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authorRunitaiLinden <davep@lindenlab.com>2023-05-17 18:28:01 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-05-17 18:28:01 -0500
commit446d0cbf7f19e459b90a06f4153b3f7f9df6f09a (patch)
tree61dbb9c25eaecf58f32cb8f7d8ac558df63e4b08
parentc827d32ebedeaa46ed75a91ae779f6547fc0d090 (diff)
SL-19655 Clean up some missed "texture2D" vs "texture" (thanks Rye)
-rw-r--r--indra/llrender/llshadermgr.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 3a3a7679ce..d382fa7f71 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -678,13 +678,13 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
{
switch (vary_texture_index)
{
- case 0: ret = texture2D(tex0, texcoord); break;
- case 1: ret = texture2D(tex1, texcoord); break;
- case 2: ret = texture2D(tex2, texcoord); break;
+ case 0: ret = texture(tex0, texcoord); break;
+ case 1: ret = texture(tex1, texcoord); break;
+ case 2: ret = texture(tex2, texcoord); break;
.
.
.
- case N: return texture2D(texN, texcoord); break;
+ case N: return texture(texN, texcoord); break;
}
return ret;
@@ -711,7 +711,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
if (texture_index_channels == 1)
{ //don't use flow control, that's silly
- extra_code_text[extra_code_count++] = strdup("return texture2D(tex0, texcoord);\n");
+ extra_code_text[extra_code_count++] = strdup("return texture(tex0, texcoord);\n");
extra_code_text[extra_code_count++] = strdup("}\n");
}
else if (major_version > 1 || minor_version >= 30)
@@ -720,7 +720,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
{ //switches are unreliable on some NVIDIA drivers
for (U32 i = 0; i < texture_index_channels; ++i)
{
- std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture2D(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i);
+ std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i);
extra_code_text[extra_code_count++] = strdup(if_string.c_str());
}
extra_code_text[extra_code_count++] = strdup("\treturn vec4(1,0,1,1);\n");
@@ -735,7 +735,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
//switch body
for (S32 i = 0; i < texture_index_channels; ++i)
{
- std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i);
+ std::string case_str = llformat("\t\tcase %d: return texture(tex%d, texcoord);\n", i, i);
extra_code_text[extra_code_count++] = strdup(case_str.c_str());
}