diff options
author | Cosmic Linden <cosmic@lindenlab.com> | 2024-01-18 16:22:20 -0800 |
---|---|---|
committer | Cosmic Linden <cosmic@lindenlab.com> | 2024-01-19 15:43:13 -0800 |
commit | 8a3d82dd5fb6a9c5003a60a67e1c8c204caa67ab (patch) | |
tree | 6265171e879127853d9cfc1b3dc86e020e789b1b /indra | |
parent | 2f18d74f9ab3165da680ce2ee2f0c455ce7e0796 (diff) |
SL-20606: Reuse vertex buffer between preview renders. Fix preview sometimes zoomed in too much. Miscellaneous cleanup
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl | 4 | ||||
-rw-r--r-- | indra/newview/llgltfmaterialpreviewmgr.cpp | 76 |
2 files changed, 65 insertions, 15 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index cd4ae8110a..bace9b8c90 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -37,11 +37,7 @@ void main() { vec4 diff = texture(diffuseRect, vary_fragcoord.xy); -#if 1 frag_color = diff; -#else - frag_color = vec4(1,0,1,1); -#endif gl_FragDepth = texture(depthMap, vary_fragcoord.xy).r; } diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp index 9ef1bbf884..a8ea3429f4 100644 --- a/indra/newview/llgltfmaterialpreviewmgr.cpp +++ b/indra/newview/llgltfmaterialpreviewmgr.cpp @@ -27,6 +27,7 @@ #include "llgltfmaterialpreviewmgr.h" +#include <memory> #include <vector> #include "llavatarappearancedefines.h" @@ -210,12 +211,22 @@ struct GLTFPreviewModel { mDrawInfo->mModelMatrix = &mModelMatrix; } + GLTFPreviewModel(GLTFPreviewModel&) = delete; + ~GLTFPreviewModel() + { + // No model matrix necromancy + llassert(gGLLastMatrix != &mModelMatrix); + gGLLastMatrix = nullptr; + } LLPointer<LLDrawInfo> mDrawInfo; LLMatrix4 mModelMatrix; // Referenced by mDrawInfo }; +using PreviewSpherePart = std::unique_ptr<GLTFPreviewModel>; +using PreviewSphere = std::vector<PreviewSpherePart>; + // Like LLVolumeGeometryManager::registerFace but without batching or too-many-indices/vertices checking. -std::vector<GLTFPreviewModel> create_preview_sphere(LLPointer<LLFetchedGLTFMaterial>& material, const LLMatrix4& model_matrix) +PreviewSphere create_preview_sphere(LLPointer<LLFetchedGLTFMaterial>& material, const LLMatrix4& model_matrix) { LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; @@ -239,7 +250,7 @@ std::vector<GLTFPreviewModel> create_preview_sphere(LLPointer<LLFetchedGLTFMater face.createTangents(); } - std::vector<GLTFPreviewModel> preview_sphere; + PreviewSphere preview_sphere; preview_sphere.reserve(volume->getNumFaces()); LLPointer<LLVertexBuffer> buf = new LLVertexBuffer( @@ -299,7 +310,7 @@ std::vector<GLTFPreviewModel> create_preview_sphere(LLPointer<LLFetchedGLTFMater constexpr LLViewerTexture* no_media = nullptr; LLPointer<LLDrawInfo> info = new LLDrawInfo(U16(vertex_offset), U16(vertex_offset + face.mNumVertices - 1), face.mNumIndices, index_offset, no_media, buf.get()); info->mGLTFMaterial = material; - preview_sphere.emplace_back(info, model_matrix); + preview_sphere.emplace_back(std::make_unique<GLTFPreviewModel>(info, model_matrix)); index_offset += face.mNumIndices; vertex_offset += face.mNumVertices; } @@ -309,6 +320,44 @@ std::vector<GLTFPreviewModel> create_preview_sphere(LLPointer<LLFetchedGLTFMater return preview_sphere; } +void set_preview_sphere_material(PreviewSphere& preview_sphere, LLPointer<LLFetchedGLTFMaterial>& material) +{ + llassert(!preview_sphere.empty()); + if (preview_sphere.empty()) { return; } + + const