diff options
| author | RunitaiLinden <davep@lindenlab.com> | 2023-05-15 11:01:24 -0500 | 
|---|---|---|
| committer | RunitaiLinden <davep@lindenlab.com> | 2023-05-15 11:01:24 -0500 | 
| commit | cdc9852f052d804f8b25564ab7d90eb2b79cddd4 (patch) | |
| tree | 1aab4d69fb7e85c814b1c77895b039348269e522 /indra | |
| parent | e3f9244375e3ddfb96a38afac007f0a5a68d3b46 (diff) | |
SL-19709 Fix for fullbright shiny not factoring out exposure and flickering fullbright alpha.  Incidental decruft.
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 1 | ||||
| -rw-r--r-- | indra/llrender/llshadermgr.cpp | 10 | ||||
| -rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 10 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl | 17 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/environment/srgbF.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/windlight/transportF.glsl | 60 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl | 12 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 16 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 9 | ||||
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 57 | 
12 files changed, 70 insertions, 128 deletions
| diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index b7f08aa9af..017634a2b9 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -89,7 +89,6 @@ LLShaderFeatures::LLShaderFeatures()      , isAlphaLighting(false)      , isSpecular(false)      , hasWaterFog(false) -    , hasTransport(false)      , hasSkinning(false)      , hasObjectSkinning(false)      , hasAtmospherics(false) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index e1679c7f52..e5211d9548 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -276,7 +276,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)  		}  	} -	if (features->hasAtmospherics || features->isDeferred || features->hasTransport) +	if (features->hasAtmospherics || features->isDeferred)      {          if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) {              return FALSE; @@ -288,14 +288,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)  		}  	} -	if (features->hasTransport) -	{ -        if (!shader->attachFragmentObject("windlight/transportF.glsl")) -		{ -			return FALSE; -		} -	} -  	// NOTE order of shader object attaching is VERY IMPORTANT!!!  	if (features->hasWaterFog)  	{ diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index dd0ea0096c..b5dda23828 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -699,6 +699,16 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of  			}  		} +        LLVector4a* v = (LLVector4a*)mMappedData; + +        for (U32 i = start; i <= end; ++i) +        { +            if (!v->isFinite3()) +            { +                LL_ERRS() << "Non-finite vertex position data detected." << LL_ENDL; +            } +        } +  		LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;  		if (shader && shader->mFeatures.mIndexedTextureChannels > 1) diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl index 3c51a8e44c..c8d6e395a3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -29,8 +29,6 @@  out vec4 frag_color; -vec3 fullbrightAtmosTransport(vec3 light); -  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 5515d8e2a3..631ffc9625 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -45,7 +45,8 @@ vec3 srgb_to_linear(vec3 cs);  vec3 legacy_adjust_fullbright(vec3 c);  vec3 legacy_adjust(vec3 c);  vec3 linear_to_srgb(vec3 cl); -vec3 fullbrightAtmosTransport(vec3 light); +vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten); +void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);  #ifdef HAS_ALPHA_MASK  uniform float minimum_alpha; @@ -79,8 +80,18 @@ void main()      color.rgb *= vertex_color.rgb; -#ifdef WATER_FOG      vec3 pos = vary_position; + +#ifndef IS_HUD +    vec3 sunlit; +    vec3 amblit; +    vec3 additive; +    vec3 atten; +    calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false); +#endif + +#ifdef WATER_FOG +          vec4 fogged = applyWaterFogView(pos, vec4(color.rgb, final_alpha));      color.rgb = fogged.rgb;      color.a   = fogged.a; @@ -92,7 +103,7 @@ void main()      color.rgb = legacy_adjust(color.rgb);      color.rgb = srgb_to_linear(color.rgb);      color.rgb = legacy_adjust_fullbright(color.rgb); -    color.rgb = fullbrightAtmosTransport(color.rgb); +    color.rgb = atmosFragLighting(color.rgb, additive, atten);  #endif      frag_color = max(color, vec4(0)); diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index 406a7ef3b3..370aa75d04 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -23,8 +23,6 @@   * $/LicenseInfo$   */ -/*[EXTRA_CODE_HERE]*/ -  out vec4 frag_color;  void main()  diff --git a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl