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authorDave Parks <davep@lindenlab.com>2011-05-29 00:40:57 -0500
committerDave Parks <davep@lindenlab.com>2011-05-29 00:40:57 -0500
commit1fd46831f0ea7309d83c1fa2eecc611b3bada719 (patch)
tree8e6708b1e25f12156c0a65cf6487c5f3df6c4873 /indra
parent35c4635dca83708a09ac8f15e30aec146210fba7 (diff)
SH-1682 Work in progress on using texture indexes to improve batch size (wow, super fast so far)
Diffstat (limited to 'indra')
-rw-r--r--indra/llrender/llrender.cpp3
-rw-r--r--indra/llrender/llvertexbuffer.cpp9
-rw-r--r--indra/llrender/llvertexbuffer.h4
-rw-r--r--indra/newview/app_settings/settings.xml2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl64
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl21
-rw-r--r--indra/newview/lldrawpool.cpp42
-rw-r--r--indra/newview/lldrawpool.h4
-rw-r--r--indra/newview/lldrawpoolalpha.cpp2
-rw-r--r--indra/newview/lldrawpoolbump.cpp2
-rw-r--r--indra/newview/lldrawpoolbump.h2
-rw-r--r--indra/newview/lldrawpoolsimple.cpp83
-rw-r--r--indra/newview/lldrawpoolsimple.h14
-rw-r--r--indra/newview/llface.cpp35
-rw-r--r--indra/newview/llface.h3
-rw-r--r--indra/newview/llspatialpartition.cpp24
-rw-r--r--indra/newview/llspatialpartition.h4
-rw-r--r--indra/newview/llviewershadermgr.cpp27
-rw-r--r--indra/newview/llvopartgroup.cpp1
-rw-r--r--indra/newview/llvosurfacepatch.cpp2
-rw-r--r--indra/newview/llvovolume.cpp158
23 files changed, 398 insertions, 113 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 049dd4346b..0532510996 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -203,7 +203,9 @@ void LLTexUnit::disable(void)
if (mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE &&
mIndex < gGLManager.mNumTextureUnits)
{
+ stop_glerror();
glDisable(sGLTextureType[mCurrTexType]);
+ stop_glerror();
}
mCurrTexType = TT_NONE;
@@ -403,6 +405,7 @@ void LLTexUnit::unbind(eTextureType type)
activate();
mCurrTexture = 0;
glBindTexture(sGLTextureType[type], 0);
+ stop_glerror();
}
}
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 8c9171ccf4..f715a8e9ba 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -1497,7 +1497,14 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
}
if (data_mask & MAP_VERTEX)
{
- glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
+ if (data_mask & MAP_TEXTURE_INDEX)
+ {
+ glVertexPointer(4,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
+ }
+ else
+ {
+ glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
+ }
}
llglassertok();
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index a9f22193f8..0c4b241537 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -130,6 +130,9 @@ public:
TYPE_CLOTHWEIGHT,
TYPE_MAX,
TYPE_INDEX,
+
+ //no actual additional data, but indicates position.w is texture index
+ TYPE_TEXTURE_INDEX,
};
enum {
MAP_VERTEX = (1<<TYPE_VERTEX),
@@ -144,6 +147,7 @@ public:
MAP_WEIGHT = (1<<TYPE_WEIGHT),
MAP_WEIGHT4 = (1<<TYPE_WEIGHT4),
MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
+ MAP_TEXTURE_INDEX = (1<<TYPE_TEXTURE_INDEX),
};
protected:
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 2c6d75e3c9..22d8ce49c1 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -7489,7 +7489,7 @@
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>1</integer>
</map>
<key>RenderDebugNormalScale</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
index 35cfb80c93..f71d9f0b49 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl
@@ -20,3 +20,4 @@ void main()
vec3 nvn = normalize(vary_normal);
gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);
}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
index 03d3322cb6..b8de629fc8 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
@@ -8,13 +8,15 @@
#version 120
varying vec3 vary_normal;
+varying float vary_texture_index;
void main()
{
//transform vertex
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.xyz, 1.0);
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
+ vary_texture_index = gl_Vertex.w;
vary_normal = normalize(gl_NormalMatrix * gl_Normal);
gl_FrontColor = gl_Color;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index 3429877397..30231039b0 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -9,56 +9,48 @@
#extension GL_ARB_texture_rectangle : enable
-uniform sampler2D diffuseMap;
-uniform sampler2DRect depthMap;
-uniform sampler2D noiseMap;
-
-uniform vec4 shadow_clip;
-uniform vec2 screen_res;
+varying float vary_texture_index;
+
+uniform sampler2D tex0;
+uniform sampler2D tex1;
+uniform sampler2D tex2;
+uniform sampler2D tex3;
+uniform sampler2D tex4;
+uniform sampler2D tex5;
+uniform sampler2D tex6;
+uniform sampler2D tex7;
+
+vec4 textureLookup(vec2 texcoord)
+{
+ switch (int(vary_texture_index+0.25))
+ {
+ case 0: return texture2D(tex0, texcoord);
+ case 1: return texture2D(tex1, texcoord);
+ case 2: return texture2D(tex2, texcoord);
+ case 3: return texture2D(tex3, texcoord);
+ case 4: return texture2D(tex4, texcoord);
+ case 5: return texture2D(tex5, texcoord);
+ case 6: return texture2D(tex6, texcoord);
+ case 7: return texture2D(tex7, texcoord);
+ }
+
+ return vec4(0,0,0,0);
+}
vec3 fullbrightAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
-varying vec3 vary_ambient;
-varying vec3 vary_directional;
-varying vec4 vary_position;
-varying vec3 vary_normal;
-varying vec3 vary_fragcoord;
-
-uniform mat4 inv_proj;
-
-vec4 getPosition(vec2 pos_screen)
-{
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
- vec2 sc = pos_screen.xy*2.0;
- sc /= screen_res;
- sc -= vec2(1.0,1.0);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = inv_proj * ndc;
- pos /= pos.w;
- pos.w = 1.0;
- return pos;
-}
void main()
{
- vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
- frag *= screen_res;
-
- vec3 samp_pos = getPosition(frag).xyz;
-
float shadow = 1.0;
- vec4 pos = vary_position;
- vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy)*gl_Color;
+ vec4 color = textureLookup(gl_TexCoord[0].xy)*gl_Color;
color.rgb = fullbrightAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
- //gl_FragColor = gl_Color;
gl_FragColor = color;
- //gl_FragColor = vec4(1,0,1,1);
-
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
index 6c38d220e2..6890360c56 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
@@ -14,30 +14,23 @@ vec3 atmosAffectDirectionalLight(float lightIntensity);
vec3 scaleDownLight(vec3 light);
vec3 scaleUpLight(vec3 light);
-varying vec3 vary_ambient;
-varying vec3 vary_directional;
-varying vec3 vary_normal;
-varying vec3 vary_fragcoord;
-uniform float near_clip;
-varying vec4 vary_position;
+varying float vary_texture_index;
void main()
{
//transform vertex
- gl_Position = ftransform();
+ vec4 vert = vec4(gl_Vertex.xyz, 1.0);
+ vary_texture_index = gl_Vertex.w;
+
+ gl_Position = gl_ModelViewProjectionMatrix*vert;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
- vec4 pos = (gl_ModelViewMatrix * gl_Vertex);
- vary_position = pos;
-
+ vec4 pos = (gl_ModelViewMatrix * vert);
+
calcAtmospherics(pos.xyz);
gl_FrontColor = gl_Color;
gl_FogFragCoord = pos.z;
-
- pos = gl_ModelViewProjectionMatrix * gl_Vertex;
- vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
-
}
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 25e4bc847c..9645693493 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -430,14 +430,14 @@ void LLRenderPass::renderTexture(U32 type, U32 mask)
pushBatches(type, mask, TRUE);
}
-void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture)
+void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
{
for (LLCullResult::drawinfo_list_t::iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
{
LLDrawInfo* pparams = *i;
if (pparams)
{
- pushBatch(*pparams, mask, texture);
+ pushBatch(*pparams, mask, texture, batch_textures);
}
}
}
@@ -456,26 +456,42 @@ void LLRenderPass::applyModelMatrix(LLDrawInfo& params)
}
}
-void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
+void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
{
applyModelMatrix(params);
+ bool tex_setup = false;
+
if (texture)
{
- if (params.mTexture.notNull())
+ if (batch_textures && params.mTextureList.size() > 1)
{
- params.mTexture->addTextureStats(params.mVSize);
- gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ;
- if (params.mTextureMatrix)
+ for (U32 i = 0; i < params.mTextureList.size(); ++i)
{
- glMatrixMode(GL_TEXTURE);
- glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix);
- gPipeline.mTextureMatrixOps++;
+ if (params.mTextureList[i].notNull())
+ {
+ gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
+ }
}
}
else
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ { //not batching textures or batch has only 1 texture -- might need a texture matrix
+ if (params.mTexture.notNull())
+ {
+ params.mTexture->addTextureStats(params.mVSize);
+ gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ;
+ if (params.mTextureMatrix)
+ {
+ tex_setup = true;
+ glMatrixMode(GL_TEXTURE);
+ glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
+ }
+ }
+ else
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
}
}
@@ -490,7 +506,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
}
- if (params.mTextureMatrix && texture && params.mTexture.notNull())
+ if (tex_setup)
{
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index d3fd9ead0d..c7acbb42c6 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -146,8 +146,8 @@ public:
void resetDrawOrders() { }
static void applyModelMatrix(LLDrawInfo& params);
- virtual void pushBatches(U32 type, U32 mask, BOOL texture = TRUE);
- virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture);
+ virtual void pushBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
+ virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
virtual void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
virtual void renderGroups(U32 type, U32 mask, BOOL texture = TRUE);
virtual void renderTexture(U32 type, U32 mask);
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 8b5a2ce781..3b3d48ab36 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -124,7 +124,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
if (pass == 0)
{
simple_shader = &gDeferredAlphaProgram;
- fullbright_shader = &gDeferredFullbrightProgram;
+ fullbright_shader = &gObjectFullbrightProgram;
}
else
{
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 5f89d11391..3531073896 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -1292,7 +1292,7 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask)
}
}
-void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
+void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
{
applyModelMatrix(params);
diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h
index f4702bf61d..476b1d41b7 100644
--- a/indra/newview/lldrawpoolbump.h
+++ b/indra/newview/lldrawpoolbump.h
@@ -55,7 +55,7 @@ public:
virtual void endRenderPass( S32 pass );
virtual S32 getNumPasses();
/*virtual*/ void prerender();
- /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture);
+ /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
void renderBump(U32 type, U32 mask);
void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture);
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 2e83167851..8ff60f73cc 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -44,6 +44,43 @@ static LLGLSLShader* fullbright_shader = NULL;
static LLFastTimer::DeclareTimer FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple");
static LLFastTimer::DeclareTimer FTM_RENDER_GRASS_DEFERRED("Deferred Grass");
+void LLDrawPoolGlow::beginPostDeferredPass(S32 pass)
+{
+ gDeferredFullbrightProgram.bind();
+}
+
+void LLDrawPoolGlow::renderPostDeferred(S32 pass)
+{
+ LLFastTimer t(FTM_RENDER_GLOW);
+ LLGLEnable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+ gGL.flush();
+ /// Get rid of z-fighting with non-glow pass.
+ LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(-1.0f, -1.0f);
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ gGL.setColorMask(false, true);
+ pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+
+ gGL.setColorMask(true, false);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+}
+
+void LLDrawPoolGlow::endPostDeferredPass(S32 pass)
+{
+ gDeferredFullbrightProgram.unbind();
+ for (U32 i = 0; i < 8; i++)
+ {
+ if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
+ {
+ gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType());
+ gGL.getTexUnit(i)->disable();
+ }
+ }
+}
+
void LLDrawPoolGlow::render(S32 pass)
{
LLFastTimer t(FTM_RENDER_GLOW);
@@ -79,10 +116,10 @@ void LLDrawPoolGlow::render(S32 pass)
}
}
-void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
+void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
{
glColor4ubv(params.mGlowColor.mV);
- LLRenderPass::pushBatch(params, mask, texture);
+ LLRenderPass::pushBatch(params, mask, texture, batch_textures);
}
@@ -128,8 +165,8 @@ void LLDrawPoolSimple::endRenderPass(S32 pass)
LLFastTimer t(FTM_RENDER_SIMPLE);
LLRenderPass::endRenderPass(pass);
- if (mVertexShaderLevel > 0){
-
+ if (mVertexShaderLevel > 0)
+ {
simple_shader->unbind();
}
}
@@ -168,6 +205,15 @@ void LLDrawPoolSimple::endDeferredPass(S32 pass)
LLRenderPass::endRenderPass(pass);
gDeferredDiffuseProgram.unbind();
+
+ for (U32 i = 0; i < 8; i++)
+ {
+ if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
+ {
+ gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType());
+ gGL.getTexUnit(i)->disable();
+ }
+ }
}
void LLDrawPoolSimple::renderDeferred(S32 pass)
@@ -177,7 +223,7 @@ void LLDrawPoolSimple::renderDeferred(S32 pass)
{ //render simple
LLFastTimer t(FTM_RENDER_SIMPLE_DEFERRED);
- renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
+ pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
}
@@ -285,6 +331,33 @@ void LLDrawPoolFullbright::prerender()
mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
+void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass)
+{
+ gDeferredFullbrightProgram.bind();
+}
+
+void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
+{
+ LLFastTimer t(FTM_RENDER_FULLBRIGHT);
+
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
+ pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
+}
+
+void LLDrawPoolFullbright::endPostDeferredPass(S32 pass)
+{
+ gDeferredFullbrightProgram.unbind();
+ for (U32 i = 0; i < 8; i++)
+ {
+ if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
+ {
+ gGL.getTexUnit(i)->unbind(gGL.getTexUnit(i)->getCurrType());
+ gGL.getTexUnit(i)->disable();
+ }
+ }
+}
+
void LLDrawPoolFullbright::beginRenderPass(S32 pass)
{
LLFastTimer t(FTM_RENDER_FULLBRIGHT);
diff --git a/indra/newview/lldrawpoolsimple.h b/indra/newview/lldrawpoolsimple.h
index 5f3bbebbda..3811b3d398 100644
--- a/indra/newview/lldrawpoolsimple.h
+++ b/indra/newview/lldrawpoolsimple.h
@@ -98,9 +98,9 @@ public:
LLDrawPoolFullbright();
/*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
- /*virtual*/ void beginPostDeferredPass(S32 pass) { beginRenderPass(pass); }
- /*virtual*/ void endPostDeferredPass(S32 pass) { endRenderPass(pass); }
- /*virtual*/ void renderPostDeferred(S32 pass) { render(pass); }
+ /*virtual*/ void beginPostDeferredPass(S32 pass);
+ /*virtual*/ void endPostDeferredPass(S32 pass);
+ /*virtual*/ void renderPostDeferred(S32 pass);
/*virtual*/ void beginRenderPass(S32 pass);
/*virtual*/ void endRenderPass(S32 pass);
@@ -126,12 +126,12 @@ public:
virtual void prerender() { }
/*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
- /*virtual*/ void beginPostDeferredPass(S32 pass) { beginRenderPass(pass); }
- /*virtual*/ void endPostDeferredPass(S32 pass) { endRenderPass(pass); }
- /*virtual*/ void renderPostDeferred(S32 pass) { render(pass); }
+ /*virtual*/ void beginPostDeferredPass(S32 pass);
+ /*virtual*/ void endPostDeferredPass(S32 pass);
+ /*virtual*/ void renderPostDeferred(S32 pass);
void render(S32 pass = 0);
- void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture = TRUE);
+ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
};
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 9f9e50ad0a..e30522d380 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -165,6 +165,7 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
