Age | Commit message (Collapse) | Author |
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shadows
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Fix for brightening of PBR materials at the shadow horizon.
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alpha mask regression).
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Value gets rounded towards closest increment, no point displaying smaller values
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LargeGenericMessage (#177)
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preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft.
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TODO: Why did this work for the equivalent non-rigged prim?
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enabling AutoFPS
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remove exposure correction from legacy fullbright balance PBR materials against legacy.
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LLFetchedGLTFMaterial
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DRTVWR-583
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DRTVWR-559
SL-19524
SL-19513
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Drtvwr 559 post processing refactor
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DRTVWR-559
SL-19524
SL-19513
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zero and feedback into probe ambiance when probe ambiance is not zero.
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down glare on legacy materials.
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(https://polyhaven.com/a/cloud_layers)
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brightness to allow ACES Hill all the time.
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Need to fix up bloom.
DRTVWR-559
SL-19524
SL-19513
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Still broken, figuring out what's up with depth.
DRTVWR-559
SL-19524
SL-19513
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DRTVWR-559
SL-19524
SL-19513
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Makes our binding flow _far more_ predictable and makes way more sense.
DRTVWR-559
SL-19524
SL-19513
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Lets make post processing make sense again.
DRTVWR-559
SL-19524
SL-19513
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prioritization. Incidental decruft.
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samples with max probe neighbors, and don't move manual probes after they are complete (removes flickering around Sponza).
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clouds, and update midday to not be red shifted.
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