Age | Commit message (Collapse) | Author |
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mac GLSL compiler
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eyelashes
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conversion in one place
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compilation fail
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match more closely
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point/spot atten
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anger some shader compilers despite not being used
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deferred (opaque objects)
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matching the rest of the sRGB herd
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gamma exposed in settings
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issues, alpha-blend objects still missing haze underwater
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reflect/distort RTs
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fullbright+glow+texcolor
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rendering
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render
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setting
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passes, not gamma correct, needs cleanup
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dist broken
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no refl, no water dis
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errors
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