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authorDave Parks <davep@lindenlab.com>2011-11-17 11:53:48 -0600
committerDave Parks <davep@lindenlab.com>2011-11-17 11:53:48 -0600
commitc902ff338b85d244bd0a1a972c9d0eed35668c44 (patch)
tree0066b396c91b2d4128c48951396cabbe1e23d5c5 /indra
parente822ecc8035fe2624270c0c81ace9f74dcc8a8e1 (diff)
SH-2670 Fix for terrain being wrong detail.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/lldrawpoolterrain.cpp30
1 files changed, 4 insertions, 26 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index b8e653c5de..b95d8296fa 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -130,24 +130,9 @@ void LLDrawPoolTerrain::beginRenderPass( S32 pass )
LLFastTimer t(FTM_RENDER_TERRAIN);
LLFacePool::beginRenderPass(pass);
- if (sDetailMode > 0)
- {
- sShader = LLPipeline::sUnderWaterRender ?
- &gTerrainWaterProgram :
- &gTerrainProgram;
- }
- else
- {
- if (LLPipeline::sUnderWaterRender)
- {
- sShader = &gObjectSimpleNonIndexedTexGenWaterProgram;
- }
- else
- {
- sShader = &gObjectSimpleNonIndexedTexGenProgram;
- }
- }
-
+ sShader = LLPipeline::sUnderWaterRender ?
+ &gTerrainWaterProgram :
+ &gTerrainProgram;
if (mVertexShaderLevel > 1 && sShader->mShaderLevel > 0)
{
@@ -210,14 +195,7 @@ void LLDrawPoolTerrain::render(S32 pass)
{
gPipeline.enableLightsDynamic();
- if (sDetailMode > 0)
- {
- renderFullShader();
- }
- else
- {
- renderSimple();
- }
+ renderFullShader();
}
else
{