diff options
author | Leslie Linden <leslie@lindenlab.com> | 2012-01-26 10:17:41 -0800 |
---|---|---|
committer | Leslie Linden <leslie@lindenlab.com> | 2012-01-26 10:17:41 -0800 |
commit | 71a660e0060b9aa2c5c01fd94e8070075b373d8d (patch) | |
tree | 71c42c85a20b4d9a34498267ffcbf05ea8312426 /indra | |
parent | 041aaf8ea9ac2a15eb5dacc58d25191e56a7c924 (diff) |
* Fixed up shader compilation errors to get lighting and shadows working again on Mac.
* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.
Reviewed by davep.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 21 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 1 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 5 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 222 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.h | 31 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl | 6 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl | 6 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl | 6 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl | 6 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl | 6 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl | 6 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 31 |
12 files changed, 211 insertions, 136 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 6b2852670a..3773568ad8 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -64,10 +64,23 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) } LLShaderFeatures::LLShaderFeatures() -: calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false), -hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false), -hasGamma(false), hasLighting(false), isAlphaLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false), -hasAlphaMask(false) + : atmosphericHelpers(false) + , calculatesLighting(false) + , calculatesAtmospherics(false) + , hasLighting(false) + , isAlphaLighting(false) + , isShiny(false) + , isFullbright(false) + , isSpecular(false) + , hasWaterFog(false) + , hasTransport(false) + , hasSkinning(false) + , hasObjectSkinning(false) + , hasAtmospherics(false) + , hasGamma(false) + , mIndexedTextureChannels(0) + , disableTextureIndex(false) + , hasAlphaMask(false) { } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 00b4b0dbd4..7873fe3c4e 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -33,6 +33,7 @@ class LLShaderFeatures { public: + bool atmosphericHelpers; bool calculatesLighting; bool calculatesAtmospherics; bool hasLighting; // implies no transport (it's possible to have neither though) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 1a03aeebb7..908443e8cf 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -94,13 +94,16 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } - if (features->calculatesLighting) + if (features->calculatesLighting || features->atmosphericHelpers) { if (!shader->attachObject("windlight/atmosphericsHelpersV.glsl")) { return FALSE; } + } + if (features->calculatesLighting) + { if (features->isSpecular) { if (!shader->attachObject("lighting/lightFuncSpecularV.glsl")) diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 518f3898a4..9069885341 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -53,19 +53,19 @@ U32 nhpo2(U32 v) //============================================================================ //static -LLVBOPool LLVertexBuffer::sStreamVBOPool; -LLVBOPool LLVertexBuffer::sDynamicVBOPool; -LLVBOPool LLVertexBuffer::sStreamIBOPool; -LLVBOPool LLVertexBuffer::sDynamicIBOPool; +LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB); +LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB); +LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); +LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); U32 LLVBOPool::sBytesPooled = 0; -LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ; +LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL; U32 LLVertexBuffer::sBindCount = 0; U32 LLVertexBuffer::sSetCount = 0; S32 LLVertexBuffer::sCount = 0; S32 LLVertexBuffer::sGLCount = 0; S32 LLVertexBuffer::sMappedCount = 0; -BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ; +BOOL LLVertexBuffer::sDisableVBOMapping = FALSE; BOOL LLVertexBuffer::sEnableVBOs = TRUE; U32 LLVertexBuffer::sGLRenderBuffer = 0; U32 LLVertexBuffer::sGLRenderArray = 0; @@ -204,8 +204,8 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) Record rec; rec.mGLName = name; rec.mClientData = buffer; - - if (!LLVertexBuffer::sDisableVBOMapping && mUsage == GL_DYNAMIC_DRAW_ARB) + + if (buffer == NULL) { glDeleteBuffersARB(1, &rec.mGLName); } @@ -282,7 +282,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { if (sLastMask != data_mask) { - BOOL error = FALSE; + bool error = false; if (LLGLSLShader::sNoFixedFunction) { @@ -343,7 +343,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { if (gDebugSession) { - error = TRUE; + error = true; gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl; } else @@ -363,7 +363,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { //needs to be disabled, make sure it was (DEBUG TEMPORARY) if (gDebugSession) { - error = TRUE; + error = true; gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl; } else @@ -547,7 +547,7 @@ void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const { validateRange(start, end, count, indices_offset); - mMappable = FALSE; + mMappable = false; gGL.syncMatrices(); llassert(mNumVerts >= 0); @@ -602,7 +602,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const { llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - mMappable = FALSE; + mMappable = false; gGL.syncMatrices(); llassert(mNumIndices >= 0); @@ -648,7 +648,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - mMappable = FALSE; + mMappable = false; gGL.syncMatrices(); llassert(mNumVerts >= 0); @@ -688,23 +688,13 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const //static void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping) { - sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ; - sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ; + sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject; + sDisableVBOMapping = sEnableVBOs && no_vbo_mapping; - if(!sPrivatePoolp) + if (!sPrivatePoolp) { - sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ; + sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC); } - - sStreamVBOPool.mType = GL_ARRAY_BUFFER_ARB; - sStreamVBOPool.mUsage= GL_STREAM_DRAW_ARB; - sStreamIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB; - sStreamIBOPool.mUsage= GL_STREAM_DRAW_ARB; - - sDynamicVBOPool.mType = GL_ARRAY_BUFFER_ARB; - sDynamicVBOPool.mUsage= GL_DYNAMIC_DRAW_ARB; - sDynamicIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB; - sDynamicIBOPool.mUsage= GL_DYNAMIC_DRAW_ARB; } //static @@ -757,65 +747,79 @@ void LLVertexBuffer::cleanupClass() //---------------------------------------------------------------------------- -LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : - LLRefCount(), - - mNumVerts(0), - mNumIndices(0), - mUsage(usage), - mGLBuffer(0), - mGLArray(0), - mGLIndices(0), - mMappedData(NULL), - mMappedIndexData(NULL), - mVertexLocked(FALSE), - mIndexLocked(FALSE), - mFinal(FALSE), - mEmpty(TRUE), - mFence(NULL) +S32 LLVertexBuffer::determineUsage(S32 usage) { - LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR); - mFence = NULL; + S32 ret_usage = usage; + if (!sEnableVBOs) { - mUsage = 0 ; + ret_usage = 0; } - - if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) + + if (usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) { - mUsage = 0; + ret_usage = 0; } - if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) + if (usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) { - mUsage = GL_STREAM_DRAW_ARB; + ret_usage = GL_STREAM_DRAW_ARB; } - - if (mUsage == 0 && LLRender::sGLCoreProfile) + + if (usage == 0 && LLRender::sGLCoreProfile) { //MUST use VBOs for all rendering - mUsage = GL_STREAM_DRAW_ARB; + ret_usage = GL_STREAM_DRAW_ARB; } - - if (mUsage && mUsage != GL_STREAM_DRAW_ARB) + + if (usage && usage != GL_STREAM_DRAW_ARB) { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default if (sDisableVBOMapping) { //always use stream draw if VBO mapping is disabled - mUsage = GL_STREAM_DRAW_ARB; + ret_usage = GL_STREAM_DRAW_ARB; } else { - mUsage = GL_DYNAMIC_DRAW_ARB; + ret_usage = GL_DYNAMIC_DRAW_ARB; } } + return ret_usage; +} + +LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : + LLRefCount(), + + mNumVerts(0), + mNumIndices(0), + mAlignedOffset(0), + mAlignedIndexOffset(0), + mSize(0), + mIndicesSize(0), + mTypeMask(typemask), + mUsage(LLVertexBuffer::determineUsage(usage)), + mGLBuffer(0), + mGLIndices(0), + mGLArray(0), + mMappedData(NULL), + mMappedIndexData(NULL), + mMappedDataUsingVBOs(false), + mMappedIndexDataUsingVBOs(false), + mVertexLocked(false), + mIndexLocked(false), + mFinal(false), + mEmpty(true), + mMappable(false), + mFence(NULL) +{ + LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR); if (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping) { - mMappable = TRUE; + mMappable = true; } else { - mMappable = FALSE; + mMappable = false; } //zero out offsets @@ -824,12 +828,6 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mOffsets[i] = 0; } - mTypeMask = typemask; - mSize = 0; - mIndicesSize = 0; - mAlignedOffset = 0; - mAlignedIndexOffset = 0; - sCount++; } @@ -1010,9 +1008,11 @@ void LLVertexBuffer::createGLBuffer(U32 size) return; } - mEmpty = TRUE; + mEmpty = true; - if (useVBOs()) + mMappedDataUsingVBOs = useVBOs(); + + if (mMappedDataUsingVBOs) { genBuffer(size); } @@ -1039,12 +1039,14 @@ void LLVertexBuffer::createGLIndices(U32 size) return; } - mEmpty = TRUE; + mEmpty = true; //pad by 16 bytes for aligned copies size += 16; - if (useVBOs()) + mMappedIndexDataUsingVBOs = useVBOs(); + + if (mMappedIndexDataUsingVBOs) { //pad by another 16 bytes for VBO pointer adjustment size += 16; @@ -1064,15 +1066,15 @@ void LLVertexBuffer::destroyGLBuffer() LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_BUFFER); if (mGLBuffer) { - if (useVBOs()) + if (mMappedDataUsingVBOs) { releaseBuffer(); } else { - FREE_MEM(sPrivatePoolp, (void*) mMappedData) ; + FREE_MEM(sPrivatePoolp, (void*) mMappedData); mMappedData = NULL; - mEmpty = TRUE; + mEmpty = true; } } @@ -1085,15 +1087,15 @@ void LLVertexBuffer::destroyGLIndices() LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_INDICES); if (mGLIndices) { - if (useVBOs()) + if (mMappedIndexDataUsingVBOs) { releaseIndices(); } else { - FREE_MEM(sPrivatePoolp, (void*) mMappedIndexData) ; + FREE_MEM(sPrivatePoolp, (void*) mMappedIndexData); mMappedIndexData = NULL; - mEmpty = TRUE; + mEmpty = true; } } @@ -1278,16 +1280,10 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) } } -BOOL LLVertexBuffer::useVBOs() const +bool LLVertexBuffer::useVBOs() const { //it's generally ineffective to use VBO for things that are streaming on apple - - if (!mUsage) - { - return FALSE; - } - - return TRUE; + return (mUsage != 0); } //---------------------------------------------------------------------------- @@ -1367,7 +1363,7 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo if (!mVertexLocked) { LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES); - mVertexLocked = TRUE; + mVertexLocked = true; sMappedCount++; stop_glerror(); @@ -1446,8 +1442,8 @@ volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, boo { log_glerror(); - //check the availability of memory - LLMemory::logMemoryInfo(TRUE) ; + //check the availability of memory + LLMemory::logMemoryInfo(TRUE) ; if(mMappable) { @@ -1546,7 +1542,7 @@ volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range { LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES); - mIndexLocked = TRUE; + mIndexLocked = true; sMappedCount++; stop_glerror(); @@ -1741,7 +1737,7 @@ void LLVertexBuffer::unmapBuffer() mMappedData = NULL; } - mVertexLocked = FALSE ; + mVertexLocked = false; sMappedCount--; } @@ -1808,13 +1804,13 @@ void LLVertexBuffer::unmapBuffer() mMappedIndexData = NULL ; } - mIndexLocked = FALSE ; + mIndexLocked = false ; sMappedCount--; } if(updated_all) { - mEmpty = FALSE; + mEmpty = false; } } @@ -1834,12 +1830,12 @@ template <class T,S32 type> struct VertexBufferStrider if (ptr == NULL) { llwarns << "mapIndexBuffer failed!" << llendl; - return FALSE; + return false; } strider = (T*)ptr; strider.setStride(0); - return TRUE; + return true; } else if (vbo.hasDataType(type)) { @@ -1850,18 +1846,18 @@ template <class T,S32 type> struct VertexBufferStrider if (ptr == NULL) { llwarns << "mapVertexBuffer failed!" << llendl; - return FALSE; + return false; } strider = (T*)ptr; strider.setStride(stride); - return TRUE; + return true; } else { llerrs << "VertexBufferStrider could not find valid vertex data." << llendl; } - return FALSE; + return false; } }; @@ -2014,7 +2010,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER); //set