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2023-02-21DRTVWR-559 WIP -- Kill debug text on probes (whoops)Dave Parks
2023-02-21DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect ↵Dave Parks
for objects close to the camera at some angles and leaks query objects, will follow up.
2023-02-21SL-19239 Day after three day quality pass - add ACES tone mapping to address ↵Dave Parks
"haziness" (and also fix banding in emissive materials)
2023-02-17SL-19239 Redo integration of Sascha's radiance map filter.Dave Parks
2023-02-17Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-17SL-19128 Soften the transition between manual and automatic sphere probes.Dave Parks
2023-02-16SL-17640 Fix 'Apply now' being enabled when importingAndrey Kleshchev
2023-02-15Fixup mac compatibility for SL-18762 shadowUtil.glsl changesBrad Linden
2023-02-15Merge pull request #76 from secondlife/SL-19121cosmic-linden
SL-19121: Add some override tests
2023-02-15SL-18927 Warn *before* destroying content, not after. Followup from last ↵Dave Parks
commit -- immediately apply scale to sphere probes.
2023-02-15SL-19220 Have manual sphere probes live-track their associated LLViewerObjectsDave Parks
2023-02-15SL-19121: Add additional test at request of reviewCosmic Linden
2023-02-15SL-19121: Address review comments from SL-19080 phase 2Cosmic Linden
2023-02-15SL-19219 Fix for reflection probe display rendering during HUD render (also ↵Dave Parks
shadow frusta)
2023-02-15Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-15SL-18568 Fix for only one projector casting shadows.Dave Parks
2023-02-14SL-19121: Add some override testsCosmic Linden
2023-02-14Merge pull request #85 from secondlife/SL-19002cosmic-linden
SL-19002: Handle edge case in client networking which could cause material ID and overrides to become out-of-sync
2023-02-14SL-19002: Stop sending material IDs from client via material params and just ↵Cosmic Linden
call queueApply/queueModify
2023-02-14Merge pull request #73 from secondlife/SL-19080cosmic-linden
SL-19080: GLTF Material asset consistency: Part 2: Update viewer GLTF Material asset upload to v1.1
2023-02-14SL-18983 and SL-18680 Disable automatic alpha masking on HUDs.Dave Parks
2023-02-14Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-14SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ↵Dave Parks
Also fix stuck sun/moon and incidental decruft.
2023-02-14SL-19183 PBR mapping scale values start on zeroAndrey Kleshchev
2023-02-13SL-19110 revert LLUUID::combine() to old algorithm to match server code. (#75)Henri Beauchamp
As it happens, the change in the LLUUID::combine() algorithm introduced by one of my previous commits is causing invalid assets creation (seen with some clothing items, such as Shape and Universal types); obviously, the server is using the old algorithm for UUID validation purpose of these assets. This commit reverts LLUUID::combine() code to use LLMD5.
2023-02-13Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-13SL-18664 Fix for "transparent water" off causing broken horizon line.Dave Parks
2023-02-10SL-19080: Restrict LLGLTFMaterial fields test to a single compiler target, ↵Cosmic Linden
as results can vary between compilers
2023-02-10Updated tracy packages and config for tracy-v0.8.1 for SL-18563Brad Kittenbrink (Brad Linden)
2023-02-10SL-18671 Adjust fog density to more closely match sRGB space results.Dave Parks
2023-02-10SL-19187 Fix for occlusion and shadow frusta debug displays not working as ↵Dave Parks
expected.
2023-02-10Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-10SL-19195 Fix for world map tiles not rendering if empty.Dave Parks
2023-02-10Upgraded tracy package and enabled for mac with USE_TRACY for work on mac ↵Brad Linden
perfomance SL-18563 ``` autobuild installables edit "tracy" url="https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/110561/960415/tracy-v0.7.8.578230-darwin64-578230.tar.bz2" hash="70f31fa71ecb52bd092da52e27c3ff8c" autobuild installables edit "tracy" url="https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/110562/960424/tracy-v0.7.8.578230-windows-578230.tar.bz2" hash="1dc33422939adf015db85e96c5a8276e" autobuild installables edit "tracy" url="https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/110563/960429/tracy-v0.7.8.578230-windows64-578230.tar.bz2" hash="fcc6ecece2ecb65aa36500dfa9461fb3" ```
2023-02-10Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-10SL-18122 Fix for HUD text disappearing.Dave Parks
2023-02-10SL-19200 No-copy materials cannot be moved on objects using drag and dropAndrey Kleshchev
We allow droping no-copy textures and materials into object's inventory, and we allow asigning them from picker, there should be no reason why drag &drop should be different
2023-02-09SL-19080: Address clang-provided errorsCosmic Linden
2023-02-09SL-19080: Update GLTF Material asset upload to v1.1, with stricter GLTF ↵Cosmic Linden
compliance and removal of unsupported features
2023-02-09Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-09SL-19181 Modulate "glow" by PBR emissive.Dave Parks
2023-02-09Fix SL-19191 mac crash on startup for apple silicon machines.Brad Linden
2023-02-08DRTVWR-559 Remove some 32-bit color paranoia checks (potential fix for ↵Dave Parks
running under wine)
2023-02-08DRTVWR-559 Quick fix for radiance map filter using wrong resolution parameter.Dave Parks
2023-02-08SL-18229 Mac build fix.Dave Parks
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-02-07SL-18630 Nudge underground automatic reflection probes to 2m above ground.Dave Parks
2023-02-07SL-18780 Turn down contribution of cloud shadow to reflection probe ambiance ↵Dave Parks
and make the value a debug setting.
2023-02-07Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering ↵Dave Parks
(optimization). Incidental decruft.