Age | Commit message (Collapse) | Author |
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glitches with non-fullbright alpha objects.
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Also change shader to show bright pink on index out of bounds and add assertions to help prevent this sort of bug in the future.
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SH-1619 FIX
SH-1620 FIX
SH-2621 FIX
* Got lighting, shadows, and ambient occlusion working on ATI macs.
* Re-enabled ambient occlusion on ATI macs.
* Re-enabled depth of field on ATI macs.
Reviewed by Runitai Linden.
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totally flat and there are no prims visible
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flexi attachments.
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Ringtail avatar)
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preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
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doesn't support for anti-aliasing
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the eyeball texture for Mac OS Lion
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rotation ring, committing to debug elsewhere
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not creating an alpha mask)
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some assorted shader cleanup from changeset e156c46db1b2
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a parameter.
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requirement and llvetor4a et al)
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generation up into tiles to handle the case where a normal map is higher resolution than the current window)
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vary_AtmosAttenuation
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render targets not getting allocated when needed.
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but shadows are not.
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