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2023-05-18SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. ↵RunitaiLinden
Incidental decruft.
2023-05-17Add a binary cache for compiled shaders using glProgramBinary (#216)Rye Mutt
* Add a binary cache for compiled shaders using glProgramBinary * Add additional sanity checking to shader binary save and load, hook up cache clear and menu option * Fix default init of shader cache data struct and clear gl errors before glGetError calls --------- Co-authored-by: RunitaiLinden <davep@lindenlab.com>
2023-05-17SL-19655 Clean up some missed "texture2D" vs "texture" (thanks Rye)RunitaiLinden
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-05-17Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-05-17SL-19655 Remove concept of "low priority" updates (RenderDebugGLSession ↵RunitaiLinden
assertion stomping pass). Remove a couple unused debug settings and related code.
2023-05-17Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-05-17Fix crash during avatar profile callback (#218)Rye Mutt
2023-05-17Increment viewer version to 6.6.13Nat Goodspeed
following promotion of DRTVWR-577
2023-05-16DRTVWR-559 Decruft deprecated OpenGL flags.RunitaiLinden
2023-05-15SL-19674 Disable "Blinn-Phong" when a PBR material is applied to make it ↵RunitaiLinden
clear that those buttons are inoperable until you remove the PBR material.
2023-05-15SL-19709 Fix for fullbright shiny not factoring out exposure and flickering ↵RunitaiLinden
fullbright alpha. Incidental decruft.
2023-05-12SL-19710 Fix for deadlock in LLPerfStats. Move General thread ↵RunitaiLinden
initialization to earlier in session (unrelated).
2023-05-11Xcode build fixes for DRTVWR-559Brad Linden
2023-05-11Merge pull request #212 from secondlife/SL-19236cosmic-linden
SL-19236: Fix HUDs not rendering when transparent water graphics setting is off
2023-05-11SL-19236: Fix HUDs not rendering when transparent water graphics setting is offCosmic Linden
2023-05-11Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-05-11SL-19656 Remove LLPerfStats thread and fold into General thread. Hook ↵RunitaiLinden
avatar GPU time into LLPerfStats. Incidental decruft.
2023-05-10Merge pull request #208 from secondlife/SL-19690nat-goodspeed
SL-19690: Follow up on Rye Mutt's fix for shutdown crashes.
2023-05-09SL-19660 Merge pull request #199 from beqjanus/mainakleshchev
BUG-233797/233798 - fix blackout when u/w fog_density < 0
2023-05-08Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-05-08DRTVWR-559 Remove main window proc printf debugging.RunitaiLinden
2023-05-08Merge pull request #206 from secondlife/SL-19644cosmic-linden
SL-19644: De-virtualize pushBatch
2023-05-08SL-19690: Fix a lingering reference to WorkSchedule::postIfOpen()Nat Goodspeed
2023-05-08SL-19690: Properly qualify exception type.Nat Goodspeed
2023-05-08SL-19690: Follow up on Rye Mutt's fix for shutdown crashes.Nat Goodspeed
Rather than continuing to propagate try/catch (Closed) (aka LLThreadSafeQueueInterrupt) constructs through the code base, make WorkQueueBase::post() return bool indicating success (i.e. ! isClosed()). This obviates postIfOpen(), which no one was using anyway. In effect, postIfOpen() is renamed post(), bypassing the exception when isClosed(). Review existing try/catch blocks of that sort, changing to test for post() returning false.
2023-05-05Fix LLThreadSafeQueueInterrupt in WorkQueueBase::postTo during shutdown by ↵Rye Mutt
catching and returning false
2023-05-05Fix uncaught LLThreadSafeQueueInterrupt during ImageWorker threadpool shutdownRye Mutt
2023-05-05SL-19644: De-virtualize pushBatchCosmic Linden
Bump still uses its own pushBumpBatch function - OK, works the same as before.
2023-05-05DRTVWR-559: Hard tabs considered harmfulNat Goodspeed
2023-05-04DRTVWR-559 LLSD array build fixAndrey Kleshchev
2023-05-04SL-18932 Canceling material selection only reverts overrideAndrey Kleshchev
2023-05-04Merge pull request #179 from secondlife/brad/mac-nightly-buildsBrad Linden
enable github actions mac nightly builds
2023-05-04Merge remote-tracking branch 'origin/zap-LLSDArray' into DRTVWR-559Brad Linden
2023-05-04Fix typoBrad Linden
2023-05-04DRTVWR-559: Add <unordered_map> header since we use it.Nat Goodspeed
2023-05-04Merge remote-tracking branch 'origin/zap-LLSDArray' into DRTVWR-577-maint-SAndrey Lihatskiy
2023-05-04DRTVWR-559: Merge 'DRTVWR-559' into DRTVWR-559-zapfuncNat Goodspeed
2023-05-03Added ability to disable required OSX_SYSROOT cmake checksBrad Linden
2023-05-03Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-05-03DRTVWR-559 WIP - optimize ARC calculation et al.RunitaiLinden
2023-05-03Experiment with turning on MacOS builds for github based nightly builds for ↵Brad Linden
DRTVWR-559
2023-05-03SL-19647: Eliminate LLSDArray entirely.Nat Goodspeed
Newer C++ compilers have different semantics around LLSDArray's special copy constructor, which was essential to proper LLSD nesting. In short, we can no longer trust LLSDArray to behave correctly. Now that we have variadic functions, get rid of LLSDArray and replace every reference with llsd::array().
2023-05-03Merge pull request #191 from ↵Brad Linden
secondlife/brad/SL-19648-refcount-llgltfmaterial-thread-safety Fix SL-19675 crash due to thread unsafe LLRefCount usage possibly related to SL-19648
2023-05-03Cleanup with SL-19675 fix. lifted empty check outside the workqueue post ↵Brad Linden
and cleaned up indentation
2023-05-03Improved fix for SL-19675 crash. How about just don't refer to data when ↵Brad Linden
you don't need it
2023-05-03DRTVWR-575: Replace some LLSDArray() usage with llsd::array().Nat Goodspeed
It seems newer compilers have a different interpretation of exactly when to engage LLSDArray's copy constructor. In particular, this assignment: some_LLSD_map[key] = LLSDArray(...)(...)...; used to convert the LLSDArray object directly to LLSD; now it first calls the custom copy constructor, which embeds the intended array within an outer array before assigning it into the containing map. The newer llsd::array() function avoids that problem because what it returns is already an LLSD object. Taking inventory of LLSDArray assignments of that form turned up a number of workarounds like LLSD(LLSDArray(...)). Replacing those with llsd::array() is both simpler and more readable. Tip of the hat to Chorazinallen for surfacing this issue! (cherry picked from commit bb718155bddfbe7007029a0c9e69a4a98615f14d)
2023-05-03DRTVWR-559: Merge remote branch 'DRTVWR-559' into DRTVWR-559-zapfuncNat Goodspeed
Delete the debugLoggingEnabled() (changed to LL_DEBUGS()) stanzas deleted by the upstream.
2023-05-03DRTVWR-559: Replace debugLoggingEnabled() function with LL_DEBUGS().Nat Goodspeed
The trouble with debugLoggingEnabled() is that it locked mutexes and searched maps every time that call was reached. LL_DEBUGS() has the same functionality (albeit with idiosyncratic syntax) but performs expensive lookups only once per session, caching the result in a local static variable.
2023-05-02DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU ↵RunitaiLinden
timer without a frame stall.