| Age | Commit message (Collapse) | Author | 
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|  | allocation. | 
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|  | the first material in the GLTF file to the Material Editor | 
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|  | with UI and ReflectionMapManager | 
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|  | spot light shadows not working in probes. | 
|  | Invisible Objects" checkbox instead of "Select Reflection Probes" | 
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|  | objects less annoying when alt-zooming in edit mode. | 
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|  | DRTVWR-559 | 
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|  | DRTVWR-559 | 
|  | LLPanelVolume | 
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|  | following promotion of DRTVWR-546 | 
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|  | deferred shaders.  Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions. | 
|  | doing a full resolution render instead of a 512x512 render. | 
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|  | before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be). | 
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|  | DRTVWR-546 | 
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