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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2023-04-12 14:50:14 -0700
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2023-04-12 14:50:14 -0700
commit58df456675f37146d9a6cdaaf75c0f2b93f234c6 (patch)
tree2d90a62dac8785faf3aa4d1fe7601633414d8d61 /indra/newview
parentd839bfe43a8a35c64906551c8ac7de3e42cd86f5 (diff)
Fixed DoF
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/pipeline.cpp71
-rw-r--r--indra/newview/pipeline.h2
2 files changed, 30 insertions, 43 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 572d388b15..db477f64e3 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -7098,7 +7098,7 @@ void LLPipeline::copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget*
}
}
-void LLPipeline::renderGlow(LLRenderTarget* src, LLRenderTarget* dst) {
+void LLPipeline::generateGlow(LLRenderTarget* src) {
if (sRenderGlow)
{
LL_PROFILE_GPU_ZONE("glow");
@@ -7325,7 +7325,6 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst) {
if (dof_enabled)
{
LL_PROFILE_GPU_ZONE("dof");
- LLGLSLShader* shader = &gDeferredPostProgram;
LLGLDisable blend(GL_BLEND);
// depth of field focal plane calculations
@@ -7433,12 +7432,11 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst) {
gDeferredCoFProgram.bind();
- S32 channel = gDeferredCoFProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage());
- gDeferredCoFProgram.bindTexture(channel, src);
-
- channel = gDeferredCoFProgram.enableTexture(LLShaderMgr::DEFERRED_DEPTH, mRT->deferredScreen.getUsage());
- gDeferredCoFProgram.bindTexture(channel, &mRT->deferredScreen, true);
+ gDeferredCoFProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT);
+ gDeferredCoFProgram.bindTexture(LLShaderMgr::DEFERRED_DEPTH, &mRT->deferredScreen, true);
+ gDeferredCoFProgram.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
+ gDeferredCoFProgram.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
gDeferredCoFProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, dst->getWidth(), dst->getHeight());
gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance / 1000.f);
gDeferredCoFProgram.uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
@@ -7449,7 +7447,6 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst) {
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
-
gDeferredCoFProgram.unbind();
mRT->deferredLight.flush();
}
@@ -7462,54 +7459,43 @@ void LLPipeline::renderDoF(LLRenderTarget* src, LLRenderTarget* dst) {
glViewport(0, 0, dof_width, dof_height);
gGL.setColorMask(true, false);
- shader = &gDeferredPostProgram;
- bindDeferredShader(*shader);
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->deferredLight.getUsage());
- if (channel > -1)
- {
- mRT->deferredLight.bindTexture(0, channel);
- }
+ gDeferredPostProgram.bind();
+ gDeferredPostProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, &mRT->deferredLight, LLTexUnit::TFO_POINT);
- shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
- shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+ gDeferredPostProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, dst->getWidth(), dst->getHeight());
+ gDeferredPostProgram.uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ gDeferredPostProgram.uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- unbindDeferredShader(*shader);
+ gDeferredPostProgram.unbind();
+
src->flush();
gGL.setColorMask(true, true);
}
{ // combine result based on alpha
- {
- dst->bindTarget();
- glViewport(0, 0, dst->getWidth(), dst->getHeight());
- }
+ dst->bindTarget();
+ glViewport(0, 0, dst->getWidth(), dst->getHeight());
- shader = &gDeferredDoFCombineProgram;
- bindDeferredShader(*shader);
+ gDeferredDoFCombineProgram.bind();
+ gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_DIFFUSE, src, LLTexUnit::TFO_POINT);
+ gDeferredDoFCombineProgram.bindTexture(LLShaderMgr::DEFERRED_LIGHT, &mRT->deferredLight, LLTexUnit::TFO_POINT);
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, src->getUsage());
- if (channel > -1)
- {
- src->bindTexture(0, channel);
- }
-
- shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
- shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
- shader->uniform1f(LLShaderMgr::DOF_WIDTH, (dof_width - 1) / (F32)src->getWidth());
- shader->uniform1f(LLShaderMgr::DOF_HEIGHT, (dof_height - 1) / (F32)src->getHeight());
+ gDeferredDoFCombineProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, dst->getWidth(), dst->getHeight());
+ gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+ gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_WIDTH, (dof_width - 1) / (F32)src->getWidth());
+ gDeferredDoFCombineProgram.uniform1f(LLShaderMgr::DOF_HEIGHT, (dof_height - 1) / (F32)src->getHeight());
mScreenTriangleVB->setBuffer();
mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- unbindDeferredShader(*shader);
+ gDeferredDoFCombineProgram.unbind();
- {
- dst->flush();
- }
+ dst->flush();
}
}
else
@@ -7554,13 +7540,14 @@ void LLPipeline::renderFinalize()
LLVertexBuffer::unbind();
}
- renderGlow(&mPostMap, &mRT->screen); // We don't actually write to the screen buffer here. Should probably pass in mGlow[2] as our destination.
+ generateGlow(&mPostMap);
- renderDoF(&mPostMap, &mRT->screen);
+ combineGlow(&mPostMap, &mRT->screen);
- applyFXAA(&mRT->screen, &mPostMap);
+ renderDoF(&mRT->screen, &mPostMap);
+
+ applyFXAA(&mPostMap, &mRT->screen);
- combineGlow(&mPostMap, &mRT->screen);
// Present the screen target.
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 072ae2bf14..ed9e2dc452 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -139,7 +139,7 @@ public:
void generateLuminance(LLRenderTarget* src, LLRenderTarget* dst);
void generateExposure(LLRenderTarget* src, LLRenderTarget* dst);
void gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst);
- void renderGlow(LLRenderTarget* src, LLRenderTarget* dst);
+ void generateGlow(LLRenderTarget* src);
void applyFXAA(LLRenderTarget* src, LLRenderTarget* dst);
void renderDoF(LLRenderTarget* src, LLRenderTarget* dst);
void copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst);