Age | Commit message (Collapse) | Author |
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Fix light falloff being corrupted when editing value via build floater spinner
Approved-by: Dave Houlton
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Fix editing light color corrupting intensity and color values
Approved-by: Dave Houlton
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SL-12902 Better fix for light color values in color swatch not matching light color values inworld.
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light color values inworld.
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SL-12902 Fix for doing the technically correct but compatibility wrong thing WRT light color values.
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WRT light color values.
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davep/DRTVWR-440
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materialF and fullbrightShinyF
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SL-11589
Approved-by: Dave Houlton <euclid@lindenlab.com>
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following promotion of DRTVWR-481
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SL-12574: Tweak sky cubemap to not be as dark to better match Windlight
Approved-by: Dave Houlton <euclid@lindenlab.com>
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SL-12005 Fix for projectors getting brighter when switching to single light shader.
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shader.
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SL-12781
Approved-by: Dave Houlton <euclid@lindenlab.com>
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SL-12233 Fix for disagreement between fullbright implementations with ALM on and off.
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and off.
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test for background and model preview
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mCameraDistance as it is set in setPreviewTarget() via initModelPreview()
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