Parks
avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer.
2012-01-24SH-2791 Use request class constructor/destructor for keeping track of ↵Dave Parks
concurrent requests instead of unreliable increments/decrements sprinkled around the code.
2012-01-30mergeBrad Payne (Vir Linden)
2012-01-24SH-2791 Use request class constructor/destructor for keeping track of ↵Dave Parks
concurrent requests instead of unreliable increments/decrements sprinkled around the code.
2012-01-24merge changes for vmrg-218Oz Linden
2012-01-24mergeDave Parks
2012-01-24SH-1427 Fix for spot lights not working properly on alpha objects, and fix ↵Dave Parks
for alpha lighting of point lights not matching deferred lights.
2012-01-24mergeBrad Payne (Vir Linden)
2012-01-23Reverting background fetch on an item to the old fetFromServer call to fix ↵Leslie Linden
regression bug in inventory late loading