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author | Dave Parks <davep@lindenlab.com> | 2023-02-13 10:12:48 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2023-02-13 10:12:48 -0600 |
commit | 9036d801065dcd4bc0ff03c4f7c641c434a8fbea (patch) | |
tree | 9294688dc2b5fd8469c9cc0028c897161cf9696a | |
parent | aca35b884f09cb35aa53af328d5d7b55ba6360d3 (diff) |
SL-18664 Fix for "transparent water" off causing broken horizon line.
-rw-r--r-- | indra/newview/app_settings/shaders/class3/environment/waterF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl index 98e8d189c5..3d721cd048 100644 --- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl @@ -219,7 +219,7 @@ void main() fb = applyWaterFogViewLinear(refPos, fb, sunlit); #else - vec4 fb = applyWaterFogViewLinear(viewVec*1024.0, vec4(0.5), sunlit); + vec4 fb = applyWaterFogViewLinear(viewVec*2048.0, vec4(0.5), sunlit); #endif float metallic = 0.0; |