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authorDave Parks <davep@lindenlab.com>2023-02-13 10:12:48 -0600
committerDave Parks <davep@lindenlab.com>2023-02-13 10:12:48 -0600
commit9036d801065dcd4bc0ff03c4f7c641c434a8fbea (patch)
tree9294688dc2b5fd8469c9cc0028c897161cf9696a /indra
parentaca35b884f09cb35aa53af328d5d7b55ba6360d3 (diff)
SL-18664 Fix for "transparent water" off causing broken horizon line.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/app_settings/shaders/class3/environment/waterF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
index 98e8d189c5..3d721cd048 100644
--- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
@@ -219,7 +219,7 @@ void main()
fb = applyWaterFogViewLinear(refPos, fb, sunlit);
#else
- vec4 fb = applyWaterFogViewLinear(viewVec*1024.0, vec4(0.5), sunlit);
+ vec4 fb = applyWaterFogViewLinear(viewVec*2048.0, vec4(0.5), sunlit);
#endif
float metallic = 0.0;