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authorGraham Madarasz <graham@lindenlab.com>2019-08-16 14:57:27 +0000
committerGraham Madarasz <graham@lindenlab.com>2019-08-16 14:57:27 +0000
commit98d926afd7fba39cac373a89705851ad8bb2258e (patch)
treef4a9195a4f04140c6eeebe1a428a658b58a24549 /indra
parent886fe3eefc8688df206e7b397a6b9438c7492f5f (diff)
parent8dc048be46f167ab1be993ca22b79997a491c680 (diff)
Merged in graham_linden/viewer-eep-g (pull request #478)
SL-11589. SL-11212
Diffstat (limited to 'indra')
-rw-r--r--indra/llinventory/llsettingssky.cpp14
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl2
-rw-r--r--indra/newview/lldrawpoolwater.cpp2
-rw-r--r--indra/newview/llvovolume.cpp5
5 files changed, 8 insertions, 17 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 434270d178..35bd9a2254 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -1313,23 +1313,10 @@ void LLSettingsSky::calculateLightSettings() const
componentMultBy(sunlight, componentExp((light_atten * -1.f) * lighty));
componentMultBy(sunlight, light_transmittance);
- F32 max_color = llmax(sunlight.mV[0], sunlight.mV[1], sunlight.mV[2]);
- if (max_color > 1.0f)
- {
- sunlight *= 1.0f/max_color;
- }
-
//increase ambient when there are more clouds
LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5;
componentMultBy(tmpAmbient, light_transmittance);
- //tmpAmbient = LLColor3::clamp(tmpAmbient, getGamma(), 1.0f);
- max_color = llmax(tmpAmbient.mV[0], tmpAmbient.mV[1], tmpAmbient.mV[2]);
- if (max_color > 1.0f)
- {
- tmpAmbient *= 1.0f/max_color;
- }
-
//brightness of surface both sunlight and ambient
mSunDiffuse = sunlight;
mSunAmbient = tmpAmbient;
@@ -1347,7 +1334,6 @@ void LLSettingsSky::calculateLightSettings() const
LLColor3 moonlight_b(0.66, 0.66, 1.2); // scotopic ambient value
componentMultBy(moonlight, componentExp((light_atten * -1.f) * lighty));
- clampColor(moonlight, getGamma(), 1.0f);
mMoonDiffuse = componentMult(moonlight, light_transmittance) * moon_brightness;
mMoonAmbient = componentMult(moonlight_b, light_transmittance) * 0.0125f;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
index 20ab0fb171..8e90c1481f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
@@ -78,7 +78,7 @@ void main()
// Get relative position
vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0);
- altitude_blend_factor = (P.y > -4096.0) ? 1.0 : 1.0 - clamp(abs(P.y) / max_y, 0.0, 1.0);
+ altitude_blend_factor = clamp((P.y + 512.0) / max_y, 0.0, 1.0);
// Set altitude
if (P.y > 0.)
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
index 18daa5a242..2c1475d547 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
@@ -78,7 +78,7 @@ void main()
vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0);
// fade clouds beyond a certain point so the bottom of the sky dome doesn't look silly at high altitude
- altitude_blend_factor = (P.y > -4096.0) ? 1.0 : 1.0 - clamp(abs(P.y) / max_y, 0.0, 1.0);
+ altitude_blend_factor = clamp((P.y + 512.0) / max_y, 0.0, 1.0);
// Set altitude
if (P.y > 0.)
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 13420fc001..073adfb627 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -600,7 +600,7 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li
shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, pwater->getFresnelOffset());
shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, pwater->getBlurMultiplier());
- F32 sunAngle = llmax(0.f, light_dir.mV[2]);
+ F32 sunAngle = llmax(0.f, light_dir.mV[1]);
F32 scaledAngle = 1.f - sunAngle;
shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 706e2c6895..e3747eaec8 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -5572,6 +5572,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 mask = mat->getShaderMask(alpha_mode);
pool->addRiggedFace(facep, mask);
}
+
+ if(vobj->isAnimatedObject() && vobj->isRiggedMesh())
+ {
+ pool->updateRiggedVertexBuffers(vobj->getAvatar());
+ }
}
else if (mat)
{