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authorLeslie Linden <leslie@lindenlab.com>2012-01-31 09:58:37 -0800
committerLeslie Linden <leslie@lindenlab.com>2012-01-31 09:58:37 -0800
commitde26be1ba25a6d3d66dbde50b903bb85d96d9ed4 (patch)
tree0b5bd55eae517d2653d58a006e084a911ec441c4 /indra
parent1ff55f293444ff17a9a60c4d489effe5faf1b39b (diff)
SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled on Intel HD 3000, 10.7.2
This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/skyV.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
index 09ffa14f82..6a87caa8cf 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
@@ -87,7 +87,6 @@ void main()
vec4 sunlight = sunlight_color;
vec4 light_atten;
-
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);