| Age | Commit message (Collapse) | Author | 
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|  | Merge both solutions preserving the simpler of the two. Will revisit to catch the new code for timeslicing updates once it is debugged. | 
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|  | Fix false alarming sky updates and doing expensive CPU work for same sky pixels. | 
|  | Restore code to stomp emissive in the absence of a normal map (to avoid fullbright implying full emissive). | 
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|  | Make changing shadow res scale not instantly drop/realloc buffers but wait until display gets to it. | 
|  | SL-11589. SL-11212 | 
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|  | Remove color clamping in determining sun diffuse and moonlight diffuse color from atmo settings. | 
|  | Calculate sunAngle2 correctly given light dir in new coord space. | 
|  | Modify altitude blend factor in cloud shaders to fade more aggressively and fix cloud rendering artifacts when at altitude. | 
|  | Fix line-endings on new inline file. | 
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|  | SL-10566, SL-11676, SL-11677 | 
|  | Make sky updates only occur if the input atmospherics values have actually changed (perf optimization).
Make water rendering use specular color for coloring spec. | 
|  | Make sun/moon textures render on Low/Low-Mid again.
Fix solar additive being present when moon was only heavenly body in sky. | 
|  | Ifdef'd code for potential skinning speed up to avoid lots of int<->float conversions (expensive and static for min space investment)
as updating rigged VBs shows up as a profiling bottleneck for Low rendering (where we actually use CPU skinning). | 
|  | of list.
Provide method of storing joint indices sep from weight data for faster runtime processing. | 
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|  | eliminate branches from high-traffic code. | 
|  | Move Environment update to a loc that is more likely to be hit only once per frame. | 
|  | More tweaks to CPU-generated sky cubemap color handling. | 
|  | Make Low graphics not gamma correct the sky colors. | 
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|  | SL-11661 Backed out part of changeset 3a84abad1d46 to fix uploader crash | 
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|  | playhead is between keyframes. | 
|  | when selected. | 
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|  | Make default direction when neither sun nor moon are up straight down instead of noon. | 
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|  | Reduce effect of refScale again to eliminate sampling beyond the correct area in the distortion map and getting the water fog color on the shoreline. | 
|  | Revert attempted fix for 10625. | 
|  | Remove all references to unused shader var global_gamma.
Remove many unused decls for gamma from shaders.
Make post-deferred gamma correction use display_gamma.
Make setting display_gamma use the correct RenderDeferredDisplayGamma setting. | 
|  | warnings about deleting shader objects re-used across programs). | 
|  | Make vograss objects set their face vert/index counts to 0 when setting
the number of blades to 0 to disable rendering so we don't allocate space
and then skip setting it up with actual index data in getGeometry. | 
|  | Make fullbright rigged objects with alpha mode none use fullbright shader instead of incorrectly using the material shader.
Increase effect of variance in cloud shaders. | 
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|  | behavior | 
|  | SL-11605, SL-11610 | 
|  | Give bake its own RT to avoid issues with sharing the water distortion map.
Use glFinish to insure RTs will be complete. | 
|  | Fix broken throttling of sky/envmap updates. | 
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