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authorLeslie Linden <leslie@lindenlab.com>2011-11-16 10:00:41 -0800
committerLeslie Linden <leslie@lindenlab.com>2011-11-16 10:00:41 -0800
commit6343c769ce402c31ae10944b5fef72fb70e6758a (patch)
treeaab3f8bd69ecfdc0cfef367440327aff21ac2256 /indra
parentd71736f3d92f1a276d4aafcbf70c6a8597457220 (diff)
SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported
Diffstat (limited to 'indra')
-rw-r--r--indra/llrender/llgl.cpp8
-rw-r--r--indra/llrender/llgl.h1
-rw-r--r--indra/newview/pipeline.cpp6
3 files changed, 2 insertions, 13 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 20ca189e7f..946e602fee 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -835,14 +835,6 @@ std::string LLGLManager::getRawGLString()
return gl_string;
}
-U32 LLGLManager::getNumFBOFSAASamples(U32 samples)
-{
- samples = llmin(samples, (U32) mMaxColorTextureSamples);
- samples = llmin(samples, (U32) mMaxDepthTextureSamples);
- samples = llmin(samples, (U32) 4);
- return samples;
-}
-
void LLGLManager::shutdownGL()
{
if (mInited)
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index dee7ec0739..6a147b8e19 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -150,7 +150,6 @@ public:
void printGLInfoString();
void getGLInfo(LLSD& info);
- U32 getNumFBOFSAASamples(U32 desired_samples = 32);
// In ALL CAPS
std::string mGLVendor;
std::string mGLVendorShort;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 230bf0e9fd..5e9f0e3efe 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -658,7 +658,7 @@ void LLPipeline::allocatePhysicsBuffer()
void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
{
refreshCachedSettings();
- U32 samples = gGLManager.getNumFBOFSAASamples(RenderFSAASamples);
+ U32 samples = RenderFSAASamples;
//try to allocate screen buffers at requested resolution and samples
// - on failure, shrink number of samples and try again
@@ -1165,9 +1165,7 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const
BOOL LLPipeline::canUseAntiAliasing() const
{
- // We can use anti-aliasing if the GL manager can support some multisampling
- BOOL can_fsaa = (gGLManager.getNumFBOFSAASamples(2) > 1);
- return can_fsaa;
+ return TRUE;
}
void LLPipeline::unloadShaders()