mIndexInTex = 0;
mTexture = NULL;
mTEOffset = -1;
+ mTextureIndex = 255;
setDrawable(drawablep);
mVObjp = objp;
@@ -386,6 +387,26 @@ void LLFace::setGeomIndex(U16 idx)
}
}
+void LLFace::setTextureIndex(U8 index)
+{
+ if (index != mTextureIndex)
+ {
+ mTextureIndex = index;
+
+ if (mTextureIndex != 255)
+ {
+ mDrawablep->setState(LLDrawable::REBUILD_POSITION);
+ }
+ else
+ {
+ if (mDrawInfo && !mDrawInfo->mTextureList.empty())
+ {
+ llerrs << "Face with no texture index references indexed texture draw info." << llendl;
+ }
+ }
+ }
+}
+
void LLFace::setIndicesIndex(S32 idx)
{
if (mIndicesIndex != idx)
@@ -1573,6 +1594,20 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
mat_vert.affineTransform(*src++, *dst++);
}
while(dst < end);
+
+ F32 index = (F32) (mTextureIndex < 255 ? mTextureIndex : 0);
+ F32 *index_dst = (F32*) vertices;
+ F32 *index_end = (F32*) end;
+
+ index_dst += 3;
+ index_end += 3;
+ do
+ {
+ *index_dst = index;
+ index_dst += 4;
+ }
+ while (index_dst < index_end);
+
}
if (rebuild_normal)
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index b2170c4cf3..b5eaeecd60 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -94,6 +94,8 @@ public:
U16 getGeomCount() const { return mGeomCount; } // vertex count for this face
U16 getGeomIndex() const { return mGeomIndex; } // index into draw pool
U16 getGeomStart() const { return mGeomIndex; } // index into draw pool
+ void setTextureIndex(U8 index);
+ U8 getTextureIndex() const { return mTextureIndex; }
void setTexture(LLViewerTexture* tex) ;
void switchTexture(LLViewerTexture* new_texture);
void dirtyTexture();
@@ -262,6 +264,7 @@ private:
U16 mGeomCount; // vertex count for this face
U16 mGeomIndex; // index into draw pool
+ U8 mTextureIndex; // index of texture channel to use for pseudo-atlasing
U32 mIndicesCount;
U32 mIndicesIndex; // index into draw pool for indices (yeah, I know!)
S32 mIndexInTex ;
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 8143d6a41f..7f91f9a952 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -3439,6 +3439,8 @@ void renderTextureAnim(LLDrawInfo* params)
void renderBatchSize(LLDrawInfo* params)
{
+ LLGLEnable offset(GL_POLYGON_OFFSET_FILL);
+ glPolygonOffset(-1.f, 1.f);
glColor3ubv((GLubyte*) &(params->mDebugColor));
pushVerts(params, LLVertexBuffer::MAP_VERTEX);
}
@@ -3876,6 +3878,28 @@ public:
renderAgentTarget(avatar);
}
+ if (gDebugGL)
+ {
+ for (U32 i = 0; i < drawable->getNumFaces(); ++i)
+ {
+ LLFace* facep = drawable->getFace(i);
+ U8 index = facep->getTextureIndex();
+ if (facep->mDrawInfo)
+ {
+ if (index < 255)
+ {
+ if (facep->mDrawInfo->mTextureList.size() <= index)
+ {
+ llerrs << "Face texture index out of bounds." << llendl;
+ }
+ else if (facep->mDrawInfo->mTextureList[index] != facep->getTexture())
+ {
+ llerrs << "Face texture index incorrect." << llendl;
+ }
+ }
+ }
+ }
+ }
}
for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 0d9cad914a..ae5d4fa463 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -91,6 +91,8 @@ public:
LLPointer<LLVertexBuffer> mVertexBuffer;
LLPointer<LLViewerTexture> mTexture;
+ std::vector<LLPointer<LLViewerTexture> > mTextureList;
+
LLColor4U mGlowColor;
S32 mDebugColor;
const LLMatrix4* mTextureMatrix;
@@ -684,7 +686,7 @@ class LLVolumeGeometryManager: public LLGeometryManager
virtual void rebuildGeom(LLSpatialGroup* group);
virtual void rebuildMesh(LLSpatialGroup* group);
virtual void getGeometry(LLSpatialGroup* group);
- void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE);
+ void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE);
void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type);
};
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index b818da205e..29f3acdf91 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -354,6 +354,7 @@ void LLViewerShaderMgr::setShaders()
//setup preprocessor definitions
LLShaderMgr::instance()->mDefinitions["samples"] = llformat("%d", gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples")));
+ LLShaderMgr::instance()->mDefinitions["NUM_TEX_UNITS"] = llformat("%d", gGLManager.mNumTextureImageUnits);
reentrance = true;
@@ -941,6 +942,20 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
}
+void setup_indexed_texture(LLGLSLShader& shader)
