| Age | Commit message (Collapse) | Author | 
 | 
 | 
 | 
 | 
 | 
yet used
 | 
 | 
 | 
 | 
#665 Make viewer respect MaxTextureResolution from SimulatorFeatures
 | 
 | 
 | 
 | 
 | 
 | 
Add PBR terrain normal gen feature flag
 | 
 | 
flag. Final implementation would likely be very different.
 | 
 | 
 | 
 | 
Release/gltf maint2
 | 
 | 
resizeScreenTexture works if gResizeScreenTexture is true or render
target was resized
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
material to non-blank material
 | 
 | 
refresh has surprising performance cost
 | 
 | 
unused code.
 | 
 | 
selection for mirrors actually reflect what it does
 | 
 | 
the featurettes branch, and reflection probes being "hazy"
 | 
 | 
debug setting.
 | 
 | 
DRTVWR-583
 | 
 | 
Dataserver's version has compression artifacts
 | 
 | 
UIImgInvisibleUUID doesn't exist
Default normal for material is 'null'
 | 
 | 
 | 
 | 
into DRTVWR-592
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
storage bounds
 | 
 | 
zoomed in too much. Miscellaneous cleanup
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
settings to block uploads larger than 1024.
 | 
 | 
* SL-20760 Allow 2k texture uploads
* SL-20760 Fix for textures not downloading.
 | 
 | 
RenderMaxTextureResolution debug setting
 | 
 | 
 | 
 | 
 | 
 | 
Co-authored-by: RunitaiLinden <davep@lindenlab.com>
 | 
 | 
 | 
 | 
coroutines).
 | 
 | 
And hide warning when it's already 0
 | 
 | 
 | 
 | 
 | 
 | 
 |