index 3817633df0..689c345b2c 100644 --- a/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/srgbF.glsl @@ -125,6 +125,6 @@ vec3 legacy_adjust(vec3 c)  vec3 legacy_adjust_fullbright(vec3 c)  {      float exp_scale = texture(exposureMap, vec2(0.5, 0.5)).r; -    return c / exp_scale * 1.34; +    return c / exp_scale * 1.34; //magic 1.34 arrived at by binary search for a value that reproduces midpoint grey consistenty  } diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl deleted file mode 100644 index 8221ba9516..0000000000 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ /dev/null @@ -1,60 +0,0 @@ -/**  - * @file class2\wl\transportF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - *  - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - *  - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU - * Lesser General Public License for more details. - *  - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  - * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA - * $/LicenseInfo$ - */ -  -////////////////////////////////////////////////////////// -// The fragment shader for the terrain atmospherics -////////////////////////////////////////////////////////// - -vec3 getAdditiveColor(); -vec3 getAtmosAttenuation(); - -vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten); - -// the below implementations are deprecated but remain here as adapters for shaders that haven't been refactored yet - -vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) -{ -    return atmosFragLighting(light, additive, atten); -} - -vec3 atmosTransport(vec3 light) -{ -     return atmosTransportFrag(light, getAdditiveColor(), getAtmosAttenuation()); -} - -vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) -{ -    return atmosTransportFrag(light, additive, atten); -} - -vec3 fullbrightAtmosTransport(vec3 light) -{ -    return atmosTransport(light); -} - -vec3 fullbrightShinyAtmosTransport(vec3 light) -{ -    return atmosTransport(light); -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl index 6b7dc7ac1d..f1b1997c43 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl @@ -43,8 +43,9 @@ VARYING vec3 vary_position;  uniform samplerCube environmentMap; -vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten); - +vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten); +vec3 legacy_adjust_fullbright(vec3 c); +vec3 legacy_adjust(vec3 c);  void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);  vec3 linear_to_srgb(vec3 c); @@ -84,10 +85,13 @@ void main()      vec3 norm = normalize(vary_texcoord1.xyz);      vec4 spec = vec4(0,0,0,0);      sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity); -    applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity); +    color.rgb = legacy_adjust(color.rgb);      color.rgb = srgb_to_linear(color.rgb); -    color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten); +    color.rgb = legacy_adjust_fullbright(color.rgb); +     +    applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity); +    color.rgb = atmosFragLighting(color.rgb, additive, atten);  #endif  	color.a = 1.0; diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index f8d2a9e942..7893caf3c0 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -138,12 +138,6 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d          shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);      } -    S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP); -    if (channel > -1) -    { -        gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap); -    } -      //also prepare rigged variant      if (shader->mRiggedVariant && shader->mRiggedVariant != shader)      {  @@ -754,7 +748,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)                          target_shader = fullbright_shader;                      } -                      if (params.mAvatar != nullptr)                      {                          target_shader = target_shader->mRiggedVariant; @@ -764,6 +757,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)                      {// If we need shaders, and we're not ALREADY using the proper shader, then bind it                      // (this way we won't rebind shaders unnecessarily).                          