diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-02-18 19:41:54 +0200 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2022-02-18 22:38:24 +0200 |
commit | 74ac4ae0ebc52ad76366bb688ba9c9635b26d6c2 (patch) | |
tree | 3e36f2b6c01f82fb201c36adef8e433373a100ec /indra | |
parent | a8b5ef66a97e0a34c55a738a6fd275cafd4cd273 (diff) |
SL-16811 Shape preview images do not display all of the attachments.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/lltoolmorph.cpp | 13 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 161 | ||||
-rw-r--r-- | indra/newview/pipeline.h | 1 |
3 files changed, 164 insertions, 11 deletions
diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp index b2e8348ffd..b5eb2880ae 100644 --- a/indra/newview/lltoolmorph.cpp +++ b/indra/newview/lltoolmorph.cpp @@ -239,17 +239,8 @@ BOOL LLVisualParamHint::render() LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE); - if (gAgentAvatarp->mDrawable.notNull() && - gAgentAvatarp->mDrawable->getFace(0)) - { - LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)gAgentAvatarp->mDrawable->getFace(0)->getPool(); - LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE); - gGL.flush(); - gGL.setSceneBlendType(LLRender::BT_REPLACE); - avatarPoolp->renderAvatars(gAgentAvatarp); // renders only one avatar - gGL.setSceneBlendType(LLRender::BT_ALPHA); - gGL.flush(); - } + gPipeline.previewAvatar(gAgentAvatarp); + gAgentAvatarp->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight); mWearablePtr->setVisualParamWeight(mVisualParam->getID(), mLastParamWeight); LLViewerWearable* wearable = (LLViewerWearable*)mWearablePtr; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index ac242c2bf7..5fe883b714 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -11133,6 +11133,167 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) LLGLState::checkTextureChannels(); } +static LLTrace::BlockTimerStatHandle FTM_PREVIEW_AVATAR("Preview Avatar"); + +void LLPipeline::previewAvatar(LLVOAvatar* avatar) +{ + LL_RECORD_BLOCK_TIME(FTM_PREVIEW_AVATAR); + + LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE); + gGL.flush(); + gGL.setSceneBlendType(LLRender::BT_REPLACE); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + + static LLCullResult result; + result.clear(); + grabReferences(result); + + if (!avatar || !avatar->mDrawable) + { + LL_WARNS_ONCE("AvatarRenderPipeline") << "Avatar is " << (avatar ? "not drawable" : "null") << LL_ENDL; + return; + } + LL_DEBUGS_ONCE("AvatarRenderPipeline") << "Avatar " << avatar->getID() << " is drawable" << LL_ENDL; + + assertInitialized(); + + pushRenderTypeMask(); + + { + //hide world geometry + clearRenderTypeMask( + RENDER_TYPE_SKY, + RENDER_TYPE_WL_SKY, + RENDER_TYPE_GROUND, + RENDER_TYPE_TERRAIN, + RENDER_TYPE_GRASS, + RENDER_TYPE_CONTROL_AV, // Animesh + RENDER_TYPE_TREE, + RENDER_TYPE_VOIDWATER, + RENDER_TYPE_WATER, + RENDER_TYPE_PASS_GRASS, + RENDER_TYPE_HUD, + RENDER_TYPE_PARTICLES, + RENDER_TYPE_CLOUDS, + RENDER_TYPE_HUD_PARTICLES, + END_RENDER_TYPES + ); + } + + S32 occlusion = sUseOcclusion; + sUseOcclusion = 0; + + sReflectionRender = !sRenderDeferred; + + sShadowRender = true; + sImpostorRender = true; // Likely not needed for previews + + LLViewerCamera* viewer_camera = LLViewerCamera::getInstance(); + + { + markVisible(avatar->mDrawable, *viewer_camera); + + LLVOAvatar::attachment_map_t::iterator iter; + for (iter = avatar->mAttachmentPoints.begin(); + iter != avatar->mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment *attachment = iter->second; + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { + if (LLViewerObject* attached_object = attachment_iter->get()) + { + markVisible(attached_object->mDrawable->getSpatialBridge(), *viewer_camera); + } + } + } + } + + stateSort(*LLViewerCamera::getInstance(), result); + + LLCamera camera = *viewer_camera; + + F32 old_alpha = LLDrawPoolAvatar::sMinimumAlpha; + + if (LLPipeline::sRenderDeferred) + { + renderGeomDeferred(camera); + + renderGeomPostDeferred(camera); + } + else + { + renderGeom(camera); + } + + LLDrawPoolAvatar::sMinimumAlpha = old_alpha; + + { //create alpha mask based on depth buffer + if (LLPipeline::sRenderDeferred) + { + GLuint buff = GL_COLOR_ATTACHMENT0; + LL_PROFILER_GPU_ZONEC("gl.DrawBuffersARB", 0x8000FF); + glDrawBuffersARB(1, &buff); + } + + LLGLDisable blend(GL_BLEND); + + gGL.setColorMask(false, true); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER); + + gGL.flush(); + + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + + static const F32 clip_plane = 0.99999f; + + gDebugProgram.bind(); + + gGL.begin(LLRender::QUADS); + gGL.vertex3f(-1, -1, clip_plane); + gGL.vertex3f(1, -1, clip_plane); + gGL.vertex3f(1, 1, clip_plane); + gGL.vertex3f(-1, 1, clip_plane); + gGL.end(); + gGL.flush(); + + gDebugProgram.unbind(); + + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + } + + sUseOcclusion = occlusion; + sReflectionRender = false; + sImpostorRender = false; + sShadowRender = false; + popRenderTypeMask(); + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + + LLVertexBuffer::unbind(); + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + + gGL.setSceneBlendType(LLRender::BT_ALPHA); + gGL.flush(); +} + bool LLPipeline::hasRenderBatches(const U32 type) const { return sCull->getRenderMapSize(type) > 0; diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 6114aa4f6c..df5c060417 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -135,6 +135,7 @@ public: void resetVertexBuffers(LLDrawable* drawable); void generateImpostor(LLVOAvatar* avatar); + void previewAvatar(LLVOAvatar* avatar); void bindScreenToTexture(); void renderFinalize(); |