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authorRunitaiLinden <davep@lindenlab.com>2024-01-18 10:33:02 -0600
committerGitHub <noreply@github.com>2024-01-18 10:33:02 -0600
commit19163fd0fea6c92712b37e29f34b72edbbfe152d (patch)
tree85bf85974245b66970485f6400d82dbef639539b /indra
parent0ed6112967f2240de689b08373bf61905321e199 (diff)
Allow for upload of 2k textures (#652)
* SL-20760 Allow 2k texture uploads * SL-20760 Fix for textures not downloading.
Diffstat (limited to 'indra')
-rw-r--r--indra/llimage/llimage.h8
-rw-r--r--indra/llrender/llgltexture.h2
-rw-r--r--indra/newview/llmaterialeditor.cpp2
-rw-r--r--indra/newview/llviewertexture.cpp8
4 files changed, 10 insertions, 10 deletions
diff --git a/indra/llimage/llimage.h b/indra/llimage/llimage.h
index 8f9e1b3c54..d1929b693f 100644
--- a/indra/llimage/llimage.h
+++ b/indra/llimage/llimage.h
@@ -33,7 +33,7 @@
#include "lltrace.h"
const S32 MIN_IMAGE_MIP = 2; // 4x4, only used for expand/contract power of 2
-const S32 MAX_IMAGE_MIP = 11; // 2048x2048
+const S32 MAX_IMAGE_MIP = 12; // 4096x4096
// *TODO : Use MAX_IMAGE_MIP as max discard level and modify j2c management so that the number
// of levels is read from the header's file, not inferred from its size.
@@ -44,7 +44,7 @@ const S32 MAX_DISCARD_LEVEL = 5;
// and declared right here. Some come from the JPEG2000 spec, some conventions specific to SL.
const S32 MAX_DECOMPOSITION_LEVELS = 32; // Number of decomposition levels cannot exceed 32 according to jpeg2000 spec
const S32 MIN_DECOMPOSITION_LEVELS = 5; // the SL viewer will *crash* trying to decode images with fewer than 5 decomposition levels (unless image is small that is)
-const S32 MAX_PRECINCT_SIZE = 2048; // No reason to be bigger than MAX_IMAGE_SIZE
+const S32 MAX_PRECINCT_SIZE = 4096; // No reason to be bigger than MAX_IMAGE_SIZE
const S32 MIN_PRECINCT_SIZE = 4; // Can't be smaller than MIN_BLOCK_SIZE
const S32 MAX_BLOCK_SIZE = 64; // Max total block size is 4096, hence 64x64 when using square blocks
const S32 MIN_BLOCK_SIZE = 4; // Min block dim is 4 according to jpeg2000 spec
@@ -52,11 +52,11 @@ const S32 MIN_LAYER_SIZE = 2000; // Size of the first quality layer (after hea
const S32 MAX_NB_LAYERS = 64; // Max number of layers we'll entertain in SL (practical limit)
const S32 MIN_IMAGE_SIZE = (1<<MIN_IMAGE_MIP); // 4, only used for expand/contract power of 2
-const S32 MAX_IMAGE_SIZE = (1<<MAX_IMAGE_MIP); // 2048
+const S32 MAX_IMAGE_SIZE = (1<<MAX_IMAGE_MIP); // 4096
const S32 MIN_IMAGE_AREA = MIN_IMAGE_SIZE * MIN_IMAGE_SIZE;
const S32 MAX_IMAGE_AREA = MAX_IMAGE_SIZE * MAX_IMAGE_SIZE;
const S32 MAX_IMAGE_COMPONENTS = 8;
-const S32 MAX_IMAGE_DATA_SIZE = MAX_IMAGE_AREA * MAX_IMAGE_COMPONENTS; //2048 * 2048 * 8 = 16 MB
+const S32 MAX_IMAGE_DATA_SIZE = MAX_IMAGE_AREA * MAX_IMAGE_COMPONENTS; //4096 * 4096 * 8 = 128 MB
// Note! These CANNOT be changed without modifying simulator code
// *TODO: change both to 1024 when SIM texture fetching is deprecated
diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h
index 24849d1d1b..1cc8fbe523 100644
--- a/indra/llrender/llgltexture.h
+++ b/indra/llrender/llgltexture.h
@@ -42,7 +42,7 @@ class LLGLTexture : public LLTexture
public:
enum
{
- MAX_IMAGE_SIZE_DEFAULT = 1024,
+ MAX_IMAGE_SIZE_DEFAULT = 2048,
INVALID_DISCARD_LEVEL = 0x7fff
};
diff --git a/indra/newview/llmaterialeditor.cpp b/indra/newview/llmaterialeditor.cpp
index 34f2f77d25..45bb350e1f 100644
--- a/indra/newview/llmaterialeditor.cpp
+++ b/indra/newview/llmaterialeditor.cpp
@@ -1872,7 +1872,7 @@ static void pack_textures(
if (normal_img)
{
// create a losslessly compressed version of the normal map
- normal_j2c = LLViewerTextureList::convertToUploadFile(normal_img, 1024, false, true);
+ normal_j2c = LLViewerTextureList::convertToUploadFile(normal_img, 2048, false, true);
LL_DEBUGS("MaterialEditor") << "Normal: " << normal_j2c->getDataSize() << LL_ENDL;
}
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 56bba51692..8436159e14 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -1699,7 +1699,7 @@ void LLViewerFetchedTexture::processTextureStats()
{
if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
{
- mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
+ mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 2048 and max size ever is 4096
}
else
{
@@ -1712,7 +1712,7 @@ void LLViewerFetchedTexture::processTextureStats()
}
else
{
- U32 desired_size = MAX_IMAGE_SIZE_DEFAULT; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
+ U32 desired_size = MAX_IMAGE_SIZE_DEFAULT; // MAX_IMAGE_SIZE_DEFAULT = 2048 and max size ever is 4096
if(!mKnownDrawWidth || !mKnownDrawHeight || mFullWidth <= mKnownDrawWidth || mFullHeight <= mKnownDrawHeight)
{
if (mFullWidth > desired_size || mFullHeight > desired_size)
@@ -3089,7 +3089,7 @@ void LLViewerLODTexture::processTextureStats()
{
mDesiredDiscardLevel = 0;
if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
- mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
+ mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 2048 and max size ever is 4096
}
else if (mBoostLevel < LLGLTexture::BOOST_HIGH && mMaxVirtualSize <= 10.f)
{
@@ -3134,7 +3134,7 @@ void LLViewerLODTexture::processTextureStats()
discard_level = floorf(discard_level);
F32 min_discard = 0.f;
- U32 desired_size = MAX_IMAGE_SIZE_DEFAULT; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
+ U32 desired_size = MAX_IMAGE_SIZE_DEFAULT; // MAX_IMAGE_SIZE_DEFAULT = 2048 and max size ever is 4096
if (mBoostLevel <= LLGLTexture::BOOST_SCULPTED)
{
desired_size = DESIRED_NORMAL_TEXTURE_SIZE;