Age | Commit message (Collapse) | Author |
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Character lights injected during render pass while in character edit mode
(i.e. mSpecialRenderMode == 3) were causing discrepencies between deferred
(ALM) and forward alpha blend lighting.
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Removed some potential div-by-0 NaNs and a mangled clamp.
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sun glow setting (pull request #297)"
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SL-13768 Remove glow from moon when sun is down due to it using the sun glow setting
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setting
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original fall-off.
Had to find a balance in the sunlight intensity calculation that behaves correctly for
both these issues.
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PreferredToolArchitecture=x64 option (required for 32bit TeamCity builds) on 32 bit builds generally - removes a ton of 'unknown option, ignored' spam in the build output
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Remove the sleep throttle applied in 10625 to work around an Intel GPU driver
bug. It was erroneously being applied to all GPUs, and also as of Intel driver
26.20.100.7755 (1/9/2020) it appears that the driver bug no longer exists.
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following promotion of DRTVWR-501
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to reflect previous commit and use correct pool size
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following promotion of DRTVWR-476
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This reverts commit bf999f2f84dd26844c60d682f563f982a55e8ee8 due to revert of updater, this will be moved to separate 'epic' instead
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This fails at teamcity due to missing LLTrans, but builds locally without issues. Reverting to not hold D501
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This reverts commit 31d9930a0ff7da5a6312a8f47037052cd2d06bdb.
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being empty as well as the status flag condition
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