Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-28 | Merge | Rider Linden | |
2019-02-28 | increment viewer version to 6.1.1 | Nat Goodspeed | |
2019-02-27 | SL-10566 part the fourth | Graham Linden | |
Fix water rendering causing distortion map update very frame. Reduce binds in alpha draw pool for HUD atmo suppression (may regress HUD lighting weirdness). Add ability to retrieve current user clip plane so it can be saved/restored around water map gen. Leave render type masks as is after reflection map render to get detail filtering applied to distortion map again. Re-enable occlusion in distortion map rendering. | |||
2019-02-26 | SL-10566 part the second | Graham Linden | |
Re-enable occlusion for the refracted object culling for the distortion map (was bloating scene by 3k draw calls when disabled for that pass). | |||
2019-02-26 | Fix ifdef in alphaF. | Graham Linden | |
2019-02-26 | Fix up ifdefs to make OSX shader compiler happy. | Graham Linden | |
2019-02-26 | SL-10566 part the first | Graham Linden | |
Tie using deferred rendering in water reflection/distortion map generation to debug var again (claw back some performance lost to doing post-deferred in water map generation). Edit softenLightF for class1/class2 to make them comparable again. | |||
2019-02-26 | Merge | Graham Linden | |
2019-02-26 | SL-5186, SL-10612 | Graham Linden | |
Fix lighting and gamma correction differences between deferred and forward rendering including materials objects. Verify 10612 and 10500 remain fixed. Make sure all necessary deferred shaders get the atmospheric uniform updates for doing frag-based atmospherics. | |||
2019-02-26 | Merged in andreykproductengine/maint-eep (pull request #287) | Rider Linden | |
SL-10635 Crash when loading day cycle from asset Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com> | |||
2019-02-26 | SL-1945 Autoselection fix | maxim_productengine | |
2019-02-26 | SL-10635 Crash when loading day cycle from asset | andreykproductengine | |
2019-02-25 | Merge | Rider Linden | |
2019-02-25 | SL-10165: Using Load Sky/Water when over an existing keyframe replaces the ↵ | Rider Linden | |
old frame. | |||
2019-02-25 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #285) | Rider Linden | |
SL-9806 | |||
2019-02-25 | Disable nSight debug by default (breaks snapshots). | Graham Linden | |
2019-02-25 | SL-9806 | Graham Linden | |
Remove fade effect on sun disc as it nears horizon (stars poke through). | |||
2019-02-25 | SL-9806 | Graham Linden | |
Remove blend effect when sun disc nears horizon (was letting the stars show through). | |||
2019-02-25 | Merge | Graham Linden | |
2019-02-25 | SL-1945 Autoselection and some crash fixing | andreykproductengine | |
2019-02-22 | SL-5186 | Graham Linden | |
Add ambiance handling to the light loop in the forward incarnation of materialF and tweak alphaF to match lighing of material alpha-blend objects and non-ALM rendering. | |||
2019-02-22 | Merge | Graham Linden | |
2019-02-22 | Merge | Rider Linden | |
2019-02-22 | Adust highlight color to white on timeline. | Rider Linden | |
2019-02-22 | Merged in graham_linden/viewer-eep-fixes (pull request #282) | Rider Linden | |
SL-10415, SL-10612, SL-10569 | |||
2019-02-22 | Merge | Graham Linden | |
2019-02-22 | SL-10415, SL-10612, SL-10569 | Graham Linden | |
Fix shadow sampling min with caster dp and offset tweaks. Fix moon direction not being transformed as the sun dir is. Fix colorspace issue causing some objects to render grayish instead of blackish. | |||
2019-02-22 | SL-1945 Show track picker even if there is only one track to choose from | andreykproductengine | |
2019-02-22 | INTL-318: Fix syntax error in lang_tr.nsi. | Nat Goodspeed | |
2019-02-22 | INTL-318: Fix similar syntax error in lang_ru.nsi. | Nat Goodspeed | |
2019-02-22 | SL-9994 | Graham Linden | |
Fix linkage of underwater terrain shader to include atmo helper GLSL for getEyePosition(). | |||
2019-02-21 | INTL-318: Fix syntax error in lang_es.nsi. | Nat Goodspeed | |
2019-02-21 | INTL-318: Add translations for new Windows installer messages. | Nat Goodspeed | |
2019-02-21 | Merge | Graham Linden | |
2019-02-21 | SL-10501 | Graham Linden | |
Fix broken matrix management code causing modelview mats to be used as tex anim mats (do not depend on default matrix mode already being set). Give the deferred terrain shader a name. Make LLRender use the eMatrixMode enum instead of ints. | |||
2019-02-21 | Merge | Graham Linden | |
2019-02-20 | Merge | Rider Linden | |
2019-02-20 | SL-9660: Next pass cleanup. Removed and downgraded a number of logs. ↵ | Rider Linden | |
Removed refs to LAPAS. Better sync with legacy regions. | |||
2019-02-20 | SL-10568 Disable controls on non-eep region | maxim_productengine | |
2019-02-19 | SL-10570: Additional checking when loading a track from another day cycle. ↵ | Rider Linden | |
Restore original track if error. Extra messages to user. | |||
2019-02-15 | SL-10561, SL-9729 | Graham Linden | |
Replace dropped scaling factor for density_multiplier of 1000 from original WL param manager. | |||
2019-02-15 | Merged in graham_linden/viewer-eep-fixes (pull request #278) | Rider Linden | |
SL-10552 | |||
2019-02-14 | SL-10552 | Graham Linden | |
Fix view-dependent peter-panning from incorrectly biased shadow pos offset. | |||
2019-02-14 | Merge | Rider Linden | |
2019-02-14 | SL-10464: A couple last fixes dealing with region crossings. Environment ↵ | Rider Linden | |
Experiences are still stripped when changing regions. Even if destination region participates in the experience. | |||
2019-02-14 | SL-10548 Set appropriate label for commit button when opening the floater | maxim_productengine | |
2019-02-13 | Merge | Rider Linden | |
2019-02-13 | SL-10464: Request experience status on parcel change, strip if no longer ↵ | Rider Linden | |
allowed. | |||
2019-02-13 | Merged in graham_linden/viewer-eep-fixes (pull request #276) | Rider Linden | |
SL-10181, SL-10546 | |||
2019-02-13 | SL-10181, SL-10546 | Graham Linden | |
Fix distortion map rendering in deferred mode not including underwater fog effects. Fix distortion map rendering not including post-deferred content at all. Fix distortion map rendering not including anything but sky when camera is underwater. Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use. |