+{
+ shader.bind();
+ shader.uniform1i("tex0", 0);
+ shader.uniform1i("tex1", 1);
+ shader.uniform1i("tex2", 2);
+ shader.uniform1i("tex3", 3);
+ shader.uniform1i("tex4", 4);
+ shader.uniform1i("tex5", 5);
+ shader.uniform1i("tex6", 6);
+ shader.uniform1i("tex7", 7);
+ shader.unbind();
+}
+
BOOL LLViewerShaderMgr::loadShadersDeferred()
{
if (mVertexShaderLevel[SHADER_DEFERRED] == 0)
@@ -992,9 +1007,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader";
gDeferredDiffuseProgram.mShaderFiles.clear();
gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredDiffuseProgram.createShader(NULL, NULL);
+
+ if (success)
+ { //force tex0-7 to appropriate texture channels
+ setup_indexed_texture(gDeferredDiffuseProgram);
+ }
}
if (success)
@@ -1231,6 +1251,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredFullbrightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredFullbrightProgram.createShader(NULL, NULL);
+
+ if (success)
+ {
+ setup_indexed_texture(gDeferredFullbrightProgram);
+ }
}
if (success)
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index 6f354b78b1..85b740d819 100644
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -418,6 +418,7 @@ void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_co
mFaceList.push_back(facep);
vertex_count += facep->getGeomCount();
index_count += facep->getIndicesCount();
+ llassert(facep->getIndicesCount() < 65536);
}
obj->mDepth /= count;
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp
index dbcd4f50ca..510525259f 100644
--- a/indra/newview/llvosurfacepatch.cpp
+++ b/indra/newview/llvosurfacepatch.cpp
@@ -375,6 +375,8 @@ void LLVOSurfacePatch::updateMainGeometry(LLFace *facep,
S32 num_vertices, num_indices;
U32 index;
+ llassert(mLastStride > 0);
+
render_stride = mLastStride;
patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
S32 vert_size = patch_size / render_stride;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index cc443d32fb..87de064ad1 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -1247,17 +1247,7 @@ BOOL LLVOVolume::calcLOD()
{
//setDebugText(llformat("%.2f:%.2f, %d", debug_distance, radius, cur_detail));
- F32 bin_radius = getBinRadius();
- F32 node_size = 0.f;
-
- LLSpatialGroup* group = mDrawable->getSpatialGroup();
- if (group)
- {
- LLSpatialGroup::OctreeNode* node = group->mOctreeNode;
- node_size = node->getSize()[0];
- }
-
- setDebugText(llformat("%.2f:%.2f", bin_radius, node_size));
+ setDebugText(llformat("%d", mDrawable->getFace(0)->getTextureIndex()));
}
if (cur_detail != mLOD)
@@ -3734,6 +3724,21 @@ LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep)
mSlopRatio = 0.25f;
}
+bool can_batch_texture(LLFace* facep)
+{
+ if (facep->getTextureEntry()->getBumpmap())
+ { //bump maps aren't worked into texture batching yet
+ return false;
+ }
+
+ if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
+ { //texture animation breaks batches
+ return false;
+ }
+
+ return true;
+}
+
void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type)
{
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
@@ -3784,12 +3789,36 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
LLViewerTexture* tex = facep->getTexture();
+ U8 index = facep->getTextureIndex();
+
+ bool batchable = false;
+
+ if (index < 255 && idx >= 0)
+ {
+ if (index < draw_vec[idx]->mTextureList.size())
+ {
+ if (draw_vec[idx]->mTextureList[index].isNull())
+ {
+ batchable = true;
+ draw_vec[idx]->mTextureList[index] = tex;
+ }
+ else if (draw_vec[idx]->mTextureList[index] == tex)
+ { //this face's texture index can be used with this batch
+ batchable = true;
+ }
+ }
+ else
+ { //texture list can be expanded to fit this texture index
+ batchable = true;
+ }
+ }
+
U8 glow = (U8) (facep->getTextureEntry()->getGlow() * 255);
if (idx >= 0 &&
draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() &&
draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
- (LLPipeline::sTextureBindTest || draw_vec[idx]->mTexture == tex) &&
+ (LLPipeline::sTextureBindTest || draw_vec[idx]->mTexture == tex || batchable) &&
#if LL_DARWIN
draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange &&
draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
@@ -3803,6 +3832,12 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec[idx]->mCount += facep->getIndicesCount();
