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author | Graham Madarasz (Graham) <graham@lindenlab.com> | 2013-07-11 16:39:39 -0700 |
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committer | Graham Madarasz (Graham) <graham@lindenlab.com> | 2013-07-11 16:39:39 -0700 |
commit | e9cdd0bfe8fe7f3bec0e6db7fba43e11f729af8a (patch) | |
tree | b7adf4880da4d828714b91f2b892172c26a6bc23 /indra | |
parent | fbf3d8b78137a5229ccfabd1e42a0712d92b061f (diff) |
NORSPEC-291 WIP fix avatar disappearing
Diffstat (limited to 'indra')
3 files changed, 13 insertions, 20 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl index e44a6fcec8..393d1e69da 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl @@ -43,10 +43,10 @@ uniform mat4 modelview_projection_matrix; uniform mat4 modelview_matrix; #endif -#endif - VARYING vec3 vary_position; +#endif + uniform mat4 texture_matrix0; ATTRIBUTE vec3 position; @@ -84,14 +84,15 @@ void main() mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz,1.0)).xyz; - vary_position = pos; +#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) + vary_position = pos; +#endif gl_Position = projection_matrix*vec4(pos,1.0); #else //transform vertex - vary_position = (modelview_projection_matrix * vec4(position.xyz, 1.0)).xyz; gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 4464358b1e..08aaa2237d 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -133,13 +133,6 @@ vec4 getPosition(vec2 pos_screen) return getPosition_d(pos_screen, depth); } -#ifdef WATER_FOG -vec3 getPositionEye(); -vec3 getSunlitColor(); -vec3 getAmblitColor(); -vec3 getAdditiveColor(); -vec3 getAtmosAttenuation(); -#else vec3 getPositionEye() { return vary_PositionEye; @@ -160,7 +153,6 @@ vec3 getAtmosAttenuation() { return vary_AtmosAttenuation; } -#endif void setPositionEye(vec3 v) { diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 3815548dba..86776b7e42 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -299,10 +299,10 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass) sVertexProgram = &gDeferredMaterialProgram[pass]; - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &(gDeferredMaterialWaterProgram[pass]); - } + //if (LLPipeline::sUnderWaterRender) + //{ + // sVertexProgram = &(gDeferredMaterialWaterProgram[pass]); + //} gPipeline.bindDeferredShader(*sVertexProgram); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -1099,10 +1099,10 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass) } sVertexProgram = &gDeferredMaterialProgram[pass+LLMaterial::SHADER_COUNT]; - if (LLPipeline::sUnderWaterRender) - { - sVertexProgram = &(gDeferredMaterialWaterProgram[pass]); - } + //if (LLPipeline::sUnderWaterRender) + //{ + // sVertexProgram = &(gDeferredMaterialWaterProgram[pass]); + //} sVertexProgram->bind(); normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); |