gPipeline.bindDeferredShaderFast(*target_shader); + +                        if (params.mFullbright) +                        { // make sure the bind the exposure map for fullbright shaders so they can cancel out exposure +                            S32 channel = target_shader->enableTexture(LLShaderMgr::EXPOSURE_MAP); +                            if (channel > -1) +                            { +                                gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap); +                            } +                        }                      }                      LLVector4 spec_color(1, 1, 1, 1); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 38768a19c8..a0ce0ef6cf 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -298,13 +298,20 @@ void LLDrawPoolBump::beginFullbrightShiny()      {          shader = &gHUDFullbrightShinyProgram;      } - +          if (mRigged)      {          llassert(shader->mRiggedVariant);          shader = shader->mRiggedVariant;      } +    // bind exposure map so fullbright shader can cancel out exposure +    S32 channel = shader->enableTexture(LLShaderMgr::EXPOSURE_MAP); +    if (channel > -1) +    { +        gGL.getTexUnit(channel)->bind(&gPipeline.mExposureMap); +    } +  	LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;      if (cube_map && !LLPipeline::sReflectionProbesEnabled) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 4ceef07e72..291a23d117 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -735,7 +735,6 @@ std::string LLViewerShaderMgr::loadBasicShaders()  	index_channels.push_back(-1);    shaders.push_back( make_pair( "windlight/gammaF.glsl",                 mShaderLevel[SHADER_WINDLIGHT]) );      index_channels.push_back(-1);    shaders.push_back( make_pair( "windlight/atmosphericsFuncs.glsl",       mShaderLevel[SHADER_WINDLIGHT] ) );  	index_channels.push_back(-1);    shaders.push_back( make_pair( "windlight/atmosphericsF.glsl",          mShaderLevel[SHADER_WINDLIGHT] ) ); -	index_channels.push_back(-1);    shaders.push_back( make_pair( "windlight/transportF.glsl",             mShaderLevel[SHADER_WINDLIGHT] ) );   	index_channels.push_back(-1);    shaders.push_back( make_pair( "environment/waterFogF.glsl",                mShaderLevel[SHADER_WATER] ) );  	index_channels.push_back(-1);    shaders.push_back( make_pair( "environment/encodeNormF.glsl",	mShaderLevel[SHADER_ENVIRONMENT] ) );  	index_channels.push_back(-1);    shaders.push_back( make_pair( "environment/srgbF.glsl",                    mShaderLevel[SHADER_ENVIRONMENT] ) ); @@ -791,8 +790,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()          gWaterProgram.mFeatures.hasAtmospherics = true;          gWaterProgram.mFeatures.hasWaterFog = true;  		gWaterProgram.mFeatures.hasGamma = true; -		gWaterProgram.mFeatures.hasTransport = true; -        gWaterProgram.mFeatures.hasSrgb = true; +		gWaterProgram.mFeatures.hasSrgb = true;          gWaterProgram.mFeatures.hasReflectionProbes = true;          gWaterProgram.mFeatures.hasShadows = use_sun_shadow;  		gWaterProgram.mShaderFiles.clear(); @@ -823,8 +821,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()          gWaterEdgeProgram.mFeatures.hasAtmospherics = true;          gWaterEdgeProgram.mFeatures.hasWaterFog = true;  		gWaterEdgeProgram.mFeatures.hasGamma = true; -		gWaterEdgeProgram.mFeatures.hasTransport = true; -        gWaterEdgeProgram.mFeatures.hasSrgb = true; +		gWaterEdgeProgram.mFeatures.hasSrgb = true;          gWaterEdgeProgram.mFeatures.hasReflectionProbes = true;          gWaterEdgeProgram.mFeatures.hasShadows = use_sun_shadow;  		gWaterEdgeProgram.mShaderFiles.clear(); @@ -1205,7 +1202,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()              bool has_skin = i & 0x10;              gDeferredMaterialProgram[i].mFeatures.hasSrgb = true; -            gDeferredMaterialProgram[i].mFeatures.hasTransport = true;              gDeferredMaterialProgram[i].mFeatures.encodesNormal = true;              gDeferredMaterialProgram[i].mFeatures.calculatesAtmospherics = true;              gDeferredMaterialProgram[i].mFeatures.hasAtmospherics = true; @@ -1302,7 +1298,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()              gDeferredMaterialWaterProgram[i].mFeatures.hasAtmospherics = true;              gDeferredMaterialWaterProgram[i].mFeatures.hasGamma = true; -            gDeferredMaterialWaterProgram[i].mFeatures.hasTransport = true;              gDeferredMaterialWaterProgram[i].mFeatures.hasShadows = use_sun_shadow;              if (has_skin) @@ -1401,7 +1396,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()          shader->mFeatures.calculatesAtmospherics = true;          shader->mFeatures.hasAtmospherics = true;          shader->mFeatures.hasGamma = true; -        shader->mFeatures.hasTransport = true;          shader->mFeatures.hasShadows = use_sun_shadow;          shader->mFeatures.isDeferred = true; // include deferredUtils          shader->mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED]; @@ -1716,7 +1710,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()              shader->mFeatures.calculatesAtmospherics = true;              shader->mFeatures.hasAtmospherics = true;              