diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2020-08-16 14:16:17 -0700 |
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committer | Ptolemy <ptolemy@lindenlab.com> | 2020-08-16 14:23:03 -0700 |
commit | 31924129227eb28bae6949e4b2b8fd6d5cffed61 (patch) | |
tree | 9243e688b9887f6f3ace73264d4ea8fdc682afbd /indra | |
parent | 8189c900d840705255ee8c4ae9acbcd9d31c16e0 (diff) |
SL-13465 Partially restore atmospheric effects for the moon.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/moonF.glsl | 12 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/moonF.glsl | 9 |
2 files changed, 21 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index 80f232948a..4fac46fdfb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -45,6 +45,12 @@ uniform float blend_factor; // interp factor between moon A/B VARYING vec2 vary_texcoord0; vec3 srgb_to_linear(vec3 c); + +vec3 getAdditiveColor(); + +/// Soft clips the light with a gamma correction +vec3 scaleSoftClip(vec3 light); + void main() { vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy); @@ -65,6 +71,12 @@ void main() //c.rgb *= moonlight_color.rgb; + // Partial atmospherics calculation + vec3 ac = getAdditiveColor(); + c.rgb += ac; + + c.rgb = scaleSoftClip(c.rgb); + frag_data[0] = vec4(c.rgb, c.a); frag_data[1] = vec4(0.0); frag_data[2] = vec4(0.0f); diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 24f3992e32..310bb15fdf 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -44,6 +44,9 @@ uniform sampler2D altDiffuseMap; uniform float blend_factor; // interp factor between moon A/B VARYING vec2 vary_texcoord0; +vec3 getAdditiveColor(); +vec3 scaleSoftClip(vec3 light); + void main() { vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy); @@ -59,6 +62,12 @@ void main() c.rgb = pow(c.rgb, exp); //c.rgb *= moonlight_color.rgb; + // Partial atmospherics calculation + vec3 ac = getAdditiveColor(); + c.rgb += ac; + + c.rgb = scaleSoftClip(c.rgb); + frag_color = vec4(c.rgb, c.a); } |