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2013-07-28NORSPEC-314 fix the fullbright alpha mask logicGraham Madarasz
2013-07-26NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ↵Graham Linden
mac GLSL compiler
2013-07-25Make use of vertex_color selectable per shader with alphaF/alphaV againGraham Linden
2013-07-25NORSPEC-324 set gamma value for avatar alpha shader too for gamma correct ↵Graham Linden
eyelashes
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB ↵Graham Linden
conversion in one place
2013-07-24NORSPEC-326 eliminate identity theft causing mac nV mobile shader ↵Graham Linden
compilation fail
2013-07-24NORSPEC-324 when using display_gamma, actually set display_gammaGraham Linden
2013-07-24MATBUG-306 regression fix, vert color applied in wrong colorspaceGraham Linden
2013-07-24NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ↵Graham Linden
match more closely
2013-07-24NORSPEC-314 fix discrepancies between alpha and non-alpha deferred ↵Graham Linden
point/spot atten
2013-07-24MATBUG-315 remove unused uniforms from depth downsample frag shaders as they ↵Graham Linden
anger some shader compilers despite not being used
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as ↵Graham Linden
deferred (opaque objects)
2013-07-23NORSPEC-293 fix sRGB to linear conversion to not scrooge the darksGraham Linden
2013-07-23NORSPEC-285 NORSPEC-298 alpha vs diff color differencesGraham Linden
2013-07-23NORSPEC-314 make work-around apply to all Macs for nowGraham Linden
2013-07-23Fix regression causing fullbright alpha-masked objects to be opaqueGraham Linden
2013-07-23NORSPEC-293 hazy glowing fullbright begoneGraham Linden
2013-07-23NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil macGraham Linden
2013-07-22NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driverGraham Linden
2013-07-22NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not ↵Graham Linden
matching the rest of the sRGB herd
2013-07-22NORSPEC-320 fix fullbright alpha breakage when not underwaterGraham Linden
2013-07-22MATBUG-306 fix alpha knock-on from underwater lightcurve matchingGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/maskingGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 remove unused shader and correct default for display ↵Graham Linden
gamma exposed in settings
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-21NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction ↵Graham Linden
issues, alpha-blend objects still missing haze underwater
2013-07-18Merge vwr-dev-matGraham Linden
2013-07-18NORSPEC-314 work-around mystery mac GeForce crash from new shader for nspec 295Graham Madarasz
2013-07-17NORSPEC-291 put back conversion to srgb in deferred water shaderGraham Linden
2013-07-17NORSPEC-291 fix materials underwater, disable attempt at materials in ↵Graham Linden
reflect/distort RTs
2013-07-16Add info to vert buffer warnings to track down fullbright alpha mask crasherGraham Linden
2013-07-16NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with ↵Graham Linden
fullbright+glow+texcolor
2013-07-16NORSPEC-240 revert part of change causing regression in non-ALM renderingGraham Linden
2013-07-16NORSPEC-240 make alpha-masked fullbright objs use fullbright alpha mask ↵Graham Linden
rendering
2013-07-15NORSPEC-265 WIP imposters work in non-deferred and ALM but are forward-only ↵Graham Linden
render
2013-07-15NORSPEC-291 first attempt at gamma correction of materials in reflectionsGraham Linden
2013-07-15NORSPEC-291 WIP clean-up and make materials rendering underwater a runtime ↵Graham Linden
setting
2013-07-15Merge vwr-dev-matGraham Linden
2013-07-15NORSPEC-291 WIP materials working underwater and in reflection and dis ↵Graham Linden
passes, not gamma correct, needs cleanup
2013-07-12NORSPEC-291 WIP added underwater deferred program and more reflection pass workGraham Linden
2013-07-12NORSPEC-291 WIP first attempt at materials in reflection/waterdis mapsGraham Linden
2013-07-12NORSPEC-291 WIP fix materials underwater with shadows onGraham Linden
2013-07-11NORSPEC-291 really fix missing avatarGraham Madarasz (Graham)
2013-07-11NORSPEC-291 WIP fix avatar disappearingGraham Madarasz (Graham)
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water ↵Graham Madarasz (Graham)
dist broken
2013-07-10MergeGraham Linden
2013-07-10NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ↵Graham Linden
no refl, no water dis
2013-07-09Remove failed renderDeferredLightingToRenderTarget experimentGraham Madarasz (Graham)
2013-07-09NORSPEC-291 WIP drop the no deferred underwater logic onlyGraham Linden
2013-07-08NORSPEC-293 WIP fix black glowing fullbright, does not address deferred glow ↵Graham Linden
errors