diff options
author | Cosmic Linden <cosmic@lindenlab.com> | 2023-03-10 17:29:49 -0800 |
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committer | Cosmic Linden <cosmic@lindenlab.com> | 2023-03-10 17:32:35 -0800 |
commit | c734602592d271204c7ac1debbc10a23c74b5b64 (patch) | |
tree | 29bb9296bd93abb76fedae89d041c5c06b42a221 /indra | |
parent | 33e44b2059831594f91a84d07b316e8eee94bd4f (diff) |
SL-19389: Fix textures not being optimally queued after the fix in SL-19338
In the future, some uses of glTexSubImage2D should be better vetted, ex: media prims
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llimagegl.cpp | 80 | ||||
-rw-r--r-- | indra/llrender/llimagegl.h | 6 |
2 files changed, 51 insertions, 35 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index b5c36ea35e..7c1cf2ba33 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1113,6 +1113,45 @@ void LLImageGL::postAddToAtlas() stop_glerror(); } +// Equivalent to calling glSetSubImage2D(target, miplevel, x_offset, y_offset, width, height, pixformat, pixtype, src) +// However, instead there are multiple calls to glSetSubImage2D on smaller slices of the image +void subImageLines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 width, S32 height, U32 pixformat, U32 pixtype, const U8* src) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + + U32 components = LLImageGL::dataFormatComponents(pixformat); + U32 type_width = 0; + + switch (pixtype) + { + case GL_UNSIGNED_BYTE: + case GL_BYTE: + case GL_UNSIGNED_INT_8_8_8_8_REV: + type_width = 1; + break; + case GL_UNSIGNED_SHORT: + case GL_SHORT: + type_width = 2; + break; + case GL_UNSIGNED_INT: + case GL_INT: + case GL_FLOAT: + type_width = 4; + break; + default: + LL_ERRS() << "Unknown type: " << pixtype << LL_ENDL; + } + + const U32 line_width = width * components * type_width; + const U32 y_offset_end = y_offset + height; + for (U32 y = y_offset; y < y_offset_end; ++y) + { + const S32 y_pos = y + y_offset; + glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src); + src += line_width; + } +} + BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update /* = FALSE */, LLGLuint use_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; @@ -1193,6 +1232,10 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 if (!res) LL_ERRS() << "LLImageGL::setSubImage(): bindTexture failed" << LL_ENDL; stop_glerror(); + // *TODO: glTexSubImage2D may not work on a subset of the texture if + // the texture is compressed. Make sure the image isn't compressed + // when using this function, then it's safe to replace this call with + // subImageLines, when it is performant to do so (see setManualImage) glTexSubImage2D(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, datap); gGL.getTexUnit(0)->disable(); stop_glerror(); @@ -1359,7 +1402,8 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt } } - if (LLImageGL::sCompressTextures && allow_compression) + const bool compress = LLImageGL::sCompressTextures && allow_compression; + if (compress) { switch (intformat) { @@ -1412,11 +1456,11 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt const bool use_sub_image = false; #else // glTexSubImage2D doesn't work with compressed textures on select tested Nvidia GPUs on Windows 10 -Cosmic,2023-03-08 - const bool use_sub_image = !allow_compression; + const bool use_sub_image = !compress; #endif if (!use_sub_image) { - LL_PROFILE_ZONE_NAMED("glTexImage2D alloc"); + LL_PROFILE_ZONE_NAMED("glTexImage2D alloc + copy"); glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); } else @@ -1431,35 +1475,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt if (src) { LL_PROFILE_ZONE_NAMED("glTexImage2D copy"); - U32 components = dataFormatComponents(pixformat); - U32 type_width = 0; - - switch (pixtype) - { - case GL_UNSIGNED_BYTE: - case GL_BYTE: - case GL_UNSIGNED_INT_8_8_8_8_REV: - type_width = 1; - break; - case GL_UNSIGNED_SHORT: - case GL_SHORT: - type_width = 2; - break; - case GL_UNSIGNED_INT: - case GL_INT: - case GL_FLOAT: - type_width = 4; - break; - default: - LL_ERRS() << "Unknown type: " << pixtype << LL_ENDL; - } - - U32 line_width = width * components * type_width; - for (U32 y = 0; y < height; ++y) - { - glTexSubImage2D(target, miplevel, 0, y, width, 1, pixformat, pixtype, src); - src += line_width; - } + subImageLines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src); } } alloc_tex_image(width, height, pixformat); diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index a03233323b..08d8f60979 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -118,9 +118,9 @@ public: BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0, bool defer_copy = false, LLGLuint* tex_name = nullptr); void setImage(const LLImageRaw* imageraw); BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0); - // *NOTE: force_fast_update should only be used if the texture is not - // compressed (i.e. RenderCompressTextures is 0). Partial image updates - // (glTexSubImage2D) do not work on compressed textures. + // *TODO: This function may not work if the textures is compressed (i.e. + // RenderCompressTextures is 0). Partial image updates do not work on + // compressed textures. BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0); BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE, LLGLuint use_name = 0); BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height); |