up pointers if the data mask is different ... - BOOL setup = (sLastMask != data_mask); + bool setup = (sLastMask != data_mask); if (gDebugGL && data_mask != 0) { //make sure data requirements are fulfilled @@ -2048,21 +2044,17 @@ void LLVertexBuffer::setBuffer(U32 data_mask) if (mGLArray) { bindGLArray(); - setup = FALSE; //do NOT perform pointer setup if using VAO + setup = false; //do NOT perform pointer setup if using VAO } else { - if (bindGLBuffer()) - { - setup = TRUE; - } - if (bindGLIndices()) - { - setup = TRUE; - } + const bool bindBuffer = bindGLBuffer(); + const bool bindIndices = bindGLIndices(); + + setup = setup || bindBuffer || bindIndices; } - BOOL error = FALSE; + bool error = false; if (gDebugGL && !mGLArray) { GLint buff; @@ -2071,7 +2063,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (gDebugSession) { - error = TRUE; + error = true; gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl; } else @@ -2087,7 +2079,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (gDebugSession) { - error = TRUE; + error = true; gFailLog << "Invalid GL index buffer bound: " << buff << std::endl; } else @@ -2119,12 +2111,12 @@ void LLVertexBuffer::setBuffer(U32 data_mask) glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); sBindCount++; sVBOActive = FALSE; - setup = TRUE; // ... or a VBO is deactivated + setup = true; // ... or a VBO is deactivated } if (sGLRenderBuffer != mGLBuffer) { sGLRenderBuffer = mGLBuffer; - setup = TRUE; // ... or a client memory pointer changed + setup = true; // ... or a client memory pointer changed } } if (mGLIndices) @@ -2221,19 +2213,19 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) { S32 loc = TYPE_WEIGHT; void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); - glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); + glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); } if (data_mask & MAP_WEIGHT4) { S32 loc = TYPE_WEIGHT4; void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); } if (data_mask & MAP_CLOTHWEIGHT) { S32 loc = TYPE_CLOTHWEIGHT; void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); - glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); } if (data_mask & MAP_TEXTURE_INDEX) { diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index e1cbfd3b61..a0d21b4a36 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -55,9 +55,14 @@ class LLVBOPool { public: static U32 sBytesPooled; + + LLVBOPool(U32 vboUsage, U32 vboType) + : mUsage(vboUsage) + , mType(vboType) + {} - U32 mUsage; - U32 mType; + const U32 mUsage; + const U32 mType; //size MUST be a power of 2 volatile U8* allocate(U32& name, U32 size); @@ -103,6 +108,7 @@ public: }; LLVertexBuffer(const LLVertexBuffer& rhs) + : mUsage(rhs.mUsage) { *this = rhs; } @@ -201,7 +207,7 @@ protected: void destroyGLIndices(); void updateNumVerts(S32 nverts); void updateNumIndices(S32 nindices); - virtual BOOL useVBOs() const; + bool useVBOs() const; void unmapBuffer(); public: @@ -274,18 +280,24 @@ protected: S32 mSize; S32 mIndicesSize; U32 mTypeMask; - S32 mUsage; // GL usage + + const S32 mUsage; // GL usage + U32 mGLBuffer; // GL VBO handle U32 mGLIndices; // GL IBO handle U32 mGLArray; // GL VAO handle volatile U8* mMappedData; // pointer to currently mapped data (NULL if unmapped) volatile U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped) - BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory - BOOL mIndexLocked; // if TRUE, index buffer is being or has been written to in client memory - BOOL mFinal; // if TRUE, buffer can not be mapped again - BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded. - mutable BOOL mMappable; // if TRUE, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData) + + U32 mMappedDataUsingVBOs : 1; + U32 mMappedIndexDataUsingVBOs : 1; + U32 mVertexLocked : 1; // if TRUE, vertex buffer is being or has been written to in client memory + U32 mIndexLocked : 1; // if TRUE, index buffer is being or has been written to in client memory + U32 mFinal : 1; // if TRUE, buffer can not be mapped again + U32 mEmpty : 1; // if TRUE, client buffer is empty (or NULL). Old values have been discarded. + + mutable bool mMappable; // if TRUE, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData) S32 