diff options
author | Graham Linden <graham@lindenlab.com> | 2013-07-17 08:03:09 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2013-07-17 08:03:09 -0700 |
commit | 9aeb3b48d77ce9e22445b4bca23d36f651bb9395 (patch) | |
tree | 361f26474eaa092f0fe528c1bb4600d871cb25f2 /indra | |
parent | 1587999b0329c76d108fcd1efe2d3fb768043e9e (diff) |
NORSPEC-291 fix materials underwater, disable attempt at materials in reflect/distort RTs
Diffstat (limited to 'indra')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 2 | ||||
-rwxr-xr-x | indra/newview/pipeline.cpp | 16 |
2 files changed, 13 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 17288873c8..46d5b9b612 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -192,7 +192,7 @@ void main() //wavef = normalize(wavef); vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz; - frag_data[0] = vec4(linear_to_srgb(color.rgb), 0.5); // diffuse + frag_data[0] = vec4(color.rgb, 0.5); // diffuse frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec frag_data[2] = vec4(encode_normal(screenspacewavef), 0.0, 0.0); // normalxyz, displace } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index fc79f1c31f..d88cb30887 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -122,9 +122,9 @@ //#define DEBUG_INDICES #endif -// Expensive +// Expensive and currently broken // -#define MATERIALS_IN_REFLECTIONS 1 +#define MATERIALS_IN_REFLECTIONS 0 bool gShiftFrame = false; @@ -1236,7 +1236,11 @@ void LLPipeline::createGLBuffers() updateRenderDeferred(); - bool materials_in_water = gSavedSettings.getS32("RenderWaterMaterials"); + bool materials_in_water = false; + +#if MATERIALS_IN_REFLECTIONS + materials_in_water = gSavedSettings.getS32("RenderWaterMaterials"); +#endif if (LLPipeline::sWaterReflections) { //water reflection texture @@ -9685,7 +9689,11 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) water_clip = 1; } - bool materials_in_water = gSavedSettings.getS32("RenderWaterMaterials"); + bool materials_in_water = false; + +#if MATERIALS_IN_REFLECTIONS + materials_in_water = gSavedSettings.getS32("RenderWaterMaterials"); +#endif if (!LLViewerCamera::getInstance()->cameraUnderWater()) { //generate planar reflection map |