draw_vec[idx]->mEnd += facep->getGeomCount();
draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize());
+
+ if (index >= draw_vec[idx]->mTextureList.size())
+ {
+ draw_vec[idx]->mTextureList.resize(index+1);
+ draw_vec[idx]->mTextureList[index] = tex;
+ }
draw_vec[idx]->validate();
update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[0]);
update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[1]);
@@ -3833,6 +3868,11 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_info->mDrawMode = LLRender::TRIANGLE_STRIP;
}
+ if (index < 255)
+ { //initialize texture list for texture batching
+ draw_info->mTextureList.resize(index+1);
+ draw_info->mTextureList[index] = tex;
+ }
draw_info->validate();
}
}
@@ -4258,11 +4298,16 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (LLPipeline::sRenderDeferred)
{
bump_mask |= LLVertexBuffer::MAP_BINORMAL;
+ genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, TRUE);
+ genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, TRUE);
+ genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, TRUE);
+ }
+ else
+ {
+ genDrawInfo(group, simple_mask, simple_faces);
+ genDrawInfo(group, fullbright_mask, fullbright_faces);
+ genDrawInfo(group, bump_mask, bump_faces, FALSE, TRUE);
}
-
- genDrawInfo(group, simple_mask, simple_faces);
- genDrawInfo(group, bump_mask, bump_faces);
- genDrawInfo(group, fullbright_mask, fullbright_faces);
genDrawInfo(group, alpha_mask, alpha_faces, TRUE);
if (!LLPipeline::sDelayVBUpdate)
@@ -4376,7 +4421,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
llassert(!group || !group->isState(LLSpatialGroup::NEW_DRAWINFO));
}
-void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort)
+void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures)
{
//calculate maximum number of vertices to store in a single buffer
U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask);
@@ -4435,19 +4480,71 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
std::vector<LLFace*>::iterator i = face_iter;
++i;
- while (i != faces.end() &&
- (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex)))
+ std::vector<LLViewerTexture*> texture_list;
+
+ if (!distance_sort && batch_textures)
{
- facep = *i;
-
- if (geom_count + facep->getGeomCount() > max_vertices)
- { //cut batches on geom count too big
- break;
+ U8 cur_tex = 0;
+ facep->setTextureIndex(cur_tex);
+ texture_list.push_back(tex);
+
+ if (can_batch_texture(facep))
+ {
+ while (i != faces.end())
+ {
+ facep = *i;
+ if (facep->getTexture() != tex)
+ {
+ cur_tex++;
+ if (cur_tex >= 8)
+ { //cut batches on every 8 textures
+ break;
+ }
+ tex = facep->getTexture();
+ texture_list.push_back(tex);
+ }
+
+ if (geom_count + facep->getGeomCount() > max_vertices)
+ { //cut batches on geom count too big
+ break;
+ }
+
+ if (!can_batch_texture(facep))
+ { //cut batches on things that require single texture rendering (animated texture, bump maps)
+ break;
+ }
+
+ ++i;
+ index_count += facep->getIndicesCount();
+ geom_count += facep->getGeomCount();
+
+ facep->setTextureIndex(cur_tex);
+ }
}
- ++i;
- index_count += facep->getIndicesCount();
- geom_count += facep->getGeomCount();
+ tex = texture_list[0];
+ }
+ else
+ {
+ while (i != faces.end() &&
+ (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex)))
+ {
+ facep = *i;
+
+
+ //face has no texture index
+ facep->mDrawInfo = NULL;
+ facep->setTextureIndex(255);
+
+ if (geom_count + facep->getGeomCount() > max_vertices)
+ { //cut batches on geom count too big
+ break;
+ }
+
+ ++i;
+ index_count += facep->getIndicesCount();
+ geom_count += facep->getGeomCount();
+ }
}
//create/delete/resize vertex buffer if needed
@@ -4497,6 +4594,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
facep->setGeomIndex(index_offset);
facep->setVertexBuffer(buffer);
+ if (batch_textures && facep->getTextureIndex() == 255)
+ {
+ llerrs << "Invalid texture index." << llendl;
+ }
+
{
//for debugging, set last time face was updated vs moved
facep->updateRebuildFlags();
@@ -4695,7 +4797,7 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun
{
vertex_count += facep->getGeomCount();
index_count += facep->getIndicesCount();
-
+ llassert(facep->getIndicesCount() < 65536);
//remember face (for sorting)
mFaceList.push_back(facep);
}