diff options
author | Dave Houlton <euclid@lindenlab.com> | 2022-05-17 15:54:00 -0600 |
---|---|---|
committer | Dave Houlton <euclid@lindenlab.com> | 2022-06-08 13:33:59 -0600 |
commit | adaaccd3d74dd05b596693ef7de90aeef20b5f9d (patch) | |
tree | 2ee6c632f0d7278cd4c1e6e813fb720524890bd4 /indra | |
parent | 8c0163bcb48df56112a625550d411741c20c5846 (diff) |
SL-17214 additional glTF validation, remove dead code from DAE loader
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llprimitive/CMakeLists.txt | 2 | ||||
-rw-r--r-- | indra/llprimitive/lldaeloader.cpp | 42 | ||||
-rw-r--r-- | indra/llprimitive/lldaeloader.h | 3 | ||||
-rw-r--r-- | indra/llprimitive/llgltfloader.cpp | 44 | ||||
-rw-r--r-- | indra/llprimitive/llgltfloader.h | 6 |
5 files changed, 32 insertions, 65 deletions
diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt index 9d75dab31e..2395841eae 100644 --- a/indra/llprimitive/CMakeLists.txt +++ b/indra/llprimitive/CMakeLists.txt @@ -10,12 +10,14 @@ include(LLCoreHttp) include(LLXML) include(LLPhysicsExtensions) include(LLCharacter) +include(LLRender) include_directories( ${LLCOMMON_INCLUDE_DIRS} ${LLMATH_INCLUDE_DIRS} ${LLMESSAGE_INCLUDE_DIRS} ${LLXML_INCLUDE_DIRS} + ${LLRENDER_INCLUDE_DIRS} ${LIBS_PREBUILT_DIR}/include/collada ${LIBS_PREBUILT_DIR}/include/collada/1.4 ${LLCHARACTER_INCLUDE_DIRS} diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp index 94f8500dab..68b29f01da 100644 --- a/indra/llprimitive/lldaeloader.cpp +++ b/indra/llprimitive/lldaeloader.cpp @@ -2504,20 +2504,6 @@ bool LLDAELoader::addVolumeFacesFromDomMesh(LLModel* pModel,domMesh* mesh, LLSD& return (status == LLModel::NO_ERRORS); } -////static -//LLModel* LLDAELoader::loadModelFromDomMesh(domMesh *mesh) -//{ -// LLVolumeParams volume_params; -// volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); -// LLModel* ret = new LLModel(volume_params, 0.f); -// createVolumeFacesFromDomMesh(ret, mesh); -// if (ret->mLabel.empty()) -// { -// ret->mLabel = getElementLabel(mesh); -// } -// return ret; -//} - //static diff version supports creating multiple models when material counts spill // over the 8 face server-side limit // @@ -2608,31 +2594,3 @@ bool LLDAELoader::loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& mo return true; } - -bool LLDAELoader::createVolumeFacesFromDomMesh(LLModel* pModel, domMesh* mesh) -{ - if (mesh) - { - pModel->ClearFacesAndMaterials(); - - LLSD placeholder; - addVolumeFacesFromDomMesh(pModel, mesh, placeholder); - - if (pModel->getNumVolumeFaces() > 0) - { - pModel->normalizeVolumeFaces(); - pModel->optimizeVolumeFaces(); - - if (pModel->getNumVolumeFaces() > 0) - { - return true; - } - } - } - else - { - LL_WARNS() << "no mesh found" << LL_ENDL; - } - - return false; -} diff --git a/indra/llprimitive/lldaeloader.h b/indra/llprimitive/lldaeloader.h index 9e80980ddf..52ad908870 100644 --- a/indra/llprimitive/lldaeloader.h +++ b/indra/llprimitive/lldaeloader.h @@ -90,9 +90,6 @@ protected: bool verifyController( domController* pController ); static bool addVolumeFacesFromDomMesh(LLModel* model, domMesh* mesh, LLSD& log_msg); - static bool createVolumeFacesFromDomMesh(LLModel* model, domMesh *mesh); - - //static LLModel* loadModelFromDomMesh(domMesh* mesh); // Loads a mesh breaking it into one or more models as necessary // to get around volume face limitations while retaining >8 materials diff --git a/indra/llprimitive/llgltfloader.cpp b/indra/llprimitive/llgltfloader.cpp index 001623ac9e..bc9c4760f7 100644 --- a/indra/llprimitive/llgltfloader.cpp +++ b/indra/llprimitive/llgltfloader.cpp @@ -211,9 +211,9 @@ bool LLGLTFLoader::parseMaterials() mSamplers.clear(); for (auto in_sampler : mGltfModel.samplers) { - gltf_sampler sampler{ 0 }; - sampler.magFilter = in_sampler.magFilter; - sampler.minFilter = in_sampler.minFilter; + gltf_sampler sampler; + sampler.magFilter = in_sampler.magFilter > 0 ? in_sampler.magFilter : GL_LINEAR; + sampler.minFilter = in_sampler.minFilter > 0 ? in_sampler.minFilter : GL_LINEAR;; sampler.wrapS = in_sampler.wrapS; sampler.wrapT = in_sampler.wrapT; sampler.name = in_sampler.name; // unused @@ -223,10 +223,10 @@ bool LLGLTFLoader::parseMaterials() mImages.clear(); for (auto in_image : mGltfModel.images) { - gltf_image image{ 0 }; + gltf_image image; image.numChannels = in_image.component; - image.bytesPerChannel = in_image.bits >> 3; - image.pixelType = in_image.pixel_type; + image.bytesPerChannel = in_image.bits >> 3; // Convert bits