diff options
| author | RunitaiLinden <davep@lindenlab.com> | 2023-04-20 13:39:16 -0500 | 
|---|---|---|
| committer | RunitaiLinden <davep@lindenlab.com> | 2023-04-20 13:39:16 -0500 | 
| commit | 49a88c6f5a890129b094669659931513bd804adc (patch) | |
| tree | d4cc509e7d2d95b66c406de88a0628eea76926be /indra/newview | |
| parent | acc6655845d17e05150ceb92e4d145616eefea72 (diff) | |
SL-19560 Revert hacky fix for other avatars having low res BoM textures.  Fix for brightening of PBR materials at the shadow horizon.
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl | 11 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl | 11 | ||||
| -rw-r--r-- | indra/newview/llvoavatar.h | 2 | 
3 files changed, 15 insertions, 9 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 8abdeae5ae..e1cbfcce1a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -53,8 +53,11 @@ void main()      vec4 pos        = getPosition(pos_screen);      vec3 norm       = getNorm(pos_screen); -    frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen); -    frag_color.g = 1.0f; -    frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);  -    frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen); +    vec4 col; +    col.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen); +    col.g = 1.0f; +    col.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);  +    col.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen); + +    frag_color = clamp(col, vec4(0), vec4(1));  } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 64d99bae2c..99a26a050d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -50,8 +50,11 @@ void main()      vec4 pos  = getPosition(pos_screen);      vec3 norm = getNorm(pos_screen); -    frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen); -    frag_color.g = calcAmbientOcclusion(pos, norm, pos_screen); -    frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen); -    frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen); +    vec4 col; +    col.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen); +    col.g = calcAmbientOcclusion(pos, norm, pos_screen); +    col.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen); +    col.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen); + +    frag_color = clamp(col, vec4(0), vec4(1));  } diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index cbb2d4ac76..7cc3337243 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -623,7 +623,7 @@ private:  	//--------------------------------------------------------------------  public:  	virtual LLViewerTexture::EBoostLevel 	getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR; } -	virtual LLViewerTexture::EBoostLevel 	getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED_SELF; } +	virtual LLViewerTexture::EBoostLevel 	getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED; }  	virtual S32 						getTexImageSize() const;  	/*virtual*/ S32						getTexImageArea() const { return getTexImageSize()*getTexImageSize(); } | 
