Age | Commit message (Collapse) | Author |
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probes (thanks Rye), remove noiseMap from light shaders (removes speckles), make irradiance maps RGB16F instead of RGBA16. Use actual luminance for sky instead of max color component during irradiance map pass.
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This reverts commit 084ef5173fb79644ce2fd3e640c241a05529db70.
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SL-19331: Improve performance of setSubImage (ex: media updates)
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related SL-18684/SL-19206/SL-19173
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SL-19389: Fix textures not being optimally loaded after the fix in SL-19338
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DRTVWR-559
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In the future, some uses of glTexSubImage2D should be better vetted, ex: media prims
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calculation (#118)
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application (#117)
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SL-19330: Fix texture animation in wrong direction when setting material on another side
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another side
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the bug still repros"
This reverts commit 6c486e485372a6f79e632839a7217c5208a09d0c.
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still repros
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SL-19128: Fix adding material to face sometimes not respecting protections
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This reverts commit baed7a64049901c6756180450da7692891bceb6f.
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material selector, incidental decruft.
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SL-19345: Fix Blinn-Phong faces missing transforms
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on their normal/specular textures
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DRTVWR-559
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implementations must not change, but may add "fast" variants where appropriate in the future.
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