diff options
| author | RunitaiLinden <davep@lindenlab.com> | 2023-05-17 18:28:01 -0500 | 
|---|---|---|
| committer | RunitaiLinden <davep@lindenlab.com> | 2023-05-17 18:28:01 -0500 | 
| commit | 446d0cbf7f19e459b90a06f4153b3f7f9df6f09a (patch) | |
| tree | 61dbb9c25eaecf58f32cb8f7d8ac558df63e4b08 /indra | |
| parent | c827d32ebedeaa46ed75a91ae779f6547fc0d090 (diff) | |
SL-19655 Clean up some missed "texture2D" vs "texture" (thanks Rye)
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/llrender/llshadermgr.cpp | 14 | 
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 3a3a7679ce..d382fa7f71 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -678,13 +678,13 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev  		{  			switch (vary_texture_index)  			{ -				case 0: ret = texture2D(tex0, texcoord); break; -				case 1: ret = texture2D(tex1, texcoord); break; -				case 2: ret = texture2D(tex2, texcoord); break; +				case 0: ret = texture(tex0, texcoord); break; +				case 1: ret = texture(tex1, texcoord); break; +				case 2: ret = texture(tex2, texcoord); break;  				.  				.  				. -				case N: return texture2D(texN, texcoord); break; +				case N: return texture(texN, texcoord); break;  			}  			return ret; @@ -711,7 +711,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev  		if (texture_index_channels == 1)  		{ //don't use flow control, that's silly -			extra_code_text[extra_code_count++] = strdup("return texture2D(tex0, texcoord);\n"); +			extra_code_text[extra_code_count++] = strdup("return texture(tex0, texcoord);\n");  			extra_code_text[extra_code_count++] = strdup("}\n");  		}  		else if (major_version > 1 || minor_version >= 30) @@ -720,7 +720,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev  			{ //switches are unreliable on some NVIDIA drivers  				for (U32 i = 0; i < texture_index_channels; ++i)  				{ -					std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture2D(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i);  +					std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i);   					extra_code_text[extra_code_count++] = strdup(if_string.c_str());  				}  				extra_code_text[extra_code_count++] = strdup("\treturn vec4(1,0,1,1);\n"); @@ -735,7 +735,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev  				//switch body  				for (S32 i = 0; i < texture_index_channels; ++i)  				{ -					std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i); +					std::string case_str = llformat("\t\tcase %d: return texture(tex%d, texcoord);\n", i, i);  					extra_code_text[extra_code_count++] = strdup(case_str.c_str());  				}  | 