LLColor4U vertex_color(material->mBaseColor); + + // See comments about unmapBuffer in llvertexbuffer.h + for (PreviewSpherePart& part : preview_sphere) + { + LLDrawInfo* info = part->mDrawInfo.get(); + info->mGLTFMaterial = material; + LLVertexBuffer* buf = info->mVertexBuffer.get(); + LLStrider<LLColor4U> colors; + const S32 count = info->mEnd - info->mStart; + buf->getColorStrider(colors, info->mStart, count); + for (S32 i = 0; i < count; ++i) + { + *colors++ = vertex_color; + } + buf->unmapBuffer(); + } +} + +PreviewSphere& get_preview_sphere(LLPointer<LLFetchedGLTFMaterial>& material, const LLMatrix4& model_matrix) +{ + static PreviewSphere preview_sphere; + if (preview_sphere.empty()) + { + preview_sphere = create_preview_sphere(material, model_matrix); + } + else + { + set_preview_sphere_material(preview_sphere, material); + } + return preview_sphere; +} + // Final, direct modifications to shader constants, just before render void fixup_shader_constants(LLGLSLShader& shader) { @@ -354,10 +403,14 @@ BOOL LLGLTFPreviewTexture::render() LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; if (!mShouldRender) { return FALSE; } + + glClearColor(0, 0, 0, 0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); LLGLDepthTest(GL_FALSE); LLGLDisable stencil(GL_STENCIL_TEST); LLGLDisable scissor(GL_SCISSOR_TEST); + SetTemporarily<bool> no_dof(&LLPipeline::RenderDepthOfField, false); SetTemporarily<bool> no_glow(&LLPipeline::sRenderGlow, false); SetTemporarily<bool> no_ssr(&LLPipeline::RenderScreenSpaceReflections, false); SetTemporarily<U32> no_fxaa(&LLPipeline::RenderFSAASamples, U32(0)); @@ -393,11 +446,7 @@ BOOL LLGLTFPreviewTexture::render() // Generate sphere object on-the-fly. Discard afterwards. (Vertex buffer is // discarded, but the sphere should be cached in LLVolumeMgr.) - std::vector<GLTFPreviewModel> preview_sphere = create_preview_sphere(mGLTFMaterial, object_transform); - - glClearColor(0, 0, 0, 0); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + PreviewSphere& preview_sphere = get_preview_sphere(mGLTFMaterial, object_transform); gPipeline.setupHWLights(); glh::matrix4f mat = copy_matrix(gGLModelView); @@ -415,10 +464,13 @@ BOOL LLGLTFPreviewTexture::render() LLRenderTarget& screen = gPipeline.mAuxillaryRT.screen; + // *HACK: Force reset of the model matrix + gGLLastMatrix = nullptr; + #if 0 if (mGLTFMaterial->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_OPAQUE || mGLTFMaterial->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK) { - // *TODO: Opaque/alpha mask rendering (gDeferredPBROpaqueProgram) + // *TODO: Opaque/alpha mask rendering } else #endif @@ -433,9 +485,9 @@ BOOL LLGLTFPreviewTexture::render() gPipeline.bindDeferredShader(shader); fixup_shader_constants(shader); - for (GLTFPreviewModel& part : preview_sphere) + for (PreviewSpherePart& part : preview_sphere) { - LLRenderPass::pushGLTFBatch(*part.mDrawInfo); + LLRenderPass::pushGLTFBatch(*part->mDrawInfo); } gPipeline.unbindDeferredShader(shader); @@ -453,6 +505,8 @@ BOOL LLGLTFPreviewTexture::render() gPipeline.renderDoF(&screen, &gPipeline.mPostMap); gPipeline.applyFXAA(&gPipeline.mPostMap, &screen); + // Final render + gDeferredPostNoDoFProgram.bind(); // From LLPipeline::renderFinalize: "Whatever is last in the above post processing chain should _always_ be rendered directly here. If not, expect problems." |