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authorDave Parks <davep@lindenlab.com>2023-02-15 10:57:29 -0600
committerDave Parks <davep@lindenlab.com>2023-02-15 10:57:29 -0600
commitb4332012ab0c97785bcf8aa283aa7e2b1a052f86 (patch)
treed960acff3f6ccac29dd5c0c44cad6167017bbc6c /indra
parent893db4a692cab1b67f48be93daa452bcfdc8491e (diff)
SL-19219 Fix for reflection probe display rendering during HUD render (also shadow frusta)
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/pipeline.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index c934803a38..e814b77725 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -4687,7 +4687,7 @@ void LLPipeline::renderDebug()
mReflectionMapManager.renderDebug();
}
- if (gSavedSettings.getBOOL("RenderReflectionProbeVolumes"))
+ if (gSavedSettings.getBOOL("RenderReflectionProbeVolumes") && !hud_only)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("probe debug display");
@@ -4740,7 +4740,7 @@ void LLPipeline::renderDebug()
}
}
- if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !hud_only)
{
LLVertexBuffer::unbind();
@@ -9892,7 +9892,6 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
}
}
-
//hack to disable projector shadows
bool gen_shadow = RenderShadowDetail > 1;