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authorDave Parks <davep@lindenlab.com>2022-05-18 15:55:24 -0500
committerDave Parks <davep@lindenlab.com>2022-05-18 15:55:24 -0500
commitc1deab5ba7595f5094313bb9002411c11bb00745 (patch)
treec9a4773cfff235e7dd6be983ac136fbb857d84dd /indra
parenta9363222618a879dd7d0d78471f8773af6b61618 (diff)
SL-17417 Fix for incorrect reflection orientation on fullbright prims.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/lldrawpoolbump.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index ef38b77922..8db6a10e26 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -464,6 +464,7 @@ void LLDrawPoolBump::beginFullbrightShiny()
LLVector4 vec4(vec, gShinyOrigin.mV[3]);
shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV);
+ cube_map->setMatrix(1);
// Make sure that texture coord generation happens for tex unit 1, as that's the one we use for
// the cube map in the one pass shiny shaders
gGL.getTexUnit(1)->disable();
@@ -524,6 +525,7 @@ void LLDrawPoolBump::endFullbrightShiny()
if( cube_map )
{
cube_map->disable();
+ cube_map->restoreMatrix();
shader->unbind();
}