Age | Commit message (Collapse) | Author |
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of it.
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really bad idea ...
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# Conflicts:
# indra/newview/llviewermenu.cpp
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# Conflicts:
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/newview/llviewerregion.cpp
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# Conflicts:
# autobuild.xml
# indra/llcommon/llsys.cpp
# indra/newview/app_settings/key_bindings.xml
# indra/newview/llfloatereditextdaycycle.cpp
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following promotion of DRTVWR-557
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to not trigger an assert inside meshoptimizer
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In automatic mode for simple models gradualy increase sloppy decimator until something valid is found.
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DRTVWR-546
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higher lod
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Mac/Intel
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assertions around ref counting and (hack) fix crash on shutdown from dangling texture reference (reduced to 1 dangling texture from several hundred, can't find the remaining reference).
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DRTVWR-546
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calling card
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down loading issues, fix sync issue in single threaded mode in media textures, restore LL_IMAGEGL_THREAD_CHECK functionality
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DRTVWR-546
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getCameraOffsetInitial() call can happen before init()
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DRTVWR-546
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avoid reusing a query while the GPU is still chewing on it.
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querying for available video memory.
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There shouldn't be any differences for 'None' between normal objects and attachments
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SL-14961 works better for windows than rethrow
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LLImageGL thread to update, fix AMD sync issue on ImageGL thread and install debug callbacks on LLImageGL thread when debug gl enabled.
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