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authorGraham Linden <graham@lindenlab.com>2019-02-22 06:48:59 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-22 06:48:59 -0800
commit9a66e4a9dec4ae6abbd9048c7cacd3480b513cbc (patch)
treecec4be09f4bf15becaede84173f43c67f9b2bc6c /indra
parent788a108384a27abf343a1e9ebf5f2437a75552a2 (diff)
SL-9994
Fix linkage of underwater terrain shader to include atmo helper GLSL for getEyePosition().
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llviewershadermgr.cpp22
1 files changed, 21 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 8a69376fe1..c07a4b3a7d 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -2196,6 +2196,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredTerrainProgram.mName = "Deferred Terrain Shader";
gDeferredTerrainProgram.mFeatures.encodesNormal = true;
+ gDeferredTerrainProgram.mFeatures.hasSrgb = true;
+ gDeferredTerrainProgram.mFeatures.calculatesLighting = false;
+ gDeferredTerrainProgram.mFeatures.hasLighting = false;
+ gDeferredTerrainProgram.mFeatures.isAlphaLighting = true;
+ gDeferredTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
+ gDeferredTerrainProgram.mFeatures.hasWaterFog = true;
+ gDeferredTerrainProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredTerrainProgram.mFeatures.hasAtmospherics = true;
+ gDeferredTerrainProgram.mFeatures.hasGamma = true;
+ gDeferredTerrainProgram.mFeatures.hasTransport = true;
+
gDeferredTerrainProgram.mShaderFiles.clear();
gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
@@ -2208,8 +2219,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredTerrainWaterProgram.mName = "Deferred Terrain Underwater Shader";
gDeferredTerrainWaterProgram.mFeatures.encodesNormal = true;
- gDeferredTerrainWaterProgram.mFeatures.hasWaterFog = true;
gDeferredTerrainWaterProgram.mFeatures.hasSrgb = true;
+ gDeferredTerrainWaterProgram.mFeatures.calculatesLighting = false;
+ gDeferredTerrainWaterProgram.mFeatures.hasLighting = false;
+ gDeferredTerrainWaterProgram.mFeatures.isAlphaLighting = true;
+ gDeferredTerrainWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
+ gDeferredTerrainWaterProgram.mFeatures.hasWaterFog = true;
+ gDeferredTerrainWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredTerrainWaterProgram.mFeatures.hasAtmospherics = true;
+ gDeferredTerrainWaterProgram.mFeatures.hasGamma = true;
+ gDeferredTerrainWaterProgram.mFeatures.hasTransport = true;
+
gDeferredTerrainWaterProgram.mShaderFiles.clear();
gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));