Age | Commit message (Collapse) | Author |
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Modified cmake GCC_VERSION from 4.2 to 4.0, our officially supported GCC version
Reviewed by Richard
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texture rendering based on available hardware.
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uploader has
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no idea how this ever worked before, as the code since 1.23 has been using the wrong keyword ("everyone_mask" instead of "new_everyone_mask"). I suspect something changed on the sim side?
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(wow, super fast so far)
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The LLDir base class method will now be used instead. The handling of the mask
parameter was inconsistent between the two implementations, and the failure
to remove the old method was probably just an oversight.
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node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
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Fixes that need to go into trunk because certain Mesh UI elements are showing up on DRTSIM-52. These fixes will probably be overwritten by the actual resolution of SH-1467 but I need this workaround now.
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and no lights around.
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