diff options
| author | Dave Parks <davep@lindenlab.com> | 2023-02-13 10:12:48 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2023-02-13 10:12:48 -0600 | 
| commit | 9036d801065dcd4bc0ff03c4f7c641c434a8fbea (patch) | |
| tree | 9294688dc2b5fd8469c9cc0028c897161cf9696a /indra | |
| parent | aca35b884f09cb35aa53af328d5d7b55ba6360d3 (diff) | |
SL-18664 Fix for "transparent water" off causing broken horizon line.
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/environment/waterF.glsl | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index 98e8d189c5..3d721cd048 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -219,7 +219,7 @@ void main()      fb = applyWaterFogViewLinear(refPos, fb, sunlit);  #else -    vec4 fb = applyWaterFogViewLinear(viewVec*1024.0, vec4(0.5), sunlit); +    vec4 fb = applyWaterFogViewLinear(viewVec*2048.0, vec4(0.5), sunlit);  #endif      float metallic = 0.0; | 
