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authorDave Parks <davep@lindenlab.com>2022-02-23 19:59:46 -0600
committerDave Parks <davep@lindenlab.com>2022-02-23 19:59:46 -0600
commit85e480616de4e741f9f34a396677002d86a1d660 (patch)
treeccd12aa3f147b5241282e5ab5eafdff5d6577240 /indra
parent4f9fa5e817c44d2ba0bc5558955085f48b280861 (diff)
Fix for mac build
Diffstat (limited to 'indra')
-rw-r--r--indra/llrender/llimagegl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 230d2b3dd0..f43671dee5 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -2372,7 +2372,7 @@ void LLImageGL::checkActiveThread()
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips);
*/
-std::atomic<S32> LLImageGLThread::sFreeVRAMMegabytes = 4096; //if free vram is unknown, default to 4GB
+std::atomic<S32> LLImageGLThread::sFreeVRAMMegabytes(4096); //if free vram is unknown, default to 4GB
LLImageGLThread::LLImageGLThread(LLWindow* window)
// We want exactly one thread, but a very large capacity: we never want