mOffsets[TYPE_MAX]; std::vector<MappedRegion> mMappedVertexRegions; @@ -296,6 +308,7 @@ protected: void placeFence() const; void waitFence() const; + static S32 determineUsage(S32 usage); private: static LLPrivateMemoryPool* sPrivatePoolp ; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index 40b0cf47ac..eada38eaaa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -55,6 +55,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 8c96d55342..5c36118a50 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -64,6 +64,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index c0edddc40a..d6149fcc32 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -59,6 +59,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index 83815b1786..9629cfe824 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -61,6 +61,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 1660f9687e..1586aab0f2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -63,6 +63,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 84c27edb26..44aaa98b97 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -60,6 +60,12 @@ uniform vec3 light_direction[8]; uniform vec3 light_attenuation[8]; uniform vec3 light_diffuse[8]; +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 5de363e03c..6db2138688 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -730,7 +730,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() vector< pair<string, S32> > shaders; shaders.push_back( make_pair( "windlight/atmosphericsVarsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); - shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); + shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "windlight/atmosphericsHelpersV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "lighting/lightFuncV.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/sumLightsV.glsl", sum_lights_class ) ); @@ -1102,19 +1102,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader"; + gDeferredSkinnedAlphaProgram.mFeatures.atmosphericHelpers = true; gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true; gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true; gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; - gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; + gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = false; + gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = false; gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredSkinnedAlphaProgram.mShaderFiles.clear(); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL); + + // Hack to include uniforms for lighting without linking in lighting file + gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; } if (success) @@ -1231,11 +1237,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredAlphaProgram.mName = "Deferred Alpha Shader"; - gDeferredAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAlphaProgram.mFeatures.atmosphericHelpers = true; + gDeferredAlphaProgram.mFeatures.calculatesLighting = false; gDeferredAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredAlphaProgram.mFeatures.hasGamma = true; gDeferredAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredAlphaProgram.mFeatures.hasLighting = true; + gDeferredAlphaProgram.mFeatures.hasLighting = false; gDeferredAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels if (mVertexShaderLevel[SHADER_DEFERRED] < 1) @@ -1251,7 +1258,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredAlphaProgram.createShader(NULL, NULL); + + // Hack + gDeferredAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAlphaProgram.mFeatures.hasLighting = true; } if (success) @@ -1394,19 +1406,24 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { gDeferredAvatarAlphaProgram.mName = "Avatar Alpha Shader"; + gDeferredAvatarAlphaProgram.mFeatures.atmosphericHelpers = true; gDeferredAvatarAlphaProgram.mFeatures.hasSkinning = true; - gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = false; gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true; gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; + gDeferredAvatarAlphaProgram.mFeatures.hasLighting = false; gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms); + + gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true; + gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; } if (success) |