to bytes + image.pixelType = in_image.pixel_type; // Maps exactly, i.e. TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE == GL_UNSIGNED_BYTE, etc image.size = in_image.image.size(); image.height = in_image.height; image.width = in_image.width; @@ -250,7 +250,7 @@ bool LLGLTFLoader::parseMaterials() mTextures.clear(); for (auto in_tex : mGltfModel.textures) { - gltf_texture tex{ 0 }; + gltf_texture tex; tex.image_idx = in_tex.source; tex.sampler_idx = in_tex.sampler; @@ -266,18 +266,21 @@ bool LLGLTFLoader::parseMaterials() // parse each material for (tinygltf::Material gltf_material : mGltfModel.materials) { - gltf_render_material mat{ 0 }; + gltf_render_material mat; mat.name = gltf_material.name; mat.normalScale = gltf_material.normalTexture.scale; + mat.hasNormalTex = gltf_material.normalTexture.index > 0; mat.normalTexIdx = gltf_material.normalTexture.index; mat.normalTexCoordIdx = gltf_material.normalTexture.texCoord; mat.occlusionScale = gltf_material.occlusionTexture.strength; + mat.hasOcclusionTex = gltf_material.occlusionTexture.index > 0; mat.occlusionTexIdx = gltf_material.occlusionTexture.index; mat.occlusionTexCoordIdx = gltf_material.occlusionTexture.texCoord; mat.emissiveColor.set(gltf_material.emissiveFactor.data()); + mat.hasEmissiveTex = gltf_material.emissiveTexture.index > 0; mat.emissiveColorTexIdx = gltf_material.emissiveTexture.index; mat.emissiveColorTexCoordIdx = gltf_material.emissiveTexture.texCoord; @@ -288,29 +291,31 @@ bool LLGLTFLoader::parseMaterials() mat.hasPBR = true; mat.pbr.baseColor.set(pbr.baseColorFactor.data()); + mat.pbr.hasBaseTex = pbr.baseColorTexture.index > 0; mat.pbr.baseColorTexIdx = pbr.baseColorTexture.index; mat.pbr.baseColorTexCoordIdx = pbr.baseColorTexture.texCoord; mat.pbr.metalness = pbr.metallicFactor; mat.pbr.roughness = pbr.roughnessFactor; + mat.pbr.hasMRTex = pbr.metallicRoughnessTexture.index > 0; mat.pbr.metalRoughTexIdx = pbr.metallicRoughnessTexture.index; mat.pbr.metalRoughTexCoordIdx = pbr.metallicRoughnessTexture.texCoord; - if (mat.normalTexIdx >= mTextures.size() || - mat.occlusionTexIdx >= mTextures.size() || - mat.emissiveColorTexIdx >= mTextures.size() || - mat.pbr.baseColorTexIdx >= mTextures.size() || - mat.pbr.metalRoughTexIdx >= mTextures.size()) + if ((mat.hasNormalTex && (mat.normalTexIdx >= mTextures.size())) || + (mat.hasOcclusionTex && (mat.occlusionTexIdx >= mTextures.size())) || + (mat.hasEmissiveTex && (mat.emissiveColorTexIdx >= mTextures.size())) || + (mat.pbr.hasBaseTex && (mat.pbr.baseColorTexIdx >= mTextures.size())) || + (mat.pbr.hasMRTex && (mat.pbr.metalRoughTexIdx >= mTextures.size()))) { LL_WARNS("GLTF_IMPORT") << "Texture resource index error" << LL_ENDL; return false; } - if (mat.normalTexCoordIdx > 0 || // May have to loosen this condition - mat.occlusionTexCoordIdx > 0 || - mat.emissiveColorTexCoordIdx > 0 || - mat.pbr.baseColorTexCoordIdx > 0 || - mat.pbr.metalRoughTexCoordIdx > 0) + if ((mat.hasNormalTex && (mat.normalTexCoordIdx > 2)) || // mesh can have up to 3 sets of UV + (mat.hasOcclusionTex && (mat.occlusionTexCoordIdx > 2)) || + (mat.hasEmissiveTex && (mat.emissiveColorTexCoordIdx > 2)) || + (mat.pbr.hasBaseTex && (mat.pbr.baseColorTexCoordIdx > 2)) || + (mat.pbr.hasMRTex && (mat.pbr.metalRoughTexCoordIdx > 2))) { LL_WARNS("GLTF_IMPORT") << "Image texcoord index error" << LL_ENDL; return false; @@ -331,6 +336,7 @@ void LLGLTFLoader::uploadMeshes() // TODO: convert raw index buffers to UUIDs void LLGLTFLoader::uploadMaterials() { - llassert(0); + //llassert(0); + } diff --git a/indra/llprimitive/llgltfloader.h b/indra/llprimitive/llgltfloader.h index 9bffeef4ab..08e9836d07 100644 --- a/indra/llprimitive/llgltfloader.h +++ b/indra/llprimitive/llgltfloader.h @@ -27,8 +27,9 @@ #ifndef LL_LLGLTFLoader_H #define LL_LLGLTFLoader_H -#include "tinygltf\tiny_gltf.h" +#include "tinygltf/tiny_gltf.h" +#include "llglheaders.h" #include "llmodelloader.h" typedef struct // gltf sampler @@ -74,6 +75,8 @@ typedef struct // gltf_pbrMR_material U32 metalRoughTexIdx; // always linear, roughness in G channel, metalness in B channel U32 metalRoughTexCoordIdx; + + bool hasBaseTex, hasMRTex; } gltf_pbr; typedef struct // render material @@ -100,6 +103,7 @@ typedef struct // render material // TODO: Add traditional (diffuse, normal, specular) UUIDs here, or add this struct to LL_TextureEntry?? bool hasPBR; + bool hasNormalTex, hasOcclusionTex, hasEmissiveTex; gltf_pbr pbr; } gltf_render_material; |