shader->mFeatures.hasGamma = true; -            shader->mFeatures.hasTransport = true;              shader->mFeatures.hasShadows = use_sun_shadow;              shader->mFeatures.hasReflectionProbes = true;              shader->mFeatures.hasWaterFog = true; @@ -1855,7 +1848,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()              shader[i]->mFeatures.calculatesAtmospherics = true;              shader[i]->mFeatures.hasAtmospherics = true;              shader[i]->mFeatures.hasGamma = true; -            shader[i]->mFeatures.hasTransport = true;              shader[i]->mFeatures.hasShadows = use_sun_shadow;              shader[i]->mFeatures.hasReflectionProbes = true;              shader[i]->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; @@ -1914,7 +1906,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAvatarEyesProgram.mName = "Deferred Avatar Eyes Shader";  		gDeferredAvatarEyesProgram.mFeatures.calculatesAtmospherics = true;  		gDeferredAvatarEyesProgram.mFeatures.hasGamma = true; -		gDeferredAvatarEyesProgram.mFeatures.hasTransport = true; +		gDeferredAvatarEyesProgram.mFeatures.hasAtmospherics = true;  		gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true;  		gDeferredAvatarEyesProgram.mFeatures.hasSrgb = true;  		gDeferredAvatarEyesProgram.mFeatures.encodesNormal = true; @@ -1933,7 +1925,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredFullbrightProgram.mName = "Deferred Fullbright Shader";  		gDeferredFullbrightProgram.mFeatures.calculatesAtmospherics = true;  		gDeferredFullbrightProgram.mFeatures.hasGamma = true; -		gDeferredFullbrightProgram.mFeatures.hasTransport = true; +		gDeferredFullbrightProgram.mFeatures.hasAtmospherics = true;  		gDeferredFullbrightProgram.mFeatures.hasSrgb = true;  		gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;  		gDeferredFullbrightProgram.mShaderFiles.clear(); @@ -1950,7 +1942,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()          gHUDFullbrightProgram.mName = "HUD Fullbright Shader";          gHUDFullbrightProgram.mFeatures.calculatesAtmospherics = true;          gHUDFullbrightProgram.mFeatures.hasGamma = true; -        gHUDFullbrightProgram.mFeatures.hasTransport = true; +        gHUDFullbrightProgram.mFeatures.hasAtmospherics = true;          gHUDFullbrightProgram.mFeatures.hasSrgb = true;          gHUDFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;          gHUDFullbrightProgram.mShaderFiles.clear(); @@ -1968,7 +1960,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredFullbrightAlphaMaskProgram.mName = "Deferred Fullbright Alpha Masking Shader";  		gDeferredFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;  		gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true; -		gDeferredFullbrightAlphaMaskProgram.mFeatures.hasTransport = true; +		gDeferredFullbrightAlphaMaskProgram.mFeatures.hasAtmospherics = true;  		gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;		  		gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;  		gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear(); @@ -1987,7 +1979,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()          gHUDFullbrightAlphaMaskProgram.mName = "HUD Fullbright Alpha Masking Shader";          gHUDFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;          gHUDFullbrightAlphaMaskProgram.mFeatures.hasGamma = true; -        gHUDFullbrightAlphaMaskProgram.mFeatures.hasTransport = true; +        gHUDFullbrightAlphaMaskProgram.mFeatures.hasAtmospherics = true;          gHUDFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;          gHUDFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;          gHUDFullbrightAlphaMaskProgram.mShaderFiles.clear(); @@ -2006,7 +1998,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()          gDeferredFullbrightAlphaMaskAlphaProgram.mName = "Deferred Fullbright Alpha Masking Alpha Shader";          gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true;          gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true; -        gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasTransport = true; +        gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasAtmospherics = true;          gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasSrgb = true;          gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.isDeferred = true;          gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; @@ -2027,7 +2019,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()          gHUDFullbrightAlphaMaskAlphaProgram.mName = "HUD Fullbright Alpha Masking Alpha Shader";          gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true;          gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true; -        gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasTransport = true; +        gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasAtmospherics = true;          gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.hasSrgb = true;          gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.isDeferred = true;          gHUDFullbrightAlphaMaskAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; @@ -2048,7 +2040,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader";  		gDeferredFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true;  		gDeferredFullbrightWaterProgram.mFeatures.hasGamma = true; -		gDeferredFullbrightWaterProgram.mFeatures.hasTransport = true; +		gDeferredFullbrightWaterProgram.mFeatures.hasAtmospherics = true;  		gDeferredFullbrightWaterProgram.mFeatures.hasWaterFog = true;  		gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true;  		gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; @@ -2068,7 +2060,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()          gDeferredFullbrightWaterAlphaProgram.mName = "Deferred Fullbright Underwater Alpha Shader";          gDeferredFullbrightWaterAlphaProgram.mFeatures.calculatesAtmospherics = true;          gDeferredFullbrightWaterAlphaProgram.mFeatures.hasGamma = true; -        gDeferredFullbrightWaterAlphaProgram.mFeatures.hasTransport = true; +        gDeferredFullbrightWaterAlphaProgram.mFeatures.hasAtmospherics = true;          gDeferredFullbrightWaterAlphaProgram.mFeatures.hasWaterFog = true;          gDeferredFullbrightWaterAlphaProgram.mFeatures.hasSrgb = true;          gDeferredFullbrightWaterAlphaProgram.mFeatures.isDeferred = true; @@ -2091,7 +2083,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader";  		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.calculatesAtmospherics = true;  		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasGamma = true; -		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasTransport = true; +		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasAtmospherics = true;  		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasWaterFog = true;  		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true;  		gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; @@ -2113,7 +2105,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;  		gDeferredFullbrightShinyProgram.mFeatures.hasAtmospherics = true;  		gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true; -		gDeferredFullbrightShinyProgram.mFeatures.hasTransport = true;  		gDeferredFullbrightShinyProgram.mFeatures.hasSrgb = true;  		gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;  		gDeferredFullbrightShinyProgram.mShaderFiles.clear(); @@ -2132,7 +2123,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()          gHUDFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;          gHUDFullbrightShinyProgram.mFeatures.hasAtmospherics = true;          gHUDFullbrightShinyProgram.mFeatures.hasGamma = true; -        gHUDFullbrightShinyProgram.mFeatures.hasTransport = true;          gHUDFullbrightShinyProgram.mFeatures.hasSrgb = true;          gHUDFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;          gHUDFullbrightShinyProgram.mShaderFiles.clear(); @@ -2151,7 +2141,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredEmissiveProgram.mName = "Deferred Emissive Shader";  		gDeferredEmissiveProgram.mFeatures.calculatesAtmospherics = true;  		gDeferredEmissiveProgram.mFeatures.hasGamma = true; -		gDeferredEmissiveProgram.mFeatures.hasTransport = true; +		gDeferredEmissiveProgram.mFeatures.hasAtmospherics = true;  		gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;  		gDeferredEmissiveProgram.mShaderFiles.clear();  		gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER)); @@ -2169,7 +2159,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSoftenProgram.mFeatures.hasSrgb = true;  		gDeferredSoftenProgram.mFeatures.calculatesAtmospherics = true;  		gDeferredSoftenProgram.mFeatures.hasAtmospherics = true; -		gDeferredSoftenProgram.mFeatures.hasTransport = true;  		gDeferredSoftenProgram.mFeatures.hasGamma = true;  		gDeferredSoftenProgram.mFeatures.isDeferred = true;  		gDeferredSoftenProgram.mFeatures.hasShadows = use_sun_shadow; @@ -2226,7 +2215,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredSoftenWaterProgram.mFeatures.hasSrgb = true;  		gDeferredSoftenWaterProgram.mFeatures.calculatesAtmospherics = true;  		gDeferredSoftenWaterProgram.mFeatures.hasAtmospherics = true; -		gDeferredSoftenWaterProgram.mFeatures.hasTransport = true;  		gDeferredSoftenWaterProgram.mFeatures.hasGamma = true;          gDeferredSoftenWaterProgram.mFeatures.isDeferred = true;          gDeferredSoftenWaterProgram.mFeatures.hasShadows = use_sun_shadow; @@ -2265,14 +2253,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gDeferredShadowProgram.mName = "Deferred Shadow Shader"; -		gDeferredShadowProgram.mFeatures.isDeferred = true; -		gDeferredShadowProgram.mFeatures.hasShadows = true;  		gDeferredShadowProgram.mShaderFiles.clear();  		gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER));  		gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));  		gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; -		// gDeferredShadowProgram.addPermutation("DEPTH_CLAMP", "1"); // disable depth clamp for now -        gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram; +		gDeferredShadowProgram.mRiggedVariant = &gDeferredSkinnedShadowProgram;  		success = gDeferredShadowProgram.createShader(NULL, NULL);  		llassert(success);  	} @@ -2402,7 +2387,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredTerrainProgram.mFeatures.calculatesAtmospherics = true;  		gDeferredTerrainProgram.mFeatures.hasAtmospherics = true;  		gDeferredTerrainProgram.mFeatures.hasGamma = true; -		gDeferredTerrainProgram.mFeatures.hasTransport = true;  		gDeferredTerrainProgram.mShaderFiles.clear();  		gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER)); @@ -2425,8 +2409,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredTerrainWaterProgram.mFeatures.calculatesAtmospherics = true;  		gDeferredTerrainWaterProgram.mFeatures.hasAtmospherics = true;  		gDeferredTerrainWaterProgram.mFeatures.hasGamma = true; -		gDeferredTerrainWaterProgram.mFeatures.hasTransport = true; - +		  		gDeferredTerrainWaterProgram.mShaderFiles.clear();  		gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));  		gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER)); @@ -2462,7 +2445,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAvatarAlphaProgram.mFeatures.encodesNormal = true;  		gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true;  		gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true; -		gDeferredAvatarAlphaProgram.mFeatures.hasTransport = true;          gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true;          gDeferredAvatarAlphaProgram.mFeatures.isDeferred = true;  		gDeferredAvatarAlphaProgram.mFeatures.hasShadows = true; @@ -2639,7 +2621,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader";  		gDeferredWLSkyProgram.mShaderFiles.clear();  		gDeferredWLSkyProgram.mFeatures.calculatesAtmospherics = true; -		gDeferredWLSkyProgram.mFeatures.hasTransport = true; +		gDeferredWLSkyProgram.mFeatures.hasAtmospherics = true;  		gDeferredWLSkyProgram.mFeatures.hasGamma = true;  		gDeferredWLSkyProgram.mFeatures.hasSrgb = true; @@ -2657,7 +2639,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredWLCloudProgram.mName = "Deferred Windlight Cloud Program";  		gDeferredWLCloudProgram.mShaderFiles.clear();  		gDeferredWLCloudProgram.mFeatures.calculatesAtmospherics = true; -		gDeferredWLCloudProgram.mFeatures.hasTransport = true; +		gDeferredWLCloudProgram.mFeatures.hasAtmospherics = true;          gDeferredWLCloudProgram.mFeatures.hasGamma = true;          gDeferredWLCloudProgram.mFeatures.hasSrgb = true; @@ -2674,7 +2656,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  	    gDeferredWLSunProgram.mName = "Deferred Windlight Sun Program";          gDeferredWLSunProgram.mFeatures.calculatesAtmospherics = true; -        gDeferredWLSunProgram.mFeatures.hasTransport = true; +        gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;          gDeferredWLSunProgram.mFeatures.hasGamma = true;          gDeferredWLSunProgram.mFeatures.hasAtmospherics = true;          gDeferredWLSunProgram.mFeatures.disableTextureIndex = true; @@ -2692,7 +2674,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()      {          gDeferredWLMoonProgram.mName = "Deferred Windlight Moon Program";          gDeferredWLMoonProgram.mFeatures.calculatesAtmospherics = true; -        gDeferredWLMoonProgram.mFeatures.hasTransport = true; +        gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true;          gDeferredWLMoonProgram.mFeatures.hasGamma = true;          gDeferredWLMoonProgram.mFeatures.hasAtmospherics = true;          gDeferredWLMoonProgram.mFeatures.hasSrgb = true; @@ -3192,7 +3174,6 @@ BOOL LLViewerShaderMgr::loadShadersInterface()          gReflectionProbeDisplayProgram.mFeatures.hasSrgb = true;          gReflectionProbeDisplayProgram.mFeatures.calculatesAtmospherics = true;          gReflectionProbeDisplayProgram.mFeatures.hasAtmospherics = true; -        gReflectionProbeDisplayProgram.mFeatures.hasTransport = true;          gReflectionProbeDisplayProgram.mFeatures.hasGamma = true;          gReflectionProbeDisplayProgram.mFeatures.isDeferred = true;          gReflectionProbeDisplayProgram.mShaderFiles.clear(); | 
